#you put something i like in a game
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babymorte · 1 month ago
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we’re officially back on the fortnite bullshit
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clearlydusty · 4 months ago
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Made some happy mouthwashing fanart, all credit for the images go to @joetastic2739, thank you joetastic for feeding me and everyone else in the MW community <3
Also click for much better quality cuz this looks TRASH now that I’m seeing it again
(close ups and links to joetastics posts below !! )
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Anya Steam awards , Anya admiring herself
Daisuke's Daisuke Dance , Daisuke as Yosuke
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hell0mega · 1 year ago
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people are drawing Steamboat Willie Mickey doing all this crazy shit and whatnot, but you could always do that. you can do that now, with current Mickey, just fine. it's fanart and it's legally protected. hell you could take Disney-drawn Mickey and put a caption about unions or whatever on it and it would still be protected under free speech and sometimes even parody law.
what is special about public domain is that you can SELL him. you could take a screenshot and sell it on a tshirt. you can use him to advertise your plumbing business. people have already uploaded and monetized the original film.
you could always have Mickey say what you want, but now you can profit off it.
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egophiliac · 3 months ago
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don't think I'm not still obsessing over 7-12
#art#twisted wonderland#twisted wonderland spoilers#twisted wonderland episode 7 spoilers#twisted wonderland book 7 spoilers#twisted wonderland episode 7 part 12 spoilers#twisted wonderland book 7 part 12 spoilers#sorry it's even scribblier than usual :') hopefully my chickenscratch is legible#anyway come here and join me in the corner where we go to be embarrassing about anime characters#just. between riddle and trey's dreams i've been thinking a lot about how#trey knew this kid for like two months when he was nine and then never really got over him or how their friendship ended#which. honestly. understandable given the circumstances#and then when they finally met again riddle acted like they'd never met before and neither he nor trey ever intended trey to be his vice#but every time riddle talks about his childhood post-incident it's basically#'oh yeah i constantly thought about trey and che'nya and fantasized about still being friends with them! this is fine and normal'#(there's a bit in one of his birthday cards where he talks about crossword puzzles and shit man that one got me)#idk. i can't put this into words very well#just...the implications that riddle was actively resisting trey's friendship#(presumably because it ended SUPER badly last time and he's learned that if he shows he wants something it gets taken away from him)#and trey had to work REALLY hard to just to get to the point they were at by the time canon starts#that was progress somehow#y'all can call him boring all you want but trey's defining feature really is that he keeps being like#'everything's fine :) this isn't a big deal :) i don't care that much'#(trey on the inside: THIS IS THE BIGGEST DEAL THAT I CARE SO MUCH ABOUT AND I WILL NEVER LET IT GO)#anyway i continue to be absolutely murdered by the timing of riddlepunzel directly after this#riddle's line about not wanting to keep standing in front of a door that's never going to open...#hey. hey silly gacha game about anime disney boys.#you are not actually allowed to do this to me#oh shit oh damn i'm out of tags and i haven't even talked about cater yet. NO BUT I HAVE LOTS OF FEELINGS THERE TOO --#(i am crushed under a falling safe looney tunes style)
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allihaveleftismywords · 17 days ago
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for a platform that has a flagship show which relies very heavily on the talents of that man, sam is doing his best to kill brennan any chance he gets.
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inbabylontheywept · 2 months ago
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Babylon's 6 D&D Tips
I DM’d D&D for ten years. I started in middle school, and I kept it up until my sophomore year of college. This is my mini-guide for what the game is, what it isn’t, and how to play it well. So. From the top.
Tip 1: Don't make your main storyline time dependent. 
D&D is an amazing open-world experience. You can pick at any detail. Nothing is a non-interactable part of the scenery. If there’s a sewer manhole, you can lift it up and climb down. If there’s a house, you can look inside and rob it. If there’s an NPC that you meet at the market, you can follow them home and see their whole life. Their parents, or their partner, their trade - all of it. It will be made up on the fly by some sort of reasonably skilled improv speaker, but it will also exist after that. That’s how the world is built. That’s the secret sauce that makes D&D beautiful.
If your plotline is too urgent, it kills those opportunities. The worst example of this that I have isn’t even from D&D, but FO4. The game is clearly built around exploration and adventure. The plot is built around rescuing your kidnapped baby. There’s a lot of tension between those goals. The plot does not work with the game mechanics, and it's really, really, jarring.
Be wary of doing that. It's surprisingly easy.
Tip 2: Don't set up giant, epic, fantasy battles between multiple armies. 
D&D is not a very good epic-battle simulator. There are games that have streamlined combat mechanics to allow for whole armies to fight, but D&D is very detail oriented, and trying to control too many people at once makes combat slow to a crawl. That very creative DM who can tell you every detail of an NPC’s life is also just not very good at multitasking. 
If you really, really want to - fine. But you should be ignoring standard mechanics when you do so. Move to a “cinematic mode” and just go by vibes. And generally, take a moment to “get” the game before modifying it. If the kind of plot you really want is urgent, and involves epic scale armies, maybe look into different RPG systems. D&D specializes in exploration and small, focused parties. Using it for things outside of that is kind of like hitting nails with a wrench. 
Tip 3: Don't prepare your plot like it's a book. Kill your lore codex. 
D&D is a collaborative storytelling adventure. That's the secret sauce. Writing out codexes and trying to crystallize the world before you start playing ruins the collaborative element. It’s genuinely better if you build as you go. It lets your players give input. And it saves you a lot of time. Why bother trying to write up who the Mayor of Snoresville is if there’s a good chance your party never even talks to him?  
(I would also apply this to writing in general. If you want to write all of your world's lore before starting your book, you'll never start your book. And you'll go crazy. Fear the lore codex.)
Tip 4: Prepare your combats and your NPCS rigorously, but generically. 
This ties in to Tip 3. If you spend a lot of time preparing the lore of the Bandit Leader of Redgrove, things like his family history, or his trauma, or his deep-down character motivations, and then the party never goes to Redgrove, it all goes to waste. D&D evolves rapidly and chaotically, so building things in a modular, reusable way really pays off. 
So. I tend to have two big pools for my NPC work. One is a character sheet pool. I keep it small and focused. I can generalize most melee classes ahead of time, so I can have an Archer, a Brawler, a Tank, and some Generalist Infantry. That’s like, 80% of your martial enemies, done. Spellcasters are a bigger pain in the ass, but a few pre-mades thrown into a campaign pays off if you know your themes. If you’re dealing with a death cult, make some death clerics. A dragon will probably have sorcerer acolytes. 
My second pool is a pool of character mannerisms. Some should absolutely be practiced ahead of time. Figure out what mannerisms make your villain really pop. And if the party skips that villain, just move those mannerisms to some new guy down the line and you’ll still be fine. Nothing wasted. A lot of the mannerisms are going to be picked with no heads up when the party does something weird, like following a random merchant around for a few days just to see how they live. You can get through almost all of those extremely well with just variations on the 4 humors, the 3 socioeconomic classes, and regional dialects.
Tip 5: Give your players permission to inject themselves into the world. 
It is common for people to over-formalize the rules and responsibilities of “being a player” vs. “being a DM.” I think the most common way to phrase it is something like “The Players are in charge of their characters and their backstories, the DM is responsible for the worlds and its NPCs, and both need to stay in their lanes.”
It’s isn't just better to mix it, it's necessary.
Failing to share these roles forces the world to exist in a crystallized state before the campaign even starts - at least if you want to integrate backstories into the plot. Groups that fail to do this can often feel like the characters were born the day the campaign began, and did nothing interesting beforehand. 
So, for DMs: Don’t be afraid of trying to inject NPCs and details of this world into your player's past. Imagine that your party rogue goes into a town and finds a fence for selling some stolen trinkets. Maybe, have the fence recognize the rogue. “Gods of fire, it’s McClellan. I haven’t thought about you since the candy-rat incident. You took a real beating making sure I got away that day. Glad to finally have a chance to pay you back!” 
Now, the rogue still has a choice here. They can say something like “Ah, this guy is mistaking me for someone else, but I can roll with it to get a better deal.” It’s their character, and their choice. But they can also go, hey, I do know this guy. I was apparently part of something called “The candy-rat incident.” I can decide how I know this guy, and where, and for how long, and what that incident was. That’s not less control - that’s more! 
And for players: Don’t be afraid of injecting your past into the world. Maybe you’re a fighter in a wartorn setting and you run into a group of deserters robbing refugees by the roadside. The DM has clearly planned this as some vindication, some enemies you get to thrash without feeling bad. But you have different plans. You take your helmet off, and you look the deserter’s leader in the face, and you say “Jack, you saved my life back on Stone Ridge. You were a good man once. You could be one again. Ride with us.” 
Now that's powerful stuff. Do you even know what Stone Ridge is? Hell no. Are you gonna? Hell yeah. And what you just did was way better than the DMs plan of bonking bad guys to feel good. You changed the writing of the world, commandeered an NPC, and made the whole encounter far more interesting.  
Tip 6: Ignore all portrayals of D&D in the media. 
The best players that I get are people with no experience with D&D of any kind. The second best are those that are willing to drop their preconceptions at the door and just play. The worst are people that have seen D&D portrayed somewhere and are insistent on imitating the portrayal. The exact nature of the failure varies - at worst, they’ve seen some kind of tongue-in-cheek parody, like order of the stick, and then hyperfocused on all the worst parodied aspects as the whole point of the game. D&D is not about outsmarting the mechanics (which is trivially easy, and largely pointless - it just makes your own storytelling less fun), nor is about turning everything into shallow tropes about Horny Bards and Dumb Fighters and Insufferable Paladins. At best, they’ll have seen some kind of ultra-cinematic example of D&D played on a podcast, where the DM has a theatre degree and ever party member is a professional actor. Those people are nice, but they often have unrealistic expectations.
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zehecatl · 2 years ago
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holds your face so fucking gently please leave reviews for indie games. please. every single review legit counts, especially if the game is small enough, and you don't even gotta say much if that's the problem!!
like, anything from a long ramble to a simple 'it was good' matters, because steam (and probably also the Other Ones) uses an algorithm. so the more reviews, the more exposure, the more money the dev team gets. like, please. please. leave a review. throw your small indie dev team a bone
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lizzybeeee · 4 months ago
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Dragon Age 2 AU -> where everything is the same but Ser Pounce-A-Lot gets the zoomies right before Anders and Justice join, resulting in Justice getting stuck in the body of a tiny, orange cat.
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joudama · 2 months ago
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I’ll admit it, I’m really kinda pissed about DATV being basically a “cozy” game, because I do not like “cozy” games. I do not play cozy games because I do not like cozy games. That is, in fact, why I liked the Dragon Age series - because it was not cozy, it was not black-and-white morality, it did not hold your hand and tell you the exact message it wanted you to get. I liked it because it was messy and grey and you had to figure out for yourself what messages might be there. I’m pissed because they did a rug pull with the series and gave me the exact kind of game I do not like and expected me to be happy about it.
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poorly-drawn-mdzs · 1 year ago
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Teehee! (Spritesheets your Wangxian)
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frostgnawdraws · 2 months ago
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failure and futility
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for day 2 of campfire fest! prompt: third eye (and i guess could also count for explosion, or a lack thereof lol) @outerwilds-events
#i meant to do something yesterday but i had a crazy shift at work and was feeling lazy lol#anyways. pye and idaea after the probe didn't work#this line of text is the first thing that comes to mind for 'third eye' for me bc its the only evidence/in-game mention of the nomai's -#- third eye being special/different from the other two in some way. im curious if it is actually composed differently and has better vision#or if it is just better for seeing fine details in things directly in front of them since it is forward-facing as opposed to -#- being on the sides of their head#also i just think about these two a lot. can you imagine being co-leaders of the most difficult and controversial part of a massive project#that is so important to so many people including your friends family members and ancestors who have died in search of what you are -#- going to potentially destroy your entire clan while attempting to find#you are building a weapon intended to destroy yourself and the entire star system you were born in#and your co-leader is the person with quite possibly the most opposite opinions and disposition to you#idaea having to grapple with the fact that the failure of something he never wanted to exist in the first place is still upsetting to him -#- because despite their differences he still sympathizes with pye who was so confident and wanted it to work so badly#and both of them as well as anyone else working at the sun station put so much time and energy into constructing it#and that work was so miserable due both to the heat and the tension due to their differing opinions and their own mixed feelings on it#pye having to admit defeat to everyone else working on the project who were so excited for this to finally give them the answer#in front of idaea who was so convinced that it was a bad idea and who she was probably desperate to prove wrong#in front of the entire crew of people who had spent probably months in miserable working conditions#after she had been so confident that it would work and so insistent that this was the only way#and she had to admit not only that it failed but that it couldn't possibly work. that deep down she knew and had probably known for a while#- that it would never work and had continued working on it anyway because she wanted it to work so bad#anyways. the fucking brainworms#tried out a new style for this and i really like how it turned out#outer wilds#outer wilds spoilers#outer wilds nomai#frostgnaw draws
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hypertechnica · 4 months ago
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star trek as a concept is completely sexless. it is utterly devoid of sex. not one drop of convincing sexual tension has ever graced the screen on any star trek show. the weird unintentionally homoerotic psychosexual mind game shit on the other hand,
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scarletfasinera · 2 years ago
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Literally. Be vigilant I love you. Something beautiful is going to happen. True love is possible only in the next world—for new people. Tomorrow is just a whisper away. We refuse to accept that the world has to remain like this. It's the world and you're made of it, you can't be unmade now. This is somewhere to be, this is all you have but it's still something. Things can't go on like this forever; something will give, it always does. Comrades, the forsaken, the wretched, who tried to rise against the horrors of the world. She would die to return to it. One day I will return to your side. They're beautiful and true—and they will win. The future can be better than the past, if we're willing to work and fight and die for it. In dark times, should the stars also go out? I exist. I exist too.
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longmaxsilvarg · 9 months ago
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something about the main menu for life is strange genuinely makes me wanna collapse and sob
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lyxchen · 2 months ago
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Okay so I said I was drawing a sangihun kiss and that I would hopefully finish and post it tonight. Well I didn't finish it and I also got distracted and started drawing another sangihun thing and I love the sketch so much that as an apology y'all are getting that now. But hey, I said I was gonna post a sangihun kiss tonight and technically I kinda did <3
Anyways, here it is:
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Also the legs and feet at the bottom left are part of what I originally wanted to finish tonight :>
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orbbo · 10 months ago
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Could you do voidwalker Skizz for the fannon swap? =3
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Might need the helmet to breathe but his arms can always be free.
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