nadine/dean | 18 | any pronouns | theoretically I will post art here lol
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why am I the only one putting effort into this group project. I'm not even paying for this class
#free college is great btw#but genuinely why am i pulling more weight than the people who actually have to pay money to be here#idk#like it seems to me that paying for college would be an incentive to at least TRY to do your work. but. wtv#im just trying to pass my geneds man
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I swear to god I will learn something useful in this class if it is the last thing I do
#i spent over 100 dollars on this fucking supply list and i have to wake up at 5am every monday for this class#i WILL get something out of this
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Artfight attacks so far!
Character owners in order: Linngra, AngelHottie, uncanny_val, alienzgalaxy, moonikure, YamiCooki
My artfight username is frostgnaw btw!
#artfight#artfight attack#artfight art#not my ocs#not my character#digital art#one of these was done in krita and the rest were done in ibis paint x with my fucking index finger on my fucking phone#guess which one is the krita one#hhrrekrmrmfm#someone did a FULLY ANIMATED attack on me and I'm still not emotionally recovered from it
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sometimes a video game with a bad story has a good secret story that you can unlock if you pretend the bad parts aren’t there and make up a bunch of stuff
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i love. working in childcare
#i get paid 10.35 united states dollars per hour to supervise children while they are using. paint. and hot glue.#yes i have been painted on#i watched a 6yo get smacked upside the head at her birthday party
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it is kind of funny in a painful sort of way that because several hundred people recommended genshin impact to me purely due to it blatantly ripping assets from botw back in like 2021 i now have a worm in my brain that forces me to log in once a month and witness the death of video games as a creative storytelling medium
#every time a genshin clone comes out i watch people praise the storytelling and i play it and want to die#funny story video games are completely different than books and movies and comics and shows because they are INTERACTIVE#a lot of people don't understand the relationship between gameplay and the effectiveness of storytelling#genshins sheer popularity is allowing new games to get away with being fucking terrible because people on twitter say “genshin was boring -#- at the beginning too so it's okay!!“ wrong. incorrect. kys
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So uh. Have y'all seen the tiktok videos of people standing on their partner's feet and you can only see the legs but it's heavily implied they are making out
Yeah
#I originally just did the legs but I physically needed to draw the rest of them.#I used approximately zero references for the kissing so don't look too hard at it LMFAO#digital art#howl pendragon#howls moving castle#sophie hatter#studio ghibli fanart#fanart#ibispaint art#howl x sophie#the struggles of being aromantic and a hopeless romantic simultaneously#one day irl soulmate au will happen to me#< says guy who is delusional
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MORE Howl and Sophie fanart because I am Normal™
#rb for more people to see this bc i am really proud of it and I'm an attention whore#ibispaint art#digital art#howls moving castle#i crave validation
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MORE Howl and Sophie fanart because I am Normal™
#this started as a random sketch i did in art class#i didn't use any references for this so. if the poses are incorrect idc#i lowkey really like the hands in this#digital art#howl pendragon#howls moving castle#sophie hatter#studio ghibli fanart#fanart#ibispaint art#i drew this with my finger#art
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Some style experimentation feat. Howl and Sophie
#i am very normal#i like howls moving castle a normal amount#howls moving castle#howl pendragon#sophie hatter#crying sobbing etc etc#i want what they have#PLEASEEEEEEE#studio ghibli fanart#fanart#art style#digital art#art
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hi, correct me if i'm wrong but i seem to remember you saying that you're majoring in illustration! i'm currently in the process of applying to colleges and i plan on majoring in illustration as well, so i was wondering if you had any advice for portfolios. I could really use some tips on the presentation aspect specifically, bc I'm a little lost when it comes to stuff like the arrangement/organization of pieces, how I should crop my pictures, etc. any advice you can give me is greatly appreciated!!
hi yes i can totally help you out with this! i like to think my college portfolio was pretty good bc i got accepted to every school i sent it to lol :) the main pieces of advice that i was given when building it were this:
studies and pieces that show off your technical skill are great, but limit them to around a third of your portfolio at most. art schools DO want to see that you're technically skilled and can like, draw a charcoal still life or a self-portrait, because those ARE important skills to have, but ESPECIALLY if you're applying to a school that's more known for contemporary fields like animation or illustration, it's much more likely that they want to see your creative mind at work. the single best thing you can put in your portfolio is a BODY OF WORK, and specifically a body of work that shows off your own ideas and your own take on whatever you're producing. this means 3+ pieces that are interconnected or related to the same central theme. my portfoilo, for example, consisted of 2 or 3ish traditional, technical pieces which showed that I had a certain level of technical skill, and the ENTIRE rest of it was devoted to a series of original interconnected narrative comics I'd written and drawn. Every reviewer I met with told me that this was what made my portfolio stand out to them--it showed that I was not only technically skilled, but that i had something i wanted to DO with that skill, that I had direction and drive with my art and was able to produce work that reflected that. If you're maybe (definitely) not quite as ambitious as me, something like a series of 3-5 interconnected illustrations or a short comic if you're into that might do the same thing.
as a side note, if you DO have a body of work as the central focus of your portfolio, a lot of colleges will be interested in your process as well! for example with my comic portfolio, i used one slot to demonstrate my process, because I penciled every page traditionally before digitalizing it and i had extensive character and worldbuilding sketches. I wouldn't devote more than one slot to it, but if you have a body of work where the process is important to you it could be worth throwing in!
arrangement is tricky, but the advice I generally heard was "put your best stuff first." whatever you're most excited about, whatever is going to grab someone's attention the fastest, that's what you want to have in your first slot. (I actually don't think I followed this advice on my applications LOL but it's what i was TOLD to do and i think it's solid advice.)
in terms of editing, assuming we're talking about traditional pieces being photographed, you want to make sure your pieces are 1. well-lit, (DO NOT TAKE YOUR PHOTOS WITH OVERHEAD LIGHTING. wait for an overcast day and take them outside trust me) 2. legible, (no weird shadows obscuring parts of the piece, high-quality enough that no details are lost due to digital pixelation, etc) and 3. as color-accurate to real life as you can make them. most of this is just about getting a decent-quality camera (a newer iphone should be fine) and a good location. (outside and overcast, as previously mentioned) you may want to throw your pics into photoshop and play with the balance slightly, but I wouldn't do anything too drastic, try to get the most accurate photo possible without any editing. (if your pieces are small and flat, scanning them in may work better. most public and school libraries have scanners you can use for free.)
finally, cropping. the general rule that I was taught is to crop the piece, not the photograph. if you've got a piece on paper and you're not sure you like how the actual drawing is oriented on the paper, crop the PAPER down to size, and THEN photograph it. your photos should aim to show the ENTIRE piece from edge to edge (unless it's a detail shot obv) and I even like to include a little bit of extra "breathing room" around the piece so that it's clear exactly where the dimensions of it end. here's a piece I used for my college portfolios for reference:
i lowkey do not like this piece now but that's not the point. this is what i mean by breathing room--a few extra inches of space around the actual canvas so it's clear that this isn't a closeup and you can see where the canvas actually ends. the same is true for digital pieces. if it's a full bleed illustration (something with full color all the way to the edges of the canvas) just make sure you like the composition cropped the way it is and submit the full piece as-is. if it's a floating spot or something similar without hard edges, leave a bit of white or transparent breathing room around the edge of your image.
hope this helps! if you have any more specific questions lmk :)
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hi hello if this looks terrible I'm sorry I'm on mobile
#Kaeya is mitski coded#im not taking criticism bc I'm right. objectively#ignore how this is like. bad#i pulled it out of my ass#in case you're nornal and mentally well the text is lyrics from your best american girl by mitski#kaeya#comic#genshin comic#ragbros#diluc#any sun and moon metaphors with kaeya and diluc makes me go feral#bark bark awoooo etc.#i am mentally ill#genshin fanart#art
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