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#you put a lot of thought into her design and character
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In Which Moose Toys Made a Dislestia Child and I Am Amused
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This isn't really a review proper, but this Magic Mixies set was brought to my attention by @sparklyaxolotlstudent after they pointed out that the "pegacorn" of this set looked like a MLP Discord fankid lmao.
So needless to say I became interested.
After just getting into MLP this year, and especially being a fan of the draconequus character Discord, I thought the idea of another toy company taking a stab at a the idea of horse/dragon creature was funny.
Granted, MLP didn't invent the horse-dragon. Qilins and longmas long predate our colorful horse friends. So it's not necessarily borrowing from MLP, but come on. When was the last time you saw one in a little girl's toy line?
The set comes with all this stuff to do the magic potion thingy. Call me lacking in whimsy, but I didn't wanna do all this shit. I just wanted the toys.
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It also comes with some info about our new friends.
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Moose Toys call this creature a pegacorn. Now "pegacorn" is sometimes used to describe a unicorn/pegasus. It's what MLP calls an alicorn, but there's no way this creature isn't also part eastern dragon too. It has scales. And Claws.
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Let's back up a bit tho, and look at the dolls fully.
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I really like the Pixlings dolls. This is actually my third one now. They're what Enchantimals could've been if they were good. I wish their shirts weren't molded on, but it's not a deal breaker if only because they're so nicely painted.
The only reason I haven't acquired more is that they have a LOT of leftover trash. The potion bottles these come in can't really be used for much else, and they're not worth donating either. So that's a LOT of plastic going to waste. Wish I could just buy the dolls without all that mess tbh.
Still a cutie of a doll.
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I also appreciate they gave the pegacorn articulation! It's so rare anymore to see animal friends in doll lines that don't feel like cheap afterthoughts.
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Now to address why this set, the pegacorn especially, makes me think MLP. -deep inhale-
Rainbow Star looks like a Celestia/Discord fankid.
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Look at this child and her divorced parents. Tell me she doesn't look like the designer at Moose Toys ships these two.
Even the name "Rainbow Star" fits.
Hell, if her dad were Discord is would explain the nonsensical butt wings. Nonsense is kind of a given for a child of chaos. Plus Discord in the show flies with magic, and his wings are useless when he's de-powered. So placement wouldn't matter if she's using magic to fly as well.
Now I don't personally go for this ship, but it's still pretty funny. Either this was on purpose or one hell of a coincidence.
Putting MLP aside tho, I do like these little guys.
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Unia could use a little bit of a restyle...
Wait a minute, if you imagine the blue replaced with purple, doesn't Unia look a little like human Princess Cadence?
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Okay that's enough for today. Bye.
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Hey! I finished my Perfuma Re-design! I made her a deer person to diferenciate her a bit from other characters and also because i think would make sense with her character since she lives in the forest. As for her outfit, i pretty much mixed a whole bunch of stuff, like the hippie fashion of the 70s, Fairy core and Galadriel from LOTR, i think the dress still looks a bit too simple and empty but i imagine it having a silk like texture especially her top, i wanted to make a flower crown but i wasn't able to draw it so i simply added to her horns.
As for her character, i imagine her kingdom being a close ally to Bright Moon since they are probably the closest one, her father was part of the rebellion a long time ago and ended up dying because of one of the Horde's machines,making Perfuma resenting technology a lot. She was born blind and was dubed not fit to rule the kingdom due of her disability, being treated as incapable for a big part of her life till the Horde invaded the Kingdom, killing her parents and destroying a big portion of the forest on the process, because of the anger of losing her parents, Perfuma awekend an incredible powerful magic that she used to create a giant plant monster and banished the Horde soldiers alway from her home. After the Horde was send alway, she realized that their home was almost entirely destroyed, she then ordered to flee the kingdom and rebuild it in another place, completly hid from the Horde and any outsider deemed unworthy.
Because of her powerful magic, Perfuma was the only protector of her kingdom for a very long time, having the help of only the animals and creatures from the forest to help her, since then the Horde has been unable to enter the Whisper Forest and it was deemed an dangerous place protected by a blood thirsty monster that kills whoever enters it. Perfuma was considered a very valueble and strong ally to the Rebellion, being the one who keeps the Horde alway from Bright Moon, but she's been distant ever since her parents died and rarely visits the Kingdom or even keeps contact, which is what causes Adora, Bow and Glimmer to visit her and show She-Ra.
In question of personality, Perfuma is a very pacific, compasionate and kind person that sees the good on everyone and everything, she fantasized with She-Ra her whole life being the center hero of all her people's myths, hoping that someday She-Ra would come back to save her people and put an end to their suffering. Perfuma's was very shielded on her childhood, not being alowed to play with other kids, with the only exception being Glimmer who is her childhood friend, but despite that Perfuma was a very lonely kid and spend most of her life playing with the animals from the forest, learning to speak with them and training to be more independent despite her condition, that friendship with the animals would later pay up with them helping her defend The Forest and Bright Moon. Despite having a calm demeanor, Perfuma can be easily prone to anger and stress, due of being trusted with a lot of responsability in a very young age (she was only 14 when her parents died, with Glimmer being around 9) because her powers are linked to her emotions, Perfuma constantly meditates to keep herself calm because she's afraid to hurt someone if she's snaps. But despite being gentle, Perfuma holds a big anger and hate towards the Horde for taking her parents, destroying her home and for their machines who cause a mess in the enviroment, making her very suspicious of Adora when she find out she's a former Horde soldier, but begins to trust her after seeing she have a pure heart. She pretty much acts like a mix between Galadriel and the butterfly girl from Demon Slayer.
Perfuma's the oldest of the princesses (being around her early 20s) and she doesn't really know any if them except from Glimmer who was her closest and only friend. She acts like a big sister to her and is very worried about her friendship with Adora at first but after seeing how Adora cares for Glimmer she calms down a bit, she's also have a close friendship to Mermista after entering the Rebellion and later on she's also makes friends with Frosta and Scorpia, despite not trusting her at first either. She doesn't like Catra at all, especially after knowing what she did to Scorpia and Adora (when i say "don't like her" i mean she's literally ready to kill that cat at first moment notice) and she also have a complicated relationship with Entrapta because her machines often cause a lot of harm to the forest and because their kingdons have been at war before (i'll explore that lore a bit, give me some time). After the Horde attack, her kingdom rune stone had almost been destroyed, with one of the remaining piece being the gems she use around her body and after hearding She-Ra was back, she hoped to finally heal the stone and bring the kingdom to it forme glourious self, since she knows a lot about She-Ra, she acts as kind of a guide to Adora, helping her connect with She-Ra trought meditation and teaching her about her connection to the planet, which made them very close and she have kind of a motherly way to treat Adora. Among her powers, Perfuma have heightened senses for being part animal (and above that, being blind) especially her hearing who is 2 times better than other people from her race, she have a very powerful plant magic which can be dangerous if she gets too anger or emotional, making her a bit scared to use her full potencial, she also have healing powers which is an old magic of her people that they learned with She-Ra herself and she can talk to animals, even monstruous creatures
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molagboop · 3 months
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So I put the power of friendship and impractical outfits into Metroid Dread. No suits, no shields: we die in a giant laser hand cannon fight like true warriors.
#raven beak#chozo#a lot of effort for a bit#i thought back to that one piece i did a few years ago where i put raven beak in bikini armor and i said#'wouldn't it be funny to see him actually fight in something like that?'#because as we all know exposed flesh in combat is very humorous when large guns that shoot beams are involved#and then my train of thought fell to 'wouldn't it be funny if Samus was covered more than Raven Beak is'#'to subvert the sexy outfits thing a little bit but also drive home the 'god-emperor of Chozo Victoria's Secret' look he has going for him'#So the original sketch was created July 21 2023. And I redid it on April 10 2024.#and built Raven Beak bulky like a pro wrestler to really drive home the drama/hamminess of the situation but also to make him look stronger#my outfit design continues to be lacking but my commitment to the bit remains unmatched#... it's also so much easier to draw silly bikini armor that makes no sense than it is to put characters in regular clothes. or armor.#if you want a 'lore justification' for the lack of armor let's just say Raven Beak doesn't need the suit to be powerful.#and Samus is about to demonstrate that he has sorely underestimated her. by a mile. or a kilometer.#anyways the differences in their outfits match their upbringing and general philosophy#Samus opts for the more practical leotard offering her mobility and lightweight motion#Raven Beak guns for the full regalia that shows off as much muscle as possible while not skipping out on symbols of rank#and he NEVER leaves home without a cape#the cape is a must if shoulder-mounted black hole generators aren't available.
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shopcat · 2 months
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im sorry my opinion on genderbends changes every seconddddd i just think there's a difference between liiike for example gay girls drawing male characters fem for fun / yuri reasons, or trans ppl having fun w characters in a not weird way, VS (mostly cis) ppl getting up to well cisgender situations because they're crazy and are just drawing random women or men (8 or V) with 2 identifying characteristics slapped on and they look NOTHING like the actual character (or take into account how they COULD look different and aren't doing that either, like how a hyperfeminine chara who is that way bc she likes feeling pretty would still be a pretty boy. etc.)...
you can sniff out transphobia/weird gender shit/blatant homophobia in some people is all. i think it's also helpful im not exposed to annoying genderbends lately they've been fun or cool for fun reasons and not weird reasons like erm doing gender essentialism 😀
#🐾#also the secondary aspect of how it's just a complicated trans hc for ... a lot of this stuff LOL#like it's not and im not saying everyone and their mother should be doing trans hcs but if you're going hmm#i want to see this character as another gender WELL i have news for you. It can happen. teehee#anyway. i would probably draw fem versions of male charas for my friends or oomfies if i felt so inclined but i tend to prefer just making#boys wear cute outfits and such i don't really care ... average he/she transmasc my apologies#put this bralette on NOW !!!!!#anyway i think ppl should also take into account certain things too#like i'm never going to draw or engage w fem reigen art ever. literally ever. bc of the transmisogyny in the series w him#and i see people way too comfortable being like actually it's Cool now like no ....#also by fem i mean like female not just feminine. w all of this. bc those r different obvioisly ...#also none of this applies to drawing ACTUAL trans hcs like i love trans hcs obviously and they're totally different / cooler in every way#anyway. my next day thoughts are also it's mostly just a fun character design thing it's chilllll it's googling Rainbow dash as a Boy#when you're 12 and going AHHHHH#i also cannot wholeheartedly hate the entir concept of genderbends bc like i've revealed before#crossplaying as the fem version of male characters when i was younger is what made me realise i was even trans#(though that was bc i was like why am i being the fem version -> i should just be the male version -> unlocks gender euphoria)#but i get being sick and tired of them and i am too just the weird annoying ones#though even then u can tell when it's an adult doing it for cishet reasons and a 14 year old girl who wants her fav to be a girl too
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cyber-digibeat · 1 year
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another week, another site update!
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harvestmoth · 2 years
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Some Erin headcanons?
hi thank you for the ask! this is kinda long i think? at least to me so im sorry !
gender headcanon: like the one before i also havent though much on this! but i have a tendency to point at a character and go transgender. so that might be what happens to her, for pronouns though i usually just say whats said in canon
ship: actually dont really have one of these either ,,! but i like most ships anyway, and i actually really like your inceptor oc with her
brotp: i think im a little basic on this but i really like her dynamic with melia, and potentially hers with allen and alice. but i might just be a sucker for families. but her dynamic with the whole group is very nice to see too
notp: i think other than what i hope would be obvious! i dont think i really have any for her? though that might just be because i havent seen anything thats kind of uncomfortable to me
random headcanon: i think other than the weird looking eyes i like doing with the four of them, i think maybe the idea she can sing really well? and that she used to practice around route 9 when no one was around
general opinion: i like her very much, i think shes a great character and im very interested to know more about her and her past.
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mars-ipan · 2 years
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hey unwarranted art tip:
study your own art, the way you would someone else’s. look at what you like about it. look at what you don’t like about it.
look at your sketches. look at your lines. look at your colors. all parts of your process. maybe you wanna try x new thing next time? imagine how that would look.
not only does it let you know what you want to do more practice with, it also gives you inspo for your next pieces, and improves your self esteem because you Have To give yourself a compliment :)
#like:#i’ve been real happy with my posework lately#and i’ve gotten a lot better at drawing fabric and wrinkles!#it makes things look a lot more dynamic and i can stretch things more which is fun#i also like how my hands are improving at a good pace#but i should also work on things like simplifying hair less and understanding muscle definition#maybe do a few foot/leg studies too#sidenote i’m doing a good job avoiding same face syndrome! my designs for characters all look very different :)#i should learn more nose shapes so i can add even more variety#^ shit like this. all real thoughts abt my art btw. this is so good for you#it’s basically like a critique but you give it to yourself#HERE’S THE THING THOUGH: you gotta be objective. no putting yourself down#treat it like someone else’s. be nice#like for example. i’m currently looking at a hand i spent a very long time figuring out#when i look at it i remember my struggle. it took a long time to get it looking good#but DAMN it looks so good now!!!! those shapes and the foreshortening!!! lovely :)#it’s easy to pick out the flaws in your art. look for good things too. if you’re quick to think of flaws try to find just as many positives#it’s important to know what you like so you can keep doing it#and also remember your progress. if 13yo me saw the sketch i’m staring at rn she’d lost her shit like ‘omg WE DID THIS ????’#anyways. i loveee looking at my art i gain so much from it#even if i don’t like the end product i gotta look at my art i musr
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wtfforged · 2 months
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my campaign hiatus has gone on for too long so to cope ive combined my interests at their maximum potency and had some dnd-strawhats thoughts
thoughts in depth under read more... :)!
this is SO self indulgent. their designs literally did not change. but i am a firm believer that dnd doesnt have to be european high fantasy. and also one piece literally IS fantasy. no changes are necessary to fit into dnd. ive already imagined plenty of campaign/oneshot ideas inspired by one piece. so this was basically just an exercise of trying to replicate their canon abilities in dnd 5e as much as possible without totally homebrewing everything. well. aside from luffy. you just cant take away or change his stretching.
LUFFY: (human monk. drunken master subclass. outlander)
the only plain human of the crew to balance out with the fact that he still has rubber powers. obviously a monk. but drunken master subclass specifically because i think the flavor(not the fact that its about being a drunkard) and abilities both fit him really well. this line in the subclass' flavortext especially fits him: "A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
ZORO: (tiefling fighter. samurai subclass. bounty hunter)
a fighter with the samurai subclass is so very incredibly obvious... but i actually had a lot of fun geeking out while comparing the abilities to what he can do in canon; Fighting Spirit, Rapid Strike, and Strength Before Death especially! tiefling is also pretty on the nose for his demon pirate hunter shtick and asura form, but i thought he'd be really human-passing for a tiefling and theorized about his tail getting cut off at some point or another before joining the strawhats. initially wasnt gonna give him a feat, but i gave sanji a feat so i thought itd be unfair to not give him one as well, so sentinel fits the bill pretty well i think!
NAMI: (tabaxi rogue. arcane trickster subclass. criminal)
cat burglar -> full grown literal humanoid cat. this one is INCREDIBLY self indulgent... i love... cats... theres nothing deeper to this and no other reasoning. i took cat burglar and ran with it. can you tell that i love izutsumi dungeon meshi? rogue for the aforementioned burglar-ing as well, and the arcane trickster subclass for when she picks up climatact! the mage hand will be very useful for her pickpocketing. in the future as she levels up with timeskip, i can totally see her multiclassing into wizard as well! weather wizard!
USOPP: (lightfoot halfling artificer. artillerist subclass. urchin)
I HAD SO MUCH FUN THINKING ABOUT HIS CHARACTER SHEET. halfling's Naturally Stealthy ability lets him hide behind his crewmates since theyre (almost) all bigger than him, so its perfect for hiding behind zoro or sanji all the time. Lucky is also perfect for him, and I think Brave fits pretty well too when he puts on the sogeking mask. artillerist artificer is also very fun! tinkering and making magic items for his crew, and i think Eldritch Canon or Arcane Firearm could both be easily reflavored as kabuto or any of his inventions. for emphasizing his sniper-ness, the spell sniper feat was also necessary. i think hes my favorite of all the concepts. big ears and long nose combo is so cute to me.
SANJI: (half-elf monk. drunken master subclass. guild artisan (cook!))
race was mostly based on vibes i wont lie. squints. and that vinsmoke balogna or whatever too ig. but mostly vibes. along with the idea that i think a dwarf zeff raising him would be really funny and cute. monk is also obvious, and same subclass as luffy for mostly the same reasons. though the flavor fits him much less, i think the abilities still fit him perfectly, and this blurb specifically; "Your martial arts technique mixes combat training with the precision of a dancer." i really wanted to give him a different subclass from luffy, but i dislike all the other monk subclasses a lot and i found none of them fit him as well anyways, so to try and give them SOME differences, i gave him the crusher feat.
CHOPPER: (awakened deer(shifter statblock) cleric. life subclass. hermit)
this ones definitely a mouthful im sorry. awakened deer for obvious reasons, but due to magic instead of devil fruit stuff. when i was struggling with his race, i looked a lot at shifter because of his forms, but it occurred to me that itd be super cool if he could shift between all of the different shifter options instead of being stuck with just one to replicate his rumble balls. something like heavy point/guard point=beasthide, horn point/arm point(?maybe?)=longtooth, walk point/jumping point=swiftstride, and brain point=wildhunt. hed definitely need some kind of nerf though to balance out that homebrew... and cleric for class. duh.
ROBIN: (high elf wizard. order of scribes subclass. criminal)
robin is definitely the one i struggled the most with just because of her class. elf came pretty easily- shes very elegant and i think shed look cute with super long ears- and i landed on high elf instead of wood elf for the int-based abilities. i was really on the fence between sorcerer and wizard for her because i knew shed be a full spellcaster, but i didnt feel that any of the subclasses really fit her. i ended up going with wizard for order of the scribes since it focuses on texts and knowing everything. but also because robin with a flying talking sentient book would be crazy cool. it could also be similar to how she spawns mouths and eyes places to talk to or watch people. my "fuck it, why not. this would be rad. its my house" mindset kicked in with her i will admit. also the One with the Word ability made me cackle out loud when i read it. thats the funniest ability ever. anyways, i cant really think of a way to replicate her powers, but maybe we could just reflavor a bunch of spells to be her limbs or clutch; hold person, maximillian's earthen grasp, or evard's black tentacles. thatd probably work okay, and theres a handful of spells to replicate her ability to spawn eyes or mouths. unrelated, but i imagine nico olvia to be a drow. why? her hair is white. i am a simple man!
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pyrrhiccomedy · 2 months
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A DM’s Fair Play Guide To Plot Twists
I love running a game with a lot of surprises. The challenge to pulling this off well is that, unless you’re playing a one on one game, your players outnumber you: and between them, they have a good chance of figuring out what’s going to happen, no matter how sneaky and clever you are.
The first way of dealing with this - which I’ll just call the bullshit way - is to not give your players the information they need to solve the mystery. Don’t let them find out about the secret society until it’s too late. Don’t give them any reason to suspect that their NPC ally is planning to kill them. Don’t let them find the murder weapon, don’t let them locate the witnesses, don’t give them the chance to skip to the end of their investigation.
This sucks, and if you run your games like this, you’re going to piss off your players. Because it isn’t fair.
In mystery literature, a “fair play mystery” is one where the reader is given all of the information they need in order to figure out the solution before the Big Reveal. It’s what makes the reveal good: that GASP, the “oh shit, the knife! the knife from the party! that was hers! I forgot!”
Pulling off a twist in a fair play game is an incredible feeling. Your players will think you’re a genius (or an absolute dick bastard, which is just as good) and they’ll respect it more when they land in hot water that they plausibly could have avoided. So how do you run a fair play game without your players figuring out the twists ahead of time, given that you’re definitely not smarter than all of your players put together?
By fucking with their expectations.
Here are some things that I keep in mind, to keep my players guessing. And it’s important, with all of this, that if your players see through something, let them have it. They should figure out a lot of things on their own! But if you’re regularly seeding your stories with all of this stuff, eventually your players will miss something. Those are somethings you can build on. The same way that a low level enemy who gets away once can keep coming back again and again until they become an important antagonist, a misapprehension your party proves to have a blindspot for can grow and develop until they get smacked with a breathtaking twist. 
What’s a twist if not the sudden overturning of an assumption you never thought to question?
1: Make your powerful friendly NPCs know a lot...but not as much as the players think they do.
Player characters often end up with powerful allies. It would be very convenient for the party if those allies always had accurate information. Make sure they don’t always enjoy that convenience.
It’s a balancing act: you want your powerful NPCs to be powerful. You want this alliance to be meaningful and beneficial to your players. But give your NPC an Achilles heel of some kind, when it comes to the information at their disposal. The Noble General commands powerful forces and knows the lay of the enemy’s land well...but that doesn’t mean he knows what every squadron and scouting party is up to. The Political Mastermind may know the ins and outs of the court, and have keen insight into the motivations of others: but he has an enemy who pisses him off so much that he loses all objectivity around her. The Powerful Wizard can call upon great magic to aid the party: but his divinations aren’t as accurate as he thinks they are, and he’s prone to finding, in his signs and omens, what he wants to see, more than what’s actually there.
Most of the time, their information should be good! That will make it more likely that your players will trust them the one time when it isn’t.
2. Let (apparently) less powerful NPCs sometimes know more than the players think they do. 
Most NPCs aren’t the Noble General or the Powerful Wizard. Most NPCs are Daves, designed to get the players from place to place. Most of those Daves know about as much as you’d expect them to. But some Daves have plans of their own.
You don’t always have to signpost with big blinking lights which of your NPCs are ‘important,’ and which ones are ‘unimportant.’ Sneak in a crafty Dave from time to time. That assistant they talk to, every time they go to see the prince? That bitch knows everything, and she’s almost ready to make her move. 
3: There is no such thing as a completely reliable witness. 
If the players only get information from one person, that information should be flawed in at least one, potentially small, but important way. Smart players will seek a second opinion, or at least allow for the possibility that their information may be incomplete. But even smart players get out over their skis sometimes.
4: Let your NPCs be aware of the power of a first impression. 
If an NPC gives a strong first impression of being a particular kind of person, it’s because they’re comfortable giving that impression. That might be because it’s who they are. But maybe not.
One of the first characters the PCs met in a VtM campaign I ran was Gawaine. Gawaine was a good old pine-scented man’s man, with salt and pepper stubble and a blue Ford truck. He listened to AC/DC, and talked about the war. He was affable and honest and willing to lend a hand. You already know Gawaine. Everybody knows a Gawaine. Gawaines are trustworthy, salt of the earth types. You don’t necessarily think to question a Gawaine.
That’s exactly why Gawaine was such a useful persona for Krystiyan, the Tzimisce Voivode, a cruel and alien sculptor of flesh who “never left his haven.” There were plenty of clues that they were the same person, but that campaign was in its endgame before the players put them all together.
5: Sometimes, dangerous and villainous NPCs should be helpful and cooperative. 
Not even necessarily because they’re manipulating the players, or even deceiving them about their true natures, but because their interests and the players’ interests genuinely align...for the moment. 
One of the easiest levers in your players’ brains to exploit is the expectation that people who help you are your friends. Even if your players know, consciously, that they shouldn’t trust this person, most of the time they kind of can’t help it, if the NPC is genuinely helpful to them and at least a little charismatic. 
6: Sometimes, good and valuable NPCs should be unhelpful and uncooperative. 
No matter how mature your players are, there’s a natural tendency to react to uncooperative NPCs with a reflexive, “Hey, fuck you! We’re the protagonists! This guy is an asshole!” so from time to time have a helpful, honest, good-aligned NPC have a wholly justified but as-yet-unknown-to-the-party reason to flatly refuse to deal with them.
7: Every NPC should have a secret. 
Not necessarily a bad secret. Were it to be revealed, it might even make the party like them more! But for their own reasons, the NPC does not want their secret to come out, and they will lie to the party to protect it. Players go crazy when they realize they’re being lied to, and often jump to some wild assumptions about your NPC’s motivations. I’ve had an NPC lie about the opening hours of a shop, and had the PCs assume that they were black market dealers for the villain when the dude just wanted to be able to close early so he could go smoke weed in the park.
8. As a DM, it’s polite to remind your players of the common knowledge their characters would possess...even when it doesn’t reflect the truth.
We all know it’s tedious when the DM calls for a roll when you’re just asking for common knowledge. I shouldn’t have to make a roll to know the dumb space word for plastic in a Star Wars game. I shouldn’t have to make a roll to know who the Holy Roman Emperor is in a game about medieval vampires. The DM should supply common knowledge for free, whenever it comes up.
That doesn’t mean common knowledge is true.
This is different from just lying to your players, because you don’t put the weight of DM word-of-God behind it. It’s not “You would know this guy is a Ventrue, based on XYZ.” It’s “it would be a common assumption that this guy is a Ventrue, based on XYZ.” He might not be a Ventrue. It might in fact be extremely important that he is not a Ventrue. But if it is commonly assumed that he’s a Ventrue, that is - word for word - something you can share with your players. If they don’t look any deeper than common knowledge, that’s on them.
9. Obviously untrustworthy NPCs provide great air coverage for less obviously untrustworthy NPCs.
The obviously untrustworthy NPC might or might not be planning to betray the party. But if you introduce two untrustworthy NPCs in the same storyline, and one of them seems normal and cool and has a genuine plot-related reason to be there, and the other one is Jaffar, Jaffar’s gonna get clocked, but Susan over there will probably slip under the radar, and might even get tapped to help out with the whole Jaffar situation. They might get Susan’s number, by the end of the session. Susan might become an ‘ally.’ Susan might even get romanced by a party member. Play your cards right, and Jaffar might just end up a footnote in the introduction of Susan, Scourge of Worlds and most hated NPC in the entire campaign.
10. Your villains should always have a secret plan B.
Your villain isn’t stupid, right? And your villain probably isn’t so arrogant that it is inconceivable to them that their plan might fail. They’ve been planning this ritual for ten thousand years, after all. It’s always possible that some plucky band of heroes could show up at the last minute and murder your high priest, or steal your amulet, or seduce your second in command. So what does your villain have in his back pocket to make the players go, “Oh, shit - he planned for this!”
This may mean that there is a whole separate plot happening, running alongside the main story. This is great, because when weird things happen, the players have to figure out whether this is part of Plot A or Plot B, and working out who did what and why gets a lot more interesting. If they end up foiling Plot A, great - your villain was also secretly behind Plot B the whole time, and will transfer all of his resources over to that. 
Sometimes your players will figure out that Plots A and B were both the same plot the whole time, with the same villain at the head, and they’ll feel like the smartest people on the planet, and it will be their favorite moment of the entire game. That’s great! You gave them that!
Sometimes, they won’t. And when the villain of Plot A, apparently defeated, starts laughing and reveals that he was also the mastermind behind Plot B, which is now too late to be stopped, that will probably be your favorite moment of the entire game.
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st4rtar0t · 1 month
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Describing your love trope with your future spouse as a writer
Pick a picture
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MASTERLIST ☆ PAID SERVICES
LONG POST AHEAD!
Pictures belong to their rightful owners, I only own the content of this post.
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Picture 1
Arranged blind date
I stared at my reflection, the dress clinging to my frame in a way that was both flattering and unfamiliar. It had been months since I’d worn anything other than sweatpants and old t-shirts. My heart pounded as I thought about the evening ahead. What had I let Emma talk me into?
“Trust me, y/n,” she had said, her eyes sparkling with excitement. “You deserve someone who treats you right. This guy is perfect for you.”
I wanted to believe her. After all, Emma knew me better than anyone. She had seen me through the worst of my relationship with Adam, watched as I shrank into myself, convinced I was unworthy of love and respect. She had been my rock when I finally walked away.
Now, she was determined to help me move on, even if it meant dragging me into the world of blind dates.
“You look stunning,” Emma said, stepping into my bedroom. Her smile was warm and reassuring. “And you’ll be fine. Just be yourself.”
I nodded, trying to steady my breathing. “What if he’s... I don’t know, another Adam?”
Emma shook her head firmly. “He’s not. Trust me. I’ve known him for years. He’s kind, funny, and he’s been through his own share of heartbreak. You two will understand each other.”
Taking a deep breath, I followed Emma out the door and into her car. As she drove, I gazed out the window, my mind a swirl of anxiety and hope. The city lights blurred past, a cacophony of life that felt distant and unreal.
We arrived at the restaurant, a cozy little place with warm lighting and the comforting aroma of home-cooked meals. Emma squeezed my hand. “He’s waiting at table five. Go on, I’ll be right here if you need me.”
I hesitated, then nodded. “Okay. Here goes nothing.”
As I approached table five, I saw him. He was looking down at his menu, but there was something about him that immediately put me at ease. He had an air of quiet confidence, and when he looked up and our eyes met, he smiled. It was a smile that reached his eyes, genuine and warm.
“y/n?” he asked, standing up and offering his hand.
I took it, surprised by how natural it felt. “Yes. And you must be Michael.”
He nodded, his grip gentle yet reassuring. “It’s really nice to meet you. Emma’s told me a lot about you.”
I laughed nervously, taking my seat. “All good things, I hope.”
“Only the best,” he said, his eyes twinkling with kindness. “She’s very fond of you.”
As we started talking, I found myself relaxing. Michael was easy to talk to, his sense of humor lightening the mood. He shared stories about his work as a graphic designer, his passion for painting, and his dog, Max, who sounded like a real character.
“So, Emma tells me you’re quite the photographer,” he said, his tone genuinely interested.
I blushed slightly. “I dabble. It’s just a hobby, really.”
“From what I hear, you’re pretty talented,” he replied. “Maybe you could show me some of your work sometime?”
I nodded, feeling a warmth spread through me that I hadn’t felt in a long time. “I’d like that.”
The evening passed in a blur of laughter and easy conversation. For the first time in what felt like forever, I was enjoying myself. Michael was attentive, respectful, and genuinely interested in what I had to say. It was a stark contrast to the indifference and criticism I had grown accustomed to with Adam.
As we said our goodbyes, Michael looked at me with a hopeful expression. “I had a great time tonight, y/n. Can we do this again sometime?”
I smiled, feeling a lightness in my heart. “I’d like that very much, Michael.”
As I walked back to Emma, who was waiting with a knowing smile, I realized something. Maybe, just maybe, I was ready to open my heart again. And maybe this time, I’d find the love and respect I truly deserved.
⁠—⁠☆
Emma hugged me as soon as I reached her. “See? Told you it would be fine.”
I hugged her back, gratitude welling up in my chest. “Thank you, Emma. For everything.”
She grinned. “That’s what friends are for.”
And for the first time in a long while, I felt hopeful about the future.
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Picture 2
Friends to lovers
I stood outside y/n’s apartment, nervously shifting from one foot to the other. The city was quiet tonight, the streetlights casting a warm glow on the sidewalk. I had been here countless times, but tonight felt different. Tonight, everything was about to change.
Taking a deep breath, I knocked on the door. Almost immediately, I heard her footsteps approaching. The door swung open, and there she was, her smile lighting up the entire hallway.
“Hey! Come on in,” she said, stepping aside to let me pass.
I walked in, my heart pounding in my chest. “Hey, y/n. Thanks for having me over.”
We settled on her couch, the same spot where we’d shared countless conversations, laughter, and even tears over the years. She handed me a cup of tea, her eyes sparkling with the warmth I had come to cherish.
“So, what’s up?” she asked, taking a sip of her own tea. “You sounded a bit urgent on the phone.”
I looked at her, really looked at her, and realized just how much she meant to me. Her kindness, her strength, her infectious laugh—all the little things that made her who she was. It hit me like a tidal wave. I was in love with her. I always have been.
“y/n, there’s something I need to tell you,” I began, my voice trembling slightly.
She set her cup down, her expression turning serious. “What is it? You know you can tell me anything.”
I took a deep breath, gathering my courage. “y/n, you’ve been my best friend for as long as I can remember. You’ve been there for me through everything, and I don’t know what I’d do without you.”
She smiled, reaching out to squeeze my hand. “I am your best friend. I will always be there for you no matter what happens. Now tell me, what is bothering you?”
I swallowed hard, feeling the weight of the moment. “But that’s the thing. I don’t just see you as my best friend anymore. Somewhere along the way, my feelings changed. I’ve fallen in love with you.”
Her eyes widened, and for a moment, there was a silence that felt like an eternity. My heart was in my throat, fear and hope battling within me.
“oh…” she whispered, her voice barely audible.
I pressed on, needing her to understand. “I know this might come as a shock, and I don’t want to ruin what we have. But I had to tell you. I can’t keep pretending that what I feel for you is just friendship.”
Her eyes searched mine, and I saw tears forming. Panic surged through me. Had I made a terrible mistake?
But then she smiled, a radiant, beautiful smile that took my breath away. “I’ve been waiting for you to say that for so long.”
Relief washed over me like a flood. “You... you have?”
She nodded, tears spilling over her cheeks. “I’ve loved you for years. I was just too scared to tell you. I didn’t want to risk losing you.”
I reached out, brushing a tear from her cheek. “You’ll never lose me, y/n. You’re everything to me.”
She leaned into my touch, her eyes filled with love and vulnerability. “I love you.”
The words were like music to my ears. I pulled her into my arms, holding her tightly. “I love you too, y/n. More than you’ll ever know.”
We sat there, wrapped in each other’s embrace, the world outside fading away. All that mattered was this moment, the love we had finally confessed, and the promise of a future together.
As I held her, I realized something. Love had been right in front of me all along, in the form of my best friend. And now that I had found it, I was never letting go.
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Picture 3
Opposites attract
I watched him from across the room, the way he moved with such effortless grace and confidence. The party was in full swing, laughter and chatter filling the air, but all I could focus on was Ethan. He was the epitome of extroversion, charming everyone around him with his easy smile and quick wit.
I, on the other hand, was more comfortable in the shadows, observing rather than participating. I preferred a good book to a loud party, a quiet evening at home to a night out on the town. Yet, here I was, drawn to someone who was my complete opposite in every way.
Ethan caught my eye and waved, making his way over to me. My heart skipped a beat, a mixture of excitement and nervousness swirling inside me.
“Hey, Y/N,” he said, his voice warm and inviting. “Why are you hiding over here all alone?”
I shrugged, trying to appear nonchalant. “Just taking a break from all the excitement.”
He laughed, a rich, contagious sound. “You know, you’re the only person I know who comes to a party to take a break from it.”
I smiled, feeling a little more at ease. “Well, someone has to keep an eye on things from the sidelines.”
“Mind if I join you?” he asked, his eyes twinkling with that mischievous spark I was starting to adore.
“Sure,” I said, surprised by how much I wanted him to stay.
We sat down on the edge of the patio, the cool night air a welcome contrast to the warmth of the crowded house. For a moment, we just sat in comfortable silence, the sounds of the party fading into the background.
“You know, Y/N,” Ethan said, breaking the silence. “I’ve always admired how you can just... be. You don’t need all this noise and attention to feel happy.”
I looked at him, surprised by his honesty. “And I’ve always admired how you can light up a room just by walking into it. You make everything look so easy.”
He smiled, a softer, more genuine smile than I’d seen before. “It’s not always as easy as it looks. Sometimes, it feels like I’m just playing a role. But with you... I feel like I can be myself.”
My heart swelled at his words. “I feel the same way, Ethan. With you, I don’t feel like I have to hide.”
We continued talking, sharing pieces of ourselves we hadn’t revealed to anyone else. I told him about my love for painting, how it was my way of expressing emotions I couldn’t put into words. He opened up about his fear of being alone, how he surrounded himself with people to avoid facing his own insecurities.
As the night wore on, I found myself drawn to him in ways I hadn’t expected. Despite our differences, or maybe because of them, we fit together in a way that felt right. His outgoing nature balanced my introversion, his confidence bolstered my shyness, and his warmth melted my reservations.
Ethan reached out, taking my hand in his. His touch was gentle, yet it sent a jolt of electricity through me. “Y/N, I know we’re different, but I can’t help how I feel. Being with you makes me want to be better, to be more.”
I looked into his eyes, seeing the vulnerability and sincerity there. “I feel the same way, Ethan. You make me feel... alive, like anything is possible.”
He leaned in closer, his gaze never leaving mine. “So, what do you say we give this a try? Us, I mean. I know it won’t always be easy, but I think it could be something amazing.”
I smiled, my heart full of hope and excitement. “I’d like that, Ethan. I’d like that a lot.”
As he pulled me into a gentle embrace, I realized that sometimes, the most unexpected connections can be the most beautiful. Despite our differences, or maybe because of them, we were falling for each other, and I couldn’t wait to see where this journey would take us.
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Immersive Mode™
Finally, Friday was here. It had been ages since they had a whole weekend dedicated to nothing but video games. "They" in that context were Kevin and Nick, best friends since pre-school and video game enthusiasts. Of course, having adult lives, with jobs and chores and - at least in the case of Kevin - a girlfriend left preciously little time for gaming, which was a shame, really. Their interests in games were diverse and they played pretty much everything - from mindless loot-shooters to farming sims, so they never felt like they had enough time.
This weekend, however, was different. Kevin's girlfriend was on a work trip, and the boys had planned for a whole weekend of gaming, which Kevin was really looking forward to.
He stood in front of Nick's door, his backpack with everything he needed for the days over his shoulder, and was just about to ring the bell, when Nick opened the door and almost bumped into his friend.
"Oh, hey bro, good to see you!"
They hugged - shortly - and Nick continued, as he passed Kevin:
"Listen, I'm gonna buy some energy really quick. Make yourself at home, I'll be back in ten minutes tops."
Of course, Kevin knew this wouldn't hold true. Nick was notoriously bad with times, so he didn't expect him to be back in the next half hour. But Kevin was in a very good mood, so he didn't mind waiting. He had finished putting down his stuff quickly and looked around Nick's apartment.
Unlike Kevin, Nick didn't have a girlfriend - no, a partner, Kevin corrected himself. Even though Nick had never explicitly *said* so, Kevin was reasonably sure he batted for the other team. It didn't matter to Kevin at all, really. If anything, he used to think that this left more girls for the rest of them, although that hardly mattered anymore to Kevin, at least not since he had a girlfriend.
He sighed. Yeah, his girlfriend. After this weekend of gaming, he was going to propose to her, and he wanted to ask Nick to be his best man, at a good opportunity. However, the truth was that he wasn't really all too happy with it. He knew that it was *expected* of him to propose, but... he just wasn't sure about his now-girlfriend-and-future-wife. He didn't really... connect. Nick and he were lifelong friends, understood each other without words and Kevin trusted Nick with all his life. The same couldn't be said about his future wife. If he had the choice, he'd much rather date Nick, but since Kevin wasn't gay, that was a mood point to think about.
He looked around Nick's untidy bachelor apartment until his eyes found the gaming rig of his best friend. It was running - of course - and showed the main menu of a game Kevin recognized as a new life sim that was pretty hyped in social media. It was a lot like the sams, but without the greedy multi-billion-dollar company behind it.
Intrigued, Kevin sat down in front of the screen. He was sure Nick wouldn't mind if he took a look.
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The "continue" button was grayed out, which was a clear sign that Nick had started the game just for the first time, so, Kevin clicked "New Game". As he expected, an empty character creator loaded with a big prominent "+" button, probably to add a new person to the virtual household. Kevin clicked it, but instead of the character customization, a message box appeared.
"Do you want to try the new immersive mode™?"
That sounded fun. He knew that Nick had a surround system, so he guessed it was probably some kind of ambient sound design thing.
When he clicked "Yes", another message box appeared.
"How long do you want the immersive mode™ to last?"
Well, he was here all weekend so... Kevin set the timer to 48 hours.
"Bonus! For enabling immersive mode™ for 48 hours, you may select one trait to keep after."
Cool, thought Kevin. So, the game had a kind of progression system, nice touch.
He clicked "Ok" again, and was just about to start creating a character, when suddenly, the screen became exceedingly bright. Kevin had to close his eyes and felt really weird all of a sudden, a kind of pulling sensation all over his body. A few seconds later, Kevin was not there anymore, and the chair was empty.
Twenty minutes later, Nick came back from his shopping trip and entered his apartment.
"Yo, Kev! I brought enough energy for the whole weekend!"
He dropped his groceries on the kitchen table, and put the cans in the fridge, before he went to the living room.
"Hey, man, where are you?"
But there was no one. Weird. Well, he probably forgot something at home and would come back in a bit. Nick shrugged mentally and sat down in his gaming chair, cracking open a can of energy drink before looking at the screen. Had he already started the character creator? Apparently.
On the screen, standing in a featureless gray environment was an avatar. It did look kind of familiar, if he was being honest. Although it was clearly a comic-style 3D-model, it reminded him a lot of his friend Kevin. Of course, usually a shirt obscured the view of Kevin's slight belly, but the character on the screen was completely nude, safe for a pair of underwear.
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The fact the avatar kind of looked like his friend didn't seem as out of the ordinary as one could think. After all, Nick had a tiny crush on his best friend - nothing too serious, but he still found him somewhat attractive - and often modelled his in-game avatars after Kevin. He just hoped that Kevin - the real Kevin - wasn't offended by him leaving the character creator open like that.
Well, since he was waiting for his friend to return anyway, he might as well finish the character creation. Nick indulged himself in the various sliders and started to change the avatars appearance. Even though a Kevin-lookalike was a good start, there were several improvements to make. He could be taller, for example. Nick found the slider and watched as the avatar morphed and grew taller.
On the other side of the screen, Kevin was unable to do anything. He was fully aware and stared at Nick's face through the screen as if it was a window, but he couldn't move. His body - his cartoony, but otherwise pretty accurate body - just stood there in his underwear and breathed. From time to time, there was a stretching idle animation, but that was about it. However, as Nick dragged the height slider, his body immediately reacted. Kevin felt a sensation of vertigo, as he grew taller in a matter of seconds. Next, Nick edited his body type. All of a sudden, his belly disappeared into a hard and flat stomach, with abdominal muscles becoming visible. Over all, his musculature expanded and became more defined, until he was fitter than Kevin ever thought he'd be. The next changes were in his face, and Kevin could only feel his facial features shifting as Nick resculpted the head to be a bit more chiseled and masculine. He was still recognizable as Kevin - but an idealized and handsome version of him.
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"Wow, that's what you'd look like if you went to the gym, Kev. Damn." Nick said to himself as he clicked next. After the physical character creation, he was able to select character traits for the avatar. They were already prefilled with what looked to be pretty much Kevin's profile, which was weird. Nick was reasonably sure he hadn't been to this screen yet, and yet, the interests and settings looked a lot like they belonged to Kevin.
Well, there was no reason to change anything there, right? No, actually, one thing he should change. He looked through the traits until he found the slider he was looking for, which read 85% heterosexual right now. Yeah, no. This was his fantasy game, right? He quickly slid the slider over to 100% homosexual. There, that was more like it.
Kevin couldn't see what Nick was adjusting and felt strange for a moment. He knew something was different - but he didn't know what. Internally, he was panicking a bit. He still couldn't move and felt trapped - both inside the screen as well as within his own body. As strange as it sounded, he had somehow been sucked into the video game, and he didn't know how he could tell Nick, or how to escape this.
Nick, on the other side, decided he didn't need any more changes. He briefly considered making a second character but decided against it. Perhaps he could play a nice little dating story with the character that he simply named "Kev".
Finally, Kevi - no, Kev, was able to move again. His avatar body had been dropped into a simple flat, with cartoony looking furniture. He turned his head left and right and bobbed a bit on the spot before deciding to check out the fridge. He walked over to the cheap looking device and opened the door. Inside, there was only a flat texture of what looked like food, but he still mechanically reached inside and pulled out... a bowl of cereal, that he began to eat standing. When he was finished, he put the bowl to the ground in front of him and walked over to the PC, starting up a game.
It was clear to Kev now that he wasn't really in control. At first, it had felt like he was the one in charge, but actually, his body still acted on its own, likely controlled by some kind of algorithm. He wondered what would happen if Nick...
There it was. All of a sudden, Kev stopped playing and stood up, driven by a mighty force that controlled all of his movements. He walked over to the small bathroom and mechanically disrobed. He could basically feel the eyes of Nick on him, who had just ordered him to take a shower, watching every movement until he was completely nude.
Unlike the sams, this game sure was anatomically correct. Nick had not bothered to adjust his privates, so they looked pretty normal to him, but he was acutely aware that Nick was watching every movement he did and every swing of his cock. Still, he couldn't do anything about it as he entered the shower and felt simulated water on his skin.
He was still in the middle of his shower, when suddenly the doorbell rang. Immediately, he felt compelled to exit the shower and dress quickly, before running to the door. In front of him stood a delivery man, handing him a newspaper that Kev took automatically and put on the floor right where he was standing. The delivery guy was already back on his way to his car, but Kev ran after him. He didn't have much of a choice.
He chatted a bit with the guy and felt really connected to him after only a few minutes of talk. He laughed at his jokes and complimented his work. What was even more surprising was that he started to really find that guy... cute. He was smaller than him, now, and had a sort of twink-ish flair. Kev could feel his virtual cock stirring, which confused the hell out of him. He was straight, wasn't he?
No, of course. Nick must have changed that in the character creator. And now, he was... trying to flirt with the delivery guy.
Against his will, he started making slippery comments in the conversation and watched as the other man was flustered and blushed. Kev couldn't help but smile seductively before he leaned into a kiss.
It sure felt weird being controlled like that, but the kiss was nice, nevertheless. However, much to the dismay of his visible virtual erection, after they broke the kiss, the delivery man suddenly turned around and left. At least he had magically obtained his phone number, Kev thought as he re-entered his house.
Outside the screen, Nick couldn't help but be a bit aroused. This was clearly an adult game, and when he saw that the Kev-avatar on-screen had a boner, he felt himself chub up a bit as well. Kevin was still not there, so he could try to bring this a bit further along. He steered the avatar to the wardrobe and selected "Edit Kev" in the popup menu, after which the now familiar character creator opened. Nick was eager to see how far he could get and started adjusting sliders again. First, the muscle. In front of Nick's hungry eyes, Kev inflated from a very fit man to a true bodybuilder. His arms were stacked with muscle, and his shoulders appeared so wide they would probably clip through the environment when he was going through a door. Next was the face. Nick changed the brown color to a darker shade, fitting to handsome dark eyes. He adjusted the facial structure until the Kev on the screen had a square jaw, like an action hero, and a fitting dominant smirk. Perfect.
He zoomed out again and noticed a slider for body hair. He didn't quite put it to maximum, but far enough so that Kev's chest was covered with a layer of manly fuzz. Nick always liked hairy men, so this was just perfect. He was just about to save the appearance when he realized there was one more important setting. Yep, junk size. He quickly dragged the slider to maximum and watched as an obscene bulge grew in the avatars underwear. Nick couldn't wait to send the dude showering again so he could ogle the hefty tool.
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Yeah, that was it. Nick was fondling his own bulge by now, as he clicked save. However, as he was just about to unbutton his jeans, he stopped himself. Kevin could be back any minute and he didn't want to catch him rubbing one out. Heavy hearted, he saved the game and clicked exit, but was surprised by a popup that opened.
"User 'Kev' is still in immersive mode™ for 47 hours and 22 minutes. Do you want to reproject?"
What did that mean? Reproject? Confused, Nick clicked "Yes" and almost jumped out of his chair when suddenly, the screen grew really bright and a large and manly figure materialized right in front of him, just as hot as he had just designed him, but not cartoony anymore at all. It was Kev. And, as it dawned on Nick, it was Kevin. Somehow, Kevin must have been sucked into the game and he... changed him and played with him.
Realization hit Nick hard. Kevin, in his muscular Kev form just stood there, in front of the PC and breathed heavily, but did not move, as if he was waiting for something.
"Woah, this is crazy. Fuck. Me." Nick exclaimed in confusion, and realized what he just said, when a dominant grin grew on Kev's face and he began walking towards Nick, the overly large cock already throbbing inside the underwear. Nick gulped but didn't object, although he knew that he wouldn't be able to walk properly for days to come.
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It was Sunday evening when the timer hit zero. The weekend had not been filled with a single video game, but neither Kev nor Nick didn't get much sleep, either. Kev's body was a machine, in more ways than one, and the whole flat stank from the stench of sex and sweat. Finally, the screen grew bright, and a large dialog box awaited Kev.
"Congratulations, you have completed 48 hours of immersive mode™. Please select a trait to keep."
Finally, Kev was able to control his own body again. After the initial horror of something else controlling him, he had quickly found a liking to the feeling, and had the most erotic weekend of his life, as he had to watch his body fuck Nick senseless on every piece of furniture in the apartment. He wasn't even mad. It had showed him what was missing from his life, and that was, aside from the body of a Greek god with an untypically large cock, Nick. So, it wasn't a hard choice to make. Kev walked over and scrolled down until he found what he was looking for and clicked on "Orientation".
As he morphed back into his old body, he smiled at Nick, who was watching with uncertainty and fear how his friend would react to his direction of his body. Then, with a husky voice, he said:
"We should do that again next weekend, babe. I still have a lot of traits I want to keep, and I have the feeling, I'll have a lot more timing for fucking your cute little ass in the future."
I hope you enjoyed this little video game tf as much as I did! I know I certainly wouldn't mind stumbling upon a game with immersive mode™. There are some additional images of Kev in my Tip Jar.
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lisafication · 9 months
Text
This post is uh, extremely normal I swear
So hello yes I am absolutely On My Bullshit regarding my new favourite game. 
That’s right, it’s the cannibal incest game, The Coffin of Andy and Leyley. And I’m here to shove five thousand words of pretentious analysis down your throat because, and I do not exaggerate, I think it is one of, if not the best written game I have ever played. And I have played a lot of games, including Baldur’s Gate 3, Final Fantasy XIV and Undertale, to name a few narrative luminaries to come to mind.
That wordcount is not an exaggeration. My brainworms are extremely powerful and now you can share them with me as I walk you through my insane skyscraper of inference-driven analysis.
Or you can click away. I really wouldn’t blame you, it’s quite a lot.
Content Warnings: …Yes?
(To drop the bit for a moment, The Coffin of Andy and Leyley covers extremely disturbing material and challenges you to examine aspects of living in this world that many have taken for granted all their life, it is not a comfortable game, this will cover similar topics and will often echo the game’s unremitting scepticism on basic principles of society and humanity and you should look after yourself first. My Content Warning is framed as a joke, but it’s also quite real in that the game is designed to make you uncomfortable and there’s no shame in that not being for you.)
This was originally posted on and formatted for Sufficient Velocity, and you can probably more easily read and discuss it with me here.
With that said, let’s dig in. I have had to split this into multiple posts because tumblr will only allow so many images. There will be spoilers for all endings.
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She’s excited, are you?
It’s All About Ashley
It really is, isn’t it? I mean, for approximately eighty percent of the total game as currently released and the entirety of Episode 1, you’re in control of Ashley, just as she’s in control of her and Andrew’s relationship for 80% of the game, up until the various ending sequences where it begins to slip. The only other characters who really matter at all in and of themselves are Andrew and her mother — and the former is under her thumb, and she eats the latter. It’s all about Ashley. Even her obsession with Andrew is, ultimately, about Ashley.
But who is Ashley? What is Ashley? Why is Ashley, even? Let’s take a look.
Ashley as presented to us in Episode 1 is very straightforward, so let’s list off the traits we’re given — she is malicious, she is fearless, she lacks empathy, she doesn’t have anything resembling a conscience, she demands Andrew belong to her and her alone, she has him at her beck and call.
In Episode 2, we’re ostensibly shown how she has him at her beck and call— she leverages the threat of reporting Nina’s death over him and had him swear to be with her forever. We’re shown that even as a child she was “just, like that” — but as a child, she hadn’t learnt to live with it yet, to laugh at the farce of it all.
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Yeah, exactly like that!
And she does this throughout Episode 1 — The Coffin of Andy and Leyley is a remarkably silly game much of the time, finding moments of absurdity and levity against a backdrop blacker than pitch — and most of the time, your internal narration is coming from Ashley and the jokes will not-infrequently come at her own expense.
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She will later get negged by her human sacrifice for her poor ritual circle drawing
Her reaction to being told that her soul is as dark and viscous as tar is “You guess you already knew that” — it’s confirmation to her, not new information. Ashley knows who she is. But who taught her this? There’s layers to this, nothing in this game is as simple and straightforward as it appears at first sight, which is why I’ve been obsessing over it for days.
While it’s common in fiction, the truth of the matter is, most ‘bad people’ really do think they’re good people. But Ashley has never once thought of herself as a good person — or perhaps better put as a person worthy of love — as we learn across Episodes 1 & 2, with our flashbacks to Andy and Leyley and the VERY VERY QUIET!!!
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I really wish I had space in this essay to talk about this, but I’d like to touch on these being traits usually more easily forgiven in young boys than young girls at some point.
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If she removes all other options, only then can she expect him to like her.
This is something that is echoed in the modern day — her seeming self-assurance is easily shaken and she reaches out to the world — usually Andrew — to affirm and validate her, soothing her insecurities, using any tool she deems necessary. Even when her life is on the line when Andrew has her by the throat at the climax of Episode 1, the only ‘compelling reason’ she can give Andrew to not kill her is her ability to soothe his nightmares. When he tells her there are sleeping pills for that…
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Most people would have a bit more to argue for their existence.
While she, unlike Andrew, acknowledges having had friends before the quarantine… you know she’s got a point that they didn’t even bother to answer her calls, that was clearly not something the state was interfering with given Andrew’s calls with his mother and his girlfriend, and given her general demeanour it’s not hard to imagine that… they weren’t ever very close. When we see her and Nina talk in the infamous ‘box scene’, it’s clear that Nina doesn’t like her very much, despite Andrew’s assessment of Nina as being one of Ashley’s friends.
We see further support for her general lack of companionship in her dream sequence in the Burial route — Leyley and Leyley Alone. No matter what you do, you can’t place the pink plushy at the family table, the flowers won’t bloom if you give the Julia and Nina plushies her own as a companion instead of Andrew’s — and if you’re bold enough to go for the ‘incest route’, in the ‘Love’ room you see that no one ever looks happy to be with her in the childlike depictions of her history, nor is she happy in turn, save for when she’s with Andrew. In a bit of heavy-handed metaphor, the player then overwrites all of these tense, upset, hard moments with Andrew, having him fill in for everyone else in life — and happy with her.
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Once Upon A Lousy Life…
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THE END
And that’s why she needs him to affirm her, because no one else ever has and no one else ever will. It’s even included in their comic beats — when the siblings are getting along well, they’ll often play a game where Andrew dramatically overpraises Ashley while she demands more; it’s a comedic bit but I mean — it really does matter to her!
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For the record, she opened a door. She gets a little heart in a speech bubble after this exchange.
We have a great example of this dynamic, that of insecurity and affirmation, in Episode 1, after Andrew has killed for her, butchered for her, his girlfriend broke up with her, he’s seemingly thrown his entire life away for her… she’s still insecure over her relationship with him, she’s uncertain of her control and she needs him to reaffirm it for her.
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This is her victory, surely?
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Andrew affirms her once, with his usual dead-eyed look.
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But she's still not so sure.
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He actively reaches out to affirm her again with cheer.
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Look how happy she is!
While it’s most obvious and clear cut here, it’s hardly the only case. Let’s look back to the aftermath of Andy and Leyley and the VERY VERY QUIET!!! (I’m not using the other name). Leyley is, after similarly extreme acts — he murdered a girl and hid her body for her — convinced Andy doesn’t like her and she needs this leverage to keep him around, to meet her basic needs for survival. Because that’s what this is — she receives no care of affection elsewhere, so she forces it out of the only source she sees available through the means she sees as necessary.
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I really hope we see some of their earlier childhood in Episode 3
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What exactly made her like this? Was it just neglect, or something more specific…
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She needs this to be the case because otherwise she doesn’t believe he’d stay.
This pattern repeats throughout — Ashley’s insecurities are hit on and she reaches out to Andy to affirm that she is not alone, and she will use any and every tool to exploit her ostensible control over him and force him to be what she needs him to be — and as long as she has that, as long as she is everything to him and it’s not possible for him to leave, she’s happy. As long as she thinks he loves her in her very particular, very peculiar view of love, she’s content, come what may. As long as Andy and Leyley are together, they can take on the world.
Let’s talk about that view of love, because there’s always more layers to unpack here I’m only scratching the surface with this essay — Ashley consistently refers to anyone else Andrew may have befriended or spent time with as a whore, a slut, a bitch — highly gendered insults that bring to mind the idea that he’s cheating in some way. But it’s not even about sex — when Andrew mentions that their parents had friends, she accuses them of cheating on each other in the same way!
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There’s a lot to unpack about Ashley’s view of femininity and the role the patriarchy plays in their relationship.
Any kind of emotional engagement, any kind of commitment, any kind of life outside of your significant other is, to Ashley, cheating. Because that’s what she needs from Andrew, a seeming complete and total commitment, secure in her place as the only thing in his life, because she cannot understand anyone picking her if they have a choice.
This insecurity she has in her relationship is what drives her to empower the trinket — he can’t leave her as long as she can protect him with prophetic dreams, after all. She needs every kind of leverage she can get because until she succeeds in being everything to him, in devouring him so completely she has him in her thrall mind, body and soul she can’t be sure of herself — hell, her dream sequence in Burial has you placing Andrew’s signature green plushy, ‘the best thing in the world’ in a cage far away from anything else.
Ultimately, it really is all about Ashley — even her seeming obsession with Andrew ultimately comes back to her own insecurities. If she is everything to ‘the best thing in the world’, some of that ‘best’ must surely reflect on her! 
But that’s enough about the more normal, straightforward and understandable sibling. 
That was not a joke.
Andrew’s Rank 100 Deception
The greatest trick the Devil ever pulled was convincing the world that he did not exist.
Let me explain.
You might have noticed that in the previous section I often use language such as ‘ostensibly’ or ‘seemingly’ to describe Andy and Leyley’s relationship, and there’s a good reason for that. From the beginning of the game through to its end, Andrew is lying to you, the player, without ever falsely representing or misinforming you about events that occurred.
The common, or obvious ‘initial take’ on Andrew as presented in Episode 1 is fairly straightforward. The game primes you to think this way, it frames things and strings reveals just right so as to make it very easy to overlook the incongruities it introduces in Episode 2. He’s a victim. Plain and simple, Ashley is his abuser and he is her victim and would be fine, a normal albeit kinda depressed guy without her.
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It really is not a difficult conclusion to draw
You can go all the way through the game, have him try to accept his mother’s olive branch and enter the Decay route as a method for him to finally actualise his desire to get out from Ashley’s thumb and it makes sense, it’s a reasonable way for the story to go, given his character.
You see him this way because the game primes you in Episode 1 to view their relationship like Andrew does — he’s lying. He’s lying to himself, he’s lying to Ashley and he’s so good at it — Deception Rank 100 — he even lies to you. Without misrepresenting a single event or otherwise misleading you directly, the game gets you to buy into his preferred self-perception. Nina? Ashley. Julia? Ashley. The murders they commit in the course of the game? Ashley, Ashley, Ashley, it’s not his fault he’s not to blame he’s just a doormat at the beck and call of his demonic sister.
But he wants to be there. From the very outset, the very first puzzle, that’s made clear. Does anyone else remember this exchange, from right at the beginning of the game?
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Ashley wants to investigate the music!
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Andrew disapproves…
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…Or does he?! 
Like. Listen. Okay. You do not frown when saying ‘Nope’ and then smile when saying that you’ll instead tag along if they do it if your heart is at all in the no. That’s not an objection, that’s using Ashley as his excuse. Especially if you immediately throw her the balcony key that she could not possibly have gotten from you by force (more on Andrew’s ability to use force later).
This is the very first time you control both characters together with Andrew following Ashley instead of off on his own, the first adventure, the first puzzle! 
But put a pin in that for now, let’s talk about his initial framing in Episode 2 first. Episode 1 has set us up to, generally speaking, believe the superficial framing of the siblings as portrayed in its promotional art:
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The question that we then ask, right at the heart of it is… why is he a doormat? We explore this in his dream sequence in Episode 2, which does make it clear that the boy’s not okay but— it’s real easy, given the priming from Episode 1 to make you think that he’s the one with the originally functional moral compass, to think that that him being fucked up is damage done to him by Nina’s death and being bound to Ashley for his entire life. She corrupted him.
But, well, is that the case?
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You're primed to ignore this as manipulation (which it is) but the best manipulation has some truth to it.
Precisely two things spur Andrew to action in the entire game, consistently — they are the fear of consequences and Ashley. And the first incident of that fear, the very first time we’re shown his seeming moral compass as a kid — the first time it’s really hammered home that it’s a fear of consequences rather than any true moral qualms is after Nina’s death. And why does he fear consequences here?
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……
The ‘natural’ read that many take away from this sequence, particularly those who have only played Decay, is that Ashley browbeat him into doing this against his will, using emotional blackmail to overwhelm his objections, and then used the event itself to bind him to her forever as her personal doormat.
In a strict sense, this is true. But this doesn’t match up with the details, something the game uses shock to encourage you to overlook. That outburst is before any kind of threat has been made, and absolutely nothing either of them say anything about it being morally bad until Ashley weaponises ‘you’re a bad person’ against Andrew — morality didn’t seem to enter his mind or the equation at all until Ashley brought it up. More than that, his greatest fear and driving motivation even prior to that is, as shown above, being taken away from Ashley.
She, of course, recognises this and uses it against him. But she never needed to, it didn’t change anything about Andrew’s attachment to her, it was there to address her own insecurities.
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Just like to touch on how a lot of his affirmations are preceded by him confirming her insecurities.
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I adore this phrasing
There’s a second prong to this as well, to the question of ‘who really calls the shots here’ because — Andrew can, at any stage, apply an ‘ultimate veto’ of physical violence. The game is very clear to the player that that is on the table — even when they were children, when Andy swears their blood oath, he briefly considers killing her — and take note of how he ultimately got a ‘winning’ condition out of her by not specifying there wouldn’t be others and she is forced to accept that, there. Even outside of their most serious confrontations, Ashley is portrayed as having to convince, manipulate or otherwise coerce Andrew into going along with her schemes — she really can’t make him do anything, she doesn’t have the supremacy in violence and, to a lesser extent, capability that would allow her to. 
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Andrew, you are like ten years old.
The truth of the matter is, Ashley can only make Andrew do anything because he lets her. I don’t mean in the sense that I’m saying abuse victims let their abusers emotionally abuse them, I mean in the sense that he is clearly considering his options on the table and choosing to discard those that could stop her, or bring an end to any of this. He needs her.
But it’s true that he hates her, too. He has to hate her, because if he doesn’t hate her, if he isn’t forced to have done this, that means… he’s responsible. And nothing, at the start of the story, is as important to Andrew as avoiding the consequences of his own actions, not even Ashley. By the midpoint, he loves her, he hates her, he can’t live without her, he wants to kill her — by the end… well, that depends if you’re on Decay or Burial, but more on that in a bit.
A great scene to study for this dynamic is the climax of Episode 1, when Andrew grabs Ashley by the throat and considers strangling her to death. She’s pushed him too far with hurtful words and assault, and he’s seemingly had enough.
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It’s still framed as a question of risk, of consequences happening to him. 
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Like, this is not the usual behaviour of someone who’s been pushed past their breaking point.
He tells Ashley that he wants to kill her, because she’s just going to throw another fit and that’s a risk to him. She is… not framed as being able to fight back (she does have a gun here, and more on that in a later essay, maybe). He’s so calculated in how he approaches his use of violence here, which isn’t at all what you’d expect of someone about to commit a crime of passion… but it’s very easy to overlook because of the abuser/victim narrative that the player fits his behaviour into the narrative that the game primes them to accept, brushing incongruities under the carpet.
At the start of Episode 2, we get to control Andrew for the first time, and the first obvious holes in his cover start to show. Some of this is optional — you only learn that he’s been faking having nightmares in order to share a bed with Ashley if you choose to go back into the motel room and check the bed, for example — but not all of it.
----(See reblogs for the second half)
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tamberella · 5 months
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Congratulations on your author debut, I'm so excited for your book!! 😇💕
Would you consider talking about the whole process of becoming a book illustrator /children's book author?
Thank you so much, I really appreciate it!! And I'd be happy to share the process!
It all started for me with my 3dTotal artbook. 3dTotal is a small publisher in the UK, and they mainly focus on collections of artists' work. They use Kickstarter to fund each book, and my agent (the amazing Seth Fishman at Gernert) discovered me through the Kickstarter for my artbook Windows to Worlds!
He asked if I had any interest in working on graphic novels or picture books, and I had already been thinking about picture books! He found me my first picture book project with Penguin Workshop, Mother of Sharks, written by the awesome Melissa Cristina Márquez, which came out last year!
While I was working on Mother of Sharks, I was also talking with him about developing The Bakery Dragon, based of course on this painting, which was (and is) one of my proudest artistic moments.
For a little background on the painting, I painted it right after a really challenging couple of months medically - I was dealing with medical complications from my chronic illness for about 6 months, and I wasn't able to finish a single painting the whole time, I was just too exhausted from hospital visits and being in pain. That painting was the first piece I was able to actually complete (both emotionally and literally) in about half a year. So it always held a really special place in my heart, and I really wanted to keep living in that little world. I think there's something in it that is very special to me, about being outside in the cold, seeing warmth and love through a glass barrier, and wanting desperately to reach it.
With Seth's guidance, over a couple months, I developed a pitch for it. The script developed slowly alongside the designs for characters, locations, etc.
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(Early version of Ember above! He has changed a bit!)
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I thought I had already read a lot of picture books, I've always loved them, but I read hundreds and hundreds during this process. There is something uniquely fun and challenging about telling a complete narrative in 48 pages (which is already a long picture book, many are 32!) My book also pulls some elements from comics, such as speech bubbles, which I found to be incredible assets for humor and character development.
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My pitch included designs, some early example spreads, and a rough script with story beats and jokes! My agent took it out into the world, and the publisher we ended up going forward with was Knopf, an imprint of Penguin Random House! I absolutely love the Knopf team and the beautiful books they put out! My editor, Katherine Harrison, really understood what I wanted to accomplish and has been so incredibly helpful in her guidance!
And from there... through rewrites, dialog adjustments, and lots and lots of drawings, it became a book! I'm happy to answer questions about the process! I'll leave you guys with a little preview from the interior of the book! (And of course you can pre-order it here, gotta learn the author skill of always including that link haha!)
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transmutationisms · 3 months
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oh i would actually be curious to hear your thoughts on lolita book covers in that case. i do get the sense that some of the covers are designed to uncritically titilate and seem to misunderstand the text, but that could obviously be an assumption on my part lol.
oh i agree that the cover designs tend to run counter to nabokov's intentions, both in the text and in the literal instructions he gave about covers lol. they pretty clearly rely on putting some young girl on display, which is exactly what nabokov did not want to do visually; they also tend to suggest dolores as some kind of seductress (sultry gazes, pouty lips, &c). clearly this is precisely the opposite of what the text tells us about her.
however when evaluating these visual choices i find that many people portray them as some kind of originary and culturally polluting act: that is, a narrative emerges that the problem here is people misinterpreting 'lolita', and then publishing it with covers that will do harm to young girls &c. i think this is lazy analysis and fundamentally makes idealist assumptions overestimating the effect of cultural products (books, book covers) on problems, like the sexualisation of children, that are in fact grounded in material relations, such as in this case the status of children as legal property and the total power granted to adults over them. that is to say, these broader conditions are at root the reason that cultural products like the cover of 'lolita' look the way they do, and chalking it up to individuals not understanding the book is never going to get us very far; and also, although some of these covers are pretty egregious, they are the reflection rather than the cause of the sexualisation of children, a problem that would continue to exist even if every edition of 'lolita' ever printed just said "humbert humbert is an unreliable narrator and dolores haze is a child he is preying on" on the cover.
fundamentally i also think this sort of conversation often elides some more interesting points about whom these covers communicate to and what they say. you suggest they are meant to "titillate"; although i would agree dolores is often shown as sexual, desirable, and seductive, i'm not sure that's the same as assuming the cover is trying to arouse the potential reader. for one thing, to put it bluntly, this style of cover tends to be associated more with books marketed to women than to heterosexual men. and more broadly, and this is something the lolita podcast really fails to understand imo, the phenomenon of people reading 'lolita' and relating themselves to dolores is not mutually exclusive with this type of rhetorical construction of dolores-through-humbert's-eyes. that is, often what appeals about dolores is, i think, precisely the fact that through her, people find a way of discoursing about or simply re-enacting the kind of sexualisation that they are already subjected to or have been in the past, whether or not at a level as explicit and extreme as what nabokov depicts.
i'm not really interested in a simple moral condemnation of the people who design these covers; that critique writes itself. they are obviously bad and facile, and reflective of precisely the culture of child sexual abuse that nabokov's text condemns. but if we are interested in the reception of these objects, or interrogating the cultural meaning and implications of their existence, i just think there's a lot more going on here than what the podcast portrays as a simple sort of 'broadcast' model of mass media wherein the 'lolita' book cover and trope is beamed out to unsuspecting innocents who are then exposed to its nefarious elements. dolores appeals to people for lots of reasons, some prurient, some pitying, some openly self-projective, and these are not mutually exclusive with one another nor are they mutually exclusive with readings that reproduce elements of the very lolita character that humbert creates and uses to silence and re-write dolores. we can be uncomfortable with that and refuse to talk about it but if that's the position someone wants to take then i'm not likely to be interested enough in their opinions to, like, listen to their podcast about this book lol.
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bunninophia · 6 months
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Hi! I'm Bunny and I'm redesigning the whole cast for hazbin hotel
{PLS READ THE WHY SECTION BELOW}
Anyway.... Onto my designs! I'll be detailing the stuff I changed/added
First is.,..!! Sir pentious! Weird right? You would think it's Charlie but uh nah, he's my favorite character and I wanted to make him similar to my tastes.
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Yes he is trans! I have a small little HC that the egg boys are his boys...
And he is much longer/bigger due to this because of sexual dimorphism! But we love him for who he is now he's so silly :). He also has a barbed tail that I would say is used as a 5th hand! To grab stuff. He already has 4 arms cause why not? He needs to push himself around already..
Next is.. Angel Dust!, he doesn't have an alt version because I feel it's not needed but here he is!
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I added pedipalps, those are the mandible looking things. They are a part of spiders I think are so cool and I wanted to add them! Unfortunately they're not counted as legs and adding another set of legs to angel I couldn't figure out... But good enough!
I also changed his eyes! To include a spiderweb, I'm not entirely sure why he has that black eye, so I thought I would change it up a little bit.
A friend gave an idea that his sight from that eye is kaleidoscope-like so I'm implementing that too! And how could I forget! The spiderbutt! Without it it's kinda weird looking so I wanted to add it in cus it's so cute
Next up.... Husk! He's one of my favorite characters so.. kinda went all out on him
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I didn't change much about him besides his patterns and colors, but generally his silhouette is the same!
I wanted to add a lot more feathers and fluff to him! And putting on the casino style bringing back the spades and hearts to his wings again!
I thought the spades were funny
Up next.. Vox!
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I found his design interesting that he is a flat screen TV even though he died in the 50's? So I decided to change that! Turning him into a box TV again!
And giving him a cable tail, I thought it would be clever that when sleeps he charges himself up for the day!
Next up... niffty! She's the last character I've designed so far!
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Also while looking up her historically accurate date I found out she's 22??? Weird... But yeah she did end up looking a little older here I'm glad, but I really wanted to give her a bigger needle! What's she gonna do with that small thing?
And her dress is based on 50's maid outfits! With the addition of an embroidered poodle!
.
Why?
Well first I'm crazy and second, I've been now made aware that the show itself does a certain type of representation so disgustingly that I'd rather make my own designs and fix what they couldn't do.
I don't support viv or the show.
If you want to read into it yourself I advise a trigger warning for S/A. It happens in episode 4.
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deadbeat-motel · 5 months
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ᐯᗩGGIE ᗩᑎᗪ ᑕᕼᗩᖇᒪIE ᖇEᗪEᔕIGᑎ
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These two are simpler than the angel dust design I did since I didn't have a lot to go off of. Posted on Valentine's Day because yes I can.
I don't think Charlie is significantly different from her Pilot design because I genuinely think it was the best design from the cast (before the redesign).
Thoughts below, though TW for the creepy charlie image at the end:
My issues with their Original designs:
Vaggie:
The giant "X" over her eye is really distracting and even world-breaking because
1. Why had no one put 2 and 2 together that the only character in Hell who has a visible 'X' mark on her face might be related to the angels who also sport that X mark on their faces.
2. Why is it shaped like an X? Her eye was taken out via a single slash.
3. If the hair's purpose was to cover it, why would it show through it? What's the point of the hair then?
The hair that was supposed to cover that wounded eye looked so ugly and confused as to what it should be doing. I mean every shot that showed that thing in a sideview shot of Vaggie felt like the animators had to make their own guesses as to how that was supposed to look like. It was distracting for me personally and I hated it so much.
It's been said over and over again, but her clothes look like she works at McDonalds. I get needing to change her outfit so that she looks like she works at the hotel, but it's just been poorly designed.
Why change her clothes' colors from white to red? the white helped her stand out from Hell and the Hotel's majority red background. (In the finale, she at least has a non-red attire)
She's also one of the very few women in HH and she falls under the skinny stick side of it despite being an angel exterminator.
Her hair is kind of hard to visualize looking at in any way other than what it is when it's static. However, when it changed into a ponytail or a bob, it's actually really nice to look at.
Unsure of what that bow's purpose is for the design.
Charlie:
Charlie is a simple but very confused design. The pilot design was a lot more coherent than the current show design
It's disappointing to see the bouncy Pilot hair go and be replaced by that boring bubble braid of all things.
Her undershirt peaks out of her tuxedo.... why???? to separate the top jacket and the pants? You wouldn't need to do that if her pants were a different color like the pilot design.
Thought about it and was confused, as a demon with an angelic father, why didn't she have wings as well? She didn't need the 6 wings like Lucifer but maybe a pair of one would appear?
Out of all the characters for the show's redesign, Her's was by far the MOST infuriating to me. Her pilot design wasn't perfect but it was good, they had to downgrade her for some reason.
I didn't have much to say about Charlie. it basically sums up to "the Pilot design was better".
On to the thought process for these two:
Valerie the fallen:
Yes, she got a rename. Sue me.
I had to remove the moth aspect of her design because it doesn't seem like it makes sense for a heaven-born to follow the sinner's rule of "gaining features based on the life you lived" since she basically never lived right?
In this redesign (and eventual rewrite), Valerie is not ashamed of her exterminator background. In fact, she was known as the most recent "fallen" in hell. her short stature doesn't make her less of a threat to the demons.
She's also visually thick with muscle because why not let one of the show's women have a body type that isn't stick-thin?
She's using the wings that were torn off of her as both an interesting article of clothing and as a way to remind others and her that she is (or more accurately 'was') an angel who could kill them if she wanted to.
Her clothes are pure black underneath the pale feathers to show that while she is an "angel", deep down, she is far from a good person.
She's also getting an actual skin color because from what I gathered myself from the show's heaven. Most of the souls there still retain a human appearance (Adam, Lute, St. Peter, and the other random human angels up there still look human..... but just don't mind the fact that most of them are white.)
Her hair is that ponytail she had in the finale because as much as I didn't like that episode, some designs looked actually decent.
Also, her hair actually covers the eye scar properly.
I wanted to keep her ribbon as a splash of brightness on her design but the OG ribbon looks a little out of place on a warrior so It became that (Plus it pays homage to her OG moth influence with its shape looking like the fluffy antennas of the moth)
Gave the spearhead a little bit of detail on it plus a chipped side so that it has a bit of charm as an old weapon she still decides to keep around.
A note about Valerie's design is that I haven't tackled the armor of angels yet so I was unsure of what pieces of the undesigned armor to give Valerie as of now.
Charlie:
I honestly actually enjoyed her Pilot hair, so I tried to put it back and also simplify it a bit so there are not a lot of strands for me to keep track of. Plus it was a genuinely cute design for her. (There's a reason that version was used in the Verbalase video.) <- I'M JOKING
Replaced her button nose with a goat's because a friend has commented how it looked like the noses of the women in a Goofy Movie and I will never be able to unsee that.
Her hair is also a lot brighter compared to her washed-out blonde color.
She has the same design thought process as Valerie, Covering the darkness of her true nature with white fluffy fur which is stylized like feathers at its ends. She has pitch-black skin underneath and looks like a proper nightmarish demon like the image below.
I ditched the tuxedo look, since almost all the cast has a similar outfit already, and gave her a jumpersuit instead. (Idk what it's really called but that's what I think it is). It's a light grey because she's a mix of bad and good (though a bright grey because she prefers to be on the good side)
Her horns are there and visible because yeah it's cute but also helps her read as the half-angel/half-demon character she is.
Tiny goat tail because can you imagine every time Valerie holds the rare angel smile of approval, her tail is visibly wagging in glee and excitement???? My heart would die. I love these lesbians with my life.
Has wings from her father.
Anyways, those are my thoughts and redesigns... I wanted to add more details to them but I didn't really know what to add that didn't feel unnecessary.
Also bonus! Concept art of Charlie's true form:
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