#why are you here if you don't even want to do this fundamental aspect of doing research
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abrahamvanhelsings · 3 months ago
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agreed to have a student interview me on my usage of chatgpt for studies/work (bc i hate it and want to air my grievances for an hour) and then they send me the list of questions beforehand and the first question is deadass "which generative ai tools do you use". and all the followups don't even consider the idea that someone might not use these programs at all. like we're truly at a point in time where the usage of ai in academic work isn't just allowed, it's expected. hell world.
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funkytoesart · 5 months ago
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you can always tell the people who give social media advice who are naturally or conventionally attractive even without even having to look at a photo of them cause they're always the ones that recommend showing your face in reels or videos to promote your art and it's like,,, talk about pretty/skinny privilege lol
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multifandomlandfill · 1 year ago
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Watching the death note musical and man, I just want to give Light some tea and terrible unlicenced therapy.
#like. no i don't agree with him#but also i completely understand the mindset#fundamentally he's a disillusioned teenager who wants any way to fix what he sees#(and to do something exceptional and full of meaning instead of what he sees as a bland and empty existence)#and then he's handed a notebook that can kill people#because it happened to be him - in particular - of course it turned out that way#it's tragic#it makes you wish you could help him#and imo he's not very emotionally mature. A lot of his issues remind me of me at 14#the guy was probably already tumbling headfirst into a mental health crisis#and you can absolutely cherry pick things he said and thought that make him seem like an absolute monster#and he definitely has lots of those traits that he Isn't Aware Of. but that's like. part of why you'd want to help him#and i feel like a lot of what L did was bring those traits out into the open for light#of course neither of them thought it was particularily wrong and the task force didn't pick up on it#but i think that's where some of the hatred comes from. not just that he's trying to stop Light#but also that he can see Light and is making Light aware of aspects of himself he'd rather not be#(insert homosexuality joke here even though that's not what I'm talking about)#remember that Light has been 'perfect' his entire life.#And everyone has said a million times over that the fact L sees him contributes to the weird sort of closeness they have#and why Light is so lonely after L's death#anyways all I'm saying is that it's tragic and while i doubt anything i could do would change it it makes me wish i could try#i love making fun of and criticizing Light as much as the next guy#but I guess today my brain decided to access the special Death Note Emotions
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pa-pa-plasma · 1 year ago
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just finished watching Blue Beetle & the dude who's lines were 90% "my name isn't Sanchez" is listed as "Sanchez" in the credits
#''you see she's racist because she calls him Sanchez even though that's not his name. anyways here's who played Sanchez''#oh also the dude who played him is Guillermo from What We Do In The Shadows#man idk maybe it's just cuz i watched Spiderverse again right before this#but i find superhero movies just don't do it for me anymore. not the modern ones anyway#like yeah it's fun for sure but also. it's 90% CGI & totally ignores the superpower aspect in favour of like. romance & explosions#like i wanna see him learn there's a fucking alien beetle speaking in his head rather than just ''yeah i can hear it. anyways''#i know i know we've seen origin stories a million times. but like. i LOVE origin stories. i'm sure other people do too#it's why i always rewatch the first movie in a series. i love the fucking around & finding out#also the amount of random flashing lights was kind of weird. made me realize how many climaxes just do that instead of actually like#making it visually appealing#man every time i watch a superhero movie that isn't Andrew or Toby's Spider-man or Spiderverse or RPat's Batman i get disappointed#the earlier Marvel & DC movies were alright. i think they still had the magic before Avengers went big#but like. dude. most of them just don't do it for me. there's something fundamental about heroes that they're missing#i think it's the like. actually wanting to help people just because they want to#a lot of them only help because they get the money & tech to do so#i think it worked with Tony because that's his whole character. he's an asshole billionaire who makes weapons#his (& Batman's) character development surrounds the tech & the money#but for friendly neighbourhood Spider-man for example it doesn't. that guy is poor. he defends the people#& they can't really do that when they've got a billionaire who works with the government breathing down their neck can they#idk i feel like a lot of this ''i'm just the little guy look at me i'm just a lil dude with a family who likes helping'' doesn't really wor#when the only reason they're helping at all is because a billionaire showed up & gave them a million dollars like#''i'm doing this out of the goodness of my heart <3 billionaires are people too''#sorry but billionaires need to die if you wanna actually help people. actually i take back that sorry. i'm not sorry#i did get some ideas for DIM though so i guess there's that#anyway yeah Blue Beetle is good as entertainment. i just feel like it could've been more Real ya know?#like. Spiderverse felt Real. New York & Miles's family felt so natural & seamless#''Batman's a fascist'' just didnt really do it for me
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siggiedraws · 1 month ago
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What’s your thoughts on idw silver, I personally think he is ok but I feel like the idw comic didn’t really do very well with his character.
I can't say I like him... at all.
American Sonic media already has a history of needless and quite frankly terrible changes, whether made out of ignorance, xenophobia towards Sonic Team/SoJ, some vague, made-up sense of marketability, or all three. So, I'm already wary of media like that. They always change fundamental aspects of Sonic's appeal and are supremely unenjoyable to me as a result.
To stay on track here - why do I dislike IDW Silver? The main reason is that I think he's portrayed as way too polite and nice to people. He has no backbone. It's as if he was just based off of popular fanon or Archie comics, rather than the source material. I don't blame anyone for thinking Silver is some timid, polite sweetheart if fanon and IDW/Archie is all they have consumed, but I'm doing my best to dispel that notion for the sake of conquering misinformation. As a casual fan, it is understandable to have misconceptions, but I'm going to be much more harsh to official media.
I need to hammer home the fact that Silver is rude and often talks down to people. Sonic '06, Silver's debut game, showcases this very well. In an '06 cutscene, he talks down to Sonic after attacking him when his guard was down. The casual stride over to a wheezing, incapacitated Sonic kills me. The disrespect is fucking crazy.
In the level Flame Core, he acts haughty and superior about his abilities, even letting out a light chuckle at how pathetic the enemies are. And, a detail that is easy to miss, he doesn't even apologize for trying to kill Sonic.
That's not even mentioning the Rivals games being a wonderful source of Rude Silver™, where there are too many snide remarks to count.
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IDW Silver is a telltale case of Silver's nuance being stripped so that he only represents one trait of his- that trait being "naivety." Silver's naivety is mentioned twice by Blaze in Sonic '06 because this is relevant to the story. Naivety is Silver's fatal flaw that leads to him being easily manipulated by Mephiles. However, his naivety isn't due to some innocent, childlike outlook on the world. Silver takes everyone at face value and always assumes people are telling the truth to him due to a lack of social skills. This is why, when Silver mentions something outlandish or unbelievable to people, he is confused why they don't believe him. This is shown in both Rivals 2 and the Sonic x Silver wallpaper cover story.
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IDW seems to completely miss this nuance and conflates "naivety" with childlikeness and innocence. When you realize this, decisions put towards Silver's characterization in IDW makes a lot of sense - his hyperactive excitement and adulation over Whisper is a good example, but how he doesn't talk back to Sonic calling him "flatware" in Issue 8 particularly bothers me.
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Realistically, Sonic would immediately get thrown into a wall if he said this to Silver.
Portrayals like IDW Silver are just so utterly confusing. How in the world does Silver get misconstrued this way, into something entirely opposite of what he is, in both fanon and official media? To be completely honest, it makes me frustrated. I want things to change and I feel like I have to speak up. I ended up writing an essay about Why Silver is Rude. I'm sorry anon.
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bemusedlybespectacled · 7 months ago
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I don't understand the chevron law thing, could you explain it like I'm five? Should we be working towards fixing whatever the courts just fucked up?
So, okay, I am condensing like a semester of a class I took in 2017 into a very short explanation, but:
It would be really annoying for Congress to individually pass laws approving every new medicine or listing out every single poison you can't have in tap water, so instead there are agencies created by Congress, via a law, to handle a specific thing. The agencies are created by Congress but overseen by the executive branch (so, the president), which is why we say things like "Reagan's EPA" or "Biden's DOJ" - even though Congress creates them, the president determines how they do the thing Congress wants them to do, by passing regulations like "you can't dump cyanide in the local swimming pool" and "no, you can't dump strychnine, either."
However, sometimes people will oppose these regulations by saying that the agency is going beyond the task they were given by Congress. "The Clean Air Act only bans 'pollutants,' and nowhere in the law does it say that 'pollutants' includes arsenic! You're going beyond your mandate!" To which the experts at the EPA would be like, "We, the experts at the EPA, have decided arsenic is a pollutant." On the flip side, the EPA could be like, "We, the experts at the EPA, have decided that arsenic isn't a pollutant," and people would oppose that regulation by being like, "But the Clean Air Act bans 'pollutants,' and it's insane to say that arsenic isn't a pollutant!" So whose interpretation is correct, the government's or the challengers'?
Chevron deference basically put heavy weight onto how the agency (i.e. the government) interpreted the law, with the assumption that the agency was in the right and needing pretty strong evidence that they were interpreting it wrong (like, blatantly doing the opposite of a clear part of the law or something). If there was any ambiguity in how the law was written, you'd defer to the agency's interpretation, even if that interpretation was different depending on who was president at the time.
(Note: there are other ways of challenging regulations other than this one, like saying that they were promulgated in a way that is "arbitrary and capricious" – basically, not backed by any evidence/reasoning other than "we want it." Lots of Trump-era regulations got smacked with this one, though I think they'd be better at it if Trump gets a second term, since they've now had practice.)
Chevron deference wasn't all good – remember that the sword cuts both ways, including when dickholes are in power – but it was a very standard part of the law. Like, any opposition to a regulation would have some citation to be like "Chevron doesn't apply here" and every defense would be like "Chevron absolutely applies here" and most of the time, the agency would win. Like, it was a fundamental aspect of law since the 80s.
The Supreme Court decision basically tosses that out, and says, "In a situation where the law is ambiguous, the court decides what it means." That's not completely insane – interpreting law is a thing judges normally do – but in a situation where the interpretation may hinge on something very complicated outside of the judge's wheelhouse, you now cannot be like, "Your Honor, I promise you that the experts at NOAA know a lot about the weather and made this decision for a good reason."
The main reason it's a problem is that it allows judges to override agencies' judgements about what you should do about a thing and what things you should be working on in the first place. However, I don't think there's really a way of enshrining that into law, outside of maybe adding something to the Administrative Procedure Act, and that would require a Congress that isn't majority Republican.
I will say that kind of I expected this to happen, just because IIRC Gorsuch in particular hates Chevron deference. IMO it's a classic case of "rules for me but not for thee" – Scalia and other conservatives used to rely on Chevron because they wanted their presidents to hold a ton of unchecked power (except for the EPA), but now that we've had Obama and Biden, now conservatives don't like Chevron because it gives the presidents they don't like unchecked power.
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indecisiveavocado · 1 month ago
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Hello! You are (probably) wrong about Messianic "Judaism"
You have probably been referred here because you were making some awful arguments about Messianic "Judaism".
That's ok, that's why you're here.
How in depth do you want me to go?
One sentence
Messianic "Jews", "Jews" for Jesus, and other movements like that are not Jewish, they are Christian.
Two sentences
Messianic "Jews", "Jews" for Jesus, and other movements like that are not Jewish, they are Christian. They may sincerely believe they are Jewish, and they may look superficially Jewish, but they are still Christian.
A paragraph
Messianic "Jews" and other movements that claim to be Jewish but believe Jesus was the Messiah are not Jewish. They are Christian. They may sincerely believe that they are Jewish, but that doesn't change it. If I sincerely believe that I am, say, Muslim, that does not make me Muslim. They believe that Jesus was the Messiah, and Judaism does not. They are Christians roleplaying as Jews.
Questions
But there are Jewish athiests!
Yes. But Jewish atheists and agnostics are generally honest about it. Judaism is flexible on the degree of belief in God you need. It is not flexible on Jesus not being the Messiah. (Plus, athiests haven't genocided us for coming up on 2000 years, so they have a degree of goodwill Christians don't have as much of.)
But Chabad--
[Edit: This originally said the group of Chabadniks who think their Rebbe was the Messiah were not Jewish.]
The Chabadniks who think their Rebbe was the Messiah are still Jewish, but Messianics are not. Why?
First, consider degree of departure. Beliefs about the Messiah are important in Judaism, certainly; but not as much as monotheism. Allegedly, one Rabbi in Talmud, Elisha ben Abuya, questioned the monotheistic aspect, and henceforth he was referred to as 'Acher' (Other). The Sh'ma affirms the monotheistic aspect of Judaism. Of Rambam's thirteen principles of faith, one deals with the Messiah. Four deal with monotheism in some way or another. From a Jewish view, Christianity is, at best, questionably monotheistic.
Second, the intent differs. Chabad tries to get nonobservant Jews more observant (even with a few quirks in religious practice). Messianic Christianity tries to pull Jews away from Judaism.
Finally, of course, how widespread the thing is varies. In Chabad, it is a minor group, and certainly not a core tenet. In Messianic Christianity, it is a core tenet of it and indeed a major distinguishing aspect from Jewish denominations.
But they must have some merit! If they didn't believe Jesus was the Messiah--
And if my grandma had wheels, she'd be a wagon.
How can it be this simple?
Christianity (regardless of how much they fight over it) is fundamentally a broad group. It's easily broad enough to include Messianic Christians without blinking.
You're anti-Messianic practices!
I am, yes. I am against the lying and misrepresentation their liturgy, beliefs, etc consist of. I am against the image of Judaism they project. If they stopped pretending to be Jewish (or converted to actual Judaism), I would have no problem with them. But, again: if Grandma had wheels, she'd be a wagon. A fundamental part of Messianic Christianity is pretending to be Jewish by culturally appropriating Jewish practices, which is very sketchy given that Christians have consistently genocided Jews, including forcibly converting us.
Jews: if you see someone insistent Messianic Christianity is Judaism, feel free to direct them here!
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shoutydwarf · 3 months ago
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veilguard spoilers !
literally None of these characters are above b tier for me except davrin and that's carried by him being a grey warden that doesn't need me to therapy speak him into being fixed.
sorry to be a toxic origins bro on main but my favorite characters are always the ones that don't recognize me as the player character pressing the buttons. their development isn't contingent on me making choices for them. they have opinions i don't agree with and which i can't change their mind on, a la vivienne/anders. alistair is one of my top companions because he has LINES in the motherfucking SAND. he will be your brother and/or your lover for the entire game but if you don't put his vengeance above your duty to the wardens, he will leave, if not attempt to seize power and force his ends. same for most all other origins and 2 companions (and inquisition to a lesser degree) - A. the option EXISTS to fundamentally piss them off to the degree they will want to kill you, and B. some of them literally WILL try to kill you. that's how roleplaying games are supposed to work. i am supposed to be a person in this world surrounded by other people in this world and i expect it to feel like that. moreso, i know they CAN make it feel like that, because they DID that in all 3 previous games.
there is no way to fail loyalty missions in VG. characters are so lukewarm that the guild of looting, pirating thieves exercises ethical tomb raiding and does monologue you about it. not a single one has any opinion that beckons you to use your brain cells. these characters do not evoke any emotion from me. i could write whole think pieces on why vivienne has the disposition that she does, why she thinks she's right, why i fundamentally disagree with her but still greatly empathize with her and consider her the best option for divine (out of 2 other companions that are just as complex). i have NOTHING to say about the veilguard companions. there is NOTHING to talk about here.
every single one of their villains are entirely one dimensional and unforgivable. THAT is the true disney aspect of the game. loghain, meredith, samson, calpernia, bhelen, branka, the architect, celene and gaspard, even fucking HOWE all have nuances and complexities to them that, even if you still end up at the conclusion that they're awful, you still have some things to think about. there are reasons leading up to their descents into cruelty and madness beyond just "me wanted power :p for fun :p"
this is also part of why davrin is the only memorable character for me; his villain was someone i knew and, frankly, the only interesting one out of the entire lot but only because she had an entire book's worth of setup. harding's was also great but because of the larger issue with zero catharsis for the titans, i have to kick her down several tiers with the rest of Mid Town.
don't get me started on the hardening system and how it can literally only happen to a single companion as a consequence to a single choice in the entire game. and then that 'hardening' actually has no bearing on their loyalty missions or, in neve's case, their romance.
the game does not make me think at all. it is designed to be consumed but not digested. there is nothing beyond the curtains. there is nothing to discuss. there is no nuance, no spice, no complexity, no grey areas. all that exists to talk about here is "i liked this part" and "i didn't like this part".
it is, like too fucking much of modern media, brain rot soup. and it doesn't even taste good.
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ufopigeon · 6 months ago
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to the random ass proshippers
I’ll block proshippers and I won’t throw any first punches if I find the accounts. Just block n’ move on. Think what you want, but think it away from me. This is for the ppl who are going after others both anonymously and in the open, and being insistent about misunderstanding his character. It is absolutely absurd that some are really trying to PUSH the mere implication that the Postal Dude could be a pedo/have pedophilic tendencies, or that “it makes sense for him”. Some of you are ragebait I’m sure, but I also sadly think some of you are really genuine. And this is also the last I am going to speak about it. Just wanted to do something longer on behalf of everyone else who does not agree with this random influx.
The Postal Dude is obviously designed to be an ambiguous character, allowing players to project various characteristics onto him. HOWEVER, this doesn't mean that any and all negative traits can be justified. Ambiguity in character design is meant to give freedom in interpretation, but it doesn't equate to carte blanche for projecting extreme or inappropriate characteristics that aren't supported by the game’s narrative or the developer's intent. Assuming that a character would commit any and all bad acts simply because they commit some is a lazy and inaccurate approach to understanding character design.
The argument that, "Durrr he’s literally a mass shooter, why is it so far-fetched for him to be a pedo too?" is a slippery slope fallacy. It’s that same exact shit all the edgelords try to use when they say (just so they can justify attacking any queer fans, same way SOME proshippers want to feel justified in attacking those who disagree), “The Postal Dude SPECIFICALLY hates gay people and trans people and wouldn’t support them at all/be grossed out by them! Why? Uhh, because he’s literally an evil, vile character! Duh!” Sure he is. No denying that. And sure, you can think that about him. But it’s just fundamentally inaccurate. Just because the games allow for extreme behaviors doesn’t mean they endorse or include every possible immoral action.
And just because a character engages in morally questionable actions doesn’t logically lead to them engaging in the worst possible behaviors. The creator's stance is crucial in defining the boundaries of the character. If the creators have explicitly stated that Postal Dude would never engage in pedophilia (just like how they explicitly stated he wasnt transphobic) and that such content would never be included in the game, this is a definitive limitation on what the character can be reasonably interpreted as. Again, I don’t care if you hold a private opinion that differs. But when you start accusing those who disagree with this extreme interpretation of being the weird or wrong ones, that’s where it becomes an issue.
Dude's actions, while extreme, are presented within a certain context that aims to criticize or mock certain aspects of society. Pedophilia is not something that fits within this satirical style. Yes, even for Postal 1997. I don't care if it is generally considered more "serious" than other games, they still had Dude throwing out stupid-ass catchphrases in a silly radio-host-sounding voice that was obviously supposed to be a stark contrast to what was happening on screen (“Buttsauce”. “Smells like chicken” when burning NPCs. Really now? Go ahead and listen to more from the original. They’re all silly one-liners.). It was a shock at the time and a bit of dark humor. Following games only increased this aspect.
All in all, Postal Dude’s actions, while immoral, are usually presented in a way that allows for some level of detachment or absurdity, keeping them within the realm of dark comedy. Yes, 1997 is still included here. It’s an absurd game. One man took out hundreds of people and was armed to the teeth, even with literal rocket launchers. His main weapon has infinite ammunition. It was an obviously over-the-top video game with a loose connection to reality and an even looser message about “something something mental health and everyone has it in them to go postal”. It was a game made to shock people. Pedophilia, however, is universally considered an irredeemable act, something that cannot be framed in any context that would make it acceptable or even darkly humorous. The distinction between immoral and irredeemable acts is crucial here. The Postal Dude can be morally ambiguous, but crossing into irredeemable territory would fundamentally alter the character in a way that the game and its creators/99.9% of the fans do not support.
Also: “But muh 1997 promo art where it says his girlfriend was 17!! She says they just started dating 3 weeks ago!!” Yeah. The same photo was used with the girl also saying, “It was so weird. He told everyone I was his girlfriend, but I only met him once.” It says “live” near the bottom corner, implying this was an interview with the girl AFTER the crimes had taken place. In the promotional pic where it states she’s 17, it also says she DIED of third degree burns while he was on his rampage. Now that doesn’t really add up, does it. How can this girl give an interview after everything is said and done while also dying in the middle of his killing spree?
AKA, these promotional photos were reused over and over because they were on a budget and really not thinking about it, and are absolutely not valid for legit storytelling purposes at all. RWS has even said this themselves.
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wellofdean · 11 months ago
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I read your post about Supernatural being queer somehow from season 1 and I have two questions.
1. Don't you think it straight-appropriates the word "queer" to say it just means "not normal"? That argument seems disingenuous to me, and a lot of us want representation, and to see that word applied to explicit depiction of queer sexuality, and it's a cheat that they don't. Queer studies did start as the study of queer sexualities and the experience of queer people.
2. Are you saying that the makers of Supernatural intended for it to be "flesh on queer bones"? Do you think they intentionally sat down to tell a queer story?
Those are good questions my anonymous friend. Thank you for asking. Here are my thoughts:
To answer your first question: no, I don't think it appropriates anything. Here's why: firstly, if we're talking about sexuality and gender, it's queer 101 that no one owes anyone a justification of their queerness, and not everyone who is queer is interested in labeling it or making it legible to you, and they have no obligation to do so, and not doing so doesn't make them any less queer. Furthermore, some people who are queer are not interested in sex, so what about them?
All of that together is why, for me, the entire queer project is much more deeply about non-compliance with hegemony, and specifically with hegemony around gender roles, sexuality and to put it under a big umbrella, patriarchy, than it is about who you fuck. Those things extend into so many other aspects of life that I think you can easily talk about "queering" a very wide range of topics, and possibly? ANY TOPIC.
You are responding to this post, I think, and in it, I made a choice to talk about family and hunting, and our heroes roles and characterizations in that, and did not talk about gender shenanigans or sexuality, because my point was that even before we get to anything to do with it, Sam and Dean are immersed in a queered world in a fundamental, structural way. That said, I assure you that if you go back into season 1 of Supernatural, you will find LOADS that could be said about gender and sexuality, too. As well as other things, and a particularly important area, as @ironworked pointed out in the tags, is blue collar/white collar class issues.
As I said, the depth of queerness in Supernatural is actually dizzying just in terms of the story's BONES to say nothing of how they flesh it out. Queerness is about deviation from the norm. It's about rebellion and disobedience against hegemonic systems for the sake of personal authenticity and love.
Think about Cas for a minute. Cas's whole story is that he rejects his role in a hegemonic heaven. He rebels for love, and that is pretty explicit as early as season 4 when he tells Dean "We're making it up as we go". Fellas, that is THE QUEEREST SHIT EVER even if he didn't do it for Dean, and like... HE DID IT FOR DEAN. Cas did not have to tell Dean he loved him for me to know it, and for Cas to be a deeply queered character. When he DID say it, I wasn't the least bit surprised he was in love with Dean, because seriously, we been knew. I was only surprised I got to have the immense pleasure of hearing him say it and looking at Dean's face while he took it in. Jesus. I will NEVER RECOVER.
This is my perspective on representation in Supernatural: It's excellent, and I relate to, and feel seen by it as a queer person. Nobody needs to get fucked on the maps table for me to do the math that this is a queer story. It is very, very, very thoroughgoingly canonically queer in so many ways, and not all of them are to do with sex. I think some fans will only allow it to be called queer if dudes make out in it. I am not one of those fans.
As to your second question, I think there is a wealth of evidence in the filmic oeuvre of Eric Kripke to suggest that as an artist and a writer, he is concerned or maybe even preoccupied with masculinity issues and issues around family, and around the way patriarchy fucks men up. So, yes. I think he knew what he was doing and he knew that queerness was part of the mix. For fucks sake, it's a family of men who hunt monsters. That is very fucking on the nose. Do I think he kicked off Supernatural in 2005 planning a 15 year operatic queer romance between Cas and Dean? No. I don't think anyone planned for it to go as long as it did, and it's a matter of record that some things were influenced by fan response, actors' chemistry, different writers and showrunners' preferences and etc. What I will say is that when they had a choice to "straighten shit out" or lean into the queerness, they fucking leaned in, nearly EVERY TIME. Like, it's pretty amazing how consistently they lean the fuck in.
I'll admit -- I wasn't watching it with those eyes the first time, and I didn't give it much real estate in my mind when I watched it as it aired from 2006 to the end, but the last three episodes reshaped it for me and made me angry, and also made me need to watch it all again, this time with an explicitly queer lens, and BOY HOWDY let me tell you this: the Supernatch rewatch journey is a wild and wonderful trip to Queertown. It is legit more difficult to argue that Dean is straight than it is to argue that he is queer. There is a full on CORNUCOPIA of story evidence to support that read and relatively little that convincingly counters it on the straight side, and that starts right at the beginning, when they bend pretty baby Dean over a police car in episode one, and he smirks insouciantly in his lip gloss. Do I think everyone involved knew how that looked? Sexy, submissive and a bit gay?
YES I DO.
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the-crooked-library · 1 month ago
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I noticed something near the end of Dracula when Jonathan and Mina separate for a final time (so she can go to Dracula's castle), that a difference between Harker and Hutter is also near the end.
For context, several chapters earlier Jonathan gets two weapons “put these flowers round your neck”—here he handed to me a wreath of withered garlic blossoms—“for other enemies more mundane, this revolver and this knife;.
Then when Mina and Van Helsing are about to depart for their ride to the castle, Jonathan keeps the knife and gives the revolver to Mina. Even for me a large-bore revolver; Jonathan would not be happy unless I was armed like the rest.
I know the phallic analysis of the weapons in the book are overstated in scholarship but I think it's telling that Jonathan insists Mina to be armed with a big gun while he lets her go do what she wants without him. Thomas didn't arm her and likely wouldn't even it were suggested imo.
omg yes! That is definitely another detail that really stood out to me during my watch, and yet another reason I genuinely start getting annoyed whenever people conflate Thomas with Jonathan - because frankly, that is allowing Thomas to reap what Jonathan sowed, so to speak. I've seen a lot of people absolutely in love with him, and yet the traits they list as the reasons are none that he possesses; in fact, the great majority of them are in exact opposition to his canon personality, and this is one of them.
Don't get me wrong, I love Thomas as a character. I think he is quite sympathetic - and, on the Watsonian level, really trying his best; but at the same time, I think it is essential to acknowledge that he is deeply flawed, if only because on the Doylist level, these flaws are fundamental to his arc in the story. It is purely a question of structure and function; because, at the end of the day, he is a fictional character, and thus, a narrative component, rather than a person.
In this case, his choices prior to the vampire hunt provide the viewer with further evidence -> of an aspect of his characterization -> that acts as one of the driving forces behind the plot of Nosferatu. Specifically, he does not notice that Ellen is lying to him; he leaves her at home as he goes off to "fight"; he doesn't even consider arming her; and he does all these things because, even though he does care for Ellen, he never really thinks of her as a person.
Thomas doesn't notice that Ellen is lying, even though she is clearly nervous when she does it, because he doesn't know what she looks like when she's hiding something (I personally think it is because she masks around him, at least to some degree - throughout the film, he is uncomfortable every time she's honest). He doesn't bring her to the hunt because it doesn't occur to him that she could help with tracking down Orlok - despite him being aware now of her immense psychic abilities, despite Von Franz describing her as a native in a world he is only visiting. And, exactly as you said, he doesn't even think to leave her a weapon; because, even as he sets out on his "quest," even after she's told him of Orlok's obsession, even though the point of the hunt is apparently to "save" her, he doesn't consider the possibility of Orlok going after her.
Contrast that with Jonathan - who knows Mina so well that they can get concerned over three lines of writing, who works with Mina's brief psychic connection to Dracula in order to track him, and who arms Mina before the final fight, because he is not satisfied unless he can do everything in his power to ensure her safety. When it comes to their relationship, Mina's revolver, while not exactly phallic (seriously, why is that topic so overwrought?..), becomes a narrative symbol of his thoughtfulness.
The difference here is that, while Ellen is important to Thomas, this importance only extends insofar as she is his wife. He sees her as a responsibility, but never as herself; and, ultimately, he never actually considers her a factor that could conceivably affect his - or anyone's - decision-making. He plans their life without even asking what she wants from it, he neglects her emotional needs, and he leaves her like a sitting duck during the hunt, without a weapon or anyone to guard her. She continuously slips his mind, utterly inconsequential beyond whatever their surrounding society defines as her role and value; and Thomas, tragically, is unable to overcome this ingrained, rigid set of rules.
This is an essential aspect of his character - because, as stated previously, the plot wouldn't happen without it. If Thomas took Ellen's wants into consideration, he wouldn't have been so hell-bent on chasing a promotion, and he wouldn't have left her right after their honeymoon to go to another country, especially if she begged him to stay. If he knew her better, he would've picked up on the plan she made with Von Franz - or she would've told him!.. Most certainly, if he saw any real personhood in her, he wouldn't have dreamed of leaving her unarmed and undefended.
Nosferatu is about Ellen's continued systemic dehumanization. The point of the story is that every single human character contributes to it on some level, despite whatever love and best intentions they might have for her. It's about the inherent monstrousness of being othered by humanity, and Thomas is - inherently, narratively, crucially - human.
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"Murder is Werewolves" - Batman
I don't got the SPOONS to do this thought train justice, I have seriously been trying to write this thing for MONTHS so just, idk, have this half baked skeletal outline of the essay I guess:
I don't believe that Batman's no-kill rule is primarily about rehabilitation or second chances.
His refusal to believe that Cassandra could have killed someone when she was eight years old because "how could a killer understand my commitment not to kill" is absolute fucking MOON LOGIC from a rehabilitationist standpoint. No jury on the planet would think for even a second that she could reasonably be held accountable for her actions in that situation! Her past cannot condemn her to being incapable of valuing human life under a rehabilitation centering framework. However, Batman's reasoning makes perfect sense if he believes that killing is a spiritually/morally corrupting act which permanently and fundamentally changes a person, and that corruption can never be fully undone.
Dick Grayson killing the Joker is treated both narratively and by Batman as an unequivocally WIN for the Joker. The Joker won by turning Nightwing into a killer. Note that this is during a comic in which the Joker transforming people was a major theme! Batman didn't revive the Joker because the Joker deserved to live; he revived the Joker to lift the burden on Dick.
His appeal to Stephanie when she tried to kill her dad is that she shouldn't ruin her own life. He gives no defense of Cluemaster's actual life. Granted this is a rhetorical strategy moment and should be taken with a generous pinch of salt, but it fits in the pattern.
When Jason becomes a willful killer, he essentially disowns him, never treats him with full trust ever again, and... Well, we can stop here for Bruce's sake. Bottom line is that his actions towards Jason do not lead me to believe that he thinks Jason can become a better person without having his autonomy taken from him, either partially or fully.
The Joker is, for better or worse, the ultimate symbol and vessel of pure, irredeemable evil in DC comics now. He hasn't been just another crook in a long time. He will never get better, he will only get worse. If you take it to be true that the Joker will not or can not rehabilitate, then there's no rehabilitationist argument against killing him.
Batman does not seem to consider it a possibly that he'll rehabilitate. Batman at several points seems to think that the Joker dying in a manner no one could have prevented would be good. Yet Batman fully believes that if he killed the Joker, he himself would become irredeemable.
Batman's own form of justice (putting people into the hospital and then prison) is fucking brutal and clearly not rehabilitative. He disrespects the most basic human rights of all criminals on a regular basis. It is genuinely really, really weird from a rehabilitationist standpoint that his only uncrossable line is killing... But it makes perfect sense if he cares more about not corrupting himself with the act of killing than the actual ethical results of any individual decision to kill or not kill.
In the real world cops are all bastards because they are too violent to criminals, even when that violence doesn't lead to death. Prison is a wildly evil thing to do to another human being, and you don't use it to steal away massive portions of a person's life if your goal is to rehabilitate them. In the comic world, Batman is said to be necessary because the corrupt cops are too nice to criminals and keep letting them out of jail. I don't know how to write a connector sentence there so like I hope you can see why this bothers me so damn much! That's just not forgiveness vibes there Batman!!
I want to make special note here of the transformative aspect. You don't simply commit a single act when you kill, no, you become a killer, like you might become a werewolf.
The narrative supports this a lot!
Why did Supes go evil during Injustice? He killed the Joker. Why did Bruce become the Batman Who Laughs? Bruce killed the Joker. Why was Jason Todd close to becoming a new Joker during Three Jokers? Because he killed people, to include the Joker.
Even if these notions of redemption being impossible aren't the whole of his reasoning (people never have only one reason for doing what they do) it is a distinct through-line pattern in his actions and reasoning, and it is directly at odds with notions of rehabilitation, redemption, and second chances.
So why does he give so many killers second chances?
Firstly because this doesn't apply to all versions of Batman. Some writers explicitly incorporate rehabilitation and forgiveness into his actions. You will be able to provide me with examples of this other through-line pattern if you go looking for them. The nature of comics is to be inconsistent.
Secondly the existence of that other pattern does not negate the existence of this one. People and characters are complex, and perfectly capable of holding two patterns of belief within themselves, even when they conflict to this degree. You can absolutely synthesize these two ideas into a single messy Batman philosophical vibescape.
Finally and most importantly to this essay: he has mercy on killers the same way that werewolf hunters sometimes have mercy on someone who is clearly struggling against their monsterous nature, especially if they were turned in exceptional circumstances or against their will. They understand that they are sick, damned beasts, cursed to always be fighting against themselves and the evil they harbor within. It is vitally kind to help them fight themselves by curtailing their autonomy in helpful ways and providing them with chances to do some good to make up for their eternal moral deficiency.
I think in many comics Batman views killers as lost souls. Battered and tormented monsters who must be pitied and given mercy wherever possible. (The connections to mental health, addiction, and rampant, horrifying ableism towards people struggling with both is unavoidable, but addressing it is sadly outside of the scope of this essay.)
Above all, the greatest care possible must be taken to never, ever let yourself become one of them, because once you have transformed the beast will forever be within you growing stronger.
To Batman, it is the most noble burden, the highest mercy, the most important commandment: Thou shalt suffer the monsters to live.
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lalalian · 2 months ago
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choosing weapons + what I'm choosing and why | aethergarde academy
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date: december 24, 2024
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The most common weapon riders choose to fight with is the sword. The sword is the most practical and it's definitely a lot easier to fight with than like a battle axe.
If you're as picky as me, you may be wondering about the practicality of some of the weapons students are able to choose to learn in the academy.
I know I know, this is shifting, why worry about practicality? First of all, true, but like... let me have my moment ok 😒😒
Today, I'll just be talking about what I chose to go with, why, some practical aspects, and an easier variation for those who don't want to suffer as much as I do (yall are smarter than me).
table of contents:
my primary weapon: close combat weapon
phasing: a skill
my secondary weapon: long range weapon
easier variation
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primary weapon
Before I even redid the aethergarde script, I wanted to fight with a scythe-- so that's gonna be my primary weapon. As I was doing some research on the technicalities of this... I was... uh... a bit disheartened.. BUT! Riders aren't human, and magic exists... so... I do think we can get away with a few things, can't we?
I did use chatgpt to help me come up with how scythe fighting would work, but I will be explaining how it works in my own words here.
Fighting with a scythe isn't easy in the slightest. I assume that most riders also wouldn't choose to have a scythe as their primary weapon, mostly bc, well, there is a pretty steep learning curve.
Scythes are originally meant for cutting grass and harvesting crops; the main point of the design, the curved blade, is the biggest obstacle when talking about practicality. However, that is what makes a scythe cool so... I'm keeping it 😒
When you look up how practical fighting with a scythe would be, a lot of people would just hit a foam head with the blade facing down, right on the forehead. I never intended for scythes to be used in that kind of brutish way, it's just so inelegant honestly and takes away from the opulence of the scythe, so i kinda was like 'mm... yall are just haters' and kept researching. Then i came across another guy that tried to execute that kind of classic beheading motion-- and that also wouldn't really work out due to strength imbalances and some general balance issues in general.
My last resort was chatgpt, and now I feel like I have a solid foundation on how to use a scythe and trust me, it's not boring or too impractical (maybe a little, but let me know what yall think).
As I mentioned earlier, riders aren't human-- even before they meet their bonds, they aren't technically human; more information abt that in this post. Riders are fundamentally different than humans-- especially higher ranked riders. Higher ranked riders will have more stamina and endurance than humans; since the way I planned out scythe fighting requires more energy than most weapons... lower tiered riders and humans are highly discouraged from specializing in scythes.
Scythes require the user to have a lithe but agile physique. You need to be light enough on your feet to execute rotational attacks, and it's best to have some kind of rhythm so as to not distort balance. Core strength is also important to maintaining balance.
Another big thing with scythes is that there would inherently be a lot of space open when you fight-- this would be especially detrimental when fighting with more than one person. Honestly, this wouldn't be too much of an issue anyway because all riders are taught to use their aura to shield their bodies, but while extremely rare, there could be some situations where you should not/cannot use magic. Even with the shield, I did implement another move that would fill in this gap; phasing.
what is phasing?
Phasing is almost a scythe-exclusive skill. Phasing allows the fighter to move quickly from one position to another-- it's similar to that quick dodge feature in many fighting games. Phasing also doesn't take too much energy to execute, but it does take a little getting used to when you use this skill a few times. Phasing is mostly used with scythe masters because scythes (in this DR) help control balance by using your own mana to power weights inside the staff. The heaviness of these weights will vary as you move and use the scythe. Phasing is best used to cut through tough things or to simply move from one position to another quickly. Phasing would be a great skill to use among all riders, but it would take more effort for those who don't swing their weapon around their body often. Since scythes disperse extra bits of mana around your body as you fight, it's far easier for you to phase. A sword fighter would need to not only focus on fighting, reflexes, stance, defense (including strengthening their body with mana + using mana as a shield for attacks that cannot be defended in time physically), but also on gathering mana in a bubble around the body and focusing just enough on phasing to do said skill. Scythe masters can learn to phase through longer distances, but it's not super easy to do.
You will be learning how to use scythes with magic and without magic-- meaning that those weights would essentially not work or vary as you move. You'd be wearing culltine jewelry of some kind to block off your aura to practice not using magic when you fight + get used to the feeling of not having mana.
secondary weapon
Note that whatever secondary weapon you choose should cover the weaknesses you've got with your main weapon.
My secondary weapon of choice is a tessen fan. Initially, I was just going to go with the classic longbow because of its flexibility, but I think a tessen fan would provide a bit more flexibility in terms of transportation and fighting close-up + long-range. I can't decide which would be better, a spiked fan or a smoother fan...
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PHOTO 1) These kinds of sharp points are better for those with weapons that are a lot more long-ranged-- like spears, chains, whips, or throwing knives.
PHOTO 2) This fan is similar to what I'm going to use. I def won't have that pattern on the ends of the fan bc it'll weaken the edges (😭😔) but I think I'll try to get one with some sort of pattern on the hilt + the inside of the fan. This kind of fan is best for defense and close combat (slashes).
If you are going to use a tessen fan, make sure you get one that supports auto-loading (the auto-loading enchantment allows you to not have to replace the boshuriken every time you throw one-- this enchantment would definitely double the price of the fan unfortunately, but it really is worth it!).
example of fighting with boshuriken + the fan (long range)
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One of the biggest reasons why I chose this weapon is because it can be used closer to the opponent— way more than the scythe— and I can use it to shoot at stuff. It also looks fancy and it's pretty easy to transport.
easier variation
While the sword and a longbow are not technically a bad option, consider changing up the sword for a different weapon. Swords are the most predictable compared to something like a battle axe. Longbows are always a great choice for a secondary weapon even if they are common; this is mostly because you can quickly shoot arrows in a short amount of time, the arrows travel pretty damn far, and they can do a generous amount of damage.
An easier weapon combo would be:
Tessen fan (Long and close) Throwing knives (Long range): Both can be used close and long range, and I'm sure you could get a waiver to excel in the tessen fan only if you wanted to. You can substitute the throwing knives with a long bow if you want to be able to fight from a wider range.
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oneatlatime · 1 year ago
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I was thinking about city of Walls and Secrets again (because when I don't like things I want to know WHY) and it occurred to me how much power Iroh has amassed, just by being nice.
We've seen Iroh being nice to strangers, often in situations where he can't receive anything in return for his good manners, since the beginning of the show. I've usually written those occurrences off as Iroh smoothing over for Zuko's awkwardness or awfulness (think him interfering between Zuko and the ship's crew in The Storm), or as simply Iroh being a polite person. I don't think he was lying when he told Toph - while showing Toph - that he enjoys sitting down for tea with new people. He is sociable by nature, and if Azula's comment about him being a tea-loving kook is accurate in Zuko Alone (which is up for debate - she did a lot of lying and/or repeating what the adults around her think as her own opinions that episode), then he's always been a sociable creature. This seems to be a fundamental aspect of Iroh's personality.
So whenever I've seen Iroh being nice to strangers, I've never suspected that it had a purpose beyond the short term (cover for his nephew), or as Iroh being Iroh. But I think he's playing the long game with niceness. Let me explain:
When you're hiding under a false identity while posing as a refugee in a city that probably has a ridiculously large bounty on your real identity's head (and rightfully so), you'd think the smart thing to do would be to keep a low profile. And Zuko and Iroh are doing that! Sort of. They're staying in the lower ring, but they are working customer-facing jobs. And more importantly, a true attempt at lying low would include reproducing the awful tea that was being served at the tea shop before they were hired. But Iroh won't let bad tea stand.
I made a joke in my write up of the Tales of Ba Sing Se that it was a good thing that Iroh came to people's attention as the person who makes the "best tea in the city," because he was going to attract attention one way or another, and being a good teamaker is both less suspicious and more of a currency than just being a nice guy who stops babies from crying and compassionately redirects muggers. But now that I've thought about it for a bit, I think he was going to attract attention one way or the other because he has, all this time, been attempting to attract attention. It's not just his personality, it's not just him cleaning up after Zuko, it's him consciously attempting to build connections. It's a 'nice two birds with one stone' type situation that he can attract this attention while being paid to make tea.
Here's the thing: all these times that Iroh has been polite in situations where there could be no payoff for being so, I think he has been casting seeds. And City of Walls and Secrets is the first episode where we see the seeds of his politeness and (seemingly counterintuitive for keeping a low profile) network building bear fruit.
Jet accuses Zuko and Iroh of being firebenders. He's absolutely right. Given that Zuko and Iroh are members of the Fire Nation royal family, you could argue that they're the most firebenders a firebender could be. But Iroh has been being relentlessly polite to customers, and serving the guards such good tea that they declare he makes the "best tea in the city." Rather than playing it safe and letting people overlook him, he has given people a reason to like him. So the customers, the guards, even his boss, come to his defence when Jet accuses him. The guards are not going to let a man who keeps them fed, keeps them in tea, and keeps them company, be maligned.
Here's the other thing about these seeds of politeness that Iroh casts: they protect Zuko in the long term as much as the do in the short term. Sometimes Iroh's politeness is just covering for a single remark from his nephew, which I always view in the short term as smoothing over offence. But Iroh being polite also goes a long way to protecting Zuko from Jet's accusations. Lest we forget, Zuko steals a guard's swords, at least participates in the destruction of the tea shop's table, and at least participates in the disorderly conduct outside the tea shop. If the law were fair, half of the consequences heaped on Jet would fall on Zuko. And (this is speculation) I would argue that if Iroh had kept his head down and played at being a refugee rather than everyone's friend, Zuko at least would have lost his job for destroying some of those tables. But the goodwill Iroh has generated with customers, guards, and his boss stretches to cover Zuko too. Which is handy, because Zuko is not looking like he's in a place where he can expend much mental energy on anything beyond taking it one day at a time at the moment.
Iroh knows there is power in being nice. The incident with Jet shows that being nice can carry more power than being truthful. A lot of that is down to presentation; Jet didn't exactly endear himself, and frankly season 1 Jet would have been ashamed of season 2 Jet's lack of charm, but that's a post for another day.
All this makes me think two things: first, I wonder if any of the other one-episode characters that Iroh has tossed a throwaway polite comment to are going to come back. Second, Iroh is playing a somewhat risky game by attracting attention; so far it's paid off. I wonder if there will come a point where it causes trouble instead.
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dailyadventureprompts · 1 year ago
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Tableskills: Creating Dread
I've often had a lot of problems telling scary stories at my table, whether it be in d&d or other horror focused games. I personally don't get scared easily, especially around "traditionally horrifying" things so it's hard for me to recreate that experience in others. Likewise, you can't just port horror movie iconography into tabletop and expect it to evoke genuine fear: I've already spoken of being bored out of my mind during the zombie apocalypse, and my few trips into ravenloft have all been filled with similar levels of limp and derivative grimdark.
It took me a long time (and a lot of video essays about films I'd never watched) to realize that in terms of an experience fear is a lot like a joke, in that it requires multiple steps of setup and payoff. Dread is that setup, it's the rising tension in a scene that makes the revelation worth it, the slow and literal rising of a rollercoaster before the drop. It's way easier to inspire dread in your party than it is to scare them apropos of nothing, which has the added flexibility of letting you choose just the right time to deliver the frights.
TLDR: You start with one of the basic human fears (guide to that below) to emotionally prime your players and introduce it to your party in a initially non-threataning manor. Then you introduce a more severe version of it in a way that has stakes but is not overwhelmingly scary just yet. You wait until they're neck deep in this second scenario before throwing in some kind of twist that forces them to confront their discomfort head on.
More advice (and spoilers for The Magnus Archives) below the cut.
Before we go any farther it's vitally important that you learn your party's limits and triggers before a game begins. A lot of ttrpg content can be downright horrifying without even trying to be, so it's critical you know how everyone in your party is going to react to something before you go into it. Whether or not you're running an actual horror game or just wanting to add some tension to an otherwise heroic romp, you and your group need to be on the same page about this, and discuss safety systems from session 0 onwards.
The Fundamental Fears: It may seem a bit basic but one of the greatest tools to help me understand different aspects of horror was the taxonomy invented by Jonathan Sims of The Magnus Archives podcast. He breaks down fear into different thematic and emotional through lines, each given a snappy name and iconography that's so memorable that I often joke it's the queer-horror version of pokemon types or hogwarts houses. If we start with a basic understanding of WHY people find things scary we learn just what dials we need turn in order to build dread in our players.
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Implementation: Each of these examples is like a colour we can paint a scene or encounter with, flavouring it just so to tickle a particular, primal part of our party's brains. You don't have to do much, just something along the lines of "the upcoming cave tunnel is getting a little too close for comfort" or "the all-too thin walkway creaks under your weight ", or "what you don't see is the movement at the edge of the room". Once the seed is planted your party's' minds will do most of the work: humans are social, pattern seeking creatures, and the hint of danger to one member of the group will lay the groundwork of fear in all the rest.
The trick here is not to over commit, which is the mistake most ttrpgs make with horror: actually showing the monster, putting the party into a dangerous situation, that’s the finisher, the  punchline of the joke. It’s also a release valve on all the pressure you’ve been hard at work building.
There’s nothing all that scary about fighting a level-appropriate number of skeletons, but forcing your party to creep through a series of dark, cobweb infested catacombs with the THREAT of being attacked by undead? That’s going to have them climbing the walls.
Let narration and bad dice rolls be your main tools here, driving home the discomfort, the risk, the looming threat.
Surprise: Now that you’ve got your party marinating in dread, what you want to do to really scare them is to throw a curve ball. Go back to that list and find another fear which either compliments or contrasts the original one you set up, and have it lurking juuuust out of reach ready to pop up at a moment of perfect tension like a jack in the box. The party is climbing down a slick interior of an underdark cavern, bottom nowhere in sight? They expect to to fall, but what they couldn't possibly expect is for a giant arm to reach out of the darkness and pull one of them down. Have the party figured out that there's a shapeshifter that's infiltrated the rebel meeting and is killing their allies? They suspect suspicion and lies but what they don't expect is for the rebel base to suddenly be on FIRE forcing them to run.
My expert advice is to lightly tease this second threat LONG before you introduce the initial scare. Your players will think you're a genius for doing what amounts to a little extra work, and curse themselves for not paying more attention.
Restraint: Less is more when it comes to scares, as if you do this trick too often your players are going to be inured to it. Try to do it maybe once an adventure, or dungeon level. Scares hit so much harder when the party isn't expecting them. If you're specifically playing in a "horror" game, it's a good idea to introduce a few false scares, or make multiple encounters part of the same bait and switch scare tactic: If we're going into the filthy gross sewer with mould and rot and rats and the like, you'll get more punch if the final challenge isn't corruption based, but is instead some new threat that we could have never prepared for.
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crownmemes · 11 months ago
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Oblivious Sentences, Vol. 3
(Sentences for characters that have a habit of missing the obvious. Adjust phrasing where needed)
"You hide behind your intelligence."
"Are you being intentionally thick?"
"You never could read people, could you?"
"How bad can it be?"
"Even if real human contact is something you don’t have, or even want or need, you should at least be able to see it in other people."
"There are many aspects of human irrationality I do not yet comprehend."
"How do you know you didn't miss something important?"
"Are you saying you want to date me?"
"What people say and do doesn't always make sense."
"You're really not good at reading people, are you?"
"I don't know how to make people like me."
"Is that rhetorical?"
"Forgive me, these things sometimes slip my mind. It won't happen again."
"This actually makes sense to you?"
"Is this some clever practical joke that I'm not aware of?"
"Is that what they say about me now? Paranoid?"
"I've got to warn you, he's lacking in some of the social niceties."
"Are you making fun of me?"
"You really don't know, do you?"
"I'm supposed to show you sympathy?"
"Just because you can't see what's going on doesn't mean no one else can!"
"Am I behaving incorrectly?"
"Was that funny? I never know when I'm being funny."
"I can lie, I'm just not all that good at it."
"I've been out of circulation so long, I've completely forgotten social niceties."
"You know, when you're interested in something and nobody else is, the polite thing is to keep it to yourself."
"I'm trying to make people like me. I want them to like me."
"Your not knowing the reason doesn't mean there isn't one."
"I don't quite understand what's happening here."
"If you look the way you do, and you say what you said, you have to be aware of the effect that it’ll have on men."
"How is it, for a man surrounded by women, that you know so little about us?"
"You're much better at this sort of thing than I am."
"Did I do something to anger him?"
"I know you were trying to help, but there are some people who might not see it that way."
"Sometimes I forget that you have such capacity for pure innocence in your life."
"Is that what we are? Friends?"
"Do you know why people are nice to other people?"
"Is there some significance to this action?"
"It's frustrating not to understand something so fundamental."
"Did I say anything stupid?"
"I've been trying very hard recently to get more in touch with my feelings."
"But how does this even make sense?"
"You're really not good with nuance, are you?"
"I thought you didn't have a sense of humour?"
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