#you put a lot of thought into her design and character
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s0ckh3adstudios · 3 days ago
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Kanako design!!!! I haven't given her enough appreciation. That's mooostly because she doesn't really have a character but. I digress. I'm building one in my mind
If you want to hear my thoughts on her amalgamate form, you can take a look below!
I think about the whole amalgamation thing a lot. How I think it tears them apart, shredding through the magic that makes them and tearing it down to its bare essentials and that's why the amalgamates become white. White is the basic color of magic methinks. Kanako was different from the other amalgamates due to the fact she had the essence of a human soul in her so she would have been spared from the process of merging with other monsters, however she never got to that point anyway because, since she's a kid, Alphys separated her asap after noticing what was going on. Now after the lab, she's definitely a lot less healthy than when she went in obviously. She's much more thin, malleable. Kinda squishy. Her shapes have been changed due to gooping around back in the lab so her shapes kinda look more "basic". Walking has become much more difficult for her so I like to think she has a little cane. She puts stickers on it
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She of course resembled more of the spoon-looking sprite but after getting out of the lab, over time she was able to stabilize her form a bit more.
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wardensantoineandevka · 3 days ago
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I won't get around to writing a properly developed post on it, but speaking generally and assuming broad good faith, I personally think the anachronism in Veilguard is fine. I know it's a deeply held bit of style for a lot of people, and many hold the directive about no anachronism as important to things feeling properly Dragon Age.
Personally, I never felt it THAT important. I roll my eyes at nitpicking about historically accurate costuming too, and I pause to wonder what IS "anachronism" in fantasy. I think a lot of the style of the games leaned so hard on it that, in some places, it was a substituting this rule in place of developing stronger individual style or voice. I love this series, but I don't feel like characters (notably once you got past core cast), locations, etc. always and consistently had a strong sense of voice, both in terms of diction but also in visual direction. I feel like even the music gets this a little bit, since Veilguard feels more musically interesting to me than many of the prior tracks because, I think, the soundtrack is allowed to feel a little less like vaguely European medieval heroic fantasy.
There's always been anachronism, but I think the strict reliance on adhering to a particular conception of what A Fantasy Story looks and sounds like really hampered, at least for me, the development of style identity. Veilguard's voice and style broke from that in a way that did feel successfully more specific and striking for the story and characters it's trying to dress. I think being released from this directive does—because there's no longer what we bring ourselves to the table from our familiarity with the genre and pattern recognition—however, magnify flaws in how Bioware always has treated the setting as just the backdrop against which these dramas play out. But that's outside the scope of my thoughts here. I'll just summarize that with: that's a consistent Bioware problem, and I don't think it's inherently wrong to approach worldbuilding as merely dressing the set for your story, though perhaps that isn't always the most successful approach here and I know many fans are very invested in the setting itself and its development, so that would put us all at cross purposes.
Don't get me wrong. There IS a place for that sort of directive, a rule against things that scan too modern. But then, I think for it to work, you have to have a very firm idea of your own voice, of your individual style and direction working with that directive, and frankly, I don't think Bioware EVER really had a super strong grasp of it here.
I do think the character design especially, character voice, and visual identity suffered SO much in many earlier instances because of this directive. Meanwhile, I think it's interesting and striking to have things like, for example, Neve clearly drawing from film noir and how that informs how I approach and think about her as a character and how appropriate it feels that Lucanis and Illario end on the stage of an opera house. I feel like being released from having to worry about anachronism has, for me, produced some of the strongest instances of style and voice in the series in a long time.
And I know a lot of people feel the OPPOSITE, which is a matter of personal experience and taste, but for my own, it always felt like the series was weighed down by a notion of needing to properly emulate The Genre. (We've all looked at the infamous browns and muds of Origins, a game I am fond of. This is why it looks and sounds like that, in my opinion.) This fear of being too anachronistic or too modern often left the series not really feeling, to me, like it's really had a firm sense or idea of what its style or voice was, of what made it sound or look like itself, because it was always afraid of being too modern while also feeling afraid to not look enough like a heroic epic fantasy.
I think getting rid of that and no longer fearing it has done a lot for developing a stronger voice with a look, sound, and feel for Veilguard that feels more specific and conveys story and character so much better and more confidently. Because, in the end, that's supposed to be what this is all in service of: conveying character and story. I feel like Veilguard, in being released from this restriction, has developed a stronger voice with which to do it.
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hishighnesstheprincess · 1 day ago
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so what's your overall thoughts on the movie??
General: sa2 still clears and specifically I think the sa2 lore for the ARK trio (Shadow Maria and Gerald) is a lot better, but this was pretty good (sometimes even great) for a movieverse (loose) adaptation of sa2. I did not like Gerald though, I think his crusty ass should have been left in the 70s
Specific thoughts under the cut (spoilers obviously)
My main criticisms rn is that it basically just feels like a watered down version of sa2, from most of the main story beats to the lore to the characters etc. Obviously I was not expecting them to have the same amount of depth that the games managed to give to Shadow's story from both the extra content that comes along with the games (like the manual that confirmed Maria's illness) but I feel like cutting out stuff like Maria's illness and her wish just left the story feeling neutered in some very important ways. The other big thing I didn't like was Gerald in general. Like yeah he was kinda funny the first two acts, but then he keeps the goofy schtick up while Sonic and Shadow are trauma bonding and kicking ass in space and idk. If they wanted to show him as a more evil version of Eggman maybe have him just actually be more evil for the final act. Ideally he should have behaved more menacing after dropping the "You're no Maria" line. Also the pacing was fast as hell, and apparently the film cut relatively important stuff like explanations for how Gerald was alive at 110 years old (he was licking that Shadow quill apparently) and also led to stuff like Shadow's entire arc being kinda rushed.
Aside from those though... I kind of loved it???? Big surprise coming from me I know, and I do wonder if it's just recency bias, but I think this is easily and by far the best project the films have put out. If you've seen both trailers for this film you can predict how 95% of the plot is going to go along with the character arcs, but they're still decently effective (for everyone except Gerald). The goofiness does get to be a bit much sometimes and my god I wish they would just let movie Sonic be quiet for once in a while, but towards the later half it starts getting really good. The parallels between Sonic and Shadow are well-made and impactful. Super Sonic and Super Shadow are hype. The action is fucking fantastic (if you go to these films just for spectacle you ABSOLUTELY want to see this one). And the found family stuff is the best it's ever been. If you like Wachowski sibling content, and specifically Wachowski sibling angst, you will be feasting. Tails and Knuckles fans, GO TO THIS MOVIE. I won't say why but you'll fucking love it
Depending on my mood, it's a 6/10-8/10 from me
Random thoughts
The non-game human characters are the best balanced that they've ever been
The game human characters are not well balanced at all lmao
Even if movie 4 will inevitably be less hype than movie 3, I can honestly see it maybe being the best so far which is 100% my own bias
Amy's design is cute as hell and Metal's design is awesome as hell
I'm kinda glad Jim Carrey is (presumably) gone ngl
I hope they keep the energy Sonic had in the third act and mid-credits for the rest of the franchise, even if it will obviously be less intense than when he was literally trying to kill someone
I am going to make so many fanfics where movie Sonic suffers bc I adore him so much (/negative) (/positive)
I think it would be best if the next movie was just Sonic, Amy, and Metal. I love the sibs but this being in live action, if the cast keeps getting inflated every individual member is just going to have so much less time. Maybe Sonic and Amy get kidnapped to Little Planet or something
I want them to keep her crush on Sonic but also her spunky and somewhat violent and irrational attitude. If they kept Knuckles gullibility they should also keep her flaws
Shadow and Maria's story may be infinitely more compelling in the games but them in the movies is just more entertaining idk what to tell you
They gotta give Maddie something to do. She is literally just Tom's +1 at the moment please god give her something to do
I do not feel bad about the GUN commander guy at ALLLLLLLL lmao i think he shoulda died choking on his own blood. bitchass
you still don't need to watch the knuckles show
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yuikomorii · 13 hours ago
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Getting blocked in the past is just something that’s always gonna happen in the fandom. There’s way more stuff with the DiaBoys being nice than being jerks, but people always go for the bad side. Yui’s good. She’s happy and loved. People change, and not everyone likes the same things. If Yui’s happy with how she’s living, we just gotta accept it. 🤷‍♀️
// Yeah, I agree with you!
I feel like a lot of people take this franchise way too seriously when it’s just a silly otome game designed for those with masochistic fantasies. Sure, the characters have their fair share of trauma and backstories, but some fans go overboard, dissecting every tiny detail and overanalyzing every word or action. Honestly, even the DL writers themselves don’t seem to put that much thought into it, given that they constantly forget or contradict details.
A lot of people also struggle to separate themselves from Yui, projecting their own beliefs onto her and then getting upset when she doesn’t behave as they’d expect. Personally, I’ve learned to embrace the flaws and imperfections of all the characters, even when they clash with my fav. If a character hurts my fav but is later forgiven, I see it as a part of storytelling, where conflicts get resolved and relationships grow. For me, it’s more rewarding to focus on growth than to hold anger over things that have already been addressed.
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spop-romanticizes-abuse · 9 months ago
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Hey! I finished my Perfuma Re-design! I made her a deer person to diferenciate her a bit from other characters and also because i think would make sense with her character since she lives in the forest. As for her outfit, i pretty much mixed a whole bunch of stuff, like the hippie fashion of the 70s, Fairy core and Galadriel from LOTR, i think the dress still looks a bit too simple and empty but i imagine it having a silk like texture especially her top, i wanted to make a flower crown but i wasn't able to draw it so i simply added to her horns.
As for her character, i imagine her kingdom being a close ally to Bright Moon since they are probably the closest one, her father was part of the rebellion a long time ago and ended up dying because of one of the Horde's machines,making Perfuma resenting technology a lot. She was born blind and was dubed not fit to rule the kingdom due of her disability, being treated as incapable for a big part of her life till the Horde invaded the Kingdom, killing her parents and destroying a big portion of the forest on the process, because of the anger of losing her parents, Perfuma awekend an incredible powerful magic that she used to create a giant plant monster and banished the Horde soldiers alway from her home. After the Horde was send alway, she realized that their home was almost entirely destroyed, she then ordered to flee the kingdom and rebuild it in another place, completly hid from the Horde and any outsider deemed unworthy.
Because of her powerful magic, Perfuma was the only protector of her kingdom for a very long time, having the help of only the animals and creatures from the forest to help her, since then the Horde has been unable to enter the Whisper Forest and it was deemed an dangerous place protected by a blood thirsty monster that kills whoever enters it. Perfuma was considered a very valueble and strong ally to the Rebellion, being the one who keeps the Horde alway from Bright Moon, but she's been distant ever since her parents died and rarely visits the Kingdom or even keeps contact, which is what causes Adora, Bow and Glimmer to visit her and show She-Ra.
In question of personality, Perfuma is a very pacific, compasionate and kind person that sees the good on everyone and everything, she fantasized with She-Ra her whole life being the center hero of all her people's myths, hoping that someday She-Ra would come back to save her people and put an end to their suffering. Perfuma's was very shielded on her childhood, not being alowed to play with other kids, with the only exception being Glimmer who is her childhood friend, but despite that Perfuma was a very lonely kid and spend most of her life playing with the animals from the forest, learning to speak with them and training to be more independent despite her condition, that friendship with the animals would later pay up with them helping her defend The Forest and Bright Moon. Despite having a calm demeanor, Perfuma can be easily prone to anger and stress, due of being trusted with a lot of responsability in a very young age (she was only 14 when her parents died, with Glimmer being around 9) because her powers are linked to her emotions, Perfuma constantly meditates to keep herself calm because she's afraid to hurt someone if she's snaps. But despite being gentle, Perfuma holds a big anger and hate towards the Horde for taking her parents, destroying her home and for their machines who cause a mess in the enviroment, making her very suspicious of Adora when she find out she's a former Horde soldier, but begins to trust her after seeing she have a pure heart. She pretty much acts like a mix between Galadriel and the butterfly girl from Demon Slayer.
Perfuma's the oldest of the princesses (being around her early 20s) and she doesn't really know any if them except from Glimmer who was her closest and only friend. She acts like a big sister to her and is very worried about her friendship with Adora at first but after seeing how Adora cares for Glimmer she calms down a bit, she's also have a close friendship to Mermista after entering the Rebellion and later on she's also makes friends with Frosta and Scorpia, despite not trusting her at first either. She doesn't like Catra at all, especially after knowing what she did to Scorpia and Adora (when i say "don't like her" i mean she's literally ready to kill that cat at first moment notice) and she also have a complicated relationship with Entrapta because her machines often cause a lot of harm to the forest and because their kingdons have been at war before (i'll explore that lore a bit, give me some time). After the Horde attack, her kingdom rune stone had almost been destroyed, with one of the remaining piece being the gems she use around her body and after hearding She-Ra was back, she hoped to finally heal the stone and bring the kingdom to it forme glourious self, since she knows a lot about She-Ra, she acts as kind of a guide to Adora, helping her connect with She-Ra trought meditation and teaching her about her connection to the planet, which made them very close and she have kind of a motherly way to treat Adora. Among her powers, Perfuma have heightened senses for being part animal (and above that, being blind) especially her hearing who is 2 times better than other people from her race, she have a very powerful plant magic which can be dangerous if she gets too anger or emotional, making her a bit scared to use her full potencial, she also have healing powers which is an old magic of her people that they learned with She-Ra herself and she can talk to animals, even monstruous creatures
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the-cooler-kizy-art · 3 months ago
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ARLIGHT PEOPLE, AFTER A TON OF HARD WORK AND HAIR PULLING, i present to thee....
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My designs for Calypso and Circe!!
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deva-arts · 4 months ago
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zomg... the girls! Sketched out! And a few characters I never showed designs for! haha! I keep thinking about the beach, so this is their swimwear.
I hope to make a full fledged drawing for all of them soon~ then the guys~~
Some newbies are: Aura (blue!) Katya (Gold!) and more of Verra (Green!) We'll eventually see more about them as I draw more things and doodles.
#Because I realized I never drew the girls as much as I did the guys#I used to exclusively draw women until I figured out how to draw men... I then awoke drawing nudethaniel and speedo vincent#so we're reeling it back a little#Ryoko Kui said she draws her oc's outfits in modern times to see how the different characters would dress. I thought about it- it definitel#says a lot about your character!#Monica is REALLY tall. And muscular! with a strong ability! no wonder she's taken down armies! She doesn't care to swim much but will use#a rashguard to swim in.#Sera is copying her style a bit but thankfully owns an actual wetsuit. Feels like home considering how her aerodynamic armor is designed#Sonia is sonia. She seductively asks Vincent to help her put sunscreen on... Only to be met with an albinoid man's journey to sun poisoning#He eventually gets greased in sunscreen and aloe vera after what feels like hours of nagging him. (it was forty five minutes.) Sorry Sonia.#Some things cannot be changed. When he did eventually look at her body he laughed at her ass being out rather than think anything naughty.#Not girl Summer. Vincent did end up helping her with the sunscreen though. “Lmao you can't do this yourself or something?” ruined the magic#Karin tailored her swimwear. She bedazzles her arms with accessories <3 Her nail polish can detect drugs <3 & cyanide caps in her earring <#Poor Katya is a supermodel but is way too thin... Strohl doesn't say it.. But he's worried. She makes way too much money to want to quit.#Verra is in rabbit mode because her summon LOVES to swim and hey who is she to halt its fun?#Aura is pretty modest and prefers to meditate in the water or by the shore away from all of the roughhousing. Nate and Strohl join at time#They kind of freak out when she starts floating though. Or invoking the elementals of the seas. The guys are both areligious. Awkward.#Especially when the waves start to get a little rowdy minutes later. Strohl is torn between considering religion and asking for a tutorial.#ark_systema
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celtrist · 1 month ago
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Why does Vassago already have merch, we haven't even met him yet
#Celtrist#cel rambles#I don't particularly care how abundant the merch is on shark robot#It literally feels like they'll take a scrap of anything and make it a pin#Like the Moxie Antartica pin Really sir and a bunch others where they're just a random frame from the show#I mean they're FUN frames at least but I swear I've seen some real random ones that don't even make sense to be a pin#AND I'M SORRY WHY DO THEY HAVE SO MUCH MERCH OF CHARACTERS THAT I CAN'T IMAGINE BEING THOUGHT TWICE ABOUT#Sallie Mae fine I can see why people like her and want merch#Chaz is pushing it especially seeing as he's pretty dead but fine I suppose he has his fans#Glitz and Glam? Okay you already fucked up not going with their beta designs but who really was looking at them and thinking “I want merch”#But fine. I'm sure they have their fans#BUT FREAKING MUFFY?? THE VET RECEPTIONIST? WHO TF WAS ASKING FOR A PIN OF HER? DID YOU EVEN KNOW HER NAME?#They do that shit all the time and it aggravates me. They seem to go by a “quantity over quality” thing.#Which their quality is great btw but the quantity of things they have for characters that don't even matter and are seen once is rediculous#Also when I was gonna look up when we were gonna meet Vassago I saw he was an overlord in the pilot#Curious if that's gonna stay. What's to say overlords can't be hellborns or goetia#Is he a goetia? Not sure.#P-point is I like their merch and the new batch seems to mostly be uniquely made to be merch and I like that#But the amount of “garbage” (that's mean but best way I can put it) merch that has a character little to no one would care about#Or is essentially JUST a screen grab from the show is annoying and just pointlessly fills the shop pages#And while I see from a business perspective why they'd put Vassago out especially since some already like him#I also just think it's silly for him to already have merch when we haven't seen his character other than in the trailer#Surprised they don't have merch of satan out yet lol#Okay but I would've approved only so they could make a krampus joke with him#Granted I don't care about Helluva as much as Hazbin#But can't help to be more critical of it when it has a lot of problems Hazbin has aside from pacing#But absolutely NO excuse or leeway for the reason of the sloppy writing that's present#Lemme reiterate my good ol' phrase here:#You're not in the Sonic fandom for like 22 yrs and don't learn to be critical of the media you enjoy lol#rant
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carcarrot · 17 days ago
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must a movie be good. is it not enough for it to be mildly interesting and watchable only on the strength of the one guy youre watching it for
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buttercup-art · 3 months ago
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hey
#so i've been dealing with some irl stuff recently#nothing too bad. it was just really frustrating and exhausting for me. and really putting a damper on my mood and my art#and i'm sorry if i've been acting a little weird or not saying too much or anything#or if i've been kinda inactive for the past few days#but i'll be okay!#i just wanted to let you guys know what's been kinda going on#i'm slowly working on something really sweet involving Hugo and Noa. so that's been making me feel better#i need something happy and soft between them lol#also! I've been playing The Quarry recently!#the writing is kinda stupid and almost all of the characters act like they don't have a brain. but that's what makes it so fun!#and i'm pretty sure the devs did that intentionally. to make it seem more like a campy monster flick#i'm really enjoying it so far! the werewolves are really cool!#also it's really funny to me how they just pop like balloons whenever they're transforming#i thought it was gonna be a slow transformation. but no. their skin just immediately explodes off#and then they somehow get it all back when they turn back into humans? idk how that works but it's pretty rad#also also! the thing with the tarot cards is really cool!#i missed a lot in the beginning because i didn't know what i was looking for#and the fortune teller lady in between chapters kept getting mad at me for not finding any#but i eventually started to get it! when the game decided to really put one in my face in chapter 3 lol#and the thing with the tarot cards representing the different characters in the game got me thinking about what card Noa would probably be#i think Seven of Swords would be right up her alley#because it's associated with deception. dishonesty. betrayal. and acting strategically#and it could also signify self-deception and confessions. which is all very true for her character#aaahh now i wanna make a tarot card design for her!#but that's an idea for another day#anyway sorry for sorta rambling a bit#i hope you all are doing okay
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molagboop · 8 months ago
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So I put the power of friendship and impractical outfits into Metroid Dread. No suits, no shields: we die in a giant laser hand cannon fight like true warriors.
#raven beak#chozo#a lot of effort for a bit#i thought back to that one piece i did a few years ago where i put raven beak in bikini armor and i said#'wouldn't it be funny to see him actually fight in something like that?'#because as we all know exposed flesh in combat is very humorous when large guns that shoot beams are involved#and then my train of thought fell to 'wouldn't it be funny if Samus was covered more than Raven Beak is'#'to subvert the sexy outfits thing a little bit but also drive home the 'god-emperor of Chozo Victoria's Secret' look he has going for him'#So the original sketch was created July 21 2023. And I redid it on April 10 2024.#and built Raven Beak bulky like a pro wrestler to really drive home the drama/hamminess of the situation but also to make him look stronger#my outfit design continues to be lacking but my commitment to the bit remains unmatched#... it's also so much easier to draw silly bikini armor that makes no sense than it is to put characters in regular clothes. or armor.#if you want a 'lore justification' for the lack of armor let's just say Raven Beak doesn't need the suit to be powerful.#and Samus is about to demonstrate that he has sorely underestimated her. by a mile. or a kilometer.#anyways the differences in their outfits match their upbringing and general philosophy#Samus opts for the more practical leotard offering her mobility and lightweight motion#Raven Beak guns for the full regalia that shows off as much muscle as possible while not skipping out on symbols of rank#and he NEVER leaves home without a cape#the cape is a must if shoulder-mounted black hole generators aren't available.
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cyber-digibeat · 2 years ago
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another week, another site update!
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szkicel · 4 months ago
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so like 2 days ago I finally read one of the comics I bought blind a while ago with comics that I was actually looking for.
anyway Rat Queens is just mid, if not below average. I wrote a rant/review about it but before i finished it I realised this title is just not worth it lmao
After I read it I only wanted to start reading Dungeon Meshi so I can read sth actually good tbh and maybe i’ll sit down to do it today kjhkjh
#my posts#rambling#idk why i’m putting it off for later I KNOW I WILL LIKE IT KJHDFKJBD#I’ve been spoiled a lot (that’s how I know this series is such szkicelcore) but i still wanna read it from start to finish#before i dive into anime#bc i’ve heard they’ve changed and cut some things so i wanna see the og first#Anyway if you want a short answer why I didn’t like Rat Queens#basically it suffers from this typical „adult comics” problem where everyone talks the same#and the dialogue feels so stiff and unnatural bc the author prioritizes adult jokes over substance and whether it makes#sense for the characters to actually say it or if it fits the context of the scene#basically what everyone else just calls „h//bin h/tel problem” (it’s actually handled way better than h//bin obv#but it’s still pretty bad)#Other stuff i didn’t like: artstyle is nice but faces are drawn so inconsistently that sometimes i couldn’t tell#that someone was supposed to be a character i’ve already seen#or the resolution of the main plot takes a couple of pages while the real climax is a battle related to some random troll#we’ve seen at the very start of the story (i know that’s the joke; like „haha i bet you thought this troll wasn’t gonna be relevant again”#but i would still rather have a proper resolution to the main plot…and maybe actually a better plot too you know kjhdjbd)#also they neglected my girl Dee - she was my favourite bc her design is cool; she’s an atheist paladin and mostly talks like a normal perso#the atheist-paladin thing is questionable but another character points it out so i guess they have an explanation for it#in the next tomes - but i’m not gonna buy another comic from this series so i will never find out lmao#Another thing that irks me that isn’t related to the comic itself are all the reviews at the back comparing it to LOTR of all things#„It’s like a mix of sex and the city and LOTR haha” „this is LOTR but with sexy ladies” shut up shuuuut uuuuuup#You guys know only one fantasy book series and it shows#if anything this comic is clearly inspired by DnD with all the references they make for rolling the dice etc#but only as a remark from the narrator at the end of every chapter so also not really#Anyway i need to read dungeon meshi dammit
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demilypyro · 2 months ago
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Thinking about the design decisions that led to Amy Rose being a bruiser character.
The first appearance of Amy's hammer was in Sonic the Fighters, a fighting game. This was her first playable appearance, and her first time fighting. And there you can see the first decision. She was likely given the hammer because the designers thought it would be unfair to make the girl character fight barehanded against the largely male cast. So she was given a weapon: an appropriately cartoony hammer. This remained her main method of self defense in Sonic Adventure.
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Note how in these earlier depictions, the hammer looks more like a toy than an actual weapon. It's not meant to actually be threatening, it's just something to put her on equal grounds with the other characters, since the perception at the time was that a girl character wouldn't be able to fight as well as the male characters.
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As we move into more modern and less cartoony depictions of the Sonic universe however, the piko hammer got redesigned. They didn't change its size at all, but maybe someone on staff thought the toy look was too silly, because they made it look more metallic and heavy as the years went on.
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But this does change things. Because taken with its new look and realistic weight... that is a freakishly big hammer, and utilizing it the way Amy does would require incredible strength. So, in the modern day, her mastery of the hammer is treated more as a sign of her inherent power, rather than a bandaid for a power differential like a smaller weapon would be. While often still referred to as a "speed" type character, she's regularly depicted as a character whose physical strength rivals Knuckles or even Shadow. As we move later in the franchise, character descriptions regularly call her "powerful."
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It's interesting how this shift happened, when really nothing about Amy's depicted abilities has changed. What changed is how realistically the Sonic universe is depicted, as it moved away from slapstick comedy. In that new context, the girl with the big hammer suddenly becomes a lot more intimidating.
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wtfforged · 7 months ago
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my campaign hiatus has gone on for too long so to cope ive combined my interests at their maximum potency and had some dnd-strawhats thoughts
thoughts in depth under read more... :)!
this is SO self indulgent. their designs literally did not change. but i am a firm believer that dnd doesnt have to be european high fantasy. and also one piece literally IS fantasy. no changes are necessary to fit into dnd. ive already imagined plenty of campaign/oneshot ideas inspired by one piece. so this was basically just an exercise of trying to replicate their canon abilities in dnd 5e as much as possible without totally homebrewing everything. well. aside from luffy. you just cant take away or change his stretching.
LUFFY: (human monk. drunken master subclass. outlander)
the only plain human of the crew to balance out with the fact that he still has rubber powers. obviously a monk. but drunken master subclass specifically because i think the flavor(not the fact that its about being a drunkard) and abilities both fit him really well. this line in the subclass' flavortext especially fits him: "A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
ZORO: (tiefling fighter. samurai subclass. bounty hunter)
a fighter with the samurai subclass is so very incredibly obvious... but i actually had a lot of fun geeking out while comparing the abilities to what he can do in canon; Fighting Spirit, Rapid Strike, and Strength Before Death especially! tiefling is also pretty on the nose for his demon pirate hunter shtick and asura form, but i thought he'd be really human-passing for a tiefling and theorized about his tail getting cut off at some point or another before joining the strawhats. initially wasnt gonna give him a feat, but i gave sanji a feat so i thought itd be unfair to not give him one as well, so sentinel fits the bill pretty well i think!
NAMI: (tabaxi rogue. arcane trickster subclass. criminal)
cat burglar -> full grown literal humanoid cat. this one is INCREDIBLY self indulgent... i love... cats... theres nothing deeper to this and no other reasoning. i took cat burglar and ran with it. can you tell that i love izutsumi dungeon meshi? rogue for the aforementioned burglar-ing as well, and the arcane trickster subclass for when she picks up climatact! the mage hand will be very useful for her pickpocketing. in the future as she levels up with timeskip, i can totally see her multiclassing into wizard as well! weather wizard!
USOPP: (lightfoot halfling artificer. artillerist subclass. urchin)
I HAD SO MUCH FUN THINKING ABOUT HIS CHARACTER SHEET. halfling's Naturally Stealthy ability lets him hide behind his crewmates since theyre (almost) all bigger than him, so its perfect for hiding behind zoro or sanji all the time. Lucky is also perfect for him, and I think Brave fits pretty well too when he puts on the sogeking mask. artillerist artificer is also very fun! tinkering and making magic items for his crew, and i think Eldritch Canon or Arcane Firearm could both be easily reflavored as kabuto or any of his inventions. for emphasizing his sniper-ness, the spell sniper feat was also necessary. i think hes my favorite of all the concepts. big ears and long nose combo is so cute to me.
SANJI: (half-elf monk. drunken master subclass. guild artisan (cook!))
race was mostly based on vibes i wont lie. squints. and that vinsmoke balogna or whatever too ig. but mostly vibes. along with the idea that i think a dwarf zeff raising him would be really funny and cute. monk is also obvious, and same subclass as luffy for mostly the same reasons. though the flavor fits him much less, i think the abilities still fit him perfectly, and this blurb specifically; "Your martial arts technique mixes combat training with the precision of a dancer." i really wanted to give him a different subclass from luffy, but i dislike all the other monk subclasses a lot and i found none of them fit him as well anyways, so to try and give them SOME differences, i gave him the crusher feat.
CHOPPER: (awakened deer(shifter statblock) cleric. life subclass. hermit)
this ones definitely a mouthful im sorry. awakened deer for obvious reasons, but due to magic instead of devil fruit stuff. when i was struggling with his race, i looked a lot at shifter because of his forms, but it occurred to me that itd be super cool if he could shift between all of the different shifter options instead of being stuck with just one to replicate his rumble balls. something like heavy point/guard point=beasthide, horn point/arm point(?maybe?)=longtooth, walk point/jumping point=swiftstride, and brain point=wildhunt. hed definitely need some kind of nerf though to balance out that homebrew... and cleric for class. duh.
ROBIN: (high elf wizard. order of scribes subclass. criminal)
robin is definitely the one i struggled the most with just because of her class. elf came pretty easily- shes very elegant and i think shed look cute with super long ears- and i landed on high elf instead of wood elf for the int-based abilities. i was really on the fence between sorcerer and wizard for her because i knew shed be a full spellcaster, but i didnt feel that any of the subclasses really fit her. i ended up going with wizard for order of the scribes since it focuses on texts and knowing everything. but also because robin with a flying talking sentient book would be crazy cool. it could also be similar to how she spawns mouths and eyes places to talk to or watch people. my "fuck it, why not. this would be rad. its my house" mindset kicked in with her i will admit. also the One with the Word ability made me cackle out loud when i read it. thats the funniest ability ever. anyways, i cant really think of a way to replicate her powers, but maybe we could just reflavor a bunch of spells to be her limbs or clutch; hold person, maximillian's earthen grasp, or evard's black tentacles. thatd probably work okay, and theres a handful of spells to replicate her ability to spawn eyes or mouths. unrelated, but i imagine nico olvia to be a drow. why? her hair is white. i am a simple man!
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pyrrhiccomedy · 8 months ago
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A DM’s Fair Play Guide To Plot Twists
I love running a game with a lot of surprises. The challenge to pulling this off well is that, unless you’re playing a one on one game, your players outnumber you: and between them, they have a good chance of figuring out what’s going to happen, no matter how sneaky and clever you are.
The first way of dealing with this - which I’ll just call the bullshit way - is to not give your players the information they need to solve the mystery. Don’t let them find out about the secret society until it’s too late. Don’t give them any reason to suspect that their NPC ally is planning to kill them. Don’t let them find the murder weapon, don’t let them locate the witnesses, don’t give them the chance to skip to the end of their investigation.
This sucks, and if you run your games like this, you’re going to piss off your players. Because it isn’t fair.
In mystery literature, a “fair play mystery” is one where the reader is given all of the information they need in order to figure out the solution before the Big Reveal. It’s what makes the reveal good: that GASP, the “oh shit, the knife! the knife from the party! that was hers! I forgot!”
Pulling off a twist in a fair play game is an incredible feeling. Your players will think you’re a genius (or an absolute dick bastard, which is just as good) and they’ll respect it more when they land in hot water that they plausibly could have avoided. So how do you run a fair play game without your players figuring out the twists ahead of time, given that you’re definitely not smarter than all of your players put together?
By fucking with their expectations.
Here are some things that I keep in mind, to keep my players guessing. And it’s important, with all of this, that if your players see through something, let them have it. They should figure out a lot of things on their own! But if you’re regularly seeding your stories with all of this stuff, eventually your players will miss something. Those are somethings you can build on. The same way that a low level enemy who gets away once can keep coming back again and again until they become an important antagonist, a misapprehension your party proves to have a blindspot for can grow and develop until they get smacked with a breathtaking twist. 
What’s a twist if not the sudden overturning of an assumption you never thought to question?
1: Make your powerful friendly NPCs know a lot...but not as much as the players think they do.
Player characters often end up with powerful allies. It would be very convenient for the party if those allies always had accurate information. Make sure they don’t always enjoy that convenience.
It’s a balancing act: you want your powerful NPCs to be powerful. You want this alliance to be meaningful and beneficial to your players. But give your NPC an Achilles heel of some kind, when it comes to the information at their disposal. The Noble General commands powerful forces and knows the lay of the enemy’s land well...but that doesn’t mean he knows what every squadron and scouting party is up to. The Political Mastermind may know the ins and outs of the court, and have keen insight into the motivations of others: but he has an enemy who pisses him off so much that he loses all objectivity around her. The Powerful Wizard can call upon great magic to aid the party: but his divinations aren’t as accurate as he thinks they are, and he’s prone to finding, in his signs and omens, what he wants to see, more than what’s actually there.
Most of the time, their information should be good! That will make it more likely that your players will trust them the one time when it isn’t.
2. Let (apparently) less powerful NPCs sometimes know more than the players think they do. 
Most NPCs aren’t the Noble General or the Powerful Wizard. Most NPCs are Daves, designed to get the players from place to place. Most of those Daves know about as much as you’d expect them to. But some Daves have plans of their own.
You don’t always have to signpost with big blinking lights which of your NPCs are ‘important,’ and which ones are ‘unimportant.’ Sneak in a crafty Dave from time to time. That assistant they talk to, every time they go to see the prince? That bitch knows everything, and she’s almost ready to make her move. 
3: There is no such thing as a completely reliable witness. 
If the players only get information from one person, that information should be flawed in at least one, potentially small, but important way. Smart players will seek a second opinion, or at least allow for the possibility that their information may be incomplete. But even smart players get out over their skis sometimes.
4: Let your NPCs be aware of the power of a first impression. 
If an NPC gives a strong first impression of being a particular kind of person, it’s because they’re comfortable giving that impression. That might be because it’s who they are. But maybe not.
One of the first characters the PCs met in a VtM campaign I ran was Gawaine. Gawaine was a good old pine-scented man’s man, with salt and pepper stubble and a blue Ford truck. He listened to AC/DC, and talked about the war. He was affable and honest and willing to lend a hand. You already know Gawaine. Everybody knows a Gawaine. Gawaines are trustworthy, salt of the earth types. You don’t necessarily think to question a Gawaine.
That’s exactly why Gawaine was such a useful persona for Krystiyan, the Tzimisce Voivode, a cruel and alien sculptor of flesh who “never left his haven.” There were plenty of clues that they were the same person, but that campaign was in its endgame before the players put them all together.
5: Sometimes, dangerous and villainous NPCs should be helpful and cooperative. 
Not even necessarily because they’re manipulating the players, or even deceiving them about their true natures, but because their interests and the players’ interests genuinely align...for the moment. 
One of the easiest levers in your players’ brains to exploit is the expectation that people who help you are your friends. Even if your players know, consciously, that they shouldn’t trust this person, most of the time they kind of can’t help it, if the NPC is genuinely helpful to them and at least a little charismatic. 
6: Sometimes, good and valuable NPCs should be unhelpful and uncooperative. 
No matter how mature your players are, there’s a natural tendency to react to uncooperative NPCs with a reflexive, “Hey, fuck you! We’re the protagonists! This guy is an asshole!” so from time to time have a helpful, honest, good-aligned NPC have a wholly justified but as-yet-unknown-to-the-party reason to flatly refuse to deal with them.
7: Every NPC should have a secret. 
Not necessarily a bad secret. Were it to be revealed, it might even make the party like them more! But for their own reasons, the NPC does not want their secret to come out, and they will lie to the party to protect it. Players go crazy when they realize they’re being lied to, and often jump to some wild assumptions about your NPC’s motivations. I’ve had an NPC lie about the opening hours of a shop, and had the PCs assume that they were black market dealers for the villain when the dude just wanted to be able to close early so he could go smoke weed in the park.
8. As a DM, it’s polite to remind your players of the common knowledge their characters would possess...even when it doesn’t reflect the truth.
We all know it’s tedious when the DM calls for a roll when you’re just asking for common knowledge. I shouldn’t have to make a roll to know the dumb space word for plastic in a Star Wars game. I shouldn’t have to make a roll to know who the Holy Roman Emperor is in a game about medieval vampires. The DM should supply common knowledge for free, whenever it comes up.
That doesn’t mean common knowledge is true.
This is different from just lying to your players, because you don’t put the weight of DM word-of-God behind it. It’s not “You would know this guy is a Ventrue, based on XYZ.” It’s “it would be a common assumption that this guy is a Ventrue, based on XYZ.” He might not be a Ventrue. It might in fact be extremely important that he is not a Ventrue. But if it is commonly assumed that he’s a Ventrue, that is - word for word - something you can share with your players. If they don’t look any deeper than common knowledge, that’s on them.
9. Obviously untrustworthy NPCs provide great air coverage for less obviously untrustworthy NPCs.
The obviously untrustworthy NPC might or might not be planning to betray the party. But if you introduce two untrustworthy NPCs in the same storyline, and one of them seems normal and cool and has a genuine plot-related reason to be there, and the other one is Jaffar, Jaffar’s gonna get clocked, but Susan over there will probably slip under the radar, and might even get tapped to help out with the whole Jaffar situation. They might get Susan’s number, by the end of the session. Susan might become an ‘ally.’ Susan might even get romanced by a party member. Play your cards right, and Jaffar might just end up a footnote in the introduction of Susan, Scourge of Worlds and most hated NPC in the entire campaign.
10. Your villains should always have a secret plan B.
Your villain isn’t stupid, right? And your villain probably isn’t so arrogant that it is inconceivable to them that their plan might fail. They’ve been planning this ritual for ten thousand years, after all. It’s always possible that some plucky band of heroes could show up at the last minute and murder your high priest, or steal your amulet, or seduce your second in command. So what does your villain have in his back pocket to make the players go, “Oh, shit - he planned for this!”
This may mean that there is a whole separate plot happening, running alongside the main story. This is great, because when weird things happen, the players have to figure out whether this is part of Plot A or Plot B, and working out who did what and why gets a lot more interesting. If they end up foiling Plot A, great - your villain was also secretly behind Plot B the whole time, and will transfer all of his resources over to that. 
Sometimes your players will figure out that Plots A and B were both the same plot the whole time, with the same villain at the head, and they’ll feel like the smartest people on the planet, and it will be their favorite moment of the entire game. That’s great! You gave them that!
Sometimes, they won’t. And when the villain of Plot A, apparently defeated, starts laughing and reveals that he was also the mastermind behind Plot B, which is now too late to be stopped, that will probably be your favorite moment of the entire game.
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