#break!! rpg
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I'm absolutely thrilled to announce a collaboration between Animon Story and Break!! RPG! I'll be working with Reynaldo Madriñan/Naldobean Games (@NaldoDrinan) and Carlo Tartaglia/Grey Wizard Press (@MysteriousPath) on a chapter for Legend's Wake as part of a newly revealed stretch goal.
Check out the campaign and help us unlock the collab here!
I, like many others, have eagerly followed the development of Break!! for many years. In 2023, over 10,000 backers helped make the game a reality, and ever since I got my copy I've been absolutely charmed by the vibrant world and illustrations, precise and well-crafted rules, and by just how much fun this game brings to the table.
Rey and Carlo have also been long-term supporters of Animon Story, and we finally organised a proper collaboration. This will be a standalone chapter, usable independently of the main Legend's Wake campaign. Though I can't yet reveal exact details, it will likely include new Break!! inspired mechanics/optional rules, as well as a self-contained adventure/area to explore. Who knows, there might even be a more tangible link between Dunia and Outer World!
Please join me in giving Rey and Carlo a warm welcome to the world of Animon Story, and in the meantime be sure to check out Break!! RPG, and follow the upcoming START Zine Kickstarter campaign.
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It’s happening everyone!
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This Month on the Literal Cat Podcast (09.2024)
Hey guys! Hope you liked Herding Cats Pt. 2! That's just the beginning of what we have to offer this month! Check it out!
On September 4, we've got a 2-for-1 special! Monsters and Other Childish Things by Arc Dream Publishing lets us give you more cat per cat! Special Thanks to @jackfrostdoll for joining us this episode!
Then, on September 18, we make a cat in the newly-released Break!! RPG! Luckily, @break-rpg made it easy for us with a convenient freebie! (they also made the rest of the game but we know why you're all here)
#cats#podcast#ttrpg#literalcatpod#podcasting#character creation#how to make a literal cat in your favorite rpg#literal cats#ttrpg character#ttrpg stuff#ttrpg character creation#ttrpgs#ttrpg community#indie ttrpg#tabletop#monsters and other childish things#break rpg#break!!#break!! rpg#Arc Dream Publishing#Arc Dream
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Doodled a handful of characters for Break!! after (finally) reading the rulebook yesterday
#half of these are for a potential oneshot I most likely will not run for my friends#<- her dumb ass backed the game fully knowing that she'll have to run it if she wants to play it and is now complaining#my artwork#break!! rpg
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creatures
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Had our session 0 for a Break!! rpg game so introducing Grace "Raven" Barnes who gets isekaid into this fantasy world, immediately reads the "Forbidden Script," and is now able to summon spirits.
This is basically a pose/photo study of a goth pose I found on reddit. Changed her outfit, hair, makeup, added her Kuromi plush, then added cat ears to the angel statue because there is a cat-person race (and changed the letters to an in-game language).
#my art#break!! rpg#i love her she is soooo squishy#i did buy her some shuriken to throw tho lol#mypersonalthings
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I enjoy the Histories in BREAK!! being a mix of lifestyles. The last edition of D&D is probably the game most people have played that involved some kind of history/background mechanic, although I think we can all name some games where that's a much bigger factor. I think something that got missed in the way people treated those was that the initial PHB offerings were effectively all reasons one might travel. Even the Hermit: they lived a secluded live, discovered some secret or insight, and are out in the world now spreading that around. Over time this remained mostly true even if the became more tied to specific careers and experiences, a mix of superhero origin story and CV. In a world where you're constantly beset by giant beasts, ghoulies, magic monsters etc, the average NPC leads their life in one place.... content with their lot and awaiting a wandering party to fix their problems. When the world is wild, civilization is small. BREAK!!, on the other hand, is not terribly wild at all. There are places OF wildness, and places where time has gouged deep wounds into the world, but the world is largely known and "mapped" such that there are few places to leave blank for "here be dragons." Indeed, BREAK!!'s map indicates explicitly where there WERE dragons... What great nations and city-states exist do so with something approaching a modern awareness of one another that recalls at least the European colonial era if not late Victorian explorer accounts. Folks in Berry Town may have heard that the junkers of Stahlfield eat babies but they know where they are and what their overall deal is apart from those rumors, at least. One scholar of ancient culture I read in college had a definition of civilization as the point where a shared language is adopted, and since Low Speech is baked into the Outer World and spoken by all sapient things one could argue for BREAK!! being among the most civilized and connected fantasy settings on the market....
The Histories on offer do have some typical genre conventions (e.g. Knight Errant, Street Rat) but they're typically very specific and very tied to the demands and expectations of their associated regions. Some denote training, some denote upbringing, and some denote circumstances, but whereas I think a lot of D&D5's Background were designed from the perspective of "Why have you found yourself on the road in an adventuring party?" as if being "an adventurer" is something you can just fall into, BREAK!!'s Histories seem more designed around what your character would be doing if they weren't ON AN ADVENTURE. Tom Hanks used to be a teacher in Saving Private Ryan and that does inform his character and his behavior when you know that, but it's wildly different from how everyone in his command pictures him. He's on an adventure because of a convergence of unique circumstances, some of which arose our of necessity and some of which seem almost contrived against him. He's going to go back there some day, just like Gonzo the Great. There are others in his company who feel differently, who can't wait to leave their old life behind and use the money and experience from their military service as a launchpad into something new, something better than the circumstances they left behind.
That's because the Histories in BREAK!! represent a choice. There are some folks bopping around doing good deeds because it's what they've run towards, and there are others for whom these wonders and horrors are only something to run THROUGH. Sometimes the choices are easier than others: someone devoted to "vanquishing all evil" after a life of pious service will find being a vagabond savior a smooth, imperceptible transition. A merchant or craftsman might easily find opportunities to ply their trade during travels, or might commit to this new way of life precisely because of the opportunities it affords them for when they elect to walk away. That's life, though: depending upon our circumstances and resources, some lifestyles might make some choices easier or much much harder depending on the person.
But it is a choice. That's why they're Histories and not Backgrounds. Do you long for the Shire and wish you'd never left, or do you embrace the riches and spectacle that you've found walking man's road: your past or your present? Known or unknown? You have to reconcile it somehow to have any future worth speaking about at all.
#break rpg#break!!#break!! rpg#break!! inspiration#breakrpg#rpg#ttrpg#rpg theory#backgrounds#character history#character background#lifestyles
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An Intro of Many Doors
Life leads us to many doors in the Outer World. Traveler, you will see here a few of the odder assortments.
This is a blog created for homebrew Histories and other assorted oddities for the BREAK!! RPG. Please enjoy your stay.
Creations Index
Histories
Adventurer Archaeologist (Homeland: Other World)
Aiden Survivor (Homeland: Wistful Dark)
Anthropomorphized Grimoire (Homeland: Any Outer World)
Arena Gladiator (Homeland: Blazing Garden)
Assembled From Spare Parts (Homeland: Wistful Dark)
Athletic Contender (Homeland: Other World)
Barber Surgeon (Homeland: Blazing Garden)
Bitter Quest Giver (Homeland: Any Outer World)
Caravan Guard (Homeland: Blazing Garden)
Chimney Sweep (Homeland: Buried Kingdoms or Twilight Meridian)
Chivalric Orders (Homeland varies)
Chosen Fun (Homeland: Any)
Colossus Slayer (Homeland: Wistful Dark)
Costumed Hero (Homeland: Other World)
Darkforest Lumberjack (Homeland: Wistful Dark)
Demon Hunter (Homeland: Wistful Dark)
Desert Ascetic (Homeland: Blazing Garden)
Devil's Advocate (Homeland: Twilight Meridian, Wistful Dark)
Firefighter (Homeland: Other World)
Forgotten Sword Mercenary (Homeland: Twilight Meridian)
Freed From the Shadow Beast (Homeland: Wistful Dark)
Frequently Reincarnated (Homeland: Any Outer World)
Grin-Giver's Helper (Homeland: Wistful Dark)
Infused Calling (Homeland: Wistful Dark)
Kingslayer Enforcer (Homeland: Wistful Dark)
Knight of the Lantern (Homeland: Wistful Dark)
Knight of the Open Road (Homeland: Blazing Garden)
Knight of the Sacred Chain (Homeland: Wistful Dark)
Local Route Guide (Homeland: Twilight Meridian)
Mall Santa (Homeland: Other World)
Master Thou (Homeland: Wistful Dark)
Matchmaker (Homeland: Wistful Dark)
Merona's Employee (Homeland: Wistful Dark)
Monster Cleanup (Homeland: Blazing Garden, Twilight Meridian, or Wistful Dark)
Muse (Homeland: Twilight Meridian)
Musician (Homeland: Other World)
Noble in Distress (Homeland: Blazing Garden, Twilight Meridian, or Wistful Dark)
Occultist Charlatan (Homeland: Other World)
Old Master (Homeland: Twilight Meridian)
Pearl Diver (Homeland: Twilight Meridian)
Pitiable Wretch (Homeland: Any Outer World)
Pro Gamer (Homeland: Other World)
Prodigal Scum (Homeland: Wistful Dark)
Provincial Lawkeeper (Homeland: Blazing Garden)
Public Enemy (Homeland: Blazing Garden)
Railway Attendant (Homeland: Buried Kingdoms or Twilight Meridian)
Real Goo-Getter (Homeland: Buried Kingdoms)
Reskinned Skeleman (Homeland: Any Outer World)
Shrine Keeper (Homeland: Twilight Meridian)
Slow Lifer (Homeland: Blazing Garden)
Spirit Made Flesh (Homeland: Any Outer World)
Stahlfieldian Folk (Homeland: Twilight Meridian)
Truck-Kun Corp. Employee (Homeland: Other World)
Trusty Porter (Homeland: Wistful Dark)
Unchosen One (Homeland: Any)
Other
My GM Gave to Me (The 12 Days of BREAK!!mas)
Questionable Other World Ideas
(Image Source)
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Yooooo Break!! RPG final PDF is out for backers! Check your email, loves
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kickstarter
#break rpg#break!!#break!! rpg#anime#video games#jrpg#ttrpg#rpg#rpgs#role playing games#roleplaying game#reynaldo madrinian#grey wizard#kickstarter
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I strongly, strongly recommend a game called BREAK!! as a game that will be both familiar to D&D newcomers and different enough to appeal to those wanting to break (pun partially intended) away from that. The game is very much inspired by anime and jrpgs (as well as games not really jrpgs but are adjacent such as The Legend Of Zelda). It has a good amount of diversity in its artwork in both body shape and ethnicity and while orientation is not specifically mentioned, lore-wise it's mentioned that this is a very adoption-friendly world and relationships of all kinds are accepted.
Mechanics-wise, the only die you'll need is a D20. Basic combat rolls work the same as D&D in that you add an attack bonus to your roll and need to roll over a defence rating to hit the enemy. Most rolls follow a roll under format, with success coming from rolling under your stat meaning less work for the GM and better clarity for the players on whether or not they succeed. Character creation is very fun and there's tables so you could roll up a usable character in two minutes. This rng might create a character who is not "optimal" but will never produce an unusable character and it explicitly points out that sometimes playing a character that goes against the norm is more fun. Combat is also not the focus. Even the combat-focused classes (called Callings by the game) have plenty of non-combat options.
The game has finished its Kickstarter, but you can still preorder the book through there. If you have ordered the physical book you get the pdf now and can get straight to playing without needing to wait. The physical book was expected to arrive late November, early December but has been delayed until January so that they can iron out some typos and fix some of the art.
Hey, nerds.
I am writing a small zine with some other nerds of my lgbtq ttrpg association to recommend roleplaying systems and games other than DnD to newcomers or people looking to switch games. Our plan is yo make a kind of "character sheet" for each system detailing its focus and then add a bunch of particular game recommendations to pick it up.
Is there any game or system that you think should be added?
We already have a lot of ideas, but I'd love yo know what you think about that.
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Rascal News announcement for the Break!! x Animon Story crossover!
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The printers sent us pictures of the very first copy of the book!
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kickstarter
Break!!
Just backed this on Kickstarter—a game with modern design sensibilities, that tries to capture that old-school feel while drawing inspiration from games like Secret of Mana and properties like Berserk and Nausicaä... that's exactly what I'm in the mood for. Also one of the classes is a Murder Princess, which may have been designed specifically and exclusively for my wife.
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https://www.kickstarter.com/projects/576526373/break-a-trpg-inspired-by-classic-videogames-and-anime Eagerly shilling for a game that I've been following for years!!
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passed some ocs through the ~break!! character creator matrix~ and out came new characters
Naught Lisron - elf alchemist from the Wistful Dark, currently settled in Taaga, studying the effects of wyrm blood as additives Rigis Lisron - bio-mechanoid found and reactivated by Naught in his travels, was adopted by him as his son, and is now working as a courier along the Pride Coast. made from sky steel, he hovers slightly. wears a wig to try and look less scary Zain Reffere - young elf samurai from House Reffere of the Holy Isles. a lot of expectations weight on her Amae & Ellie Amil - two rai-neko (stretching the definition of "cat-like" to include lions) sisters living in Nyanko. Amae does odd-jobs, mostly lifting heavy things, and Ellie is training as an oldtech mechanic
Nȳon - gruun travelling bard, just living his life day to day. he's more scrawny than others of his kind, and often find himself out of food for a couple o' days Zaza - mundymutt (afghan hound) trying to cut herself a slice of No-Folk Land with the help of her loyal crew. partially controls tobacco trade in the region Darla - unhinged old lady otherworlder who kinda lost it trying to find a way back home Varitas - tenebrate bright witch from Galvanus who's maybe just on the edge of burnout
#my art#break!! rpg#u get 1 point of jaffre lore per character u figure out the original of#some are very easy others more obscure lmao#spent way too much time on darla lmao#but they were all very fun to draw
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