Dear Respawn Entertainment,
Since I know you'll insist on putting those horrible traversal challenges in your inevitable Jedi Part III, please consider doing one of those pan shots like in older 3D platformers where you can see the whole level and the rough path to take. Because as they are, the traversal tears are nightmarish creations that really force people to experience your namesake to learn the paths. Perhaps the camera pan could be a lower difficulty setting option for those of us who aren't masochists.
Thanks
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hot off the triumph of my ng+ run of dark souls 1, i decided to finally go back to try and beat ringed city which i rage quit 2 years ago (read more because i rambled a bit) (obligatory note that this is all just my opinion, other people get different things out of the game and that's fine, etc)
i didn't quit over a boss fight, but over that stretch between the inner wall bonfire and the swamp where the devs were like okay turtle clerics, ringed knights, SIX harald knights on the stairs backed up by ranged, and then a goddamn swamp in a level that should have been a cool ruined city. and all of the hard damage sponge enemies respawn. so if you die you have to go through a ton of very slow hard fights again and it's tedious
this time i looked up where the bonfire was and just made a run for it. and then after trying the next part did the same thing again. it is just frustrating. i can't play for more than twenty minutes at a time without having to turn it off and find something actually fun to do
the whole time I've been thinking about what makes a soulsborne level actually good. i've never thought it was difficulty (and would argue that being known as "so so hard" becoming the core aspect of soulsborne has been the worst thing to happen to the series)
for me, the best levels depend on patience and observation, not extremely hard enemies spawning out of nowhere. the sign of a good level is that when you finish it, when you're out of the thick of it, you think "hey that was cool and i wouldn't mind doing it again someday". and you think that regardless of any annoyance or difficulty you had along the way
when you finish an area and just think "i never want to go through that again" then something went wrong
i think about tower of latria, anor londo, darkroot garden, tomb of giants, central yarhnam, and even the valley of defilement and yeah some of those were grueling but god were they cool and i will go back to them someday. ringed city makes me think i'd rather go mop my kitchen (which i did so i guess something good came of it)
similar feeling about boss fights. artorias and manus were challenging but i ended both fights being like fuck yeah i did it! and the fights looked and felt really cool. i felt like i was fighting a duel rather than waiting for the boss to stop ping-ponging off the walls shitting status effects so i could get in one hit
the first boss fight in ringed city (I'm up to the second one now but haven't done it yet) i was like oh good now i never have to do that again (i don't even remember it very well, just that i didn't enjoy it). i actually prefer easy fights that have neat atmosphere (moonlight butterfly) to harder ones that leave me frustrated and think the best ones combine elements of challenge and atmosphere
(artorias' primal screams still get me every time, the deceptive speed he can move with despite lurching around, his dead arm dangling, the trail of abyss corruption, the way i remembered all his attacks years later...god that fight was good)
anyway i love the series a ton and I'll just end with the fact i have beaten demon's souls about 5 times (3 ng+ iterations included), and dark souls 1 about the same number of times. i've been through bloodborne twice and am almost through a third time. elden ring i beat twice and it's kind of a mixed bag. and then there's ds3 which i beat once and have 5 new characters i never got far on (i did like it but felt no desire to replay). i don't think i ever touched ds2 again after beating it. to me that says a lot
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i am going to have more trouble with the blackgaol knight than i did with the divine lion. i can sense it
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So, you can get both joltik and tynamo in chargestone cave, and I think it'd make the most sense if Emmet got tynamo first and then after a while was like, "this... isn't working super great". But he's determined that he's going to use a tynamo, he's not just going to give up, so he uses the analytical skills I assume he had even as a kid (though to a much lesser degree, obviously) because I think his double battle preference probably started early and might have been kickstarted by doing multi battles with Ingo, and is like, "I have a great idea" and just marches into chargestone cave to get a joltik too. And you're right, the game says you can't do it that way but the anime probably does and that makes it totally count as a valid strategy. And also, I think it's kind of funny that joltik evolves pretty late too, level 36 to tynamo's 39. So he and Ingo just have these three squishy baby pokemon for forever, but they're making it work! They do probably do a lot of multi battles, because that's just how twins are in the game (although weirdly, aside from Tate and Liza, all the twin sprites are depicted as two girls??), but if you catch Emmet alone he demands a double battle
ok i like this however i feel like if he chose a joltik for Strategy Reasons it probably wouldn't be a joltik it would be like, a blitzle probably. something that actually has a mechanical advantage for electric-type charging. and that. wasn't totally useless on its own. i would like to counter-propose that this strategy was actually a way of overcoming both tynamo and joltik's weaknesses at the same time, after he'd already caught both of them.
maybe he caught them together? or in very quick succession? in bw you actually find them at a very late level, but that's Meh so yes we are going to ignore it. he caught them at <level 5 and just grinded all the way up to 36/39 out of sheer determination.
also "So he and Ingo just have these three squishy baby pokemon for forever, but they're making it work!" — idk why but the (maybe unintended) implication that they're already sharing pokemon, even when they're just starting out, is gonna make my heart melt. you can talk all you want about ingo being The Singles One and emmet being The Doubles One but their true format is and always will be multis
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