Day ruined
Okay guys I think I should quit the fandom and in generally never create any interpretation ever again. I wrote her like two years ago in summer 2021, my version of Izzy, an obscure character from Bloodborne:
- Has motivation of 'if everyone is a beast, then no one is a beast' in the end
- Defends people like Suspicious Beggar who legit has beasthood genetically (Loran) and it wasn't their own fault
- As result, culturally appropriates tries to self-inflict beastial features of Loran kin upon herself
- Curses Yamamura's whole village
- Has long brown hair and slashing scar on her face that wounded one of her eyes
- Is one of the people against the corrupt order that governs her world (in BB that's Moon's vicious cycle of ascension vs hunt that I keep rambling about, and its simps Laurence, Ludwig and Gehrman)
I've been FUCKING writing a waifu version of Dung Eater THIS WHOLE FUCKING TIME.
I QUIT.
Also:
@val-of-the-north You are on a THIN fucking ice, I know your secrets I can out and I have mutuals that will bully you
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can we talk about how the weirdest part of staticmoth isn't even the fact that they're toxic to each other?
it's how they both react to each other's toxicity with nonchalance.
like. first, during val's tantrum, val throws a glass at vox, or well, in his vicinity.
then vox just... steps away like it's nobody's business, barely bothered by it.
and later, when it's vox's turn to be angry, he roughly pulls val down, shakes him, and shouts at his face.
then val just... shrugs it off.
usually when you think of a toxic relationship, you'd probably think of person A being toxic to person B then person B biting back just as toxic until it's a back and forth of toxicity, a full-blown fight.
but that. that's not staticmoth. staticmoth is fucking weird in that when one is acting toxic towards the other, the other acts nonchalant and doesn't retaliate. then they switch roles on who the toxic one is and who the nonchalant one is.
I am not at all denying the toxicity in their relationship, but they certainly are a really fucking weird brand of toxic that is just. so hard to describe.
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Tibia Mariners and Those Lost in Death
While I am at it, I should talk about a detail found in Messmer's Shadow Keep. On the way to the Specimen Storehouse, you'll be faced with a peculiar sight: boats lit on fire.
This seems to be a callback to Viking funerals, except the boats are placed in a row and burnt on land. It's certainly an odd practice, but it might only be done this way because Messmer's forces are far from an accessible shore or water that's deep enough to perform it normally.
However, something else caught my eye. The boats looked quite familiar so I went back to check and...
It was the EXACT model as the boats used by the Tibia Mariners! Perhaps it is obvious seeing as the Messmer boats are used in a funerary rite, but I think it's still quite a significant connection, especially since the old Mariners have gotten quite a bit of new lore in the DLC. In Charo's Hidden Grave we can find the skulls of boatmen as a crafting material, presumably that of previous Tibia Mariners.
This is outright confirmed after finding the lone Tibia Mariner in the area, who upon defeat drops the Tibia's Cookbook, which describes them as the oldest of grave keepers.
(Btw I love the detail of the piece of lace cloth and golden ornaments, they are the same found on the Mariners themselves. They even come with the same ghostly glow)
This is quite the revelation, as prior to Shadow of the Erdtree we had no way of knowing that these guys actually predated the spread of Deathroot and Godwyn's transformation into the Prince of Death. And how could we doubt that, since they even drop Deathroot themselves? But there was something that most people have neglected to note about the Mariners, me included.
In the base game, the Tibia Mariner found in the Wyndham Ruins drops a spell called Tibia's Summons. This inconspicuous sorcery of the servants of death actually holds a perplexing description which mentions a group known as "Those Lost in Death".
There was something seemingly redundant and unexplained about these guys. What does "Lost in Death" mean? Why aren't they simply called "Those Who Live in Death"? It wouldn't blame anyone for assuming that this description just contains an outdated term for the undead before they stuck with the one used in-game. However, through the Tibia's Cookbook, we find a NEW reference to this same concept.
Roughly the same title (Those Lost in Death = one lost in death), the same underlying sentiment, and we have verifiable proof that the Tibia Mariners are outright ancient... so what's the deal with this? Well, I have a theory.
The descriptions of these things hint at the fact that the dead have been wandering for a very long time, and that they are in need of leadership. Before the DLC, it was easy to assume that the undead were simply a result of Deathroot, and the game seemed to suggest the same thing by stating multiple times that it was the origin of Those Who Live in Death...
... but that's the thing! Prior to Deathroot connecting them to Godwyn, the undead amounted only to shambling corpses. They were not LIVING in Death, but simply LOST in it, which is how the Mariners were able to control them in ancient times through the use of sounds, both their horns and the Calls of Tibia. It's only through the guidance of a lord, in this case the Prince of Death, that they found an identity and new life.
It's likely the undead waned in the era of Marika because of her elaborate Erdtree burials and general control of life and death. Heck, the figure of Rosus, who guides us to the Catacombs, must have also played a big part in their disappearance. His axe has a similar power to the Tibia's Summons and it's called Rosus's Summons. Its description also mentions that the dead easily lose their way, meaning that Rosus was meant to lend the dead a guiding hand. "Those Lost in Death" would be lost no more.
Without people Lost in Death, the Mariners kind of lost their purpose and vanished for a long time... until the Shattering and the rise of Those Who Live in Death of course. It might mean that the only reason they hold onto Deathroot is because it attracts and connects the new undead.
I guess Godwyn was meant to be a sort of "lighthouse" for all undead. He would make sure they never lost themselves but also that they would be allowed to live instead of being forced back to rest like with Rosus and Marika. Him being a "lighthouse" also fits the marine theme that all this death business is going for quite neatly I think...
But to return to what started this... maybe those boats lit on fire are Messmer's way of making sure the soldiers of his army aren't lost to death after their passing. A way to give them a proper rest the way Marika would have wanted, even though he is limited in what he can do about it. The Catacombs are now corrupted with Deathroots and Godwyn's corpse bodies, and guarded by his fervent golden Death Knights.
(P.S. - I didn't know where to put this, but "Charo" is one letter off from Charon, the ferryman of the dead in Greek mythology. Seeing as the place is connected to the Tibia Mariners, who shepherded Those Lost in Death in an age long past, I find that this connection might not be mere coincidence...)
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So, made up gatcha games, anyone?
[Characters below the cut]
Las Estrellas Casino, an intergalactic casino for all to enjoy! It consists of:
Aura (they/them) - Fieren (ice) | Blade | 4 star
Clementine (she/her) - Ventus (wind) | Artifact | 4 star
Rosetta (she/they) - Pyre (fire) | Artillery | 5 star
Gawain (he/him) - Sol (star) | Blade | 5 star
EGO United... An intelligent man... and his idiot clones...
Percival - Fieren | Blade? | 5 Star
Val - Pyre | Smorgasbord | 5 Star
Pierce - Tempest (electricity) | Artillery | 4 Star
MACKEY - Abyss (shadow) | Mischellaneus | 4 Star
Edit!!!!:
Related concept art for your time-
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