#year in review 2024 : january
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world-of-wales · 2 days ago
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─ •✧ WILLIAM'S YEAR IN REVIEW : 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 ✧• ─
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𝟏𝟏 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : William wrote the foreword of 'They Also Served: 200 People Who Trained at Sandhurst' being published by the military college. He visited Headingley Stadium for the Investiture of Mr. Robert Burrow and Mr. Kevin Sinfield with the Insignia of Commanders of the Most Excellent Order of the British Empire. 𝟏𝟕 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : Kensington Palace released a statement announcing that Catherine' had undergone a planned abdominal surgery and William would be taking a break from his public work as he supports and cares for his family through the time of her recovery. 𝟏𝟖 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : William was photographed visiting the London Clinic where the Princess of Wales was staying as she underwent surgery. 𝟐𝟗 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : Kensington Palace released a statement announcing the end of Catherine's hospital stay and thanking the staff and wellwishers on behalf of The Prince and Princess of Wales. 𝟑𝟏 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : William sent a letter to the British Blockchain Association congratulating them on their work and its culmination into the twelfth issue of the journal.
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riddlerosehearts · 2 days ago
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gelphie and wicked constantly trending on this site is INSANE because that's exactly what i dreamed of ever since it was announced that we were getting a movie, which was so long ago that i wasn't even on tumblr yet (movie was announced in 2012 and i joined in 2013). back then i thought it probably wouldn't even be all that good but i just hoped that people who were unfamiliar with the stage musical would like the movie enough to make gelphie a bit more popular, and look where we are now!! i hope next we can make gelphie hit the top 10 ships in 2025's year in review. it probably won't happen but it's what they deserve.
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author-a-holmes · 1 year ago
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Preface
This year was a year where I learnt a lot about myself. As many of you know, I released my debut novel, Changeling, in March. This was a literal dream come true for me, and I spent the majority of January, February and the first half of March editing the final files, and organizing the release.
All while trying to continue writing Darkling.
And then I burnt out. Hard. I wouldn't call it a mistake, I've learnt a lot about myself and the publishing process, and what my limits are, but it took me quite a bit longer than I'd have liked to recover from that burnout, and so my stats for this year, once I take a look at this, probably aren't going to be a steady as I'd like.
And what I mean by that is there were several periods where I tried to push forward, but had to let it go and continue just recuperating.
It's only been in the tail end of 2023 I've begun writing semi-regularly again, but I digress. Let's dig into some statistics for 2023...
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Projects Worked On
Darkling 77,136 words (This year! Total manuscript is almost 100k right now) - Bonus Scene; 1,109
Flash Fiction Pieces 1,264 words over 4 pieces of flash fiction
Fanfiction 825 words over 2 pieces of fanfiction Fandoms: @night-market-if's The Night Market Interactive Fiction
Total Words Written in 2023: 82,415 Total Time Spent Writing in 2023: 71 hours 40 minutes
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First Quarter - January-February-March
Words: 19,428 Time Writing: 19 hours 30 minutes Time Editing: 11 hours 20 minutes
This period I was hyper-focussed on getting ARC's of Changeling out to readers, finalising formatting, particularly for the Hardcover, reviewing proof copies, setting up all the various sales channels, and most of the time I logged in January was Editing Time as I needed to review the notes left my by Editor before release.
Once the editing was finalised, I tried catching up with Darkling in between everything else and this is where I really began struggling. I'd thrown myself into my self-edits in December of 2022, and in hindsight I really needed a break but, with a deadline approaching, I just couldn't take one.
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Second Quarter - April-May-June
Words: 5,224 Time Writing: 2 hours 20 minutes
April and May I wrote absolutely nothing. Not a single word. And while I never announced it publically, June was supposed to be the original release date for Darkling.
Which meant I had to cancel my editor slot, and re-evaluate where I stood on what I could reasonably accomplish. This is really where I began to recognise how hard I'd pushed myself into a burnout.
After writing nothing for two months, June was where I tried to do a complete reset, and start from scratch building up my daily wordcount and, well. I just wasn't ready yet. I managed 2 days in June, on the 3rd and 4th, and then crashed back into writing nothing.
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Third Quarter - July-August-September
Words: 1,346 Time Writing: 1 hour 20 minutes
After crashing in my reset attempt in June, I knew I had to just ride the burnout to it's end. Pushing was only going to make it last longer. I also knew I had a long-awaited holiday set in September. It was my first holiday in about 15 years, so I decided to not set any goals for this quarter. If the mood to write struck me, I'd go with it, but otherwise I was concentrating on reading, on preparing for my holiday, and on outlining other ideas, worldbuilding, and anything to do with my books that wasn't actually putting new words down on the page.
One of those things was figuring out a bonus scene to give away for Darkling Preorders, and I did try working on that a little in August. That's where most of my words for this quarter landed, but most of my time was spent outlining.
And the thing is, the holiday actually really helped. Where I went on holiday happened to be a very similar landscape/enviroment to one of the location in Darkling, and I found around the middle of the holiday I was handwriting in a notebook. I'd not done that in a long time.
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Fourth Quarter - October-November-December
October Words: 2,439 Time Writing: 2 hours 45 minutes
November Words: 51,841 Time Writing: 43 hours 45 minutes
December Words: 2,273 Time Writing: 1hour 40 minutes
I came back from my holiday re-energised and knew I wanted to dive straight back into Darkling while still riding that high. I spent some time writing in October, before I hit a few snags and realised I needed to get a birds eye view on the plot.
So I stepped back from writing again to rehash my outline. I now have a timeline of events stuck to the large cupboard in my living room, but it set me up for success in November's Nanowrimo.
My original goal for Nano was 75k, which would have completed the Darkling Manuscript, but November Nano's are always hard, and I've only just pulled myself out of a 6-month burnout, so I had no intention of pushing myself too hard. I did win Nano, but with 51k and change.
Which left me just December to finish the final 20-25k. I'm always a little slower in December. A reaction to a fast Nanowrimo/November, combined with family and holiday seasonal stuff pulling at my time, so I didn't get as much done as I'd have liked, before Christmas prep took up all my free time. I did still managed a few thousand words though, so I was happy enough with that considering how the rest of 2023 had gone.
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Goals for 2024
I try and keep my goals vague and loose, because I know I can't always commit to things, especially long term, but in general I'm just going to try and make self care a priority this year, while still making progress and moving forward with my writing.
Make my health a priority
Pace my writing and editing time to avoid burnout
Publish Darkling
Complete the Fey Touched manuscript
Send out my newsletter regularly
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Books Read in 2023
I do consider the books I read part of my process. Something to refill the creative well, so here's a list of books I've read over the course of the year too...
Lux by Rae Else (My Review of 'Lux') .
Shut Up and Write The Book by Jenna Moreci (My Review of 'Shut Up & Write The Book') .
Fernweh Saga Book One (Interactive Fiction) (My Review of 'Fernweh Saga Book #1' on Steam) .
A Rival Most Vial by R.K. Ashwick (My Review of 'A Rival Most Vial') .
Changeling by Arista Holmes (Yes, I did reread my own book!) (Goodreads Reviews of Changeling; 4.58 Stars) .
The Enchantment Emporium by Tanya Huff (Tradpub) .
The Night Market Book One by Zinnia Demitasse (Interactive Fiction) (My Review of 'The Night Market Book #1' on Steam) .
Wrath and Wraiths, Chronicles of the Dawnblade Book Four by Andrew Claydon (My Review of 'Wrath and Wraiths') .
The Signature Move by Cassandra Diviak (My Review of 'The Signature Move') .
City of Souls by Mel Harding-Shaw (Reread!) (My Review of City of Souls) .
Shards of Stasis by Mel Harding-Shaw .
Shrine of Stars by Mel Hardin-Shaw . And my current read it;
The Last Wish by Andrzej Sapkowski (Tradpub)
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tranquildr3ams · 10 months ago
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What's Up - January 2024
What's Up - January 2024 #Books #Movies #TV #Games #MonthlyRecap
Letterboxd Year in Review 2023 Film Logged: 168 (there’s 10 TV series logged in here)Hours Watched: 485 HoursMost Watched Actor: Bill MurrayMost Watched Director: Wes AndersonTop Rated 2023 Films: Hidden Love (TV series), Once Upon a Studio, SlyMost Watched Week of 2023: 11 Films on Week 45 (Nov 6-12)Most Watched Day of 2023: MondayMost Watched Theme: Emotional and captivating fantasy…
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oshokha · 11 months ago
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#Posted 04 January 2024 Written by Creative Lives in Progress#Want to get into motion design? Apply for our next portfolio review#Portfolio Reviews#On Thursday 25 January#we’ll be hosting our first portfolio review of 2024 – and it’s all about getting into motion design! If you’re a UK-based creative who is s#recently graduated#or are within the first year of your career#this is a great opportunity to meet experts and get feedback.#Applying for roles in motion design or considering it? Our next portfolio review is for you!#From animators all the way to creative leads#our reviewers have a wide scope of knowledge about the industry. They’ll look over your showreels and portfolios#offer expert feedback and help you in your journey into the world of motion design.#Whether you’re a student#a fresh grad#or are in the first year of your career#this is a chance to get some invaluable advice from industry professionals and connect with fellow emerging creatives. So if you’re curious#our reviewers will be on hand to share their tips and wisdom.#How will it work?#The session will take place over Zoom on Thursday 25 January#from 17:00 to 20:00 GMT. There are only a limited number of places available#so make sure you sign up to register your interest.#The event itself is fast-paced: in breakout rooms of three emerging creatives and one reviewer#you will get the opportunity to show and discuss work#as well as get advice and feedback. This will then rotate#so you’ll get to meet several reviewers throughout the evening.#Please also note that the session is open to those looking to work in motion design#with no more than one year of experience. You will be required to have something to show (e.g. one to two projects or pieces of work that c#lol
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rainpink · 1 year ago
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LAST DAY OF 2023!
I wish you all a great 2024!
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doyoulikethissong-poll · 7 months ago
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Psy - Gangnam Style 2012
"Gangnam Style" is a K-pop song by South Korean rapper and singer-songwriter Psy, released on July 15, 2012, as the lead single of his sixth studio album, Psy 6 (Six Rules), Part 1. The term "Gangnam Style" is a neologism that refers to the nouveau riche lifestyles associated with the Gangnam region of Seoul, where people are trendy, hip, and exude a certain supposed class. Psy likened Gangnam to Beverly Hills, California, and said in an interview that he intended the title as a joke, claiming that he has "Gangnam Style" when everything about the song, dance, looks, and music video is far from high class.
"Gangnam Style" debuted at number one on South Korea's Gaon Chart, receiving generally positive reviews, with praise for its catchy beat and Psy's amusing dancing during live performances and in its music video. The song and its music video went viral in August 2012 and have influenced popular culture worldwide. In the US, "Gangnam Style" peaked at number two on the Billboard Hot 100, which at the time, was the highest charting song by a South Korean artist. By the end of 2012, "Gangnam Style" had topped the music charts of more than 30 countries including Australia, Canada, France, Germany, Italy, Russia, Spain, and the UK. The music video won Best Video at the MTV Europe Music Awards that year. On December 21, 2012, "Gangnam Style" became the first Youtube video to reach a billion views. As of January 2024, the video is the eleventh most viewed video on Youtube, having reached over 5 billion views.
Psy's dance in the music video itself became a cultural phenomenon. He revealed that South Korean fans have high expectations about his dancing, so he felt a lot of pressure. In order to keep up with those expectations, he studied hard to find something new and stayed up late for about 30 nights to come up with the "Gangnam Style" dance. Along the way, he had tested various "cheesy" animal-inspired dance moves with his choreographer Lee Ju-sun, including panda and kangaroo moves, before settling for the horse trot, which involves pretending to ride a horse, alternately holding the reins and spinning a lasso, and moving into a legs-shuffling side gallop.
"Gangnam Style" received a total of 77,2% yes votes!
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batboyblog · 4 months ago
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Things the Biden-Harris Administration Did This Week #31
August 9-16 2024
President Biden and Vice-President Harris announced together the successful conclusion of the first negotiations between Medicare and pharmaceutical companies over drug prices. For years Medicare was not allow to directly negotiate princes with drug companies leaving seniors to pay high prices. It has been a Democratic goal for many years to change this. President Biden noted he first introduced a bill to allow these negotiations as a Senator back in 1973. Thanks to Inflation Reduction Act, passed with no Republican support using Vice-President Harris' tie breaking vote, this long time Democratic goal is now a reality. Savings on these first ten drugs are between 38% and 79% and will collectively save seniors $1.8 billion dollars in out of pocket costs. This comes on top of the Biden-Harris Administration already having capped the price of insulin for Medicare's 3.5 million diabetics at $35 a month, as well as the Administration's plan to cap Medicare out of pocket drug costs at $2,000 a year starting January 2025.
President Biden and Vice President Harris have launched a wide ranging all of government effort to crack down on companies wasting customers time with excessive paperwork, hold times, and robots rather than real people. Some of the actions from the "Time is Money" effort include: The FTC and FCC putting forward rules that require companies to make canceling a subscription or service as easy as signing up for it. The Department of Transportation has required automatic refunds for canceled flights. The CFPB is working on rules to require companies to have to allow customers to speak to a real person with just one button click ending endless "doom loops" of recored messages. The CFPB is also working on rules around chatbots, particularly their use from banks. The FTC is working on rules to ban companies from posting fake reviews, suppressing honest negative reviews, or paying for  positive reviews. HHS and the Department of Labor are taking steps to require insurance companies to allow health claims to be submitted online. All these actions come on top of the Biden Administration's efforts to get rid of junk fees.
President Biden and First Lady Jill Biden announced further funding as part of the President's Cancer Moonshot. The Cancer Moonshot was launched by then Vice-President Biden in 2016 in the aftermath of his son Beau Biden's death from brain cancer in late 2015. It was scrapped by Trump as political retaliation against the Obama-Biden Administration. Revived by President Biden in 2022 it has the goal of cutting the number of cancer deaths in half over the next 25 years, saving 4 million lives. Part of the Moonshot is Advanced Research Projects Agency for Health (ARPA-H), grants to help develop cutting edge technology to prevent, detect, and treat cancer. The President and First Lady announced $150 million in ARPA-H grants this week focused on more successful cancer surgeries. With grants to Tulane, Rice, Johns Hopkins, and Dartmouth, among others, they'll help fund imaging and microscope technology that will allow surgeons to more successfully determine if all cancer has been remove, as well as medical imaging focused on preventing damage to healthy tissues during surgeries.
Vice-President Harris announced a 4-year plan to lower housing costs. The Vice-President plans on offering $25,000 to first time home buyers in down-payment support. It's believed this will help support 1 million first time buyers a year. She also called for the building of 3 million more housing units, and a $40 billion innovation fund to spur innovative housing construction. This adds to President Biden's call for a $10,000 tax credit for first time buyers and calls by the President to punish landlords who raise the rent by over 5%.
President Biden Designates the site of the 1908 Springfield Race Riot a National Monument. The two day riot in Illinois capital took place just blocks away from Abraham Lincoln's Springfield home. In August 1908, 17 people die, including a black infant, and 2,000 black refugees were forced to flee the city. As a direct result of the riot, black community leaders and white allies met a few months later in New York and founded the NAACP. The new National Monument will seek to preserve the history and educate the public both on the horrible race riot as well as the foundation of the NAACP. This is the second time President Biden has used his authority to set up a National Monument protecting black history, after setting up the Emmett Till and Mamie Till-Mobley National Monument on Emmett Till's 82nd birthday July 25th 2023.
The Department of The Interior announced $775 million to help cap and clean up orphaned oil and gas wells. The money will help cap wells in 21 states. The Biden-Harris Administration has allocated $4.7 billion to plug orphaned wells, a billion of which has already been distributed. More than 8,200 such wells have been capped since the Bipartisan Infrastructure Law passed in 2022. Orphaned wells leak toxins into communities and are leaking the super greenhouse gas methane. Plugging them will not only improve the health of nearby communities but help fight climate change on a global level.
Vice-President Harris announced plans to ban price-gouging in the food and grocery industries. This would be a first ever federal ban on price gouging and Harris called for clear "rules of the road" on price rises in food, and strong penalties from the FTC for those who break them. This is in line with President Biden's launching of a federal Strike Force on Unfair and Illegal Pricing in March, and Democratic Senator Bob Casey's bill to ban "shrinkflation". In response to this pressure from Democrats on price gouging and after aggressive questions by Senator Casey and Senator Elizabeth Warren, the supermarket giant Kroger proposed dropping prices by a billion dollars
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reasonsforhope · 1 year ago
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"Seven federal agencies are partnering to implement President Biden’s American Climate Corps, announcing this week they would work together to recruit 20,000 young Americans and fulfill the administration's vision for the new program. 
The goals spelled out in the memorandum of understanding include comprehensively tackling climate change, creating partnerships throughout various levels of government and the private sector, building a diverse corps and serving all American communities.
The agencies—which included the departments of Commerce, Interior, Agriculture, Labor and Energy, as well the Environmental Protection Agency and AmeriCorps—also vowed to ensure a “range of compensation and benefits” that open the positions up to a wider array of individuals and to create pathways to “high-quality employment.”  
Leaders from each of the seven agencies will form an executive committee for the Climate Corps, which Biden established in September, that will coordinate efforts with an accompanying working group. They will create the standards for ACC programs, set compensation guidelines and minimum terms of service, develop recruitment strategies, launch a centralized website and establish performance goals and objectives. The ACC groups will, beginning in January, hold listening sessions with potential applicants, labor unions, state and local governments, educational institutions and other stakeholders. 
The working group will also review all federal statutes and hiring authorities to remove any barriers to onboarding for the corps and standardize the practices across all participating agencies. Benefits for corps members will include housing, transportation, health care, child care, educational credit, scholarships and student loan forgiveness, stipends and non-financial services.
As part of the goal of the ACC, agencies will develop the corps so they can transition to “high-quality, family-sustaining careers with mobility potential” in the federal or other sectors. AmeriCorps CEO Michael Smith said the initiative would prepare young people for “good-paying union jobs.” 
Within three weeks of rolling out the ACC, EPA said more than 40,000 people—mostly in the 18-35 age range—expressed interest in joining the corps. The administration set an ambitious goal for getting the program underway, aiming to establish the corps’ first cohort in the summer of 2024. 
The corps members will work in roles related to ecosystem restoration and conservation, reforestation, waterway protection, recycling, energy conservation, clean energy deployment, disaster preparedness and recovery, fire resilience, resilient recreation infrastructure, research and outreach. The administration will look to ensure 40% of the climate-related investments flow to disadvantaged communities as part of its Justice40 initiative.  
EPA Administrator Michael Regan said the MOU would allow the ACC to “work across the federal family” to push public projects focused on environmental justice and clean energy. 
“The Climate Corps represents a significant step forward in engaging and nurturing young leaders who are passionate about climate action, furthering our journey towards a sustainable and equitable future,” Regan said. 
The ACC’s executive committee will hold its first meeting within the next 30 days. It will draw support from a new climate hub within AmeriCorps, as well as any staffing the agency heads designate."
-via Government Executive, December 20, 2023
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This news comes with your regularly scheduled reminder that WE GOT THE AMERICAN CLIMATE CORPS ESTABLISHED LAST YEAR and basically no one know about/remembers it!!! Also if you want more info about the Climate Corps, inc. how to join, you can sign up to get updates here.
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meret118 · 5 months ago
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“I have yet to find one of them that I felt was credible enough for me to actually file documentation for that voter,” he said. “So as a good steward for voter registration, which is what I’m charged with doing, I should not act upon stuff that is proven to be not credible.
”This year, election officials like Wilcox have spent valuable time sorting through pages of these mass voter challenges. And voting rights advocates worry that the trend could result in eligible voters being removed from the rolls, or from accommodations like being on lists to automatically receive ballots in the mail.
. . .
But experts and election officials who spoke to HuffPost said voters should confirm their registration status now — before the November election season heats up — just to be safe.
. . .
The month following that election, True the Vote teamed up with Georgia��Republicans to challenge the eligibility of more than 364,000 voters in the state, based in part on U.S. Postal Service address-change data.
. . .
Some voters only found out their registrations had been challenged when they didn’t receive requested ballots in the mail for Georgia’s January 2021 U.S. Senate run-off election. Ultimately — after courts stepped in — the vast majority of these challenges were rejected. True the Vote’s list “utterly lacked reliability” and “verge[d] on recklessness,” a federal judge later observed.
. . .
At least one Georgia county has signed a contract to use the software, and in May, the director of the Florida Division of Elections sent county officials a list of 10,000 names to review that a local “concerned citizen” had generated with EagleAI.
. . .
Other efforts are state-based, including the “Pigpen Project” in Nevada and “Soles to the Rolls” in Michigan. Some even go so far as to go door to door to ask voters to confirm their information, raising concerns about intimidation. The Republican Party is also involved in the effort — in June, a federal judge rejected a GOP lawsuit alleging Nevada officials had failed to properly maintain voter rolls. (The GOP’s data was “highly flawed,” the state said.) A similar suit, against the state of Michigan, is ongoing.
And some states have made mass challenges even easier. In Georgia, S.B. 202, passed in 2021, allowed anyone to formally challenge an unlimited number of registrations, and S.B. 189, passed this year, requires voters to defend their registration against even frivolous challenges, sometimes at in-person hearings. It faces a lawsuit.
More at the link. Check your registration!
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if-whats-new · 1 month ago
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What's New In IF? Issue 28 (2024)
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By Brij, Dion, Briar, Jen and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3
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~ EDITORIAL ~
The surprises are just never-ending!
The Halloween Issues are successfully behind us. But don’t worry, there’s still more exciting things to come! Check out the Announcements for more information!
We want some feedback!
As we’re starting to get a hand of things, we would love some feedback from you guys! What you enjoy, want more or less off, how we could improve... Anything goes! We even have a nifty form!
Still looking for members!
The Zine Team is growing, but we won’t say no to more free hands looking to make a little difference in the community!
If you too would like to help us out in a more official capacity, please shoot us a message! You can check out the available positions here, but if you’d like to help in any other way, feel free to contact us as well!
We hope you enjoy this new issue!
BRIJ, DION, BRIAR, JEN AND PETER
~ BE A PART OF THE ZINE ~
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
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~ EVENT SPOTLIGHT : BITSY JAM ~
Fuu, already #85?
Bitsy is a little engine for little games, worlds, and stories created by Adam Le Doux that makes game making look easier than ever! I mean really! You can use it to make a game in your browser just by drawing it! Thanks to the simple pixelated graphics and limited colour palette you can make basically anything from simple short stories to complicated masterpieces.
The first jam (with a yummy theme: Breakfast) took place on April 8th 2017. Now it’s a monthly occurrence, each time with a new challenging theme that the creators themselves (or even possibly you) get to vote on.
Petrichor, temporary, intentionally bad, tomatoes, no dialogue, long distances, secret place, bitsy fest jam, lost media and waiting are just the ten most recent ones. This month’s theme is game manual - the theme can be the core of the game, or just a small reference. Anything really. The main point of this jam is to have fun and make something! (Just make sure that your game is made in one of these: bitsy, mosi or bipsi.)
So why not give it a shot?
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~ ENDED ~
The Halloween Jam has officially ended and the winners have been announced! Check out the results here.
~ ONGOING (VOTING) ~
The voting for ECTOCOMP 2024 has officially started! To vote and participate as a jury, you must do so by giving between 1 to 5 stars on each entry page of the jam. The voting period ends on November 30.
The 7th edition of inkJam is in motion and you have until the 15th November to vote for your faves. The winners will be officially announced the following day.
~ ONGOING (SUBMITTING) ~
Disabled Rep VN Jam has a very simple premise but a very important message.
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam. It’s running from October 1st to January 31st.
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
Are you perhaps a fan of more somber, melancholic themes? Then check out the Dying Year - Visual Novel Jam! You have until the end of the year to participate.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
Bare your teeth and sharpen your claws because the Monstrous Desires 2024 Visual Novel Jam is here! Dedicated to the love of entities, horrors, and monstrosities, this jam will be full of romantic Visual Novels (VN) that heavily focus on a monster may it be original or from classics, folklore, modern media, etc.
The October Bitsy Jam is here! The theme is game manual and you have until November 11th to submit your projects.
~ OTHER ~
Jams are a great way to find new games! Don’t be afraid to check out submissions from previous years as well. There might be some gems hiding between them!
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~ NEW RELEASE ~
The corpos are after you. The cops are, too. Even your ex has crawled out of the grave to try and get you back. Meanwhile, the fate of the galaxy itself rests on a knife’s edge, and only you can bar the doors of hell in Whiskey-Four (CScript)
In Between Two Worlds (CScript) join forces with a rogue smuggler to uncover the truth of a mysterious cult and foil their plans—but who can you trust in a time of uncertainty and darkness?
It’s natural to hold onto the memory of someone you loved and lost. But when does remembrance turn to fixation? When does clinging to the past begin to warp your present and future? Find out in That Which Surrounds. @blank-house
Blood Moon Rising is a text-based IF where vampires kidnapped your father. Now you need to get him back to safety at all costs.
You wake up in a dark forest, all alone. Who are you? What’s going on? Play The ritual (bitsy) and find your way inside the forest and discover the truth about the mysterious ritual that brought you here…
In Monstrous Brew play as Mae, a cute pastel witch, finding refuge in her bakery. What will she do when a feather flutters into her hand, foreboding a her death?
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
Godsbane: Book One (CScript) Since the day of your birth, everything was nothing short of perfect. So why do you still see this face? Why does it burn so much? @speechlessturtle
Love After Death (Twine) Your past is in the past. And your future is with your lover. No more stress. No more tears, rage, helplessness, or feeling powerless. But isn't it going a bit too smoothly?
In Unneeded Script (Twine) you died in a car accident. Now, it's time to try again in a fantastic setting, but oh wait! You are a villain! Good luck! @unneededscript-if
In When Love and Law Collide (CScript) you are a newbie police officer. And as a police officer, your mandate is simple. Apprehend those who don’t follow the law. But what if you get caught in the rivalry between two warring clans - and two people who make you ignore the laws and follow your heart? @biinthecity
Addy (Ren’Py) - Welcome to Nowhere Tech, transfer student- where you'll meet people, make choices, make mistakes, and make even more mistakes.
Hana's got some skeletons in her closet. For the past few years the hustle and bustle of the city has served as a great distraction, but the time has come for her to view the reality of what happened to her in MINE MEMORY.
~ UPDATES ~
College Tennis: Origin Story (CScript) released Chapter 6 to the public. @collegetennisoriginstory
Cyberpolice (CScript) added the Romantic part of Stillwater one night stand scene to their demo.
Remnants of the Past (Twine) released Chapter 3 of Act 2. @remnantsofthepast-if
The Ballad of the Young Gods (Twine) released Chapters 2 and 3. @childrenofcain-if
Vice Virtue (Twine) added new content to Chapter 1. @dam-peace
Only Flesh and Blood (Ren’Py) updated the demo. @gauloiseblue
The Bureau - Halloween special (CScript) is here. @morbethgames
Crystal Lambs (Ren’Py) released Chapter 4.
Dice & Dungeon Masters (CScript) added new content to their demo.
Hooves & Hearts (Twine) released Chapter 1: Rudolph and Dasher.
~ OTHER ~
The author of The Sword of Rhivenia (CScript) is also back with a remake! Be sure to check out the demo.
The VNture podcast is back with another episode! This time talking about spooky scary monsters.
The wait is over and the Reincarnation Of The Archdemon (CScript) demo relaunch is here.
Chronicles of Taldun: The Remainder Expanded Edition is out. There’s a lot of new content, so be sure to check it out!
~
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.
If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!
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~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!
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~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
Sanguine Sky by @sanguinesky-if (CScript)
HEYYYY! for the game highlight, may I please mention "Sanguine Sky" by the amazing @ sanguinesky-if ??? I swear this IF is so lovely, and the ROs always have my heart racing. Not to mention the amazing writing!
//submitted by anon//
Flight by Cidney Hamilton (Twine)
You moved overseas for love. But was it worth it? A short piece of hypertext fiction about leaving a toxic relationship.
//recommended by the Team//
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
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WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!
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Did you miss our Small Talk portion of the Zine? Then you have a reason to celebrate because we’re bringing it back!
You’ve read it right! The interviews are back thanks to our new Team members: BRIAR AND PETER! Welcome to the Team guys, we’re happy to have you! There’s already an interview in the works and we can wait to share it with you!
And we will be interviewing... *insert drumroll here*
LEIA TALON!
Fantasy romance writer, author of the newly released Ink and Intrigue, Their Majesties' Pleasure and The World Tree Chronicles book series.
Send us any question you'd have for her and we’ll ask her for you! Whether it's general or ultra specific, tell us what you'd like to know!
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As we end this issue, we would like to thank:
our awesome anon!
For sending us their game Highlight!
As always, huge thanks to all you readers who liked, shared, and commented on the last issue!
What might be tiny actions are huge support and motivators to us!
Thank you for cheering us on this journey
~ ~ ~ ~ ~ ~
We’re also currently working on a Meet the Team post, so be excited for that!
And see you again next week!
BRIJ, DION, BRIAR, JEN AND PETER
WHAT'S NEW IN IF? 2024-ISSUE 28
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world-of-wales · 2 days ago
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─ •✧ CATHERINE'S YEAR IN REVIEW : 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 ✧• ─
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𝟗 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : Catherine celebrated her 42nd Birthday. To mark the occasion Buckingham Palace released an unseen photograph featuring her from the Coronation last year. 𝟏𝟔 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : Catherine underwent a planned abdominal surgery at The London Clinic. 𝟏𝟕 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : Kensington Palace released a statement saying that Catherine had undergone a planned abdominal surgery and will be taking her time away from her public life as she continues her recovery.. 𝟏𝟔 - 𝟐𝟗 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : Catherine was admitted at The London Clinic, as she recovered from a serious abdominal surgery. 𝟐𝟗 𝐉𝐀𝐍𝐔𝐀𝐑𝐘 : Kensington Palace released a statement announcing that Catherine had returned home following her hospital stay and thanking the staff and wellwishers.
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dreaminginthedeepsouth · 3 months ago
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Sign of the Day... in Greenwich Village...
(Mary Elaine LeBey)
* * * *
Kamala Harris meets the moment!
September 11, 2024
Robert B. Hubbell
Kamala Harris’s debate performance exceeded the unfair and asymmetrical expectations imposed on her by the press and pundits. She was terrific—in command of the facts, unfazed by Trump's bluster, personable, sincere, and likable but strong. That is a difficult mix to maintain in the face of a torrent of lies shouted by a bully who could not be controlled by the moderators. For those who were worried about the possibility that Kamala Harris would somehow stumble and harm her electoral prospects, put those worries aside. The reverse happened. She soared while Trump collapsed into his hollow shell.
Kamala Harris was confident and at ease. Trump sputtered and dodged in a futile effort to avoid answering the moderators’ questions.
I was struck by judgments delivered during the debate by two preeminent historians. I follow both Heather Cox Richardson and Michael Beschloss on Twitter. Near the end of the debate, the historians posted the following comments, which encapsulated the debate for me:
Heather Cox Richardson: “Trump is proving world leaders like him by citing Viktor Orban. Dear heavens. She is walking him like a poodle.” Michael Beschlossos: “From start to end, Kamala Harris has just delivered what is easily one of the most successful Presidential debate performances in all of American history.”
First, I hope HCR writes a book or starts a rock band with the name, “Walking Him Like a Poodle.” HCR’s comment gets to the pith of the debate: Kamala Harris was in charge, leading Trump into traps he knew were traps but could not avoid. In the instance cited by HCR, VP Harris chided Trump, saying that world leaders laugh at him and military leaders believe he is a “disgrace.” Trump responded by citing Viktor Orbán as a leader who respects him. As HCR said, “Dear heavens.” Trump was outmatched and outclassed—bigly.
Michael Beschloss’s comment is significant because it ranks Harris’s performance in the historical context of presidential debates. The precise ranking of her performance matters less than the fact it will be near the top, according to one of the nation’s preeminent historians.
There is too much to cover in tonight’s newsletter, so I will focus on the major newsworthy positions revealed in the debate. I will return later in the week to additional subjects when transcripts and analyses are available. Of note:
Harris presented herself as a candidate offering “generational change.”
Harris advocated for the middle class and small businesses.
Harris promised to sign a bill enacting the protections of Roe v. Wade.
Harris promised to sign the border bill that Trump convinced Republicans to kill.
Harris promised to reinstitute the child tax credit and institute a $6,000 credit for families with newborns
Trump refused to acknowledge that he lost the 2020 election.
Trump refused to express any regret for anything he did or failed to do regarding the January 6 insurrection.
Trump refused to say whether he would veto a national abortion ban.
Trump repeatedly claimed that Democrats advocate for the execution of babies after birth.
Trump refused to say why he urged Republicans to defeat the border bill.
Trump claimed that tariffs are “taxes on foreign nations.”
Trump refused to say whether he hoped Ukraine would defeat Russia war of aggression.
Trump said he didn’t have a plan for healthcare after nine years but has only “concepts for a plan.”
Trump repeated a racist slur that Haitian migrants are stealing and eating pets them in Springfield, Ohio.
No one who watched the debate could believe anything other than the fact that Kamala Harris is smart, capable, and up to the challenge of serving as president and commander-in-chief. Moreover, the debate served as a hyper-charged “media interview”—complete with hostile questions and an obnoxious heckler.
One of the first commentators to publish a review of the debate is David Frum in The Atlantic, How Harris Roped a Dope | She stayed human when Trump went feral. Per Frum,
Vice President Kamala Harris walked onto the ABC News debate stage with a mission: trigger a Trump meltdown. She succeeded. Former President Donald Trump had a mission too: control yourself. He failed. Trump lost his cool over and over. Goaded by predictable provocations, he succumbed again and again. Trump was pushed into broken-sentence monologues—and even an all-out attack on the 2020 election outcome. He repeated crazy stories about immigrants eating cats and dogs, and was backward-looking, personal, emotional, defensive, and frequently incomprehensible.
One final note: During the debate, I received outraged emails from readers about the moderators' failure to control Trump or treat Kamala Harris fairly. While true, let’s not make the debate about the moderators. That is what Republicans are doing tonight—to avoid talking about Trump's meltdown. Let’s focus on Kamala Harris’s ability to show Americans that she is up to the job of being president. That’s the story; let’s not bury the lead.
[Robert B. Hubbell Newsletter]
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coochiequeens · 1 year ago
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This should not have taken so long
Trans women who have hurt or threatened women or girls will not be held in female prisons unless there are "exceptional" circumstances, new guidance states.
The Scottish Prison Service (SPS) policy follows a public outcry after a rapist was sent to a women's prison.
Isla Bryson raped two women while known as Adam Graham.
The Scottish Conservatives said the new policy was "subjective" and "unacceptable".
The latest figures show there were 23 trans prisoners in Scotland from January to March this year.
They included 19 trans women, seven of whom were in a women's prison, and four trans men - one of whom was in a male prison.
Under previous guidance drawn up in 2014, the prison service allowed prisoners to be placed in facilities matching their gender identity, rather than their sex at birth, providing accommodation that "best suits the person in custody's needs".
This was reviewed and in February, following the Bryson case, it was updated to say no newly convicted or remanded transgender prisoner with a history of violence against women would be housed in female prison facilities.
Under the new policy - which will come into force in February 2024 - a trans woman would not be allowed to move into the female estate if they had been convicted of, or were on remand awaiting trial for, a crime that harmed a female - unless there was "compelling evidence that they did not present an unacceptable risk of harm to those in the women's prison".
These offences include any that result in suffering to a female, such as sexual offences, murder, assault, abduction and intimidation.
Those who have changed their legal gender can also be housed in accordance with their sex at birth, "if it is considered necessary to support people's safety and wellbeing".
The policy states: "Only when staff have enough information to reach a decision that a trans individual can be safely accommodated will they be placed in an establishment which matches their affirmed gender."
Trans men will be admitted to the female estate, but those who have committed crimes against women may be kept separate from other prisoners if it is "deemed necessary" to "keep women in custody safe".
The new guidelines also allow officers to search inmates regardless of the inmate's "affirmed gender" or sex assigned at birth, "if it is necessary to keep the individual or staff safe".
Risks carefully managed'
Teresa Medhurst, chief executive of the Scottish Prison Service, said if a trans woman's offences were historic and low level, they could be moved to the female estate, but she stressed that would be exceptional.
She said all prisoners were "treated with dignity and respect, with their rights upheld, and any risks carefully managed".
"The position, whilst it is still individualised, will ensure that those that have a history of violence against women and girls and present a risk to women will no longer be placed on admission in the women's estate.
"I am content that everyone who is a transgender individual is located in the prison which best suits their risk and needs profile."
She added that she was confident the new policy would address public concerns surrounding trans prisoners.
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The Scottish government's Justice Secretary Angela Constance said the new policy protected the "safety and welfare" of staff and prisoners, and the "rights of transgender people".
She said: "SPS has considerable expertise, as well as a duty of care for the management of people in their custody, and this policy upholds its responsibilities to deliver safe, secure and suitable services for all."
Scottish Conservative justice spokesman Russell Findlay MSP said the new prison policy was "unacceptable" and put women at "even greater risk by further eroding their fundamental right to single-sex space".
"They say that male prisoners with a history of violence against women or girls should be allowed in the female estate and will only be blocked if they present a risk, which is completely subjective."
Lucy Hunter Blackman, from policy analysts Murray Blackburn Mackenzie, said any new policy in Scotland should not "talk narrowly about the potential risk of a physical or sexual assault".
She added: "It needs to recognise how the presence of someone male might impact upon group of vulnerable traumatised women, held in spaces from which they cannot escape."
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acealistair · 6 months ago
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Dragon Age: The Veilguard GameInformer Article Transcribed
I saw some people lamenting that they had no way to read the GameInformer article, and while MVP dalishious posted screenshots of the article here, I figured that might be a little difficult to read, plus people with screen readers can't read it of course. So I've gone ahead and transcribed it! Full thing below the cut!
As a note, I transcribed it without correcting any typos, capitalization errors, etc. that the article itself had (as much as it pained me, omg the author capitalizes so many things that shouldn't be and vice versa). There may be some typos on my part as I did this as quickly as I could, so apologies in advance for any you might encounter.
I have also created a plot-spoiler-free version of the article for those who would like to learn more about the mechanics of the game without learning more plot info than they want!
Throughout my research and preparation for a trip to BioWare’s Edmonton, Canada, office for this cover story, I kept returning to the idea that its next game, Dragon Age: The Veilguard (formerly subtitled Dreadwolf) is releasing at a critical moment for the storied developer. The previous installment, Dragon Age: Inquisition, hit PlayStation, Xbox, and PC a decade ago. It was the win BioWare needed, following the 2012 release of Mass Effect 3 with its highly controversial and (for many) disappointing ending. Inquisition launched two years later, in 2014, to rave reviews and, eventually, various Gameo the Year awards, almost as if a reminder of what the studio was capable of.
Now, in 2024, coincidentally, the next Dragon Age finds itself in a similar position. BioWare attempted a soft reboot of Mass Effect with Andromeda in 2017, largely seen as a letdown among the community, and saw its first live-service multiplayer attempt in 2019’s Anthem flounder in the tricky waters of the genre; it aimed for a No Man’s Sky-like turnaround with Anthem Next, but that rework was canceled in 2021. Like its predecessor, BioWare’s next Dragon Age installment is not only a new release in a beloved franchise, but is another launch with the pressure of BioWare’s prior misses; a game fans hope will remind them the old BioWare is still alive today.
“Having been in this industry for 25 years, you see hits and misses, and it’s all about building off of those hits and learning from those misses,” BioWare general manager Gary McKay, who’s been with the studio since January 2020, tells me.
As McKay gives me a tour of the office, I can’t help but notice how much Anthem is scattered around it. More than Mass Effect, more than Dragon Age, there’s a lot of Anthem - posters, real-life replicas of its various Javelins, wallpaper, and more. Recent BioWare news stories tell of leads and longtime studio veterans laid off and others departing voluntarily. Veilguard’s development practically began with the COVID-19 pandemic in 2020. When I ask McKay about the tumultuousness of BioWare and how he, as the studio manager, makes the team feel safe in the product it’s developing, he says it’s about centering on the creative vision. “[When] we have that relentless pursuit for quality, and we have passion and people in the right roles, a lot of the other stuff you’re talking about just fades into the background.”
That’s a sentiment echoed throughout the team I speak to: Focus on what makes a BioWare game great and let Veilguard speak for itself. Though I had no expectations going in - it’s been 10 years since the last Drag Age, after all, and BioWare has been cagey about showing this game publicly - my expectations have been surpassed. This return to Thedas, the singular continent of the franchise, feels like both a warm welcome for returning fans and an impressive entry point for first-time players.
New Age, New Name
At the start of each interview, I address a dragon-sized elephant in the room with the game’s leads. What was Dragon Age: Dreadwolf is now Dragon Age: The Veilguard. Why?
“These games are reflections of the teams that make them, and as part of that, it means we learn a lot about what the heart and soul of the game really is as we’re developing it,” Veilguard game director Corinne Busche tells me. “We quickly learned and realized that the absolute beating heart of this game is these authentic, diverse companions. And when we took a step back, as we always do, we always check our decisions and make sure they still represent the game we’re trying to build.”
Dreadwolf no longer did that, but each member of BioWare I speak to tells me The Veilguard does. And while I was initially abrasive to the change - lore aside, Dreadwolf is simply a cool name - I warmed up to The Veilguard.
Solas, a Loki-esque trickster member of the Elven pantheon of gods known as the Dread Wolf, created the Veil long ago while attempting to free the elves from their slave-like status in Thedas. This Veil is a barrier between the magical Fade and Thedas, banishing Elven gods and removing Elven immortality from the world. But players didn’t know that in Inquisition, where he is introduced as a mage ally and companion. However, at the end of Inquisition’s Trespasser DLC, which sets the stage for Veilguard, we learn in a shocking twist that Solas wants to destroy the Veil and restore Elves to their former glory. However, doing so would bring chaos to Thedas, and those who call it home, the people who eventually become The Veilguard, want to stop him.
“There’s an analogy I like to use, which is, ‘If you want to carve an elephant out of marble, you just take a piece of marble and remove everything that doesn’t look like an elephant,’” Veilguard creative director John Epler says. “As we were building this game, it became really clear that it was less that we were trying to make The Veilguard and more like The Veilguard was taking shape as we built the game. Solas is still a central figure in it. He’s still a significant character. But really, the focus shifts to the team.
“[We] realized Dreadwolf suggests a title focused on a specific individual, whereas The Veilguard, much like Inquisition, focuses more on the team.”
Creating Your Rook
Veilguard’s character creator is staggeringly rich, with a dizzying number of customizable options. Busche tells me that inclusivity is at the heart of it, noting that she believes everyone can create someone who represents them on-screen.
There are four races to choose from when customizing Rook, the new playable lead - Elves, Qunari, Humans, and Dwarves - and hundreds of options to customize your character beyond that. You can select pronouns separately from gender and adjust physical characteristics like height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how crooked your nose is, and so much more. There must be hundreds of sliders to customize these body proportions and features like skin hue, tone, melanin, and just about anything else you might adjust on a character. Oh, and there’s nudity in Veilguard, too, which I learn firsthand while customizing my Rook.
“The technology has finally caught up to our ambition,” Dragon Age series art director Matt Rhodes tells me as we decide on my warrior-class Qunari’s backstory, which affects faction allegiance, in-game dialogue, and reputation standing - we choose the pirate-themed Lords of Fortune.
Notably, instead of a warrior class, we could have chosen mage or rogue. All three classes have unique specializations, bespoke skill trees, and special armors, too. And though our Rook is aligned with the Lords of Fortune faction, there are others to choose from including the Grey Wardens, Shadow Dragons, The Mourn Watch, and more. There is some flexibility in playstyle thanks to specializations, but your class largely determines the kind of actions you can perform in combat.
“Rook ascends because of competency, not because of a magical McGuffin,” BioWare core lead and Mass effect executive producer Michael Gamble tells me in contrast to Inquisition’s destiny-has-chosen-you-characterization.
“Rook is here because they choose to be, and that speaks to the kind of character that we’ve built.” Busche adds, “Someone needs to stop this, and Rook says, ‘I guess that’s me.’”
Beyond the on-paper greatness of this character creator, its customizability speaks to something repeated throughout my BioWare visit: Veilguard is a single-player, story-driven RPG. Or in other words, the type of game that made BioWare as storied as it is. McKay tells me the team explored a multiplayer concept early in development before scratching it to get back to BioWare basics. The final game will feature zero multiplayer and no microtransactions.
Happy to hear that, I pick our first and last name, then one of four voices, with a pitch shifter for each, too, and we’re off to Minrathous.
Exploring Tevinter For The First Time
Throughout the Dragon Age series, parts of Thedas are discussed by characters and referenced by lore material but left to the imagination of players as they can’t visit them. Veilguard immediately eschews this, setting its opening prologue mission in Minrathous, the capital of the  Tevinter Empire. Frankly, I’m blown away by how good it looks. It’s my first time seeing Veilguard in action and my first look at a Dragon Age game in nearly a decade. Time has treated this series well, and so has technology.
Epler, who’s coming up on 17 years at BioWare, acknowledges that the franchise has always been at the will of its engine. Dragon Age: Origins and II’s Eclipse Engine worked well for the time, but today, they show their age. Inquisition was BioWare’s first go at Ea’s proprietary Frostbite engine - mind you, an engine designed for first-person shooters and decidedly not multi-character RPGs - and the team struggled there, too. Epler and Busche agree Veilguard is the first RPG where BioWare feels fully in command of Frostbite and, more generally, its vision for this world.
We begin inside a bar. Rook and Varric are looking for Neve Gallus, a detective mage somewhere in Minrathous. The first thing players will do once Veilguard begins is select a dialogue option, something the team says speaks to their vision of a story-forward, choice-driven adventure. After a quick bar brawl cutscene that demonstrates Rook’s capabilities, there’s another dialogue choice, and different symbols here indicate the type of tone you can roll with. There’s a friendly, snarky, and rough-and-tough direct choice, and I later learn of a more romantically inclined “emotional” response. These are the replies that will build relationships with characters, romantic and platonic alike, but you’re welcome to ignore this option. However, your companions can romance each other, so giving someone the cold shoulder might nudge them into the warm embrace of another. We learn Neve is in Dumat Plaza and head into the heart of Minrathous.
Rhodes explains BioWare’s philosophy for designing this city harkens back to a quick dialogue from Inquisition’s Dorian Pavus. Upon entering Halamshiral’s Winter Palace, the largest venue in Dragon Age history at that point, Dorian notes that it’s cute, adorable even, alluding to his Tevinter heritage. If Dorian thinks the largest venue in Dragon Age history is cute and adorable, what must the place he’s from be like? “It’s like this,” Rhodes says as we enter Minrathous proper in-game.
Minrathous is huge, painted in magical insignia that looks like cyberpunk-inspired neon city signs and brimming with detail. Knowing it’s a city run by mages and built entirely upon magic, Rhodes says the team let its imagination run wild. The result is the most stunning and unique city in the series. Down a wide, winding pathway, there’s a pub with a dozen NPCs - Busche says BioWare used Veilguard’s character creator to make each in-world NPC except for specific characters like recruitable companions - and a smart use of verticality, scaling, and wayfinding to push us toward the main attraction: Solas, attempting to tear down the Veil.
All hell is breaking loose. Pride Demons are rampaging through the city. Considering Pride Demons were bosses in prior games, seeing them roaming freely in the prologue of Veilguard speaks to the stakes of this opener. Something I appreciate throughout our short journey through Minrathous to its center below is the cinematography at play. As a Qunari, my character stands tall, and Rhodes says the camera adjusts to ensure larger characters loom over those below. On the flip side, the camera adjusts for dwarves to demonstrate their smaller stature compared to those around them.
This, coupled with movie-liked movement through the city as BioWare showcases the chaos happening at the hands of Solas’ Veil-break ritual, creates a cinematic start that excited me, and I’m not even hands-on with the game.
Eventually, we reach Neve, who has angered some murderous blood mages, and rescue her from danger. Or rather, help… barely. Neve is quite capable, and her well-acted dialogue highlights that. Together, Varric, returning character Lace Harding, who is helping us stop Solas and is now a companion, Rook, and Neve defeat some demons. They then take on some Venatori Cultists seizing this chaotic opportunity to take over the city and other enemies before making it to Solas’ hideout. As we traverse deeper and deeper into this hideout, more of Solas’ murals appear on the walls, and things get more Elven. Rhodes says this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of Elves.
At the heart of his hideout, we discover Solas’ personal Eluvian. This magical mirror-like structure allows the gang to teleport (and mechanically fast-travel) to Arlathan Forest, where Solas is secretly performing the ritual (while its effects pour out into Minrathous).
Here, we encounter a dozen or so demons, which BioWare has fully redesigned on the original premise of these monstrous creatures. Rhodes says they’re creatures of feeling and live and die off the emotions around them. As such, they are just a floating nervous system, push into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find.
I won’t spoil the sequence of events here, but we stop Solas’ ritual and seemingly save the world… for now. Rook passes out moments later and wakes up in a dream-like landscape to the voice of none  other than Solas. He explains a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. He also says he was attempting to move the Elgar’nan and Ghilan’nain, part of the Evanuris or Elven gods of ancient times, to a new prison because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and these gods are now free. It’s up to Rook to stop them; thus, the stage for our adventure is set.
The Veilguard Who’s Who
While we learned a lot about returning character but first-time companion Lace Harding, ice mage private detective Neve Gallus, and veil jumper Bellara Lutara, BioWare shared some additional details about other companions Rook will meet later in the game. Davrin is a charming Grey Warden who is also an excellent monster hunter; Emmrich is a member of Nevarra’s Mourn Watch and a necromancer with a skeleton assistant named Manfred; Lucanis is a pragmatic assassin whose bloodline descends from the criminal House of Crows organization; And Taash is a dragon hunter allied with the piratic Lords of Fortune. All seven of these characters adorn this Game Informer issue, with Bellara up front and center in the spotlight.
The Lighthouse
After their encounter with Solas, Rook wakes up with Harding and Neve in the lair of the Dread Wolf himself, a special magical realm in the Fade called the Lighthouse. It’s a towering structure centered amongst various floating islands. Epler says, much like Skyhold in Inquisition, the Lighthouse is where your team bonds, grows, and prepares for its adventures throughout the campaign. It also becomes more functional and homier as you do. Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet.
Because it was Solas’ home base of operations, it’s gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, a realm of dreams that responds to your world state and emotion, the Lighthouse reflects the chaos and disrepair of the Thedas you were in moments ago. I see a clock symbol over a dialogue icon in the distance, which signals an optional dialogue option. We head there, talk to Neve, select a response to try our hand at flirting, and then head to the dining hall.
A plate, a fork and knife, and a drinking chalice are at the end of a massive table. Rhodes says this is both a funny (and sad) look at Solas’ isolated existence and an example of the detail BioWare’s art team has put into Veilguard. “It’s a case of letting you see the story,” he says. “It’s like when you go to a friend's house and see their bedroom for the first time; you get to learn more about them.” From the dining hall, we gather the not-quite-Veilguard in the library, which Busche says in the central area of the Lighthouse and where your party will often regroup and prepare for what’s next. The team decides it must reach the ritual site back in Arlathan Forest, and Busche says I’m missing unique dialogue options here because I’m Qunari; an Elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue.
With our next move decided, we head to Solas’ Eluvian to return to Arlathan Forest and the ritual site. However, it’s not fully functional without Solas, and while it returns us to Arlathan Forest, it’s not exactly where we want to go. A few moments later, we’re back in the Arlathan Forest, and just before a demon-infested suit of mechanized armor known as a Sentinel can attack, two new NPCs appear to save us: Strife and Irelin. Harding recognizes them, something Dragon Age comic readers might know about. They’re experts in ancient elven magic and part of the new Veil Jumpers faction. The ensuing cutscene, where we learn Strife and Irelin need help finding someone named Bellara Lutara, is long, with multiple dialogue options. That’s something I’m noticing with Veilguard, too - there’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes.
Busche says that’s intentional, too. “For Rook, [this story’s about] what does it meant to be a leader,” she says. “You’re defining their leadership style with your choices.” Knowing that Rook is the leader of the Veilguard, I’m excited to see how far this goes. From the sound of it, my team will react to my chosen leadership style in how my relationships play out. That’s demonstrated within the game’s dialogue and a special relationship meter on each companion’s character screen.
Redefining Combat Once More
Bellara is deep within Arlathan Forest, and following the prolgoue’s events, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands, and after loading up a new save, we’re in control of a human mage.
Following the trend of prior Dragon Age games, Veilguard has completed the series’ shift from tactical strategy to real-time action, but fret not: a tactical pause-and-play mechanic returns to satiate fans who remember the series’ origins (pun intended). Though I got a taste of combat in the prologue, Veilguard’s drastic departure from all that came before it is even more apparent here.
Busche says player complete every swing in real-time, with special care taken to animation swing-through and canceling. There's a dash, a parry, the ability to charge moves, and a completely revamped healing system that allows you to use potions at your discretion by hitting right on the d-pad. You can combo attacks and even “bookmark” combos with a quick dash, which means you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward. It looks even cooler than it sounds.
Like any good action game, there is a handful of abilities to customize your kit. And, if you want to maintain that real-time action feel, you can use them on the fly, so long as you take cooldowns into effect. But Veilguard’s pause-and-play gameplay mechanic, similar to Inquisition’s without the floating camera view, lets you bring things to halt for a healthy but optional dose of strategy.
In this screen, which essentially pauses the camera and pulls up a flashy combat wheel that highlights you and your companions’ skills, you can choose abilities, queue them up, and strategize with synergies and combos, all while targeting specific enemies. Do what you need to here, let go of the combat wheel, and watch your selections play out. Busche says she uses the combat wheel to dole out her companions’ attacks and abilities while sticking to the real-time action for her player-controlled Rook. On the other hand, Epler says he almost exclusively uses the combat wheel to dish out every ability and combo.
Busche says each character will play the same, in that you execute light and heavy attacks with hte same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select. But a sword-and-shield warrior, like we used in the prolgoue, can hip-fire or aim their shield to throw it like Captain America, whereas our human mage uses that same button to throw out magical ranged attacks. The warrior can parry incoming attacks, which can stagger enemies. The rogue gets a larger parry window. Our mage, however, can’t parry at all. Instead, they throw up a shield that blocks incoming attacks automatically so long as you have the mana to sustain it.
“What I see from Veilguard is a game that finally bridges the gap,” former Dragon Age executive producer Mark Darrah, who left BioWare in 2021 before joining the Veilguard team last year as a consultant, tells me. “Uncharitably, previous Dragon Age games got to the realm of ‘combat wasn’t too bad.’ In this game, the combat’s actually fun, but it does keep that thread that’s always been there. You have the focus on Rook, on your character, but still have that control and character coming into the combat experience from the other people in the party.”
“This is really the best Dragon Age game that I’ve ever played,” he adds, noting his bias. “This is the one where we get back to our roots of character-driven storytelling, have really fun combat, and aren’t making compromises.”
Watching Busche take down sentinels and legions of darkspawn on-screen, I can already sense Veilguard’s combat will likely end up my favorite in the series, although admittedly, as a fan of action games, I’m an easy sell here. It’s flashy, quick, and thanks to different types of health bars, like a greenish-blue one that represents barrier and is taken down most effectively with ranged attacks, a decent amount of strategy, even if you don’t use the pause-and-play combo wheel. Like the rest of the game, too, it’s gorgeous, with sprinkles, droplets, and splashes of magic in each attack our mage unleashes. Though I’m seeing the game run on a powerful PC, which is sure to be the best showcase of Veilguard, Epler tells me the game looks amazing on consoles - he’s been playing it on PlayStation 5 and enjoying it in both its fidelity and performance modes, but I’ll have to take his word for it.
Pressing Start
The start or pause screen is as important to a good RPG as the game outside the menus. Veilguard’s contains your map, journal, character sheets, skill tree, and a library for lore information. You can cross-compare equipment and equip new gear here for Rook and your companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. You won’t find minutiae here, “just real numbers,” Busche says. That means a new unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal (if you’re a mage). As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a specialization, of which there are three for each class, complete with a unique ultimate ability. Busche says BioWare’s philosophy here is “about changing the way you play, not statistical minutiae.”
Companion Customization
You can advance your bonds by helping companions on their own personal quests and by including them in your party for main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. Busche says the choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members. And with seven companions, there’s plenty to customize, from bespoke gear to abilities and more. Though each companion has access to five abilities, you can only take three into combat, so it’s important to strategize different combos and synergies within your party. Rhodes says beyond  this kind of customizable characterization, each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on,” Rhodes says.
In Entropy’s Grasp
As we progress through the forest and the current “In Entropy’s Grasp” mission, we finally find Bellara. She’s a veil jumper, the first companion you meet and recruit in-game (unlike Neve, who automatically joins), and the centerpiece of this issue’s cover image. Because our mage’s background is Veil Jumper, we get some unique dialogue. Bellara explains we’re all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, Bellara is bubbly, witty, and charming.
“When designing companions, they’re the load-bearing pillars for everything,” Rhodes says. “They’re the face of their faction, and in this case [with Bellara], their entire area of the world. She’s your window into Arlathan Forest.” Rhodes describes her as a sweetheart and nerd for ancient elven artifacts. As such ,she’s dressed more like an academic than a combat expert, although her special arm gauntlet is useful both for tinkering with her environment and taking down enemies.
Unlike Neve, who uses ice magic like our Rook and can slow down time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you, something Busche says Dragon Age fans have been desperate to have in a game. Busche says if you don’t direct Neve and Bellara, they’re fully independent and will attack on their own. But synergizing your team will add to the fun and strategy of combat. Bellara’s electric magic is effective against Sentinels, which is great because we currently only have access to ice. However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels.
As we progress through Arlathan Forest, we encounter more and more darkspawn. Bellara mentions the darkspawn have never been this far before because the underground Deep Roads, where they usually escape from, aren’t nearby. However, with blighted Elven gods roaming the world, and thanks to Blight’s radiation-like spread, it’s a much bigger threat in Veilguard than in any Dragon Age before it.
I continue to soak in the visuals of Veilguard with Arlathan Forest’s elven ruins, dense greenery, and disgusting Blight tentacles and pustules; it’s perhaps the most impressive aspect of my time seeing the game, although everything else is making a strong impression, too. I am frustrated about having to watch the game rather than play it, to be honest. I’m in love with the art style, which is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable, a welcome reprieve from the recent gritty Game of Thrones trend in fantasy games. Rhodes says that’s the result of the game’s newfound dose of magic.
“The use of magic has been an evolution as the series has gone on,” he says. “It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.”
Busche, Epler, and Rhodes warn me that Arlathan Forest’s whimsy will starkly contrast to other areas. They promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Busche likens it to a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. For now, the spunky and effervescent Bellara is that thread.
As we progress deeper into the forest, Bellara spots a floating fortress and thinks the artifact needed to destroy the Veil Bubble is in there. To reach it, though, wem ust remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Busche says Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party.
Bellara must activate three of these in Arlathan Forest to reach the floating castle, and each one we activate brings forth a slew of sentinels, demons, and darkspawn to defeat. Busche does so with ease, showcasing high-level gameplay by adding three stacks of arcane build-up to create an Arcane Bomb on an enemy, which does devastating damage after being hit by a heavy attack. Now, she begins charging a heavy attack on her magical staff, then switches to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks, then back to the staff to charge it some more and unleash a heavy attack.
After a few more combat encounters, including one against a sentinel that’s “Frenzied,” which means it hits harder, moves faster, and has more health, we finally reach the center of the temple. Within is a particular artifact known as the Nadas Dirthalen, which Bellara says means “the inevitability of knowledge.” Before we can advance with it, a darkspawn Ogre boss attacks. It hits hard, has plenty of unblockable, red-coded attacks, and a massive shield we must take down first. However, it’s weak to fire, and our new fire staff is perfect for the situation.
After taking down this boss in a climactic arena fight, Bellara uses a special crystal to power the artifact and remove it from a pedestal, destroying the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Fortunately, Bellara thinks she can fix it - fixing broken stuff is kind of her thing, Epler says - so the group heads back to the Veil Jumper camp and, as interested as I am in learning what happens next, the demo ends. It’s clear that even after a few hours with the game’s opening, I’ve seen a nigh negligible amount of game; frustrating but equally as exciting.
Don’t Call It An Open World
Veilguard is not an open world, even if some of its explorable areas might fee like one. Gamble describes Veilguard’s Thedas as a hub-and-spoke design where “the needs of the story are served by the level design.” A version of Inquisition’s Crossroads, a network of teleporting Eluvians, returns, and it’s how players will traverse across northern Thedas. Instead of a connected open world, players will travel from Eluvian to Eluvian to different stretches of this part of the continent. This allows BioWare to go from places like Minrathous to tropical beaches to Arlathan Forest to grim and gothic areas and elsewhere. Some of these areas are larger and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but there are still optional paths and offshoots to explore for loot, healing potion refreshes, and other things. There’s a minimap in each location, though linear levels like “In Entropy’s Grasp” won’t have the fog of war that disappears as you explore like some of Veilguard’s bigger locations. Regardless, BioWare says Veilguard has the largest number of diverse biomes in series history.
Dragon’s Delight
With a 10-hour day at BioWare behind me after hours of demo gameplay and interviews with the leads, I’m acutely aware of my favorite part of video games: the surprises. I dabbled with Origins and II and put nearly 50 hours into Inquisition, but any familiarity with the series the latter gave me had long since subsided over the past decade. I wanted to be excited about the next Dragon Age as I viewed each teaser and trailer, but other than seeing the words “Dragon Age,” I felt little. Without gameplay, without a proper look at the actual game we’ll all be playing this fall, I struggled to remember why Inquisition sucked me in 10 years ago.
This trip reminded me.
Dragon Age, much like the Thedas of Veilguard, lives in the uncertainty: The turbulence of BioWare’s recent release history and the lessons learned from it, the drastic changes to each Dragon Age’s combat, the mystery of its narrative, and the implications of its lore. It’s all a part of the wider Dragon Age story and why this studio keeps returning to this world. It’s been a fertile franchise for experimentation. While Veilguard is attempting to branch out in unique ways, it feels less like new soil and more like the harvest BioWare has been trying to cultivate since 2009, and I’m surprised by that.
I’m additionally surprised, in retrospect, how numb I’ve been to the game before this. I’m surprised by BioWare’s command over EA’s notoriously difficult Frostbite engine to create its prettiest game yet. I’m surprised by this series’ 15-year transition from tactical strategy to action-forward combat. I’m surprised by how much narrative thought the team has poured into these characters, even for BioWare. Perhaps having no expectations will do that to you. But most of all, with proper acknowledgement that I reserve additional judgment until I actually play the game, I’m surprised that Veilguard might just be the RPG I’m looking forward to most this year.
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cha-melodius · 4 days ago
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2024 Writing Roundup
This one went around last year but I don't THINK I've seen it turn up this year? If it has, please excuse me, especially if you tagged me. 😂
This month marks the 36th month in a row that I've published at least one fic—since January 2022. Insane, I know, but I'm very proud of this streak, especially keeping it going in the midst of writing/posting long fics. I published 17 fics this year, which was considerably fewer than my 31 last year, but my wordcount was almost the same (more stats coming in my year in review at the actual end of the year). Here they are, by month!
JANUARY
Trying My Patience (Try Pink Carnations) (RWRB, E, 5.7k) Florist!Henry and cake artist!Alex have to work together for a wedding last minute
FEBRUARY
Ain't No Place for a Better Man (Lokius, M, 3k) Old west AU, the notorious bandit Loki tangles with gun-for-hire Mobius
MARCH
False Dichotomy (RWRB, E, 62k) You've Got Mail AU, indie bookstore owner Alex and corporate bookstore heir Henry fall in love over email
APRIL
So Close to Something Better Left Unknown (RWRB, E, 20.2k) CIA agent Alex and MI6 agent Henry unwillingly collaborate a mission where Henry gets dosed with a sex pollen drug
The Hazards of Unsolicited Toy Advice (RWRB, T, 2.2k) Henry gives Alex dog toy advice at the pet store.
The Impossible Soul (RWRB, M, 7.2k) Westworld-esque AU. First Son Alex falls in love with an android named Henry at Kensington Palace
MAY
No Ordinary Friend (The Pairing, M, 3.5k) The Calums' story, from Monaco to Palermo
JUNE
Kiss Me Like You Mean It (Firstprince Edition) Kiss Me Like You Mean It (Lokius Edition) Various kiss ficlets from tumblr prompts
Body and Soul(mate) (RWRB, E, 39k) Soulmate bodyswap AU featuring MI6 agent Henry and lawyer Alex, who gets unwillingly pulled into the thick of a mission
JULY
Our Get Along Oodie (RWRB, E, 7.7k) Grad student AU; 3 times Alex and Henry were forced to share the couples oodie and 1 when they shared because they wanted to
AUGUST
Tonight, You're Gold (RWRB, M, 6k) Olympics AU feat. beach volleyball Alex and sailor Henry, accidental roommates in the Olympic Village
SEPTEMBER
Flowers Only Grow Where There Are Seeds (RWRB, T, 4.1k) FSOTUS Alex falls in love with a White House gardener
OCTOBER
Infinitely Late at Night (RWRB, T, 2.7k) Alex is pretty sure the man at the Waffle House in the middle of the night is a vampire
NOVEMBER
Desperate Measures (Lokius, T, 5.3k) When a mission gone wrong strands them on a hostile planet, Loki pushes himself to his limits in order to save Mobius' life
DECEMBER
Since I Memorized Your Face (RWRB, E, 24k) Alex and Henry hooked up in college and find each other 20 years later—oh yeah, and they're soulmates
Not the Hero (RWRB, E, 61k) Fall Guy AU. Stuntman Alex and Director Henry are exes who have to work together on a movie, until the lead actor disappears
[Redacted] (TMFU) My fill for the annual TMFU winter holiday gift exchange.
Ok! Tagging a bunch of folks! @cricketnationrise @rmd-writes @clottedcreamfudge @tintagel-or-cockleshells @firenati0n
@blueeyedgrlwrites @iboatedhere @pippinoftheshire @porcelainmortal @thesleepyskipper
@kiwiana-writes @justabigoldnerd @three-drink-amy @eusuntgratie @faketrex
@orchidscript @loki-is-my-kink-awakening @14carrotghoul @sparklepocalypse @too-young-to-fall-in-love
@welcometololaland @indestructibleheart @myheartalivewrites @ninzied @suseagull5914
@leaves-of-laurelin @nicijones @mirilyawrites @onthewaytosomewhere @getmehighonmagic
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