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#[ also I think we deserve a sonic battle 2 ]
etaleah · 9 months
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Jotting down my initial thoughts on Part 3 of Prime:
Love the few Sonadow moments we got but I don’t get why Sonic rushed to save everyone else yet didn’t even bother to ask where Shadow was when he got to the Grim. Didn’t even try to go down below and get him. Seems more than a little unfair.
The Rose sisters teaming up was excellent.
That 3-minute recap was fuckin’ ridiculous; they really must have been struggling to pad out the runtime.
Dropping Sonic back in the moment of the shattering was a nice touch.
Having Sonic find out about the palm trees in the Grim was also a nice touch.
Why is the Alpha Big the thing that gets everyone scared? Big is easily the least effective fighter of them all.
I love that Sonic asks Rebel Rouge to take command, but I’m not sure what the point of that is if her plan doesn’t work and falls apart quickly. Good character development for Sonic at least.
FINALLY SHADOW AND ROUGE INTERACTED
The ending was clearly setting up for a Part 2, which we are never going to get because Netflix is garbage like that.
For that reason, the ending isn’t nearly as satisfying as I had hoped for. New Yoke City is still a hell scape, Boscage Maze still hasn’t been rebuilt (meaning Sonic broke his promise to Thorn, something both of them seem to have forgotten), and Nine is still alone in the world. The whole point they’re trying to make is that everyone deserves a happy ending and yet it feels like only the Green Hill characters got one.
I love Renegade Knux so much; he’s easily the best version of Knuckles.
Shadow was robbed once again by both being stuck on the sidelines for so long AND for not being allowed to kick Nine in the head at least once.
WAY too much repetition holy hell. If you took a drink every time more robots appeared or every time Nine growled/yelled before zapping more prism energy, you’d be dead by the end of the season. That fight was Battle of the Five Armies levels of long and drawn-out, which is a real shame because that time could have been much better spent elsewhere.
I don’t think Nine and Dread really deserved their redemptions and both felt very rushed. To me, Nine crossed the line into irredeemability when he decided to kill the foxes just because he didn’t like that they looked like him. That isn’t a trauma response from years of bullying or a matter of self-defense. It’s just murderous and mean.
On that note, it felt like quite the emotional bait-and-switch to say that Sails and Mangey were fine actually and they just flew away when no one was looking. Bit of a cowardly move on the writers’ part, I think.
The Chaos Council is so ANNOYING can’t they just fucking DIE.
Overall I’d say this season turned out similar to the last in that the first episode of the batch was EASILY the best of the bunch. It peaked at the first and never quite got that good again. I’m biased here because Shadow is my favorite, but I just feel like it’s better to have a quick fight scene with two or three characters than it is to have a long fight scene with dozens of characters because then you have to jump around too much.
The sad thing is, the disappointments make me glad the show is ending, because now I feel certain that if it kept going, it would only get more repetitive and the quality would decline rapidly.
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Once again, I’m typing this out just minutes after seeing the new pages. Because I saw this singular sliver of pink on Sonic’s chest behind the text bubble and now I’m going g full Game Theory Mode.
(Don’t know how messy this is gonna be so bear with me please)
ALSO HAPPY NEW YEAR HOPE 2024 IS GOING WELL FOR YOU SO FAR!!!!
So! It’s uh… It’s been a while since Sonic last slept. I think the last time we saw him get any proper rest was before him and Shadow left for Holoska. We don’t know exactly how much time had past for them when they were in the cavern, but we can safely assume it was more than just 2 or 3 hours. They were most likely there for nearly ten, given the villager’s reaction to them returning. And then they immediately had to go fight Omega, or at least Sonic did, and that was a whole battle full of adrenaline and anger fueled by the previous fight between Sonic and Shadow. So by this point, I’m not surprised to see Sonic knocked out cold.
What I am shocked to see however, is that little teeny-tiny sliver of pink that I mentioned on Sonic’s chest… What’s even more intriguing is the fact that Sonic’s entire face is obscured by either the panel borders, or the text bubbles. This obviously and unfortunately means that Dark Gaia’s influence on Sonic is getting stronger and stronger by the day, and the hedgehog’s recent fights have had a huge impact. This also means Sonic can’t hide from his friends anymore, and he’ll likely be avoidant towards them altogether if he can.
Obviously though, this will only make things worse for him and Shadow since Sonic’s negative emotions are what is making the influence stronger. In this sense, Sonic is making himself dangerous, he’s turning himself into a weapon. This is actually making me think: What if Omega being influenced by Dark Gaia was just a test? Just a warning by Dark Gaia that showed Sonic what would happen if he fell too deep, if he succumbed too much. Omega lost his autonomy to the God of Sadness himself, so why can’t Sonic…?
ALSO OMEGA ISN’T DEAD YET LET’S FUCKING GOOOOOOOOOOOOOOOO YEEEEEAHHAHHAHAHHHHH THIS IS WORTH CELEBRATING I THINK 🥳🥳🥳🥳🥳🥳🤯🤯🤯🤯🤯🤯🤯🤯
Oki ignoring that terrible yet seamless transition, let’s talk about Team Dark because they deserve some love right now in these trying times. (Istg you and 2 whole other people are keeping the Team Dark fans afloat) First up, Shadow because he’s been in more panels than I can count lmao
Shadow, as someone who can relate to Sonic to some extent, feels this giant weight whenever something bad happens to him. He feels all the pressure build up into one giant boulder that he’s struggling to carry, and if he doesn’t get help soon, that boulder will crush him. Of course, the Ultimate Lifeform doesn’t care about that, doesn’t care about anything but Sonic right now, because he’s going through something similar and it’s just too much for Shadow to see a reflection of himself in the very person he sought to destroy just a couple years prior-
But then the weight gets lifted. Just a little bit, just so much to make it only a little lighter. But it’s lifted regardless, and when Shadow turns he sees Rouge. The brains of the group. The one who brought Team Dark together in the first place. The one who only knew a fraction about Shadow’s past and yet stuck by his side anyway.
The only one who hasn’t been directly affected by Dark Gaia until now. (Except for Tails and Knuckles but we don’t care about them right now)
Sonic is not gonna be the same when he wakes up. He’s gonna look and feel completely different and he’s gonna be so confused and hurt and scared. But Shadow and Rouge and all his other friends are gonna be there for him when he needs them most, and that will be enough.
I wish I could say more on these pages because OMG THREE PAGES IN ONE UPDATE HUH EMERALD ARE YOU TRYING TO SPOIL US ARE YOU TRYING TO BUTTER UP TO US BECAUSE IT IS FRIGGIN WORKING. But with the new year comes a bunch of other thoughts that cloud your brain and there’s suddenly no more room for the really important things. Like anthropomorphic little animals that turn into bigger furries somehow and then harness the power of life itself to defeat villainy and then eat chili dogs for their every meal. Totally important, 100%.
Hope 2024 treats you well, and I personally cannot wAIT TO SEE SONIC IN HIS NEW GAIA FORM OMG OMG HE GONNA LOOK SO SPOOPY AND AWESOME AND HE’S GONNA BE SO INSECURE OOOOOOOOOOOOOO IM SO EXITED
YEEHAW wait until u see the other 3 new pages lol
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crusherthedoctor · 1 year
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For the top 5 prompt: Top 5 Eggman boss battles.
This is yet another list that probably shifts depending on the day, because there's a lot of good ones.
5.
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An underrated one. Like Rush Adventure in general.
There's no deep reason, I just think it's a neat fight, and since it uses the Jeweled Scepter, that grants it a plethora of unique magical attacks that you don't often see in an Eggman battle.
4.
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I couldn't decide between these two, so fuck it, they're both here. Can you blame me? They're both well-known, and for good reason.
The Egg Walker marks the end of Tails' story, and it follows up the race to the missile in the city. The battle itself is fine, if perhaps a bit easy, but Eggman's tranquil fury in the cutscene prior really sells the mood. Shame he's rarely been given opportunities to show that side of himself since then. But that's where Stellar comes in. Either way, between that and Tails standing his ground, it's a great moment for both characters.
As for the Viper, we all love the obvious meme, but like the Walker, the fight is also fun in itself, and is reasonably tricky for a final boss. But as weird as it might be to say, the ending is what really makes it for me. The way the music stops the instant you get the last hit in, the way Tikal warns you about his kamikaze dive, the way the lonely sound and visuals of the explosion lingers before culminating with what could be mistaken for a volcanic eruption... awesome.
3.
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It's an awesome mech. It's an awesome battle. It's an awesome moment for both the hero and the villain. Capped off with descending towards the center of the earth. As someone who considers Unleashed flawed in ways that I can't ignore, even I can't deny that this is one of the game's standout moments, and it deserves all its praise. I'd argue it's a better final boss than the actual final boss, and I'm not just saying that because the latter is another giant monster... okay, maybe that's part of it.
Shout out to the Generations version, because I really enjoy that one in its own right.
2.
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Oh boy, here comes the controversial one. How dare I put anything from Forces on a top five that isn't derogatory, amirite.
In all seriousness... look, say what you will about the fight itself. I think it's alright, but I get why it might be considered perhaps a little anti-climactic compared to what it could have been as far as gameplay goes. And you guys know that I always consider gameplay to come first and foremost, no matter how good or bad the story of the game in question is, so it's not like I'm ignoring that part. And of course, there's the Nega-Wisp Armor reskin aspect that everyone complains about, which caused Twitter to throw the baby out with the bathwater and consider Eggman's position as the final boss to be the true problem. Which is probably why the final boss of Frontiers ended up being a talking ballsack. Thanks, everyone.
Anyway, all that said, I think there are certain elements that elevate it in spite of its ultimately okay status. There's the music, but that goes without saying for a Sonic game that isn't Chronicles. But another factor is the combination of the seriously underrated sound design, with the complete and utter silence on Eggman's part, which like @skaruresonic, I interpret it as the doctor being too focused on killing your ass that he disregards his usual banter, and like the Egg Walker cutscene in SA1, I think the effect really works, regardless of the actual intent or reason behind it.
So yes, I'm putting it as #2 for these overlooked attributes. I'm not sorry.
1.
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The finale of S3&K will always be particularly special to me. There have been many great Eggman throwdowns, but this one illustrates how the doctor's high octane levels of pure determination rival Sonic's own; perfect for an arch-nemesis. There have been godlike figures who go down after a single fight, meanwhile this mortal man belts out a bonanza, because the mere concept of giving up the Master Emerald does not compute.
The build-up also goes a long way: S3&K as a whole establishes and maintains this aspect of Eggman's character throughout. He's going to get the Death Egg back up and running, and nothing is going to stop him. His robots set the jungle on fire. He himself destroys the ruins in Marble Garden, in the hopes that Sonic will get killed in the process. He's not even phased when the Death Egg falls smack dab into a volcano; his dedication never wavers. Then come the endgame, where he finally fucks off with the Master Emerald after telling Knuckles it was Nothing Personnel Kid, which is followed up with a dramatic chase through the crumbling Sky Sanctuary, which then culminates in the final showdown aboard the eponymous vessel... and then continues even after it blows up.
It's iconic, it's fun, it's climactic, and Eggman's ridiculously exaggerated refusal to quit being on full display cements it as one of my favourite Eggman portrayals, despite hailing from a 2D game with no dialogue.
Honorable mentions (that currently come to mind):
Death Egg Robot, cause c'mon, it's a classic. This mostly refers to the original Sonic 2 version as well as the variations in Generations and Mania.
Egg Shrimp (Sonic Advance 2), for being petty enough to abduct Vanilla after his plan's been foiled, and for the badass moment afterwards in which Sonic narrowly saves Vanilla.
Egg Emperor, because I don't care if it's Metal Sonic, it's an Eggman mech, he's trying to mimic Eggman, shut the fuck up or I'll do a in-depth Shadow the Hedgehog level tier list. The design is rad as hell, and it has the iconic TAKE THI-TAKE THIS, TAKE THI-TAKE THIS.
Egg Salamander (Sonic Rush), for capping off the dynamic between Sonic and Blaze... and because Wrapped in Black.
Nega-Wisp Armor, because the fight is fun despite its simplicity, and it's noteworthy because Eggman finally got to be the true final boss of a 3D mainline installment for the first time. And it only took a decade...
The endgame for Mania, in which Eggman menacingly jumps around in a Pokeball and then holds his own in a three-way standoff instead of being tactlessly upstaged like he's nothing.'
The one in IDW that doesn't exist.
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What do you think that sonic 3 will be about?
Hello, my dear!❤️✨
I’m terribly sorry for taking so long to answer your ask. I wanted to make sure that my thoughts were clear and reflected what I felt. I feel that quite a few themes and ideas will be explored through the third Sonic film. I don’t necessarily believe that it’s once singular concept. I also feel that the film could, potentially, take on a darker and more serious tone than the first and second films. (This is only a gut feeling with what the writers for Sonic 3 have stated in the summer 2022).
Down below I’ve shared a couple of the main themes/ideas that I believe will be explored the most:
Teamwork:
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Since the dawn of Sonic’s existence, we’ve become very educated in the power of teamwork. This ranges from Sonic learning the values of working in team to him being a major advocate of teamwork. (It varies between alternate universes, such as games and TV show, and soft “reboots” of the series).
Towards the end of Sonic 2, we see the Wachowski siblings team up in an epic showdown against Dr. Robotnik and his Eggman Robot. We can see that each of them are highly skilled in various forms of combat. That is of no question. What should be empathized is them being in sync with one another. This was empathized by Sonic before he created a distraction (Sonic’s Speech). Seeing the interactions between Sonic, Tails, and Knuckles during the Battle of Greenhills, I firmly believe that the theme of teamwork will be explored. However, it will be Sonic that voices the need of teamwork and not him learning how to work in a team.
When the three of them work together, they become a heroic dynamic. Sonic, Tails, and Knuckles are able to understand each other without the need of redirection. This is a form of trust and equal opportunity for them to fight. If a team is good, then it doesn’t necessarily need a leader either. A team and their members know how to communicate with one another and encourage each other to become the best versions of themselves.
I feel—and this is strictly my opinion—that the power of teamwork will be explored with Sonic being the advocate for it. I do hope that this makes sense. If not, I’m more than happy to clarify!😊
Grief/Acceptance:
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One of the hardest concepts to grasp in life is that not everyone can be saved… even if they are deserving of a second chance. No matter how hard one may try, it doesn’t always happen. There is also the notion of feeling guilt and grievance towards what was lost as well. All of these emotions rolled into one are facts that one must learn how to live with and come to accept it. I can completely understand that this may feel like a darker and grim tone. (That, and I feel like I can hear some of y’all saying “damn Mystery that’s pretty dark.” Well, Shadow has a pretty tragic backstory). I propose that this concept will be explored: Shadow coping with the loss of his friend/sister and Sonic being made aware of the darker reality of heroic actions. Both of these actions will have our characters become aware of losing something that was loved and accepting that it’s gone.
Here’s the thing: we can infer that the third film will be heavily influenced by Sonic Adventure 2 and Shadow the Hedgehog (2005) (Casey & Miller, 2022). The problem here is that we don’t know how much will be used. We don’t even know if Maria Robotnik will be a character in the film. This is a bold claim to make, I completely understand. I express this concept because of how the adaptation of the films are compared to games and interpretations. Concept art from the second film depicts the corpse of Gerald Robotnik leaning against Shadow’s stasis pod, indicating that this was a potential character (Hesse, 2022) However, this is concept art… we don’t have enough evidence to support the claim that he’ll be referenced in the third film. What do know is that Shadow will be one of the main characters and center of attention.
If anything, we could understand grief and loss the most through Shadow. And in order to approach the situation, Sonic might have to dig deep within himself to express how he felt when he lost Longclaw (and the need for self-isolation for ten years). I will not lie to you: having these conversations are tough. It’s uncomfortable to share feelings deep down and to talk about events that changed us negatively. I feel that having a conversation about losing someone that one loved will be talked about tenderly. With Sonic, I feel that we may see him not only express his feelings of losing Longclaw, but also experience him losing Shadow. Again, there isn’t enough evidence to support that the third film may 100% be a reflection of Sonic Adventure 2. All that we know is that there will be heavy inspiration. Trusting another person to share personal grievances may help other come to terms with loss.
I am not saying that people heal 100% when having these conversations, I am trying to say that it’s a starting point that leads to progress.
Hope✨:
Throughout everything, there is hope. No matter how hard the situation gets, no matter the outcome, there is still a sliver of hope that everything will be alright in the end. And despite everything, that hope is what inspires others to keep going. I feel that hope will be a big theme for the film as well.
And if y’all have any thoughts, please share them! I love to hear concepts and ideas!
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skysometric · 9 months
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top 5 sonic games go
warning: i am inviting you to poke a hornet's nest and i am the hornet
oh i am very aware of your Unique sonic opinions...
by contrast my opinions are gonna be more on the basic side! i'm a simple gal, i like going fast and letting the wind take me down routes i've never seen before. getting to explore big, open levels is one of the series biggest strong suits!
this is a hard list to narrow down, partly because the sonic series is so diverse and there's so much to love... but mostly because i haven't gotten to play a whole lot of sonic recently? i'm slowly trying to change that, like i just finished sonic battle last week and sonic origins the other day. to keep it easy, we're gonna stick to the main series only – i'd probably explode if i had to rank the spinoffs...
all told, that means my two biggest ranking factors here are Level Design and Nostalgia, so i doubt this list is particularly set in stone. as i replay more of the games, my top 5 will probably change – but for now, here's my best attempt at:
My Top 5 Sonic Games
5. Sonic Advance 2
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the Rush games are stylish, fluid, and set the blueprint for modern sonic as we know it – but the granddaddy of them all was Sonic Advance 2, and i can confidently say that i've sunk more time into this one than any of its successors.
honestly, advance 2 is one of my most replayed games of all time! it's so easy to jump in from the beginning and let the game carry you through to the end in one sitting. i always think of the other sonic games as more of a commitment, something i have to plan around playing... not so with this one, i can blast through it in an hour or two and love it the whole way through.
i'd say this game's biggest strength is its level themes – this is peak modern sonic aesthetic, with some really unique level tropes and some of the most gorgeous pixel art on the gba. i know the gba's sound chip isn't for everyone, but i think advance 2 makes great use of it!
i know this game has a LOT of flaws – the chaos emeralds are a pain in the ass to acquire, and so many of the game's best features are locked behind getting the emeralds with every single character??? but i'm not thinking about the meta-game when i choose to blast through the levels in one sitting, and i've played it so much that i know where all the bottomless pits are and how to avoid them.
all told, sonic advance 2 is my most comfy sonic, so it deserves a spot on the list.
4. Sonic Adventure 2
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if you read the story behind my least favorite game, then you probably saw this coming – adventure 2 is the game i played most with friends, long ago when i had my dreamcast. of course i still have a soft spot for it!
what i didn't mention in that post is how much mileage i got out of the chao garden, but that's because i put in most of those hours on the gamecube. i was obsessed with boosting my chao's stats with the little critters i found on my adventures 💙 so one of my favorite comfy ways to spend a saturday morning was to go collect animals for my chao...
...in the hunting stages. i actually love the hunting stages! and i really like the mech stages too! this isn't just nostalgia for sonic and shadow – i genuinely love playing the whole game, through and through.
thinking about it now, i sunk SO MANY HOURS into this game... that i got a little tired of it and stopped playing it for years. even when i picked it up on pc as an adult, i had no desire to actually replay it – why would i, when i have the whole game memorized? but maybe it's time to revisit this for a casual playthrough sometime soon...
3. Sonic Generations
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i will freely admit that this one's cheating: half of the reason i love this game is because of the Unleashed Project mod. i haven't yet played unleashed, but one thing this mod taught me is that the level design is immaculate – infinitely replayable, highly rewarding to get good at, and a feeling of speed unlike any other sonic game.
but it's also kinda hard for most casual players! this is where the original generations comes in: it has less punishing low routes, and as a result, it was my gateway to modern sonic in 3d.
my pipeline was simple: i loved the hell out of my first playthrough of generations, so i replayed it enough to learn the stages and routes. by the time unleashed project released, i was good enough at modern sonic to not fail endlessly – so i loved my first playthough of unleashed project, and replayed that a ton to learn the (more advanced) stages and routes. a perfect pairing!
...but don't sleep on classic sonic either! i genuinely enjoy the classic sonic stages in generations, and i think it's a crying shame that people love to hate on them these days. it makes me think less "classic sonic" and more "sonic advance 4" in a way that makes my nostalgia happy 💙
1. Sonic Mania
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no, that's not a typo, and i didn't skip one: my top 2 sonic games are tied for first place. i can't choose which one i love better!
what is there to say about mania that hasn't already been said? it's classic sonic perfected for the modern era, with gorgeous pixel art and the best level designs in the series. if you've never played a sonic game, start here and you'll fall in love.
sonic fans sometimes rag on the fact that mania leans so heavily on reused zones and nostalgia, with only a handful of new zones. that's a fair criticism, but let me flip that on its head:
i love that they revisited these old zones, not for nostalgia's sake... but because they could revisit some of the old games' biggest flaws, and smooth those over. then, in act 2, they expanded each one with new mechanics and flavors, remixing the nostalgia into a new experience that's more than the sum of its parts.
that is the impossible dream for a sonic game! that's never happened before! and it may never happen again. but at least they caught lightning in a bottle once, and it'll be with us forever, just like the memories of old.
1. Sonic 3 & Knuckles
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shocker: sonic fan likes the popular game, more at 11
no, see, i grew up with sonic 2. and to be honest, i'm a little sad i didn't get to fit it on this list for nostalgic reasons. sonic 3k is everything i love about sonic 2, but bigger.
i just got through replaying this in sonic origins, and the game is just as magical now as it was when i was a kid. possibly moreso now that i know how to get past that damn barrel! let's be honest, the original games had some mean level design, and my recent playthrough wasn't 100% smooth... but nostalgia wins the day.
this game defined my childhood – even when it kicked my ass – because i had the power of a long lost art in video games: cheat codes. i got my mileage out of exploring this game simply by picking whichever zones i wanted to play in the level select and going ham! even the game's debug mode turned each zone into a playground where i could spend hours just experimenting and exploring.
then, one day, i got good enough at the game to beat it legit, with all the emeralds... fulfilling a journey that lasted so many formative years of my childhood. this is a special game to me for so many more reasons than i could list in one post, but i hope i summarized it well.
...oh, and even with all the debug mode as a kid, i still found new routes in this game last playthrough lmfao
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heloflor · 1 year
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Since I’m starting to post Mario stuff might as well scream about how exciting that last Nintendo Direct was (spoilers under the cut)
- SUPER MARIO RPG IS GETTING REMASTERED !!!! I ACTUALLY HAVE A CHANCE TO PLAY THAT GAME !!! Also the Chibi artstyle is adorable ! Also also I love how Mario and Peach are clearly Chibi with bigger heads while Bowser has normal proportions. Also also also, to all the Geno fans out there, how are you guys feeling ?
- NEW PRINCESS PEACH GAME !!! AND THEY’RE IGNORING HER BUTCHERED MOVIE VERSION AND INSTEAD ARE KEEPING HER AS SWEET AND SOFT AND FIGHTING WITH MAGIC, HELL YEAH !!! Also I like how it doesn’t seem to be a platformer but instead a more adventure type of game, I like the diversity ! Plus it’s fitting for Peach.
(And also I have this headcanon that Peach has magic but doesn’t know how to use it, at least not without help (Starlow “triggering it for her” in Mario and Luigi for example) and considering the thing helping her use magic in this game seems sentient, the headcanon still stands ! And yes the reason for this headcanon is to justify Peach never using it outside of the RPGs + there’s angst potential, especially when taking into account how often villains use her for her powers)
- Also they joke about having a game for each main characters, with one Mario game, one Luigi game and one Peach game. Where's our Bowser game, Nintendo ? He's a main character too, when is his time under the spotlight ? /hj
- NEW WARIO WARE GAME HOLY SHIT AND IT’S SIMILAR TO SMOOTH MOOVES, ARGUABLY THE BEST OF THE SERIES !!!!!
- NEW SUPER MARIO BROS THAT ACTUALLY LOOKS LIKE A BRAND NEW GAME INSTEAD OF BEING THE SAME THING OVER AND OVER AGAIN !!! AND THE ARTSTYLE IS FANTASTIC !!! AND YOU CAN ACTUALLY PLAY AS DAISY HOLY SHIT !!!! Although I feel like this game will fuel even more “Mario takes drugs” jokes because…I mean come on, there’s no beating the drug allegations on this one. Also I’m low-key curious as to what Bowser’s plan is here since 1. Peach is playable so he didn’t capture her and 2. That one small moment with what appeared to be Junior with a strange mask ? (that character had Junior’s proportions, a spiked shell and bracelets without spikes) Are Bowser and his army brainwashed in this game maybe ? And now that I think about it doesn’t his ship have purple eyes or something, implying they're brainwashed ? Also is Yoshi going to be the new “easy mode” character since he can flutter and carry others ? That could also explain why four players can all be him
- Not the biggest when it comes to battle royal games but that one rhythm game seems wacky as all hell
- While not games I own or is that big of a fan of, feel happy for Luigi Mansion fans, Mario Kart fans who finally got Kamek into the rooster + Petey Piranha as many hoped (though I hope Wiggler being here won’t prevent other wanted characters in…), Pikmin fans who got a brand-new game, same for Sonic (I might actually get this one, seems pretty fun), and also happy for those who wanted more out of Mario + Rabbids.
- On a more negative note, GAME FREAK WILL YOU PLEASE LET YOUR TEAM GET SOME GODDAMN DESERVED REST ?!!! We can live a few years without a new Pokemon game, the world isn’t going to explode ! Hell look at Mario ! We haven’t had a new Mario Bros game in years (not counting the U remake) and look how amazing the new game looks ! Stop overworking your poor team, your fans aren’t going anywhere, they can wait !
Overall, the one I’m most excited for this year is Wario Ware while the most exciting overall is the Peach game. I don’t know if this is because she’s always been my favorite as a kid or because I’m still salty about how much positive reception her movie version got, but seeing Nintendo portray Peach as a magical girl makes me unbelievably happy (or relieved I guess ? One big fear I had about the movie was said movie causing Peach’s character to be completely revamped; so it’s good that at least Nintendo aren’t doing it. And it proves that this whole “Movie Peach is how I always viewed her” from Miyamoto was indeed marketing bullshit).
But seriously, I can already tell Super Mario RPG and Wario Ware are gonna take over my life. Also this song has been stuck in my head for hours now, help
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mosura780 · 2 years
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What if? I
So here’s the part 2 of the theory I made some days ago, adding to that this might be more an original idea than a theory but I’m putting the tag anyways.
Between Sonic Frontiers and this new story there will be some timeskip, aprox of weeks max 3 months due of the fact that Sage move the island so it wouldn’t be found that easily again by Sonic. So i think the story will be divided in 2 parts; Part 1 (this one) will show Sonic and team going back to Sage’s island but not alone, they would go with team Chaotix and some members of the resistance (if Sonic Forces happened first) even with Shadow, who inserts himself to make sure Sonic doesn’t do something stupid, Part 2  will show what happen to Tails and Sage.
Everything starts 2 weeks after Sonic frontiers, Sonic and Amy are in the resistance base with team chaotix, Knuckles isn’t with them, he’s in Angel Island checking in the master emerald and trying something, Sonic explains to team Chaotix what happened in Ares Island with Sage, and that they had to come up with a plan to save him. They are giving ideas until Shadow and Rouge enter to the base, everyone is surprise more when he gives Sonic a punch directly at the face.   “You deserve that.” he said.
 When Amy manages to settle him down, he explains that Rouge told him about what happen and that he was going too, just to check out Sonic would do the same mistakes that costs Tails the first time. After that Amy ask to have access to Tails technology to help since it was he the one who found the island in first place, so some members of the Resistance did as told and bring the archives where Tails had the information of the island, but when they try to search for it, they found out that the island was no longer there, it started moving. So the plans were made, a team would try to track the island for 24/7 by watching and tracking the movement, since it move too slow in the same time Sonic and Amy would tell everyone about the danger  on the island, the robots or the cells where Sage could imprison them (based on the experience of Sonic Frontiers), so they could train them and prepare them well for battle (A typical timeskip of preparing, we also have to add that the recruiting process dure around 3-4 weeks). At the end already prepared Amy would be alarm with something, that the island was currently out of sight due of a snowstorm. So they had to beware, it looks like Sage was making sure she was not so easy to found. 
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gojixyz69 · 1 month
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Why Mewtwo vs Shadow should get a remake
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As you know Death Battle is planing on remaking old death battle episodes like Ben vs Hal, Samus vs Boba and Chief vs Doomguy. And they expresed interes on other episodes like this one Mewtwo vs Shadow whitch for me personaly it should get a remake and I'm here to explain why, but before I start I just want to say that this is just my opinion and I'm not saying that other episodes don't deserve a remake I'm just explaining why for me personaly Mewtwo vs Shadow should get a remake and with all that being sayed let's begin.
1. The episode SUCKS
Yeah if you heared what people say about the episode then you would know that it sucks, it disrespects Shadow and the fight is short and not alot happens and while I do kinda like I am all of Mewtwo it's not great to say the least and while there are episodes that disrespects characters this one left a s*it post on Shadow and while Shadow did return in Season 8 with Shadow vs Ryuko whitch was pretty good (in my opinion) it doesn't undo the problems with this episode and even still Shadow vs Ryuko also had problems so for me personaly I think that a Mewtwo vs Shadow remake would fix it and also it would give the matchup the love it deservs whitch leads us to...
2. The matchup is great
Like I sayed Mewtwo vs Shadow sucks as an episode but as a matchup it's great heck I don't even have to explain Ben made a chart talking about it
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And as you can see there are A LOT of connections between them and not only that but there's so much potential with it.
First of the characterization. The main with all of Shadow's episodes is that they potrey him like most people do being a edge lord but that's not the case Shadow was a complex character who wanted to protect the planet he promised to protect and even respected Sonic and as for Mewtwo while he's mostly known as someone who hates humans he's also a complex character who like Shadow ultimately cared and even changed his views on humans after Pokemon the 1st movie, so a remake would be able to fix it.
Second the animation potential. There's so much you can do here, like have a spoon vs sword fight, Mewtwo reflecting Shadow's attacks, Shadow catching Mewtwo of guard and finally you can have an emotional ending between the two whitch would be gut reaching but beautiful.
Third banter. It would be interesting since you can have them like people see them with Shadow insulting Mewtwo while Mewtwo acting all superior, but then during the fight they can act like the characters who we love with Shadow wanting to keep his promise to Maria and still fighting while Mewtwo would be interested with the ending being either one apologiezing or giving a sad expresion.
Fourth music. Just listen to Cryo's Born to Destry it's perfect.
Final thoughts:
So yeah overall I think Mewtwo vs Shadow should get a remake due to being a great matchup with a bad episode, whitch also has a LOT of potential.
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shinxeysartgallery · 2 months
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wdym he's said stupid shit? I'm not really caught up on all the ian flynn drama around here so did something happen? cuz from what I recall most people actually LIKE his stuff
Several things, with the most recent example being how he's basically claiming that Silver was never mean to anyone and he's always been a nice boy that would never do anything mean or hurtful because he's just that nice! (As if his debut into the series wasn't him literally trying to murder Sonic. LMAO) While he HAS done nice things and generally [now] is fairly friendly and personable towards the main cast, he's still done some pretty mean shit to them in the past! (My personal favorite example is when he mugged Tails in Rivals 2.) Generally though, he has a pretty blunt and brash personality. He has no filter; if he thinks you're an idiot he'll tell you to your face that he thinks you are. He's aggressive and bold about his actions, which can also be seen in things like his victory animations. Little soft uwu boy cinnamon roll Silver that would never hurt a fly is all fanon stuff. That's a complete 180 of how he is in canon.
Another example that comes to mind is the weird sexist remarks regarding the female cast. He basically said that female characters like Blaze were the only "good" female characters because they're badasses. And other female characters that are more girly or feminine are "bad" BECAUSE they're girly and feminine. (And then there was that weird dig at Rouge, where he basically said she was nothing more than sex appeal and that's it.) Should we also add on the weird babyfication of Cream to that? Yeah, she's TOTALLY a useless baby, as if Sonic Battle and the Sonic Advance trilogy don't exist. /s
So I mean, I think stuff like that kinda deserves to get made fun of. It's stupid as hell.
And again like I said in the last response, I DO like some of his writing. For example, I really like how he wrote Team Dark in Archie! I also actually like how he wrote the Deadly Six in IDW. Still not really a big fan of them as characters (and am still lowkey kinda annoyed at Sega's insistence of shoehorning them into everything), but I liked how they were written in there. Zavok in particular I think was made to be the most tolerable of them, despite him being shoehorned the most.
But just because I unironically enjoy that stuff, it doesn't exactly negate the stupid shit he's said, like the examples I pointed out above.
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wayblaze · 5 months
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in no particular order, my top 10 favorite albums of all time:
1) turn on the bright lights - interpol (2002)
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so yes I did just say in no particular order but this is absolutely my #1 favorite album of all time. this is just a masterfully constructed album, the flow from song to song is seamless in a vibes sense, and it's definitely better than the sum of its songs when listened to in order. honestly couldn't tell you what the album is about, bc I really think this is a sonic success more than anything else. interpol did not really receive widespread fame and acclaim the way similar bands of the era did, but this album has huge critical success nonetheless. it's really just a masterclass in writing a cohesive and exceptional album
2) yoshimi battles the pink robots - the flaming lips (2002)
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now actually starting the no particular order, this awesome concepty-story album, coincidentally also from 2002. so I generally think it's true that a good album is better when it's listened to in order, but compared to the interpol album, I feel like each song on ybtpr stands alone a lot better. not to say the story of yoshimi and the pink robots isn't a good one, but each individual piece of music is also really good. the robot sounds and other effects in this one make it a really fun listen as well
3) the rise and fall of ziggy stardust and the spiders from mars - David Bowie (1972)
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first off it is truly impossible to make a top 10 music list and not include David Bowie. this one I think beats out his other masterpieces because he's truly nailed the rise and fall. even just the opening song, five years, has such a great build that mirrors the whole album. it makes listening to Ziggy an immersive experience in a way that few artists can do
4) people who can eat people are the luckiest people in the world - ajj (2007)
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moving away from rock albums, this is probably a controversial take but I think this is the best folk punk album out there. while it doesn't make the political and social statements that later ajj albums do, I think ajj's take on the world and what we owe the people around us and the importance of radical compassion is so beautiful. nothing makes me have more faith in my fellow man <3
5) in the aeroplane over the sea - neutral milk hotel (1998)
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moving right back into non-controversial takes, up next is neutral milk hotels most famous and well loved album. this one is just an experience to listen to. absolutely insane lyrics and bizarre and discordant melodies make this one stand out to me as my favorite weird album. another band that has just nailed the album is better in order thing, especially with the way some songs will flow into each other
6) dengue fever presents electric cambodia - dengue fever, sinn sisamouth, ros serey sothea, pan ron (2010)
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okay so this first off I think it's really important to clarify that dengue fever has remastered and compiled songs that were likely not to get any widespread reach, but the actual writer and singers of these are sinn sisamouth, ros serey sothea, and pan ron. sinn sisamouth was of the most prolific and successful singer-songwriters in cambodia in the 60s and 70s. he was pioneering an incredible blend of traditional cambodian sounds with the psychedelic rock music that was becoming very popular in the west for such an incredibly unique and beautiful sound. sinn sisamouth was killed during the cambodian genocide and between the khmer rouge efforts to keep cambodian works from spreading, writing non English songs, and just the passing of time, he never received the recognition and fame he deserved. this compilation barely scratches the surface, he wrote and recorded hundreds of songs that are getting released on Spotify genuinely monthly. absolutely check him out there's nothing else like it
7) funeral - arcade fire (2004)
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this is an album that is definitely better listened to in order but omg are the songs themselves beautiful. I'm an especially big fan of neighborhood #1-4 and une annee sans lumiere. just beautiful piano and vocals but it still maintains the rock album vibe
8) hi this is flume (mixtape) - flume (2019)
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moving starkly away from rock, up next is hi this is flume. I'm not nearly as big of an edm fan but this is just so fun to listen to. the songs all flow together in a way that feels like you're listening to a live dj, the featured artists are so awesome, and it just tickles my brain in such a good way
9) recomposed by max richter: vivaldi the four seasons - max richter (2014)
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so this is definitively classical music. it's absolutely still recognizable as Vivaldi's four seasons but max richters spin is really what makes a classical album make the top 10. not only does he modernize the composition while still maintaining the source materials story and emotions, but the way he uses synthesizers and even like recordings of ambient noise it's just really cool and unique.
10) canyon candy - javelin (2011)
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would be remiss not to include a country album but honestly this is way more an experimental conceptual album that happens to have a Western sound than anything. basically, the band found sound bites and snips from different and random vinyls and mixed all that together in the coolest sounding soundtracky western vibe. there's barely lyrics and it's only about 25 minutes long, but it really does manage to feel like a journey when you listen to it
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resolutewarrior · 2 years
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{ There's an overall vibe to your Shadow that I enjoy. You balance his ego with his pain in a way that really works, and I always look forward to seeing him on the dash! Also, small detail: love the inclusion of him using Chaos Heal in your headcanons. Good touch! }
「   ASK MEME :   HOW’S MY PORTRAYAL?   」     * send anonymously or not. feedback is appreciated!
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aAA, thank you sm!!! I know a lot of people forget his moves from Sonic Battle, but I really liked them. They gave names to some of his moves, like Chaos Snap, which we see in the opening of his game. But like, Chaos Heal is so important!!! Shadow was created to help and heal and he’s got an endless amount of healing Chaos Energy inside him, so he can heal you. He can and will save your life. This is a threat.
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thankskenpenders · 2 years
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Folks.
I am tired. I am so tired. I don't want to be making this post at 6 a.m. on the Saturday following the release of the new Sonic movie. (I would have made this post earlier in the night, but the ask box is still off because I'm supposed to be on hiatus while I finish my game, so I'm only hearing about this now.)
But, unfortunately, the ride never ends
The short version: Based on descriptions of certain scenes from fans, Penders believes that some of the echidna backstory stuff for Knuckles in the new movie is inspired by his work, like Sonic Chronicles before it. Because he was not involved and he is the legal owner of all of his Archie Sonic material, he is looking into pursuing legal action. (A lawsuit is not happening at the moment. We are at the "he's tweeting about wanting his lawyers to talk to Paramount's lawyers" stage. Well have to wait and see what happens after that.)
(This post will contain spoilers for some exposition dump lore stuff in Sonic 2. It does not spoil the ending or anything like that.)
Instead of paraphrasing him, here are his own words:
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Now, a disclaimer: I haven't seen the movie. I'll be seeing it Monday at the soonest. I can't currently say how close the echidna stuff is to Ken's work
Based purely on his word here, the claim that Enerjak is in it because an echidna powers up with the Master Emerald sounds like a massive reach compared to the obvious inspiration the Nocturnus Clan took from the whole Dark Legion saga. Like, Sonic Team created the Master Emerald, and it's a power-granting macguffin belonging to the echidnas. That's just what it is, and it has been since before Penders wrote the whole Enerjak storyline. (And hell, I can't believe I'm saying this, but Ken should give himself more credit if he thinks "echidna who powered up with the Emerald" is all Dimitri/Enerjak is. That's one of his more fondly remembered characters!) Knuckles' dad in the film, on the other hand... well, again, I haven't seen it, but at least one person I know who's seen it genuinely thought it was Locke, so uh... he might have more of an argument there. Or it might literally just be "Knuckles has a dad." I don't know yet. Many people in his Twitter mentions are saying they're completely different, but people have been saying that about the Nocturnus Clan for years and that's complete bullshit, so I'm withholding judgment. I'll comment on this further in a few days after I've seen the movie
However, like me, Ken has also not seen the movie yet. He may or may not have a case here, but I think that him tweeting out all of this before he's even seen it with his own eyes is extremely foolish. Yes, fans are making comparisons, but there's also a segment of the fandom that's constantly tattling to him and snitching tagging him on Twitter over every little thing because they want him to start shit. And boy, this really doesn't do anything to dispel the "Penders thinks he owns the concept of echidnas or fictional characters having parents" jokes that I've been trying to clear up for years. Thanks, Ken
Look. Most Sonic fans don't like Penders. This goes without saying. But in all fairness, I will say that if they did base anything off of the material that Penders owns (and, again, can't confirm or deny that myself right now), then he should be compensated for that. Whatever your opinion of the old Archie legal battle, he owns that stuff, period. And no matter how much you like these movies, Paramount is not your friend. They're a huge media conglomerate, and this movie is gonna make hundreds of millions of dollars. They can afford to throw a comic guy a bone if they used his material. Comic creatives deserve to be compensated fairly for their work, even ones we don't like. Yeah, this whole situation is absurd, but I don't want folks to lose sight of that
Hopefully, if he does have a case, that's all that happens. He gets cut a paycheck and it ends there. If he doesn't have a case, he's up against fucking Paramount trying to defend their latest tentpole blockbuster film franchise. Whatever happens, I sincerely doubt that this will put future films in any sort of danger, so please don't let that fear color your response to this news. He does not want to cancel the movies. He wants royalties. And again, there is no lawsuit happening right now. Please do not go spreading around rumors about there being another lawsuit. We're currently at the phase where he tweets about wanting to talk to his lawyers, and tweets are not legal action
But boy. It just never ends, huh? Jesus fucking Christ. Whatever the end result, I bet Paramount's gonna be going over the story ideas for the Knuckles show with a fine-toothed comb. Or maybe they'll just pay Penders off and lean into it. Who knows! I don't. I am not a lawyer, I am a random furry artist who has become the Sisyphus of the Sonic comic fandom. Like Sisyphus, my torments never end, so expect more posts about this as this situation develops (if it goes anywhere)
(In the meantime: please don't bother arguing with Penders on Twitter about this. I know it's fun to try to ratio him, but no argument, no matter how airtight, is going to convince him of anything in the court of Twitter. Even if he is often full of shit, he is right when he says that he's successfully argued the case for his copyrights in court, and you are a random Sonic fan presumably less than half his age. It's not worth it. Go enjoy your weekend.)
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destinysbounty · 2 years
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Alright its elemental roulette AU time again, whether you like it or not! (for those of you who are curious, you can check out all my other posts about it here: 1, 2, 3)
Jay being Samurai X in this AU is pretty self-explanatory, so i probably dont need to talk about it in too much depth. But I will anyway!
In this version of events, Jay managed to perfect his mechanical wings, and then expanded it into a big ol flying suit of armor. So, think Samurai X mech, but crossbreed it with like, the Sonic Raider Jet or something. But also theres a distinctly comic-book-superhero flair to it all because of course there is, this is Jay we're talking about.
Same as canon, Samurai X starts making appearances, he begins upstaging the ninja, and its established that the current ninja team is full of angsty perfectionists, so OBVIOUSLY they all hate his guts. Jay is a little gremlin, though, and their frustration only encourages him to upstage them even more.
Eventually they do discover his real identity and meet him, and maybe realize they were being a bit too harsh when they should have been more appreciative of his support. So they invite Jay into the fold of their operations.
Jay may be a comparative rookie, but hes got the motivation. See, his parents were attacked by Fangpyres and got turned into Serpentines, and he figures that if stopping Pythor and co. can get him any closer to finding a cure for them, then he has to try. If nothing else, he can at least get some well-deserved revenge. And once he learns about the Great Devourer situation, he definitely doesnt want that to happen. Basically, hes motivated by the recent rise in Serpentine activity.
(Im also currently toying with the idea that Jay was turned Serpentine as well. I dont wanna elaborate on this point too much since im not certain i'll keep it, but its definitely something to think about.)
Regardless of motivation, Jay is more than happy to join the team. After all, who in their right mind would turn down an invitation to join a kickass team of superpowered crimefighters, as well as the opportunity to be trained by the son of a literal diety??? Sign him up!
....he did not realize what he was signing up for. The comic books did not prepare him for how traumatic saving the world can be. He would like a refund please
Of course, this realization doesnt strike until Zane's death. Jay's first real experience with loss. Sure, their battles have been scary and dangerous, but watching a friend die...watching a friend die to save the world...thats when it hits him that being a hero comes with a price. So he throws in the towel and bails.
That is, until Wu approaches him, saying that the ninja have all gone missing (bc they went to Chen's island without telling anyone). And well, Jay has lost one friend already, and it sucks. But hes not going to sit by and lose everyone else who matters to him, too. So he warily takes up his old Samurai X mantle again and sets out to find his friends.
So yeah Jay and Dareth team up on Chen's island and it is just as chaotic as you might imagine.
Also, i feel the need to point out that Jays stuff isnt all sleek and modern like Nya's. He doesnt have a secret base, he just tinkers away at his parents' scrapyard. He canonically doesnt know the proper name for an exhaust valve. His mechs and weapons do not look like they should operate by any stretch, but somehow they DO.
Nya got to the island by using holograms to disguise her vehicle. But in this AU, Jay gets to the island by building a shoddy jetplane out of spare tractor parts and crashing it into the side of a volcano.
Jay's strange blend of competence and incompetence only makes Morro hate him even more. By all rights, this chaotic grease monkey and living embodiment of the knife-cat meme should NOT be able to defeat him. That rusty mech thats really just a glorified trashcan should not be able to throw Morro through several concrete walls. And yet here we are.
Jay, meanwhile, delights in tormenting Morro. Because of course he does.
Now, he and Nya do still have their falling out, but its not due to a love triangle or anything. Its bc Jay bailed out after Zane's death, Nya got upset at him, and in the ensuing fight over it they both said some...pretty hurtful things. And over time they work on repairing their relationship again, but it still takes a long time before theyre ready to be a couple again.
Im currently torn between three possibilities. 1) Chen reveals the truth of his elemental power to him. 2) Jay spontaneously manifests lightning one day and everyone is very confused. 3) One of his Skybound wishes results in the discovery of his elemental power. Im a bit fond of option 3, if only bc that opens the opportunity for Skybound to focus more heavily on the adoption subplot, and would naturally build up to a true potential sequence at the end.
If so, maybe the wish that would have revealed Cliff Gordon's death ends up instead revealing his elemental power to him, forcing him to reconcile his birth parentage in the weirdest way possible. Idk id have to think about it, i havent seen Skybound in a while.
I think Jay does choose to be a ninja instead of a samurai, if only to feel closer to his birth-mother and to carry on her legacy/learn more about her, but still keeps a lot of gadgets and doohickeys on his person. The harness thingie on his Wildbrain gi? It serves as a holster for his various inventions and bizarre, unorthodox weapons.
Jay spends a decent chunk of time thinking he has no elemental powers, so he and Misako strike up an unexpected camaraderie as a result of thinking theyre the only non-elementals on the team. Wu is an elemental master and specializes in training others like him, but Misako isnt, and since spinjitzu is a bit different for those without elemental powers she offers to train Jay.
Jay may not be the strongest or most powerful fighter, but give him a paperclip and some dental floss and he'll find a way to macgyver your downfall. Its only when hes cornered into a hand-to-hand confrontation without any weapons that he tends to falter. Take away his gadgets and he starts to have issues, since he has zero combat training. So yeah he is in dire need of Misako's guidance.
And hey, maybe this is a good opportunity to explore Misako's character as well! Maybe they share a heart to heart, where Jay laments being abandoned and Misako reluctantly shares her motives and turmoil over leaving her son. Maybe she gets some character development. Oh! And maybe Jay sometimes joins her on expeditions.
Once Ray and Maya are saved, Jay and Cole very sheepishly ask them if they knew their mothers. And during the timeskip after season 7 they spend many nights hanging at the blacksmith shop, listening to Ray and Maya recount the good ol days.
And for the record, YES. Cole and Jay are still besties in this AU. Their dynamic is deeply important to me.
I also wanna redo Prime Empire to focus more on Jay's abandonment issues and you cant stop me.
For the purposes of this AU ive decided to replace Wojira with two new deities, one of lightning and one of ice. This means that Jay and Zane are both eligible to get Nyad-ified at the end of Seabound. Which one it happens to remains undetermined atm, altho im admittedly leaning a bit more towards Jay. If only because the mental image of Jay being made of pure lightning, and wanting to kiss Nya goodbye before vanishing into the sky but not being able to touch her without zapping her...yeah that concept is gonna live in my head rent-free for at least an hour
Its not much, but those are the broad strokes of what i have for Jay so far!
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transneonneko · 3 years
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Things from Archie Sonic that I would love to see return in the Mainline Games and/or IDW Sonic!!
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Recently, I decided to read some of the Archie Sonic Comic, from like issue 186ish up until the first MegaMan crossover and the reboot, mainly because there were some gaps in my knowledge of those stories. Mainly Issues 198 till 235, which I never got to read as a kid and, I have to say, there were a lot of really interesting concepts during Ian's run of comics before the reboot that I really loved. There was a lot of really interesting concepts I love after the reboot too. I wanna celebrate that. A lot of these concepts and story idea I feel really deserve another chance.
So I wanna make this list of stuff I wanna see return in either for stories in the Mainline Games or the IDW Sonic comics. Before we start, I do wanna add somethings. This post isn't meant to be shitting on IDW and being like "IDW would be better if they did this". I really love the IDW comics and universe. I also know that some of these concepts likely can't be done due SEGA Mandates and I'm not gonna include stuff like "Bring back the Freedom Fighters" because I feel asking to bring back characters isn't gonna be very productive, as much as I would like to see their return. Anyways, let's begin.
The Fate of the ARK
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One thing that really inspired this list was this scene right her. We'll talk more about Silver's Future later but for now, let's focus on the ARK. I'm gonna assume anyone reading this knows the story of the ARK from SA2 and Shadow. Sadly, the ARK hasn't really been revisited in the main canon since Shadow, despite how iconic of a set piece it is. In the Archie Comics, we get a look at Silver's future and one of things that may have been the cause of how bad things are is the ARK crashed. Sadly, Archie got rebooted before the writers could go more into it but, from SA2, we know that the ARK was set to crash into the planet if all 7 Chaos Emeralds are placed into it, wiping out all life on the planet. This could be an excellent premise of another Silver adventure, whether it be in the comics or games, where Sonic, Silver and some friends have to stop someone from making the ARK crash into the planet.
Expanding the Eggman Empire/Egg Bosses
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Something I've always found a bit lacking in the game canon is how the Eggman Empire itself has been presented. In the games, the Eggman Empire is usually just made up of Eggman, Metal Sonic, Orbot, Cubot, a bunch of robots and (recently) Infinite. It's not really an Empire if it's just one guy and a bunch of robots. The main goal is the conquer the world but we hardly see Eggman actually see what happens when Eggman conquers a place, like what happens to the people who used to live there, besides like Colours and Forces, where the Wisps and Mobians are usually just seen being imprisoned. The Egg Bosses are the perfect solution to this and adds so much to Sonic's World.
The Egg Bosses are Mobians who, either willingly or unwillingly, aligned themselves up with Eggman for whatever reason, becoming commanders of the Eggman Empire. This usually comes about when Eggman has taken over a part of the region and the people living in that region have no choice but to join the Eggman Empire, for their own safety. Not only does this make the Eggman Empire feel more than just one person but it also makes Eggman more a villain himself. It able to portray Eggman as someone to be feared and, I mean, this is a dictator and genocider who is pretty much declaring war against the world.
It also brings up some interesting thoughts about the world. Characters like Maw, Thunderbolt and even Nephthys to a degree joined up with Eggman because they felt it was the right thing to do for the sake of the world, or in Nephthys case, to stop things getting worst later on, meanwhile characters like Grand Battle Kukku are plotting to usurp Eggman, with Clove and Beauregard only working for Eggman to protect family or close ones.
As I said before, having these Egg Bosses also makes Eggman look more threaten, both because he's able to look like a "bigger bad" next to these villains he has command of and, because almost all the Egg Bosses hate Eggman's guts, they are cyberized, a terrifying process in which those who work for Eggman are focus to have parts of their body replaced with cybernetics, with either bombs which will blow if they decide to leave or a locking mechanism that will paralyze their entire body, ready to be locked up.
If either in the game or the IDW comic, I would like to see the Egg Boss concept return. It doesn't even need to be the same characters or use the name "Egg Boss." It would help expand the army of the Eggman Empire, as well as provide some fun bosses for the games I think.
Mobians and Humans living together
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This was always a weird hangup I felt the series had. In the case of games between Sonic Adventure & Unleashed, Sonic and friends were the only Mobians, humans made up the NPCs while Mobians were reserved for main characters. Then in Forces and IDW, Mobians made up the background characters, so then Eggman is the only human. I really prefer it when they have the two living together, it makes it seems more normal and, honestly, a better solution than the whole "Two Worlds" explanation.
Eggman Seemingly Defeated
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Can I just that I love Issues 198-200? In these 3 issues, Sonic and friends Eggman's main base, the Egg Dome. This including fighting on the outside of the base, involving fighting hoards of the Dark Egg Legion soldiers and Eggman in the Egg Phoenix. After dealing with the outside, Sonic and friends raid the Egg Dome itself, taking different directions, with the Dark Egg Legion seemingly retreating, until they reach the center of the base, where they are blocked off by a barricade, which only Sonic can pass through, giving a "Point of No Return" vibe, Dark Egg Legion soldiers lining up and saluting Sonic. Then Sonic reaches the center and finds Eggman in the Egg Tarantula, starting their final battle which Sonic wins. This defeat is enough for Eggman to lose his sanity, seemingly ending the war Sonic and the Freedom Fighters have been fighting their entire life.
Of course Eggman returns but, god, it's just such a memorable couple of issues. There's a real sense of finality to it. I would a sequence like this in the games, something that feels like truly ending the Eggman Empire and defeating them once and for all. Of course, it wouldn't be the end, Sonic games are always needing to be made which would lead to...
The New Rulers of the Eggman Empire
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In the comics after the defeat of Eggman, the Eggman Empire is taken over by some of it's Commanders, the Iron Queen and Iron King, who rules the Empire as their own until they are defeated and Eggman's return.
I love the idea that even if the Eggman, there will always be someone there to take his place. The games could do this by having Neo Metal or Infinite take his place. Hell, IDW did have Neo Metal take over but I think what made that less interesting was that Neo Metal wasn't doing it for himself, he was doing it for Eggman. I think this would work well if a concept like the Egg Boss was introduced in the games, maybe have one of the characters part of that group take over OR have a lot of the more ambitious Egg Bosses war against each other to take command, until eventually Eggman returns and puts them in line.
Silver's Future
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Silver is one of the most recurring characters, who always joins the gang when his future is in trouble. The problem is that we never see his future besides 06. We have no idea what Silver's future is currently until it's in danger and, even then, we never see it.
We see Silver's Future in both continuities of the Archie Comic, with two different takes. Pre-SGW has a destroyed city vibe, like 06 but less lava. Post-SGW brought a whole new take where people are ruled by a corrupt council where people are put into class groups, and security robots will arrest if you are not at your job at the right time. They even re-contextualize Silver's bracelets as cuffs that the robots can activate. With Silver being my favourite character as a kid, I remember being obsessed with this new world and story, wanting to know more.
I'm not saying they would need to copy this world exactly but it would be nice if they gave us a concrete and consistence look for Silver's Future.
The Heroic Metal Sonic
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Right before the SGW, we were introduce to Shard the Metal Sonic. His story is that he was the original Metal Sonic, the one that raced Sonic in Stardust Speedway. He appeared later in the comic, where Sonic made him realized there was more to life than just being Eggman's killing machine. He seemingly died, but was rebuilt to serve as a member the Secret Freedom Fighters.
This one would be tricky to be included. It worked in the Archie comic as they had been many Metal Sonics throughout the series, each one getting destroyed. Meanwhile, there's only officially been one Metal Sonic in the games made by Eggman (two if we count Classic and Modern). Admittedly, Gemerl fits Shard's personality and does need to be used more in the games but having it be Metal Sonic is just a cooler concept.
I think a solution to this is that we have Metal Sonic 1.0 made by Eggman and, in Rivals 2, we have Metal Sonic 3.0 by Eggman Nega from the future. But what about Metal Sonic 2.0? I think we could have a game where after Metal Sonic fails, Eggman builds a replacement, being 2.0, which would give reason to Metal Sonic wanting to revolt, which could lead to a redemption? While I am loving the IDW comics, I do really miss a lot of what both Archie continuities offered. I haven't mention the some other concepts and stories I liked that really focused on certain characters such as Naugus, Geoffrey St. John, Dimitri etc. Maybe I'll talk about that another day...
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beevean · 4 years
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SEGA and its most recent Sonamy side – more canon than ever
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[Translator’s note: this article was originally written in Spanish by @latin-dr-robotnik​]
Hello again! Today we’d like to discuss about something that’s been happening recently, and probably taking Sonic fans by surprise: what is going on with SEGA and its stance about Sonamy?
At the beginning of this year, to celebrate the 200 articles on Seaside Hill Paradise, I finished what I call “the Sonamy trilogy” of articles that I started in 2018 and which cover different themes, such as:
SEGA and the eternal issue of the Sonic-Amy dynamic
“I love you” – Forbidden words in Sonic
SEGA and the eternal issue of “Sonic’s girlfriend”
The idea was to offer a more-or-less complete analysis about the many facets of their dynamic in the last 27 years; a dynamic that, you may have noticed, is not that easy to pin down, and that we’ve been updating almost regularly (although I also intended to investigate on other dynamics, like Knuckles and Rouge’s for example, and write about them). Generally speaking, in these articles I don’t draw objective conclusions about the status of the ship in canon (despite the fact that the available information tends to confirm it in various occasions). I also like to repeat myself and say that shipping is supposed to be for fun, not for tearing each other’s hair in that black hole of misery that is Twitter, but recent events left us slightly perplexed, and this is why we’re here once again.
We left the status of the Sonamy canonicity with these two peculiar instances back in August: Sonic mentioning his “girlfriend” in the Japanese version of Sonic Battle, and the Twitter account of SEGA of Europe saying Sonamy is their “favorite videogame romance”. Now, let’s recap a bit…
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Sonamy in Sonic IDW... Round 3
[SPOILERS ALERT FOR IDW SONIC #14-#35]
In 2018, when IDW just started, I decided to study a little how the Sonamy dynamic worked in this new universe. To our surprise, the comic didn’t waste time in dropping its biggest bomb, in one of the cutest scenes we had seen in ages. Since the very beginning, IDW proved that it didn’t intend to deceive those fans that looked for a bit of development of both characters.
I wrote an article about it in June 2019, and it coincided with the beginning of one of the most infamous arc I’ve seen in a Sonic comic for a long time: the Metal Virus Saga. The question is, what has happened since then?
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Well, in 2019, with the same accuracy of an aimbot, I said “We’ll probably see some new interactions between Sonic and Amy sometime around IDW #20”. And wouldn’t you know, as misery and tragedy settled in that arc, it was exactly around IDW #20 that we saw some Sonamy interactions: both exhausted, to their limit, with a Sonic that couldn’t even touch Amy to soothe her pain, due to him being infected with the virus.
The arc developed like this in what felt like an eternity, to finally conclude in one the most absurd ways in Sonic history. But it wasn’t a complete disappointment, as, after months and months of asking and discussing on the internet about how much Sonic and Amy deserved a hug at the end of the arc… it actually happened.
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Since that moment in IDW #32, we shippers thought that it was what both of them deserved after so much time spent separated and pushed to their limit to survive, but also that after the end of the arc everything would go back to normal. However, what we didn’t know was that the Sonamy train had no intention of stopping, not in IDW, nor anywhere else.
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A recurring detail in IDW Sonic is that Amy’s tail starts wagging every time she sees Sonic, as if she was a happy dog. I swear, it happens every time.
Come IDW #35, once again we have some hugs and bits of dialogue between our hedgehogs. For sure, the question here isn’t their relationship itself, as it was for IDW #2, but rather the issues this arc is slowly dealing with. But it’s really nice to see them again, sharing that closeness that they’ve had in the comic since the beginning– be it with some gestures of affection, a wink, a gesture, a private joke.
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My favorite image is the first one, Belle’s reaction to seeing Amy hugging Sonic. It’s like she’s thinking “oh, is she his girlfriend?”, and she wouldn’t even be wrong in thinking that.
It can’t be denied that IDW Sonic provided us the conversations and the emotions that the games seldom do. Certainly, the comic has its share of issues and it’s not really a story that I personally follow for its own merits (it’s more because it’s still Sonic, for my interest for things like this, and Belle’s existence… whom I already ship with Tails, sorry not sorry), but what it does well it does really well.
For now, we have to see how IDW Sonic will follow the development of the characters, especially in view of the closure of the current story and beyond. And we may be done with this part of the article, but there is still a lot left.
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Sonamy in merchandise
Taking us completely by surprise, recently SEGA launched, in collaboration with Hot Topic, a series of Sonamy-themed t-shirts. No, seriously.
So many people told me this as soon as the voice spread (you know who you are, thank you guys for thinking about me <3), and I can’t help being still surprised that this is actually a thing. T-shirts with lines like “You’re my favorite”, “Love in the fast lane”, and my personal favorite, “S&A Forever”, with drawings of Classic Sonic and Amy… in SEGA-approved products. I don’t know if you realize how much of a big deal this is, even more than “Celebrate the 25 years of Sonic’s girlfriend” from 2018.
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One of the things that surprised me the most (aside from how explicit they are in officializing the relationship, and the fact that there are still 2 months left before Valentine’s Day 2021), was the decision to use Classic Sonic and Classic Amy. I tried to understand this decision by analyzing the simplicity and easiness with which the Classic designs convey a message (let’s not forget that Classic Sonic was so iconic because it was specifically designed to convey his expressions without words), besides the fact that they’re inherently cuter than their modern designs. There’s also the controversial aspect of post-Adventure Sonamy, with all the dubbing and weird interpretations that the fandom made over the years… By comparison, the Classic design are a much simpler choice.
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What is actually going on?
Well, let’s take a step back and think about what we just saw. The way SEGA has been recently trying to push Sonic and Amy in front view (and for the entirety of 2020, based on the articles I mentioned in the beginning) tells us the harsh truth we all have to accept sooner or later: Sonamy sells, and it sells a lot.
From a strictly business point of view, the ship is so iconic and popular, with fans and detractors alike, that it would be absurd for SEGA to ignore the chance to print these two characters and get a load of money. As I said in my 2018 article, despite the fact that in Japan Sonic isn’t as big of an icon as it is elsewhere, they know pretty well that Sonic + Amy = love, and they have huge amounts of merchandise to back it up. It’s in the West that because of different cultural values, of which we’ve already talked about, along with some internal resistance, left this aspect of the franchise a little on the side. But they’ve been trying to fix it… and how…
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Let’s not forget that a decade and a half ago Sonic Team seriously favored Sonamy. They officially said it, Sonic X was their purest view of Sonic they had at the time.
Outside of the business perspective, I believe we’re facing the moment that we’ve been waiting for: it’s time they’ll establish once and for all the dynamic of these two characters, following more closely the original Japanese vision of Sonic. I said many times that, in trying to change canon, the West, especially SEGA of America, did nothing but confuse fans and generate more discussions than needed, by introducing different data and portrayals that contradict the canon established by Sonic Team.
We’ve talked about Unleashed and emotional support, about Sonic X, about the major moments that opened the door to interpreting this dynamic as something more. We don’t threaten at gunpoint those who would rather stay away, but we respond to those declarations that still try to violently discredit the simple fact that Sonic and Amy, who are most of all close friends, form in some measure a couple that, even with its imposed limitations, manages to captivate fans and not fans everywhere in the world. Even the Simpsons used it as a joke, and that says a lot.
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What the future has in store for us.
Unless something else happens in this last month of 2020, this is the most complete compilation I can offer at the moment about the status of Sonamy in the fandom and in the official canon. Yes, canon.
It’s impossible to ignore the signals. As you may have noticed, I’ve been considering Sonic and Amy as an official couple, with its clarifications (for example, that at the end it’s more of a friendship, that it’s not a romantic relationship in the most explicit way, that it’s more of a personal perspective to justify a more mature vision of the relationship in the future, not right now), but nowadays I think that SEGA has spoken loud and clear. I think canon is ready to negotiate the idea that Sonic and Amy, apart from being excellent friends who would risk their lives for each other in a heartbeat, have something else on their hands (probably the other’s hand). This won’t automatically translate into a kiss, or a complete love declaration (although Sonic X came close…), or a commitment to a formal relationship like we know them in real life. SEGA canon affirms that Amy is “Sonic’s girlfriend” and nothing more. Outside of that detail, they still pretty much function as friends interacting with a little flirting here, and a little Sonic running away there. It’s the basis of their dynamic, now enhanced by the fact that SEGA is giving us a clearer message.
I think that this all may culminate in a game or an animated series, but I wouldn’t completely count on that. It is good to recognize how far the official position goes on this issue, but at the same time I want to reaffirm that there are things that are better left in the hands of the fandom, and in the meantime that IDW or any other continuity gives us hugs, winks, gestures and words of encouragement, we as the fandom will take care of exploring other avenues and hypothetical scenarios.
This is all I have to say on the matter for now, and I hope you’re happy with this wonderful Sonamy experience we’re going through – I certainly am. See you next time!
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j-minte08 · 3 years
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Why do I award BalanWonderworld as a masterpiece?
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Introduction
⚠️I'm using a translator, so I apologize if any parts are difficult to read.
In this article, I will write about why I award Balan Wonderworld as a masterpiece, with answers to criticisms.
When I played the demo version, I thought this game was SO BAD. But I believed Yuji Naka and bought the full version. (Before I knew it, I had bought four of them...) I'm not raving blindly about it.
At first, I was hopelessly disappointed because nothing had changed from the demo version. However, in chapters 2 and 3, I was impressed by the three-dimensionality and beauty of the stages, and in chapter 4, I realized the comfort of gaining freedom through the acquisition of costumes.
By the time I was completely finished, I was convinced that this game was a great piece of work.
This is an article that I wrote after spending nearly 100 hours on this game.
I hope you will read it.
Main part
First of all, this game is not a game with flashy action as its primary objective. (Flashy battle action is possible in some scenes.)
【Puzzle】 【RPG】 【Exploration】
It is structured around these three main components.
The game also features a "Balance AI" that senses the player's movements and makes changes to the difficulty and world. There is also a presentation of my own work, so please take a look!
Please read with the above in mind.
■ One button action is stressful.
▶︎ As mentioned earlier, this game is not intended for flashy action. At its root, it is an RPG and does not require multiple buttons. The reason it's a simple operation is because it doesn't need to be.
There is only one button, but instead the player is given the freedom to select up to three actions of their choice. The way to play Balan is to find your own strategy within these constraints.
Some people point out that you can't jump, but only a few outfits limit jumping. Most of them are attack-oriented outfits. It's up to you to decide whether you want more attack power or more movement power.
If you're still not convinced, this game just isn't to your liking.(If that's you, I recommend the Wii version of Rodea.)
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NiGHTS and Sonic are also action games with simple controls, but the concept is different from Baran, as explained below.
From the very beginning, NiGHTS and Sonic are one-button games that allow for exhilarating action. The action feels good and allows for improvement through trial and error.
However, Balan begins in a state of helplessness. One of his goals is to use his wits and eventually gain the power to run freely around the three-dimensional stage.
Freedom from discomfort. This catharsis is the best part of Balan.
It is also linked to the story's theme of opening closed minds.
■ The structure of the puzzle is sketchy.
▶︎ There is an intention behind this. By making the puzzle structure more flexible, the player is given more choices.
Therefore, each player will have a completely different solution to obtaining a single statue.
Also, each time you play the game, you will find new strategies, making it a game that can be played repeatedly.
This is the reason why Yuji Naka was so confident about this game.
Personally, I think that this action with a puzzle concept has a similar point of view to card games and rock-paper-scissors.
The Mega Man series is a typical example of a game that requires you to observe the situation and your opponent's movements to find the right technique and move. In fact, there is a famous episode where it was derived from rock-paper-scissors. This is also a game where you can enjoy improving through trial and error, but I think the structure of the rules is similar to that of Balan.
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■ It's a pain to stock up on costumes.
▶︎ There is no need to overstock costumes. The minimum number of costumes needed to clear the course will naturally be available. Dependence on certain costumes can make the game monotonous. Also, the BalanceAI can sense your movements and take countermeasures.
As the difficulty level increases, you will have a hard time because the costumes will not come back.
The game is made more interesting by the style of play that allows you to use all the costumes to their fullest extent and bring out the true value of each one.
If you run out, explore the stage while collecting costumes. It may lead to new discoveries.
Even if you don't have a specific costume, there are many situations you can get through by applying other costumes.
This degree of freedom is what makes Balan so interesting. The strategy is left to your imagination.
■ The stage is curved. Isn't this a useless design?
▶︎ The curvature of the map allows you to see every corner of the stage. You may be confused because there is no other game that tries to do something like this. However, this is an ideal map for exploration games.
The basics of this gimmick are used as of chapter 1. Chapter 7, which has particularly large differences in elevation, makes good use of this gimmick.
■ The difficulty level is too low.
▶︎ Basics → Application → Review (Boss battle)
This game is designed to follow the above flow thoroughly. As a result, the difficulty level in the early stages is kept low, but the endgame is quite difficult. I almost lost my mind in chapter 12.
The bosses are easy to defeat. However, it is difficult to conquer all three strategy patterns.
Also, if you keep defeating enemies quickly without taking damage, the difficulty level will increase.Stronger and faster enemies will appear in large numbers.I found the difficulty level increased at chapter 3.
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In other words, the difficulty of the game depends on how good you are.
■ I want to have a HP separate from my costume.
▶︎ This system prompts the player to use a different costume in case of failure.
Depending on the situation, you can either sacrifice valuable costumes, or use inconvenient but well-stocked costumes... The game throws a variety of choices at the player. This gameplay becomes more apparent as the difficulty level increases.
If you separate the HP from the costume, this tense gameplay will be lost.
The system of choosing outfits based on what will happen next fosters the ability to think and survive on one's own. It will also help the child's ego independence.
■ I need more explanations and hints. It's designed in an unfriendly way.
▶︎ It's not a game that requires you to do anything difficult, so if you think about it, you should be able to understand it to some extent. All you have to do is immerse yourself in collecting statues by any route you can think of.
Some people criticize Balan for being old-fashioned, but they are missing the point.
Games are essentially content that teaches you to think and act for yourself. This is a posting of what games should be, and a refreshing return to the basics.
However, I don't mean to criticize modern games. The immersive feeling of being in a movie, and the friendly design of the UI that shows you where you are going so you don't get lost. I think it's a beautiful evolution for today's hectic world where it's hard to find time to be alone.
However, to be honest, it is abnormal to say that only works that follow the latest trends are evaluated, and it is difficult to say that there is creativity in such works. Evolving technology and the presence or absence of originality have completely different meanings.
I would like to say that games like Balan, which have their own rules and think for themselves, are what we need today.
■ I don't understand the story. I want subtitles.
▶︎ With both video and dubbing, the amount of information is extremely high. By not using real words, all the people in the world have the exact same experience. Very romantic, don't you think?
It's not to dismiss the unspoken parts as non-existent, but to let your imagination run wild and have fun with it.
Since ancient times, there has been an aesthetic in Asia that finds meaning in blank spaces.
If you want a more substantial story, I recommend the novel version, which probably has what you want. It is available for Kindle.
At the end
Balan Wonderworld is a game designed to grow with the player the more time they spend playing.
Despite its gorgeous visuals, the reality of the story is deep and Yuji Naka's philosophy shines through, making it a masterpiece that can be called a compilation of his work.
At first, you may find some scenes difficult or the system annoying. However, they all have a meaning and will make sense as you continue to play.
Balan is built on a very complete system.
EVERY MOMENT IS AN ADVENTURE... This tagline is true.
But the fact is that Balan is a very peaky game. But that's also true for Sonic and NiGHTS.
If you have enjoyed Yuji Naka's past works, you will surely understand the quality of Balan. I recommend that you take the time to face this game first without any preconceived notions.
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Now that I've spoken highly of Balan, I'd like to offer some criticism of the official advertising.
I think the main reason for this failure was the poor choice of stages included in the demo version, which made it difficult to convey the fun of expanding the degree of freedom by acquiring costumes, the sense of freedom, and the fun of being able to create a number of unique strategies.
As for the official SNS, rather than introducing the costumes and the storyline by themselves, the official should have done a better job of showing how they are all connected to make this game interesting.
That's how it looked from my personal point of view, but I believe that the current situation is the result of continuous failures in the area of advertising.
I'm so disappointed that this masterpiece is being buried, and I hope that the officials will have the guts to turn its reputation upside down even now.
Hopefully, this game will get the recognition it deserves. I love Balan Wonderworld.
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