#you do not have the ability to make a video game. the concepts will live in your brain forever
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#arte#somnia vulpes#faiere fayett#evrett whynne#when you finally have a hazy half-formed story in your head for your ocs#ocs that you have had for years upon years#problem: the format of the story in your brain is a video game.#you do not have the ability to make a video game. the concepts will live in your brain forever#but trust me guys its really cool B) /s#(not a good storyteller. will never pretend to be)#ANYWAYS KEYS#WHO DOESNT LOVE FANCY LOOKIN KEYS#i attempted to form Shapes but idk how obvious some of them are#evrett's is and the top of faiere's is i think#let me know how good and/or bad of a job i did by guessing
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In the splatoon fanbase, there are many misconceptions surrounding the relationship between inklings and water. without fail whenever I mention something related to the topic I'll get replies of "actually the canon is [some popular but incorrect theory]" "no they can do this and this canonically [it's actually a headcanon]" "no its really [something NOA made up]"
so to briefly go over The Facts:
Inklings canonically die when submerged in water. And yes, getting "splatted" is them dying for real, respawning is also an in-universe thing that has existed for at least 2000 years and not just a game mechanic. While the dying in water thing originally came from a game mechanic, it has been repeatedly stated that they incorporated this into the inkling's biology. The water weakness is not because of the water itself being toxic. The reason is based in osmosis. in the process of their evolution, Inklings (and octolings) changed a lot, and one of these changes was the ability to transform between a humanoid and swim form. Doing this transformation requires skin that is a thin, semi permeable membrane [this kind of skin is a trait found in real life molluscs]. The evolutionary trade off is that, because of how semi permeable their skin is, the ink inside of their bodies will bleed out when in contact with another liquid. This is the answer given directly by the series' creator. And here it is confirmed that while the water weakness originated from game mechanics, it is very much became a part of an inkling's in-universe biology. Kind of like how a slug will die if you sprinkle salt on it (for a reason that's almost the same as the inklings), but ultimately needs salt in its diet through the food it eats to live, inklings do drink water and other liquids. Its also not like they touch water and immediately explode, it seems they can wash their hands in it and dip their feet in it and be fine.
Some people think the water weakness is stupid, personally i think its reasonable because Inkling biology is already weird as hell and of how ridiculously advantageous it is to be an ink-based cephalopod. the ink gives them the ability to jump absurdly long distances and cheat death to an extent. they're not losing much by not being able to dunk themselves in water. Anyway point is it sucks that all the relevant canon information on this is one of those japan only things/exclusive to developer interviews and pretty much every time it's brought up in English the localizers make shit up. I plan to make a video about this one of these days, but with how 'controversial' the topic is, and how many little details and connected concepts there are, I've been holding it off because I want to do it right. there's also some specific details that are unclear that I've been hoping would be clarified in the artbook or a dev interview but haven't, I might just have to go for it at this point. for the time being, i hope this post helps clear up a few things!
#splatoon lore#splatoon biology#splatoon#inkling biology#long post#actually surprised i hadnt made a post about this yet#anyway god i do need to make that video to get in depth on every mention of water is like. essay length#not to mention the repeated mentions of osmosis in relation to inkling biology that doesnt make it outside of jp#inklings#biology
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Made because I'm bored on the shitter. No shapeshifting because I know this website and I know my sphere of influence and it'll automatically sweep.
A statistically significant portion of you are transgender / therian / queer / autistic / otherkin weirdo freaks (affectionate) (loving) (I fit almost all of these descriptors wholly or partially)
OVERLY DETAILED ELABORATION BELOW THE CUT:
1. Flying - Top speed of Mach 1. You're immune to the negative effects of G force on your body, low pressure environments, low oxygen, low temperatures, and damage from air resistance.
2. Amphibious - Your swimming is not enhanced (you must learn to swim, same as anyone). Any water inhaled is magically turned into breathable air as it passes through your mouth or nose. You are immune to pressures up to and exceeding that of the Marianas trench, low deep-sea temperatures, and the bends. Wildlife that would otherwise be aggressive or dangerous will simply ignore you, and venom from aquatic or semi-aquatic creatures will not affect you. Basically, you're safe from hazards unless you explicitly attack something.
3. Teleport - You have the ability to place the portals (similar to those from the popular video game Portal) at your choosing, and they can be placed at any point in space that you can see. It can be any 2D shape, so long as it fits within the area of a five m^2 square. You can 'bind' the portal to an object (car, wall, article of clothing, yourself), or you can simply have it freestanding in the air and be stationary relative to the Earth's surface. You can only place two pairs of portals at a time. If you attempt to place a new pair, you must choose an existing pair to remove. If you close or remove a portal while something is passing through it, it shears that thing perfectly in two. You can't open a portal in a position or orientation that would have it intwrsect with a solid object, only liquids, gases, or plasma.
4. Time Loop - You can start a time loop of indefinite length at any time. It resets whenever you wish, or when you die, whichever comes first. You can end the current loop at any time, or begin a new loop with a new start point and reset interval/reset condition at any time. You can only have one 'start point' at any given time.
5. Telepathy - At any time, you can think of a specific person and project a thought, concept, emotion, or sensory experience into their mind. Once you do this, it establishes a connection that the recipient can use to transmit in the same fashion. You can create telepathic "group chats" between people, with a maximum of 10 participants (including you). Any participant can exit the connection at any time.
6. Inventory - When you're touching an object, you can will it into an extra-dimensional space. There are no weight or size limits. You can store singular discrete objects, containers and their contents, and "piles" of objects (like a mound of dirt). You cannot store living organisms, meaning any object put into your storage is 100% sterilized. Non-living organic matter (vegetable matter, meat, bone, dead bacteria) can still be stored. You can mentally access this space at any time, and can get a complete mental inventory of everything stored inside it at any time. Time doesn't pass for anything stored in this space, and qualities like arrangement and temperature are preserved. Whenever you wish, you can retrieve an object from the space, and it appears as it was when you stored it, and in any orientation you wish, so long as it's touching you as it comes out (e.g. it comes out of the space in your palm, at your fingertip, on top of your head, touching your ankle, etc.). If you attempt to retrieve an object in an orientation that would make it intersect with anything solid, the retrieval attempt fails.
7. Invisibility - You can, at any time, choose to switch between being visible and being invisible. This does not affect the way light interacts with you, but instead makes it so that anyone perceiving you will contextualize you as not being there, and never having been there recently. The fact that you are walking around, talking, and interacting with the world around them does not change that you are not there to them. Light still reflects off of you and hits their eyes, but they will simply be unaware of the fact that someone walked into the gas station two minutes ago and is standing in front of them right now. Because the you are not there at that moment, most suspicious activities do not register to anyone perceiving you, because you aren't present to them at that moment, and people that are not present aren't able to do things.
8. Healing - When you touch an organism, you are able to heal it of any given perceived malady, affliction, or harmful effect. This relies on the perception of the one receiving the healing, not on the perception of you, the healer. Cancer, aging, alzheimer's, even relatively "minor" afflictions like male pattern baldness or a mild tendency towards pimples. There's no specific limit, so long as the receiver perceives it to be bad or harmful. This also can heal congenital disorders. Specific afflictions can be targeted, so a "full heal" isn't always necessary. If you want to heal someone of a spinal disorder, but they were also raised Catholic and perceive their sexual desires to be inherently harmful and sinful and in need of removal, you as the healer can choose to only heal the former and not the latter, if you are uncomfortable with that. If somebody wishes to have their hearing damage healed, but they are also a paraplegic and consider that to be an important part of their person-hood that shouldn't be changed, it's possible to target specifically the hearing damage and not the paralysis. This ability is also able to affect mental afflictions, chemical imbalances, and the like. This will change the receiver's mind to be in line with whatever they consider to be "healthy," relative to their perceived affliction. It is not possible to apply healing without the desire of the receiver. Verbal consent is not required, only conscious desire for the affliction to be remedied. It's supernatural bullshit, so there's no gray areas. If they would have said yes to an explicit question of consent, you're able to do it even without verbal consent. If they would have said no, then you aren't able. This is specifically to allow emergency life-saving healing, in the case of someone being unable to explicitly verbally consent. Morally dubious, but generally very helpful. Also, so long as you and nobody you care about are killed instantly (or killed too far away for you to heal in time), you and everyone you care about is immortal for as long as any individual desires.
9. Mind-Reading - You are able to non-consensually probe the mind of anyone you can directly see (television screens do not count, there must be direct sight-line between you and the target). You can see any memories they have, though the clarity and veracity of these memories is context-dependent. You can glean their immediate surface thoughts, and you can perceive through their subjective experience. You aren't immediately made aware of their deepest most subconscious desires, but you can analyze and infer from their thoughts and memories to deduce such things. Unless you're skilled in self-reflection and psychology, it won't be easy to immediately understand their entire person-hood. This may be morally dubious at best, but it can be useful for vigilantism and the like, depending on your moral allowance for such things.
10. Skill Retention - Your brain just works better when it comes to getting better at mundane skills. You are not supernaturally more capable than a normal human, you are just able to rapidly get better at things within normal human limits. Skills come easier to you, and not just things like "playing the piano" or "throwing objects" or something. You also find it easier to improve with critical thinking skills, emotional awareness, general kinesthetic coordination, and other such things. Additionally, you retain these skills far better than a normal person can. You don't easily "get rusty" with any sort of skill unless you go entirely unpracticed for decades. You can learn how to perform advanced acrobatics, go unpracticed for 15 years, then pick it back up at almost the exact same level of technical skill. Some tasks require more than just skill and mental capacity, like sports, and you're granted no special ability to get more physically capable. However, this ability does make it significantly easier to learn how to keep yourself disciplined and stick to a routine, allowing you to become more physically capable anyways. You are the most average superhero ever.
11. Clairsentience - You are able to create a supernatural, intangible "camera" whenever you like. You can perceive sounds and sights through this camera, even if you are physically deaf or blind. Your brain functioning is changed so you're able to adequately process two simultaneous sets of sensory input without biologically blue-screening. You can move the camera around as you please, with no range limit, and it's able to move at speeds up to 0.99c (99% of light speed). You can spy on anything, anywhere, whenever you want. Spy on billionaires, spy on political backroom deals, spy on your asshole neighbor to steal their Dropout password.
12. Animal Speech - You can intuitively communicate with and understand any and all animals. Animals that are solitary and lack much social capacity like tigers, polar bears, and some shark species will mostly make for boring and/or antagonistic conversation, though they'll still be able to transmit and receive basic emotions and concepts (territory, fear, food, bright, dark, baby, sex). More social animals, like many canines and felines, will be far better conversation. They still don't have the complex language capacity of a human, but they'll be more amiable even if they aren't generally able to handle more complex concepts. Very intelligent and social animals like crows, orcas, or elephants will likely be mostly comparable to a full human person in terms of conversation, if not functionally the same. They have generally better language capacity than many other animals, and complex social intelligence.
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Philip's Story is an Adoption Story... Here's Why That Matters
A few disclaimers before we dive in...
Binary thinking is discouraged here; adoption and its themes are complicated and nuanced. Multiple truths can exist.
This is one perspective and this analysis comes from being in community with adopted/orphan people, research, and misc experience
"Adoption adjacent" includes adoptees/orphans/foster kids (these three groups often overlap in various ways that will be elaborated on)
Please engage with this post in good faith. I know non-adoptees can experience things listed in this post however, there is a different context that underlies the experience of those adopted/adjacent. And of course, I'm not trying to make generalizations either... It's just that the narrative is more complicated than a lot of people want to admit.
Sound good? Let's proceed. THIS POST IS GOING TO BE A BIT LONG!
At the core of Belos/Philip's story is an 'adoption' story. And it's all because of this particular line:
I know what you're thinking "But isn't being an orphan different from being adopted?" Yes, and within the media in particular, adoptee and orphan stories overlap heavily-- in fact, it's almost a circle (although due to his background and his time-period, he'd probably be taken in by someone given the boys' age of their arrival). It’s about the experience of parental separation which is what connects adoptee and adjacent people. So while Philip is not adopted, he is adoptee adjacent and that still matters. Concerning media and the way adopted/orphaned characters are portrayed, it's often presented in a very binary manner. Most people's knowledge of the subject comes from other people's perception of it rather than adopted/orphaned people themselves. And to a degree that makes sense... These stories are often ABOUT [adoptees/adjacent people ] without INCLUDING them. Adoption themes are incredibly pervasive throughout literature, TV/movies, video games, and other media. It's not inherently wrong to have an adoption-related storyline, plot, or character but most people don't do it in a way that is humanizing and avoids common pitfalls within the storytelling.
There's a quick impulse to call Philip 'evil' and 'irredeemable' without actually understanding his character... and when you view him through an 'adoptee-centered' lens his behavior makes a lot of sense. The fact the show treats this specific fact about the character as a plot device rather than something that could be explored is a tiny bit insulting. They only mention it in the exposition which kind of implies that this detail is meant to explain Philip's deep attachment to his brother. Which yes, it does and TOH leaves us hanging -- or actually they just tell us that this man is evil and call it a day.
Which leads me into one of the biggest pitfalls that the show uses for Philip-- he's framed as just evil. The trope of good/bad adoptee/adjacent character is a pretty common see -- even within the same piece of media. If we're going to use TOH we can look at King's character -- King, a young main protagonist who is the last living son of a god. King is young, cute, 'exceptional', has special abilities, etc (there are issues with King's portrayal as well but this post isn't about him). This is an issue because adoptees/adjacent people are more than a reductive good/bad label. Same with concepts such as 'gratitude' -- being grateful or not grateful when the real answer can be a lot more complex than that. It's a binary question that can be a complicated answer. We're the picture-perfect heroes or the irredeemable villains-- nothing in-between.
Taking this into consideration, when we look at Philip you start to see someone who's not 'evil'; you begin to see a man who is coping with separation trauma and abandonment issues. This is unfortunate to hear but research tells us that adoptees are 4x more at risk to 'self-exit', 2x at risk to have substance abuse issues, and generally more likely to be diagnosed with mental health disorders (obviously every individual is different but when talking about adoption many people tend to ignore these types of statistics in favor of more 'positive' ones). 'Negative' aspects that many adoptees/adjacent people experience or try to talk about are often dismissed or worse, they are gaslighted. When you look at Philip and his characterization you see these behaviors in a different light such as:
His attachment/abandonment issues (Caleb, this one doesn't need any elaboration; EDIT- gonna elaborate anyways lol). To be honest Philip shows a lot of symptoms of Borderline Personality Disorder. The hallmark of the disorder is a fear of abandonment — and BPD often stems from childhood trauma. Interestingly enough it’s not uncommon for adoptees (in particular women; there is a misogynistic component to this but i digress) to get a BPD diagnosis. And given that the show portrays Philip in a very stigmatizing way… you can see why this isn’t great…
Difficulty regulating his emotions ('the curse' seems to come out when he's emotionally escalated)
'Substance' use (the palismen; he seems physically reliant on them and they don't benefit him in any way besides sustaining his life. also, he looks like he's huffing something when he consumes one Side note: Some people think that Philip deserved to 'be cursed' (which is a side effect[?] of the consumption) since he “cursed himself”... super not great for adoptees/adjacent people we’re already a misunderstood group of people and it's not uncommon to get insulted or blamed when trying to have a nuanced discussion or share experiences.
His sense of self seems unstable... Most of his identity hinges on his brother, not himself (ex. being a witch hunter, the use of the gravesfield coat of arms for the emperor's sigil, the coat he wears, his name-- Philip Wittebane, etc)
There's a bunch of emotional stuff I would have to guess would be true but they'd more fall under theory or headcanon
It's not that he is 'evil' he is in pain and he is blamed for that. Obviously, he doesn't make productive choices and he does bear responsibility for the harm he caused and he is a creation of his environment. He had to hate to survive. This is where 'this and' can come into play... For many adoptees, we have feelings of not belonging -- even more so for transracial adoptees (those adopted/fostered into homes of a different race than their own). Many transracial adoptees are raised in environments that are racially / ethnically homogeneous (from their own race) so it can be harder to 'fit in' and it can also cause someone to have a complex relationship with their racial/ethnic background when one is essentially assimilated into a community that they stick out of.
edit: In mainstream society being adopted or 'orphans' is deemed to be a shameful thing, used as a comedy device, or through very rosed colored glasses... and there's a problem to highlight here: because adoptee/adjacent are often seen as source material for STORIES we often view their experiences through the lens of A STORY rather than someone's lived experience. It is easier to view a particular thing as a story for entertainment when for someone else it is reality. While Philip is a fictional character many aspects of his behavior are very real and deserve understanding and empathy for real adoptees/adjacent people. We deserve to be more than stories with black-and-white roles and deserve to be seen in color. As full complex people.
Here are some resources if you're interested in learning more about adoptee-centered adoption perspectives:
https://adoptionmosaic.com/resources
https://sidebysideproject.com/11-short-films
http://adopteereading.com/overview/
https://harlows-monkey.com/
https://adopteeconsciousness.com/
this tedtalk is good too: https://youtu.be/jL4lnvQ1wVU?si=HpYASjvvOXnY2faX
Edit: https://youtu.be/Rz3ME8K_zW4?si=CpEQarRbe8VAUqAR (this documentary just came out and you may hear a certain basilisk/gem featured!)
#i don't think i covered everything but this post is already pretty long and i got the big stuff out of the way...#this comes on the heels of the news out of Korea and China#lots to process#anyway Philip the goop man !#Caleb wittebane#the owl house#toh critical#fandom critical#emperor belos#adoptee voices
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Sooo Paralives and the Brainwashing EA has done
It's funny. Paralives launched a gameplay video that looks really good, along with some announcements. One of them being that they won't be offering paid DLC. I was watching Satch on Sims and him, plus a few other people, seem to think this is a bad move.
No shade, but it's easy to tell people who don't really game and all they play is the Sims. Like EA got yall so brainwashed that you actually think you're SUPPOSED to be getting charged for base game features.
His concern was wanting a different world to play in or different aethitics. Who said we can't get that for free? We may not know what all features Paralives are going to offer, but what rule says that they can't give us another world to play in for free? I mean literally, there are so many games that do free updates and only offer DLC if it's a niche theme that not everyone would be into, or if they're adding ADDITIONAL gameplay that has no resemblance to what's already in the game.
Only EA removes base game features just to sell them back to you later. Or expect you to buy a multitude of different DLCs that have the exact same theme or niche. Now don't mind me while I gripe on this point a little.
Growing Together and Parenthood should have been one generations themed pack.
Discover University and High School Years should have been one pack focused on education.
All of the occults (vamps, wolves, witches, ghosts, aliens, mermaids, plant people) all should have been in ONE paranormal pack.
Features from Dine Out should have been included in Get to Work. There was no need for that to be seperate DLC when they both relate to active careers.
For Rent and City Living should have been one pack.
Simple features that should not be locked behind a pay wall, and I'm not even talking weather. Like why do I have to buy DLC just for my sims to have access to a hot tub (Perfect Patio), an ice cream maker (Cool Kitchen), a popcorn maker (movie night), for them to have the ability to carve a pumpkin or have different holloween costumes, when Holloween is a holiday that comes in the base game with base game ability to trick or treat, etc. (Spooky Stuff), I have to buy Vintage Glamour just to have a butler (if anything the butler should have been in get famous along with everything in the luxury stuff pack. These are all things that should just be base game that they force you to buy DLC to have access to.
And speaking of weather, I do feel like packs like seasons, pets, laundry day, bust the dust, and my wedding stories should all be base game features. Yeah I don't care if we're used to paying for stuff like seasons and pets, things can and should change. These are all life basics, why am I paying extra?
Now I'm not all negative. There are packs that actually make sense. Get Famous makes sense. So does Island Living, Strangervile, all the vacation packs (jungle, outdoor, snowy). Hell, even Journey to Batuu made sense. Yeah, hear me out. These are all OPTIONAL packs. Stuff that not everyone is going to play with but they each bring something different to the game. Now whether any of these packs are filled to the brim with playable content, thats another story. But at least the concept makes sense.
Okay, off my soapbox and moving on.
I will forever and always use No Man's Sky as an example of a development team that chose integrity over money. That team has been releasing update after update for YEARS. Significant updates too. Updates that completely change the gameplay mechanics, adds brand new features to the game, or updates/changes the look of the game. All for free. Yes, it's normal. Not normal in the sense that these companies should be releasing broken games or not delivering on promises to begin with, but at least they weren't money-hungry assholes about it. The amount of updates that game has, quite a few could have been paid DLC and they didn't do that. Now if they started releasing DLC with specialty ships or different cosmetic features, I would have no problem paying for that cause it's optional.
Paralives knows what they're doing. As long as they are focused on making the base game everything it's supposed to be, I don't see why they couldn't sell the type of optional DLC that makes sense in the future. But I'm certainly not going to say that they're making a mistake by not having paid DLC right now.
I can definitely see them adding things like weather, a new life stage, or new clothes/build objects for free and that's dope. I'm excited about Paralives more so than Life By You. But either way, I'm just glad EA has competition in the life simulation genre now that isn't just about farming management.
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[Originally drawn: May, 2021]
AvA Mafia AU! concept art! with the original idea created with @k1ttyadventurer
Here's a little rundown of this AU:
Char!Alan created Chosen as the head of the gang with Dark as his right-hand man and Victim was going to be the, well, the victim of the story in the animation. Second was going to be the frontman, basically running a small restaurant as a cover-up for the group’s illegal business. But as said above, teenage Noogai eventually gave up on the project but at this point, all of the sticks had become sentient so Noogai let them live on his desktop.
Everything is all good and fine. Everyone’s friends with each other but there’s also a nagging feeling of emptiness. They all realize, “Man, I still want to do mafia stuff” and then subsequently, realize they have access to the interweb and if they wanted, could start ACTUALLY doing mafia stuff.
They create a Mafia gang on the Interspace and Noogai is none the wiser.
And then, comes along 4 brightly colored sticks looking for an open positions in the Noogai Gang. And Yellow convinces (blackmails) them to let the Color Squad into the Family. ^^
(Keep in mind, when I mean Mafia stuff, I mean it in a very movie/video game-esque manner. Everything is very idealized and nothing is too realistic. It’s supposed to be a fun AU!)
As seen above, Purple is also in this AU but they're part of a rival gang called the "Kingdom" with it's boss, King and his "brutes".
If you wanna read the Oneshot I wrote to accompany this, you can find it here!
[The First Meeting - AvA Mafia AU]
<= v =>
Basic Character Info!
The Original 4 (the Hollow Heads): Created by a teen Noogai, have since continued using his username as the name for their Mafia organization, known as the Noogai Gang.
Chosen (He/Him): The Head Boss, has all his usual powers. The brains of the operation, Chosen spends most of his time trying to organize everything and everyone.
Dark (He/They): The Right Hand Man, the Enforcer role and a skilled coder. Dark enjoys his job a lot and doesn't like how easily RYGB were accepted into the group.
Victim (Any Pronouns): Originally supposed to be the person getting attacked in the original animation but since it never got finished, their role was never solidified. As a result, they have the ability to change their color and they use it to be a "master of disguise". Their original color is black but they switched it to a dark gray so they don't match with Chosen.
Second (Any Pronouns): The Front-Man of the group. They run a diner in the Interspace to help cover up the groups illegal activities. Don't let their warm demeanor fool you though, their hands are just as dirty as the others.
The Color Squad (RYGB): 4 stick figures from a fighting game that got bored of it and decided to pursue other interests.
Yellow (They/Them): the de facto "leader" of the group. Yellow is extremely skilled in coding and hacking. They're the one who did most of the research into finding potential mafia-style organizations to join.
Red (He/Him): Red is the hand-to-hand fighting expert. He loves getting into fights and isn't afraid of getting hurt.
Blue (They/She/He): Blue has a mastery over various poisons and other ways to silently kill. They are also the stealthiest of the group.
Green (He/They): The weapons expert. Green knows how to wield any sort of weaponry in combat. Whether it be firearms, blades, or a bo staff, Green can use them all.
The Kingdom: An older more established rival gang to the Noogai gang.
King (He/Him): The elusive leader of the Kingdom, King rules his corner of the illegal market with powerful efficiency. Although rarely spotted, some say they've seen him strike down opposers with one swipe of his staff.
Purple (They/Them): Purple is one of the higher ranking members of the Kingdom. They're usually sent out on scoping missions to make sure the Kingdom's assets aren't being tampered with.
Others:
Noogai/Alan: The creator of the hollow heads. He lets them live on his desktop and do whatever they want as long as his stuff doesn't get destroyed. In this universe, Alan never goes on to create the Animator vs Animation series and instead works on other unrelated animations. Noogai is unaware the sticks started a mafia gang and the sticks want to keep it that way. The sticks themselves are also VERY loyal to Alan and would do anything to protect him.
The Brutes: These are what people call members of the Kingdom due to the rumors of their brutality.
#Sammy8D art#AvA au#AvA Mafia AU#animator vs animation au#animator vs animation#alan becker#ava shorts#the chosen one#ava chosen#the dark lord#ava dark#the second coming#ava second#the victim#ava victim#ava RYGB#red stick figure#ava red#yellow stick figure#ava yellow#green stick figure#ava green#blue stick figure#ava blue#Sammy8D Stick Stuff
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Even though Wolfwood is very much not an actual Catholic priest, I do find it compelling that Vash--someone without any religious beliefs and minimal exposure to "Christianity," courtesy of Rem (OG Trigun)--is the most faithful of the two.
And by "faithful," I don't mean so much in a religious or Christian sort of sense. More that Vash holds onto his faith that there is good in people and that everyone is worth saving. That the taking of a life is something so unspeakable to him that it will literally cause him immense mental, emotional and physical pain when he is forced to do so. His unshakeable belief, i.e. his faith that every life is precious and no one is beyond redepmtion irregardless of how morally corrupt an individual may be is so foundational to who he is as a character.
While I've only really experienced this through anime and various other Japanese based video games, I do enjoy seeing depictions of Christian iconography and concepts form non-Western creators. I love the art and memes of Vash being a "biblically accurate angel" (even though Plants aren't angels, I am so fucking happy that people are picking up on the unintentional symbolism) and I do enjoy the amount of, again, art and memes of Wolfwood being a cringefail Catholic priest.
But I also love the non-Western depiction of Christianity in Trigun, or rather the apocalyptic remnants of it. Despite the fact I have lost my ability to have faith in a higher being (and my own personal beef/distate with the Catholic Church/conservative Christianity as a whole), I find the worldbuilding of Trigun fascinating in this aspect as it provides its audience an alternative form of a global religion that's very relevant to our daily lives.
In Trigun, Christianity is very much a shadow of its former self, a leftover remnant of humanity--more specifically, a remnant of an old forgotten belief system--that has been essentialy been lost. Save for a few remaining Bibles and some memories of particular Catholic iconography/symbolism.
But overall, that's all that remains. Just familiar symbols and various rituals that some people are able to recall from their former lives.
So the decision to pair Vash up with someone like Wolfwood, someone who has lost his faith in humanity as a whole but has resolved himself to protect those that he can (or rather, deems worthy of saving) ... I find that relationship absolutely fascinating. Because I'd argue that in most Western depictions of a holy man (typically Christian and typically Catholic, let's be real), it's usually the holy man that is doing the saving. Or at the very least, is usually helping guide the other characters on their own paths towards redemption.
Despite the fact Wolfwood isn't an actual priest but instead an assassin trained by a mercenary group using the guise of an old religion (again, that most of humanity has clearly forgotten about), I find it to be a wonderful storywriting choice to make Vash the "holy man."
They're both incredibly tragic characters that burden themselves with crippling destinies. Destinies that ultimately lead to their own destruction, but hopefully all for the greater good. Vash holds faith that maybe, just maybe, he can make Nai realize the error of his ways and turn over a new leaf.
Understandably, Wolfwood finds this way of thinking horribly childish and naive. He even takes it as a personal insult when Vash continues to insist that killing people, even if it's for the sake of protecting someone else, is wrong.
But Vash isn't wrong for wanting to see the good in people. To borrow a quote from Everything Everywhere All At Once: "You tell me it's a cruel world, and we're all running around in circles. I know that. I've been on this earth just as many days as you. When I choose to see the good side of things, I'm not being naive. It is strategic and necessary. It's how I've learned to survive through everything. I know you see yourself as a fighter. Well, I see myself as one too. This is how I fight."
Granted, Vash doesn't express his beliefs as eloquently as this. But that doesn't really matter, though. Because Wolfwood doesn't need Vash to make express himself this way for Wolfwood to finally understand him. Vash, by the simple of virtue of being himself, is a good person who chooses to see the good in others.
And Wolfwood ... Wolfwood is someone who chooses to see the bad.
Wolfwood cannot quite bring himself to view the world the way Vash does. And Vash will never be able to share Wolfwood's opinions regarding who is worthy of living, either. But they respect each other and understand where the other person is coming from.
It does take Wolfwood a lot longer to understand Vash as a person, let alone his faith in humanity. But when he does, it's so satisfying to watch Vash become someone important to him. Someone that he wants to protects. Because if Vash won't defend himself, Wolfwood resolves to be the one to protect Vash.
Even if Vash doesn't really want that.
It's so fucking amazing to see these two clash over their ideals, whether it's in the form of playful teasing or straight up beating the shit out of each other. But they stay together and hold each other in such high regard despite their conflicting beliefs.
To me, one of the most beautiful aspescts of Trigun is that Wolfwood--a man of faith but only in name--gets to have such a close connection with Vash--a man of faith through and through--and that because of their relationship, they both inspire a existential AND spiritual crisis within one another.
Because in a world that makes no sense, they both find faith in each other. And if that isn't the most beautiful shit you've ever seen, then I don't know what is.
#trigun#trigun meta#og trigun#trigun stampede#vash the stampede#vash#trigun vash#trigun wolfwood#nicholas d. wolfwood#wolfwood#vashwood#i've got a LOT of feelings about these two#yes i quoted#everything everywhere all at once#it just fits okay?#i haven't posted any trigun shit in a while#here's my way of making up for that
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Shangri-La Frontier Episode 1: What Do You Play Games For?
What happens when a gamer who only plays shitty games decides to pick up a so called god-tier game? Shangri-La Frontier is the answer to that and provides an insane opening episode for the concept. I'm just so excited to get 2 whole cours of this, and I really want to explain why.
Also, SiM's vocalist (MAH) on the OP with FZMZ? And Chico on the ending song? This series was made for me man.
First of all, C2C is an incredibly underrated studio considering the quality of the projects that they enjoy. This is one such project. Right from the start the quality is insane. 2D camera movement, detailed animation and character acting, the whole nine yards. Just look at this walking cycle! There's no 3D and their shoulders move!
It's just crazy to see the detail they put into these pieces early on. Walking cycles are super neglected due to how "plain" they are, but there's just something incredible about seeing that effort put into it with stuff like these examples.
And then there's this (sort of misleading) litmus test. Does your anime have really good art for a random cut? Odds are the production's doing really well. And, well, there's this really good looking beetle shown early on in the episode.
Anyways, to Shangri-La Frontier the game. The direction understands the assignment right away. This is a video game, we need to know it's a video game. So they show us it's a video game. First person perspective is our very first cut shown in the welcome screen and once we enter the world, setting the tone perfectly for what's to come.
But of course, a video game has more to it then just first person perspective, and of course C2C grasp that as well. Slow motion (which you'll see later), and more importantly camera movement are important in establishing that feel. The slow draw towards an endless expanse of world, the bird's eye view of a landmark or feature as the camera slowly rotates. It gets it, and it's able to create a living, breathing trailer for Shangri-La during the episode because of that.
And then, there's the fact that it's a video game. There's talks of skills and abilities and levels and whatnot, but I think most understand that that's a "staple" and that C2C/Shangri-La handle it quite well.
Let's talk about the good stuff, let's talk about action. C2C nails it. They put incredible effort into video game-styled choreography, and it pays off in spades. The slow motion, the harsh camera angles to accentuate the fight, the camera rotation, the way that attacks linger in the air. It's incredible stuff that's augmented by insane animation and visual effects. Seriously, pay attention to the fight and you'll see that they did an impact frame for a crit. Not in the traditional sense, but that the impact frame was the crit. This sort of stuff just makes me so excited because of how well it's handled.
And then there's the worldbuilding. The OP comes into play as well of course, but the details are super great. The enemies Sunraku faces in the starting forest are (mostly) beginner enemies. A goblin with a stone axe and some sort of large pig seem to be the "typical", but there's more to it than that. The Vorpal bunny is a "rare" enemy which makes sense, but the pig enemy only appears as Sunraku ventures closer to the second town rather than the first.
There's considerable detail and effort placed in the creation and appearances of these creatures in the world. The Vorpal Bunny featuring a better crafted weapon than the others that most likely came from somewhere else. Don't forget - we saw a rabbit in the opening.
It's just insanely cool stuff. The world is already shown to be more broad and deep than "it's a big video game world!". There's all sorts of little pieces like this peppered about, and it's just so damn good. Even the concept of Sunraku's "Wanderer" dropping him in a forest rather than the starter town. The detail to really sell this game as god-tier is so damn good.
But it's important to not forget, the god-tier part of the game is only one part of the puzzle. Sunraku here is famous for playing garbage games.
And it's a great way to offset the story and provide a fun angle, I'm serious. It allows them to add fun commentary and responses in regards to frustration from playing bad games, and at the same time provide a novel and excitable approach to a genuinely good game. The best of both worlds that sets the perfect stage for how they want to explore this story.
So, understandably so, I'm very excited about two cours of this and everybody else should be too. C2C is showing us they've got the potential to make the absolute most of Shangri-La Frontier and it's fun and surprisingly unique concept. Can't wait to see what they bring with the next episode!
#shangrila#shangri la frontier#shangri-la frontier#c2c#studio c2c#c2c studio#vrmmo anime#isekai anime#anime review#anime and manga#anime#anime recommendation#anime reccs
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I found this post, which I’ll link to at the end, that flat out says “conservatives can’t make good art because they lack empathy” and I just… How do you break it to someone that they’ve likely engaged with conservative creators and didn’t know it because the creator doesn’t blast their politics like they tend to do? Seriously, they vomit their politics all over what they create and create caricatures of conservatives to be villains and then claim we lack empathy? What a moron!
Excerpt:
“Conservatives are incapable of producing good art because they lack empathy, which means they are incapable of creating anything which communicates to a larger audience. When they try to produce art, they only end up producing clumsy in-group signaling.
Conservatives falsely think that art is nothing more than in-group signaling, because they feel alienated by the features that typically constitute good art: exploration of new concepts, boundary breaking, an ability to reveal the inner lives of people who are not ourselves.”
x (dot) com /anarkyoutube/status/1721635415004795167?s=46&t=fABiWWpXbyJadSvu6LkbqQ
So I don't normally talk about this, but in my other online life I'm a fanfic writer. I have multiple fics with 5 digit hit counts, four digit kudos and bookmark counts, and hundreds of reviews. Many of which are from account names like "queeraf_demiboy" or "nonbinary_KarlMarx". If all of those people just happen to come across my fic without ever knowing my beliefs, just imagine how many others are out there. And that's just fanfic. And that's assuming people are being honest about their beliefs. You can't even trust that people who publicly support the Current Leftist Cause actually support it, or are just paying lip service for the sake of their careers. Conservatives are all over creative spaces. They make art. They write novels. They act in movies. They put on plays. They create video games.
And most of them aren't vocal about what they believe. And if that doesn't scare the leftists out there who can't stand the idea of accidentally liking something made by their ideological enemies, then I'll leave you with this.
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Introduction time I guess
hello tumblr my beloathed!! I am MaximumDanger, aka Max, aka Jim, aka FurtherInstructions, an ex-cohoster after the site has been set to explode soon. I personally am not very thrilled by the idea of having to use this site but you gotta do what you gotta do i suppose.
Bit of quick info:
Crimean, minor, speaks RU/ENG + learning german(but horrendous at it), artist person of any/all pronouns. May do stupid stuff sometimes but not intentionally, if i upset you poke me & i'll try 2 fix my behaviour. if yer a terf bigot racist or any other variety of such yucky people then get off my 🅱age!!!!! im also a body horror & bugs & gore & etc enjoyer and these will only be tagged in original posts so beware!!
(also additional note i usually dont follow people who post very often(dont wanna flood my feed too much sorry) but if i like yer posts ill just check your blog separately from time to time c:)
Longer version(my interests n shit):
Media:
The Stanley Parable, The Beginner's Guide & Dr. Langeskov
corru.observer
Knuckle Sandwich(game)
Blame! & Biomega
17776 and its sequel(s)(hoping for the 20021 release)
O Sarilho webcomic(its very good, it has good art character death war crimes gay people trans people nice aliens body horror torture.. generally p cool you can read it here)
VALLONO & ARRILLUM(its an absolute banger the art is absolutely gorgeous please go read it i beg of you)
Bigtop Burger
Half-life
Yuppie psycho(i havent interacted with this thang for a long time but it still has a warm place in my heart c:)
Just stuff in general:
Speculative biology
Biopunk
Biocomputing!!!!!!!!!!!!!!
Teratomas. in my circles im known as the "biocomputing and hairy tumors person".
Microbial cellulose fashion(< this interest is very new and i barely know anything abt it but i like the concept a big lot)
Worldbuilding
Dieselpunk
Robots & other humanoid creachures(usually not androids tho. not a very big fan of androids. unless theyre fucked up then theyre cool)
Artificial Intelligence(not the boring kind) & artificial life(& as such, aliens)(i love foreign conciousness!!!)
Brutalism
Body horror
Dada(its very hard to figure out what dada is about but i read a bit and the ideas seem interesting)
Middle ages & renaissance(i think the aesthetic fucks immensely)(trying to research it a bit too sometimes but very hard 4 me to do)
Bugs!!!!! Fungus!!!! Birdies!!!!! Creachures!!!!!!
Some hobbies i guess:
i do birdwatching sometimes!! enjoyer of looking at living things in general
i . try to do a bit of coding sometimes. im not very good at it. i did however make a lil thingy to add discord emojis to your posts on cohost tho so theres that
i draw, of course
does exercise count as a hobby. idk its something im interested in and that brings me Nice Feelings. very hard to do consistently tho
i like video games. not playing video games. important distinction. i am terrible at video games. i do enjoy analyzing them sometimes to the best of my ability.
You may find me on:
Cohost, until it explodes(rip my beloved💔): https://cohost.org/MaxDanArts
goblin.band(i do not use it like at all dont go there): https://goblin.band/@maxdanarts
Discord: @maximumdanger
Steam(i do not check it very often poke me in dms if you did something there): https://s.team/u/dr_furins
#blame!#tsp#the stanley parable#the beginners guide#17776#20020#corru.observer#Vallono#bigtop burger#yuppie psycho#half life#spec bio#body horror#biocomputing#o sarilho#sarilho#brutalism#tagging to find like-minded people. if you like any of these things hi
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All My Projects!
Alongside the projects listed below, you will also see me refer to other smaller projects, such as the Gingerfolk Universe I share with my friends or my own kitchen sink universe called the Scullery Basin!
Home Is Where The Harv Is
A fake series composed of two movies and two book series following the titular character, Harvey “Harv” Sugarplume II, and his adventures- mis and otherwise -and experiences learning how to love in all kinds of ways. Harvey's job as the big bad General of the Cookie Cutter Army of the Winterbloom Kingdom has taken its toll on him, making him rough and mean and jaded, and his current situation certainly isn't helping, but surely there's still a heart in there somewhere…?
Tumblejack
"Tumblejack" is my concept for a musical adventure rhythm game, wrapped in a metaphor (or is allegory the word I'm looking for?) for identity and the LGBT+ community and the challenges we face in this world! In this world, there is a list of types of music that are allowed and a much longer list of types of music that aren't allowed under ANY circumstances. If you are caught playing restricted music, your ability to do so is taken from you forever… unless you agree to comply to the rules society has put in place and play the "proper" music they tell you to. But who wants to do that! Here, you play as one half of the titular characters, Crackerjack- a peppy polka-playing punk pirate who is doing every little thing in their power to bring happiness and smiles to the people of this world, despite the ridicule they might get in return just for being themself.
Teacher's Pet
"Teacher’s Pet" is my concept for an action thriller video game centered around the rescue of seven living puppets from their now crumbling studio (and from an entity far more dangerous than a broken down building…). You (the player) seem to be the only person to have any memory of these characters from a children’s game you used to play about going to school and making friends and learning your numbers and such, but when the only thing you can seem to uncover about the vague memory is a cartoon based on it that never got off the ground, you take it upon yourself to visit the half finished address listed before you and investigate what might have happened.
Two Moons
"Two Moons" is a story that follows Synthwave Doughnut, an alien from another galaxy that's had an unfortunate accident during their space travel and crash-landed here on Earthbread… eight years ago. Though they've been stranded and forced to disguise themself to stay safe here, they're still determined to make it back home to their family even after all this time. Now joined by their closest friends in THIS world- their coworker, Galaxy Jam, a kindly mechanic, Astronaut Oreos, and the first person to take them in, Moon Cheese -Synthwave is closer than they've ever been to getting there. But, still, repairing a spaceship from a whole nother world takes an immeasurable amount of time, so, until the day finally comes, Synthwave looks up at the white moon of Earthbread, still hoping that one day it'll rise pink and yellow like their own moon back home. The blog for this project can be found here!
#Home Is Where The Harv Is#Tumblejack#Teacher's Pet (video game)#Two Moons#Gingerfolk Universe#Scullery Basin Universe
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youtube
Getting mad about a joke video is probably unhinged, but I am little drunk so whatever...this is literally the best the UK system has to offer people our age. This is what success looks like. And it looks so fucking dire man.
Just the sheer emptiness of it. A culture where this is the gold standard and people who live like this are the political base of the social order is one that will never produce any art, any science, or complete any historical tasks. You work a totally meaningless job, in a meaningless office, meeting meaningless sales targets and helping absolutely no one with the time you are given on this earth. It gives you access to as many commodities as you want, where you are encouraged and rewarded if you don't think about the slaves that picked, sowed, assembled and delivered the Disneyland around you, or the drained and polluted lakes, felled forests, and ruined mountains required to make it. It is a life where your relationships are as deep as a puddle. You have the wife you're supposed to have who might give you the sex you're supposed to have, who you barely take any interest in. Your friendships go as deep as football and video games. The art and culture you consume goes as deep as a TV quiz show. Not once does this way of life ever ask you to engage with the world in a way that gives that life any meaning. It just sounds so fucking boring. The other side of it as well is, at best, this is wealth without any real power. You live the life that capital and patriarchy have designed for you without any of the tools to interrogate whether that is the life you really want or what to do when those systems start to fail. The posh car and cookie cutter house ultimately belong to the bank. You must keep working your completely meaningless job to keep this life, which is fundamentally based on the same funny money. No community will come to your rescue and demand that your work continue when the bubble bursts. There is no social safety net, no public healthcare, no unemployment benefits, no concept of social responsibility. All of that has been fed to the financial system to keep the cheap money flowing. The only thing you really have in life is the ability to kick down, to bully your call centre underlings, to hate the people you're told to hate, coupled with the entitlement that comes from having "worked hard" and "followed the rules", unlike those scroungers, illegals, strikers, getting something for nothing and still asking for more. The people that are happy with this life, and are likely to go insane fascist when it is suddenly ripped away from them when the financial bubble bursts and the cheap mortgage money starts to evapourate, are the political force that needs to be smashed if life is to continue on this godforsaken island.
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Gathering of the Greatest Gumshoes - Number 20
Welcome to A Gathering of the Greatest Gumshoes! During this month-long event, I’ll be counting my Top 31 Favorite Fictional Detectives, from movies, television, literature, video games, and more! Today, the countdown enters the Top 20!
SLEUTH-OF-THE-DAY’S QUOTE: “Kill me if you can!”
Number 20 is…L, from Death Note.
So far, all of the detectives on this list have been protagonist figures. Not all of them have been the MAIN protagonists (although the grand majority have been), but the focus in every situation up till now has been on the detectives trying to solve the cases. This, of course, is not always the case: not every protagonist is a hero, not every antagonist is a villain, and there are two sides to every story. While antagonistic detectives are somewhat rare, they do exist, and in various forms. Most I didn’t feel deserved placement on this countdown, however, due to one or more of the rules I established at the start. This character, however, is an exception.
“Death Note” is a highly-acclaimed anime and manga franchise, which sort of toes the line between crime/mystery drama and supernatural horror. The plot focuses on a Villain Protagonist: Light Yagami, a.k.a. Kira. Light is a precocious young man with a lot of high ideals: he sees the world as a corrupt place, and wishes there was a way to right the wrongs and bring true justice to the people. This desire gets twisted and warped when he comes into possession of the titular Death Note: a notebook with a very dark and dangerous magical ability. Whenever someone’s name is written in the Death Note…they die. And the person who writes the name down can even choose how and when they die, if they so wish. Light realizes the book has the power to grant him the justice he craves so much; consumed by the Death Note’s power, he goes mad and becomes the serial killer “Kira,” using its power to destroy anybody he deems unfit of living in the world he wants to create…or just anybody who gets in his way.
Light does not go unchallenged in the series, and this is where our contender for today comes into play: a mysterious private investigator known simply as “L.” This young fellow is a foil to Light, in a lot of ways: Light is seemingly normal, well-spoken, clean-cut, and conventionally attractive. L, in contrast, is a reclusive little hobgoblin obsessed with computers and candy. What both share is the fact they are each geniuses, both wiser and more clever than their youthful years would indicate. L becomes determined to solve the case of Kira, and it’s his actions and choices that create much of the conflict Light must face on his self-righteous and deadly quest.
Much of the show revolves around the concept of a single word I’ve used here already: “justice.” All of the major characters have their own philosophies and outlooks on what “true justice” really is. Light believes justice is as simple as punishing the guilty; as he is corrupted by the power the Death Note brings to him, he comes to think that the only way one can achieve true justice is to eliminate all of one’s enemies, so that those you care about can be rewarded and saved. L believes much the same, but he sees it from a different point of view: he believes Kira should be punished for his crimes, because that is what “true justice” is, regardless of his motivations. However, L is not a pure and simple hero in this story; he does things that are legally and ethically questionable in his pursuit of putting Kira behind bars. His ideal of justice is set up by the precedent that murder is wrong, and therefore catching murderers is just; how one actually goes about doing that is not something he really cares about on the whole.
Another thing that makes L interesting is his relationship with Light: while the two are dead serious about destroying one another, each comes to see the other as probably the closest thing either has ever had to a real, true friend. Indeed, there are, one could argue, subtle implications of romance between the pair. This makes what happens to L later in the manga and the anime even more tragic, because – SPOILER ALERT – in both, L does not survive the entire series. However, even after he dies, he’s far from done with Light Yagami, as things L did before his destruction ultimately do lead to Kira’s downfall. In the words of a different story, “Neither can live while the other survives.” Their twin paths ultimately result in mutual destruction, which is wonderfully poetic. I would argue the musical of Death Note (yes, there IS a musical, and it’s actually pretty good) does this even better than either the anime OR the manga…but that’s another story for another time.
Tomorrow, the countdown continues with Number 19!
CLUE: “Everyone has thought about killing someone, one way or another.”
#list#countdown#best#favorites#top 31 fictional detectives#gathering of the greatest gumshoes#number 20#death note#anime#manga#musical theatre#yes#tagging that too#because the musical is really good#anyway#l#l death note#mystery#horror
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Hi again!
I bring another question. Are there any details about your zombies that you find special?
Like unique stuff. Speed, transmission, all that stuff!
- 🪼 (jellyfish anon)
hi again jellyfish anon!
to answer your question quickly: yes! i'm planning for there to be unique qualities to certain infected strains, but i'm not sure what that'll be - the aesthetic of the upside down will be a heavy factor in how i design the infection!
this is gonna turn into a ramble but honestly, i've barely begun the zombie (worldbuilding) part of the au, mostly because it's not really my forte, characters are! it doesn't mean i'm not confident in my abilities to make an interesting world- it's just that i'd have to do a whole lot more research to make a world i feel is cohesive and fits the characters well because it doesn't come as naturally to me :) after i finish off the character sheets, i'll dedicate some time into outlining more about the apocalyptic world!
under the cut, i'll provide my main sources of inspiration that i'm going to be drawing from!
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regarding the entire au as a whole, here's some games that i'm most likely going to be drawing inspiration from for what i'm thinking of:
days gone (currently playing <3): weapons, open world, concept of "drifters" and camps, government play in reference to the infection, science involved in how infection spreads
the last of us i + ii (games): the communities, concept of immunity, use of environment to show not tell, stages of infected, fedra involvement
left 4 dead 2 (the fuckin goat): concept of immunity, special infected concept, tightknit group of survivors that are competent,
resident evil (the og): las plagas similarity, infection resiliency, government involved in infection
the walking dead (franchise): child character references (carl, clem + the ericson boarding school)
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other notes: as i said, all of these are games :D video games are my absolute favorite form of storytelling! in particular, l4d2 and tlou games have stuck with me since i was a kid so i have a huge soft spot for them! these aren't really set in stone ideas, just what i had in mind when making this au
honestly, i'm not gunning for originality or anything - i'm just hoping the world i create is interesting and fits the characters well in context! i've always been much more interested in characters than the worldbuilding in regards to general storytelling, but i do believe characters have a heavy hand in making the world feel lived in + interesting, which is why i'm trying to make a world around the characters :)
#i need to make a masterpost and more tags before i lose everything bc i was NOT expecting this (very welcome) attention on this au! :D#stranger things#st apoc au#ask#jellyfish anon
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Do you do readings with other Nazis? Eg: Himmler, Göring, Goebbels, etc.
I would love for you to do a reading on Albert Speer! I really enjoy your posts!
My apology that I my blog is more WWII military-centered, so viewers actually find very few (to none) posts that are about Nazi party members proper.
But, tomorrow is Mr. Speer’s birthday, so I’ll make some comments on him as a happy birthday gesture.
This person has a powerful Neptune nearly exact conjunct Ascendant. This Neptune is as powerful as Fedor von Bock’s Uranus. Fedi’s Uranus conjuncts ascendant on the 1st house side (linked towards acute self-awareness), whereas Speer has his conjunction located at 12th house side (linked towards profound self-unawareness). This person dissolved himself in his life’s work; he practically has no self left.
This placement facilitates extreme psychic ability. You may say, oh, then, Speer is another Rudolf Steiner whose life’s work revolves around mysticism, esotericism, the occult, and also sculpture and architecture. No, Speer does not even has an ego-structure for that, especially with a Mercury-Neptune hard square. At least half of his brain does not live on earth at all. He is pretty bad at taking care of his own mundane daily life, and uninterested in mundane subjects such as political debates.
You do often observe in occultists (ie, Rudolf Steiner, Mme Blavatsky, Aleister Crowley etc) a strong-willed dedication towards whatever work they’re doing (that’s why non-secret occult societies tend to fall apart), but for Speer, there is no dedication- dedication implies an act of dedicating the “self” towards something, but basically Speer just melts in his "works" like water; and like formless water, he relies on ideological structures to give himself form. Without a rigid ideology or at least a protective figure, he would be lost or very easily taken advantage of; but with one, he probably would be led astray just as easily. Either way.
This Neptune gives him an unique ability to design things THAT SEEMS TO BE INFINITE, beyond any human scope. His Neptune breaks down Mercury’s logic with a hard square, so he has to manage to “realize the illogical”. The highly abstract and "illogical/not-mundane logic" part of quantum mechanics and mathematics probably suits his heart better. When it comes to architecture, what Speer really attempted to make real as a concept, is probably The Oldest House from the video game Control- a clusterfuck of none-logic that encapsulate infinity, since Speer has no “ego-container” to restrict anything down.
Speer’s is not even a case where he lets his imagination goes wild; you have to have a “self” to allow your ego to imagine things. You look at Rudolf Steiner’s architecture, you would be aware that “it is a work of an accomplished mystic, yet, a mystic is still a man”.
Steiner's design-
On the contrary, Speer’s work would look something like “the collective unconscious of a hundred thousand man” if built properly. Note that a collective unconscious is more often than not an awe-inspiring and an dark place.
Astrologers would say a powerful Neptune renders the natives all daydreams and no practical work, but I can’t even say this Neptune is so impractical that Speer really amounts to nothing- because that is plain wrong. I’ll say this- the way he does work, that would not be out of any practicality or concrete knowledge, but rather he directly transplants an ISEKAI or some kind of superior parallel universe to this 3 dimensional world where he doesn’t even fully live in (and the misery thereof, he hardly ever grasped). It is a "spiritual" genius instead of a brain genius.
Take that as you will how you interpret his role in the Nazi party.
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What projects are you currently working on? Both Undertale/Deltarune related and not related.
i got my hands in a lot of things always LOL
lots of stuff under the cut
Undertale / Deltarune
Fangames I Co-direct
- Fallen Fates - Undertale Prequel Full Fangame (?)
Fallen Fates is an Undertale Prequel that aims to follow the "What if you got to play as Chara when they originally fell into the Underground?"
Status: LONG Hiatus. Stuck on concept development as the lead project head is busy with his career. Hopefully, we can jump-start development soon! But we're not fully sure WHAT type of game it'll be. So despite being an old project, it's been rebooted and on hold. That said the team really does want to make this game regardless of how long it takes.
- Sensational Studio's Underswap - Undertale AU Full Fangame
An Underswap fangame that isn't what it seems... it aims to be an exciting re-imagining of Undertale with some Deltarune inspiration.
Status: VERY active development. While not publically discussed, the game has been in stead development this whole time.
- Alteration - Undertale AU (I'm a writer, NOT co-director)
On hold as the project lead is writing a draft. I help with the world-building and concept art. Not much I can say on this one as it's been rebooted.
My Projects
- Angel's Lullaby - Undertale Prequel Full Fangame
An ambitious Prequel that aims to be a "next console (DS) style prequel" that covers the Human and Monster War. Following a new protagonist, a Zombie, who is stuck between both sides of the conflict. Use your unique abilities to form a party and decide which side you'll join. Explore the Island of Monsters and uncover their past and secrets. Can you stop the war?
Status: MESSY. Ok so like. This is my fault 100%. We've switched engines MULTIPLE times and that meant re-coding things every time. Outside the battle system, the game's systems are 90% done. Cutscenes, dialogue, menus, save system, etc. So it's CLOSE to becoming a demo but I simply have been burnt out + don't have much time in the day to work on this. However, I DO think I'll keep working on this as the gameplay is fresh and exciting, and my love for the characters are coming back.
- NightFell - Underfell AU Full Fangame
Jackie is just a regular human teenager who stumbles upon a gateway into hell. There, they'll face the monsters who live on Mt.Crown and are stuck here. There's only one rule in this place: Kill or Be Killed!
A very different take on Underfell, that aims to place the Undertale cast and push them into an Underfell society instead of them having always been in one.
This is honestly my favorite project. It's built on the ideas I developed from a canceled fangame called Spookytale, with permission from Jevil to continue the concepts. My most favorite OC ever, Pumpkin, is in this game. While I am waiting for the DR engine my friend Lasers and I are working on to be made first, Nightfell is honestly the least ambitious and most fun game to make. While the story is a rough draft, it's the most complete. I ADORE this game. I'm so excited to make it.
- Fallen Royalty / New Royals - A webcomic / Video game Combo
An Everybody Lives AU that aims to take a hard look to what it'd be like to actually be resurrected. Deals with the themes of growing up, moving past trauma and accepting a second chance at life.
Originally an askblog from 5 years ago, Fallen Royalty is a rebooted comic that I work on. It has a video game adaption, New Royals, as well as video-game segments for the sidestories. Kinda stuck in development at the moment, as I got [redacted] to work on. But the newest Sidestory, DOWN, is in development and should be out soon-ish.
This is my magnum opus, my love letter to Undertale. I have to make a version of this story that's complete and to my best of writing. The tumblr askblog version, while finished, is missing chunks of the story. Follow me at @askfallenroyalty to see it's development
Danny Phantom
- Electrical Undead - my default AU full of headcanons.
In short here are the main ones: Danny has an electrical/light core + full inverted colorscheme + No clones, Ellie is an AU counterpart instead + Nonbinary Sam and trans Danny + sentient portal
- Lingering Spirits - Farmboy!Danny + Nobody Knows AU
When the weird new kid, Danny, moves into town, strange incidents begin to occur. Ghostly sightings, unexplained phenomena, danger around every corner... Can Sam and Tucker get to the bottom of it before the whole town breaks into chaos?
A Horror AU with an angsty, bitter Danny. When his parents are taken during the portal accident, Danny and Jazz move in with Aunt Alicea. After an incident, the family moves to Amity.
So basically: Fallen Royatly is my main thing. SS will require me every few weeks to work on things. FF and NF are on hold. Angel's is in development, typically worked on every Monday but has been on hold since I moved. When I'm burnt out on working on Undertale stuff, I'll work on Danny Phantom stuff. I always have something going on so I keep myself active.
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