#zork ii
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pathetic-gamer · 5 months ago
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ROUND TWO BABY LETS FUCKIN GOOOOO
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tessatechaitea · 7 months ago
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Review of Infocom's 1981 text adventure, Zork II: The Wizard of Frobozz I forgot to mention that I won a Commodore 64 version of this game at Jason Scott's event in Portland back when he was showing his text adventure documentary (which I kickstarted: Coin #359.
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onehourhero · 1 year ago
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Zork II - The Wizard of Frobozz
Yeah, I wasn't expecting this to pop up so soon after the first one either. Sometimes my analysis paralysis random activity generator pops out "One Hour Hero Chronological" more often than it should. Kind of like how it's got like 20 things to pick from and has picked Star Wars Jedi Survivor like... 20% of the time over the last few days.
Rating: Put it Away
I DID actually keep playing for like two extra minutes, but that's because I got frustrated with trying to do a paper map (I never start in the right place and end up wishing for an infinite canvas) when I remembered DUNGEON SCRAWL. So I drew it in there instead, and I forgot which way east and west were, so I needed to fix that room. Anyway, here's my map!
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Yeah, it's not perfect, but it's still better than the nonsense I had on paper. This game didn't feel as immediately satisfying as the first one. In the first one, you're immediately presented with a puzzle- enter the house. In this one, you start up in that top right box and... follow the only exit from room to room until you get to the 5th room. I was exploring and mapping, so I didn't actually _solve_ any puzzles at all. I met a dragon who found me to be amusing and followed me a little, but not long enough to melt the ice. I guess he didn't fit. Oh and a wizard stole my sword and I found a unicorn and a gazebo.
I had originally rated the game as Maybe Play it Again, but after writing this I've decided if I want the nostalgia, I'll play Zork I (and read the instructions first this time). I DID find the manual for Zork II but still managed to end my hour with a score of ZERO.
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kahran042 · 1 year ago
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It is my headcanon that the red dragon from Zork II is Thermofax, as mentioned frequently in Wishbringer lore.
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thequeeninyellowlace · 2 years ago
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If you are too young to have experienced the brilliant, amazing, text-based games of Infocom, you missed out on an amazing era of games. I am sorry for your loss.
poll time!
personally I loved pixie hollow and poptropica. I fully expect club penguin to win this, but maybe I'll be surprised. please reblog for sample size, I'm really curious to see the results of this one!
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retrocgads · 4 months ago
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UK 1998
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eyeoftheaxolotl · 1 year ago
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head animaticking about my zork au of ace attorney over and over and over. i cannot stress enough how cool itd be to like. animate these mfs. i need you guys to see it
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Great Video Game Bracket 64 – CONCLUSION
And title of "THE VIDEO GAME EVER" goes to...
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Disco Elysium!
Thank you to everyone who voted in this bracket's polls! The final scores for all 64 games will be listed below the "keep reading" tab.
It'll probably be a while until the next bracket – August at the earliest. In the meantime, there are two qualifiers going on as we speak...
Villain Bracket Qualifiers Form
Music Album Bracket Qualifiers Form
Until next time!
––––––––––––––––
FINAL AVERAGE PERFORMANCES
FIRST PLACE: Disco Elysium – 76.2143% (as of Grand Finals)
SECOND PLACE: Metal Gear Solid – 64.8571% (as of Grand Finals)
THIRD PLACE: OFF – 68.7375% (as of Semifinals)
FOURTH PLACE: Undertale Yellow – 59.8167% (as of Semifinals)
5th-8th Places:
#5: Stardew Valley – 71.4%
#6: Yakuza 0 – 68.767%
#7: Sam & Max Hit the Road – 66.4%
#8: Resident Evil 4 (2023) – 63.16%
9th-16th Places:
#9 – Touhou Youyoumu ~ Perfect Cherry Blossom. – 63.15%
#10 – NiGHTS into dreams… – 60.24%
#11 – The Witcher 3: Wild Hunt – 59.5%
#12 – The Elder Scrolls V: Skyrim – 58.7%
#13 – PaRappa the Rapper – 58.4%
#14 – Night in the Woods – 55.917%
#15 – Yume Nikki – 54.14%
#16 – Shipwrecked 64 – 53.0%
17th-24th Places:
#17 – Dishonored 2 – 63.525%
#18 – Black Mesa – 57.675%
#19 – DuckTales (1989) – 55.88%
#20 – Final Fantasy VII Remake Intergrade – 53.98%
#21 – Pseudoregalia – 53.64%
#22 – God of War (2018) – 52.125%
#23 – The Legend of Zelda: Link’s Awakening – 48.75%
#24 – Sonic the Hedgehog Time Twisted – 47.26%
25th-32nd Places:
#25 – Lego Batman: The Videogame – 60.55%
#26 – Horizon Zero Dawn – 58.525%
#27 – DOORS – 53.75%
#28 – Grand Theft Auto: San Andreas – 43.95%
#29 – The Oregon Trail – 42.319%
#30 – Halo: Combat Evolved – 40.525%
#31 – Marvel’s Spider-Man (2018) – 38.55%
#32 – Zork – 34.675%
33rd-48th Places:
#33: Cruelty Squad – 59.893%
#34: Dead Space (2008) – 56.067%
#35: Mega Man Maker – 54.933%
#36: Lego Star Wars: The Complete Saga – 53.533%
#37: Bomb Rush Cyberfunk – 51.733%
#38: Plok! – 51.667%
#39: Papers, Please – 49.133%
#40: Journey (2012) – 41.6%
#41: Banjo-Kazooie – 40.167%
#42: BioShock Infinite – 39.841%
#43: Friday Night Funkin’: Hotline 024 – 37.6%
#44: Castlevania: Symphony of the Night – 37.1%
#45: Wipeout 2097 – 36.9%
#46: Altered Beast – 36.767%
#47: Godzilla Creepypasta – 36.267%
#48: Spelunky – 32.933%
49th-64th Places:
#49: A Bite at Freddy’s – 34.5%
#50: The Secret of Monkey Island – 31.45%
#51: eversion – 27.6%
#52: Changed – 25.8%
#53: Power Stone – 24.9%
#54: Arkanoid – 23.05%
#55: Gimmick! – 20.5%
#56: Yo! Noid 2: Enter the Void – 19.85%
#57: Day of the Tentacle – 18.75%
#58: Age of Empires II: The Age of Kings – 16.4%
#59: Human: Fall Flat – 14.55%
#60: Tempest – 14.51%
#61: Virtua Fighter 2 – 14.4%
#62: Command & Conquer: Red Alert – 14.3%
#63: Joust – 11.35%
#64: Sunset Overdrive – 7.95%
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gmlocg · 1 year ago
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38.) Zork I: The Great Underground Empire
Release: November 1980 | GGF: Text-Based Adventure, Interactive Fiction | Developer(s): Infocom, Inc. | Publisher(s): Personal Software Inc., Infocom, Inc., Tandy Corporation, Commodore Business Machines, Inc., Mastertronic Ltd., SystemSoft | Platform(s): Mainframe (1980), TRS-80 (1980), Apple II (1981), PC-8000 (1982), PC Booter (1982), Atari 8-bit (1983), Commodore 64 (1983), Commodore 16/Plus 4 (1984), CP/M (1984), DOS (1984), Macintosh (1984), TRS-80 CoCo (1984), Atari ST (1985), Tatung Einstein (1985), Amiga (1986), Amstrad CPC (1986), Amstrad PCW (1986), Commodore 128 (1987), PC-98 (1991), Browser (2001), Windows (2011)
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Video
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Back Cover to AI Art S2E29 - Classic Text Adventure Masterpieces
Older video games were notorious for back cover descriptions that have nothing to do with the game so lets see what a text to image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season 
1. Intro - 00:00 
2. Back Cover and Text Description - 00:10 
2. Back Cover and Text Description Continued - 00:30 
3. Creation 1 - 00:50 
4. Creation 2 - 01:10 
5. Creation 3 - 01:30 
6. Creation 4 - 01:50 
7. Creation 5 - 02:10 
8. Creation 6 - 02:30 
9. Outro – 02:50 
A massive collection of text based adventures from Infocom with 33 on offer with A Mind Forever Voyaging, Arthur, Ballyhoo, Beyond Zork, Border Zone, Bureaucracy, Cutthroats, Deadline, Enchanter, Hollywood Hijinx, Infidel, Journey, Leather Goddesses of Phobos, The Lurking Horror, Moonmist, Nord and Bert Couldn't Make Head or Tail of It, Planetfall, Plundered Hearts, Seastalker, Sherlock: The Riddle of the Crown Jewels, Sorcerer, Spellbreaker, Starcross, Stationfall, Suspect, Suspended, Trinity, Wishbringer, The Witness, Zork I, Zork II, Zork III, Zork Zero all included in this collection. 
Additionally six amateur created adventures are also included in this collection, Classic Text Adventure Masterpieces released for Mac and DOS in 1996. 
For more Back Cover to AI Art videos check out these playlists 
Season 1 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3 
Season 2 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
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golmac · 1 year ago
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Inform 7 Basics: when the story ends
In the past couple of posts, I've talked about craft considerations regarding death and "game over" scenarios. Yes, yes, the craft, but how does it work mechanically within an Inform 7 story?
The author can end play at any time during action processing. There are some phrasing variants, so let's start with something simple. This code...
lab is a room. use scoring. the maximum score is 10. carry out jumping: end the story.
...will get you this output:
>jump
*** The End ***
In that game you scored 0 out of a possible 10, in 1 turn.
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
Note that we can replace "The End" with something else like this:
carry out jumping: end the story saying "Well, That's That".
Most people don't use scoring in Inform 7 games nowadays (I do), but note that the ending text will report the score if applicable.
There are many, many variations possible, but there are two broad categories of game-ending states in Inform 7 games: success or failure. "Success," which I've provocatively homed between quotation marks, is the end of the story. In Zork I, the game ends in success after the player enters a secret passage leading to Zork II. Failure in Zork I, on the other hand, comes in many forms. The most famous case is being devoured by a grue, but trolls and waterfalls and exploding coal mines are other possibilities.
In Inform 7, the successful ending is designated as "final." We can declare one or more final endings by adding a single word to our rule(s):
carry out jumping: end the story finally saying "Well, That's That".
Straight out of the carton, the output doesn't look different. Differentiating them is up to the author. To explore that, we'll first need to understand how the list of post-game options are presented (and executed). I'm talking specifically about this output:
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
This list is retrieved from a rather dangerous-sounding place, the "Table of Final Question Options." Where is that? How can we configure it? Can we really have our dead protagonist eat a peanut butter sandwich rather than RESTORE a saved game? All will be revealed next time!
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andreaskorn · 3 months ago
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Game Screenshot Archiv
Game Titel (T-Z)
Update: 20.08.2024
Titel / Jahr / Gameplay Screenshots Option Screenshots
Tactical Ops (2003) 2003 15 7 Terminator 2019 177 32 Test Drive: Unlimited 2006 47 74 The Darkness II 2012 76 13 The DaVinci Code 2006 6 15 The Outer Worlds 2019 112 31 The Solus Project 2016 166 9 The Swapper 2013 2 7 The Thing (Gamestar) 2002 11 3 The Vanishing of Ethan Carter 2014 13 13 The Witcher 2007 41 20 The Witcher 2 2011 5 95 The Witcher 3 Wild Hunt 2015 218 23 Thief 2014 8 25 Titan Quest 2006 65 27 Titanfall-2 (Multiplayer-Player) 2016 44 62 Titanfall-2 (Single-Player) 2016 15 7 Tom Clancy's Rainbow Six Vegas 2006 8 7 Tomb Raider (2013) 2013 22 26 Tomb Raider 1 1996 8 0 Tomb Raider 2 1997 10 0 Tomb Raider 3 (Adventures) 1998 6 0 Tomb Raider 4 (Letzte Offenbarung) 1999 5 0 Tomb Raider 5 (Die Chroniken) 2000 5 1 Tomb Raider 6 The Angle of Darkness 2002 20 1 Tomb Raider Anniversary 2007 29 7 Tomb Raider Legend (7) 2006 53 11 Tombraider Underworld  2008 24 12 Torchlight 1 2009 16 22 Torchlight 2 2012 17 17 Tourino  2006 32 11 Tron 2.0  2003 26 6 Turok 1997 6 0
Undying 2001 5 5 Unreal 1 1998 11 4 Unreal 2: The Awakening 2003 0 1 Unreal Tournament  1999 17 15 Unreal Tournament 2003 2003 4 1 Unreal Tournament 2004 2004 15 25 Unreal Tournament 3 2007 27 19
Victor Vran 2015 8 11 Vietcong 2003 26 4
War and Peace 2002 6 12 Warcraft 2 1995 1 4 Warcraft 3 Reign of Chaos 2002 15 15 Watch Dogs  2014 31 45 Watch Dogs 2 2016 47 19 Will Rock 2003 19 3 Wing Commander IV 1996 1 5 Wing Commander V (Prophecy) 1997 21 10 Wolfenstein II New Colossus 2017 377 43 Wolfenstein The New Order 2014 2014 196 53 World of Warcraft 2005 38 0 World of Warcraft: Mists of Pandaria 2012 6 18 World Racing (1) 2003 36 13 World Racing 2 2005 14 11
X 3 Terran Conflict 2008 25 17 X2: Die Bedrohung 2002 20 21 X3 Reunion 2005 32 0 XIII  2003 59 8
Yager (Demo) 2003 7 0
Zork: Großinquisitor 1997 4 3 Zork: Nemesis 1996 4 2
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Dr. Andreas U. Korn, 20.08.2024 + + +
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hydralisk98 · 6 months ago
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Content data to study
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Tcl, Fish, KDE Plasma 5.27+, RC, ES, RIO, ACME, Kwin, Liquidshell, Plasmoids, OpenDylan, SimH PDP8, ChrysaLisp, ZealOS' DolDocs, Haiku, NetBSD, Plan9, Smalltalk, Steel Bank Common Lisp, Common Lisp Object System, NetLogo, TROPIX, PhantomOS, ITS, CP/M, DOS, Unix v6-v7, Oberron A2 Bluebottle, ObjectREXX, DEC Alpha, GNU Hurd, MINIX3, Tcl alone, TclX, Tcl/Tk, PAL for PDP8, DIBOL, Synergy DBL, GAS, SVG, TextWorld, AROS, TakeCommandConsole, Krita with G'MIC, Blender, Inkscape, Falkon, Konqueror, LibreWolf, Lemon, Tlick, nsCDE, Turbochannel / Alpha AXP, GRUB, Paradise, Parade, Uxn, Tmux, OpenSSH, POSIX, Hypervisor, KVM, OpenBSD Sandbox / Jails, Git, GNU Bazaar, UTF-8, Microdot Linux, BeagleV-Fire, BeagleboneY-AI, DECmate II+, DECmate III with its dedicated disk drive unit, DEC Alpha, DUNNET, Emacs, Vim, Vi, VimWiki, Org-Mode, Zork, A Mind Forever Voyaging, Evennia, LambdaMOO, , Rust, ALGOL68, Grulx, Frotz, Z-Machine, Dolphin, Midnight Commander, GNU Taler, GDB, BinUtils, Autotools, Coreutils, Linux-libre, GNU Jami, GNUnet, MediaGoblin, Goblin Tools, LilyPond;
Super Cluedo, Die Macher, Century Spice Road, Century A New World, Carcasonne, Werewolves Pact Edition, Talespinner EU, D&D 5E, Pathfinder 2E, Cyberpunk RED, GilaRPGs' NOVA, Mark Rosenfelder, Ken Silverman, Nicky Case, Yukari Hafner, Prosperity ruleset for Landlords Game, Diplomacy, HAM Radio, RTTY, Hard-Copy terminals, interactive video terminals / lightweight clients, tabulators, typewriters, unit record equipment, cardboard counters, printing presses, phonebooks, yellow pages, pen & paper games, gamebooks, zines, atlases, road maps...
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dndhistory · 1 year ago
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87. Various Authors - The Dragon #33 (January 1980)
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Welcome to the 80s! And the first thing we see from D&D in 1980 is the January issue of Dragon Magazine with a really cool cover, one of my favourites up until now, with that dragon just lounging on a bunch of skulls, like a lounge lizard, but bigger.  
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Also near the beginning of the magazine in the reader's mail section (Out on a Limb) we get a color picture of Gygax, which readers really wanted to see with him having by now become a near mythical character in the TTRPG milieu. We have an interesting article by H.R. Lovins on having your NPCs have a CAU (caution) score, this is basically a scale that goes from friendly to hostile as to how they regard PCs at first glance, this is pretty much something that is already done without really needing to make it a "score", but it's a cool idea nonetheless... and many years later would be a thing on PC Games from Dragon Age to The Sims. 
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According to the editorial Gygax is now a very busy man, so the present Sorcerer's Scroll will be his last article for the magazine for a while, and he dedicates this space to again explaining AD&Ds Magic System as well as what inspired it and why it is why it is instead of another system (such as Spell Points). Leomund's Tiny Hut brings us some homebrewed changes to spells, completely unofficial suggestions by Lenard Lakofka and a large part of the issue is taken up with the DM listings for 1980. A new column shows up, The Electric Eye, covering innovations in PC Gaming, which in 1980 means fantasy text games on the Apple II (they don't mention it, but the Zork series had started coming out in 1977 and was exactly that). 
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It is pitch black. You are likely to be eaten by a grue.
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aistobascistod · 2 years ago
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Zorro : Zork II: The Wizard of Frobozz :: My Neighbour Totoro : My Neighbour Totok II: The Wizard of Frobototo
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joytraveler · 2 years ago
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66. Planet of Pisces II
Syrupentine: I know you're drawing out the tension but come on, it's staring us right in the face! Llord_Kuruku: planet of pisces 2, part 2, the clone wars Klickitat_Street: I hope this isn't where the games start to repeat, that last one kind of sucked
"Mmp, caffeine." Bea just finishes the last of her coffee. "Time for Bea's coffee reviews. This is dark roast. It's very bitter, just like me. Well that's the show, thanks for coming by everyone"
HNV: Oh good, Bea's doing impressions of obsure Phoenix Wright characters
"Wait I am? Who are you.. oh, uh YEAH yeah, good reference huh? Anywho.." With her nerves steadied, its time to move on. "POP2, 2! It's two pops, it's twice as many dads, you have to save BOTH your dads this time and they're in opposite corners of the universe! It's very inconvenient."
The new Planet of Pisces 2 starts with a familiar-looking house appearing on the title screen, pink and blue in the rising sun! This title screen is much more dramatic than the other one, with the title and the Roman numeral 2 fading in slowly as the sun rises, tranquil music playing.
HNV: Hey that's the house they built at the end of POP1! Syrupentine: Hey that's the house from Last Of Them All! ... HNV: Jinx? Partly? TaichouSenseiKun: Holy shit I think its both Baconnaise: We have continuity. except not really cause things aren't all ruined yet wait which comes before the other Syrupentine: Now I have a weird tummy feeling because I didn't realize Last Of Them All didn't take place on Earth
When the game begins, a new screen appears but with familiar sprites: it's the kids from Last Of Them All, but this is a character-naming screen!
"Oh we're naming him Glem this time, I'll show you who's dead, game!" The default name on the screen is GUREMU, but Glem fits in even easier
berd_snurglar: damn bea show some respe- oh
A star appears when she types in the name, looks like Glem approves!
HNV: What were the other kids' names? There was Zark and Morg and the baby was something Glockroach: Narp, Grunk, and Splongus. Splongus was always my favorite aroseahorseboy: someday we will learn why joyce named all her babies after stomach noises
When Bea has named all the kids, the game begins proper, irising in on the house... and it was indeed the house from Last Of Them All. The second floor layout is the same, the family is the same! The only difference is that this time, instead of 'Zoku', she's playing Glem.
TaichouSenseiKun: Glem inherits the burning fighting spirit and hair of his mother
First things first, Bea tries talking to the other family members in turn! Glem's little brother Renk is playing with a truck downstairs. "Is there gonna be a special breakfast or are we gonna eat at the carnival?"
berd_snurglar: something smells Renk am i right folks, hah thank you
The twin brothers, Zork and Marg, come tumbling down the stairs wrestling with each other, just like the last time they were seen. "Glem! Go get mom and dad!" "Yeah, Glem! Go get dad and mom!"
"This is before we go to the carnival and get sent back in time! Gotta go get the folks again... HEY MA GET UP, it's Glem. Not dead anymore, feeling pretty good today actually!"
Mom and Dad are asleep in their room, and all Dad will say, just like last time is "mmm... ask your mom."
But Joyce wakes up and says. "That's right, it's your big day! We're going to enter your invention in the contest at the fair! Are you excited?"
Whether Bea chooses YES or NO, Joyce's answer is the same. "You should be very proud of yourself even if you don't win! But i'm sure you will, yours is the best I've ever seen, especially from a boy your age!"
"Ohh, the discus! Yes, mother, you have NO idea, do you.." No more questions asked, she's off to the fair.
"An invention convention in *this* universe should be allll kinds of crazy, maybe I can buy a time machine and it turns out I'm the caveman from the other game"
Before Glem gets back downstairs, the tiny little girl, Rikel, meets him at the head of the stairs and gives him a big hug! "I hope you win, Glem!"
Bea does a deeper, heroic voice. "I won't let my family down! We're gonna win this thing! And go on to invent a whole planet!"
Syrupentine: I'm jealous of Joyce. I want a son like Glem. :_: aroseahorseboy: god damn it mom i try my best *sob, run away*
Back on the bottom floor, Joyce is already down there making breakfast for the family, who are sitting at the kitchen table. When Bea talks to her, she says, "Almost ready. Get the paper before your father comes down, OK?"
Baconnaise: This IS a sequel, right. HNV: What's weird is that we played the original, then a spinoff of the original, and now we're playing the sequel, but we already played... a spinoff... of the sequel? Wait, I confused myself.
Out the front door is a perfectly lovely-looking front walk and lawn. Bea walks Glem down the front walk toward the newspaper. "Got the Newspaper!" says the message box.
But the game doesn't resume from there-- instead it slowly, seemingly pixel by pixel, begins to scroll to the right, the message box itself scrolling off the screen.
Glockroach: Its the devil guy from Smash Trophy the one who moves the screen, dont question me TaichouSenseiKun: BEA RUN THE SCREEN WILL GET YOU DueyDecimal: You mean the Devil from Devil World, featuring Tamagon, the character whose trophy was excised from Melee in the United States? aroseahorseboy: yes duey him
When Glem himself is almost scrolled off the screen, we see the next house over, which has a white van parked in front of it.
Almost as slowly as the scrolling, something begins to emerge from the window not facing the camera.
aroseahorseboy ...is that a fucking rifle
"Oh here's somebody's crime van, definitely. What kind of neighborhood is GLEM NO!!" She shouts, unable to help herself!
The gun fires; the same loud 'bang' they heard in Last Of Them All is heard. The screen scrolls back to Glem, who is still holding up the newspaper.
Glem turns around, and takes two steps back to the house, before falling over.
"FFFFWHAT KIND OF BULLSHIT?!" Is all she can get out amid a bout of upset sputtering.
aroseahorseboy: who the fuck made this HNV: What happened to his head?! Glockroach: someone seriously made a game about a little boy getting shot berd_snurglar: bea. glem died and it was your fault
"SHUT UP BERD its not over yet, this is the opening!" She says, hammering on the control pad as if it will help move the scene along faster.
The only animation is Glem's head-- the rust-colored smear that was once his head-- seeming to quiver like crackling static.
Then the door finally opens again. Rikel comes out. She runs out to see what's happened, and then returns to the house.
The screen fades to black, except for the familiar words, that they kept seeing over and over, seemingly by accident.
aroseahorseboy: ahem FUUUUCK THIIIIS GAAAAME Baconnaise: God damn it Bea DueyDecimal: Was this all a cinematic? Could you have dodged that even?
"I didn't know!! all right, Duey's right, we missed something didn't we.."
Llord_Kuruku: maybe you should have played all the games that came before?? Or after???
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