#you can even gamify it
Explore tagged Tumblr posts
Text
@dukeofankh Hey! Queer “man” here (I’m NB but still largely pass and I like dick so… yeah?)
I have literally been the “intersectional YT man” at a private yet not PWI ~business~ (American education system is corrupt at FUCK) and discovered that, at the root of it, it’s about comfortability through palatable identity politics and
If your vision for the deradicalization of right-wing men begins and ends with "other men telling them that that's gross and to stop it" then I'm sorry, you do not understand how masculinity works.
"Men who hold patriarchal status" and "men who are feminists" are two groups who overlap less than you want them to. I'm sorry. That's not solely because men are so happy with patriarchal status that they don't want to risk it by policing misogyny/queerphobia/racism, It's because being misogynistic, queerphobic, and racist, end expressing other forms of toxic masculinity(and often abusively so) are part of how people establish and maintain patriarchal status. The men who have the ability to stop this via nothing but peer pressure are the very people who are doing it. That's by design. And engaging in feminist intervention is, in and of itself, usually the abrupt end of that status and its associated power to persuade misogynistic men.
Like, I have worked in blue collar jobs as a notably queer person. It was pretty much a constant deluge of verbal abuse. In my experience, most blue collar work environments are exploitative, abusive, and bigoted, and very gleefully so. On the occasions I have spoken up about someone saying something that was super fucking out of line (asking me which of the girls walking by was hottest. We were installing a portable classroom at a middle school), believe it or not, they completely failed to be shamed! Because nobody else on the crew gave a fuck. *I* was the weird one. They ghosted me. A full blown company ghosted me. I suddenly didn't have a job anymore because they just straightforwardly stopped telling me where the next job site was.
Like, this doesn't mean that it's your job to do it, but this vision you have of these big groups of men where everyone is on the fence and there is precisely one shit stirrer who can be shut down by a brave feminist man who can single handedly set the example for all these other guys...you are high. You are describing an "everybody clapped" level absurd scenario. Most of these truly virulent misogynistic guys either have zero friends, because, you know, our society is atomized to fuck, or they are in a group where the feminist guy is actually the weirdo who can be shut down and ostracized much, much easier than the misogynists, because there is no such thing as a man misogynists respect who stands up for women.
You might be saying "well, we're talking about longstanding personal relationships, actually. Like, they need to have to want to spend time with you and then, as a side effect, you can mind control them out of being a threat to us."
Problem with that being:
1: Many feminist men also have no friends, see the atomized society above.
2: Feminist men already stopped hanging out with men who make rape jokes because why the fuck would we want to spend time with them.
3: That isn't just because we respect women so hard. We are in many cases talking about men who are also deeply queerphobic, heirarchical, violent and abusive to other men. What initially drew me to feminism and women was a lack of heirarchical squabbling and constant bullying, and the ability to be openly queer. A lot of men who came to feminism did so because they knew that the patriarchy was not a place they would find success or acceptance. These are not the men who are gonna be able to change right wing minds.
4. Men do not view themselves as a monolith. There is no universal brotherhood of men. The actual meaning of the term "Fragile masculinity" is that men are constantly expected to prove that they are deserving of the status of being a member of their own gender. There are large swathes of men--including most of the men who you'd look to as examples of good, feminist men who you want to undertake this project--who are considered failed men, sissies, f****ts, soyboys, ect. They are. Not. Going. To. Convince. These. Men. Of. Jack. Shit. Much less successfully *shame* them. Jesus.
I know all of this sucks. I know it would be cool to be able to just point at a group and have them be responsible for the work. But nah. It's gonna have to be a societal project, one that will probably outlast all of us. Sorry. The thing you want these men to do is, absolutely, the morally correct thing to do. But presuming that it would be effective is, and once again I am so sorry about this, just ignorance of how these social groups function.
#girldick included besties#vaginas are beautiful but as my old bestie described it “’you’re so gay its sexist’#idk I’ve been called a lesbian in everything but physicality because vaginas mystify me in a way that I find them to be sacred#like a piece of art I’m never allowed to touch but always open to admire#anyway I think men just need to be shamed more lol#worked on me!#you can even gamify it#turn it into a kink#was gonna type something about consent and then got in a weird logic loop#anyway the ADHD meds are never kicking in because we live in a society!!#of which it is largely hellish#at least we get to be GAY :3
8K notes
·
View notes
Text
Things That May Be Causing Your Writer's Block- and How to Beat Them
I don't like the term 'Writer's Block' - not because it isn't real, but because the term is so vague that it's useless. Hundreds of issues all get lumped together under this one umbrella, making writer's block seem like this all-powerful boogeyman that's impossible to beat. Worse yet, it leaves people giving and receiving advice that is completely ineffective because people often don't realize they're talking about entirely different issues.
In my experience, the key to beating writer's block is figuring out what the block even is, so I put together a list of Actual Reasons why you may be struggling to write:
(note that any case of writer's block is usually a mix of two or more)
Perfectionism (most common)
What it looks like:
You write one sentence and spend the next hour googling "synonyms for ___"
Write. Erase. Write. Rewrite. Erase.
Should I even start writing this scene when I haven't figured out this one specific detail yet?
I hate everything I write
Cringing while writing
My first draft must be perfect, or else I'm a terrible writer
Things that can help:
Give yourself permission to suck
Keep in mind that nothing you write is going to be perfect, especially your first draft
Think of writing your first/early drafts not as writing, but sketching out a loose foundation to build upon later
People write multiple drafts for a reason: write now, edit later
Stop googling synonyms and save that for editing
Write with a pen to reduce temptation to erase
Embrace leaving blank spaces in your writing when you can't think of the right word, name, or detail
It's okay if your writing sucks. We all suck at some point. Embrace the growth mindset, and focus on getting words on a page
Lack of inspiration (easiest to fix)
What it looks like:
Head empty, no ideas
What do I even write about???
I don't have a plot, I just have an image
Want to write but no story to write
Things that can help:
Google writing prompts
If writing prompts aren't your thing, instead try thinking about what kind of tropes/genres/story elements you would like to try out
Instead of thinking about the story you would like to write, think about the story you would like to read, and write that
It's okay if you don't have a fully fleshed out story idea. Even if it's just an image or a line of dialogue, it's okay to write that. A story may or may not come out of it, but at least you got the creative juices flowing
Stop writing. Step away from your desk and let yourself naturally get inspired. Go for a walk, read a book, travel, play video games, research history, etc. Don't force ideas, but do open up your mind to them
If you're like me, world-building may come more naturally than plotting. Design the world first and let the story come later
Boredom/Understimulation (lost the flow)
What it looks like:
I know I should be writing but uugggghhhh I just can'tttttt
Writing words feels like pulling teeth
I started writing, but then I got bored/distracted
I enjoy the idea of writing, but the actual process makes me want to throw my laptop out the window
Things that can help:
Introduce stimulation: snacks, beverages, gum, music such as lo-fi, blankets, decorate your writing space, get a clickity-clackity keyboard, etc.
Add variety: write in a new location, try a new idea/different story for a day or so, switch up how you write (pen and paper vs. computer) or try voice recording or speech-to-text
Gamify writing: create an arbitrary challenge, such as trying to see how many words you can write in a set time and try to beat your high score
Find a writing buddy or join a writer's group
Give yourself a reward for every writing milestone, even if it's just writing a paragraph
Ask yourself whether this project you're working on is something you really want to be doing, and be honest with your answer
Intimidation/Procrastination (often related to perfectionism, but not always)
What it looks like:
I was feeling really motivated to write, but then I opened my laptop
I don't even know where to start
I love writing, but I can never seem to get started
I'll write tomorrow. I mean next week. Next month? Next month, I swear (doesn't write next month)
Can't find the time or energy
Unreasonable expectations (I should be able to write 10,000 words a day, right????)
Feeling discouraged and wondering why I'm even trying
Things that can help:
Follow the 2 min rule (or the 1 paragraph rule, which works better for me): whenever you sit down to write, tell yourself that you are only going to write for 2 minutes. If you feel like continuing once the 2 mins are up, go for it! Otherwise, stop. Force yourself to start but DO NOT force yourself to continue unless you feel like it. The more often you do this, the easier it will be to get started
Make getting started as easy as possible (i.e. minimize barriers: if getting up to get a notebook is stopping you from getting started, then write in the notes app of your phone)
Commit to a routine that will work for you. Baby steps are important here. Go with something that feels reasonable: every day, every other day, once a week, twice a week, and use cues to help you remember to start. If you chose a set time to write, just make sure that it's a time that feels natural to you- i.e. don't force yourself to writing at 9am every morning if you're not a morning person
Find a friend or a writing buddy you can trust and talk it out or share a piece of work you're proud of. Sometimes we just get a bit bogged down by criticism- either internal or external- and need a few words of encouragement
The Problem's Not You, It's Your Story (or Outline (or Process))
What it looks like:
I have no problems writing other scenes, it's just this scene
I started writing, but now I have no idea where I'm going
I don't think I'm doing this right
What's an outline?
Drowning in documents
This. Doesn't. Make. Sense. How do I get from this plot point to this one?!?!?! (this ColeyDoesThings quote lives in my head rent free cause BOY have I been there)
Things That Can Help:
Go back to the drawing board. Really try to get at the root of why a scene or story isn't working
A part of growing as a writer is learning when to kill your darlings. Sometimes you're trying to force an idea or scene that just doesn't work and you need to let it go
If you don't have an outline, write one
If you have an outline and it isn't working, rewrite it, or look up different ways to structure it
You may be trying to write as a pantser when you're really a plotter or vice versa. Experiment with different writing processes and see what feels most natural
Study story structures, starting with the three act structure. Even if you don't use them, you should know them
Check out Ellen Brock on YouTube. She's a professional novel editor who has a lot of advice on writing strategies for different types of writers
Also check out Savage Books on YouTube (another professional story editor) for advice on story structure and dialogue. Seriously, I cannot recommend this guy enough
Executive Dysfunction, Usually From ADHD/Autism
What it looks like:
Everything in boredom/understimulation
Everything in intimidation/procrastination
You have been diagnosed with and/or have symptoms of ADHD/Autism
Things that can help:
If you haven't already, seek a diagnosis or professional treatment
Hire an ADHD coach or other specialist that can help you work with your brain (I use Shimmer; feel free to DM me for a referral)
Seek out neurodiverse communities for advice and support
Try body doubling! There's lot's of free online body doubling websites out there for you to try. If social anxiety is a barrier, start out with writing streams such as katecavanaughwrites on Twitch
Be aware of any sensory barriers that may be getting in the way of you writing (such as an uncomfortable desk chair, harsh lighting, bad sounds)
And Lastly, Burnout, Depression, or Other Mental Illness
What it looks like:
You have symptoms of burnout or depression
Struggling with all things, not just writing
It's more than a lack of inspiration- the spark is just dead
Things that can help:
Forget writing for now. Focus on healing first.
Seek professional help
If you feel like it, use writing as a way to explore your feelings. It can take the form of journaling, poetry, an abstract reflection of your thoughts, narrative essays, or exploring what you're feeling through your fictional characters. The last two helped me rediscover my love of writing after I thought years of depression had killed it for good. Just don't force yourself to do so, and stop if it takes you to a darker place instead of feeling cathartic
#writing#creative writing#writer problems#writing advice#writing community#writing a book#writing problems#novel writing#on writing#writing tips#writing help#writers on tumblr#writers block#female writers#writers of tumblr#writers blog#adhd writer
21K notes
·
View notes
Text
Sports have gotten more and more environmentally friendly, whether it's by reducing plastic waste at arenas, or producing medals with recycled materials. But what if the sport itself was devoted to directly helping the planet? Take a look at SpoGomi, a competitive sport in which teams collect garbage and litter within a time limit and specified area. People get to exercise and improve their communities while simultaneously reducing pollution. It's an overall win!
The name “SpoGomi” comes from “sports” and “gomi,” which means “trash” in Japanese. SpoGomi was created in Japan in 2008 as a way to promote trash collecting in an effort to aid the environment and push back on the climate crisis. “The marine litter problem is becoming increasingly serious worldwide,” reads a message from SpoGomi. “Approximately 80% of the garbage in the ocean is said to come from land (cities), and picking up garbage is the ‘last line of defense' to prevent this from happening. By connecting countries and people, we have expanded our circle even further around the world.”
Now, supported by The Nippon Foundation, the sport is so popular that there are competitions around the world, including the first SpoGomi World Cup, which was held in Japan in November 2023. People from 20 countries and all of Japan's prefectures participated, with the UK team coming out in first place.
SpoGomi is more than simply picking up trash, though, as there's a whole set of rules. These game rules are flexible depending on the area and litter to be picked up. Generally, teams are made up of three to five members who have to collect as much trash as possible within a designated area and time limit. The most common duration is an hour for picking up trash plus another 20 minutes to correctly sort it.
Some trash can be extra damaging to the environment or harder to spot, meaning each piece of litter gets a different amount of points. According to Nippon.com, the rules for World Cup regional preliminary rounds have burnable and nonburnable trash at 10 points per 100 grams, cans and bottles at 12 points, and PET plastic bottles at 25 points. The crown jewel of competitive trash picking are cigarette butts, which will get the team 100 points each.
Other rules stipulate that teams cannot pick up trash that is already in bins that belong to someone else. Since everything must fit into the trash bags that are provided, they cannot pick hazardous waste or bulky items either. And since this is meant to improve the local area, any method of transportation other than walking is frowned upon.
In the end, all participants can bask in the pride of making the environment just a little bit cleaner and healthier. Udagawa Takayasu, a spokesperson for The Nippon Foundation, even admits, “I participated in a preliminary tournament held in Japan just last weekend. Although our team could not win and I faced frustration, the city became markedly cleaner. I think it's one of the fascinating aspects of SpoGomi, even if you don't win, it leaves you with a positive sentiment.”
-via My Modern Met, May 20, 2024
--
Hell yeah, gamify this shit!
#litter#trash#pollution#garbage#waste#waste management#environment#plastic#plastic waste#plastic pollution#japan#asia#good news#hope
1K notes
·
View notes
Text
Dragon Age has been doing a really clever thing with its protagonists and the heroic power fantasy that only fully comes together when you look at the series as a whole, so let’s do another ramble. Under a cut to save your dash.
Origins is a traditional RPG power fantasy. It likes to tell you that it’s not by gesturing at Loghain and alluding to unreliable narratives, but what it shows is the power fantasy. No matter what your warden does, they’re the hero. Are you a casual genocide enthusiast? No problem you can still ride off into the sunset looking for a cure. Also hey you have a critical weakness/flaw (the calling) that kind of dooms you or gives you cause to vaguely ride of into the sunset. Very heroic indeed. There’s a layer of textual interest added by the presence of unreliable narratives, but ultimately it’s the hero’s choices that shape and determine the world and story, right down to very gamified relationships. The origins system itself, the fact that your warden could have been anyone, is the actual textual proof that this isn’t all that’s going on. It just only really gets paid off by later games, and that’s pretty important given where this franchise ended up.
—
Enter DA2. Hawke is a champion, not a hero. Hawke fights for those who can’t fight themselves. Hawke can’t save the world. They can’t even save their family or city. It’s a battle of attrition that sees them somehow worse off no matter what. The still-gamified but now more nuanced and challenging relationships become the focus because they’re really all Hawke has. Now the power fantasy is still lurking around the edges. It’s just challenged at every turn. You can free Kirkwall, but Anders is always going to blow up a church.
—
Which brings us to Inquisition. Somehow, you’re both as much of a nobody as Hawke and you’re responsible for more than the Warden. And it’s miserable. The power fantasy is constantly undermined. No matter who your inquisitor was, by the end of the game they’ve been completely subsumed by their role: turns out power has teeth.
In a move that delivers on the unreliable narrative throughline that Origins established and DA2 strengthened, the Inquisitor must play the hero and save the world. It doesn’t matter if your Inquisitor is a kind person doing their best or a racist power-hungry asshole, and that is now a systemic issue within the world itself. The erosion of your character’s personhood is explicit within the text as characters struggle to see you as more than your role and you’re asked to shape the faith of an entire world even if you don’t share that faith. The cost of this erosion is made incredibly literal with Ameridan’s story and then in Trespasser, where the anchor, both cause and symbol of the Inquisitor’s role and power, is killing them. Relationships become somewhat less gamified but more importantly, you’re given an explicit textual mirror in Solas. He’s there to reflect your behavior but also your loss of personhood to a role. It’s essential that he’s the one to save your life at the end of Trespasser. Even if you’ve never shown him a moment’s grace, here is your mirror to see you as a person one last time.
—
And then there’s Rook. Now we play a mirror to Solas, a character who has been the hero, Mythal’s champion, and a man subsumed by his role/s. He’s really the narrative gift that keeps giving.
We walk the dreadwolf’s path this time, and the dreadwolf is a classic tragic hero. He’s stuck in a story where he must save the world and where a critical flaw will always be his downfall. We’re Varric’s second who must step up to champion his cause after the events of the introduction. And we’re barely keeping ourselves together under the burden of leadership. And here is where Veilguard finally delivers everything this franchise ever promised. Because under all that we’re truly just some guy. Just like Solas is just a guy who got stuck in situations he never wanted. His response was to become the hero or play the villain (depending on the story) because that’s easier. But if Rook can truly choose the ‘hard truth’ that the world is never going to “stay fixed” (oh hi Inquisitor… and Hawke… and Warden) and that other people can have better ideas and make hard calls and their own choices? If we don’t have to ‘win’? Rook can reconcile the inevitable tragedies of this kind of story with their very human needs and escape the story altogether. The cost, of course, is the power fantasy.
#no promises but maybe I can finally shut up about theses games and power fantasy#this might have finally gotten it out of my system#grandwitchbird does game analysis kind of#veilguard spoilers#dragon age veilguard#dragon age#dragon age the veilguard
416 notes
·
View notes
Note
Why do you think a good horror video game is so difficult to pull off for so many developers? Is it just bad luck, or is there something fundamental about the medium video games that makes horror not work as well in it?
Horror is one of those mediums like musicals and stand-up comedy where 98% of it sucks, but when it hits its like OOOH, THAT'S GOOD
There's a lot of reasons I think most horror media is mid. A big one is thinking of horror as an aesthetic rather than a means to an end. Like, you'll see things going for horror use the same visual language. Blood, guts, darkness, spooky weird eyes, etc. I think a lot of creators say "I want to do something scary. What's scary?" And instead of thinking of a situation that illicits genuine fear, they end up using stock things that are associated with horror.
Real horror requires mix of creativity, restraint, and emotional investment. It's very rare to find a creator or a creative team that can pull of all three.
I actually think video games are a great medium for horror because the mechanical angle can add gamified consequences to the horror, but there's lots of pitfalls there too. I've talked about this before, but I think most horror games shouldn't have boss fights. They're just there because "It's a game. Games have boss fights". Kind of like how games had extra lives for years, even though that was just a vestigal organ from back when games were designed to steal quarters from children. That's not really a thing anymore, but even today you'll see games with lives and its like. Guys. Why. I own the game.
This is a really in-depth topic, I could probably talk about good and bad examples for hours.
170 notes
·
View notes
Text
"don't post links to pirate sites" as a security through obscurity strategy seems... weak. if a pirate site is so obscure that almost nobody can find it, it's also essentially pointless.
but yes, if a pirate site is common knowledge, the feds will be working on destroying it. so the idea is i assume to achieve an intermediate level of obscurity, where you have to have a certain amount of talent for asking the right people or searching the right things to find it. but... whatever capacity for research you are asking people to have on that front, the feds are equally capable of it, and they have a whole lot more time on their hands for tracking down pirate sites! security through obscurity is a losing game for piracy. the perfect sweet spot where people can find your pirate resource but the feds cannot is something of a mirage.
if not that, than what?
the current piracy system involves a few different tiers of accessibility, and various components that are more or less decentralised.
torrents are the most resilient tech because to stamp out a torrent (with DHT enabled) you have to suppress every seed. so, you have big public torrent trackers like TPB; these are well known and rely on hopping domains and redundancy for security. the ratio of seeds to leeches tends to be low, but the number of users is large enough that there will be at least a few seeds out there for most stuff. torrent clients have gotten a lot better at seeding strategies that take into account your seed ratio and what's currently available in the swarm, so if you just leave everything on seed and open your torrent client fairly often (use a VPN though lol), you don't really need to think about it.
then you have private trackers; these operate on an invite basis. the problem with this is that when the pool of users is so small, the odds of a given seed being online are also small. to prevent torrents dying, they gamify it: you get points for seeding and if you don't have enough points you can't download anything until you seed more. to help people get back in the game there will be 'freeleech' events. being active on a private tracker takes a bit of work.
and of course you have to get in in the first place, which tends to require a proven track record of seeding on other private trackers, and some kind of interview with the operators. getting involved in private trackers is a much bigger ask, you have to figure out where to get your foot in the door, and work your way up to the more insular trackers. it's like a mini subculture. it's valuable, but not scalable.
at the top level of inaccessibility is the warez scene. this is a whole subject that i'm not even gonna get into, go read wikipedia. historically this is where the files actually come from, before getting distributed on public trackers, usenet etc. but good luck getting in there lmao, they are understandably quite paranoid.
of course, for stuff to get on pirate sites you need somebody to go the effort of ripping and encoding it. this is where a major point of failure exists. when RarBG went down recently, the biggest loss was not the existing archive of torrent links, which can be backed up - it was that they were very active at converting scene releases into torrents with a decent balance of file size and quality, which then filter out into the various public trackers. that is much harder to replace! but what killed RarBG wasn't even suppression by authorities - according to their statement, it was a bunch of the admins getting covid or dying or fighting in the Russia-Ukraine war, which made the whole operation impossible to continue. so despite the thousands of people who download RarBG torrents, this single point of failure was overstressed and broke.
as far as the ethics of spreading links to pirate sites go... if it's something like a mega drive, yeah, the chances of a takedown are pretty high if it gets noticed! no question. but those things are by nature short-lived; if you want to use that for archival you're building on sand. there's also databases like emuparadise, but there was no saving that through obscurity, it just took Nintendo a minute to bring the case.
in this kind of centralised case, the clock is ticking from day 1. what we want is to maximise the number of people who are able to save copies while it's up, and then some of those people can put it up again somewhere else and keep the authorities playing whack-a-mole. (for a small collection of files, a sensible measure would be to make a torrent and a mega drive side by side, so that people can download the mega drive and then add the torrent to their client to seed if it gets nuked.)
as for torrent sites, the thing is that torrents rely for effectiveness on a swarm that is either very large or very responsible about seeding. if it's a public tracker, it has to be well known or it's pointless. instead of security through obscurity, the form of security for these sites is try to make the resource itself hard to take down - operating the tracker/archive in countries that don't have copyright treaties, maintaining mirrors, and of course distributing as many seeds as possible so the torrent can stay alive even if the site goes down.
the major problem with a dead torrent site is discoverability. if it's harder to find the torrent, fewer people will download it, the existing seeds will gradually go offline, and of course you can't download a torrent that you don't know exists. and while you could imagine a system of broadcasting metadata about a torrent (title, encoding etc.) in a DHT-like way but that would be so vulnerable to fakes and spam. maybe some kind of cryptographically signed 'this torrent is good' declaration is possible? I know certain torrent clients tout discovery features, but honestly I don't know how well they work. I'm sure there are projects that are way ahead of the game than me on this question.
but yeah anyway trying to browbeat people into not sharing links to pirate media is 1. futile, by the time you see it the cat is out of the bag 2. not a sustainable strategy for security. if you wanna lecture people, 'use a VPN and seed your torrents' is evergreen ;p
3K notes
·
View notes
Text

See You Back at the Bonfire: Checkpoint Based Resurrection in D&D
Artsource
Between doing a writeup on soulsborne inspired campaign settings and another on the oldschool/newschool disparity between challenge and story, I got to thinking about death and its place in gamified narratives. Darksouls was the obvious influence, but I couldn't help but think of Dungeon Meshi, World of Warcraft, and supergiant's Hades.
Back in the day death was common in d&d, the challenges were unforgiving and the characters were expendable as they were simple. High level might as well have meant "high scoring", as the rewards for overcoming deathtraps and monsters with save-or-die abilities were directly translated into character progression. Death in this instance amounted to a combo breaker, being sent back to square 1 in a roguelike to do it all again. Over time though we started getting attached to our avatars, especially those of us who played primarily for story, leading characters to become too emotionally or mechanically complicated to feed into the blender.
This leaves the modern DM in a bit of a lurch: death by mooks or misadventure denies a satisfying (or heartwrenching) endpoint to the story you're collectively telling with your players. Look no further than Critical Role, where there are a small number of plot-meaningful deaths ( Vexhalia in the Tomb, Mollymauk to the Iron Shepards) and then a much larger tally of obligatory moments where someone fails one too many death saves and requires the use of a spell slot. The DM is forced to play with gloves on much of the time, holding back from creating real challenges because they don't want to kill any of their characters at the wrong time.
What I’d like to propose is that when it comes to challenge vs story we can have the best of both worlds if we’re a little more freehanded when it comes to resurrection. It'll take some tinkering and it won't fit for every story, but as a baseline assumption to the d&d formula, I think it could be quite useful.
How It'd Work: If someone dies before their appointed time , their body can be brought to a local temple to have the gift of life restored to them. Temples of their own deity are thought to work best, but lifegiving deities like Pelor or Illmater are known to be quite freehanded when it comes to raising the dead, and even small countryside shrines are known to work in a pinch. The resurrection may not work if the body is damaged, desecrated, or incomplete, though sometimes the spirit is simply incapable or unwilling to return.
For adventuresome types, this means that if you bite it while exploring the wilderness or some dank ruin you best hope your companions like you enough to drag your corpse back to the nearest altar. Likewise hope that you've kept on good terms with that god. If your entire party wipes, there's a chance for a good samaritan (or enterprising corpse picker) to help you out, though they'll usually help themselves to what's in your pockets in the meantime.
Some temples also sell rare tokens or burnable offerings that can transform any mundane campfire into a one-use resurrection altar, though the expendable nature of these charms mean they are in high demand.
Behind the scenes: what we've done here is turn character death from a plot derailer into a plot generator. Whenever someone in your party dies, it's your excuse to introduce new npcs, questhooks, and worldbuilding. Hades uses this trick to soften the blow of defeat with story progression, and DunMeshi uses it to build out the setting.
We can likewise take a point of inspiration from soulsborne games which use the player's desire to find a safety granting bonfire to spur exploration; What's the first thing the party are going to when hitting a new settlement after renting a room at the inn? Check out the neighbourhood temples to see which of the local gods is sympathetic to them. Same thing with seeking out the shrine nearest to the dungeon entrance before descending lower to face greater threats, which has them engaging with the location's story while discovering a minor questhook to endear themselves to the shrine god.
This is also to say nothing of all the fun adventure-fodder surrounding the mechanics including all the delightful "came back wrong" possibilities.
Finally let's talk about some gameplay assumptions: It's a tricky art building d&d encounters, especially since 5e play tends to default towards having fewer encounters per day, meaning a greater importance on these encounters being more challenging. This is a problem that I and many other DMs have wrestled with; finding the right degree of challenge for the encounter to be meanacing and meaningful, but without going so far as to risk an unexpected character death derailing my game. There's only so many permadeaths a player (and a story) can endure, to say nothing of the narrative killing tpk, which can scrap months of investment and storytelling potential.
Videogame designers figured out this balancing act of narrative and risk a long time ago, bumping characters back to a checkpoint when the player is overwhelmed by a challenge. The Soulsborne franchise built it's reputation on this "If at first you don't succeed, die, die again" mentality, which let them build the challenging ( read: engaging) gameplay the series is known for. Games like Hades go so far as to make this reset a centeral point of furthering the plot, allowing the narrative to expand with each stumble along the player's insurmountable climb.
By allowing characters to be easily revived, we end up with the best of both worlds when it comes to narrative vs. difficulty. The encounters we build can be more challenging in the moment if we know we won't accidently end a campaign if the dice get mean. This also makes players more likely to make big swings and try for optional content knowing the campaign less likely to end if they fuck up.
While some people might take umbrage with the idea of making resurrection commonplace, D&D already allows for characters to be revived though in-game mechanics at the cost of cleric spells and diamond dust. The devs figured out pretty early that even in a game centred around frequent violent clashes, it sucks to have a character you're invested in die unexpectedly, and it's better for the health of the game/narrative to be able to get those characters back at a cost. The problem is that these resurrection mechanics are siloed off to mid/high level characters, when it's the low level adventurers who are most fragile and thus most in need of an in-game safety net.
Secondly, look at the Soulsborne series as the inspiration for this post: part of the reason players are able to "Git Gud" is because the fast respawns allow for players to get right back into the action after making a fatal error, allowing for a "die, die again" playstyle focused on persistence and adaptation. This likewise allows developers to develop gameplay scenarios that are properly intimidating:
160 notes
·
View notes
Note
Tips for writers with ADHD that get major writers block/burnout
Writers with ADHD and Writer's Block/Burnout
Tip #1 - Troubleshoot the Problem - I want to start here, in the most obvious place, because even for writers with ADHD, writer's block is often the result of a specific issue that can be surmounted once identified. My post 5 Reasons You Lost Interest in Your WIP, Plus Fixes! addresses some of the most common ones. It's worth checking to see if something on there resonates with you as a potential obstacle to progress.
Tip #2 - De-Stress Your Writing Time - Human brains are wired to respond in specific ways to perceived threats... fight, flight, or freeze. Quite often, what we call "writer's block" is actually your brain having a freeze response to writing because it's causing you stress and is therefore perceived as a threat.
So, anything you can do to de-stress your writing time can help. Troubleshooting the problem as in #1 is a good start. Set reasonable goals and deadlines... you can estimate your available writing time and calculate that with your estimated WPM to see if it's even possible for you to hit your word count goal. Go easy on yourself when you don't reach goals... celebrate even the smallest of wins, because negative thinking makes writing more stressful. Do what you can to set up an inviting writing space, light a candle (safely), play soft music, use ambient lighting, have your favorite beverage and snack at hand.
Tip #3 - "Gamify" Your Writing - Turning your writing goals into game achievements can make writing fun, which is another great way to de-stress it. You can usually find free game board templates online, or you can create your own. I like to set mine up like this:
You can set as many tasks as you want (within reason) for each goal, and your prizes can be anything from a handful of candy to buying something you really want, or doing something you really want to do. Whatever works for your budget that motivates you to get the tasks done.
Tip #4 - Do an Immersive Writing Sprint Session - YouTube is a wonderland of helpful videos for writers... not just easily digestible writing advice and research information, but also writing music, ambience rooms, and one of my favorites, immersive writing sessions. These are themed ambience rooms with ambient video, music, and sound effects, but they also have a writing sprint timer on the screen, so you are encouraged to write for however long (usually 10 to 20 minutes), then you get a five or ten-minute break before the next sprint starts. These can be a really great way to get into the zone if you're struggling otherwise.
Tip #5 - Eliminate Distractions - When you have ADHD, pretty much anything can be a distraction. If my desk is messy, I'll pause mid-sentence to clean it rather than write. If there's something on my desk I can fidget with or play with, I'll do that. If my phone is handy, I'll pick it up and start scrolling through social media. If I'm listening to music with words, I'll go look up the lyrics and fall down some weird tangentially related rabbit hole. If I'm hungry or thirsty, I'll get up fifty times to get a small snack or drink. So, I clean my desk ahead of time and remove anything I might be tempted to fiddle with. I only play instrumental music (usually an ambience room). I put my phone on silent or leave it in another room.
Literally anything I can do to head my usual distractions off at the pass. For me, it actually makes a big difference. Try keeping a running list of things that distract you while writing during a week of writing sessions. Then, go through the list and write solutions. This helps you build a pre-writing session distraction elimination routine.
I hope something here will work for you! I may do a part two to this soon, so keep an eye out!
•••••••••••••••••••••••••••••••••
I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
♦ Questions that violate my ask policies will be deleted! ♦ Please see my master list of top posts before asking ♦ Learn more about WQA here
236 notes
·
View notes
Text
Ciri's Trilogy
Ever since The Witcher 3 was published, concurrently with which I first read A. Sapkowski’s works, I have wanted a trilogy of games about Ciri. Any fanfiction would do, including CDPR’s one. Fanfiction, because I believe Sapkowski wanted to leave Ciri’s future open to the imagination of everyone. It’s part of her charm—she gives hope that anything at all can happen. Hence, in all honesty, I just wanted to continue imagining her story: beyond the end of Lady of the Lake, beyond the end of The Witcher 3. I want to read more about Ciri. Period. Consequently, I am now elated, but also terrified.
I don’t take issue with Ciri, the witcher, I take issue with Ciri having gone through the Trial of the Grasses. I hope CD Projekt Red will change their minds about this, or at very least makes it work differently on Ciri—the Child of Destiny—than on other witchers. For starters because, as Geralt notes in Sword of Destiny, the witchers believe the Child of Destiny would not need the Trials. Ciri is special. She is a mutant carrying the blood of elves, mutated in conjunction with the human genome. Elder Blood, witcher-trained, magic-capable, princess, heir of an Emperor & descendant of another such beyond the stars, prophesised mother to another even more powerful mutant saviour, if not a saviour of elves herself. She is extraordinary; she does what witchers do despite of it all, despite not getting or needing the mutations.
’What can you know about saving the world, silly? You’re but a witcher.’
But now she is just… also one?
The sceptic in me says the only reason they went for Trials for Ciri was to keep it close to how the gameplay holds up. To have a "witcher-eyed", female protagonist upholding their brand. So it could be about potions and signs additionally to what Ciri would have had by default → oils + magic + Elder Blood. I would like for them to give us witcher Ciri, but book-Ciri - a witcher girl setting off after monsters while remaining herself, with her own struggles and unique perspective on the universe. This here feels more like a PR move, and I don’t like it in the grand scheme of things; even while seeing a rough and capable Ciri tickles my heart in a special way. There were other ways to gamify her abilities; they are giving her magic use anyway, after all. It feels a little cheap. In fact, I can see how Elder Blood—Ciri’s uniqueness—is precisely how CDPR can handwave away the Trials, but isn’t the “cosmetic” aspect of it exactly the point? It makes the decision hollow, a ploy, but if you were to give this decision depth then you would run the risk of overstacking your protagonist and forgoing the spirit in which her character was conceived and relates to witchers and the world.[^1]
Moving on. This was the only part that I did not like and, as ever, there are ways of writing yourself out of this. (I dearly hope they have writers who love book Ciri.)
A few years have passed since the end of The Witcher 3 when The Witcher 4 begins. Witcher Ciri wants to be the hero. She has always wanted to do the right thing; she is always picking sides. She is young, she is idealistic, and she is furious. It’s what seems to unite the Ciri in The Witcher 4 with her at the end of The Witcher 3.
"She's almost obsessed with the way she lives. There are some moments where you have to go with your heart instead of always going with the calculated calls. And this is what I love in Ciri. She's less calculating, following her heart, her passion, her gut feel.” - Source
In both the published and draft endings to The Witcher 3, Ciri chooses potentially fatal, self-sacrificial “rituals” for the greater good. She chooses; you, the player, cannot do anything about it. (In the drafts you could, but it turned out to be a bad decision.) In the trailer though, it seems like Ciri is almost running away from herself, or something else, by the way she dives into this life. This intrigues and has storytelling potential - getting what you have always wanted is one of the most dangerous things in the world.
The world and people keep disappointing her, however, and, as the monster used in the trailer not very covertly insinuates: “fate cannot be changed”, "you weren't supposed to come back.” In this sense it almost feels like The Witcher 3 should have been Ciri’s story from the very beginning, because they are revisiting important beats from it and, after only a few years, are likely to handle loose threads. Ciri’s struggle is with having been born to exceptionality, to a destiny larger than life, yet desperately trying to make it smaller for the sake of her soul.
The insinuation made about Ciri’s life through Mioni—the peasant girl offered in sacrifice to a local “God” for the greater good of the community—is not subtle. This is Ciri fighting off the echo of her own story, trying to change such fates in principle. For Mioni, if not for herself. Saving her from being ritually sacrificed—as in prophecies. The monster she faces, by the way, preys on trauma. No subtlety here, whatsoever.
“At first glance, it seems that it is just the flower that is floating on top of the water,” says Kalemba of a cleansing sequence in a bathtub. “But the fun fact is that this is a very Slavic kind of flower. This is a special flower that people in the medieval era were using in special moments to defeat evil. It is very symbolic. Every single frame here is very meaningful.” - Source
But the world and people keep disappointing; Ciri's good deed goes unrewarded, and Mioni dies anyway. Because in principle the Mechanism is set up in a certain way and it is running and it is not easy to grind it to a halt without casualties. How much then is Ciri ready to sacrifice if she is wont to pick a side and fight no matter what? Such questions, I intuit, may become relevant later in her trilogy, but the seeds are sown. Because frankly, in the trailer, Ciri comes off as in The Tower of the Swallow: she has figured out philosophy. It’s a little naive and lacking in experience, seeing the world narrowly, focusing on her truth. It’s very youthful. It’s also—curiously enough—backtracking from the end of The Witcher 3.
What happened in-between The Witcher 3 and The Witcher 4, and, overall, the books and the games? I predict that in Ciri's first solo they may be doing a parallel in the spirit of Lady of the Lake’s ending - Ciri running away from herself/past/failure while attempting to build a new life. It's relatively safe, it's solid. Additionally, in CDPR's original concept for The Witcher 3's "witcher ending," Ciri was meant to experience a profound disillusionment with the witcher's path. After facing the harsh realities of the profession, she would abandon it entirely, choosing instead to traverse the universe in search of ways to atone for running from her destiny—a destiny that demanded she use her extraordinary powers for the greater good of many beings across different realms. It’s possible a double-bottom is hiding in plain sight.
I hope they will explore a truly morally ambiguous Ciri, letting her be messy and problematic rather than simply heroic. I hope they address her past experiences with nuance, not shying away from the ugliness. I hope they let her get drunk in her obsession with the witcher life for a while, break hearts, slowly begin stitching her own back together perhaps. I hope they navigate into the heart of her magic, touch the painful humanity within without forgetting that she has an origin story already, and dare to explore her as Her.
Footnotes
[^1]: I am also sure they go through with the plot where facing the White Frost has locked or seemingly robbed her of her Elder Blood abilities, for better or worse. And since this is going to be a trilogy I will further bet she will get those abilities back as the stakes for her climb higher and higher toward the end game. The other pathway would be that she starts out as having it all, so to speak, and ends up with nothing at all (but we did not see her blink here, I think, so I doubt this); finally "normal." At whatever cost. Narratively in a computer game, for a character who is the Grail, THE person who could do it all, this sort of shuffling makes sense. You can keep the gameplay fresh.
108 notes
·
View notes
Text
I've seen people complain that he treats others like objects early on but they were just flat background characters to him until he transmigrated. And I think part of why he tries to hold onto this fiction for so long is because he doesn't want to breakdown. You wouldn't consider someone evil for killing an NPC in a video game, right? So him killing the Skinner is just removing a tutorial boss in his mind, even though on a deeper level SY is horrified. If there's one thing we can all agree SY excels at it's compartmentalizing.
I feel like enough people don't acknowledge that a big part of the reason that Shen Yuan acts the way he does about the people around him is because the System is essentially gamifying his interactions with them. He literally gets points and objectives from interacting with others via a user interface. There's a shop to get cheats!
The System presents itself like a video game but it also obscures information from SY and railroads him when he tries to break free from its script. All of the dialogue options the System gives him are like Glass Him. As far as SY can tell he's been trapped in a flat world as the only real human being and the System puts in work to keep it that way. The only thing the System cares about is having an interesting story and it doesn't care about either the people of PIDW or its transmigrators.
#SVSSS#Grae Rumbles#Shen Yuan#Shen Qingqiu#I Feel Like I Could Say More But I'm A Little Foggy At The Moment
300 notes
·
View notes
Text

How to be Little in public without others noticing ♡
If you find yourself slipping into littlespace in public (like in class, at work, or around people who don’t know about it) and want to stay in that safe, small headspace without drawing attention, here are some subtle ways to comfort yourself, stay present, and embrace your little side quietly.
This post contains:
1. Internal Littlespace – Staying in Your Head
2. Secret Fidgeting & Comfort Items
3. Secret Little Treats & Sensory Comfort
4. Writing & Secret Notes to Yourself
5. Discreet Listening & Digital Comfort
6. Body Language & Subtle Self-Soothing
7. Positive Reinforcement & Secret Rewards
8. Planning for Later
‿͞‿͞‿͞‿͞‿͞‿͞‿͞‿͞‿͞ ୨୧ ‿͞‿͞‿͞‿͞‿͞‿͞‿͞‿͞‿͞‿
Internal Littlespace – Staying in Your Head
• 🧸 Use Your Inner Little Voice – Instead of speaking in little talk out loud, let your thoughts be playful and soft. Tell yourself, “I’m being such a good little one doing my work,” or imagine your caregiver praising you in your mind.
• 💕 Create a Secret Game for Yourself – Try giving yourself little challenges, like:
- “If I write five more sentences, I get to doodle a tiny heart.”
- “If I finish this task, I get to take a sip of my juice box.”
• 🎀 Assign Cute Names to Objects – Your pen can be Mr. Scribbles, your phone can be Blinky, and your backpack can be Adventure Pack.
• 💭 Imagine Your CG (or Comfort Character) Watching Over You – If you have a CG, picture them watching proudly as you do your work. If you don’t, think of a favorite plushie, cartoon character, or even a pet, encouraging you!
Secret Fidgeting & Comfort Items
• 🖊 Use a Cute Pen or Pencil – A soft pastel pen, a squishy pencil grip, or a character-themed writing tool can make work feel fun.
• 🎀 Wear Something Small That Makes You Feel Little – A bracelet, ring, necklace, or hair clip with a small charm that reminds you of being little.
• 🧸 Keep a Tiny Comfort Object in Your Pocket or Bag – A mini plushie, small sensory stone, soft fabric, or a keychain can help ground you.
• 🎨 Doodle Secretly – You can draw in the margins of your notes, on a sticky note, or in a small journal. Even tiny stars, flowers, or smiley faces can feel comforting.
• ☁️ Squish Something Soft – Keep a stress ball, slime, or soft scrunchie in your pocket to fidget with subtly.
Secret Little Treats & Sensory Comfort
• 🍎 Pack a Fun Snack – A juice box, fruit snacks, goldfish crackers, or anything fun and nostalgic that won’t stand out too much.
• 🍬 Keep Hard Candy or Gum – Sucking on something sweet like a lollipop or chewing bubblegum can feel comforting without anyone noticing.
• 🌈 Use Lightly Scented Hand Lotion – Pick something soft like vanilla, cotton candy, or strawberries. Applying lotion can feel soothing and help you stay grounded.
• ☕ Drink from a Cute Water Bottle – A pastel bottle or one decorated with stickers can feel like a secret little comfort.
Writing & Secret Notes to Yourself
• 📒 Use a Cute Journal or Planner – Decorate it with stickers, colorful pens, or washi tape. Writing things in a playful way can keep you feeling small.
• ✍️ Make To-Do Lists in a Fun Way – Instead of “Finish Essay,” write “Write Smart Words!” or “Do Big Girl Work!”
• 📖 Write Yourself a Love Note – Tuck a small sticky note in your notebook that says “You’re a good little one!” or “CG would be proud!”
Discreet Listening & Digital Comfort
• 🎧 Listen to Comforting Music – If allowed, wear earbuds and listen to soft piano, Disney instrumentals, lofi beats, or cozy soundscapes.
• 📱 Set a Cute Phone Wallpaper – Pick an image of a plushie, a soft pastel aesthetic, or a comfort character.
• 🖥 Use a Cozy Study Timer App – Apps like Forest, Study Bunny, or Pomodoro let you gamify work while keeping a gentle, comforting theme.
• 📚 Read Something Cute on Breaks – Whether it’s a lighthearted story, a favorite childhood book, or a short fanfiction, reading something soft can help.
Body Language & Subtle Self-Soothing
• 🧦 Wear Soft Socks or Comfy Underlayers – Even if no one sees, fuzzy socks, soft leggings, or a cozy bralette can make you feel safe.
• 🌸 Hold Your Sleeves or Play with Your Jewelry – Holding onto something, like the edge of your sweater, a pendant, or a ring, can be a secret comfort.
• ✋ Rub Your Fingers Together or Tap Your Thigh Lightly – A repetitive, gentle motion can help regulate emotions and keep you grounded.
• 😌 Take Deep, Quiet Breaths – Inhale slowly, hold for three seconds, and exhale gently through your nose. This keeps you relaxed.
Positive Reinforcement & Secret Rewards
• 🌟 Give Yourself Silent Praises – “Good job, me!” after completing a task can feel rewarding.
• 💖 Pretend Your CG (or Comfort Character) is Watching – Imagine them smiling, hugging you, or patting your head when you finish something hard.
• 🏅 Set Tiny Rewards for Yourself – “If I finish this paragraph, I can sip my juice box,” or “If I complete this page, I get to hold my plushie later.”
Planning for Later
• 🏡 Think About Your Littlespace Routine at Home – Plan what you’ll do when you get home, like coloring, watching cartoons, or snuggling a plushie.
• 💤 Promise Yourself Rest Time – Remind yourself that even if you can’t fully be little now, you’ll have time for it later.
💖 Remember: It’s okay to feel little anywhere! These small, subtle tricks can help keep you happy, safe, and comfortable no matter where you are. You don’t have to show anyone your littlespace unless you want to.
Your little self is valid, loved, and adorable. 🌸✨

#bd/sm mommy#domme mommy#mommy#mommy k!nk#bd/sm blog#lesbian nsft#bd/sm community#sapphic nsft#bd/sm relationship#lesbian#sfw littlespace#md/lg little#sapphic#sapphic smut#lesbian yearning#lesbian smut#wlw#wlw yearning#wlw nsft#wlw mommy#wlw smut#wlw community#wlw post#wlw blog#wlw love#wlw ns/fw#ns/fw community#ns/fw content#ns/fw blog#queer ns/fw
89 notes
·
View notes
Note
uhm is it a flex if i say i got the red bouquet on my first try ? And that bonus scene before they leave the house ? -sarah
😆 I mean, maybe? Some people who wanted it struggled to get it — and some can’t get H to hate them no matter how they try 😂
It’s just like real life I suppose ✨
On that note — the romances in my game are never meant to be difficult. Romancing any character should almost always be possible. Buuut, the dynamics you get, especially with H, are somethings that might require more strategy if you can’t live with the consequences of the given romance dynamic. And as I know many people prefer simp H to non-simp H that did inadvertently become a strangely unintended gamified moment that I had hoped was more about RP and the experience. Buuut, I really can’t see H think differently, they’re very stubborn 😆 so this is how it will be.
But don’t worry, H non simp worriers, H can soften with time even on that route. ❤️ It’s just a comparatively slower burn.
56 notes
·
View notes
Text
the social utility of the concept of "kink" is that it compartmentalizes sexual activity. if something is a kink it is obviously not normative (i.e., the holder of the kink is not trying to make a claim about universal values or purposes when it comes to sexual activity) even if it is normal (in the sense it is statistically common and/or socially acceptable), both within society at large and within individual relationships (a kink can be confined purely to the metaphorical bedroom)
this is why a breeding kink is not the same as being part of the quiverfull movement, and why bdsm is not "normalizing abuse." kink is in that sense a really useful social technology to have, because it lets you make a distinction between desire and values, between id and superego, between social roles you might inhabit temporarily with your partner or partners and more fundamental aspects of politics and identity
and i think some of--not all, and maybe not even most, but some--of the appeal of more traditionalist values and gender roles relies people thinking such a separation doesn't or can't really exist. one of the ways in which that kind of divisible conception of desire and identity threatens conservative conceptions of sexuality is that it says that even if at the lizard brain/fundamental sexual appeal level of your psyche those relations appeal to you, you do not actually need them to prevail in society at large to still have a satisfying sex life, or even a satisfying relationship.
all of which is to say (contra an old tweet i saw recently) "breeding kink" isn't a contradiction in terms! it's actually a really useful concept! but also that it's useful to conservatives of all social stripes to pretend that this obvious feature of kink doesn't exist--the separation of desire and reality, the ability to, basically, gamify sex ("cops and robbers for grownups with your pants off," to borrow a phrase)--because if you are attentive to this feature, efforts to freak the normies out with the sexual practices of certain subcultures are a harder sell.
628 notes
·
View notes
Text
Now that student loans are starting back up-
(The following is absolutely not art related at all)
Hey guys! Posting this here because I find it important-
Money is super scary shit and can cause a lot of anxiety, but please please for the love of god-
Do not avoid looking at your finances.
I cannot stress this enough. I'm in no real position to give any meaningful advice other than that. Keeping an eye on your finances and looking at them at least once a week will help break the cycle of money avoidance.
I spent most of my life being super money avoidant due to how I was raised and it caused me to get into a really rough patch because I straight up missed nearly a year of student loan payments. It very nearly fucked over my whole financial life. Thankfully it has a happy ending- I paid off my loans in 2019 and have effectively repaired my credit score (after a lot of work.)
I am currently helping some family members budget for student debt repayments because I had both fucked around and found out, so I'm trying to use that recovery and lessons learned to help the people in my life.
Please please please keep up to date with your own finances. Budget (it's honestly really easy even though it sounds intimidating.) Gamify it if you gotta. Just be sure you are looking at your account and are aware of your money situation at all times.
712 notes
·
View notes
Text
So let’s talk about Veilguard as an intentional subversion of the heroic power fantasy in RPGs. This is messy because I’m still thinking about it.
Generally we’ve got two approaches to crafting subversive narratives: utilizing the conventions of genre and medium to subvert expectation, and/or writing from the margins and against hegemonic interests.
Note that the audience is presumed to be informed. There’s no sense in trying to subvert uninformed expectations.
Veilguard puts the power of writing from the margins at least partly in the player’s hands. Are you a former galley slave turned pirate? Are you a cursed warden doomed to die in a world that will pay lip service to ideals it doesn’t really believe in? Maybe you’re just trans in a world that only barely even has words for what that means. It’s a collaborative narrative after all. And you can be the hero if you want! The game does not take that from you. It’s just that there are consequences to your choices, and heroes don’t get to escape their stories.*
Relationships & Characters
The subversions are there at the micro level, in archetypes and arcs turned on their heads. The noir detective is a woman. The necromancer fears death. The big damn hero guy is happier and more fulfilled as a cat dad. Most importantly though, the player cannot solve these character’s problems. We can only stay beside them while they struggle. And we’re meant to struggle too. There’s no incentive to people please to game approval. Trying to game a romance system for kisses and content isn’t even possible here. Our only motivation can be genuine interest and investment in these characters as-written, something that has finally allowed BioWare to shake off the spectre of player-sexual gamified romance arcs.**
The Narrator
Varric’s (explicitly illusory) attempts to frame the story as a schlocky hero’s journey are constantly undermined. We already know he’s spinning stories because that’s what he’s done for 3 games now. His advice to go solve your team’s problems is canned and doesn’t really help for reasons that become painfully apparent later in the game. This Varric is just whatever perception-filtered memory Rook/Solas has of the real Varric. Varric’s absence as a character then haunts every corner of the story and calls every narrative frame into question: heroes of the Veilguard as a game mechanic, Neve as folk hero or criminal collaborator to the same ends, Rook only calling themselves a hero when playing storyteller themselves, even Rook’s moniker takes on a new shade after Solas pulls his castling maneuver and the illusion is broken.
Varric being an absent narrator pushing us along the hero’s journey allows that big reveal to free us even as it frees him from the role of narrator. It also challenges us because it gives us undeniable reasons to want personal revenge against Solas. The real Varric was just a guy who did his best and was often wrong. He made his choices and can rest now. But Solas made his choices too, even if the outcome wasn’t what he intended. And now we’re free to choose between their paths. We haven’t actually fixed anything because this world is much bigger than us. We can open doors, offer a shoulder, provide backup. We can trust and be trusted. We can make mistakes. We can punch a god and die a hero. But we don’t have to be the hero.
The Hero
Solas, the dreadwolf, god of lies (depending on the story) is of course the walking narrative key to all of this. It’s a retread of his own story we escape if we refuse to play the hero. But it should be noted that the heroic path is interesting in its own right! The dreadwolf rises also in us. Sacrifice the pawns, damn the consequences. It’s a story that’s tragic and brutal and unapologetic in its classic structure. We get caught by the story and become the very hero we’ve been fighting this whole time.
It’s just at least equally interesting that we don’t have to be the hero. And it’s deeply subversive that the path to freedom is gained at the cost of the power fantasy. We can be part of a team that is more than pawns in a game. Some other guy can kill a god, and that’s actually his win, not just a step on our path. Somebody else can die for the cause, and that’s their choice more than ours. Our romances are represented by flowers because they’re alive and growing and not just beats in a story. Even the tragic hero himself can change. And that’s only possible if we let go of the power fantasy completely. Rook stops being Rook at the end of that path. It’s why we’re not in the mural. We get to escape the story.
* We’re going to get into heroes and stories and why heroes can’t escape their stories next if I don’t run out of steam.
** Or just Shepherd-sexual in Mass Effect. I want to write more about romance separately because this is a whole thing.
#grandwitchbird does game analysis kind of#dragon age veilguard#veilguard spoilers#also that ending message where you get everyone killed was to let you know there’s other endings guys
68 notes
·
View notes
Note
Hi. Do you have any tips on how to be productive and how to stick to a routine? I create routines but can barely stick to them, and it's stressful trying to stay on top of schoolwork and other extracurricular activities. Thanks!
Hello, been away to focus on my health.
I’ll try to keep it simple: so a lot of the times people with ADHD fail to stick to routine or have difficulty forming habits is mostly due to our object impermanence.
So taking account object impermanence when forming a routine means :
1. Creating ADHD friendly space at home.
• some people with ADHD have struggles with teeth cleaning / brushing teeth, so what you can do is place it near your bed
• some people with ADHD have problems with misplacing items, so what you need is not to be more vigilant, BUT YOU NEED VISUAL CUES, and place the items where it is EASY TO SEE AND REACH. If putting it in the middle of hallway is easy for you to take it every morning (even if it is odd place), then that’s the routine that works for you!
• same as eating, if you have problems forgetting to eat, having a few snacks/ready to eat food placed in front of you will reduce the amount of energy/spoon you need to take in order to get food.
• some adjustment I made to make my home ADHD-friendly is to have a lot of label stickers (at door, at switches, at kitchen). I also switched to transparent container so my items can be seen and easily found.
2. Your body already has its own routine, you just need to tune in and listen to it.
• What is automatic for you? Observe your one week and track the pattern. What is the best task you have ever completed and why is it so engaging? This is not going to be straightforward, but it shouldn’t be because everyone is different and unique.
• If you have ever felt guilty for playing games while eating, then that’s also how your ADHD brain trying to keep you engaged and focus doing your routine (eating).
• same as if you need to do your homework while watching a documentary or listening to podcast, sometimes adding more distractions can help people with ADHD concentrate better.
• if your body relies and thrives on novelty, then you have to find ways to keep improvising your daily tasks. Don’t feel bad for not being able to stick to routine, you probably thrive more from sticking to your routine from variety of places or working with different people.
3. Always gamify your task and keep it fun.
• this is how I try to keep daily tasks and routine less daunting.
• it sounds weird but do your routine/daily task with the craziest approach you have right now.
• just like in games, it works better if you have a buddy or enemy you need to squash in order to tackle the tasks!
Most important lesson, for me with ADHD, is ACCEPTING THAT I HAVE AN EVER CHANGING ROUTINE.
It is part of how I move, it is part of how I get things done.
159 notes
·
View notes