#willing to discuss but do NOT clown on this
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salty-scars01 · 3 days ago
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Boyfriend Headcanons • Kn8 Boys
I WANT WHOLESOME FLUFFY STUFFS SO BAD BUT ALL I SEE IS SMUT so I've decided to write some more fluffy things so I can giggle at my writing later. And maybe cringe in a few days.
A/N: This is a bit of a long one
Characters: Kafka Hibino, Reno Ichikawa, Iharu Furuhashi, Aoi Kaguragi, Haruichi Izumo, Soshiro Hoshina, Gen Narumi
※ Kafka Hibino
On a scale of 1-10?
100000000
He gives 110% in any and all situations
Date nights? You bet
Kisses? Anywhere and everywhere
Gifts? Nothing expensive, but always ever so thoughtful
WET kisses (to the cheek) just to mess with you
He LOVES to make you laugh too
And he's full of dad jokes
KING of praise and compliments
Will not, cannot go a day without giving at least three compliments to you
Says "I love you" as many times as he possibly can, and even though he says it a lot, you can always tell he means it, even if it's just over text
He'd also pull out a chair for you at restaurants, even if it's McDonald's or something
He's not the jealous type, but he is a bit insecure about your relationship because he has no idea how someone like you could be into a geezer like him
He will absolutely hold your hand and be a clown about it
If you're walking around, he swings your hand and might even lift your arm up to let you hop off of a sidewalk curb if you're that type of person
Arguments and fights are not something he enjoys, so if a problem ever does arise, he'll never raise his voice, and he tries to calmly discuss the issue(s)
Freaking cuddle monster
Literally and figuratively
He would trust you to know about his Kaiju secret whether you're in or out of the defense force, but only once your relationship becomes serious
And that brings me back to my previous point; he'd absolutely love to cuddle in or out of his kaiju form
I like to think that since his kaiju skin is more like armor or scales, he finds the comfort of your soft skin against his full-bodied hardness
He's also willing to go full kaiju-mode to protect you if you're ever in danger
※ Reno Ichikawa
He's so sweet omg
He's not always shy in your relationship
Not too clingy either
When you start dating, he's more hesitant to do anything in public; holding your hand, any sort of kisses, even simple touches are nerve wracking for him, just because he's not too sure of himself, or if he'd be crossing any boundaries
Once your relationship becomes serious though, he's less reluctant to do things with you in public, but he'll always ask first
He definitely loves little date nights. Nothing too crazy
If you do go out to eat or something, he's the type to say something to the server staff if your order got messed up
A movie and some cuddling king of guy
He likes to bring you little things as gifts, saving the flowers for special occasions and random surprises
Things he likes to gift are things like trinkets, keychains, simple jewelry, even some small cute plushies he thinks you might like
Gods forbid if you're in danger, because he'd let the world freeze over before you ever got hurt and it's kinda hot
※ Iharu Furuhashi
Puppy love puppy love puppy love
Plus, he likes a little teasing
And he's loud. So loud... But it's endearing
He loves to shower you in compliments when you get a private moment, and he loves to make you blush and laugh, especially out in public
He's also the jealous type, but just a little
If someone is trying to hit you up or touch you, he just materializes by your side and puts his arms around your waist and yells something like, "They're taken!"
He dotes on you most of the time, doesn't matter if it's in public or in private, if you show any signs of discomfort or if you say anything as simple as "I'm thirsty," he'll go and immediately get you whatever it is you need
He's the kind of boyfriend to let you drink out of his bottle/cup just so he doesn't have to leave you by yourself
He would also definitely talk your ear off from time to time, mostly ramblings about nothing
You can't convince me he doesn't have at least a sprinkle of ADHD
He's a clingy one, but as soon as you say you want your space, he's two feet away already
Lowkey an unhinged gentleman and respectful
Definitely a cuddle monster
But he bites too
He's not huge on gifts, but only because he's worried you won't like what he brings you
If you so much as mention wanting or liking something, he'll go and get it for you the next chance he gets
He doesn't like arguments as much as Kafka doesn't
He'd try to rationalize and calm you down before he discusses the issue
I like to think that he's more than a little insecure about his combat power, especially since he has to watch his comrades around him grow stronger by the day
If you're ever in danger, he wouldn't hesitate to reach you and do his best to protect you
The issue is I feel like he'd also be the type to sacrifice himself for you, as much as he hates the thought of leaving you alone, he'd rather see you safe then wind up with both of you dead
Happy thoughts...
I have a headcanon for him that if he gets a special weapon or power, it'd be fire themed to further push the "rivals" thing with Ichikawa and he'd probably yap about to you, telling you and Ichikawa that this just heats up their rivalry (no pun intended)
He'd get you a ring too just because he thinks it'd look good on your finger
※ Aoi Kaguragi
Lowkey kinda soft
But also, scary dog privileges
He may be a big boy, but he likes his quiet moments with you
He likes to listen to you talk while he just holds you
He'll nod along and hum here and there, but he makes sure to actively listen, even if he's so comfortable that he could fall asleep
And he every so often might whisper a compliment into your ear
Instead of itemized gifts, he'd bring you coffee or tea, or whatever your favorite food/drink is
That and things that can be of use to you
Being ex-military, he likes to bring you things that you would find useful
He's not a big fan of bringing chocolates and flowers, but he will if it's a special occasion
He likes cuddles, but more than that he likes holding you in his lap with his arms around you
He likes to make you feel warm and protected
He really likes to put his face in your hair too
Not a big date night guy, but he does especially love quality time
This man will shake heaven and earth to protect you
I also have a headcanon that if he gets a special power/weapon that it'll be earth/rock/stone themed
He's the type to carry you if you get injured
He probably also knows at least the basics of first aid as he is ex-military
※ Haruichi Izumo
He is a romantic
He does like his dates, but he won't go anywhere too fancy or expensive, just because he wants you to love him and not his family name or money
The same thing applies to gifts, he won't go out of his way to get anything expensive, but he keeps it thoughtful and simplistic
If you happen to want something badly enough that is on the high-priced side, he'd get that for you just to see you happy
He loves it when you use his first name when you tell him you love him because of this too. It makes him feel special because he is
He loves to give compliments too. From things as simple as, "That looks good on you," to "You make the world better just by being in it."
Can be kind of cheesy with it too
I can also see him reciting poems to you every once in a while, while curled up with you and his face buried in your neck or shoulder
He's the type to bring you a single red rose, or a whole bouquet, and bring new ones whenever yours start to wilt
I also like to think that he would love to stargaze but maybe I'm just projecting
He's also a little bit of a tease
Nothing like Hoshina would be though
He'd tease if he sees a blush, or you get flustered
He also likes to tease with kisses
He likes to go on little coffee or cafe outings
He wouldn't call them dates himself, but they kind of are
Whenever you do go out to something like a restaurant, he'd pull out your chair for you
He, as the others, would absolutely HUNT DOWN any kaiju that dare threaten you
But he'd play it off like "of course I did," afterwards
He's not super cuddly outright, but he'll always be open to it after a rough day or just if you ask
Though he does particularly like to lay his head on your shoulder
He likes the little touches, and doing things like laying in your lap or playing with your hair
※ Soshiro Hoshina
TEASE
In every sense of the word
Teases about everything
And he especially likes it if you can pick back at him
If you manage to fluster him, he's guaranteed to fall into the pit known as "Love" and he will NEVER be able to get out
Not that he wants to
He likes compliments, both giving and receiving, but especially receiving
Tell him that his muscles look good or that he's hot
Stroke his ego, I dare you
He's guaranteed to get you back
He probably wants to take you on dates, and by that, I mean hang around with you all day and maybe cuddle a little bit, but he's too swamped with work most of the time
He's also probably a little reluctant to make your relationship serious just because of the dangerous nature of his work, but he falls just a little bit harder if you still want to be together knowing the risks
Speaking of, he's a big risk taker
In the sense that he'll do things to test you. Everything from a kiss in front of his whole squad to jumping off of a twenty-story building with you in his arms to get away from a kaiju
Honestly, being with him is like being on the craziest roller coaster you've ever seen
He also can be soft
I like to think that he's a cuddler when he's sleepy
I wouldn't say he's necessarily touch-starved, but it's definitely comforting to be able to hold someone at night and have someone to come home to. Especially after particularly dangerous or long missions
He will literally never ever tell you, but you're his little slice of heaven. His sanctuary. His happiness
Danger be damned if you're in trouble. He'll take down a kaiju of any size if you couldn't defend yourself
Then this asshole would poke at you for it. "You really couldn't take that thing down?" While internally worrying about you
※ Gen Narumi
You may as well be dating a goblin
I mean, you signed up for it so you can't exactly complain
He's a gremlin, a creature, a thing, but he's a thing you love
Especially when he's gaming, and he turns to face you with his eyes wide and a handful of chips or junk food hanging from his lips
He reminds me of a lizard somehow
He'd be the type to offer you food only after he's put half of it in his mouth and give just the most shit-eating grin you've ever seen
And then he'd be kind of shocked and impressed if you actually take it out of his mouth
He might clean up his office a little bit for you too, a little bit
He doesn't exactly do dates, but he'd enjoy playing multiplayer games with you
He's also not super big on gifts, but I'd like to think that if you get into a serious relationship, he'd buy a second custom console controller and a second pair of switch controllers for you
I have literally no reason for this one, but he'd LOVE it if you told him his eyes were pretty
He'd fall head over heels with someone who either a) got flustered nearly every time he poked fun, or b) someone who could keep up with his rat antics
In battle, he has faith that you'll be able to help yourself, but he does keep an eye on you and doesn't stray too far if possible
If you end up biting off more than you can chew though, his gun-lance-sword thing will be the only warning you get before that kaiju is in a billion pieces before you
I feel like he'd also do a quick check up on you, like a chaste "You good?" and then bully you (affectionately) similarly to Hoshina
He's also not very cuddly, aside from holding you on his lap or letting you lay your head across his legs every now and then
He'd share a single person sleeping bag with you though
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caligvlasaqvarivm · 1 month ago
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Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
Finally, something interesting to note is that nearly every Aspect follows its own Hero's Journey cycle - full actualization for each one usually means reaching around to its opposite Aspect, and taking lessons from them - for example, Breath players need to learn maturity and responsibility, while Blood players need to learn relaxation and whimsy. Thus, an Aspect at its worst manifests in two ways - either a toxic overabundance of the Aspect's worst traits, or such a dearth of the aspect that it begins to resemble its opposite. Only by reaching into the opposite, however, can the player be tempered and reach full maturity - can they become more of who they are.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
"Passive" is a good word to use; at a toxic overabundance of their Aspect, Space players are trampled underfoot. They become enablers, servants to dark forces, or so lost in their own worlds that they neglect the one they live in. With their Aspect "inverted," a Space player becomes a demon of poor prioritization. Distracting not just themselves from their true purpose, but others, too, the Space player will wreak havoc by overemphasizing unimportant topics and ignoring important tasks. This superficially resembles Time, in that the Space player will become fanatically dedicated to their task, but note that the poor prioritization is still Space-esque at its core.
Still, within this nadir is a valuable lesson: the strength of self-assertion, and the determination to see a goal through. These will allow the Space player to weed their garden, separating good from bad, allowing it to flourish like never before.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so.
At a toxic overabundance of their Aspect, Time players become explosively destructive. The ultimate "goal" of all things is death, with which Time is associated, and accordingly, Time players have a penchant for aligning themselves with futility and entropy, struggling so hard that their thrashing leaves a trail of annihilation in their wake. With their Aspect "inverted," Time players detach entirely - they can become so fed up with struggle that they simply opt to lay their weapons down and let the end take them. It's very easy for them to come to the conclusions that either everything matters, or nothing matters. This superficially resembles Space and its big picture thinking, but note that its framework of struggle, and whether or not a goal needs to be pursued, makes it a Time concern.
But the inherent meaninglessness of existence is, in itself, an important realization to make - that whether or not anything "matters" in the grand scheme, things can still be worth doing, worth caring about, and worth investing in. This realization allows the Time player to attack their goals with renewed vigor and greater clarity, which in turn means that the party becomes an efficient, well-oiled machine.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere and innocent good-naturedness, like a baby animal before it learns to be fearful of danger. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others.
At their worst, Breath players are irresponsible and callous. They'll shirk the consequences of their actions, blaming anybody but themselves, or simply choose not to care who they hurt in order to get what they want. They may even choose to stop making choices for themselves, leading to the "inversion" of their Aspect - a voluntary loss of freedom and independence, derived from an Breath-like aversion to responsibility, which superficially resembles the bondage of Blood.
But if they are able to overcome these tendencies, a Breath player will learn what true responsibility looks like - responsibility for themselves, their choices, and the effect they have on others. Armed with this, a Breath player's ability to break bonds can be focused into a clear force for good, clearing away all obstacles and harmful societal standards, leading the charge into something new and beautiful.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, being concerned with its overall well-being. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone.
Thus, it's easy for the Blood player to wind up controlling - desperate to make sure everyone is moving according to their vision, they'll become iron-fisted dictators, with a "my way or the highway" approach to social interactions. It's easy for them to wind up pariahs of their own making, becoming so critical of others, or so adamant about enforcing their own will, that they inadvertantly sever their ties - something that superficially resembles Breath's independence, but is truly a result of Blood's neuroticism.
But with that space and separation can come great clarity. Blood players must learn to relax their grip, and allow people room to breathe - including themselves. Once able to grasp that sometimes bonds must be forged with a soft touch, Blood players' natural empathy shines through, allowing them to build something so much kinder and greater than the sum of its parts.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire.
Their desire for the limelight can quickly spell disaster - they can become incredibly cruel, harsh, and egotistical in their pursuit of narrative significance. They forget, in their obsession, that they, too, are fallible and flawed, and the inevitable reminder can come very harshly. Light players struggle with moderation, and as such, when they feel shame, they'll often take drastic measures to cope with it - deliberately darkening their own influence or intellects, removing themselves from the "story" entirely - something which superficially resembles Void's penchant for the background, but which is firmly rooted in Light's obsessive need for drama.
But in experimenting with narrative insignificance, Light players can reach an epiphany - in their absence, others may shine, and that can be a wonderful thing. Light players, then, can learn to shine not just for their own sakes, but for the sake of others, allowing them to weave a story even more brilliant than any that can be weaved alone.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable personalities on a team. However, this simplistic, feelings-driven approach often leads to pleasure-seeking behavior, poor impulse control, and overindulgence in vice, and from there, to irrelevance, with which Void is so closely interlinked.
Void players are especially prone to vice, and at their worst, will become so drunk on pleasurable activities that they pursue them to the active detriment of the party's goals or the Void player's self-improvement - making them the ultimate irrelevant character. They can also very easily drag others into their mélange, with a forcefulness that resembles Light's illuminating guidance, but which is ultimately rooted in Void's pursuit of personal pleasure.
But there's a lesson to be learned in Light's domain: how to bring themselves into relevance and greatness. A Void player, once they learn to pursue not just personal pleasure, but a greater satisfaction for the collective whole, can drag the Void behind them, kicking and screaming, to where it'll be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand and explosive finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty.
Thus, a Mind player at the worst zenith of their Aspect is heartless and cruel. Leaving no space for empathy or even personal feelings in their plans, the Mind player will plot for an ending as heartless as they are. But a Mind player is never truly without emotion, and ignoring their own feelings causes them to manifest in terrible ways - Mind players have a tendency to seek toxic, codependent relationships, hoping to find external validation, subjecting themselves to the wishes of others, which can appear like Heart's fixation on feelings and desire.
But in recognizing their own need for emotional validation, and the importance of their own feelings, a Mind player can realize that there's an entire dimension to the game they've been playing that they've been ignorant of. When a Mind player learns to temper their schemes with empathy, compassion, and kindness, how much more success they'll see - and how much happier that grand finale will be!
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves.
With this sincerity comes vulnerability. Heart players wear theirs on their sleeves, and at their worst, this can make them demanding, needy, and sensitive - so eager to connect with others emotionally that they'll cramp themselves to fit others' desires. But they can't ever keep this up for long; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection. They may even work to manipulate others, preying on their emotions and desires to force them to act in their worst interests. This superficially resembles Mind's cold logic, but unlike Mind's cool rationality, Heart's aloofness is a mask, an attempt to avoid pain by pulling away.
But this isn't purely a negative, because a Heart player can learn a healthier form of detachment, and separate out healthy and helpful desires from harmful and detrimental ones. Given this clarity, the Heart player becomes the team's emotional core, able to raise up each teammate's best qualities, while helping them deal with their worst, enabling everyone to be the best possible version of themselves - which the Heart player knew them to be all along.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed.
It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process. At their worst, they're stubborn to the point of not listening to anyone but themselves, confidence becoming blockheadedness. This focus on forward progress without looking back can even cause Life players to become harmful to others, so focused they are on their own growth that they don't notice that they're choking everyone else out. This may resemble Doom's death in its worst case - arresting everything else, eventually blocking even their own path with unruly, out-of-control fecundity.
Thus, a Life player needs to learn to more gracefully accept Doom's influence - to pause, slow down, and consider viewpoints that are negative, unpleasant, or difficult. A Life player, endowed with moderation, will be able to cultivate a bountiful garden, rather than an unruly jungle - a place for all to flourish and live in plenty, never wanting for anything.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate.
Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending. As if energized by their own sense of futility, a Doom player at the "inverse" of their aspect may seem to echo a Life player's focus on forward progress and motion, actively spurring their team on towards an untimely demise.
A Doom player must learn to harness this sense of progress for good, rather than harm. A Doom player, once able to grasp the joy of life even in the greatest depths of despair, will be able to fill even the darkest hours with peace, meaning, and hope.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots, with no self-awareness whatsoever. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - often great sources of embarrassment to their teams, as their naked sincerity is painful to witness. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous.
A Hope player can easily be set on the wrong path - as convicted as they are, and as difficult to shake from that conviction as they can be, Hope players can easily march down a path of destruction, if not persuaded with a deft touch and gentle guidance. In the event that their faith is broken, Hope players easily become despondent and lost, floundering and wishy-washy, which superficially resembles Rage's self-consciousness, but is truly just a lack of direction.
But Rage has a powerful lesson to teach Hope players - that of questioning themselves, interrogating their own beliefs. Once their convictions have gone through rigorous scrutiny, revised into the best, brightest versions of themselves they can be, a Hope player is a worker of miracles - speaking into existence a beautiful future on faith alone, proclaiming that how they see the world is how the world shall be.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players are incredibly self-conscious, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
In the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This is Rage at its toxic overabundance. Conversely, a Rage player can retreat so harshly into their mask that they allow others to dictate their beliefs, taking them to heart - an action motivated by Rage's destruction (this time, turned inwards) that superficially resembles Hope's convictions and faith.
The true path for a Rage player is a healthy balance - to allow themselves some of Hope's sincerity, and by doing so, to become more sincere and true. This will let them release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy - the heralds of a revolution, razing away the faulty, corrupt old systems such that something better and new can take their place.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
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moongothic · 6 months ago
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Not sure I've ever actually verbalized this properly before but what genuinely makes Crocodad a theory I'm emotionally invested in, is how like
Like the kinda implication here is that, because Ivankov's HRT is MAGIC and gives you a functional cis body (it's all about that wish fulfillment baybee), Crocodile could not have transitioned until after the baby was born (since he wouldn't have the bits for it anymore). Which begs the question of, why would he not have transitioned before ever even getting pregnant? And to me, unless Ivankov just didn't get their DF until it was "too late", like. It really would just make sense if Crocodile never figured his gender shit out until he got pregnant. Like IDK, maybe I'm just projecting my personal pregnancy repulsion onto him, but like. Watching your body change against your will into something very traditionally feminine and do irreversible damage to your body (pregnancy hormones be scary yo) as some parasite grows inside you and having these deeply gendered expectations just thrusted upon you (not even like directly by other people, but just the societal expectation that's been taught to you since forever that you now kind of assume you have to live up to). Like that sounds like a horrible, dysphoria inducing nightmare to go through, something that could very easily become the straw that breaks the camel's back (or, the sledgehammer that cracked the egg)
And then you add the fact that Crocodile could not have held any negative feelings towards the baby, otherwise the brat would've been aborted. Meaning despite all the horrible shit he was going through internally, Crocodile still loved that child and was willing to go through hell for it
But then you add the fact that, as I've discussed in the past, it's very likely the baby was going to be left in Garp's care from the very begining. Like that might've been the plan from the get-go. So Crocodile was carrying a child he knew he would have to give up and would probably never see again.
Like. All of that is so emotionally fucking devastating.
But then!! You get some hope because hey, Crocodile figuring his gender shit out and being able to get help from Ivankov would mean he could escape the Dysphoria Hell at the very least, like there's that bit of relief, right?
But then. Fucking. Dragon??? Is he bi, or did they get divorced because Dragon's not into men??? Is the Dragodile Divorce real???
'Cause if so. Like. Again, to re-iterate. Crocodile went through 9 months of nightmareish dysphoria hell to birth a child he loved but knew he could never see ever again, and while he got to have that dysporia alliviated thanks to Ivankov, doing so also resulted in him losing his husband.
Like even just conceptually that is so fucking
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Like yes Crocodad has so much potential to be hysterical and an absolute clown show, and my speculation about The Details of it are indeed just speculation and could be completely wrong.
BUT DO YOU UNDERSTAND WHY I'M EMOTIONALLY INVESTED IN THIS SHIT. DO YOU UNDERSTAND HOW FUCKING SAD CROCODAD MIGHT BE
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rhymeswithchronic · 2 months ago
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*shimmies up to the mic*
*gently taps on it*
*clears throat*
Episode 6 just solidified PvP Civ as being better then Parkour Civ
*runs away as fast as possible*
OKAY LISTEN I will literally commit war crimes for EMF, my scrungly, and Parkour God Evbo, but to be perfectly honest most of the things that make the characters so lovable is headcanon or fanon. Parkour Civ is loved for the story, the light hearted nature and humor, ~the yaoi potential~ and the messages
Episode 6 alone has just solidified almost the entire cast of PvP Civ as individual, thought out characters. Really, the only one in ParkCiv with that kind of thought was Seawatt, with his tragic motivations followed by his death.
Parrot and Tabi have become SO MUCH MORE interesting because of the reveals, and I think Tabi has just immediately become one of my favorites because she’s just so INTERESTING. Someone who is so determined to reach a goal that she doesn’t care if she kills people in her way, but who also consciously *did not permanently kill Evbo despite having the ability to do so*. There’s still SOMETHING there that caused her to use the axe instead of the Eternal Sword, and THAT is the part of her that I think is truly her.
She was talking to someone towards the beginning (our great Parkour Villain himself can’t wait for PvP Villain ClownPierce) but there was something off about their conversation. Clown suggests that she shouldn’t be the one to do this because she’s younger and she “doesn’t deserve to die yet”. Something about their plan does not end well for the one who has to carry it out. Tabi is doing something and possibly sacrificing herself in the process.
Now here’s the thing: Why did she kill Evbo at all?
It could be for the reason that is presented to us. Because she doesn’t care about him. Because he was a tool she used to get what she needed and she didn’t care what had to happen to him for her to get there. She only brought up the literal torture he suffered FOR HER as a way to manipulate him further into following her orders, and now he’s just an obstacle
But that *doesn’t make sense*
If he was just an obstacle, WHY did she let him respawn? We can assume she didn’t know that Prince Zam was waiting since if she wanted Evbo to be killed and not respawn, she easily could’ve done that herself. But she DIDNT. She actively chose to use her axe on him and let him respawn. She has to know that Evbo is going to come after her. She has to know that Evbos continued existence, especially as a Natural Born Sword, is detrimental to their plan. She knows this and she chose to use her axe anyway
That leaves us with the other possible reason:
Tabi did it to SAVE Evbo
Hear me out on this. Talking about her discussion with Clown, here’s how it goes:
“Let me be the one to do it. You have a longer life that I do, and you don’t deserve to die yet.”
“We’re all gonna die if we don’t get that sword, and you know I’m the only one good enough to get it.”
Clown suggests here that somehow, this plan will end up with someone dying. He is offering himself because she “has a longer life”, which could mean he’s older and has lower durability than her, or something else entirely, but that’s up in the air.
Tabi is SMART. She knows exactly what she’s doing and why. She knows that there’s a solid chance that she will die, but she’s willing to risk that for immortality. “We’re all gonna die”? Because of the other kingdoms?
Whatever it is, whatever she meant, she did not want Evbo as a part of this. She told him to move first. Attacking was not her first priority. She didn’t want to kill him, but she knew one thing:
Evbo could not go with her.
If she stayed true to her word, if she left together with Evbo, she knew he would want to stay with her. He would stay by her side no matter what. And she just couldn’t bare the idea of leading Evbo to his own death from their plan. Maybe she was hoping giving her the time to flee would allow the Diamond Swords to convince Evbo to not leave at all. Not like it would take much convincing (in her eyes) since he was already attached. Inside of the civilization is the safest place for someone as trusting and naive as him. She wanted to keep him safe, and if he came with her, the same thing that would kill her would end up killing him.
Tabi killed Evbo to save him I rest my case
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crienselt · 11 months ago
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So a few days ago I saw someone (elsewhere) questioning Zutara fans’ excitement about the scarf scene. It wasn't a mean comment, more general curiosity. And well, I didn't have time to get my thoughts out then. But they haven't gone away, so I'm getting them out here:
Here’s what everyone need to understand about Zutara shippers. We were baited baaaad during the initial run of the show–from the magazines to the shorts to the trailers and how they were cut. And Zuko and Katara’s relationship on the show certainly underwent a lot of development and featured objectively emotional–if not overtly romantic–moments between the two. We were well fed, and we had reason to hope. Right up to the end, we had reason to hope.
The shipping wars were the shipping wars, of course, with all the usual tensions; there are always going to be overzealous fans of each (and any) pairing willing to get toxic. Generally, I think Kataang fans were always jealous of Zutara’s popularity and Zutara fans, post finale, were jealous of Kataang’s, well, canon status. But really it operated much the same as any other large fandom’s shipping wars.
And then came Bryke and the panel where they showed and mocked Zutara fan art, some of which had been created by teens if not straight up children. Then came their, “Come on, kids! It was never going to work. Zutara is just dark and intriguing.”* And the pièce de résistance, their telling Zutara shippers (specifically girls/women) that they were doomed to have failed romantic relationships. Like, what? The thing with the art was arguably cruel, and the rest of it was oh, so condescending. Just all around not well done. 
The after effect was that Zutara went from being simply a fanon pairing to a wrong pairing. The ATLA fandom at large became a far more hostile place for Zutara fans, who were now more commonly deemed delusional and viewed as lesser fans. The vitriol only got worse when the show came to Netfilx and the next wave of antis rolled up with their co-opting of legitimate socio-political terms to paint Zutara not just as wrong but morally corrupt if not evil. It’s all very puritanical.**
So Zutara fans need to be reminded that we weren’t delusional, and we aren’t alone. It’s why it means so much to know that Dante Basco and Mae Whitman shipped their characters. And that so many other VAs came out as Zutara supporters too: Jack De Sena, Michaela Jill Murphy, Grey DeLisle, Janet Varney--even the cabbage man. For it to be revealed that it was discussed in the writers room; that the writers fought over it; that it WAS a canon possibility. (And that writers Joshua Hamilton and John O’Bryan are perfectly comfortable admitting their preference for Zutara.) To know that the Elizabeth Welch Ehasz described Zuko and Katara as an “Avatar-style Mr. and Mrs. Smith,” in the script for The Southern Raiders, and used the phrase “Zutara-feuling synchronicity and cooperation” to describe their action sequences. To see Giancarlo Volpe, a Kataanger, admit Zutara might been the better pairing in retrospect and choose a quiet scene between them (to see their “chemistry”) as what he’d most look forward to in the live action adaptation. It’s why we cling to the artwork done by Korean animation director. We aren’t delusional. We aren’t alone.
But try telling that to the general fandom, right? Most are ignorant of a lot of this, particularly Hamilton and O’Bryan’s revelations re: the writers room. A lot of Zutara fans don't even seem to know. But being baited by Netflix on their official accounts? Oh, people see that. And we are reminded in a big way that we aren't delusional and we aren't alone. And everyone else has to remember it too.
So, of course, we're having fun clowning over the scarf scene. And I think most Zutara fans know we are clowning. I don't think most expect to get canon Zutara in live action because of one little scene or the fact that their Netflix icons are facing each other. (I headcanon that that was totally the doing of Zutara shipper on staff, though, lol. Because there are a lot of us, and we are everywhere.)
And this is okay. Zutara has been doing just fine as a fanon ship. Meanwhile, NATLA might actually do Kataang justice. It always worked better as a future ship. (Really all the pairings do. But I especially don't ever need to see another 12 year old kissing let alone making out, in animation or live action, ever again.) There's a reason Padme and Anakin don't get together in Phantom Menace, after all. Also, there's always the chance they could give us Dante's or Mae's headcanon of them basically suppressing their feelings and choosing duty over love/right person-wrong time. And the odds of getting some more moments to clown over are high enough. 
Anyway, TLDR: Zutara has been made to feel like an out-of-nowhere crack ship and the live action crumbs remind us that it is not. And this is at least partially why we are enjoying it. (Because, also, it's just fun!)
*Side tangent: I’ve never gotten this dark and intriguing comment. Even during Season 1, the height of the capture fic era, Zutara was always a ship fundamentally about hope, predicated on Zuko's redemption. (Back in the day, there were also plenty of antis arguing that there was no way Zuko would ever be one of the gaang.) And they say “intriguing” like it’s a bad thing? Are we not supposed to be interested in the relationships of their characters???
**There have been some very good think pieces written lately on late stage capitalism and consumption as morality. Worth googling.
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befuddledcinnamonroll · 1 year ago
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Top 10 Things I Love About the QL Tumblr Community 2023
I'm loving everyone's end of year lists, and decided to make up one of my own.
I haven't been on Tumblr for very long and was originally just lurking. 2023 marks the year where I finally started posting, after I read a take that made me feel compelled to come to a fictional character's defense. (Saengtai, my poor little blorbo).
So in commemoration of my first proper year of active tumblring, I present what I love about this community (in no particular order).
(Side note - Technically I know this is still primarily a BL community, but I like to say QL because I am trying to manifest more lesbians for us.)
1) The Gifmakers
Y'all are a good 70% of the reason I joined Tumblr in the first place. There are so many show moments that I want to relive, but without having to search through videos. Sometimes I want to appreciate the aesthetics. Sometimes I want to remember adorable or goofy moments. Sometimes I just want to see cute boys eating each other's faces. Our gifmakers give all of that to us, with the addition of so much creativity and style.
There's too many amazing ones to mention everyone, but I have to shout out @sparklyeyedhimbo, because the way your brain works makes me so happy.
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2) The expertise
The other part of why I joined Tumblr was to learn more about what BLs were out there and what I might be missing. And holy hell. Y'all are putting in the work. Not only lists and resources for finding all kinds of QLs, like these fabulous monthly breakdowns by @gunsatthaphan, but also amazing posts that add additional context, like @absolutebl's incredibly helpful breakdown of Asian honorifics. There is so much research people do, for fun! And then they share it!
3) The meta analysis
I frickin love reading people's takes and analyses on series. I love learning, I love seeing perspectives from people with different cultural backgrounds to my own, it's all so fascinating! There's so much context we can miss due to our own privileges, or lack of knowing about various cultures, or due to whatever bubbles we've been living in. People here are just so smart, and nuanced, and willing to reflect and think about things, and also push back at each other, but generally with respect (except when you call out the dumb shit you see, usually on Twitter or TikTok, where people are being reductive and dumb about gender and sexuality).
And I've seen a few takes where people complain about analyses, and say that the director/production doesn't do everything deliberately, and we're all reading too much into it. To which I say, eh, lighten up. How people connect to and relate to media has relevance beyond what was intended. The point is we get to think and discuss and learn and grow. That doesn't happen if we don't analyze.
Special shout out here to @respectthepetty because colors mean things!
4) The wild theories
The other side of the analysis coin, the clown cars y'all drive around in with the wildest of theories. I have happily climbed into an occasional clown car, and usually I am utterly wrong (*cough* Saifah *cough*). But it's a super fun ride. I love seeing how people's brains work. I love it when y'all are wrong. I love it when y'all are right. It's beautiful.
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5) Immediate acceptance
I am one of those people who knows that I have a lot of good qualities, and also, always kind of expect rejection. Blame the childhood bullies, I guess. Anyway, whenever I delve into a new space, I still feel like a total dork that no one will want to talk to. It's kind of a fraught way to move through the world, but I manage.
Anyway, I started posting my thoughts as they came up, and people are just totally cool with it. People even follow me sometimes. Even my silliest thoughts and dumbest jokes get at least a couple likes. It's so validating.
And my very silly joke about gay mafia in Kiseki has over 800 likes. I feel very seen.
6) Mutuals
I still kind of can't believe I have any. This ties in to the dork feeling above, but seriously - they are soooo cooooool. They're smart and awesome and funny, and they somehow find me worth following back, which is baffling yet wonderful. I want to squish their faces and give them many kisses (if they're into that kind of thing).
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7) The self-exploration
I really appreciate how it's become more talked about how a lot of people are discovering queerness through BL, because that is so the case for me. I think it's both that I was in a bit of a hetero bubble before, and also that I'm evolving a bit as I age. I had figured out I was demi, and maybe a little bit gay, before getting in to BL, but being in this community, and seeing so many of you share so openly and freely, has made me realize it might be more than a little bit.
Either it was a new realization, or being around y'all has made me more gay. Win win, either way.
8) The weirdness
I'm weird. Y'all are weird. I love it.
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9) The thirst
So many in this community are thirsty as fuck, and as someone who is in that same condition, I love that it's not just me. There are not many places where I can freely admit how horny I am as a part of my general existence.
Here? I could post about wanting to lick some random BL actor's face, and it would get a bunch of likes and some tags like #lickable, and it's just not remotely a big deal.
Also the gifmakers understand this, and give us beautiful cuts of our spicy scenes. They are genuinely too good for us.
10) The communal watching experience
There is absolutely nothing like watching along with people in the community. It is so worth the torture of having to wait week to week for new episodes. Seeing the show trend, watching the theories fly fast and furious, or the way everyone collectively loses their minds over particular moments. In a world that can feel very isolating, it's a very warm experience.
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So there you go. Thank you all for being you. Here's to another year of QL shenanigans and losing our collective minds!
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hey-august · 1 year ago
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August, if you ever wonder if some of your readership would like to hear your thoughts about Buggy and Reader in a poly relationship with either crossguild or Shuggy… WELP. There’s at least one.
I just want that clown to smooch me and also several other men who may or may not scare the shit out of him or incite deep feelings of rage in him. He’s very smoochable and I’m willing to share (and I just like to think about the added hilarity with any of these characters still in the picture)
omgggg yes!! I deeply adore the dynamics of all those relationships. The clown is just so...adaptable? Blendable? Sharable? Adorable.
I do have some Shanks x Buggy x Reader headcanons to share!
But first, for Cross Guild x Reader needs, I so strongly recommend @discordantwritings stories here (I'm pretty sure Our Precious Assistant Pt 2 changed my brain chemistry) and @turtletaubwrites' Numbers Game, which just started and is so good already. ❤️❤️❤️
Nowwww, let's talk Shuggy x Reader.
Word count: ~1.2k Warnings: NSFW, MDNI, shanks x buggy x GN!reader, mix of fluffy and smutty thoughts, teasing, oral reader + m receiving, insertion sex, threesome, some praise, sorry for anything that's extremely ooc
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Date Nights
The first time you had a planned date with Shanks, Buggy sailed away so “date night” became “date week.” Buggy was jealous and embarrassed, which you both expected. You were annoyed at first, because this had been planned and discussed, but talking with Shanks calmed you down. This was new territory for all of you and it would take time to navigate. So when Buggy came back, no one made a fuss about it. If anything, you and Shanks were a little softer and a little kinder with the clown. Buggy picked up on the acceptance in your actions and it made him feel better. This also kicked off weekend-long dates, which you all look forward to.
One of your favorite dates with Shanks was when he took you to a town he frequented. The afternoon was spent strolling Main Street and shopping, although that was more of an excuse for Shanks to show you off. The evening ended at a cozy pub where he regaled you with alluring tales. Even though you heard some of them before, listening to him talk puts stars in your eyes. An expression that simply melts him.
Your favorite Buggy date was actually a party on his ship. You two were inseparable the entire night and the highlight was singing along to music at the end of the night. “Singing.” You were both bottles deep and could hardly get full words out, but the (hazy) memory of laughing and giggling your ways through the inebriated performance while holding on to each other always makes you smile. Buggy often catches that particular goofy grin on your face and he just adores it.
Buggy and Shanks also spend time together, which is surprising-not surprising. Buggy might claim that he’s upset with Shanks and needs to go yell at him, or wants to gloat about something. Shanks tries to entice Buggy with the promise of shiny goodies and treasure. Everyone knows it’s a farce, but it’s how they show they care for each other. There’s no denying the sparks in their eyes afterwards.
Petty Arguments
When these two get together, their inner children teens come out in full swing. And so do the jokes and petty arguments.
Shanks messes with Buggy any chance he gets. Teasing comments, swapping his nearly empty drink with Buggy’s fuller glass, dumb jokes.
He’ll also tease you, but in the form of cheesy pick-up lines. “If I could rearrange the alphabet, I'd put U and I together.” “I was feeling a little off today, but you've turned me on again.” “Did you do something to my eyes? I can't seem to take them off you.”
Buggy can’t stand when your attention is on Shanks for too long, so he’ll try and out-do the other pirate. He has a repertoire of card drinks and sleight of hands, which often do the trick.
Shanks knows what Buggy is doing and teases him. “I know you’re a performer, but there’s no need to make a scene.” Buggy didn’t like that one.
There was the one time Buggy challenged Shanks to a juggling challenge. When Shanks declined, Buggy was ready with his own comeback. “It’s not because of the arm, it’s because he doesn’t have the balls.” Surprisingly, that spurred Shanks into joining the 2-man competition.
Speaking of being competitive…
Sex with them individually is nothing like having sex all together.
At first, you were often at the mercy of the two men who were intent on proving how well they could pleasure you. Once, they wanted to see who was better at oral and could make you cum the most times. The more orgasms you had, the less lucid you became and the competition turned into finding out who would you beg to fuck you. Even though the countless orgasms emptied your head, you remembered that this all started with oral and you didn’t want to mess with the rules of their contest. When they realized you were trying so hard not to whine and ask for their dicks, they started asking you. - “Baby, want me to fuck you? C’mon, don’t you want to feel this inside you?” - “You look so good on my tongue, but you’d look better on my cock. Tell me you want it.”
Unfortunately (fortunately?) there was no clear winner. Buggy was between your legs yet again, with your fingers entwined in his hair and your head was flopped to the side. You said “please, want you inside,” but they couldn’t agree on who you were talking to. Shanks is adamant that you were looking at him, but Buggy calls bullshit and claims you were talking to him because he was the one making you feel good.
There are sessions where you and Shanks focus more on Buggy. It took a lot of time for Buggy to feel relaxed enough to accept the attention, but you two wore him down and won him over. He’ll rarely admit it, but Buggy loves being sandwiched between you and Shanks. The feeling of sinking his cock into you while he’s stretched around Shanks is so overwhelmingly delicious that Buggy gets greedy. He can’t get enough of moving his hips so he can fuck you and fuck himself on Shanks’ cock. The sweet moans and whimpers he releases are intoxicating. Buggy’s often the first to cum in this position, but Shanks will continue to fuck you through Buggy, knowing how to maneuver Buggy’s hips and thrust until you climax.
In turn, there are the moments where you and Buggy cater to Shanks. He never gets tired of watching you and Buggy fight to suck his leaking cock. The way you struggle to throat his member while Buggy focuses on smearing his face paint on Shanks’ thighs and balls through sloppy kisses is a vision that gets Shanks hard at a moment’s notice. Buggy’s attention is fierce and demanding - he’s trying to unravel Shanks entirely. It's a power trip thing. Whereas you balance that heat with restrained touches. When Shanks cums in your mouth, you always share with Buggy and make sure to show Shanks that you both swallowed his entire load. Seeing you hold Buggy by his hair and squeezing the clown's cheeks to present his empty mouth is a sinfully beautiful encore.
Your favorite times are the ones where you get to spoil Shanks and Buggy. You tend and care to their needs. Your gentleness wipes away their fierce competitive streaks. You make sure that you give them both a surplus of attention and shower them with desire. If you’re riding or under one, your hands and eyes are on the other. You pour praise and compliments until they’re overflowing. And the way it overflows is music to your ears. They turn the praise to you and to each other. - “You look amazing on Buggy’s cock.” - “Get on Shanks and make him feel good, I wanna see that sweet face you make.” - “Pretty thing, you’re taking him so well.” - “Good job, you know how to make him moan so loud.” - “You’re going to make him cum, keep going.”
The cuddles after these sessions? Heavenly. Amazing. Buggy, who normally takes up the entire bed, sleeps so peacefully when you and Shanks are on either side of him. Sometimes, when Buggy passes out first, you’ll claim the middle spot and wake up to the two pirates wrapped around you. It’s a little sweaty and a lot comforting.
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Note
I saw one of your posts if the creepypastas or proxies darling was famous. What type of celebrity like an old childhood favorite actor/actress for example would the proxies take? Would Ticci Toby take a celebrity who is an actor or an author for instance?
I feel like Toby would want a famous darling who starred in one of his favorite rom coms or was a voice actor of sorts. But, I could also see him Kidnapping a darling that he liked when he was younger, like an actor who was around his age. If it was an actor who Toby liked when he was younger, I can see Toby watching your stuff whenever he needed comfort, because your character was hilarious, you two were roughly the same age, and you were really pretty.
I can see Tim Kidnapping a darling who is more like a neighborhood or town/city celeb. He does not want to kidnap no international, well known celeb, nah, he wants the person that everyone either wants to date or be. They're not so famous where he can't hide them in plain site, but they're famous enough where he can brag to Toby and Brian about it.
Brian would kidnap a model. Brian loves photography and cinematography, so who better to have than a darling who models for a living. He doesn't need to find out your right angles or what poses to have you do because you already know. Don't want to take a picture for him in lingerie? Fine. Starve for a week straight. Still don't want to do it? OK, guess you want him to take all that beauty away. What will the public think when he anonymously post all of those photos onto the dark web, ans then he'll read to you every single rude and disgusting comment people at to say. This man will ruin you.
Ben would kidnap a streamer, hands down. Ben is the biggest nerd of century, loving all things video games and anime related. Before he kidnapped you he would binge your videos, making sure to pop into every single live stream from start to finish. Sometimes he thought about hacking into your stream just to mess with you, or to just come out of your TV in the middle of your live and just kidnap you then. But, Ben knew better. He'd much rather terrorize you in private and release the feed later rather than doing it in real time.
LJ would love the star of a circus. Maybe your think is fire breathing, or animal taming, or you share his love of clowns. The possibilities are endless. But he would love to have you be apart of his acts and schemes. If you love taking risks he'll definitely test just how far you're willing to go. He will have you leap through circles that are lit on fire. Or, he'll have you tightrope walk with heels, or maybe with weights of both your arms. And don't even think about refusing him.
Jeff is definitely taking a true crime Podcaster. You only peeped his interest because one day you made a video discussing his crimes and how he was still on the loose. This caused him to spiral into an endless amount of fantasizes.
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stompedchild · 4 days ago
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okay granted i'm pulling from a lot of liveblogs but just a thought on bad's analysis on the kingdom's treatment of ros from a kingdom pov, could be totally wrong here 😋
so after bad left ros and aimsey he went back to his base to discuss the kingdom's treatment of ros. he describes them as putting kid gloves on ros but not protecting her enough, and also underestimating her abilities.
i think he's right on some level but also not right? the kingdom does not protect ros enough, but that is because they are mostly off doing their own thing. however, every single kingdom member cares deeply for ros and has told her to tell them if she is in trouble, that they will come running and scare off anyone messing with her. i think there is some disconnect just because yellow is typically only all together AFTER something has happened. which sneeg has expressed his frustration about since he hasn't been able to intervene. the kingdom does care deeply about ros and they do want to protect her and keep her alive, they are just unfortunately always too late to stop the initial death. you can see the kingdom rallying together afterwards, but they're just tragically too late to help ros almost every time. (i also think there is a bit of fault that lies with ros when she has time to dm someone for help and just doesn't... but i do get why she didn't do that in regards to the 2nd pili death)
i think the kid gloves metaphor is related to underestimating her and also about sneeg dropping in on their conversation. which i do think the kingdom both does and does not underestimate ros. her peers see her forgetting to eat and not watching her health, they see her at her worst in terms of awareness. they are also showing her their bases and their pvp tricks. they know ros can be strong, they are helping her achive those goals even! but they also see ros being her silliest, and therefore worry. i do think they underestimate her, but i also think they have been shown to have good reason to do so. and despite that they are trying to help her grow stronger.
for some sneeg context for the conversation: he eavesdropped at the end of the bad, pangi, and ros convo. sneeg heard bad encourage ros to kill pili. all of the kingdom knows that pili is strong, sneeg knows that clown wants to kill him and that he killed ros twice. he KNOWS pili is strong, and he hears bad telling ros to kill him and assumes that he and pangi are manipulating her into getting herself killed. i think bad'a conversation later with ros and aimsey where he's lowkey trying to tell ros that the kingdom doesn't care about her only backs up sneeg's point of view. which is that the kingdom's enemies want ros dead and are willing to manipulate her for that to happen. sneeg points out how she is often isolated in these conversations, which i think lends to his pov that they're going to get ros to kill herself by picking an unwinnable fight.
hell, aimsey even pointed this out when ros tried to trap pangi!!!! she followed the words of advice and ideas bad gave to her, and then pili (and also pangi still) had all the justification in the world to kill her. from the kingdom's and aimsey's pov, bad really does look like he is trying to get ros to kill herself via picking fights. Of Course the kingdom is going to feel the need to fret over ros with the kid gloves metaphor, because there is a very good reason for them to believe that people are manipulating her so that she'll die, and they can justify that they killed her. and nobody wants ros to die.
tl;dr yeah bad's right on some level with his analysis regarding ros but also i think there are justifiable reasons for the kingdom to act the way they do, as a big fan of the kingdom^^ and also bad will get ros killed if she listens to him
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ofallthingsnasty · 9 months ago
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Okay, okay - I have to elaborate on the whole ‘your fave discovers you spank yourself’ thoughts because I’ve been rotating them in my mind for the last few days. It’s just too perfect… So. Some little thoughts.
tw: spanking, dubious consent & bad dom/sub dynamics for Crocodile and Doflamingo (Buggy is okay though), gn reader characters: Buggy, Crocodile, Doflamingo word count: 1.2k
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I feel like Buggy is the type to catch you in the act. Probably doesn’t even know what he’s looking at for a hot second - and then he simply gapes and promptly walks out of the room again, not believing his eyes. It’s not that it’s that scandalous or that he’s a prude (he very much isn’t, we all know that) - he just really didn’t expect to walk in on you doing that. Pretty much everything else would have been okay, maybe even met with a stupid, saucy comment. But you giving yourself a thorough spanking with his wooden hairbrush out of all things is just something that never crossed his mind, and it leaves the clown entirely speechless. You’re probably just as mortified as him - but the worst thing about it all is that he simply won’t talk about it with you for days. No, the moment you see your boyfriend afterwards, he turns as red as his nose, sputters and flees the other way.
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It’s not really mature, it’s really, really silly - but it’s Buggy in a nutshell. At least him avoiding you quickly turns your embarrassment into irritation, which certainly is one way to deal with those feelings. You simply want to talk it out instead of playing cat and mouse as a grown-ass adults and even though you should probably feel ashamed a little bit (or should you? Is this really worse than knowing that Buggy has blown himself at least once?), you soon find yourself grabbing him by the scruff of his neck to finally address it. It’s then that he confesses - stammering, sweating, avoiding eye contact entirely - that he hasn’t been able to get the mental image of you punishing yourself out of his head, hell, that he’s been fucking his fists to it (but you didn’t hear that part, is that clear!?)- Well, that explains a lot of his odd behavior. Caught somewhere between relief, embarrassment and that familiar flicker of heat in your belly, it’s now your turn to stutter as you answer. Tell him you don’t even need some corny roleplay to go along with it (or do, he’ll be giddy with excitement either way) and he’ll happily but shakily provide. Tell him to go all out and use you as a stress relief and when he really, really needs it and he’ll do just that. Whatever it is you seek, you’ll get it from him - but don’t forget, Buggy isn't someone who only gives, he’s curious about taking, too. So humor him and treat him just as he does you and you’ll both be happy with this little discovery.
Crocodile is nothing if not attentive. Gray eyes notice the way you shift while you sit yourself down, rake over the hand that you put on your still-hot skin to soothe any remaining stings, and register that you’re wearing briefs instead of shorter options when all he’s ever known you in are more risque pieces. A sports injury, a strain, any other harmless bruise that could have you in pain for a little bit, his brain comes up with a dozen answers to the question as to why your ass is tender - that you’ve doled out a generous punishment on yourself the night before is nothing that crosses his mind. He’s more than willing to let it slide, to let you escape into the night with a sore ass and him none the wiser but when you refuse to let him dress you down fully - that’s when he gets suspicious. Crocodile doesn’t like it when others are in on something he isn’t, and it’s even worse when that ‘other’ is you, his most prized possession. So he’ll demand an answer - and when you sputter and fidget underneath his watchful gaze, he’s not above asking you to strip in that tone you know very well, the one that doesn’t leave any room for discussions; just like the two of you agreed on when you started this relationship. And once he spots the reason (or more like reasons, because there are multiple of them almost splattered across your ass) for your out of line behavior- he has his answer. The revelation certainly raises an eyebrow. Or two. But most importantly, it begs the question: why didn’t you just tell him, ask him to implement it into the already existing dynamic? The more he thinks about it, the more he comes to the conclusion that this has been nothing but an incredibly big case of misbehavior on your part. He’s almost disappointed in you, little old always-so-good-for-him you, who never as much as blinks without his permission. Maybe there are remnants of brattiness in that thick head of yours, he muses. Remnants he’ll have to carefully scrape out, it seems. No matter; he’ll have to punish you now, anyways - because you harmed what’s his without his permission and he’ll have to show you just how unpleasant a thorough spanking can be. Your measly little hairbrush might leave you sore - his belt will leave you bloody and crying.  
Doflamingo, however, is the one to spot the marks on you. That man has no sense for privacy or personal space - try as you might, he’ll barge in after you’ve taken a shower, straight up rips your underwear apart, gives you a wedgie just to get to the globes of your ass or grabs a full hand of your fat and laughs as you wince- There are a million ways for him to literally stick his nose where it doesn’t belong and they all end up with you beyond embarrassed and him laughing something awful at the revelation that his little favorite has a hang for masochism. My, why didn’t you tell him? He could have given you the beating of your life by now, if only he had known what desires you harbor. It’s cute to him, cute and hilarious and utterly tantalizing. The discovery makes his hands itch - the moment you fess up to your little ‘self made’ escapades, you’ll find the world spinning and you propped up rather uncomfortably right over his lap, his right hand already raised to deliver a just punishment. Doflamingo isn’t a man to ask for permission - you admitting that you like getting spanked is enough consent to him - and he isn’t afraid of rushing into things, either. You’ll get the most unorthodox, breathtaking punishment of your life right then and there, without any count, any broken rules or sobbing about anything you’ve done wrong. He just beats your ass as if it’s the most entertaining thing in the world, laughs like a maniac and all you can do is flail underneath him, never knowing when he’ll stop. If you were able to look at his face, you’d see nothing but unbridled joy, almost boyish amusement as he brings his palm down again and again, with varying degrees of intensity and strength. He loves surprises, loves entertainment more than anything - and you providing him with such a gift delights him, shows him just how perfect you are. You might be wailing and sobbing, begging him to stop, to give you a break - but he’s lost in those little sounds and jerks coming from you, in his imagination that is running wild with pictures of you spanking yourself while he didn't know all this time. How rotten you truly are, deep down to the core… He’ll make sure that your interior matches your exterior, don’t worry about it.
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jazeswhbhaven · 5 months ago
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An Unslighty Guy | React | SPOILERS
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So there really much to this part of the story it's literally just these two clowns pranking each other each meeting and I found that c r a z y lmao because???
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Sitri gave this man a blank report
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Amy smashed a pie in Sitri's face the next go around (lmao what is happeningggg)
Sitri starts laughing and everyone is like "oh shit" because I'm willing to bet it's not the genuinely "that silly Amy" laughter it's the "I'm going to fuck him up so bad" laugh
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Ppyong calls it as he sees it lmao they both childish at this point
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Okay so let me observe something.
Ya'll notice how Sitri's pranks are literally like the worst possible thing you could do to inconvenience someone? Like give them blank reports to follow during the meeting, stick your thumb in your fucking food? And then Amy's is literally just little hahaha I smashed your face with pie and gave you dressing instead of a drink. I feel Sitri's are more on the meaner side because that's just how he is or maybe he's really trying to prove something to Amy on how much he just can't stand the man.
Anyways Amy proceeds to eat the pudding to prove a point but then sits close to Sitri to play footsie kick his shins til they're bloody and I'm like SIr how hard you kicking????? holy shit?
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Now this right here I don't blame him for doing that because nah why you kick me so hard I'm bleeding? No chair for you, fam.
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Amy is stubborn asf lmao
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Belial is fucking right because the more they fight...lol
Also...is Jjyu cryin'? He looks sad or scared or something I barely pay attention to the little bab because he's so tiny lmao
So now Gehenna has made it to where these two fighting every five years is literally like a thing to come and watch and take bets I guess or support their fave on who would win.
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I'll have you know Amy, I like black tea but only if it has milk and sugar in it. But I'm also not a girl so nvm lemme mind my business
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Now Sitri...don't sleep on canned coffee. I don't drink coffee but that shit is convenient. Just pop and there you go. Ain't gotta wait for the kettle, the pot, none of that. Though I do love the fresh smell of coffee.
ANYWAYS
They need to leave Ppyong alone like clearly he doesn't want to pick a side, damn.
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i wanna make a comment but i'll refrain lmao sometimes my humor can step on some toes and i'd rather not.
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Astaroth should be my therapist because ain't that the truth.
Anyways, the discussion here is that since Amy and Sitri never fought together on the same level it could be really bad if they do have to defend Gehenna and they won't be able to collaborate or get along on the field and that would cause issues.
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And ofc everyone is worried that it would be dangerous for Gehenna in the long run if those two don't find common ground.
Astaroth has a simple approach about it, to simply just enjoy the chaos and take things as they come. Anything could happen anyway even if there isn't impending doom shadowing over their country.
But with the ending saying that "it" happened...it seems that our goth devil friend here actually manifested something just by even saying it outloud and you know what???
That shit often happens to me too. Like I'll literally be like "damn I hope xxxx doesn't happen" and then it fucking happens.
Well lovelies...let's see what awaits us on day 4!
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caligvlasaqvarivm · 7 months ago
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Do you feel comfortable with us recommending your blog to others or...?
Because there are blogs dedicated to analyzing homestuck and they are usually very good but the moment they talk about Eridan all the magic disappears and, I just want to know if it is acceptable to recommend you as like, homework i guess (?).
In the style of, if they are going to talk about complex characters then they should do their due research.
It's okay if you're not comfortable with the idea, maybe I shouldn't be that interested either, it just hurts to know that they can do better, and they are not (on the contrary, its just worse).
Unfortunately, not with that attitude!
I actually have a pretty strict rule to never go out into the fandom in search of fights, and to never answer asks asking me what I think about another fandom member's interpretation of canon ("official"/semi-official works like PQ are exempt). This is because, if I go onto some other guy's blog with zero intention to change my opinion, and say "you're wrong," that makes ME the asshole.
Nobody likes it when someone rocks up to the discussion to tell them they're wrong and try to own them with facts and logic. It's actually kind of a dick thing to do! That's why I contain my takes to my own blog, which, thanks to the block button and blacklists, means that nobody has to engage with me if they don't actively want to.
I've had several instances on this blog before of either having to dismount a conversation where neither side will change their mind with "agree to disagree," told people I can't/won't comment on something because I don't engage with the fandom overall, or straight-up blocked people. I do this because I've made the mistake before of trying to be Correct on the Internet, and the truth is it's an unwinnable battle that makes everybody involved look like a clown. At the end of the day, we're all squabbling about what a webcomic "means," and it's impossible to be 100% correct. God knows I've been wrong, sneakily edited posts, and hoped nobody noticed (if you did, thanks for not saying anything).
If you like my posts and agree with my opinions - great! I wouldn't be doing this if I didn't like the ego boost. If you don't, I'm usually willing to hear people out, but I'm pretty egotistical and we'll most likely agree to disagree. I pretty exclusively reserve actual retaliation for people who rock up (especially while hiding behind anon) pretty much just to tell me I'm wrong. Like I said, the person who does that is an asshole! I try not to be that asshole.
If someone's takes are so "bad" to you that you can't stand seeing them, you have the power to banish that person from ever appearing before you again. Block they ass. You literally don't need a reason. But if you want to do the hard, thankless, joyless, unrewarding, and nearly always futile task of changing someone's opinion, then step one is to take a deep breath and trying not to think about it in terms of enemies and allies, right and wrong. This person is another human, just trying to make a living on this shitty earth, talking about this thing you both like. The vibe should be excitement that you can share an insight they haven't considered, not a tribal monkey instinct to hit another monkey with a big bone club.
If these blogs already do a lot of Homestuck analyzing, chances are, they're receptive to Homestuck. Instead of using me (some rando on the internet) as a source, you should use the comic itself. Lucky for you that I cite my sources, or at least make it easy to look up the parts of the comic I'm talking about. It's a little more legwork than just linking an essay, but you're trying to perform the nearly impossible task of changing someone's mind, so put some elbow grease into it.
And if that doesn't work, welp. Agree to disagree! Haha.
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soulsdontbreaktheybeeend · 4 months ago
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Free and yet so trapped. Part 1
Summary: this takes place some time after the end of folie a deux. If you're wondering how that is possible... stay tuned and find out. :)
It's Arthur Fleck x y/n, or is it Joker x y/n? Hm. :)
I'm a bit rusty. So pls forgive me.
words: 1,528
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The stillness of the night accompanied you on your way home. The light from the street lamps shone faintly over the walls of the buildings. The wet streets reflected a blend of the lanterns, yellow-orange light combined with the red and green glow of the traffic lights.
The clacking of your boots on the worn asphalt of Gotham's sidewalks, the only sound to be heard. The rain from earlier in the evening had left puddles on the potholed streets of the city.
Your attention was focused on the few cars that were passing you. Attention that they were lacking. They would just drive through the puddles as you pass. They're not the ones who would get hit by a wave of dirty water from the road. They wouldn't have to rush home soaking wet for the remaining minutes. Crossing your arms, you hugged your coat closer to your body to provide you with more warmth and ward off the cold autumn wind.
You sniffled, as the cold, wet weather made your nose tickle.
As you turned the corner, a cab pulled up on your side of the street. Three doors opened.
There seemed to be a heated conversation going on, their voices grew louder as the three people got out of the car.
“And yet another day of this crap.”
You sighed as you saw them take up the entire sidewalk.
“It’s unbelievable!”
The cab drove off, you walked closer to them. Your eyes narrowed to slits, as if it made you realize more clearly that you knew these three people in passing.
As you got closer to them, you greeted them briefly with a hey, released your hand from your folded arms for a brief, casual wave, but kept walking. In the turmoil of the discussion, they didn't even acknowledge your voice nor the small movement of your hand. They had simply stepped aside to make space for a stranger on the sidewalk.
Their conversation continued and you picked up on their words. You became more aware as you had walked past and formed contexts. Now fully able to process the statements.
“That other psycho at Arkham should’ve done a better job.” He was referring to the stabbing. The others laughed and nodded in agreement.
“Yeah, they can't even pull that off. They're all a bunch of lowlifes.”
„I mean, this Joker guy is completely insane. Celebrates himself as this clown figure, then whines about it in court, wants nothing more to do with it and now he's changed his mind again? How many times is this guy going to do that? How many buildings is he going to burn down? They should have just let him bleed to death, instead of bringing him to the hospital.”
All three of them laughed.
Apparently there had been a new report on the car radio. About him. About new riots and havoc in the city.
___________
Arthur leaned against the facade of a building. The light from the street lamps failed to illuminate the narrow alley. Leaving it completely in the dark.
He took refuge in the silence and darkness. To just be. A few minutes to himself. Without the constant hustle and bustle, without the noise, without his followers and the chaos they brought with them. Even without her. Or especially without her?
Arthur became aware of the small group right at the start of the intense conversation. They pulled him out of his rest. In a way that couldn't have been worse. Every word hit him like a punch in the gut. The scars on his stomach itched.
He let the back of his head drop against the cold wall of the building.
He would have been more than willing to blow up the conversation. To tell them that things were completely different. Tell them the truth. But would they really care?
They wouldn’t.
He slumped to the ground.
His red suit jacket pushed up his back as it rubbed against the bricks of the building. A mixture of damp dust and grime rubbed into the soft fabric. His head hanging down, his gaze cast downwards, hands folded over his head in shame of the chaos he has to cause for one reason only.
To stay alive.
To shield himself from any more goddamn harm. Though it’s not a life. It’s surviving. Like it always has been for him. They only thing that had changed - he has men around him who protect him. One fear less, but more alone than ever.
At least alive.
It were moments like this, in which he wondered if it was really fair to be alive when all this was happening for it.
___________
“Yeah! And now all this crap is a burden on the whole city and its people."
As if the city wasn't eating itself with its corruption, you thought. You struggled to keep walking. Every further statement you heard slowed you down. Every step filled you with more and more anger. You could feel it creeping through your body. Building up.
“The amount of shit this guy fabricates just because he's an absolutely terrible comedian and had had a bad childhood.”
“Who says it's all true anyway...”
Your eyes widened in disbelief of what you just heard. You scoffed. Loudly.
“Oh for fucks sake.”, you mumbled and rolled your eyes in disbelief of what you were about to do.
“You weren't there when God distributed brains, minds and hearts, now were you?”, you turned.
You defended him. You were surprised at yourself for getting involved in a conversation that you have nothing to do with. It was unlike you and you couldn’t think of a time you’ve had ever done that before. Especially not when it had been such a stupid bullshit talk. And now you did that for Arthur Fleck.
A man you only knew from television. From police reports, excerpts from the news and above all from the court hearing that was broadcast on live television. Which was still a disgusting thing to do, you thought. You remember the judge admonished Fleck and reminded him that the courtroom is not a stage.
You remember even more vividly how you almost jumped off the sofa when you happened to see that clip about it on the news. What else could it be with all those cameras? You thought the judge was a total idiot. It made you feel infuriated. When you then saw how he stared wordlessly for what felt like an eternity directly into the filming live camera, you immediately realized. He's thinking the same damn thing. And he is so helpless and lost in this society.
It wasn't the first time, and particularly not the first time that day, that you’ve heard people talk about him like that. You grew sick of it because almost every human being in this city seemed to be blind. Everyone failed him. When all he needed was someone to really attentively listen to him.
And the ranting here on the street just broke the camel's back.
____________
„Who the fuck do you think you are, one of his-, wait.. y/n.. is… is that you?!“, one of the men realized as you slowly walked back over to them a few steps.
The woman also had something to say. “She's probably turned into another Harley Quinn knock-off.”, laughing hysterically.
“You are all so self-limited.”, you exploded. “Just because he’s had a terrible childhood blah blah.”, you imitated him with a stupid man like voice. “Are you even just a little bit aware of what this man had to endure? But no wait, I can answer that question myself.”, your facial expressions and gestures took the piss out of them. “No, you are not. Because everyone of you has got such a limited mind and are most concerned with yourselves.”
They didn't take you seriously, “Pff.. who cares man. All he can do is tell a lot of bad jokes. He's a total fool.”
„Yeah, and now that he’s got that freak bitch by his side, he thinks he’s the King of Gotham. They’re just losers wearing clown costumes.“
„Okay.“ You leave fast. Full of anger, but in loss of words. This whole argument drained you of whatever energy you had left.
____________
Arthur got pulled out of his negative gnawing thoughts, by your defending words. He released the firm grip of his hands on his head to search for the owner of the voice. He peered over, the streetlights shone a decent light on the three former cab passengers, but he couldn’t see the fourth person who was arguing with them, defending him, obscured by the corner of the building's wall.
He heard your shoes clacking on the asphalt. Arthur immediately felt the urge of his body wanting to follow you. The three others had a quick laugh about you and then went in the other direction.
Perfect, Arthur thought to himself. As he stood up from his crouch, he straightened his suit jacket and sneaked curiously to the end of the building to take a look around the corner.
Hoping you hadn't already turned the next corner.
____________
Part 2
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deadbydangit · 1 year ago
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Can you do one of The Doctor, The Clown and The Knight comforting you through an anxiety attack? Been struggling with PTSD a lot lately
I'm so sorry to hear that. I've been going through some lately as well. I hope this helps. Please enjoy.
Comforting a Reader who is having a panic attack: Clown, Doctor, Knight
Clown
At first he'll be a little annoyed.
"What are you belly aching about?"
"What? You aren't dying.*
He doesn't really understand the concept of a panic attack.
The whole concept of mental health is something that's foreign to him.
The way he grew up it was something that was never discussed.
Even though it was something that really should have been.
So you'll have to explain what is happening and why.
He'll still be a little confused, but he'll listen.
He isn't too great at calming people down.
He's the one who spreads the fear, not lessens it.
But, Kenneth is a clown!
Sort of.
Well, not a good one, but he tries.
And laughter is the best medicine, right?
So, he'll pull out his bag of tricks to make you laugh.
He isn't funny.
His balloon animals suck.
And all of his magic tricks involved severed fingers.
Not exactly great things for calming down a panic attack.
You'll have to teach him the things that work for you.
Because despite his rough exterior, he really hates seeing you like that.
And, not being able to do anything for you, it hurts him even more.
So, give the guy a break. He's really trying his best.
And it's only something he would do for you.
Doctor
Herman is very observant.
He knows instantly when you're acting differently.
He may be a quack, but he's a brilliant man.
Not only does he know a lot about the human body, he knows a lot about the human mind.
So, yes, he knows exactly what's going on.
He'll rattle off the exact scientific and psychological reason for a panic attack.
While you're in the middle of one.
That isn't helping.
But he's not too great at caring for others.
Sure, he might know some techniques to help with a panic attack.
But he's never helped someone through their panic attacks before.
He's another one you'll have to sit down and explain how to help.
However, as stated before, Herman is a smart man.
He learns things quickly.
Everything you tell him he'll take down detailed notes.
He wants to know what makes you tick. What makes you anxious.
All of this so he knows what to avoid in the future. And what to do if this should arise again.
He'll set up an entire room full of comfort objects for you while you're having a panic attack.
And he'll be there the entire time.
If you want him gone, he'll respect that.
But he does have hidden cameras in that room to monitor you.
It's for your safety. Nothing weird about it.
He's usually in the business of harming others.
Only for you will he be caring.
Knight
Out of all three, Tarhos ia arguably the worst.
That isn't to say that he doesn't love you.
He truly does.
He too has dealt with immense trauma.
However, he's dealt with it differently.
So he doesn't understand why you're panicking over something.
At first, he might even tell you to knock it off.
"Why are you acting like a pathetic child?"
It's going to take several other people to knock some sense into him.
He doesn't really understand that not everyone deals with things like he does.
With swords and violence.
Some people prefer to talk about their feelings.
Tarhos is not one of them.
However, only for you, he'd be willing to learn.
He's also really bad about comforting others.
If you're feeling really bad, he might pat your head.
Maybe even give you a small hug.
But that's probably all you're going to get for now.
He is, however, very good at listening.
Occasionally, he'll give decent advice.
It really depends on the subject.
"So there is a person causing your anguish? I see. I will help you get rid of the nuisance. They will no longer cause you issues."
Most of the time, the solutions to his problems include violence.
It's going to take him some time to warm up to the whole affection and comforting thing.
But, he wouldn't do it for anyone else. Only you, because you mean that much to him.
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radmalenia · 5 months ago
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If anyone on radblr has interacted with this "taythewhom" account, I would advise just try not to engage with them; because it likely won't be possible to have a productive conversation and will just piss you off.
Caution: this post is a lengthy breakdown/rant about the horrible reading abilities and the critical thought-killing mentalities of so many "TRA's", and the dangerous and tragic ramifications of being taught next to no reading and thinking skills.
TLDR: this person is a prime example of it. And the problem they have is a disturbing sign of how the education system is fundamentally failing to teach youth to read, to critically think, to stay out of echo chambers, and to know enough to articulate their stances - this is also why so many fall for trans ideology, too; and why they are more easily manipulated away from genuine feminism.
~ This is not a usual type of post for me but it brought up a couple of key things I think people need to be discussing more overall; so here goes.
So this "taythewhom" clown has bought the bullshit about radical feminists not being feminists and also about them being transphobic, and (surprise surprise) are apparently not willing to read more than one sentence at once that has been spoken by someone whom they've been told is "the enemy".
No better way to keep someone in an echo chamber, to make sure they never question or analyze their beliefs or those of anyone else; than convincing them not to read anything that a person outside of their own ideology says! Convincing them that "well this person is wrong no matter what, so you shouldn't even care to read their words"! What an unbelievably thought-killing and sheep-creating form of manipulation. Very cultish, too.
Anyway, this person suddenly DM'd me. I've seen them before in comment sections; contributing nothing and generally being shockingly dumb. I was a bit harsher overall than I maybe could have been, but it deeply frustrates me to encounter someone who has so thoroughly bought these types of thought-stopping cliches.
In this instance, they were on a "this person's apparently transphobic so don't listen to a thing they say...but yet engage with them anyway to tell them off ." (??) As it continued I got more confused by that; by why they were even in my dms at all while not willing to have an actual conversation... And wondering what do they think they get out of it. What do they think they're doing?? (I wish I'd manged to ask that!!) But the gist is that they kept insisting they didn't care to read what I was saying...yet they still kept messaging. At least for a few minutes.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
And then a block? Too cowardly and/or egotistical to consider they could be wrong. To even discuss it. Notice of course how they never explained anything about what they're claiming. Never said why they say I'm transphobic. Never said why they claim radical feminism isn't feminism. NO THOUGHTS - NO CONTENT - ONLY BUZZWORDS.
They also seem to be so horrendous at reading that they saw me mention male supremacy, I presume in my bio; and somehow concluded I support it?! And that it means I want the sexes segregated?!?! How??? How are these people so quick and willing to proclaim a strong opinion on something they're literally so ignorant (and usually always wrong) on?
Even female separatism, which I fully support (but do not mention in my bio) is not a total separation of the sexes (except in an ideal and unrealistic utopia;) and even that would not be actual "segregation".
And if this person can't understand that the sentence about male supremacy in my bio is calling it the status quo that needs to be overturned by genuine feminism; then ...wow. I just don't know what's going on in schools this past decade. Why are so many of these kids unable to properly read?? 🤦‍♀️ Why are so many unable and/or unwilling to analyze something complex, or even simple - unwilling to critically think and see what conclusions they draw, to challenge their own views by analyzing a disagreeing view; to even learn enough about their own stance to articulate it beyond a basic slogan or buzzword?? Do they even know how they choose a stance? Not specifically with taythewhom but I've seen instances of other people like them admitting when questioned that they don't know why they have the stance they do, they just felt "it's what everyone else is doing" or something like that.
Like, I...cannot even imagine basing my opinions off popularity alone like that.
And honestly I do consider a large part of this person's state to be this failing of the modern public education system. For someone to call a moderate paragraph a "novel" is fucking mind-blowing. Whether you disagree with the subject or not, even if you find it totally boring; you can't call a mild size paragraph a "novel" unless something pretty bad is up with you.
No wonder these Tumblr TRA's are so often woefully uneducated about issues women face, and so woefully incapable of learning or understanding new concepts and things that they're presented with. So uneducated about how to analyze things and use critical thought. Even so uneducated about trans issues (with them often having no idea the meanings, ramifications, and realities of the trans stuff they talk about); so uneducated about gender roles and how they've been used on people, so uneducated about history (and so willing to rewrite it to fit their narrative but that's a whole different post...), so uneducated about actual feminism; about misogyny, patriarchy; about homosexuality and the gay community. So uneducated about how many of these things relate to each other, and how stuff doesn't exist in a vacuum and therefore stuff like so-called "choice feminism" doesn't work.
No wonder their reading comprehension is fucking abysmal (where does my blog say anything about sex segregation????) They either CAN'T or DON'T read...so they don't even understand the issues and stances that they're trying to support - much less the ones they've been told they're in opposition to!!
This is why we see so many of them being trans ideologists. Gender ideology necessities people who do not think, question, or read. Because as soon as one does that, it begins to fall apart.
Also - because genuine feminism ideally requires educating onself on feminist philosophy, and going on a journey through the study of feminist texts to arrive at the conclusions all of us radical feminists do, to be able to articulate these facts to others and to raise female class consciousness and have impactful discussions - it is a lot less appealing to kids who don't want to read, who don't want to think or put in effort. Who would rather be told that they can think and behave exactly how they already do, but just call it "their choice" and therefore "feminist", and be done with it. No class analysis, no understanding of the way males oppress them specifically because of their sex and have done so for hundreds even thousands of years; no - that requires long paragraphs, and very heavy subject matter.
To be clear I do truly empathize with young women feeling turned away by how heavy it is emotionally to face and accept the actual realities of their oppression...the realities of who does it, how severe and all encompassing it is; the reality of what it is based upon. It is a horrible thing to face; and once you've seen it you can never stop seeing it. It permeates everything around us in our entire culture, it overshadows and undertones everything and every situation and etc etc etc. But - to use the overdone matrix analogy - would you rather take the blue pill to make you forget that you ever peaked behind the curtain, or would you rather take the red pill that shows you the grim truth in full - and live the rest of your life in proud resistance against the oppressive force? That red pill is what radical feminists all choose...and it is certainly worth it emotionally.
(NOT to be confused with the fucking "red pill" that far-right males sometimes refer to!! They have entirely different views from radfems, this cannot be overstated - and their "red pill" views of hateful misogynistic nonsense; and often of other hateful and stupid views like antisemitism or homophobia; are entirely incorrect. The ONLY similarity is the matrix pill analogy itself.)
Anyway... going back to the younger people who won't read. They don't read and they don't think. And it considerably contributes to keeping them inside an echo chamber as well, as I'm sure one can understand - if they read nothing from the outside, they've obviously been successfully placed in an echo chamber where they just keep supporting and agreeing with their own stances...which again are often so shallow because they don't even flesh out what they're supposed to believe in themselves.
This is also so concerning for so many reasons; I've already glossed over some and am sure I don't need to list them all... Essentially - being able to read, to effectively properly read and do the thinking that comes with it; is SO DAMNED IMPORTANT. Being able to read multiple paragraphs is VITAL. Books are vital, for a start. If you want to have a stance about a serious and complex issue, for example feminism; you need to be able to read books, studies, articles, news reports, and complex discussion threads. Otherwise you have your stance in name only, with no substance behind your label; and so it would be more beneficial if you don't say a word in these discussions and debates and instead let the people who can actually read and learn and think and speak do the reading, learning, thinking, and speaking...otherwise you'd just be derailing the conversation and adding pointless or even detrimental words.
Like taythewhom does in the notes on multiple feminist posts I've seen 🙃 and they don't mean well at all, certainly not when it comes to women's rights. It's people like this who turn the word "transphobia" meaningless - and into a joke or even into a compliment, depending on context.
Anyway, to wrap this up; while this is a post about the importance of being able to read well (and that's still undeniably true), I admit this also has a level of irony because it is somewhat longer than it needs to be. However there are multiple places where I could have brought up other topics and tangents that were relevant, though - so is it really longer than necessary?? To me that's an incredibly cool thing about writing; no matter what you're discussing there are so many ways you could expand upon what you're saying if you were so inclined to. And how abundantly rich the world is with subject matter is something everyone deserves to be able to access and experience; and the way the school system is degrading the literary level of children is just so tragic and disgusting for so many reasons.
Well - if you made it this far through my 4am adderall comedown vent; congratulations, I think - and thank you! ADHD, which I have, is often awful to live with - but sometimes it can be very handy; although not always in the most productive manner.
Reading and writing are a never-ending source of enrichment, intrigue, revelation and knowledge; and the last one in particular can easily be your greatest source of personal power. All of them lead to personal growth, so don't neglect them. To be a little petty - the moral of this post is, in its simplest terms...be a reader - don't be taythewhom.
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bookclubforme · 1 year ago
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I’ve decided Sliseag and Aotrom are besties. I have no evidence but i’m choosing to believe that they wanted to take their riders at the same time. It makes the story more enjoyable to me.
Mated dragons choose riders in the same year to avoid being seperated, and if they’re besties and didn’t want to get seperated, why wouldn’t they chose riders in the same year? In the same squad?
It would explain why Sawyer wasn’t chosen his first year. Maybe Aotrom didn’t like any of the cadets, so Sliseag agreed to wait a year to bond with Sawyer so Aotrom could find a cadet he liked. Sawyer was obviously upset and a little embarrased when he wasn’t chosen, since he didn’t even tell his family about it. Sliseag was so bonded to Sawyer he wouldn’t save himself if it meant losing Sawyer, so i like the idea that not being chosen the first time around had nothing to do with Sawyer himself
From what very little we see of Aotrom, he seems to have a sense of humor. I mean, he litterally blew snot on the fliers during their first rune class, in response to a griffon snapping it’s beak at Ridoc who was taunting them. Tairn or Andarna would have threatened to eat them for snapping at Violet like that but Aotrom? Snot rocket attack. He and Ridoc are a match made in Heaven. If you’re going to be stuck hearing every thought that passes through someone’s head for the rest of their (or your) life, why not someone who’s going to make it entertaining? And Ridoc is widely known in the quadrant for his class clown ways, as seen by Devera singling him out when she’s reminding the cadets to dress appropriately for the reunification day party.
Aotrom and Sliseag adhere to the ‘don’t tell them if they don’t already know’ rule, but they both pick riders who are immidiatly on board with fighting to defend innocent civilians, regardless of citizenship. It keep them on the same side of the war, to have riders who have such similar values.
When Violet tells the iron squad about the Venin and Wyvern and the cover up, Sawyer is immidiatly on board, and when Ridocsays he’s a little pissed Violet didn’t tell them earlier, Sawyer gives him some side eye like ‘get over it’. When Violet figures out that Basgiath is the target of the Venin attack, Ridoc is the first person to say they should go even before Xaden and Violet finish discussing it. Ridoc and Sawyer both have moments where they get to show that their willing to fight for what’s right.
Sliseag and Aotrom are besties and I will not be persuaded otherwise.
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