#without shaders? & details?
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raiiny-bay · 8 months ago
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the boys straight out of simripper vs. after i mess w them in blender
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fizzytoo · 2 years ago
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kimberly notices rosa has been baking a lot recently and asks her about it. rosa realizes she really loves to bake!
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void-kissed · 2 years ago
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I got overexcited about Fatebreakers and wanted a new Discord icon because of it. And I liked how the lighting on the render for said icon turned out, even if the pose itself is a bit plug-and-play, so to speak. So I thought I'd post it. Have a Citri
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buttercuparry · 2 months ago
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1k+ notes over a day, only for the fundraiser to barely have moved at all in 12 hours.
I don't know maybe you are tired of hearing about Siraj Abudayeh ( @siraj2024 ) but you have to remember that he is trying to survive through a genocide. I can guarantee you that he doesn't like asking for help either, rather everyday he struggles to reach out to people. I mean it is kind of horrible to have gone through Zionist harassment and then finding out that people have stopped responding to you in every way. It kills something inside, especially so soon after finding out that the occupation forces have once again bombed your already destroyed house for no purpose at all, except to flex their power .
Right now Siraj's family is struggling to make do. With the early set in of torrential rains, they don't know what is going to happen. They don't know if the 10 children of the family and the elderly parents will survive through this incoming winter! It is so horrible to have to beg for a chance to survive. So horrible to explain every detail of your life, your every action which in this case entails why he had to increase the end goal of the campaign. I don't know why the donations have stopped but you do realize that he wouldn't be bothering any of you if a settler colony was not bent on destroying Gaza to cement its existence right? He would have been in his home. His kids, his nephews and nieces would all be in the home he took a decade of pain to built. They wouldn't be terrified of the harsh winter ahead and that house of theirs would have given shelter to generations!
Siraj is begging you to donate so that he may buy shaders to water proof his tent. If in the next week the rains start without mercy, then the family at least wouldn't have to worry about leaks of icy water.
$80,121 / $82,000 CAD
1.8k to go. Please help Siraj reach the goal BY TOMORROW so that he may at least buy the shaders to waterproof the tent. Boost and Donate.
Vetting #219
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kingskrazzyart · 1 month ago
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Well, if you hate winter, you know how much of a pain it can be to constantly have to shovel your drive way. And if you don't get snow, you get seasons of heavy hurricanes and typhoons. Harsh weather conditions destroy homes, harm our communities, and take more money to repair damages than some people can afford. That's why you should help @ma7moudgaza2 and his family
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Here's their verification || Verification 2
Mahmoud and his brother, Muhammad, are campaigning to buy supplies to survive this winter season. Their current goal is to buy covers and blankets to keep themselves warm because Surviving genocide is just as important as escaping it. Their family consists of 20 people-- that's an entire classroom of people! The money will be used for the supplies mentioned previously along with food, wood for a chair, clothes, and a shader to prevent their tent from sinking. For more details about how the money will be spent, click here. These people are your neighbors, graphic designers, phone repairers, and some maybe could've been your friends. If your neighbor's work blew up, wouldn't you want to help?
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Pictured: Muhammad's work before and after the war.
"...I lost all of my work, leveled it to the ground, and completely destroyed my dream. As this war continued for more than 10 months, what I had saved was not enough for me. From money to buy my basic life, I am now without money and without a source of income, which the occupation has completely destroyed." -Message from Muhammad, read more here
Click here to see Mahmoud's work portfolio
The family has been a recent victim of *fraud* and had their campaign money STOLEN! Every cent you can donate matters! If 2500 people who reblogged this donated 10 USD then they'd reach their goal! If tumblr can come together for a fake movie, we can come together for this! We got this!!! Donate to their campaign and Paypal!
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winterdeepelegy · 1 month ago
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Vanilla Gpose Tips
I get asked occasionally how I make my screenshots if I'm not using shaders or mods. The short answer: Patience. Gpose's suite of tools is a lot more robust than it used to be when it was first released. But if you want a screenshot to really shine without using third party add-ons, it's not something you can just go into gpose, take a printscreen and get back out. You might capture a moment with nice lighting that way, but it takes more than that. 1. Choosing a location and time of day is job one. What kind of mood are you trying to convey? Does your intended screenshot have a theme (or a prompt?) or are you just looking at your new glam and marveling at how fine your character looks in it? Does a lighter or darker setting suit the character better? Setting, time of day, and weather can affect this. 2. You can stop time and weather from changing. I keep this on by default because it can take upwards of 30 minutes IRL to fine tune a screenshot. The middle button below. Make sure it's highlighted.
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3. Toggle battle effects on/off. It's the button right next to the time/weather stop, the icon of the guy holding the sword. If the icon is highlighted as it is in the screenshot, your battle effects are on. If you want to capture pure motion and not worry about battle effects, turn this off. 4. Wet effect. Use it, use it, use it. It doesn't just make clothes look wet and make skin glossy, it actually helps to bring out texture and detail on the character's outfit. Especially since the graphics updates in 7.1. I've found it also adds shine to hair and can help the eyes stand out more.
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5. Sticker Mode. Yes, there are oodles of cute minion stickers, flags, and numbers, but there are also some great effects to be found in the Decorations category! Sparkles and twinkles, lens flare, among other things can help enhance metallic points on a glamour, AND they can be resized! So if you want a more subtle twinkle on the edge of your spectacles or earrings, you can tilt and downsize your desired sparkle. There are also cute flowers and hearts. 6. Quick Keys. If you're playing on a keyboard, the 1 on your top number row freezes the screenshot. This is extremely helpful if you're trying to catch a battle emote right at a specific moment. If you miss it, keep trying because emotes will continue to cycle until you change them. R and Scroll Lock will both hide/unhide the gpose controls. X will turn on lighting. Space Bar will toggle your character to stop them from facing the camera and vice versa. 7. Lighting Intensity is Dependent on Distance. The closer you're zoomed in on your character, the brighter the light is going to be when you turn it on. Try adjusting your zoom in or out and toggling the light to see if the illumination is to your liking. You can also adjust the RGB on the lights to fit the mood/environment. I also recommend turning on Manual Brightness. 8. Color Filter and Screen Effect. These two features, in my opinion, require the most patience. Not every color filter and screen effect will work well together in every scenario. Click through and preview all of them in your screenshots and see if some SE's work better with your preferred CF. You might find an unexpected combination that you love. Trailer and Echo color filters are great for flashbacks (no one uses Aetherometer, it's an eye bleeder). Use the Pencil or one of the monochrome CFs and Noise 2 SE to create a nice black and white film or photo effect. 9. Frames. Frames are one of the more limited features and not always needed in order to capture a great screenshot. Action poses benefit from the Cinema frames, however, while more lighthearted moments play well with the photo options.
10. Emotes. Before you enter Gpose, be sure to /groundsit to clear your most recent emotes. Summoning mounts and minions also count as emotes for the sake of Gpose. By the same token, you can use battle abilities before entering Gpose, and this is what it will cycle through. You can't activate a battle ability while IN Gpose. You will have access to all of your non-battle emotes and facial expressions, though. You can combine any emote with any facial expression by choosing the action first, and expression second, so you can /prettyplease and /awe at the same time to make your character look hilariously horrified. If you enter Gpose with an active battle ability, you can still apply a facial expression to it from within the tool. 11. Bits and Bobs. Enable Manual Focus and Depth of Field will help bring out the details of the background more, and will help to make a more cohesive screenshot. Manual Focus is great if you want your character in the frame, but you want to shift the focus elsewhere, to an object or another person in the background for example. In the same menu where you'll find emotes, click the second eye button to "Track Camera". Your character's eyes will follow the position of the camera. Lastly, again, have patience. Allow yourself time to play with all the tools Gpose has to offer. You're probably not going to get the winning screenshot after clicking Printscreen just one time, you should take multiple shots from different angles with different lighting and effects, then compare them all and pick the ones you like best. And remember, even if it's the true endgame, it's not a competition. Your screenshots are not "worse" or "boring" just because you're not using third party tools. I look forward to seeing what you create, and you should too.
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xx-j4nu5-c4t5-xx · 6 months ago
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"An ideal Sims game would have Sims 2's gameplay mechanics, Sims 3's open world, and Sims 4's graphics!"
I absolutely despise this take, and I want to explain why. This is a very long rant and it is full of piss and vinegar directed at everything in the Sims 4. I'm gonna try to keep everything kinda professional as much as I can but I can't guarantee an unbiased opinion.
If you'll let me talk your ears off for a moment, I'd like to explain, from my own experience as an artist and a casual player, my issues with the art style and direction of The Sims 4 compared to The Sims 2. (I'm not really going to comment on 3 because I've never played it.)
I want to start off by explaining the difference between better graphics and higher resolution. The Sims 4 absolutely blows Sims 2 out of the water when it comes to textures and polygon counts on sims, no contest. But I'd argue that the graphics themselves... aren't better. They're worse, even, so much fucking worse. The biggest problems come from the stylization and the animations, in my opinion, so I'll explain what I mean.
Have you ever felt like the Sims in 4 just look... weird? Not quirky, not kinda strange, but off. Distressing. Uncanny. Whatever the fuck the kids call it nowadays. When you strip away the packs and the CC and the shaders, the sims in the base game look bad. They're very close to being human; they walk like us, talk like us, have families like us, but they don't look like us, not exactly. There's always something off about them, no matter how close you try to get. Proportions will be a bit off, or your eyelashes will be like three polygons for some fucking reason, and the jig is up. The illusion is gone.
This is one of the instances where a higher resolution and more detailed models and meshes work against you. You aren't making believe. You are beyond the point of pretending that the pixelated shapes are real clothes and bodies and faces, because at this point, they're close enough that you don't need to. There's no gap to bridge. But that doesn't necessarily mean that they're lifelike, at least, not enough to be completely human. In some ways, they're still tethered to being cartoony and plasticky and fake. Just enough to frighten you. Enough to put you off. They're not using it to their advantage anymore, and instead, it's holding them back.
When the Sims 2 came out in 2004, the developers knew that they weren't going to make a perfectly accurate life simulator. They physically couldn't render every wrinkle in the face or fold in the clothing. In some animations, things clip strangely or the facial expressions are sort of janky or there's just some form of roughness around the edges. But that's okay; your brain doesn't need a perfectly accurate representation this time. That's not what you're here for, anyway.
The Sims 4 is basically Icarus-ing itself into disaster. The entire game sacrifices style for complete realism, a goal that was unachievable ten years ago, and is unachievable now.
The Sims 2 never thought of itself as a completely realistic life sim, though. It has cartoony, low poly meshes and exaggerated proportions and wild, raunchy storylines that would never occur in real life. BECAUSE IT ISN'T REAL LIFE. And it isn't like real life, not because it's failing to be, but because it doesn't want to be!
The Sims 4 is not ever going to completely replicate human looks or interactions or dynamics. And if it's trying to, it's doing a shit job of it. That shouldn't be the goal in the first place. If I wanted to watch a lonely college student talk to himself in the mirror to try and get better at interacting with people, I'd close the computer and go look at myself. It somehow highlights the most mundane parts of life without any of the whimsy and goofiness that the earlier installments had. It takes itself too fucking seriously for its own good, and it's killing both the gameplay and the art style.
The other point I'd like to bring up is the animation. The Sims 4 allows for much more customization of both sim and environments, but at the cost of dynamic animations. How many times is that grab animation reused? How many times is the same set of animations used for sims with wildly different personalities? Your sims barely feel alive with how little they express themselves.
Now, look, I'm a digital artist. I've dabbled in animation, but only briefly, and only in 2D. I've got no clue how 3D animation works, much less how it worked 20 years ago, but I can see the passion in every single animation in the Sims 2. The more niche interactions allowed for more expressive animations than in 4. They could afford to have a distinct animation for mean sims throwing the football extra hard to be assholes, rather than every sim using the same generic football-throwing animation to save time and money. I get where they're coming from. I get the idea. But in one move, you've both made the art style stiffer and less expressive, and you've made the personalities of the sims seem meaningless. Everyone acts the same, regardless of what their moodlets or their traits say. It's hollow. It's stifled. It's a waste of potential.
But for what Sims 2 lacks in polygons, it makes up for in smaller animated details. Quality over quantity. The sims have hair physics, they open the door before they get in the car, they take utensils out of the counters when they cook, they jump on the couch and the cushions smush under their weight. When they dance, the weight is realistic, and when they smile, it tugs at every one of the few dozen shapes that make up their faces. The sims are lively. They dance and sing and love and hate just like humans, and rather than being some strange attempt at mimicry, it's almost a tribute. They were made with love. You can tell that they were drawn up and rigged and animated by a bunch of people working together, studying each other and making faces in the mirror for reference and watching their kids and neighbors and dogs and hands for reference. The sims are not human, and not trying to be, but they're taking the most human parts of us and making them their own.
You could never have a game with the Sims 4's graphics and the Sims 2's gameplay. The gameplay and graphics are inexorably connected, and the Sims 2 just has so much glorious detail baked into it, that you could never really make it work underneath the limitations of the later games. The developers of 2 knew what their limits were, and they worked tirelessly to make the game as full and complex as they could within those limits. The developers for the Sims 4 just did not have those guidelines, and thus, the drive to bend the rules was no longer there. They didn't go wild in rebellion because they were never told they couldn't in the first place. They spent the entire time chasing a goal they couldn't meet, and lost sight of what made the series fun to begin with.
It wasn't the realism you came for; you had realism already surrounding you. It was the caricature of it that made it interesting.
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armoricaroyalty · 10 months ago
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Film Grammar for Simmers
What is film grammar?
"Film grammar" refers the unstated "rules" of editing used in movies and TV. Different types of shots have different associations and are used by editors to convey different types of information to the audience. Many of these principles were first described in the early 20th century by Soviet directors, but they're used consistently across genre, medium, and even language: Bollywood musicals, English period dramas, Korean horror movies, and American action blockbusters all use many of the same techniques.
Because these rules are so universal, virtually everyone has some internalized understanding of them. Even if they can’t name the different types of shots or explain how editors use images to construct meaning, the average person can tell when the “rules” are being broken. If you’ve ever thought a movie or episode of TV was confusing without being able to say why, there’s a good chance that there was something off with the editing.
Learning and applying the basics of film grammar can give your story a slicker and more-polished feel, without having to download shaders or spend hours in photoshop. It also has the bonus of enhancing readability by allowing your audience to use their knowledge of film and TV to understand what's happening in your story. You can use it to call attention to significant plot details and avoid introducing confusion through unclear visual language.
Best of all, it doesn't cost a dime.
The basics: types of shots
Shots are the basic building block of film. In Sims storytelling, a single shot is analogous to a single screenshot. In film, different types of shots are distinguished by the position of the camera relative to the subject. There are three big categories of shots, with some variation: long shots (LS), medium shots (MS), and close-ups (CU). This diagram, created by Daniel Chandler and hosted on visual-memory.co.uk illustrates the difference:
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Source: The 'Grammar' of Television and Film, Daniel Chandler, visual-memory.co.uk. Link.
In film, scenes typically progress through the different types of shots in sequence: long shot, medium shot, close-up. When a new scene begins and the characters arrive in a new location, we typically begin with a wide establishing shot of the building’s exterior to show the audience where the scene will be taking place. Next comes a long shot of an interior space, which tells the where the characters are positioned relative to one another. The next shot is a medium shot of the characters conversing, and then finally, a close-up as the conversation reaches its emotional or informational climax. Insert shots are used judiciously throughout to establish themes or offer visual exposition.
Here's another visual guide to the different types of shots, illustrated with stills from Disney animated films.
This guide is almost 2,000 words long! To save your dash, I've put the meat of it under the cut.
Long shot and extreme long shots
A long shot (sometimes also called a wide shot) is one where the entire subject (usually a building, person, or group of people) is visible within the frame. The camera is positioned far away from the subject, prioritizing the details of the background over the details of the subject.
One of the most common uses of long shots and extreme long shots are establishing shots. An establishing shot is the first shot in a scene, and it sets the tone for the scene and is intended to give the viewer the information they’ll need to follow the scene: where a scene is taking place, who is in the scene, and where they are positioned in relation to one another. Without an establishing shot, a scene can feel ungrounded or “floaty.” Readers will have a harder time understanding what’s happening in the scene because on some level, they’ll be trying to puzzle out the answers to the who and where questions, distracting them from the most important questions: what is happening and why?
(I actually like to start my scenes with two establishing shots: an environmental shot focusing on the scenery, and then a second shot that establishes the characters and their position within the space.)
Long shots and extreme long shots have other uses, as well. Because the subject is small relative to their surroundings, they have an impersonal effect which can be used for comedy or tragedy.
In Fargo (1996) uses an extreme long shot to visually illustrate the main character’s sense of defeat after failing to secure funding for a business deal.The shot begins with a car in an empty parking lot, and then we see the protagonist make his way up from the bottom of the frame. He is alone in the shot, he is small, and the camera is positioned above him, looking down from a god-like perspective. All of these factors work together to convey his emotional state: he’s small, he’s alone, and in this moment, we are literally looking down on him. This shot effectively conveys how powerless he feels without any dialogue or even showing his face.
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The same impersonal effect can also be used for comic purposes. If a character says something stupid or fails to impress other characters, cutting directly from a close-up to a long shot has a visual effect akin to chirping crickets. In this instance, a long shot serves as a visual “wait, what?” and invites the audience to laugh at the character rather than with them.
Medium Shots
Medium shots are “neutral” in filmmaking. Long shots and close-ups convey special meaning in their choice to focus on either the subject or the background, but a medium shot is balanced, giving equal focus to the character and their surroundings. In a medium shot, the character takes up 50% of the frame. They’re typically depicted from the waist-up and the audience can see both their face and hands, allowing the audience to see the character's facial expression and read their body-language, both important for interpreting meaning.
In most movies and TV shows, medium shots are the bread and butter of dialogue-heavy scenes, with close-ups, long shots, and inserts used for punctuation and emphasis. If you’re closely following the conventions of filmmaking, most of your dialogue scenes will be medium shots following the convention of shot-reverse shot:
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To keep long conversations from feeling too visually monotonous, consider staging the scene as a walk-and-talk. Having two characters move through a space can add a lot of dynamism and visual interest to a scene that might otherwise feel boring or stiff.
Close Ups
Close-ups are close shots of a character’s face. The camera is positioned relatively near to the subject, showing just their head and shoulders. In a close-up, we don’t see any details of the background or the expressions of other characters.
In film, close-ups are used for emphasis. If a character is experiencing a strong emotion or delivering an important line of dialogue, a close-up underscores the importance of the moment by inviting the audience to focus only on the character and their emotion.
Close-ups don’t necessarily need to focus on the speaker. If the important thing about a line of dialogue is another character’s reaction to it, a close-up of the reaction is more effective than a close-up of the delivery.
One of the most iconic shots in Parasite (2019) is of the protagonist driving his employer around while she sits in the backseat, speaking on the phone. Even though she’s the one speaking, the details of her conversation matter less than the protagonist’s reaction to it. While she chatters obliviously in the background, we focus on the protagonist’s disgruntled, resentful response to her thoughtless words and behavior.
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In my opinion, Simblr really overuses close-ups in dialogue. A lot of conversation scenes are framed entirely in close-ups, which has the same effect of highlighting an entire page in a textbook. The reader can’t actually tell what information is important, because the visuals are screaming that everything is important. Overusing close-ups also cuts the viewer off from the character’s body language and prevents them from learning anything about the character via their surroundings.
For example, a scene set in someone’s bedroom is a great opportunity for some subtle characterization—is it tidy or messy? what kind of decor have they chosen? do they have a gaming computer, a guitar, an overflowing bookshelf?—but if the author chooses to use only close-ups, we lose out on a chance to get to know the character via indirect means.
Inserts
An insert shot is when a shot of something other than a character’s face is inserted into a scene. Often, inserts are close-ups of a character’s hands or an object in the background. Insert shots can also be used to show us what a character is looking at or focusing on.
In rom-com The Prince & Me (2004) (see? I don’t just watch crime dramas…) the male lead is in an important meeting. We see him pick up a pen, look down at the papers in front of him, and apparently begin taking notes, but then we cut to an insert shot of his information packet. He’s doodling pictures of sports cars and is entirely disengaged from the conversation. Every other shot in the scene is an establishing shot or a medium shot or a close-up of someone speaking, but this insert gives us insight into the lead’s state of mind: he doesn’t want to be there and he isn’t paying attention.
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Insert shots are, in my opinion, also used ineffectively on Simblr. A good insert gives us extra insight into what a character is thinking or focusing on, but a poorly-used insert feels…unfocused. A good insert might focus on pill bottles on a character’s desk to suggest a chemical dependency, on a family picture to suggest duty and loyalty, on a clock to suggest a time constraint, on a pile of dirty laundry or unanswered letters to suggest a character is struggling to keep up with their responsibilities. An ineffective insert shot might focus on the flowers in the background because they’re pretty, on a character’s hands because it seems artsy, on the place settings on a dining table because you spent forever placing each one individually and you’ll be damned if they don’t make it into the scene. These things might be lovely and they might break up a monotonous conversation and they might represent a lot of time and effort, but if they don’t contribute any meaning to a scene, consider cutting or repurposing them.
I want to emphasize: insert shots aren’t bad, but they should be carefully chosen to ensure they’re enhancing the meaning of the scene. Haphazard insert shots are distracting and can interfere with your reader’s ability to understand what is happening and why.
Putting it all together
One of the most basic principles of film theory is the Kuleshov effect, the idea that meaning in film comes from the interaction of two shots in sequence, and not from any single shot by itself. In the prototypical example, cutting from a close-up of a person’s neutral expression to a bowl of soup, children playing, or soldiers in a field suggests hunger, worry, or fear, respectively.
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The Kuleshov effect is the essence of visual storytelling in a medium like Simblr. You can elevate your storytelling by thinking not only about each individual shot, but about the way they’ll interact and flow into one another.
Mastering the basics of film grammar is a great (free!) way to take your storytelling to the next level. To learn more, you can find tons of guides and explainers about film grammar for free online, and your local library doubtless has books that explain the same principles and offers additional analysis.
Happy simming!
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van-yangyin · 7 months ago
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Following Custom Content I shared the other day, here is EyeTree Head Set that contain a EyeTree head and Eyes of Tree Accessory for all ages. Hope you enjoy this one! 💗
Short brief when this post is published: I'm currently without pc because it's being repaired since it was failing me, so I leave you this publication that I left prepared. Until I have it back, it's possible that I won't be much on my social medias. When I return I'll answer to your lovely asks and replies. @lea-heartscxiv will probably lend me his, but it will only be for occasional times like posting things we've worked on together or new CC if pc takes too long to repair. Thank you for your patience with me ❤
They look at you, they judge you, they discriminate against you. From a planet far away from Sixam, called Lerighett, reside these tree-headed beings with eyes. They're said to be of many varieties and species, though residents of the hidden lands of Heyadee are one of the most frowned upon for being so perceptive and judgmental. If they have more eyes around them, they may be even more judgmental for being able to see beyond your soul. 👁️🌳
Download under keep reading ↓
If you download my CC it means your agree with my T.O.U (English/Español/日本語).
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EyeTree Head
General Info:
13 swatches
Base game compatible
Located on Detail Skin, Forehead
all ages
disable for werewolves (don't show good on them)
all LOD's
All Maps (Diffuse, Normal, Specular)
Mesh and texture made from scratch by me
Custom Thumbnails
Compatible with higher and lower game sliders
Known problems: Some parts of the trunk may go deeper into the skin. Since is placed in Skin Details, Forehead, both packages are shown, no matter the gender, but they're written as Male Frame and Female Frame on thumbnail so that they can be easily recognized. Try to use them properly so they don't look bad unless that is the result you want to achieve.
LOD Information: LOD0: 7232 poly | LOD1: 3615 poly | LOD2: 1806 poly | LOD3: 903 poly
IF YOU LIKE MY WORK PLEASE CONSIDER BECOME A PATREON OR TIP ON KO-FI. ANY HELP IS ALWAYS WELCOMED BUT ALWAYS OPTIONAL. YOU CAN ALSO COMMISSION ME HERE OR FROM TUMBLR, IF YOU WANT ME TO DO SOMETHING SPECIFIC FOR YOU.  THANK YOU FOR YOUR SUPPORT!
※Choose download the one/ones you want the most or only download Merged: "_T-E_Merged" or "_AllMerged" where all the files are together.※
✨DOWNLOAD LINK✨ (Patreon ~ Always free, no adfly) [Same link]
✨DOWNLOAD LINK✨ (SFS ~ Always free, no adfly)
Photo in CAS and in-game photo without shaders:
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~⭐️~
Eyes of Tree Accessory
General Info:
1 swatch, since use eye texture
Base game compatible
Located on Detail Skin, Crease
all ages
all LOD's
Mesh made from scratch by me
Custom Thumbnails
LOD Information: LOD0: 2880 poly | LOD1: 1440 poly | LOD2: 720 poly | LOD3: 360 poly
Do you want to know what else I'll be releasing this month and on what day? You can support me on Patreon or Ko-Fi and find out in this posts, here (Patreon) and here (Ko-Fi).
※Choose download the one/ones you want the most or only download Merged: "_T-E_Merged" or "_AllMerged" where all the files are together.※
✨DOWNLOAD LINK✨ (Patreon ~ Always free, no adfly) [Same link]
✨DOWNLOAD LINK✨ (SFS ~ Always free, no adfly)
Photo in CAS:
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Compatible with LightHead/EyeHead and without LightHead:
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~⭐️~
Btw, do you saw my last CC post? ⬇️
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HERE
This CC is made in part in honor of the fucking eyes (the big one and the little ones) of Arc the Lad the Twilight of Spirits, who gave me and Lea a hard time many many years ago to defeat them. They aren't the same, but every time I was doing it I was thinking about them. Has anyone else played this game? I loved it and I love it!
Let me know if you find any problem. 🙏❣️ Also if you use this or any of my CC, feel free to tag me so I can see your sims, it will make me very happy to see it!
👀👉MORE DOWNLOADS
Happy simming! 🍀
💛
🛹 You can find me also on Patreon | Pinterest | Ko-Fi | Blogger (Shared with Lea) | Instagram | X (Twitter) | My F.A.Q. | My T.O.U. | MORE DOWNLOADS 🛹
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valkariel · 3 months ago
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Decora Nya!
Looks extra comfy without the gloves since it doesn't cut off the sleeves. I think the short sleeves look is more casual/playful vs. long sleeve is pure comfy bubblegum pop.
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Head: Felicitous Hood - cherry pink / metallic sky blue Body: Vanguard Jacket of Casting - cherry pink / metallic sky blue Hands (optional): Pink Beryl Halfgloves of Casting - cherry pink / metallic sky blue Legs: Fat Cat Shorts - cherry pink Feet: Vanguard Shoes of Casting - default
Similar shape shoes, but these don't have the glowing blue details and no green dye currently dyes as bright as the highlighter green bits of the set. Alt Feet: Late Allagan Boots of Casting - metallic sky blue | Street High-top Shoes
Earring: The Emperor's New Earrings Neck: The Emperor's New Necklace Wrists: The Emperor's New Bracelet Right Ring: White Gold Ring of Casting Left Ring: Edengate Ring of Casting
Main Hand: Augmented Lamplight Crook - lime green Off Hand: --
Fashion Accessory: Neon Umbrella Minion: -- Mount: -- Location: Faeberry Atelier
Shader: Faeberry Studio - 7.0
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caehum · 8 months ago
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forgot to repost these from my twitter but here's kh3 sora in-game without the kingdom shader
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+ a cutscene screencap for clarity
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(model import was rough so his cloth physics are missing and some of the details were lost too) but it's almost cg quality like this ...
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adelarsims · 10 months ago
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Hi, you are more than welcome to ignore especially if you have answered before and I missed it/it's elsewhere on your blog but can I please just ask how you get your CAS photos to look so incredibly clean? Especially around the edges, they're so smooth it's incredible. Thank you in advance, I really appreciate it! You inspire me so much tbh, everything you post is so beautiful. (Also also also the eyebags you released recently are my new gold standard and I use them for everything now tysm for sharing them) 🖤
thank you!
ok so here are a few tips, you don’t need to follow all of them, but if you like exactly my cas style, maybe some of them will help
1. edge smoothing. sorry for being obvious, but use either in-game anti-aliasing, or a smaa shader if you’re a reshade/gshade user, or you’ll get a pixelated staircase for the edges that will be hard to fix. if your PC doesn’t handle high graphics well and you play without edge smoothing, you can toggle it on temporarily just for taking a few good cas pictures and then turn it back off.
2. use MXAO. if you use reshades, use mxao shader for pictures, it's really a life changer. though i don't use it during the regular gameplay and only turn it on when i take pictures, because moving a lot with it slows down your game and is a visual overload for me.
3. but don’t overdo it with MXAO. seriously, don’t go all out with mxao. for a cleaner look shadows need to be delicate, just to overline shapes and give your sim more dimension. every time i tweaked my reshade presets, i made mxao even more thin and gentle and realized that it only got better.
4. background makes a huge difference. solid colors. in my personal opinion, grey gives the "cleanest" look (i said while still using my old dirty yellowish that i'm too lazy to find a replacement for). also, if i want to use black or white background, i make it a little darker than white and a little lighter than black, they look pretty much the same but will attack your eyes less (especially the white one).
5. CAS lighting makes a huge difference. maxis light isn't that bad, but cc lighting definitely give you more clean, crisp image. my personal favorite neutral one that i use by default is v2 by helgatisha. sometimes i use lightings with side highlights for more “rendered” look, but they aren’t always comfortable for everyday use and i only use them for specific pictures and then get back to my default neutral one.
6. shadow overlays. i mean cc that imitates shadows on sim's face, it gives sim's face so much dimension. there are spotlight v1 and v2 by simandy and lighting overlay v1 and v2 by joshseoh. i'd say josh's overlays are for fancy portrait pictures (they imitate a very strong light source from different angles, very cool for sim photographers but not for regular gameplay), and simandy's are more neutral and are very gameplay-friendly on lower opacity. personally, i only use v2 by simandy now, it's my holy grail and i don't take sim's pictures without it.
7. SRWE. it's a program that emulates having a bigger display resolution than your monitor can afford, meaning much better screenshot quality and cleanliness for small details. srwe can be a bit of a hassle to use for a lot of pics and most of the time i’m too lazy to use it and just take my regular small pixelated screenshots, but sometimes i want just one, but extra clean picture.
8. Topaz Clean 3 (photoshop). i don't usually edit my pictures and just drop them like whatever, mostly because i don't know how to do it, but sometimes i make them sharper and cleaner with a gentle touch of topaz on very low strength.
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chronicallykiki · 7 months ago
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Dawntrail Benchmark Vs My WoLs
First of all, for those of you that missed it, the benchmark is available for download:
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The rest of this post is gonna be under a cut as I'll be posting 6.0 vs 7.0 pics of my characters, and my thoughts comparing them.
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First up is Luki, and her eyes pop like crazy! They feel like the most details thing about her and that's... well, they're nice to look at, but they don't feel like they fit the rest of her. I think it's less the eyes themselves as much as the skin texture... it's weird and... flat? I can't decide if she looks caked in foundation or like she's made of rubber.
I've notied that the quality of most viera ears' textures don't match the hairs at all. It's really jarring.
The freckles are even harder to see too. And I much prefer the shape of her eyes in 6.0.
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Next up is Lokin, who's ears suffer the same problem as Luki's, but overall I'm really happy with his look. He's even more handsome than before!
His eyes also look like they belong to him (unlike Luki's).
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Now let's move on to my old main, Kikilu. Somehow, she's looks even more adorable! I really can't complain about anything specifically regarding her.
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Alright, on to Kitani, who also looks great! I prefer the shade of 6.0 hair, but hopefully that's something I can tweak. It seems a lot of the hair colours have changed a little.
The only other things are that their fangs are nowhere near as prominent as they were before, and the clan markings seems to have faded too.
I've also just noticed that her eyebrow colour doesn't match her hair. Hmm. Let's hope they fix that, or give us options to pick eyebrow colour seperately.
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On to Chisaki, who really does look different. Um, I'm loving her eyes and eyebrows, but there's something really off about her lip shape. I don't hate her look at all though.
⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂⠁⠁⠂⠄⠄⠂ ⠂⠄⠄⠂☆
Overall, everyone's faces have varying degrees of an artifical look to them now, and all the colours seem duller to me (note that all the above screenshots were taken as SquareEnix intends you to see them - without external shaders).
I'm probably one of the few that, while I hugely welcome graphical updates, thinks they should have kept the character features looking as much the same as possible. And that seems to have happened with some, but not with others. Midlanders, both male and female, seem to have really gone through some unsolicited cosmetic surgery, while the majority of the others escaped with a few unavoidable tweaks.
I really hope everyone offers their feedback, positive or negative, to the devs (in a decent manner). And I hope that, by the graphical update's implementation, we all feel happy with our characters. They're so important to us and our enjoyment of the game.
(Yes, I've tried with different levels (including 0) of gamma correction.)
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miragecounseling · 8 months ago
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omg okay I GOTTA ask, how do you get your screens looking so sharp and clean? when I use the reshade sharpening tools it does a decentish job, but overdo it and it ends up giving the opposite effect. your screens are absolutely CRISP and they're so satisfying to look at. keep it up pls
omg first of all THANK YOU youre so kind
i use these shaders w/ these settings for sharpness: - lumasharpen.fx (usually set to .65 to .8 strength, depending on the lighting) - adaptivesharpen.fx (i keep it at 1.0 bc it's pretty strong) - mxao.fx (doesn't sharpen, but adds nice shadows that help the shading on the brighter spots stand out more) for the blurry background i use: - cinematicdof.fx - qUINT_dof.fx you totally don't have to use it w/ a blurry bg but i find these settings work best for characters and can be too sharp on background details!
if i find it's still not clear enough after those, i first try to get a different lighting source or wait til a different time of day. if that's not working, i just sharpen them a little more in photofiltre lol
(examples of with and without blurred bg just in case anyone is curious how much it sharpens background details. i hate how SHARP it makes grass lmao)
1). no reshade
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2). reshade w/ normal bg
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3). reshade w/ blurred bg
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miriyasims · 6 months ago
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Naya Singh CC List
Hellooo Everyone! I decided to start uploading monthly on Patreon, so this month I'm uploading Naya! This sim was the center of a Community Post I made last year after a HUGE cc dump. She was also the face of my channel for a little bit. I finally decided to upload her cc so enjoy! She is already up on my Gallery this post is for her CC so she looks the same/similar. I do have some default replacements in my game which I will also list below but she still might look a little different without them. This post is also on my Patreon for free! https://www.patreon.com/MiriyaSims
TOU: Please don't reupload anywhere else but you are free to use as a base sim!
Default Replacements
Magicbot FEET 1V REMASTER: https://www.patreon.com/posts/feet-1v-remaster-92135508
Magicbot ALPHA TEETH: https://www.patreon.com/posts/default-non-19-34447183
[NORTHERN SIBERIA WINDS] NON DEFAULT EYE COLORS N1: https://www.patreon.com/posts/default-and-eye-78446533
Skin Details/Sliders/Presets
NorthernSiberiaWinds CLEAVAGE MASK N4 OVERLAY: https://northernsiberiawinds.tumblr.com/post/694100099192815616/cleavage-set-cleavage-mask-n4-90-from
Chewy Butterfly Samaya skin updated: https://www.patreon.com/posts/base-collection-74281504
Okruee misc face details OCCULT: https://www.patreon.com/posts/misc-face-71370172
Nose Shaders Merged SD faaeish: https://faaeishccpreviews.tumblr.com/post/648642853067800576/skin-details-nose-shaders-by-faaeish-download
Sammi_xox_Eye Masks: https://sammi-xox.tumblr.com/post/689881262932082688/skindetail-dump-just-some-skindetails-from
[CB] - Athena beauty marks: https://www.patreon.com/posts/basics-set-67978057
Sparkle Eye Detail [Skin Detail]: https://simulationcowboy.tumblr.com/post/176038369702/so-ridgeport-wanted-some-more-eye-highlights-so-i
SimMandy Spotlight Skindetails: https://www.patreon.com/posts/because-every-i-42027501
lamatisse BARE skintones MERGED: https://www.patreon.com/posts/bare-skintone-40506361
Sammi_xox_Lip Masks: https://sammi-xox.tumblr.com/post/689881262932082688/skindetail-dump-just-some-skindetails-from
ZF_nose dump #4: https://zebrafiz.tumblr.com/post/702688677376229376/fable-a-preset-dump-in-honor-of-hitting-2k
[NORTHERN SIBERIA WINDS] HEAD SHAPE PRESET FOR FEMALES N2: https://www.patreon.com/posts/head-shape-set-74056677
Chin Preset F N1-3 [NorthernSiberiaWinds]: https://www.patreon.com/posts/female-chin-40861084
[NorthernSiberiaWinds] LIPS PRESETS F N33-41: https://www.patreon.com/posts/female-new-year-60554269
EVOXYR preset Eyes 02 visions: https://www.patreon.com/posts/visions-eye-35862806
MBFeetsliders21V: https://www.patreon.com/posts/default-foot-2v-49120209
MBDefaultboobsslider2v: https://www.patreon.com/posts/67483208
LUUMIA_mod_EarPresets: https://www.patreon.com/posts/ear-presets-ear-68076191
miiko-chin-slider_Fixed: https://www.patreon.com/posts/chin-slider-71874918
cmar_EnhancedButtSlidersV3: https://modthesims.info/d/611940/enhanced-butt-slider-updated-6-15-2022.html
Ice-Cream For Breakfast Shoulder Sliders Updated: https://ice-creamforbreakfast.tumblr.com/post/174719671440/download-i-updated-the-shoulder-slider-to
miiko-eyebrow-slider-02(far-close): https://www.patreon.com/posts/eyebrow-slider-47997173
LUUMIA mod Hip Shape: https://www.patreon.com/posts/hip-shape-slider-68039104
cmar_EnhancedLowerLegSliders: https://modthesims.info/d/614161/enhanced-leg-sliders-v2-6-15-2022.html
(marsosims) Eye Size Slider: https://www.patreon.com/posts/70151598
Makeup
[ZENX] LIPSTICK Z280+HQ: https://www.thesimsresource.com/downloads/details/category/sims4-makeup-female-lipstick/title/lipstick-z280/id/1641939/
Obscurus 3D eyelashes N5 MM SHORT: https://www.patreon.com/posts/skin-n25-overlay-76885065
Breezytrait petals blush: https://breezytrait.tumblr.com/post/692418588486811648/petals-a-soft-makeup-pack
[ZENX] LIPSTICK Z285+HQ: https://www.thesimsresource.com/downloads/details/category/sims4-makeup-female-lipstick/title/lipstick-z285/id/1642207/
Sims3melancholic eyebrows #35 [No Longer Available: Adding my copy as a download]: http://www.simfileshare.net/download/4630758/
Obscurus eyeliner N2: https://obscurus-sims.tumblr.com/post/185566970433/eyeliner-n2-26-swatches-2-types-each-type
Hair
SimCelebrity00 Viper Hairstyle: https://www.thesimsresource.com/downloads/details/category/sims4-hair-hairstyles-female/title/viper-hairstyle/id/1597802/
Lipa Hairstyle: https://www.patreon.com/posts/lipa-hairstyle-64049791
[SC00] Kai Hairstyle: https://www.thesimsresource.com/downloads/details/category/sims4-hair-hairstyles-female/title/kai-hairstyle/id/1589687/
[SC00] Amanda Hairstyle: https://www.thesimsresource.com/downloads/details/category/sims4-hair-hairstyles-female/title/amanda-hairstyle/id/1623349/
Accessories
Simpliciaty Rosetta Necklace: https://www.patreon.com/posts/rosetta-necklace-68789103
Madlen Farimah Sunglasses: https://www.patreon.com/posts/56572700
S-Club LL ts4 bracelet: https://www.thesimsresource.com/downloads/details/category/sims4-accessories-female-bracelets/title/s-club-ll-ts4-bracelet-202002/id/1476803/
Arethabee mia rings: https://www.patreon.com/posts/65903000
Serenity Sweet Dreams Eyemask: https://www.patreon.com/posts/sxc-love-myself-77913783
EnriqueS4 Butterfly Earrings: https://www.patreon.com/posts/enriques4-set-37063690
[arethabee] freya belt: https://arethabee.tumblr.com/post/651732740137533440/prettysavage
Caiocc Charlotte Earmuff: https://www.patreon.com/posts/frostine-9-item-76924244
Kissyck Neutral Mismatched Nails: https://www.patreon.com/posts/neutral-nails-60988924
EnriqueS4 Necklace Taylor: https://www.patreon.com/posts/enriques4-taylor-41513675
BELLA SONY WH-1000XM5 HEADPHONES: https://www.patreon.com/posts/sony-wh-1000xm5-73947875
Serenity Maddy Akna Gloves: https://www.patreon.com/posts/euphoria-33-64185964
Chih Bangs C1-4: https://www.patreon.com/posts/bangs-extra-set-75811799
EnriqueS4 Wild Necklace: https://enriques4.tumblr.com/post/618844358245023744/egirl-collection-by-enriques4-isjao-so-were
DiosaSims Eden Necklace: https://maxismatchccworld.tumblr.com/post/186532325205/diosasims-ethereal-summer-collection-ive
MMSIMS Bangs 5: https://www.patreon.com/posts/mmsims-bangs-3-5-53530103
GiuliettaSims Hexagon Small Hoop Earrings: https://www.thesimsresource.com/members/feyona/downloads/details/category/sims4-accessories-female-earrings/title/hexagon-small-hoop-earrings/id/1469172/
Clothes/Shoes
DallasGirl NEW YEAR'S PARTY Pumps: https://dallasgirl79.tumblr.com/post/189991765633/new-years-party-pumps-new-mesh-happy-new-years
Laupipi ReadyN20 Dress: https://www.thesimsresource.com/downloads/details/category/sims4-clothing-female-teenadultelder-everyday/title/square-neckline-dress-dr371/id/1516923/
Madlen Abigail Outfit: https://www.patreon.com/posts/abigail-outfit-59681150
Simpliciaty Jessie Swimsuit [Spectrum Version]: https://www.patreon.com/posts/jessie-swimsuit-55898420
Sifix Simone Dress: https://www.thesimsresource.com/downloads/details/category/sims4-clothing-female-teenadultelder-formal/title/simone-dress/id/1525503/
[arethabee] sam top: https://arethabee.tumblr.com/post/651732740137533440/prettysavage
[Jius] Leather Platform Ankle Boots 04: https://www.patreon.com/posts/download-03-66535677
[Jius] Suede Sandals 01: https://www.patreon.com/posts/download-04-68864165
[Jius] House Slippers 04: https://jius-sims.tumblr.com/post/681060766881824768/marshmallow-collection-01-jius-platform
Caiocc Satin Robe: https://www.patreon.com/posts/cxs-love-myself-77914500
AdrienPastel Dolce Vita Dress: https://www.patreon.com/posts/dolce-vita-dress-67020202
[Jius] Low Top Sneaker 03: https://www.patreon.com/posts/download-part-2-60930158
[SC00] Simletics Sports Bra: https://www.thesimsresource.com/downloads/details/category/sims4-clothing-female-teenadultelder-everyday/title/simletics-sports-bra/id/1576770/
Caiocc Slit Mini Skirt: https://www.patreon.com/posts/florence-15-set-66543642
[greenllamas] GOSSIP Constance Corset V2: https://greenllamas.tumblr.com/post/676650888341995520/gossip
Madlen Baldassare Shoes: https://www.thesimsresource.com/downloads/details/category/sims4-shoes-female-teenadultelder/title/madlen-baldassare-shoes/id/1299655/
[AxA]-AmaniJeans V2: https://aharris00britney.tumblr.com/post/644838061729103872/axa-paris
[AxA]-AvaShorts Patterns: https://aharris00britney.tumblr.com/post/628080330396565504/axa-2020
[Jius] Platforms Leather Sandals 03 [Can't find download so I'm attaching mine]: http://www.simfileshare.net/download/4630777/
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catboy-sinister · 1 year ago
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Currently rotting, so I present:
The Quiet Council playing Minecraft
Charles: Tries to establish a community with order and rules, fails horribly. Forgets that it's just a game and gets way too involved in Minecraft Server Politics. Eventually just closes the server.
Erik: Hangs out with Ororo. Illyana or Beto probably showed him the game so he knows what he's doing, but he's here to relax. Way too sick of Charles to help him.
Apocalypse: Uses his Celestial tech to play because his hands are too large for normal human tech. Still can't run shaders.
Irene: Sits by Raven and tells her what she needs to do. Just happy to lay her head on her wife's shoulder, and to ruin Charles's day.
Raven: Gets competitive, immediately wants the best gear. Keeps stealing Charles's stuff when Irene tells her he won't notice. Describes the beautiful things she sees in detail to Irene and builds a flower garden for them both.
Nathaniel: Spends the entire time making his skin. When he does get into the game, he griefs Charles's house and then harrasses Apocalypse with TNT. Eventually gets bored, sets his game to creative, and blows up everything.
Emma: Collects all the types of cats and spends time building a beautiful base with Kate. As in, Kate gets the resources and builds the base, while Emma gives directions and adds details
Kate: Pretty good at the game. Harrasses Shaw and griefs his village. Loves resource gathering and mining.
Sebastian: Spends his time levelling up villagers and turning them to zombies + curing them so he gets the best deals.
Selene: Doesn't understand the villagers are NPCs, so she sets up a cult in a village to worship her. Secretly, she gets a little attached to them. She also builds plenty of Iron Golems.
Hope: Probably a Minecraft pro. Basically speedruns the best gear and farms while dragging Bennet along with her. At first, she tells Bennet to get her resources, but after he keeps getting lost/dying she just does it herself.
Bennet: Has no idea what's going on, but follows Hope around and does what she says. Easily gets lost without her. He likes the armor and weapons, he feels like a knight again.
Piotr: Collects a bunch of animals, and has an army of dogs. I imagine he names them after flowers and dyes their collars to match. Of course sets up large farms.
Kurt: Doesn't really know how to play the game. Tries to help Charles at first, but eventually goes out on his own or helps Piotr on his farms.
Ororo: Hangs out with Erik. Charles kept asking her to help him build a community but she was more interested in building and mining with Erik.
Jean: Knows how to play through Rachel and Teen Cable. Probably tries to sneak Scott onto the server but he says no. Also tries to help Charles but gets sick of him.
Doug: Secretly competing with Hope. Failing miserably, but he's still having a great time.
Krakoa: Asking Doug questions about the game. Eventually tries to recreate Minecraft biomes on the island. It becomes a major emergency because suddenly skeletons and zombies are appearing at night and attacking mutants.
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