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phoenixkaptain · 1 year ago
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There’s one part in Red Dragon that I can’t stop thinking about.
Right at the start of chapter 8, right after the chapter where Will speaks to Lecter.
“Dr. Hannibal Lecter lay on his cot with the cell lights down after Graham left him. Several hours passed.
For a while he had textures; the weave of the pillowcase against his hands clasped behind his head, the smooth membrane that lined his cheek.
Then he had odors and let his mind play over them. Some were real, some were not. They had put Clorox in the drains; semen. They were serving chili down the hall; sweat-stiffened khaki. Graham would not give him his home telephone number; the bitter green smell of cut cocklebur and teaweed.”
It’s like this:
First and foremost, it’s been several hours since Will left. Will wasn’t there very long in the first place, maybe two hours if we push it, and for one of those hours he left Lecter alone.
Second, the first thing Lecter says to Will is this: “That’s the same atrocious aftershave you wore in court.”
Third, “Some were real, some were not.” The first part of the sentences following are real, the second parts are not. That’s the implication. Lecter is described only a chapter before as neat. He sorted the real and fake into two columns. What does that leave us with?
What’s real: Clorox in the drains, chili down the hall, Will Graham would not give him his home telephone number. We know these are the real scents because Will didn’t give him his home telephone number, a true statement, and it matches the columns.
(I’ve long wondered what Will not giving his home telephone number smells like.)
What’s not real: semen, sweat-stiffened khaki, cut cocklebur and teaweed.
What’s my point? Why do I bring attention to these details?
I believe the scents Lecter imagines are in reference to Will.
“Sweat-stiffened khaki.” We don’t know what Will is wearing (it would have been incredibly strange for Harris to describe what Will’s wearing, he almost never describes what anyone wears unless it’s important), but we can assume Will was sweating. From chapter 7, “He had to go to the rest room twice. He was numb.” Will is nervous throughout the encounter. Will is also, I have to tell you, the type of man to wear khaki.
“Cut cocklebur and teaweed.” I believe this is the scent of Will’s aftershave. Why do I think that? Lecter describes it as “the bitter green smell,” implying distaste. Further implying this, after he thinks of this particular scent, he sits up. He doesn’t like it. It bothers him enough to comment on it.
Also, I just can’t imagine why else he would smell cocklebur and teaweed, it’s really out of place if it doesn’t have to do with Will’s aftershave. I suppose it could just be a scent that he doesn’t like, but he pairs it directly with his main source of irritation, ie: Will would not give him his home telephone number. This implies a direct connection between the two, because both irritate him. The bitter smell and Will’s refusal.
Now, my main focus. “Semen.” When I originally read this passage, my assumption was that Lecter is making an educated guess as to why they would put Clorox in the drains. I’m not sure that’s the case. Lecter is the type of man who could smell semen underneath the Clorox, but the smell of semen is firmly in the “not real” category.
I’m just going to cut to the chase. I think Lecter is thinking about the scent of Will’s semen.
Why do I think this? Well, a few reasons. I don’t know if I believe Will actually smelled like semen upon visiting Lecter in prison. That would be a little bit… out of place? He hasn’t had sex in a while and he hasn’t masturbated. We know this. Don’t ask why, but we know this. It wouldn’t really make sense for Will to smell like semen. I mean, I could worm out an explanation for a possibility of how he could smell like semen, draft one of this text, but I won’t.
The semen smell doesn’t actually have to have been present. Just as Will’s aftershave and sweat are no longer present while Lecter is imagining them, the semen could be fabricated entirely.
I suppose my point is this. Why does Lecter imagine the smell of Will’s semen? Does it bother him? Perhaps all of these scents, real and fake, are bothersome to him, Clorox and chili included. It could irritate him. And he’s upset at Will in the first place, so it could very well be another straw on the camel’s proverbial back.
I don’t know if Will’s sweat bothers Lecter. Making Will nervous makes Lecter experience joy. He knows Will doesn’t like him, and he still sent Will a Christmas card. He likes luring people into a false sense of security and then ripping the rug out from under them. I don’t know if the scent of Will’s nerves would bother Lecter.
Okay, does he like the smell of semen then? Also debatable. I mean, he could, I suppose. Lecter is a man who eats human flesh. He’s not exactly the prime example of a person with “normal” taste. He could very well enjoy the scent, I would have no way of knowing either way.
Maybe it’s neutral. This three example case could be like this: neutral, like, dislike. Neutral to Clorox and semen. He likes sweat and chili. He dislikes Will not giving him his home telephone number and Will’s aftershave. That could be it. We know he enjoys food, even at this point, so he could very well enjoy the scent of chili. Somehow, I doubt prison chili smells as good as maybe other types, but I digress.
Why am I bringing any of this up? Good question.
I suppose, I’m just curious. Was the intention for Lecter’s obsession to be sexual? Or maybe not sexual, but romantic wouldn’t be quite the right word either. This book came out in 1981. A lot of early media depicting gay people did so exclusively by hinting at their sexuality with stereotyping. I’ve never seen someone (aside from Bryan Fuller I guess) who talked about this possible aspect of Lecter.
Lecter is described as small, lithe. He’s vain and prideful. You could say our first real introduction to Lecter is through Chilton, who states outright that Lecter knows a lot about Will. His first comment is on Will’s smell. He speaks with his head always tilted. (That one’s not stereotypically gay, I just think it’s kind of funny because whenever I write for him, I tilt my head without thinking about it) His final letter to Will ends with: “I think of you often.” He is, and I cannot stress this enough, highly invested in Will’s looks.
I just feel like, when you take into context that this was a period of time when being gay was highly frowned upon, queerness is mentioned several times throughout the book, Lecter calls him “my dear Will,” and while a cannibalistic serial killer being obsessed with you is a scary thought, wouldn’t, in the 80s, a gay cannibalistic serial killer being obsessed with you be scarier?
I know that Lecter’s characterization does change later on, in Silence of the Lambs and so forth. I’m not talking about those. Red Dragon was his first appearance. Mind you, he still rambles. But still.
I just wonder is all. A lot of people focus so much on his appearance in Silence of the Lambs, especially the movie version, but I ponder the early days, you know?
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luna-azzurra · 6 months ago
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List of 40 character flaws
Stubbornness, Unyielding in one's own views, even when wrong.
Impatience, Difficulty waiting for long-term results.
Self-doubt, Constant uncertainty despite evident abilities.
Quick temper, Excessive reactions to provocations.
Selfishness, Prioritizing one's own needs over others'.
Arrogance, Overestimating one's own abilities.
Trust issues, Difficulty trusting others.
Perfectionism, Setting unreachable high standards.
Fear of change, Avoiding changes.
Haunted by the past, Old mistakes or traumas influencing the present.
Jealousy, Envious of others' successes.
Laziness, Hesitant to exert effort.
Vindictiveness, Strong desire for revenge.
Prejudice, Unfair biases against others.
Shyness, Excessive timidity.
Indecisiveness, Difficulty making decisions.
Vulnerability, Overly sensitive to criticism.
Greed, Strong desire for more (money, power, etc.).
Dishonesty, Tendency to distort the truth.
Recklessness, Ignoring the consequences of one's actions.
Cynicism, Negative attitude and distrust.
Cowardice, Lack of courage in critical moments.
Hotheadedness, Quick, often thoughtless reactions.
Contentiousness, Tendency to provoke conflicts.
Forgetfulness, Difficulty remembering important details.
Kleptomania, Compulsion to steal things.
Hypochondria, Excessive concern about one's health.
Pessimism, Expecting the worst in every situation.
Narcissism, Excessive self-love.
Control freak, Inability to let go or trust others.
Tactlessness, Inability to address sensitive topics sensitively.
Hopelessness, Feeling that nothing will get better.
Dogmatism, Rigidity in one's own beliefs.
Unreliability, Inability to keep promises.
Closed-offness, Difficulty expressing emotions.
Impulsiveness, Acting without thinking.
Wounded pride, Overly sensitive to criticism of oneself.
Isolation, Tendency to withdraw from others.
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autumnmobile12 · 4 months ago
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Based on the way Touya and Fuyumi behaved in their very early years, I've always gotten the impression the Todoroki family started out with something of a healthy dynamic.
The reason they were born was pretty twisted and Endeavor's ambitions may have made the foundation rotten, but I think they were 'fine' until the genetic disparity with Touya's Quirk was detected. What's sad about that is if Touya didn't have that issue, he and Fuyumi would probably have been the only two siblings. Endeavor wanted Touya for a successor. Rei wanted Fuyumi so that Touya would have a sibling and they could support each other.
Natsuo and Shouto were born because Endeavor's ambitions meant more to him than his family.
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And tragically, Touya and Fuyumi are the only two kids in that family who can remember this happy life. It's why Fuyumi was so desperate to get it back, and in his own warped way, Touya also tried to reclaim it.
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Here's the thing that gets me, though:
It is very common and normal for a toddler to prefer one parent over the other. Usually, it's the parent they're the most family with: The one that stays home with and takes care of them.
Remember, to a toddler, everything is new and potentially scary, and that can often include a parent that is not always present: The parent that's working.
In the Todoroki house, Endeavor had his career as a hero, so we have the indication that Rei was the parent who stayed home. In that situation, the probability of Rei being the 'familiar parent' was more likely, so for Touya to prefer his father over his mother shows just how close he was to Endeavor. That probably happened because 1.) we can see Endeavor started training him at a very young age, and 2.) Fuyumi was the new baby and probably needed more attention from their mother, so Touya may have gravitated away from Rei on his own and went to his father instead.
Touya didn't see his father's ambitions for him. He didn't see that he was a successor as opposed to a son. What he, a child, saw and understood was that his father loved him and wanted to spend time with him. After the genetic disparity was detected and that pride and affection disappeared, he didn't know how to cope.
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In contrast, Natsuo and Shouto never even saw the family happy. Natsuo was three-four years old when this happened. Fuyumi looks devastated that things aren't her version of normal. Natsuo just looks confused because, again, everything is new to toddlers. This was the normal he grew up with. Touya attacking Shouto might be one of his first memories, so he never stood a chance and that is why he left home the moment he had the opportunity.
It also explains his lack of understanding for Fuyumi's hope for a normal family. Fuyumi's mindset runs as, "We had that once. It's possible to have it again." Which in its own way, expecting things can just return to the way they were is a little disrespectful to her brother that died, and I think Touya's reappearance did shatter her illusion since she never brings up 'being a real family' after Dabi's Dance.
The point is, since Natsuo never saw what Fuyumi and Touya saw, he can't see what she wants to return to, so her decision to forgive their father is one he can't comprehend.
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And if Natsuo can't remember the happy family, then there's no way Shouto does because this is what their home looked like by the time he was old enough to start forming concrete memories.
We're looking at two different sets of children, the older pair and the younger pair, who started out with very different childhoods.
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incorrectsmashbrosquotes · 5 months ago
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It's actually funny, in a meta way, how people are salty about Miquella being a villain. Because, like, that's how it is in-game too.
The people of the Lands Between wanted Miquella to be the solution to their problems. To be the promised savior. The God who would get it all right and do what Marika tried to do and failed so resoundingly, bring an age of infinite prosperity.
But, no, it doesn't work like that. Gods can't solve their problems. The Gods want their own ends and then convince people that what they want is what's best for them. The fans are the same as the poor bastards in the Haligtree, waiting for their savior, only for it to turn out he's just another spoiled kid.
It's brilliant, from a writing perspective. They kept Miquella vague, letting the Soulsborne fandom do what it always does, theorize, investigate, and build up ideas. We built up an image of Miquella as a savior, a hero, one of the only truly heroic characters to understand and get it right.
But in the end, Miquella fooled us as well as he fooled his own people.
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lactoseintolerentswag · 1 year ago
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Big Mama's Dialogue
I've heard a few people lament on how Big Mama is difficult to write because of how she speaks, so I thought I'd share my tips and tricks.
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I start out by writing what I intend for her to say without the flowery language added on. For example:
"I look nice in the new jacket I bought."
Doesn't sound like Big Mama at all, but it'll help you have a place to start so you don't have to be intimidated by scrolling through thesaurus.
Now, Big M has a tendency to do the following:
Use outdated American slang (anywhere from the 1920's to the 60's)
Apply alliterations (using the same letter at the beginning of a word to the adjacent/close word)
Use adverbs, so describing words with the end suffix -ly (i.e. softly, mysteriously, quickly)
Sprinkle in a few made-up words
So let's take the base sentence I provided an shape it to Big M's standards.
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Resources for American slang:
Instead of word vomiting out all the outdated American slang I know, I'm going to link some resources/websites you all can look at and come back to. She mostly uses 20's slang, so the links are centered around that.
1920's slang PDF, alphabetically organized!!!
List of slang phrases originating from the 1920's to the 2010's
Short list of slang flapper's from the 1920's used
So let's edit our base sentence a little, now it's:
"This new jacket I bought is the cat's meow."
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Adding the next layer:
I did mention that Big Mama tended to use both alliterations and adverbs in copious amounts, but don't feel pressured to use both at once in a sentence. If it fits, it fits. If it doesn't, some trimming might be useful. This is why having a base sentence is important, so the intention behind the dialogue isn't lost under all the additions you're adding. So with that in mind, I'm going to alter our example:
"This new jazzy jacket I just bought is the cat's meow."
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The last part:
I save the "fake words" part for last, because beginning with them can make your sentences clunky or not make sense. This part really relies on your personal touch or the context and tone of the situation at hand. The example I gave make Big Mama sound like she's preening about her looks, so I'm going to lean into that.
"This newsie-woozie jazzy jackety I just bought is the cat's meow! Grr!"
And for comparison, here's where we started.
"I look nice in the new jacket I bought."
And well, that's it!!! Hope it was helpful to those that needed it!!!
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necrotic-nephilim · 4 months ago
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as much as I love the common "Tim worships/stalks Jason" trope in TimJay fanfiction because it's Good and making Tim a weird little freak is Fun, I think the underutilized dynamic is where Jason is the one weirdly obsessed with Tim and makes it Tim's problem.
Like, the moment Jason is confronted with the information that a third Robin exists, the first thing he does is cover his wall with pictures of Tim so he can just obsess and torture himself over it. That is the behavior of a man who is Unwell over Tim's existence and I love it.
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red hood: lost days #4
And as much as a shitshow as The Titans Tower Incident™ is characterization-wise (though I think it has far more merit in depicting Jason's character than people give it credit for but I digress-) there's something very fun about the fact that even after kicking his ass, Jason respects Tim and is impressed by him.
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teen titans (2003) #29
And on top of that, Jason can't seem to stop trying to ask Jason to Tim to work with him in some capacity.
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robin (1993) #177
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batman: battle for the cowl #2
While Battle for the Cowl is an exceptionally bad comic, especially for its characterization of Jason and the "be my Robin" bit is taken deeply out of context, I do think it's interesting how obsessed Jason is with believing that Tim is extremely competent, only held back by being "brainwashed by Bruce". (hence him leaving Tim for dead later on in the comic.) Jason seeing a darker side of Tim and wanting to bring that out of Tim, wanting to see what Tim could be if he let go of his loyalty to Bruce is so fun to me, tbh.
And in Robin #177, Jason seems genuinely upset Tim doesn't want to work with him. Jason sees such a raw potential in Tim and is obsessed with it, constantly wanting Tim to work for him and see Tim be the type of person Jason is. And despite Tim rejecting him, Jason doesn't shoot to kill Tim. I just cannot get over the fanfic potential of Jason obsessing over Tim, tracking him and seeing what he's capable of and what he could be capable of. Wanting to make Tim see things the way he does. To Tim it's corruption, to Jason it's freedom. Tim trying to 'save' Jason is fun and all, but Jason trying to corrupt Tim? That's even more fun to me. Watching that power struggle between them, Tim unable to get Jason off his heels as Jason gets more and more possessive and bold with each attempt.
And when Jason sees Tim successfully get Gotham back under control after a gang war, he's impressed. He praises Tim, even. And then Tim just. Breaks him out of prison.
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robin (1993) #182
The way they're constantly trying to see something in the other that isn't there, hoping the other will come around? That is the most fucked up hate/love dynamic ever. Jason keeps coming back to Tim, keeps trying to find ways to get Tim onto his side. They're always chasing each other. And I think Jason would be the one to confess love first, the one to do anything to make Tim his. And when you consider after all of this, Tim has his Red Robin arc and is at his lowest, getting the closest he ever gets to considering murder? I think it'd be so fun to see Jason take advantage of that and worm his way back into Tim's life and finally push Tim over the edge.
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tagidearte-spam-sb · 1 month ago
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The Daycare Attendant and Their Dialogue
A little ramble on some of the things I've noticed about their ways of speaking. This post ended up being predominantly about how they refer to one another. Most of this is speculation mixed in with my own views on them and their relationship, without discarding some other possible alternatives (for instance, although I do view them as two AIs that heavily rely on each other to function properly, I do not cast aside the interpretation that they are the same person).
(note: although I have played SB and Ruin, I did not play HW2 myself. All I know about that game has been through let's plays).
Sun is, obviously, the chattier of the two. Not only are his sentences longer, he speaks more of them in a row than Moon does - in fact, we only see Moon going on and on in Ruin (which we will discuss later).
Both of them use a lot of repetitions when speaking. From their infamous "clean up, clean up" line, to Sun's panicked "you like glitter glue? I have glitter glue!" and "light's on! Light's on! Keep the generators on!", to Moon's "hidey hide, hide away" and "bad children must be punished. Bad children must be found", "knock knock", etc. One of the first things Eclipse says is also a repetition ("warning, warning"). They appear to occasionally rhyme their words too, or at the very least use similar sounds in their sentences. This is a robot that works with young children, so it's not surprising.
On that same vein, their main insult to misbehaving children (and employees... or at least Cassie's dad) is also a repetition: "naughty, naughty" (which turns into "naughty boy" for Gregory), "rulebreaker, rulebreaker", and "bad kid, bad kid". In fact, it appears they repeat words more often when they're mad/stressed (Sun's no no nos, Moon freaking out in Ruin). Taking into account they get mad pretty easily when things don't go their way, it's not surprising we hear it so often, but it's neat.
Although both of them speak in an almost song like manner, with Sun's run on sentences flowing well between one another, Moon is the one where this is more evident due to how much shorter his lines are.
Moon is also the one who speaks in a more childish manner. Not only are his phrases shorter, he doesn't articulate them as much as Sun does, and seems to prefer shorter words and sounds, especially giggles. This makes Sun appear more developed. Key word being appear.
Sun tends to speak as if he's entertaining a crowd, doing his best to keep the attention on himself while trying to keep it fun. This is most evident in his level explanation parts in HW2, but it's also clear in SB. In Ruin, this is absent for... obvious reasons.
Both of them are somehow direct in their way of giving orders/saying what they want to do. When they can't be direct, they find workaround truths in order to conceal what they truly want to say, while keeping the main order clear (such as Sun saying the player will hurt their eyes if they work in the dark and ordering them to keep the lights on, rather than saying Moon will kill them so keep that room bright. Direct, but nicer).
Not at all important to FNAF speech lore but I think it's funny: Sun says the infamous Vanny line during the daycare intro section. "Are you having fun yet? (Are ya, are ya?)". 0.5 seconds after Gregory just stands there, which coincidentally is what Vanny does 0.5 seconds after Gregory gets into a vent (numbers exaggerated). I don't know. I just think it's funny. Replaying the daycare section after hearing Vanny yapping that line non stop gave me flashbacks.
The way they refer to each other and the pronouns they use are an entire thing, so let me separate it in two parts.
So that this post doesn't become scrolling hell on the tags, I'll keep it below the read more line:
Sun
Sun is the one who refers to himself the most. He frequently uses "I" or "me" when talking about himself, and does it way more often than Moon. Examples of this are "I have glitter glue!", "I'm stuck in a nap", "it really speaks to me", "I feel dumber just looking at it" - you get the point by now. The reason I'm going hard on this point is to contrast his way of speaking to Moon's.
When it comes to him referring to Moon, we only ever hear it twice. In HW2 he says "He'll wake up if the lights go out!". In Ruin, he says "Not me, the other me!". Besides those two voice lines, he merely alludes to Moon without ever mentioning him by name or by pronouns (such as when he says he'll turn the lights off himself, implying he'll let Moon deal with you, or when he says you can't work in the dark and instead of saying the real reason as to why, he cuts himself and goes "You'll- hurt your eyes if you work in the dark").
This is interesting for two reasons: one, we only see him directly mention his counterpart when he's in a ruined state (the HW2 voice line comes from the mask off section, when they're broken down. At least I think so); two, he simultaneously views Moon as separate from himself ("he'll wake up") and as a part of himself/another side of himself ("the other me"). You can take that as them really being the same "person", or as a reflection of their complicated body sharing situation. Take it as you will.
As far as referring to himself and Moon at the same time, he only does it in Ruin when he states "We need to be whole".
Moon
The way Moon structures his sentences means that he seldomly actually refers to himself directly. For instance, he doesn't say "I will find you" or "I will punish you", putting himself as the subject of the sentence. Instead, he puts others as the subject, wording it as "Bad children must be found" and "Bad children must be punished". This is consistent across all of his voice lines except one... Well, technically two.
To get it out of the way: there's a deleted voice line where he says "I'm putting you in time out", a line he and Sun share and which worked the same way the clean up one does - them saying the same thing, a push towards them being the same person ordeal.
The only in-game time he refers to himself directly is in Ruin. This line is also the only time he refers to both himself and Sun as a duo. This line is also the longest line of dialogue Moon has.
"(groaning noises) Naughty! Naughty! Make it stop! The light makes us hurt! Grind Grind! Grinding gears inside my head! We can't move. Error! Error!"
This line, much like Sun's, is interesting for various reasons. Even though Sun is no longer with him (being stuck in the VR world and separate from Moon, shown by how Moon can't move because the lights are on but his body can't shift into Sun, so he's completely stuck), he first refers to himself as a "us" - adding Sun into the mix. Then he refers to himself alone, "my head" instead of "ours", before going right back to a plural.
We can assume one of three things here: one, Moon refers to himself as a we more often, adding Sun into the mix, a complete opposite of his counterpart who typically speaks in singulars; or two, Sun is not as absent as he appears and in that moment he is in fact with Moon, just stuck on the passenger sit, hurting alongside him; or three, this is merely an effect of this being in the Ruin DLC where the whole point of the daycare section is to fuse Sun and Moon into the Eclipse, so the writers decided to bring the point home further. If you have more options, feel free to add them.
Side note: This voiceline also shows Moon's speaking patterns pretty well. Putting "the light" as the subject instead of "we/I", the rhyming, the repetition, the clipped sentences compared to Sun's endless ones, the noises, the scratchiness, the vague childlike mannerism... All ending with "we can't move", way more straight to the point, said right before he freezes up, which deviates from the "other subject first then me" rule due to the pain tearing through him at the moment.
Moon does not call Sun "the other me" or anything similar in any of the games. He never refers to Sun as if he too was Sun. However, we can assume his view on their situation probably mirrors Sun's - being in the same body and all -, so take it as you will.
And as for Moon referring to Sun as a separate individual... He does not refer to him as a "he". Instead, he actually mentions his counterpart by name, saying "No more Sun". Meaning he's the only one of the the two that has canonically used his other side's name. I think it's interesting how the least chatty one is the one actually calling the other by name and not the other way around. And yes, you can say it's a way of speaking and he's referring to the concept of the sun rather than saying his name, but taking into consideration Sun never utters the word moon, I'd say it's still quite a big thing.
In my headcanon land, due to the happenings at the Pizzaplex, Sun is probably too embarrassed and mortified to even mention Moon. Moon, on the other hand, has no reason to have such troubles besides hating Sun for (in his perspective) keeping him locked in a prison of light. So for me, it makes sense we never see Sun saying Moon's name, and it makes it more impactful when he actually acknowledges Moon as the other me rather than a he.
Eclipse
I lied there's three parts.
Eclipse has very few voice lines. The only one that matters here is "We need to clean this place up before we can open in the morning." This is pretty straight to the point: Eclipse, unlike Sun and Moon, doesn't use an "I". They immediately speak in the plural. They do not view themselves as just Eclipse, but rather as both Sun and Moon combined, at the same time.
As for the DCA being two AIs or one... in Ruin, Sun thanks Cassie after Eclipse is activated. It's left ambiguous. You can say Sun speaking afterwards proves they're not one and the same, "with the Sun and Moon AIs still running separately somehow", or you can assume Eclipse existing doesn't mean Sun and Moon can't keep doing their thing under safe mode, albeit in a less chaotic manner, allowing Sun's voice to come through but not making him any less Moon - he is Moon, he is Sun, and they are complicated yet very simple.
I believe in whichever version is more convenient at any given time, with a preference for "two codependent AIs" given what the games show us. Although, going by everything I collected here, the only theory I believe to just not be supported by canon at all is the one with Eclipse as a separate thing all together. Eclipse refers to themselves as a "we', not an "I". Eclipse activates when you make Sun and Moon "whole". It canonically makes no sense for Eclipse to be a third thing. (Please remember this is a post about what's in the games, the canon of FNAF. AUs and fandom or whatever, you do you).
That's it. Hope you enjoyed my rambling. Uh artblog unpaid promotion @tagidearte thank you for making it this far.
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raven-at-the-writing-desk · 10 days ago
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not me doomposting about l*ona again
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I pointed out in an older post that Leona seems to demonstrate a unique ability to unite others under a common cause. This is in spite of the lore stating that it's very difficult to get different kinds of beastmen to see eye-to-eye, so much so that Sunset Savanna's acting king, his older brother, has yet to really unify their people.
WELL.
***Spoilers for Leona's Nightmare Suit vignettes below the cut!***
A central theme to Leona's Nightmare Suit vignettes is figuring out what makes someone worthy of being "king". At the start, everyone is reminded of Jack Skellington's status as the "King of Halloween, which makes him the most important person in town. However, Leona's quick to point out that the title isn't what's important, but what one achieves is. He then expresses interest in what it is exactly that Jack Skellington does around here to earn his crown. His opinion of Jack isn’t that good; in the event story, Leona thinks Jack doesn’t pay attention and doubts that he can have deep thoughts. Jack describes his duties as making Halloween the scariest it can possibly be. He drives around in his buggy, walks his dog Zero through the local cemetery, studies and conducts experiments, and reviews the proposals from Halloween Town residents. An important part of his job is considering his people's ideas! But Leona thinks there could be a more efficient way to do this rather than having the king read the proposals one by one. We can see a divide between their ways of thinking; Jack is willing to hear individuals out whereas Leona is focused on efficiency. This is also reflected in how they assign tasks later in the vignettes. Jack has everyone going up one ladder to decorate, while Leona commands the witches to do this task, as its much faster for them to do on their brooms. I don't know if this was intentional, but the way Jack rules feels reminiscent to how Leona often describes his older brother, Farena/Falena. So often does Leona mention that Falena is too kind and cares too much for others, which impedes on the political and economic gains he could be making if he were just more focused on his goals. “[Falena] could just focus on the kingdom’s affairs–you know, his JOB–but nooo, he’s gotta be the caring big brother who’s nice to everybody." (If you want to read a more in-depth analysis of Falena vs Leona's priorities when it comes to ruling, please read this post.)
Leona claims that the qualifications for king around here are actually really simple--and yeah, maybe there's nothing more to his line than this, but considering that in his home country one's order of birth is also a strong determinant, a merit-based system like what's seen in Halloween Town probably is simpler to him. And that means it's his time to shine and be acknowledged when he wasn't successful at earning this recognition back home.
Now, what REALLY surprised me in these vignettes wasn't that Leona knows how to boss around his peers and put their strengths to use (for example, he tells Vil, who has an eye for detail, to look over the embroidery, and Idia, who is a science and math whiz, to handle difficult calculations). It's that Leona is also perfectly aware of the abilities of the Halloween Town residents--people he has only known for less than three days--and uses them and their skills well too. That's an insanely short amount of time to get to know an entire TOWN'S worth of people and what each of them are like... yet he just pulls it off effortlessly????? HUH... This earns him the praise of Dr. Finkelstein, the mayor, Jack, Sally, and Skully. Sally in particular highlights Leona's strengths very concisely, stating that he can accurately assess the situation and give appropriate directions on how to act in that situation. Skully adds that Leona technically doesn't move himself or do any of the dirty work, he's focused solely on giving orders. This makes him a "king" and a leader of equal standing as Jack Skellington. And then Skully--SKULLY, THE OBSESSED HALLOWEEN OTAKU THAT THINKS HALLOWEEN SHOULD BE A VERY SPECIFIC WAY--says that Halloween was made possible by not one, but two great kings this year. It just goes to show how much one can truly accomplish when not barred by a negative environment and a lack of social support.
One definition of "king" that is offered in these vignettes is "the one who can bring everyone together". That's certainly something that both Leona and Jack do, albeit in very different ways. But then, at the end of the Halloween Town segment of the vignettes, Leona acknowledges that "king" can be defined another way. He realizes that Jack is recognized as king not just because he's a leader, but because he's also needed and loved by the townspeople. This, too, is a "king". However, it seems that this is a definition that Leona somewhat looks down upon, as he basically apologizes to Jack for not thinking highly of him at first. Again, Leona prioritizes getting shit done, no matter what the cost of it may be--and even if it earns him the ire of others. This, as I said earlier, puts him in stark contrast to Jack, as well as his own older brother. But here and now, we have Leona finally seeing the strength that a different kind of ruling can have instead of always speaking so disparagingly about it. Even if it's just a little... it feels like he's growing and learning, doesn't it?
The vignettes end on flashing forward to Leona back at Savanaclaw dorm. A few of his freshmen students are goofing off right before magift/spelldrive practice is about to start. As soon as Leona shows up, the freshmen snap to attention and rush off to change for practice. Jack (Howl, not Skellington, lol) remarks that usually the other first years are so lazy, but their attitudes completely changed when their dorm leader appeared. Ruggie chimes in, saying that Leona keeps the entire dorm in line... THJBAEBVUFAEIYAFIOYBVADFILH ThEN HE CALLS THEIR KING THE BEST... AND JACK AGTREESS... WHAT DO YOU MEAN, SHUT THE FUCK UPAS ALREADY STOP POGINTONG OUT HE'S A AGOODFK leADER DFOR YOUE AEPEOPLE YADFJKHAFLIYVDGVYUADGVUEGAVN
In response to the praise, Leona says that simply scolding misbehaving students doesn't make you a king. If it were as simple as that, it would be a pretty cheap throne build only on flattery. The vignettes end with him telling everyone to move their asses to practice. lh WDBHFAIYOEAIYEIYF BUT TAHAT'S PRETY YMASSIVE FOR HS CHARACTER... These vignettes demonstrate that Leona's not fixated on the title of king, but what it means to truly "be" a king and leader. He doesn't value being called a "king" if he feels it's easily earned, he wants to prove himself worthy of it and earn that title through his talents. This all circles back to a thought I had a while ago: that what Leona is after isn't the literal seat of king, but all the things that come with it but was denied of in his childhood. Respect, admiration, recognition for his abilities.
And 💦 Leona doesn’t realize it yet (either that, or he’s in complete denial) but… He also fits that second definition of “king” 😭 He’s the type of person that gets things done (like what he believes should define a king) BUT GIS DORM MEMBERS ALL ALSO NEED AND LOVE HIM…
OOoogohoggoOGH... OTL I hate how well it comes together...
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cracklinhaze · 2 months ago
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the most important thing when i write dipper and mabel is to understand that they are not stan and ford.
that's not to say that there aren't similarities. obviously, the twins have dynamics that can be compared to each other in a myriad of ways, both separately and together.
but it's so very vital that dipper is NOT a 1:1 ford. and mabel is NOT a 1:1 stan.
dipper has ford's love of rationality and mysteries, but he has stan's love of stories and family. mabel has stan's pure chaos, but ford's pre-bill trust in people.
dipper and stan both approach the world with cynicism. young ford and mabel approach the world with wonder.
stan was the twin worried about being left behind, just like mabel. ford and dipper both wanted to carve a path for themselves and their future.
mabel was so scared of losing her brother that she accidentally caused weirdmaggedon, just like stan was worried about losing ford that he accidentally sabatoged ford's science project/collegiate future. but dipper was the one who fought like hell mostly by himself in the apocalypse for three days to get her back, just like stan worked for thirty years to save ford. there is nothing dipper wouldn't sacrifice for mabel.
in my humble opinion, this is why the pines family dynamic is so damn compelling. they aren't carbon copies because that's not how people work. there is a sincerity, an honesty, a relatability between all of these characters and their flaws.
mabel and dipper aren't just the younger version of their grunkles. they are a crazy mishmash of the best and worst traits swapped around and punted to the moon and back.
exploring each micro-dynamic is so fascinating. i love this weird little family.
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oakgreenoak · 7 months ago
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Something I've always found kinda interesting about Red and Green in gameverse is how they turn some of the Stock Shōnen Protagonist/Rival tropes on their heads.
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This is really long character analysis of these two and various media counterparts of theirs, so I'm gonna stick it under a cut.
In some ways they fit their roles quite well - aside from the obvious colour associations, you have Red as the hero whose sense of justice is stronger than his sense of self-preservation, and you have Green as the privileged rival who cares about beating Red above all else.
But, if you look at it another way - Green's got the light spiky hair, the hot-headed and boisterous personality, the drive to Get Better And Win. He's designed to read as really open and chipper, yet snarky. Sure, he isn't dumb, but he's arrogant, and he's got something of a one-track mind; the guy finds himself in the middle of a hostage situation because he's just that hellbent on fighting his rival, and does not seem to be thinking about anything else. He's also got a motivation - given how the Professor talks to him in the championship room and supplementary material like his Generations appearance, it's not a stretch to think the reason he's so driven to Get Better And Win is to prove himself to his grandfather. It's shown in later games and supplementary works that he's become somewhat of a mentor as he got older and wiser.
Red, on the other hand, is a quiet loner whose only motivation seems to be to get stronger for the sake of getting stronger. He's level-headed and dark haired, his cap rounding off his edges and obscuring his face. He's heroic, but not really sociable, as evidenced by the fact he spends the Johto games alone on a mountain without having told anyone where he went. He seems isolated in a way that later games' protagonists really don't. He may have always been a step behind Green, but he's always better.
Equally fascinating to me is how other adaptations have changed the base designs around and rewritten personalities to suit different purposes, while still being visually recognisable as counterparts to their game-selves.
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For example: Red and Green's counterparts in Special slot WAY more neatly into their stock shōnen roles, with Red as the boisterous hero and Green as the broody rival, and it's reflected in their new designs.
Red's hair becomes spiky to reflect his more excitable nature. His hat, in turn, never obscures his face; it's always either tilted back to accommodate his fringe or turned backwards. Green's hair, on the other hand, is not quite as spiked upwards and instead falls into his face, frequently obscuring his far eye in the same way game!Red's hat does.
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And then, of course, the anime balanced them in a totally different direction.
Instead of scrapping Green's personality wholecloth, it's become exaggerated in Gary. He's not the broody antihero rival, he's the arrogant, privileged, better-than-you rival. He's always ten steps ahead of Ash, always pisses him off, and is ALWAYS better until the end of his run. The anime also emphasises his intelligence far more, with him doing things like rattling off dex info and the speed of light in mph off the top of his head, to further contrast him with Ash.
Ash, who is of course THE shōnen protagonist. He's dumb, but determined, and always ready to help people in need. Unlike game!Red, the power of friendship (with more than just pokémon) is central to him; any given season of the show is defined as much if not moreso by his travelling companions and interpersonal relationships as it is by whatever he's actually doing.
It's funny to me, though, how most adaptations seem to find the fact that gameverse Red and Green have swapped some stock roles as something to fix. Even Origins, which is probably the closest a high-profile adaption has come to game-accurate, made its version of Red louder and more standard-hero-esque.
I'm not knocking any of these things, of course, just observing. I adore both Special and anipoke. I just think that the way the game characters are written could lead to some interesting dynamics were it to be explored more.
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shyjusticewarrior · 3 months ago
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Jason is actually pretty kind about people's mental illness.
He refers to Two Face and Harvey Dent as separate people, same for Mr Scarface and Arnold Wesker. He decides to shoot the puppet instead of Wesker and doesn't go out of his way to be cruel like he does for others.
It's an aspect of him you might not expect from such an aggressive character.
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essycogany · 3 months ago
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Rare But Not So Rare Sonic Moments
Sonic Swooning Over Amy
So, Sonic’s been kind of the driving force of Sonamy recently. Let’s analyze that.
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I’ll show Sonic having feelings for Amy in almost every media aside from Fleetway and the two cartoons she isn’t in. I’ll also present the “whys” in more detail then just “Amy calmed down.” While that’s part of it, I’d like to add my own can of worms. And possible headcanons too. Bear in mind I never grew up with Sonic, so forgive my mixed opinions.
While I love Amy having a crush on Sonic like the energetic sugarplum she is, nowadays Sonic’s oddly been the drive of their dynamic. Any examples of it beforehand? Let’s look outside of the games first.
Sonic X
This Sonic takes more time to himself. He’s introverted, so his feelings for her isn’t displayed as obviously as the others. In fact, most people think he didn’t like her in this show because of how much he runs away. He even manipulated her by flirting in one episode. In my opinion this show has Sonic running away from Amy more often than not. Hot take: Sonic and Amy never had a real conversation either. They don’t…talk like they do now. Unless you count,
“Oh, Sonic I love you!” “Ah! C’mon, Amy. Knock it off!” No, it wasn’t constant but still common.
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From my point of view, the conversations were short lived to none existent. It was the same in the earlier games too. Compared to how they talked to other characters or now, you might be able to notice. At least until Sonic And The Black Night were he talks to both The Lady Of The Lake and Amy. The two would also have visual gags of Sonic getting aggressively hugged by Amy. Or Amy falling on her face while trying. Aside from one moment in Sonic Riders where Sonic put Amy in danger, it wasn’t good or bad. Just cartoony for lack of a better term.
Maybe I’m just insane. You decided.
Anyhow, their dynamic in X is clearly built on actions. Like Amy giving Sonic a seashell bracelet and Sonic giving her a rose. Those little things. While I do prefer them being able to hold longer conversations, I don’t mind how X handles them. But let’s get to Sonic’s crush. I assume in Sonic X Sonic is conflicted. He’ll run away from Amy or try to pull from her on most occasions and others Sonic would constantly hold onto her when he doesn’t have to. For a long period on time no less. Amy’s the same way. One moment she’d be head over heels and other she’s bashful. Goes to show how young they were I guess. I have no clue as to why Sonic liked her back because there wasn’t much to go off of. Except the bracelet moment or her general kindness like feeding him one time. She was a bit much to him and most characters back then.
It’s possible Sonic just liked her and that was it, but I’d imagine due to all of the hand holding and small reciprocated gestures were enough to convey something was there. Straight forward and simple like the show itself. I headcanon this Sonamy being where the boyfriend gets dragged into a relationship and is fine with it. This version of Sonic’s attraction seems to be chaotic pink hedgehogs apparently.
Sonic Boom
Should I even explain it? Might as well because not only do I have something different to say, but these two haven’t been brought up much. Sonic and Amy’s romance mostly is played for laughs. Not saying their love for each other means less because of that, but the humor is the main reason they exist. Much like why in the main canon they started out the way they did. Regardless, I’ll dive deeper into Boom!Sonic’s affection for Amy to the best of my ability.
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Boom!Sonic is egotistical, so whenever he thinks Amy’s crushing on someone else, it bothers him. Apparently he’s the only one she’s allowed to like. No “Radical Speedsters” or “Celebrities” can take her attention away from him. Like in Sonic X he tries to keep his crush to a minimum. Even though both him and Amy are terrible at it.
The moment in “Fortress Of Squalitude” a episode where everyone is a bit rude to Amy, close to the end Sonic says, “We may have a hard time saying it Amy. But…well you know.” Then she responds with, “Yeah, I know.” It’s such a sweet moment. Not as powerful as most moments with them but for Boom it’s very nice. Sonic and the others still value her as part of the team, but it’s Sonic who expresses it out loud. Goes to show how much he cares about her for even attempting to open up in this instance. Didn’t even have to finish the sentence. Amy understood perfectly. I also noticed how much he tries his best to impress her. When he needs to returned her book back, finds her hammer in Archie, (Vector did it in the show and Sonic got jealous) shows off randomly or dreams about her, and stopped racing to get her some eggs in one episode.
The funny thing about this Sonic is how much of a people pleaser he can be. Especially since the towns people are very spoiled and ungrateful. He wants to be needed and that’s possibly why he goes out of his way to do special things for Amy like go out on picnics, implied dates, and comforts her. She’s very take charge in Boom and Sonic has no problem calling her out when he needs to. Much like Amy in the show and games. Sonic will even put effort into doing things he doesn’t feel like doing for her. How honorable of him. Sure, sometimes he tries to make her jealous and isn’t perfect, but he tries. I believe Sonic likes Amy because again like Sonic X Boom isn’t canon, so more outright reciprocated feelings are allowed in this case. Not to mention the dude likes being shipped with her in the show. Which is a win in my book.
Sonic enjoys bugging Amy much like a playful boyfriend. He probably admires her leadership, but I’m saying this by observation. It could be for anything. Maybe he thinks she’s cute when she’s mad and finds her temper amusing. It could also be for her stubbornness. Some people like each other because of how much they can relate to their partner and in Sonic Boom’s case they’re two cuts of the same cloth. Although still different, due to the show’s theme, they carry the same condescending, slightly self centered, hotheaded, stubborn, and humorous traits. But they’re still good hedgehogs with a heart of gold and usually makes reasonable decisions. Not to mention they’re both equally shy about their crushes. In Sonic Boom, Sonic and Amy is that married couple who doesn’t get along much, but when they do you’ll understand why they stay together.
Reboot Archie Sonic
I haven’t read the comics (unless you count watching a few dubs and internet reviews) but I’ll give my limited thoughts. Luckily there’s not much to say. Although most people believe it was unintentional, I don’t think it’s too much of a stretch that someone from Archie thought it was a fun idea to have Sonic crush on somone in this reboot. Maybe it’s unintentional but it doesn’t seem that way.
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I’m basically using this part of the post to ramble about how Reboot Archie’s Sonic still manages to be a casanova. He’s like a mixture of his old self and how he is in the games. That’s also why he acts the way he does around Amy. Could it also possibly mean he’s meant to like her canonically too? Reboot Archie did have to follow a more accurate way of writing Sonic after all. Anyways, let’s run down the list of Game!Sonic if he was allowed to be down bad for Amy like they’re already dating. Which is how I view this continuity. It’s basically if Boom and X had a weird fusion and this version of Sonic’s crush was the result. Except here he manages to be more bold and upfront. He knows what he’s doing. Here’s a run down.
First of all, THIS. No joke, more of these interactions would send me to the moon. I would explain why but the panel speaks for itself.
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Sonic says, “I was worried about you.” Which he hasn’t admitted to her before this to my knowledge. He states this by giving her a side hug. Along with other out of nowhere physical affection and flirting. Not to single out Sonally fans. Sonic and Sally clearly have a close connection people appreciate and I respect that. In any case, Sonic and Amy in Reboot Archie also matches energies so much. They’re both clearly running off the same brain cell. You’d think they were together. They’d be a chaotic couple that’ll do the most outlandish things and somehow manage to survive them. After willfully risking their lives they’d do it again because being normal and safe is boring. I promise you, this version of Sonamy would be a huge force to be reckoned with.
-I’d also like to mention my friend Salty showed an example of Sonic being jealous of Knuckles coming with Amy on a mission and it’s brilliant. Dude gets all bratty about it too. Archie!Sonic does not play around. The post in question.
Sonic Prime
Already talked about this in another post, but I want to mention it again. Prime!Sonic is the most sensitive version of the character, so it’s no surprise he displays his admiration for Amy freely and out loud.
This moment says enough on its own. Sonic’s like this throughout the entirety of Prime and even changes the tone of his voice when speaking to or about her. It’s so authentic and adorable and makes him stand out against other variants.
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Amy’s crush on Sonic in Prime is up to interpretation, but I don’t think she likes him in that way personally. Like other characters, Amy tends to be done with Sonic’s childishness. Guess she thinks he’s probably too immature to be boyfriend material whether she has feelings or not. Sonic on the other hand, acts how you wouldn’t expect. I personally see him as his own interpretation, so I’m fine with it. If he wants to have goo-goo eyes for Amy in Prime, it’s cool.
Prime!Sonic has it bad and I wouldn’t be shocked if he’d be the one wanting to go out on dates. Maybe he’d cook dinner for her sense he cooks in the show. I’d imagine Amy declining at first, but does it after his constant begging. They’d be swapped version of most emotional to least emotional. Prime!Amy would be a girlfriend who feels more like a parent than a partner.
Unleashed/Black Night
No one can bring up Sonic Unleashed without the lovely Amy meeting the Werehog scene. I love how Sonic didn’t like Amy hugging him, but right after she left he solemnly mopes around for probably the first and last time. He’s never in any game slowly moped around disappointedly before. Proving he only has certain reactions when it comes to Amy Rose. At least in some continuities. Unleashed gives you a choice to go on a date with Amy or not. Then the next game Sonic Team followed through with it, but ended up having Amy mad at Sonic for missing it. At least Sonic tried. Not to mention his reaction to The Lady Of The Lake and him flirting is fun to watch.
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See how Sonic still likes her back but it isn’t because she’s “calmed down?” She’s still the same excitable love strucked Amy. There must be something more to it. Other than the obvious answer with Sonic Team wanting to do something with the pear. I have no idea why but having multiple hints even in the past must’ve been done for the fun of it. “We created this love interest but then railed back to Sonic not reciprocating her feeling. But we still want to market them as a couple in some way.” This franchise never cease to confuse me.
Amy encouraging Sonic in one of the cutscenes could’ve been where he started liking her back. Not in the way he does now, but he admired her none stop compassion and might’ve wanted to return the favor. “Eh, she’s sweet. Maybe a date won’t be so bad.” The fact he went out of his way to get her a chilidog and flirted with a different version of her should tell you enough. Of course it would take a while before anything else happened. 
IDW/Sonic Frontiers
Yeah, after issue 2, Sonic’s never felt the need to run from Amy. From the comics to Sonic Frontiers there’s a lot of moments of Sonic being somewhat emotionally candid. Not by much, but close. I believe Amy’s the reason for that in a way. Sonic’s not afraid to hang out with her anymore. He even hugs her back on some occasions. “Ames” was a nickname from fanfics and Boom which became canon over time and he occasionally calls her that.
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Sonic wishes to share an umbrella and spend more time with her. He also gets excited to see her more often. It’s like Reboot Archie but slightly toned down. At least up until the hard to trigger lines from Sonic Frontiers. The same game where he outright admits to being worried about Amy and smiles back at her with a Coco looking between the two. Then he supports Amy’s decision to leave etc. We all know where we are now.
Crazy how the more you look into this franchise the more tiny details you notice. It’s also crazy how much Sonic’s been into the love interest he originally was already supposed to love. To me, Sonic had a crush on Amy in Unleashed but fell in love with her in IDW. What makes Sonamy gripping though is how unique it is compared to most romantic relationships. Leaves it to be more entertaining whenever something unexpected happenes. It keeps you engaged.
Why Sonic Crushes On Amy?
1. Amy doesn’t want to slow him down. Obviously because of IDW issue 2’s love confession with Amy saying “I can’t change you. I don’t want to change you.” Amy joins Sonic and he includes her more often because of that. His speed is no match for her persistence anyways.
2. She shows compassion and love for those around her. Not just to Sonic, but everyone. She’s the definition of soft hearted. Even for people Sonic and his friends would be weary about. Think about now in the recent comics and games where Sonic’s trying it out. I do think it should be more of Amy’s thing then Sonic’s but it just goes to show how much she probably inspired him. Who knows? Even in the past he had respect Amy for her tenderheartedness.
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3. Amy’s energy matches Sonic’s. Though sometimes she can be overly enthusiastic compared to him. Even before now, Amy’s always been adventurous and that’s probably something Sonic liked from the start. Not in a romantic way, but in a respectful way. If he were to have a partner he’d need someone to keep him grounded and be on the same level. No exceptions.
4. Her loyalty. No matter what Sonic does (including times she disagrees) she’s one of Sonic’s most loyalist companions. Obviously other characters are too, but Amy has her being a long time childhood friend/Sonic 06 and Unleashed going for her. 06 for trusting Sonic over Silver and Unleashed for still loving Sonic despite his transformation. Heck, before she knew who the Werehog was she wasn’t disgusted. Amy’s commendable for that.
From all these points here physical attraction isn’t included. What I like about both characters is their crushes don’t stem to how they look. Though it is worth mentioning Sonic has called Amy “Radiant” in TMOSTH, but that’s probably the closest we’ll ever get to an outright physical compliment. From Sonic at least.
- Side note thanks to @saltynsassy31 again, Sonic and Amy’s dynamic can be summed up as not a relationship but rather a situationship. Yes, it’s a real word. What does it mean? Basically two friends who has crushes on each other but doesn’t do anything about it. Just a fun detail for you guys.
Why Did Sonic Run From Amy In The Past?
I’ll make this quick, but the reason Sonic ran from Amy wasn’t because he didn’t like her. On the contrary. Sonic always could’ve ran at his normal speed to get away from her. Sonic’s the fastest thing alive. Why would he let someone he “didn’t like” catch up to him? I personally think he enjoyed the thrill of the chase. It’s why I believe he misses it nowadays. Though I do understand Sonic didn’t often treat Amy like a friend. Not in a way I can understand at least. Not that I think their relationship was bad, but from what I’ve seen, it was more told then shown due to Sonic and the gang not including her on missions. Amy normally had to catch up with them which was a running gag. Especially in SA2. It might be why some prefere her in stuff like Reboot Archie, Boom, IDW, and Frontiers. Because Amy’s friends includes her on adventures now. At least in my opinion. Correct me if I missed anything.
Final Headcanon
Since Sonic in the games has been the one to push the Sonic side of Sonamy much more then Amy does for herself, I’d like to think in most cases (especially as their dynamic grows) Sonic would start carrying other versions of him traits like trying to mess with her.
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He’d want to get her to chase him more often and Amy would probably ask once or twice, “What’s going on and why are you acting weird?” He’d definitely play it off as him fooling around. Sonic doesn’t know much about romance, but he does know what Amy likes. Maybe he’d ask her out or go on a bunch of traveling missions. Anything to get her to pay attention to him again. After all, there’s been examples of the guy feeling ignored by her in and out of canon. It’s possible.
-There’s also a consistent detail where Sonic’s finally ready to open up but has to deal with Amy doing her own thing. Or when he’s face with different variants of her, he’s flirtatious with them. For the fastest thing alive, he has terrible timing when it comes to making his mind up.
Conclusion
Welp, there you have it, darlings. Examples of Sonic crushing on Amy more than some would think. It’s a Sonic character analysis and Sonamy post all in one. I know there’s more, but I think this gathers examples from the actual content.
Stay Creative! 💜
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luna-azzurra · 6 months ago
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Fun Ways for characters to be wrong #1
Making quick assumptions without all the facts
Mistaking symbols or signs for something else
Using flawed reasoning or faulty logic
Ignoring obvious clues or hints
Believing in superstitions or myths that aren't true
Being overly confident and proven wrong
Exaggerating their experiences or accomplishments
Remembering events inaccurately or mixing up details
Trusting unreliable sources or false information
Falling for pranks, deceptions, or illusions
Underestimating the abilities or intentions of others
Mispronouncing words and causing misunderstandings
Making wild predictions about the future that don't come true
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shaylogic · 2 months ago
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Cat King: I know my kingdom better than you. I'm proud of my duties towards my citizens. I hold responsibilities that are very impressive.
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Edwin: You've forgotten yourself in your own lack of self-awareness and self-worth -- exactly proving my point.
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starcurtain · 4 months ago
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Fact Checking Some Myths About Aventurine and the IPC
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Especially in light of Jade's new myriad celestia trailer and the reveal of the other Stonehearts, I've seen a ton of wild claims about Aventurine--particularly how he's an unwilling member of the Stonehearts and needs to be saved from the IPC--that just aren't sitting right with me because they're based significantly more on the fanon take that Aventurine is an "innocent victim" than any actual evidence displayed in the game. So I wanted to take the time to collect some in-game evidence to see if we can sort out what Aventurine's actual relationship to the IPC is. Time to do some fact checking--this is a long one, buckle up!
Claim #1: Aventurine was sentenced to die by the IPC.
Verdict: There's no actual evidence that Aventurine was ever sentenced to anything.
This entire idea that Aventurine was actually successfully sentenced to die by the IPC comes from two pieces of "evidence" in the game. First, the scene with Dr. Ratio where those words are stated:
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Leaving aside whether the IPC legally has the right to sentence anyone to anything by themselves (they're a corporation, not an actual governing body), this is the exact line that Dr. Ratio fans have been bending over backward to prove is "just an act" and that Ratio would never actually mean this (because if he actually meant this, it would make him pretty racist). So if we've already busted our asses to prove this line isn't true and was just Ratio and Aventurine acting... why would we be using this line as evidence that Aventurine was actually sentenced to anything?
We can't say "This entire scene was an act because Sunday/the Family was listening in!" and then go "Okay, but this one part is definitely true (despite there not being any other evidence in game to corroborate the statement)." Either this scene is acting, and this line isn't true--or the line is true, and Ratio's kind of a racist. Make up your minds, people. 😂
Actually, I can help make up your mind. We can prove that this line is likely a strong part of Aventurine and Ratio's deliberate act because Ratio's comment (which took place in 2.0) doesn't actually make any sense once Aventurine's story is fully revealed (in 2.1).
Ratio relates Aventurine's slave brand to the IPC, suggesting that the brand is proof that Aventurine is "doomed" and "sentenced to die by the IPC." Ratio even goes so far to say "Or was it from the Amber Lord himself?"
But from 2.1, we know that Aventurine's brand had nothing to do with the IPC, and his former slave owner was definitely not an IPC employee (as he refers to the IPC the same as Aventurine's sister did, "the guys in black").
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Aventurine's brand came from being owned by a non-IPC-affiliated slaver--it had nothing to do with the Stonehearts or even Oswaldo Schneider.
So Ratio's entire comment linking the brand to the IPC makes no sense, and therefore his statement that the brand marks Aventurine as a "doomed Sigonian thrall sentenced to die by the IPC" also makes no sense.
Instead, I would argue that this line is a perfect example of the kind of exaggerated acting that Ratio and Aventurine were doing specifically to make the eavesdropping Family see Aventurine as an easy target. With this line, Ratio is emphasizing that Aventurine is a sitting duck without his Cornerstone, that he'll be weak and helpless--and that no one in the IPC will come help him, because they've already sentenced him to die. This is Ratio deliberately baiting Sunday into thinking that Aventurine will be easy, isolated prey without his Cornerstone--which is exactly what Aventurine wanted Sunday to think.
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This line, which comes from a scene that we've already established is a deliberate act to mislead someone, cannot be used as evidence of Aventurine's real situation within the IPC.
"But then what about the trial scene with Jade?!" I already hear people saying. "Aventurine was definitely going to be sentenced to death!"
I'm not arguing that death wasn't a possible option for Kakavasha initially; it's clear that committing severe enough crimes can earn you the death penalty in Star Rail's universe. But I think we need to take another good look at this scene and see what really happened here.
First, we need to clarify that this scene with Jade was not an actual trial. The scene begins with a broadcast which clarifies that the suspect in the "Egyhazo-Aventurine Fraud Case" was just caught, and the IPC are conducting investigations into the "motive of the suspect."
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So Jade's scene with Aventurine is not an actual trial (I mean... Jade's not even legally a judge!); it's an investigation with the goal of determining why Kakavasha would have tried to scam the Intelligentsia Guild and IPC at Egyhazo.
We can confirm that this scene with Jade is not an actual trial because she is even says "We haven't been able to find you any defense [lawyer], so you perhaps will have to defend yourself."
To which Aventurine responds that he easily could defend himself from the charges--but that it's pointless to do so. Why? Because he never intends to get to a trial in the first place.
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He's there to gamble with Diamond (who he asks to see right on the spot, indicating that he's done his research in advance and knows who the head honcho he needs to talk to is). Instead, Jade says that he'll have to gamble with her, to which he agrees, and lays down his terms.
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(He even says "I bet you won't send me to the gallows." We know that Kakavasha always wins his bets--he bet she won't send him off to a trial to be executed, and he once again won his bet!)
Jade, known for picking out "unpolished stones with great potential" and promoting them into positions of power to extract their value, agrees immediately, and literally tells Kakavasha to go change his clothes right then and there. She really said "I like your confidence; you're hired on the spot."
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So... This was not a trial, Kakavasha never went on trial, and because he never went on trial, we have zero evidence in-game that he was ever sentenced to anything.
The IPC doesn't give a shit about the murder of some no-name slaver (I mean come on, think of how many other murders they've covered up at this point--do you really think they're holding one past murder of a no-name NPC over Aventurine's head years later?).
They might give a shit about the money they lost on Kakavasha's schemes, but Jade's entire schtick is one of equivalence--having Kakavasha join the IPC as a Stoneheart means he will ultimately generate infinitely more wealth for them than his schemes ever cost them in the first place, and that's the central piece of Jade's statement in this scene:
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Is Aventurine's whole role in the Stonehearts exploitative, focused on his endless ability to win bets and generate profit? YUP. But that's ALL the Stonehearts' goal at this point--he's not unique in being "exploited" for his value. One look at Topaz confirms that.
So, ultimately, we have no evidence that Kakavasha was ever sentenced for his crimes, let alone that he was sentenced to die specifically by the IPC.
Claim #2: The Stonehearts will execute Aventurine if he tries to leave or fails his mission(s).
Verdict: There's no actual evidence for this either, beyond the obvious that most people in a powerful enough position in an evil corporation probably can't just up and quit their jobs without consequences.
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I've seen this idea that the Stonehearts are planning to execute Aventurine--either for his past crimes, for failing a mission, or for trying to leave the IPC--many, many places, and unfortunately, I really think people are reaching this conclusion strictly on "The IPC is evil" vibes alone.
The IPC is evil; they coerce nice people like Topaz to buying into lifelong contracts; they're colonizers and exploitative capitalists, so of course they would threaten to execute poor innocent Aventurine!
Look, I won't defend the IPC. They are evil. But post hoc, ergo proctor hoc--just because one thing is true, doesn't mean the other statement naturally follows.
Just because the IPC is evil and exploitative (and probably does kill people to shut them up) does not automatically mean they're out to execute Aventurine for the slightest mishap.
I've seen many people say "He was going to be executed for his past crimes, so what do you think will happen if he tries to leave the Stonehearts?" But A) We just established he never went to trial for those past crimes in the first place, so we have no idea if he would have actually been sentenced to death anyway, and B) We have no evidence in-game that any of Kakavasha's past crimes would be back on the table if he were to try to quit the IPC. This is literally just fanon, based on the vibes of the IPC being evil alone. Probably informed by Topaz's "lifelong contract" situation giving people the impression that everyone who works for the IPC has to have a lifelong contract.
What evidence do we have that Aventurine is not at-risk of being executed for screwing up a mission? I mean, Aventurine himself says it. When Jade first states that Aventurine might be punished for destroying a Cornerstone, the only two possible punishments he states are:
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If execution was on the table, wouldn't that have been the first punishment Aventurine listed?
And Jade's myriad celestia trailer also states that the only punishment on the table is whether Aventurine will be expelled from the Stonehearts:
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And the biggest proof that execution isn't on the table?
The fact that Diamond himself agrees that Aventurine should not be punished even for the serious act of willingly breaking a Cornerstone. If Aventurine can do something as serious as breaking part of Qlipoth's will and body, something he was told to treasure more than his own life, and still get away with it... You can bet the IPC really does not give a shit about his old schemes anymore. Aventurine is way too valuable alive for them to be constantly threatening to kill him.
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(But then what about Obsidian's statement that she wants a "bloodbath"? Surely that's evidence that he would have died if they voted against him?
First of all, "bloodbath" is a pretty common metaphorical term. I don't know about you, but any time people get into big drama at my work, this term comes up ["They were all talking shit; it was a total bloodbath"]. "Bloodbath" can mean any intense struggle; it's often not literal death.
However, I'm inclined in this case to say that the real reason Hoyo threw in this "bloodbath" line was just to double down on Obsidian's obvious vampire aesthetic. She's a "vampire." Duh, of course she needs to say something about blood. I think this line speaks more to establishing Obsidian's character as a violent, self-centered person than anything to do with Aventurine's actual situation.)
So, there is no actual evidence in the game that Aventurine is still being held accountable for his past crimes, or that the IPC is planning to execute him for messing up on a mission.
In fact, there are several pieces of evidence in the story suggesting the opposite, that multiple people, including the other Stonehearts, think he's kind of crazy for trying to get himself killed every mission he goes on.
When Aventurine was affected by the Harmony's power, the "future" Aventurine asks him this directly.
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"Why does every one of your schemes put your own life at risk?" And players are told the answer to that isn't because of the IPC--it's not because the Stonehearts are out here forcing Aventurine to gamble with his life. When the "Future" Aventurine suggests Aventurine might be taking these risks because of the IPC, real Aventurine flat out says "You don't know me at all." He's not taking the risks for the IPC--he's taking them for himself.
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Later, "Future" Aventurine even says that if Aventurine just used tactics like Opal's--which he claims Aventurine could easily do--then he would have been able to claim Penacony for the IPC without putting himself at risk at all. But Aventurine chose not to do that; he chose "death."
Because Aventurine is actually, at least slightly, suicidal. I don't personally think Aventurine would ever have turned a fully-loaded gun on himself and pulled the trigger, but he was actively seeking opportunities to die. Before Penacony ended, he was deliberately putting himself into situations where his life was at risk, taking unnecessary gambles with his life on the line--because then he would win either way. If he won the gamble, he would get whatever prize was promised, and if he lost the gamble, then he would have the "freedom" of death, to be reunited with his family. (It's important to note that the only time the word "freedom" is used in Aventurine's story through 2.1 is in direct reference to death--it is never used in reference to getting "free" from the IPC.)
Aventurine's plans were not self-destructive because of the IPC. They were self-destructive because he was self-destructive. And, in fact, multiple other members of the Stonehearts call out this behavior as a bad thing.
Jade describes Aventurine's ploy in Penacony as "overplaying his hand."
Topaz describes Aventurine's work habits as:
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Then there's even Sugilite, who clocks Aventurine's suicidal tendency directly by stating that Aventurine's "death" scheme in Penacony wasn't for the IPC at all--it was entirely for himself.
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If the Stonehearts were holding execution over Aventurine's head at all times, why would death be an "unnecessary [personal] extravagance"?
The takeaway from all the other Stonehearts' dialogue about Aventurine is that they actually think he goes too far and that his methods are more risky with his own life than they need to be.
Does that sound like a group of people who are planning to kill him on the drop of the hat?
Okay, okay, I can hear you saying "But that still doesn't mean he can leave the Stonehearts without consequences. They would kill him if he tried to leave."
To that I say: A) There's no actual in-game evidence for that statement; it's literally just "IPC is evil so they definitely would do this" vibes, but B) Is that statement really unique to Aventurine? Do you think Topaz could leave the Stonehearts without consequences? Do you think Jade could just fuck off and leave the IPC if she got the desire to?
It's pretty typical, I would think, that anyone who achieves a high-ranking in a stereotypical "evil capitalist mega-corporation" is not free to just abandon their high up position without consequences. The phrase "You know too much" comes to mind.
I'd argue that people are probably right--Aventurine probably could not leave the Stonehearts without something severe happening, at the very least a memory wipe--but that this is probably true of all the Stonehearts. They're too far up the chain. They know too much about the inner-workings of the literal planet-destroying world-domination company. They've had too much access to insider info to easily leave their positions.
Not being able to easily leave the position has nothing to do with Aventurine personally or his past crimes. It's just (at least likely) a basic fact of being too high up in the morally-grey-at-best super organization. (Well, then again, apparently no one even knows if Agate is dead or not, so maybe they actually don't even care lol.)
Claim #3: Aventurine didn't want to join the IPC; he's working with the IPC only because he's forced to.
Verdict: The game suggests in several places that Aventurine joined the IPC of his own free will. Whether he's still loyal to them is not 100% clear.
I think this is the biggest question mark I'm left with when reading other people's posts about Aventurine--this enduring idea that Aventurine never wanted to join the IPC and was only forced to do so because he was captured and death was his only other option.
But that is literally not what the game is telling us at all. The game tells us--in multiple places--that Aventurine orchestrated his own circumstances so that he could gain an audience with Diamond and win a position within the Stonehearts by his own gambles.
First, let's re-examine that scene with Jade. One of the first things Jade says is "What kind of person would come up with a scheme [the Egyhazo fraud] that doesn't benefit them in any way?"
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The takeaway from this is that Kakavasha did not actually stand to gain anything from scamming the Intelligentsia Guild into digging for Tayzzyronth's remains in the desert at Egyhazo. All he achieved with this fraud was putting himself at risk of being caught by the IPC.
Does that sound like Aventurine to you? The guy whose mantra is literally:
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So obviously, Aventurine stood to gain something from scamming the IPC at Egyhazo. What could he possibly have wanted to achieve by creating a scheme that seemingly didn't directly benefit him? Well, he says it himself:
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Aventurine wanted to be brought before the IPC. He got caught on purpose. He once again gambled with his own life, betting that, instead of being put on trial for all his past crimes, he could convince Diamond (though it ended up being Jade) to invest in him. The game literally tells you, in multiple places, that Aventurine was taking another one of his stereotypically crazy, potentially self-destructive gambles to try to achieve something:
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Aventurine wanted the IPC to invest in him. He wanted in on their power and wealth. No one in the IPC forced him to target their organization not once but twice with his "desert-digging schemes" when it is clear that Aventurine could easily make money elsewhere. No one forced him to suggest this gamble with Jade to convince the IPC to invest in him. No one forced him to, in the words of the game itself, "seek a Cornerstone."
Aventurine's character stories are the only indications we have (for now) about what his motivations for joining the IPC might have been:
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They suggest he joined with the intention of gaining wealth and power to help his people and others who aided him in the past--only to find out that that was no longer possible, invalidating his original reason for joining and likely leaving him without motivation or will to really even stay in the powerful position he had worked to get into. Part of his suicidality is likely linked to this--that he set himself a massive, unbelievable goal in an attempt to gain power and wealth to finally help his people--only to be entirely too late. But in any case, these character stories make it clear that he did personally seek to join the IPC of his own free will.
(And I mean, hello? The whole point of Jade as a character is being the one who sees people's desires and then grants them--ergo, Aventurine's desire was, in fact, to join the IPC himself.)
If we needed any more corroborating evidence for this, just consider everything post-Penacony, when Aventurine has decided that he does actually value his life now and wants to live. Aventurine would have had so many chances to "escape" the IPC if he so chose. First, he could easily have pretended to actually die within the Nihility. He could have entirely fucked off with Argenti's help, created a new identity, and made himself a pile of independent wealth from gambles, all without the IPC ever knowing where he went. But he didn't.
Then, he had a second chance to betray the IPC and fuck off again with Boothill's help. Boothill had already knocked out Aventurine's bodyguards at the door--there was literally no one else around. A little blood on the floor and no one would have doubted that the IPC-hating, wanted vigilante Boothill had done away with Aventurine.
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Hell, Aventurine knows the Trailblazer. One word to the Trailblazer, and Aventurine could board the Astral Express and be whisked off to the other side of the universe.
But none of those things happened. Aventurine made no effort to remove himself from the IPC--even though he knew he had broken a Cornerstone and would be facing possible punishment. He didn't even make a single mention of trying to "escape" the IPC at all.
Because he isn't trying to.
(And edit, an addendum, because I kept seeing this on Twitter too: A bunch of people were claiming that because Aventurine wasn't smiling when he got his Cornerstone back, that was evidence that he hates the IPC and doesn't want to be there:
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Like... did they forget that every single time Aventurine makes his major gambles, he has such anxiety that he can never convince himself to believe he'll actually win, to the point that the "Future" Aventurine accuses him of clenching his trembling hand beneath the table? Is it really that surprising that someone who never actually believes he's going to win would have a shocked face when he does win here, especially after witnessing the literal power of an aeon restore something he thought was broken forever? Come on now...)
Would the guy who always wins his gambles bet that he would get a promotion if he absolutely didn't want his job?
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People really, really seem to struggle with this aspect of Aventurine's character, going out of their way to ignore the game's text and suggest that he definitely absolutely would never, ever have joined the IPC of his own free will. People really hate the idea that Aventurine is a morally-grey character who makes choices that are actively harmful to himself, like willingly joining an organization that is exploiting him.
Knowing that the IPC played a part in the Avgin extinction, people literally cannot fathom that Aventurine would willingly join them.
But I think that denying this part of Aventurine's character is bad. There's no need to reduce Aventurine to an innocent, helpless victim who is being exploited against his will and who would never do a single evil thing himself. That's not who the game is telling us he is.
The game tells us, repeatedly, that Aventurine is a survivor who will do whatever it takes to succeed at whatever he sets his mind to--even up to murdering innocent people to survive himself. Up to willingly joining the IPC to seek wealth and power. He's not a 100% good person who is still being forced through an existence he has no control over.
He's a self-destructive gambler who makes terrible choices with his own life, and willingly joining the IPC to let the Stonehearts exploit his abilities is one of the most obvious indications of that in the game.
Please stop denying Aventurine his complex, three-dimensional character writing to make him your pure, innocent trauma woobie. I'm begging people.
Claim #4: Aventurine wants revenge on Oswaldo Schneider.
Verdict: There's no evidence in the game (yet) that Aventurine is even aware of Oswaldo Schneider's role in the Avgin extinction, let alone actively trying to seek revenge for it.
Personally, this one hurts me the most, because this is where I'd like to see the story going. I want it to be that Aventurine was partially motivated to join the IPC specifically to orchestrate an inside job and get the Avgins' revenge on Oswaldo Schneider.
But even I have to admit that there's currently no evidence for this at all in the story.
For one, we have no confirmation in-game that Aventurine actually knows Schneider's direct role in the Avgin extinction. Aventurine clearly knows that the IPC could have intervened (he was there; he saw they didn't do anything), but we have no actual confirmation in the game's text that Aventurine knows Schneider told his people not to get involved, leading to the massacre. The only reason we players know of this is relic text, which isn't available canonically to characters in the game.
It is very likely that Aventurine is smart enough to figure this out or do the research to learn it, but as of right now, we don't have that confirmation in game.
Similarly, we players are given no access to Aventurine's actual conversations with Boothill. We have no idea what they talked about other than this one statement:
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It seems likely, based on this, that Aventurine did say something to Boothill about being willing to go after Oswaldo Schneider, but we won't know for sure until the game reveals more.
What we do know is that even if Aventurine does give Boothill information on Oswaldo, it might not really be because Aventurine wants personal revenge.
Oswaldo's Marketing Development Department is basically the sworn enemy of the Stonehearts' Strategic Investment Department. The two groups are in an internal cold war, vying for "votes" from the seven board members who are actually leading the IPC.
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So even if we see Aventurine taking actions against Oswaldo, it might not be because of a personal grudge, but because literally Aventurine's entire department hates Oswaldo Schneider's guts on principle in the first place.
So it's very difficult to say what is going on with Aventurine and Oswaldo Schneider at this point, and in the end, we just need to wait for more information.
Phew, all right! That was definitely long enough. I've gotten it all off my chest. I hope I've managed to give people some more canon material to chew on for another look at Aventurine's character, which is rich and complex and definitely cannot be reduced to simply "pure innocent victim babygirl."
Maybe now I'll be a little less salty when I see misinformation spreading like a wildfire again on Twitter.
Maybe.
Ha ha, who am I kidding.
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lactoseintolerentswag · 1 year ago
Text
Rise Characterizations Pt. 3!!!
Now that Leo and Raph are done, it's Donnie's turn for character analysis as a writing reference. So without further ado,
Donnie Character Notes
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Language Habits:
Straight up talks like a redditor who hasn't touched enough grass (affectionate)
Oscillates between very scientific paper polished, sometimes adding a dazzle of shakespearean for dramatics, or abbreviations/a shorter version of a word with a more fun connotation (i.e. "brekkie" instead of breakfast)
Uses food as surprised exclamations or curses, "oh my peaches and cream", "banana pancakes!"
Emphasizes each syllable of a long word when he's excited or trying to make a point. Conquered becomes con-qu-ered
Either exaggerates his speech or speaks in deadpan
The science terms he uses as battle cries aren't chosen at random, but rather are related to the action/subject at hand, i.e. yelling "fibonacci" when throwing his spinning tech-bo
Will overly describe an item or a situation, and often gets caught up in these observations before processing what just happened
Will repeatedly yell "help!" when he's distressed and/or outnumbered
Refers to Mikey as "Michael"
Refers to his brothers as "brethren" or "gentlemen"
Refers to splinter as either "father", "papa", or "dad" depending on the weight of the situation
Refers to his tech as his "babies"
Answers the phone with, "You're conversing with Donatello"
Uses "gesundheit" instead of bless you
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Personality:
The fixer, he supplies the family with tech and resources. He always has a trinket made for the situation at hand and/or offers his knowledge/data collected. He's always prepared to help. Even with outside resources, he likes to feel useful in solving their problems (i.e., building Todd that dog park)
The theater kid, in a similar vein to leo, Donnie has his own style of dramatics. He often uses shakespeare-like language, is mentioned to regularly recite the jupiter jim musical soundtrack, and has a music mode for his battle shell. He belongs on a stage, or at least thinks he does
Not good at lying, despite the glamour he can put on in the spotlight. This may be due to the side of himself that over explains his thoughts
An over-thinker, who really tends to over-complicate things. His first theory or idea will always be the most extreme buck-wild concept. After some filtering, he still word vomits
A dreamer/big idea guy. He does have big ideas and goals. A lot of these he's able to put into place, although some go a little haywire (see Albearto). He doesn't do things in halves, and puts everything into a project
Meticulous, someone who's very detail oriented. As mentioned before he tends to over-complicates things. This may be impacted by his love for data and collecting information (he does record Everything for a reason)
Always on the edge of violence, which is surprising. Donnie's not known as being the angry archetype of tmnt, but he can get a little violent in his fighting style and does often cite his desire to use lethal force
Low empathy, which is mainly due to his issues processing and recognizing emotions. He's been pegged as unemotional, but in canon he's rather emotional and expressionate, just lacking the skills to process such emotion (he's just like me fr)
Praise motivated, as seen with his interactions with Splinter. Also desires the praise of his brothers, who he doesn't feel understand him with all the teasing that's sent towards his direction. This also pushes him to seek validation and acceptance in other groups (i.e. the purple dragons), to feel a sense of security or belonging
Ignores his own mistakes, and will often pretend like they didn't exist or ever happen. This most likely has to do with his desire for praise, so he feels bad when he fails. If he never made a mistake, he never has to feel bad
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Miscellaneous:
Fourth to unlock mystic powers
Uses "Bootyyyshaker9000" as most of his usernames and passwords, with his alt. username being "Alpha-Bootyyyshaker9000"
Has a fear of bees, spiders, and of course beach balls
Breaks the fourth wall the most
Loves the smell of pineapple, hates the texture
Has a hobby of rooting around in the junkyard and dumpster diving
Uses cheat codes in video games
Mikey's next of course :)
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