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#zork ii
pathetic-gamer · 3 months
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ROUND TWO BABY LETS FUCKIN GOOOOO
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tessatechaitea · 5 months
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Review of Infocom's 1981 text adventure, Zork II: The Wizard of Frobozz I forgot to mention that I won a Commodore 64 version of this game at Jason Scott's event in Portland back when he was showing his text adventure documentary (which I kickstarted: Coin #359.
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onehourhero · 1 year
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Zork II - The Wizard of Frobozz
Yeah, I wasn't expecting this to pop up so soon after the first one either. Sometimes my analysis paralysis random activity generator pops out "One Hour Hero Chronological" more often than it should. Kind of like how it's got like 20 things to pick from and has picked Star Wars Jedi Survivor like... 20% of the time over the last few days.
Rating: Put it Away
I DID actually keep playing for like two extra minutes, but that's because I got frustrated with trying to do a paper map (I never start in the right place and end up wishing for an infinite canvas) when I remembered DUNGEON SCRAWL. So I drew it in there instead, and I forgot which way east and west were, so I needed to fix that room. Anyway, here's my map!
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Yeah, it's not perfect, but it's still better than the nonsense I had on paper. This game didn't feel as immediately satisfying as the first one. In the first one, you're immediately presented with a puzzle- enter the house. In this one, you start up in that top right box and... follow the only exit from room to room until you get to the 5th room. I was exploring and mapping, so I didn't actually _solve_ any puzzles at all. I met a dragon who found me to be amusing and followed me a little, but not long enough to melt the ice. I guess he didn't fit. Oh and a wizard stole my sword and I found a unicorn and a gazebo.
I had originally rated the game as Maybe Play it Again, but after writing this I've decided if I want the nostalgia, I'll play Zork I (and read the instructions first this time). I DID find the manual for Zork II but still managed to end my hour with a score of ZERO.
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kahran042 · 1 year
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It is my headcanon that the red dragon from Zork II is Thermofax, as mentioned frequently in Wishbringer lore.
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retrocgads · 2 months
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UK 1998
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eyeoftheaxolotl · 10 months
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head animaticking about my zork au of ace attorney over and over and over. i cannot stress enough how cool itd be to like. animate these mfs. i need you guys to see it
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Great Video Game Bracket 64 – CONCLUSION
And title of "THE VIDEO GAME EVER" goes to...
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Disco Elysium!
Thank you to everyone who voted in this bracket's polls! The final scores for all 64 games will be listed below the "keep reading" tab.
It'll probably be a while until the next bracket – August at the earliest. In the meantime, there are two qualifiers going on as we speak...
Villain Bracket Qualifiers Form
Music Album Bracket Qualifiers Form
Until next time!
––––––––––––––––
FINAL AVERAGE PERFORMANCES
FIRST PLACE: Disco Elysium – 76.2143% (as of Grand Finals)
SECOND PLACE: Metal Gear Solid – 64.8571% (as of Grand Finals)
THIRD PLACE: OFF – 68.7375% (as of Semifinals)
FOURTH PLACE: Undertale Yellow – 59.8167% (as of Semifinals)
5th-8th Places:
#5: Stardew Valley – 71.4%
#6: Yakuza 0 – 68.767%
#7: Sam & Max Hit the Road – 66.4%
#8: Resident Evil 4 (2023) – 63.16%
9th-16th Places:
#9 – Touhou Youyoumu ~ Perfect Cherry Blossom. – 63.15%
#10 – NiGHTS into dreams… – 60.24%
#11 – The Witcher 3: Wild Hunt – 59.5%
#12 – The Elder Scrolls V: Skyrim – 58.7%
#13 – PaRappa the Rapper – 58.4%
#14 – Night in the Woods – 55.917%
#15 – Yume Nikki – 54.14%
#16 – Shipwrecked 64 – 53.0%
17th-24th Places:
#17 – Dishonored 2 – 63.525%
#18 – Black Mesa – 57.675%
#19 – DuckTales (1989) – 55.88%
#20 – Final Fantasy VII Remake Intergrade – 53.98%
#21 – Pseudoregalia – 53.64%
#22 – God of War (2018) – 52.125%
#23 – The Legend of Zelda: Link’s Awakening – 48.75%
#24 – Sonic the Hedgehog Time Twisted – 47.26%
25th-32nd Places:
#25 – Lego Batman: The Videogame – 60.55%
#26 – Horizon Zero Dawn – 58.525%
#27 – DOORS – 53.75%
#28 – Grand Theft Auto: San Andreas – 43.95%
#29 – The Oregon Trail – 42.319%
#30 – Halo: Combat Evolved – 40.525%
#31 – Marvel’s Spider-Man (2018) – 38.55%
#32 – Zork – 34.675%
33rd-48th Places:
#33: Cruelty Squad – 59.893%
#34: Dead Space (2008) – 56.067%
#35: Mega Man Maker – 54.933%
#36: Lego Star Wars: The Complete Saga – 53.533%
#37: Bomb Rush Cyberfunk – 51.733%
#38: Plok! – 51.667%
#39: Papers, Please – 49.133%
#40: Journey (2012) – 41.6%
#41: Banjo-Kazooie – 40.167%
#42: BioShock Infinite – 39.841%
#43: Friday Night Funkin’: Hotline 024 – 37.6%
#44: Castlevania: Symphony of the Night – 37.1%
#45: Wipeout 2097 – 36.9%
#46: Altered Beast – 36.767%
#47: Godzilla Creepypasta – 36.267%
#48: Spelunky – 32.933%
49th-64th Places:
#49: A Bite at Freddy’s – 34.5%
#50: The Secret of Monkey Island – 31.45%
#51: eversion – 27.6%
#52: Changed – 25.8%
#53: Power Stone – 24.9%
#54: Arkanoid – 23.05%
#55: Gimmick! – 20.5%
#56: Yo! Noid 2: Enter the Void – 19.85%
#57: Day of the Tentacle – 18.75%
#58: Age of Empires II: The Age of Kings – 16.4%
#59: Human: Fall Flat – 14.55%
#60: Tempest – 14.51%
#61: Virtua Fighter 2 – 14.4%
#62: Command & Conquer: Red Alert – 14.3%
#63: Joust – 11.35%
#64: Sunset Overdrive – 7.95%
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gmlocg · 11 months
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38.) Zork I: The Great Underground Empire
Release: November 1980 | GGF: Text-Based Adventure, Interactive Fiction | Developer(s): Infocom, Inc. | Publisher(s): Personal Software Inc., Infocom, Inc., Tandy Corporation, Commodore Business Machines, Inc., Mastertronic Ltd., SystemSoft | Platform(s): Mainframe (1980), TRS-80 (1980), Apple II (1981), PC-8000 (1982), PC Booter (1982), Atari 8-bit (1983), Commodore 64 (1983), Commodore 16/Plus 4 (1984), CP/M (1984), DOS (1984), Macintosh (1984), TRS-80 CoCo (1984), Atari ST (1985), Tatung Einstein (1985), Amiga (1986), Amstrad CPC (1986), Amstrad PCW (1986), Commodore 128 (1987), PC-98 (1991), Browser (2001), Windows (2011)
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Back Cover to AI Art S2E29 - Classic Text Adventure Masterpieces
Older video games were notorious for back cover descriptions that have nothing to do with the game so lets see what a text to image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season 
1. Intro - 00:00 
2. Back Cover and Text Description - 00:10 
2. Back Cover and Text Description Continued - 00:30 
3. Creation 1 - 00:50 
4. Creation 2 - 01:10 
5. Creation 3 - 01:30 
6. Creation 4 - 01:50 
7. Creation 5 - 02:10 
8. Creation 6 - 02:30 
9. Outro – 02:50 
A massive collection of text based adventures from Infocom with 33 on offer with A Mind Forever Voyaging, Arthur, Ballyhoo, Beyond Zork, Border Zone, Bureaucracy, Cutthroats, Deadline, Enchanter, Hollywood Hijinx, Infidel, Journey, Leather Goddesses of Phobos, The Lurking Horror, Moonmist, Nord and Bert Couldn't Make Head or Tail of It, Planetfall, Plundered Hearts, Seastalker, Sherlock: The Riddle of the Crown Jewels, Sorcerer, Spellbreaker, Starcross, Stationfall, Suspect, Suspended, Trinity, Wishbringer, The Witness, Zork I, Zork II, Zork III, Zork Zero all included in this collection. 
Additionally six amateur created adventures are also included in this collection, Classic Text Adventure Masterpieces released for Mac and DOS in 1996. 
For more Back Cover to AI Art videos check out these playlists 
Season 1 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3 
Season 2 of Back Cover to AI Art 
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
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golmac · 1 year
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Inform 7 Basics: when the story ends
In the past couple of posts, I've talked about craft considerations regarding death and "game over" scenarios. Yes, yes, the craft, but how does it work mechanically within an Inform 7 story?
The author can end play at any time during action processing. There are some phrasing variants, so let's start with something simple. This code...
lab is a room. use scoring. the maximum score is 10. carry out jumping: end the story.
...will get you this output:
>jump
*** The End ***
In that game you scored 0 out of a possible 10, in 1 turn.
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
Note that we can replace "The End" with something else like this:
carry out jumping: end the story saying "Well, That's That".
Most people don't use scoring in Inform 7 games nowadays (I do), but note that the ending text will report the score if applicable.
There are many, many variations possible, but there are two broad categories of game-ending states in Inform 7 games: success or failure. "Success," which I've provocatively homed between quotation marks, is the end of the story. In Zork I, the game ends in success after the player enters a secret passage leading to Zork II. Failure in Zork I, on the other hand, comes in many forms. The most famous case is being devoured by a grue, but trolls and waterfalls and exploding coal mines are other possibilities.
In Inform 7, the successful ending is designated as "final." We can declare one or more final endings by adding a single word to our rule(s):
carry out jumping: end the story finally saying "Well, That's That".
Straight out of the carton, the output doesn't look different. Differentiating them is up to the author. To explore that, we'll first need to understand how the list of post-game options are presented (and executed). I'm talking specifically about this output:
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
This list is retrieved from a rather dangerous-sounding place, the "Table of Final Question Options." Where is that? How can we configure it? Can we really have our dead protagonist eat a peanut butter sandwich rather than RESTORE a saved game? All will be revealed next time!
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lea-andres · 2 years
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Here's another mental image: movie!Tails salvaging old computers from the junkyard and cobbling 3 or 4 "dead" computers into 1 or 2 working computers (I'm thinking vintage stuff like the Apple Ⅱɢꜱ or even older, the Apple Ⅱe
(My fiancé's father has a functioning Apple II! I can't remember what kind though, I'll have to ask him.)
I like to think movie!Tails gets up a little workshop in the garage (or maybe the whole garage... We'll see.), So they keep it out there. Usually Tails is tinkering with it, but sometimes he, Sonic, and Knuckles are all huddled around it playing Zork together.
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andreaskorn · 1 month
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Game Screenshot Archiv
Game Titel (T-Z)
Update: 20.08.2024
Titel / Jahr / Gameplay Screenshots Option Screenshots
Tactical Ops (2003) 2003 15 7 Terminator 2019 177 32 Test Drive: Unlimited 2006 47 74 The Darkness II 2012 76 13 The DaVinci Code 2006 6 15 The Outer Worlds 2019 112 31 The Solus Project 2016 166 9 The Swapper 2013 2 7 The Thing (Gamestar) 2002 11 3 The Vanishing of Ethan Carter 2014 13 13 The Witcher 2007 41 20 The Witcher 2 2011 5 95 The Witcher 3 Wild Hunt 2015 218 23 Thief 2014 8 25 Titan Quest 2006 65 27 Titanfall-2 (Multiplayer-Player) 2016 44 62 Titanfall-2 (Single-Player) 2016 15 7 Tom Clancy's Rainbow Six Vegas 2006 8 7 Tomb Raider (2013) 2013 22 26 Tomb Raider 1 1996 8 0 Tomb Raider 2 1997 10 0 Tomb Raider 3 (Adventures) 1998 6 0 Tomb Raider 4 (Letzte Offenbarung) 1999 5 0 Tomb Raider 5 (Die Chroniken) 2000 5 1 Tomb Raider 6 The Angle of Darkness 2002 20 1 Tomb Raider Anniversary 2007 29 7 Tomb Raider Legend (7) 2006 53 11 Tombraider Underworld  2008 24 12 Torchlight 1 2009 16 22 Torchlight 2 2012 17 17 Tourino  2006 32 11 Tron 2.0  2003 26 6 Turok 1997 6 0
Undying 2001 5 5 Unreal 1 1998 11 4 Unreal 2: The Awakening 2003 0 1 Unreal Tournament  1999 17 15 Unreal Tournament 2003 2003 4 1 Unreal Tournament 2004 2004 15 25 Unreal Tournament 3 2007 27 19
Victor Vran 2015 8 11 Vietcong 2003 26 4
War and Peace 2002 6 12 Warcraft 2 1995 1 4 Warcraft 3 Reign of Chaos 2002 15 15 Watch Dogs  2014 31 45 Watch Dogs 2 2016 47 19 Will Rock 2003 19 3 Wing Commander IV 1996 1 5 Wing Commander V (Prophecy) 1997 21 10 Wolfenstein II New Colossus 2017 377 43 Wolfenstein The New Order 2014 2014 196 53 World of Warcraft 2005 38 0 World of Warcraft: Mists of Pandaria 2012 6 18 World Racing (1) 2003 36 13 World Racing 2 2005 14 11
X 3 Terran Conflict 2008 25 17 X2: Die Bedrohung 2002 20 21 X3 Reunion 2005 32 0 XIII  2003 59 8
Yager (Demo) 2003 7 0
Zork: Großinquisitor 1997 4 3 Zork: Nemesis 1996 4 2
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Dr. Andreas U. Korn, 20.08.2024 + + +
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hydralisk98 · 3 months
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Content data to study
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Tcl, Fish, KDE Plasma 5.27+, RC, ES, RIO, ACME, Kwin, Liquidshell, Plasmoids, OpenDylan, SimH PDP8, ChrysaLisp, ZealOS' DolDocs, Haiku, NetBSD, Plan9, Smalltalk, Steel Bank Common Lisp, Common Lisp Object System, NetLogo, TROPIX, PhantomOS, ITS, CP/M, DOS, Unix v6-v7, Oberron A2 Bluebottle, ObjectREXX, DEC Alpha, GNU Hurd, MINIX3, Tcl alone, TclX, Tcl/Tk, PAL for PDP8, DIBOL, Synergy DBL, GAS, SVG, TextWorld, AROS, TakeCommandConsole, Krita with G'MIC, Blender, Inkscape, Falkon, Konqueror, LibreWolf, Lemon, Tlick, nsCDE, Turbochannel / Alpha AXP, GRUB, Paradise, Parade, Uxn, Tmux, OpenSSH, POSIX, Hypervisor, KVM, OpenBSD Sandbox / Jails, Git, GNU Bazaar, UTF-8, Microdot Linux, BeagleV-Fire, BeagleboneY-AI, DECmate II+, DECmate III with its dedicated disk drive unit, DEC Alpha, DUNNET, Emacs, Vim, Vi, VimWiki, Org-Mode, Zork, A Mind Forever Voyaging, Evennia, LambdaMOO, , Rust, ALGOL68, Grulx, Frotz, Z-Machine, Dolphin, Midnight Commander, GNU Taler, GDB, BinUtils, Autotools, Coreutils, Linux-libre, GNU Jami, GNUnet, MediaGoblin, Goblin Tools, LilyPond;
Super Cluedo, Die Macher, Century Spice Road, Century A New World, Carcasonne, Werewolves Pact Edition, Talespinner EU, D&D 5E, Pathfinder 2E, Cyberpunk RED, GilaRPGs' NOVA, Mark Rosenfelder, Ken Silverman, Nicky Case, Yukari Hafner, Prosperity ruleset for Landlords Game, Diplomacy, HAM Radio, RTTY, Hard-Copy terminals, interactive video terminals / lightweight clients, tabulators, typewriters, unit record equipment, cardboard counters, printing presses, phonebooks, yellow pages, pen & paper games, gamebooks, zines, atlases, road maps...
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dndhistory · 1 year
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87. Various Authors - The Dragon #33 (January 1980)
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Welcome to the 80s! And the first thing we see from D&D in 1980 is the January issue of Dragon Magazine with a really cool cover, one of my favourites up until now, with that dragon just lounging on a bunch of skulls, like a lounge lizard, but bigger.  
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Also near the beginning of the magazine in the reader's mail section (Out on a Limb) we get a color picture of Gygax, which readers really wanted to see with him having by now become a near mythical character in the TTRPG milieu. We have an interesting article by H.R. Lovins on having your NPCs have a CAU (caution) score, this is basically a scale that goes from friendly to hostile as to how they regard PCs at first glance, this is pretty much something that is already done without really needing to make it a "score", but it's a cool idea nonetheless... and many years later would be a thing on PC Games from Dragon Age to The Sims. 
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According to the editorial Gygax is now a very busy man, so the present Sorcerer's Scroll will be his last article for the magazine for a while, and he dedicates this space to again explaining AD&Ds Magic System as well as what inspired it and why it is why it is instead of another system (such as Spell Points). Leomund's Tiny Hut brings us some homebrewed changes to spells, completely unofficial suggestions by Lenard Lakofka and a large part of the issue is taken up with the DM listings for 1980. A new column shows up, The Electric Eye, covering innovations in PC Gaming, which in 1980 means fantasy text games on the Apple II (they don't mention it, but the Zork series had started coming out in 1977 and was exactly that). 
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It is pitch black. You are likely to be eaten by a grue.
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aistobascistod · 1 year
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Zorro : Zork II: The Wizard of Frobozz :: My Neighbour Totoro : My Neighbour Totok II: The Wizard of Frobototo
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retrocgads · 2 months
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UK 1998
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