#wyrmkin
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Wyrm moodboard with themes of gold and hoards
wyrm alterhuman moodboard with themes of gold and dragon hoards!
#therian#therianthropy#therianthrope#theriomythic#therian moodboard#otherkin#otherkinity#otherkin moodboard#alterhuman#alterhumanity#alterhuman moodboard#dragonkin#wyrmkin#wyrm#dragon#wyrm therian#dragon therian
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くコ:彡 ; DRAGONKIN ; a flag for otherkin / alterhumans who are dragons or dragon-like in any way shape or form !
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i wanted to propose a new look to the dragonkin flag that was more inclusive of all types of dragons ! i tried to make it pretty while still including all kinds of colors - reds and oranges for fire dragons , yellows maybe for more deserty ones , greens for nature, blues for the sea , purple for cosmic , etc ! im an aquatic dragon myself and i felt this was nice so i hope you all do too ! im not very good at typing up IDs so if anyone wants to do so in a reblog it would be very appreciated ! :3
☆ ; ☆
#🌀 ;;#dragonkin#dragon kin#draconity#otherkin#otherkin flag#otherkin community#alterhuman#alterhuman flag#alterhuman community#kintype#new flag#wyrmkin#wyvernkin#lindwurmkin#yaaaay#kin flag
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I WANT THEM RRAAWWRRGGHH
dragon plushies
#therian#otherkin#therianthropy#otherkinity#alterbeing#alterhuman#alterhumanity#nonhuman#nonhumanity#dragonkin#dragonshifterkin#draconickin#draconicshifterkin#draconicfaekin#wyvernkin#westerndragonkin#easterndragonkin#wyvernshifterkin#drakekin#drakeshifterkin#amphipterekin#amphiptereshifterkin#wyrmkin#wyrmshifterkin#hydrakin#hydrashifterkin#cockatricekin#cockatriceshifterkin#quetzalcoatlkin#quetzalcoatlshifterkin
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here's my starelf species for break!! left some things vague on purpose so you can add them to your game however you want. feel free to use them!
under cut is the plain text of the document
Starelf
Running away from an existential threat through a strange portal, the Starelves landed on Outer World in search of safety. These guarded aliens are still trying to find a place to call their own, while longing for days past.
Physiology Aside from their long pointy ears, Starelves barely have anything in common with native Elves. They sport a singular eye with a slitted pupil, a pair of downward horns curling from behind their ears, and their forelimbs are thicker than the rest of their body.
Demeanor Constantly tittering between accepting this new world as their own, and yearning to go back, they struggle to fit in. They appear on edge and standoffish, yet are very loyal once you earn their trust.
Outlook Starelves stick together. They have a pragmatic view of life, tinged with nostalgia.
Move forward, but don't forget where you come from.
Never let yourself be backed in a corner.
Better a safe coward than a dead hero.
Obstacles are less daunting together.
Family is what you make of it.
History According to their own records, they stranded themselves on Outer World during the 4th Aeon while running away from a menace to their kind. Here, they're safe, but they can’t go back. It’s not by lack of trying – their means of arrival has been lost, and the threat is still out there. The newer generations are less conflicted about it, but still feel the weight of the past they are taught.
Adventurers It's necessary for their kind to explore this new world, and adventurers often report back with their discoveries. Some, enamored by this world, will not come back, and settle somewhere new.
Typical Names First names often have two "a" in it. Starelves take as last name the city they were born in.
Examples: Sarra Cloudhaven, Anera Homble, Akiran Aeon, Katharin Nyanko.
Species Size You are shorter and thicker than most humans. > You are a Medium Species.
Innate Abilities You start with one Ability.
» Thick Claws Your four fingered hands can be deadly weapons. > Your Unarmed Attacks strike as a Standard Weapon.
Maturative Ability Available for selection at Rank 6, or higher, instead of an Advanced Calling Ability.
» Starsight Attuned to the mana of this world, you've developed a new way to see your surroundings. > You have an Edge on all Insight rolls related to vision. > You are immune to the Obscured Battlefield Condition. > You can see mana and if magic of any kind is being used, or was recently used. You can even discern between Bright and Dark mana.
#break!! rpg#break!! custom content#my art#had a lot of fun replicating the style of the book!#next up: wyrmkin#i also have a reskin of the blighted in mind i want to share
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I'm curious how you'd imagine a full blooded wyrm would regard a wyrm hybrid child of an ascended wyrm, like in Hornet's case? (pff aside from the obvious kill death kill kill)
It depends on the individual wyrm, really! It's hard to say exactly what they'd think as a whole because wyrms are not social animals, so while they value power and resources, there aren't really any standards about what's 'acceptable' and what not. Some wyrms would likely find it a waste, and a dilution of the bloodline, both others might consider it to be quite clever- a way of ensuring that their legacy lives on if their fullblood brood fails, and a means of securing their hold on their kingdoms beyond what another god can shake from them. Demigod hybrids, I imagine, are rare to almost unheard of among wyrmkin due to the strongly independant and controlling nature that many posess, but I don't think that PK is the only wyrm-demigod sire out there, even if he's unique in that he chose to permanantly modify his physical form to live among bugs (I imagine conception with other wyrm gods would be either spiritual or with an avatar they summon for the deed alone). Most would be too preoccupied with their own lives to bother though I feel, and if a wyrm found a wyrm-hybrid demigod, the same 'mate or die' rules would apply. Hornet's a rare breed indeed
...I only just realized that you didn't specify demigod hybrids specifically. Oops. In the case of other Higher Beings x Wyrmkin offspring, however, I feel like the same rules apply, albiet that it's far more common than mating with a mortal. It's typically limited to more daring or curious wyrms, yes, but a core part of determining if a mate is worthy is 'how quickly can it kill me/how brave is it to try', which is a standard that many Higher Beings can meet just fine. They're still not very common, but they're also not uncommon enough to be unheard of. Wyrms that produce them are kind of like the alienfuckers of their kind- more common than you'd think, but still in the shadows. And even a wyrm with diverse sexual interests would still prefer to destroy a rival and expand their territory rather than mate most of the time
I CAN tell you that PK's mother would be disgusted with him for refusing to sire any fullblood god-heirs and watering down his bloodline with mortals though (that is, if she ever bothered to check in on her cringe failson). At least, until she meets Hornet. Then she'd be singing praises about her spirit, strength, and cunning while also betrating PK about how he's less of a wyrm than the spider he used to create her and it would be an entire shitshow that Hornet would have absolutely no idea how to feel about
#anon#reply#hollow knight#wyrmbology#an ascended wyrm is less concerned about physical hunger and more about soul-hunger#gotta get that sweet sweet worship to keep going- might as well pick an easier target than another wyrm#hollow knight headcanons
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Hello? Giratina time? I happen to know a wyrmkin who also adores Togekiss~!
@cypripedium-acaule Abel, hun!!!
@hoopa-is-hoopa
saaaaay...
what is your favorite of the creation trio?
giratina. why do you ask and why is there a deity in cynthia's inbox. is this normal for her.
#lady posts#// the joke: cypripedium is a giratina married to an unusual togekiss#// also wyrmkin and girakin are interchangeable terms among giratinas to refer to other giratinas
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General Bward Eyethief- courtesan, regent, aiming for regicide
A king and his pawns set out for their fight,
Forty strong and quite strong all.
To kill just one, a tyrant by rights,
And the tyrant isolated for his fall.
The king and his pawns arrived like a squall,
But as victory approached the king was imperiled.
The pawns accepted not sacrifice for quarry killed,
One after another for one king pawns die,
Until safe and alone is the king like they willed,
From forty, thirty-nine.
Patron god: Yasuud
Bward the General, Bward the Terrible, the Eyethief's bloodstained path
From trusted concubine to most trusted advisor and soldier, he would empower other fighters at the front line. Despite lacking any particular resistances or strength, he managed to hold his own quite well.
His good graces came with advanced education, a place by his lord's side, first claim to the finest of table scraps. However, knowing the luxuries the greater creatures enjoyed only made him envious of lords odious, the wyrmkin took it upon himself to plant the seeds of rebellion and discontent for his personal benefit, to fill his endless hunger.
When he first took command, he quickly realized the importance of image. Eyethief was no given name, earned from captured soldiers- with a red-hot iron, half-blinded. Those that would be ransomed would have the other threatened with a similar fate if their comrades took too long paying for safe return. It served the purpose too of marking those that resisted the empire, threats to he and great Fathoftads.
His reputation and the good treatment of his soldiers- particularly his policy of fighting by front liners and seeing them treated best in the force- earned him numerous defections and heavily demoralized enemy forces, as well as severely weakening the potential rebels in lands he overtook. With them at his side and more at his back, he greatly expanded his lord's territories, subdued the few survivors, and as if to rub salt in the wound also defeated a slave rebellion by those very subjugated people.
With successful campaign came adulation, power, influence. His success gave his forked tongue the taste of treason, and with dagger behind back he went to climb into the nest of vipers that he was born to.
Winter, he had sent the most loyal segments of his army across the empire. At the dawn of the winter solstice, they were to kill the officers in the regiment, to stab them to death in their sleep. If they saw the green flare, they were to assume command. If they saw the red flare, they were to flee to the hills until his return. With success, a new campaign of expansion and glory, their names remembered in song forever, and a guarantee of a good retirement.
All the concubines in the dragon's keep had drugged the guards and slit the throats of loyal officers, with the promise of freedom and land pulling them to the side of the concubine-turned-commander.
It was as the yule sun rose that Bward, the great Betrayer, led his small force into the keep. Great friends that had seen with him many a battle, a few magicians, all artists on the battlefield. They were to surround and kill the dragonwyrm Fathoftads, emperor of Fathoftheim, they were to be legends.
...
Of forty, seven survived. Eriftyl, the mage of poisons and the betrayer's lover, was deemed too dangerous to live and made undead before sealing him in stone to think and be trapped forever. Fryiskyr, the youngest son of the dragon, was blinded in the fashion that Bward blinded traitors and kept on a leash as an example to traitors everywhere. Sarystys and Faryffthil, brothers and pikemen, were thrown into the deepest dungeon until the end of their days. Dramf and Goretooth, lovers, murderers, axe wielders, would be put in arcane stasis and dropped in the well. And Bward, Betrayer Bward, Eyethief and vicious commander, Bward who stole Fathoftads' left eye with the saber given to him by the very dragon, fled injured without a tail to put between his legs swearing revenge.
With nothing left but the armor and standard he lost a war in, he fled to an unnamed island with people made refugees by his past. There he spent a self imposed exile healing, planning his return to the mainland, and thinking. One might hope that he spent that time learning from those affected by him as well. Many of them were missing an eye, many worse off than that, all of them cursed the evil Eyethief. Bward for obvious reasons hid his identity, not as difficult thanks to none expecting a wyrmkin below four feet of height to be the vicious general. The only refugee that saw him personally was missing both his eyes, past cruelties made fortune for Bward.
It was a few years later they would discover the chest with his old standard, armor, and saber, the connection between the enigmatic singer and storyteller in their group and the evil General Eyethief made. They would have torn him apart had he not spent the past seasons as one of them, farming and raising their children as part of the village. So, he was expelled, the village believing him to have repented, and he sent back to the mainland earlier than scheduled.
Bward spent that time growing increasingly conflicted. He didn't like that he was beginning to enjoy watching plants grow, that he liked his shack he called home for the time, he hated that feeling of stagnation that came with the joy of watching an egg hatch. Every small kindness from those he made refugees was undeserved, even leaving with his life was. So, to make sure he did better, when he was exiled he made an oath to himself to be worse.
The Wandering Army came from humble origins according to its myth, a traveler waylaid in a wartorn land later revealed to be the lost usurper, the general in which the host of hellfire resides. His lost army reunited under a half-burnt banner which was sworn to never be repaired until Fathoftheim burned in its place. They tore across the countryside, zigzagging through towns then cities reuniting the lost soldiers that turned to banditry and torching anything that they couldn't take with them. Reported at first as a particularly organized band of thieves, that would change as they began to take a hold of the enemy's armories on the way home. By the time the Wandering Army made it to the sick and dying Fathoftads, there was no longer much of an empire to speak of. The path behind them was salted, any grain or citizen they didn't eat burned. Slowly dying because of the lost Eriftyl's efforts, they with no difficulty slew him, all watching while Bward Eyethief took away his other eye by hand before cutting away his hands and wings and leaving him. The borderline religious affair did not slake his thirst though, he heard there were kingdoms further to the west to take, to the south, to the north as well, and he wanted them all. They needed no longer to think of supply lines, their foes were their supplies. They needed no longer think of preserving the locals, because the locals were only a potential threat left alive. Cities began to empty out in anticipation, he all the while recruiting as many as possible to ensure the wandering army remains moving. So long as they maintain momentum, they will survive.
...
Somewhat ironically, his name and his army both would be largely forgotten because of his actions. He torched so many libraries and left so few survivors where he went that in the end most records of him didn't survive. His addiction to war wiped him from texts, creating something archeologists would refer to as the little dark age, a streak, a scar left in the annals of history where no one knows anymore what happened. Signs of struggle, and then, nothing. Life continued as normal. People rebuilt and his armies scattered, starved, flailed in their death throes before everyone finally seemingly forgot it all ever happened.
~~ But how did he get here..?~~
Before the escape- Bward. Philosopher, artist, servant, Property.
Before he gained dreams (not delusions) of grandeur, Bward was a servant. An entertainer. A slave. A concubine. Not yet was he a curse to wish on foes, a dagger behind your back, or a scary story to tell unruly children. Bward was born in the highest court of Fathofstheim from the kitchen, his egg spared from becoming an omelet when it rolled to the back of the pantry, with the other eggs that could become a king's bastard if not cracked open early. When he was found, he was an infant eating the nearby eggs in the pantry in his hunger, left alone in the dark room until hunger drove him to take sustenance in his hands at the young age.
His purple scales spared him a life of lower serving, placing him squarely in the course to oneday being something of a wife. He was taught poetry and plays, that he might recite for his lords. He was taught the sciences and philosophy, that he might be capable of offering entertaining conversation. He was taught song and dance, that he might lull them to sleep. But, he picked these up so fast, so eagerly, that they had a hard time finding out what else to teach the eagerly servile wyrmkin. It was by chance that they began teaching him more useful things, so that he might be a decent advisor, expecting no trouble from a wyrmkin. One of his trainers remarked that he was no danger as an advisor, as wyrmkin were too dim to plot against their betters. He was, by all means, satisfied, with his lot, not thinking for more or less.
He was to find that his popularity shattered the wyrmkin's small heaven. Marrying age saw him given by the trainers he trusted to the owner of the court that would have eaten him in his egg, the cruel emperor FATHOFTADS. He survived the night only because the centuries-old emperor finished early, the dragon's newest wife recovering for a few weeks before he was "usable" again. Bward was told by others it was okay, that this is the price of the safety of the castle, and thanks to their advanced medicine was able to heal the many cuts and scores in his back and chest without scarring, as though it hadn't happened. Slowly, he would return to his good health and old faith in his occupation, but a seed was planted in him. A single small thought formed in his head.
All of this is wrong.
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A player, or players, trying to explain the difference between dragonborns, draconians, half dragons, and kobolds to an npc that hasn't seen any of those races, until they saw them in a bar. Believeing them to be one race all together called Wyrmkin, with different cultures and religious beliefs on how they were created.
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Ok so yknow how orokin?
Orowyrm
Wyrmkin
Orokin
What if the founding of the orokin empire was THROUGH THE WYRM somehow
#did the first person to use transferrance commit atrocities with an orowyrm duviri style?????#warframe 1999 has me THINKING yall#did albrecht fucking transfer into an orowyrm#i was thinking bc transferrance could mean that albrecht is older than dirt#this theory is like lol what of einstein hid for generations inside the impact of a nuclear bomb#but also its wf so HEAR ME OUT
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"Playing Gods" character concepts!
Some more concept work for my game, I'm trying to escape the long shadow of Tolkien and DND fantasy. These groups are the Orcmen, baremen, and elfmen. Faces, a few outfit mockups. Starting with orcs for my direct attentions because their designs are the easiest to mess up on, considering how often weird nerds use it as an excuse to be racist (or in real life use it as a slur)
An aside: these are not traditional fantasy "races" in the world of Playing Gods. Interbreeding between them means the child will put simply look like either the mother or whoever of the two parties uses more magic- magic, an expression of concepts and the divine, will alter the appearance of the user over repeated usage and exposure, essentially an expression of culture. Orcmen use music, baremen use sigils and shapes, elfmen eat magical things, wyrmkin use breath... There's a lot of wiggle room with it.
Top left shows some orcmen, designs derived from sabretooth cats and clothing/outfits intended to evoke steppes cultures somewhat. Because they're a furred people, they're going to have beards (and beard styling) regardless of gender, and I'm working on how they engage with it. Since the bulk of them are going to be herders and traders respectively, I'm electing to have their gender be something chosen as a coming of age event by adolescent orcmen. I'm also going to blatantly plagiarize Finnish (and some old Germanic languages) for their names and language, because who actually cares if I butcher a European language?
Above, Hevoshera the horse lord! Below, a schpiel on orcmen naming conventions.
The first name is chosen when they're old enough to display personality, but children can also choose their own (if they're stubborn enough). In her case, Hevoshera, Finnish for "horse lord," was a declaration of intent: at a young age, she declared she would have the largest herd to her name and the most swords pledged to her clan.
The second name is going to be kept partially secret, chosen as an adolescent progresses into adulthood. Orchie, Orchit, Ocher (the ch- sound here pronounced from the front of the mouth with a ttch- almost? Meant to be used quickly) are the base that's shared generally, essentially denoting pronoun usage. If the first name is how others are to refer to them, this name is how they refer to themselves, and only shared in full when they want to. I've yet to explore her relationship with gender (busy trying to do a lot of other designs still) so for now she'll just be Hevoshera Orcher.
The third name is the family or clan name, and I only have placeholders right now for them. So, Hevoshera Orcher Yarvinitt would be the full name of her in this case.
I'm trying to also explore their jewelry, hence the tusk caps. As much as possible, though, I want to avoid orientalizing them, which... I can't tell if I'm bad at this right now. But she looks crisp!
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In the world of the dragon-shapeshifters, society is built around their unique ability to transform into powerful dragons. The society is known as Drakon, and it is a complex and intricate system of clans, tribes, and castes.
**Clans and Tribes:**
Drakon is divided into three main clans: the Skyborn, the Earthborn, and the Waterborn. Each clan is further divided into smaller tribes, each with their own distinct culture, customs, and traditions. The Skyborn are the most skilled in the art of flight, and their tribes are scattered throughout the land, with their strongholds built on mountains, cliffs, and hills. The Earthborn are the most skilled in the art of earth magic, and their tribes are rooted in the earth, with their strongholds built in caves, forests, and mountains. The Waterborn are the most skilled in the art of water magic, and their tribes are scattered along coastlines, rivers, and lakes.
**Castes:**
Within each clan and tribe, there are three main castes: the Dragonborn (the pureblooded dragon-shapeshifters), the Wyrmkin (those who have dragon blood but cannot fully transform), and the Scaleborn (humans who have been born with a small amount of dragon blood). The Dragonborn are the leaders of each clan and tribe, while the Wyrmkin serve as advisors and warriors. The Scaleborn are often seen as outcasts, but some have risen to positions of power through their unique abilities.
**Rituals:**
The dragon-shapeshifters have a deep connection to nature and the cycles of life. They have developed several rituals that help them connect with their surroundings and maintain balance within their society.
* **Moonwatching:** Every full moon, the Dragonborn gather on sacred mountains to watch the moon rise. They perform a ritual dance, using their scales to reflect the light of the moon and connect with its energy.
* **Earth Blessing:** The Earthborn perform a ritual to bless the land and ensure fertility. They use their earth magic to awaken ancient powers and bring forth life-giving energies.
* **Sea Offering:** The Waterborn offer sacrifices to the sea gods, asking for protection and abundance. They perform a ritual dance on the shorelines, using their scales to reflect the light of the setting sun.
**Daily Life:**
Life in Drakon is centered around the cycles of nature. Each day begins with a ritual called **Awakening**, where each individual connects with their inner dragon through meditation and visualization. This helps them tap into their unique abilities and prepare for the day ahead.
* **Dragonriding:** The Dragonborn spend hours flying on their dragons, using their scales to navigate through wind currents and soar through the skies. This is not only a form of transportation but also a way to connect with their surroundings.
* **Shapeshifting:** The dragon-shapeshifters spend time practicing their shapeshifting skills, learning to control their transformations and master their dragon forms.
* **Magic:** Each clan has its own unique magical abilities, which they use for various purposes such as healing, protection, or communication.
**Food and Drink:**
The dragon-shapeshifters have a diet rich in natural foods that are easy to digest while in both human and dragon forms. They eat nuts, fruits, grains, and fish, which are rich in nutrients and energy. They also drink from natural springs and rivers, which are believed to have healing properties.
**Housing:**
The dragon-shapeshifters live in structures that are designed to accommodate both human and dragon forms. Their homes are made from natural materials such as stone, wood, or earth, which are easy to shape-shift into different forms.
**Conflict Resolution:**
Disputes between clans or tribes are resolved through a council of elders from each clan. The elders gather to discuss the issue at hand, using their wisdom and magical abilities to find a peaceful solution.
**Initiation Rites:**
When a young dragon-shapeshifter reaches adulthood (usually around 20-25 years old), they undergo an initiation ritual called **Ember's Call**. During this ritual, they are presented with a small scale from an ancient dragon's claw. The scale is imbued with ancient magic, which helps them connect with their inner dragon.
**Death Rituals:**
When a dragon-shapeshifter dies, their family gathers around them for a ritual called **The Last Flight**. They use their magic to help the deceased soul transition into the afterlife by guiding them towards the land of eternal rest. The Dragonborn also perform a ritual dance around the grave site to ensure that the deceased soul finds peace.
In summary, life in Drakon is centered around nature, magic, and community. The dragon-shapeshifters live in harmony with their surroundings, using their unique abilities to maintain balance within their society.
__________
Interesting :0
Creature thing to do when bored
Go to deepai.org (or any other free AI text generator) and write there something like
write detailed text about how would [insert your nonhuman identity] society look like, how they live, what are their rituals
With animals it's much better to add "were" - werewolf, werelion, werecrow, with regular animals it would be a casual nature article, not interesting.
Otherkin, therians, anything! And you can spend time daydreaming about the result.
What it gave to me when I asked for a werelion society:
A werelion society, blending human and lion traits, would embody a unique cultural and social structure driven by both primal instincts and human intellect. This society might be organized into clans or prides, each led by a strong alpha figure both for leadership and protection. They would prioritize communal living, emphasizing cooperation and shared responsibilities for hunting and nurturing young. Their architecture could reflect their dual nature, featuring sturdy, natural materials combined with elaborate artistry that showcases their connection to both civilization and wilderness. Rituals likely revolve around the lunar cycles and the changing of the seasons, celebrating their transformation and connection to nature. Social hierarchy might be nuanced, where physical prowess and wisdom are equally valued, and matriarchs play a crucial role in decision-making. Education could focus not only on survival skills and hunting techniques but also on storytelling, art, and history, preserving their lore and fostering identity. Conflict resolution may draw from both primal combat traditions and diplomatic negotiation, reflecting their duality. Thus, the werelion society would articulate a complex interplay of strength, community, and cultural richness, striving for balance between their wild instincts and social consciousness.
this is the life I want
desperately
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@cypripedium-acaule
Hello Dusk, may I hear about "💛"?
I DONT KNOW IF I'M "QUEER" IN THE WAY THAT LIGHT EXPLAINED IT. IM HONESTLY NOT EVEN SURE WHY THERE'S A DIFFERENCE BETWEEN PEOPLE WHO PREFER SOME THINGS AND PEOPLE WHO PREFER OTHERS.
EITHER WAY. THE "QUEER"EST I GET IS IN HOW I'VE BEEN TRYING TO OPEN MY EXPERIENCES RECENTLY.
(I TURNED MYSELF INTO A WYRMKIN FOR LIGHT AND I HATED IT)
IM TRYING TO LEARN THINGS? AND TRYING TO LEARN ABOUT MYSELF. JUST NOT IN THE "QUEER" WAY.
SO, THE ANSWER IS LIGHT.
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im working on a full species description of wyrmkin and starelf for break!!, i'll share once im done
#starelf are my cyclops elves like diame#they're not from outer world and call themselves elves so that's why they were named starelves#to differentiate from outer world elves#wyrmkin is as expected; descendants from the dragons#with dusk/dawn differentiation
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Still thinking about my D2 x HK crossover mostly bc I just think it would be rlly fucking funny if Hollow encountered a baby ahamkara after hearing the weird aliens who got dumped into their kingdom talk about how they're dangerous beings who will always double-cross you to feed on your desires and upset and geared themselves up for Radiance 2 only to realize. This is a wyrmkin child. They're not quite the wyrms their father was but they're close enough for them to understand them. And they're completely underwhelmed by this fact and just move to silently teaching them how to behave while effortlessly blocking every effort the baby makes to feed on their desire while the guardians are still reeling from getting launched through the fabric of spacetime onto a planet where reality-bending gods are just the norm
#im very sleepy so no word good but dhchhs#i need more of Hollow just being Done:tm: with situations#babysitter mode activate. theyll have this baby whipped into shpe soon enough
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Main issues as of now,
▪︎Tiso design is hard to replicate even though I really like this version
▪︎the pale siblings DO NOT look related enough, they don't even really scream "Wyrmkin" despite the fact I made him so distinctive
The rest are negligible, and I'm overall happy with how THESE look, as for my Monomon and Herrah oooh we gotta keep working on them 💀 WL, Hermie, False Knight, Lurien are pretty okay, I enjoy them a good enough amount + my recent Bardoon doodles make me grin big and wide
I wanted to grab the main ones and really compare and contrast, some I'm REALLY HAPPY with and others I'm not so sure about...
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Alrighty I’m tired of seeing a bunch of classic European dragons here, where are my subspecies homies at?
Like I wanna see some dragons, wyverns, wyrms you name it. Asian dragons, sea serpents, that type of thing. Honestly, where is everyone?
I personally am a wyvern :3
#dragonkin#otherkin#alterhuman#wyvernkin#drakekin#wyrmkin#angelkin#demonkin#ghostkin#fictionkin#wolfkin#therian#foxkin#plantkin
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