#where was THAT castle upgrade
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i-think-i-should-go · 2 years ago
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If Skyhold had a zip line, Corypheus would have won.
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lathrine · 3 months ago
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Farthest Frontier is one of my favorite city builders on the market rn, but the way it chooses to display information sometimes is hilarious
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hate it when i go to work and catch Fractured Bone from my coworker just because tim in marketing decided to show up sick. smh.
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zincbot · 1 year ago
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ahh playing switch hurts my hands so much but i'm having so much fun finally playing totk
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vampireopossum · 2 years ago
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what the fuck happened to the lynel population between botw and totk . where the fuck did all of them go . they’ve all been ousted from their natural habitats by the invasive Gleeok species
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talietikasero · 2 years ago
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I think I'm more prepared to face the final boss in TotK than I was in BotW. My armor set now is the new champion shirt (fully upgraded), the diamond circlet (2 star), and the hylian pants (3 star), and my total defense is 56. Hearts at 26/27/I lost track and two full stamina wheels
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theauthorandtheartist · 3 months ago
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I had a dream the other night that i can't stop thinking about, where a new LOZ game was released in a similar vein to TOTK, except instead of collecting sages like in that game, there was a series of dungeons/temples that were directly tied to other LOZ games, and at the end, you gained the ability to summon the avatar/ghost of the hero from said game -like the TOTK sages- to help on your quest (and get a fun power up). All of the links would have stilted dialogue with you at first, but as the game goes on they get more friendly and at the end of the game theres a cutscene where they all "move on" and it's super emotional cuz by this point they're all brothers (player-link actually emotes during this cutscene, the only time he does so, for an extra punch in the gut). I don't remember all of the details, but what I do remember was:
A Palace of the Four Sword dungeon where you gained the Link(s) from FSA. FSA Link was the simplest in terms of abilities, the avatar would split into 4 and distract enemies/fight alongside you. Pretty sure this was the first one/tutorial temple. Later on this link gives you a sidequest after which you gain the Four Sword as a weapon (its the second strongest in the game behind the master sword).
A Tower of Winds dungeon where you got Minish Cap Link to tag along. He allows you to shrink for short periods of time to get through locked doors/escape danger. Don't remember much about this dungeon except that there's a timer to get through it before yiu have to start over.
Forest temple/great deku tree/kokiri forest type place where Oot/MM link joins up with you. He allows you to rewind time for a little bit (basically the recall ability but on everything including you). Later on He gives a sidequest that results in obtaining the Fierce Deity Mask (best armor in the game).
Arbiter grounds dungeon where you get TP link. He's basically a glorified horse; you ride him around.
Tower of the Gods dungeon where you get WW/PH Link to tag along. He's like Revali's Gale and Tulin's gust in one.
The dungeon to get the Master Sword is like the Skyview Temple, and to be allowed to draw it you must beat SS Link as the final boss of the temple, After which he joins you on your quest. He allows you to do skyward strikes with any one handed weapon.
A secret, optional dungeon that you only unlock by falling asleep on this random island. It's kohohlit. The only avatars/ghosts that you can access here are OoT/MM Link and WW/PH Link (because PH was a dream and MM was an alternate reality). By the end, You get Alttp/albw/LA link who can put enemies to sleep for a time. Later he gives you a sidequest to get ravio's bracelet, which opens up a few easter eggs and secret loot.
Other links/games were included as easter eggs but they don't stick around. BOTW/TOTK Link is a recurring ghostly NPC who you can find in all the weirdest places, offering seemingly nonsensical trades that change every time you see him (10 frogs for 13 bombs, a ruby for an apple pie, 35 monster parts for a single ancient arrow, etc). There's a few places around hyrule where you see two-bit LOZ1/LOZ2 Link just vibing. ST Link takes the place of Purah or Robbie as the eccentric scientist/engineer who will upgrade your stuff if you bring him materials, and he can also upgrade your ghost-Link-friend's abilities as well since he's -y'know- Hero of Spirits.
There's murals in the castle from Cadence of Hyrule, and there's "ancient history books" about HW and AoC. Throughout Hyrule you'll meet various NPCs claiming to be from different countries here to see "the birthplace of the hero of Holodrum/Labrynnia/Calatia."
Various Zelda's would show up too. You get a sidequest where you have to sneak aboard a ghost pirate ship. It's Tetra's. There's a mysterious sheikah warrior who repeatedly accosts you on your travels to loredump and test if you're ready to fight the big bad. She only ever brings you down to half heart, at which point she makes a disappponted comment and leaves. you aren't able to beat her until near endgame, at which point she reveals herself as sheik, has a brief conversation with Oot/MM Link, gives you some cryptic foreshadowing advice and a few fairies, and dips. BOTW/TOTK zelda is similar to her link since she can be found all over the place, but she deals exclusively in ancient materials and dragon parts. TP Zelda gives lore/exposition when you finally make it to the castle, right before the big bad fight.
Big bad is an amalgamation of all ganons/ganondorfs/big bads across the timelines. He telegraphs attacks via shifting forms to look like various bad guys (forms tentacles like bellum and Majora (at the same time) before slam attack, gets blue pig face before charge attack, long purple vaati hair and bat wings before AOE gust attack, scales up his arm and X on face before big AOE lightning blast, and big fuck-all sword and gerudo features before slashing. 2nd phase has it split into like 5 separate beings to fight you and all your friends at once (each one has different features: one is similar to bellum/majora, one is more beast-ganon, one more demise, one Vaati-esque one, and one Ganondorf-like one). The music is harsh and disjointed, cobbled together from many other games, and the noises that the beast makes are screeching and painful.
By the end of the game, there's a big deal made by SS link that you are the final Link in the cycle, that it's over, that you finished what he couldn't. There's a sense of hope, but also of sorrow, since all your new friends are leaving now. They're ghosts, they're dead, they've done their duty and it's time for them to rest. Before they go, though, each one gives you one last gift (the ability they've been helping you with this whole time) and one last sidequest (one for each of them) for you to accomplish: find their treasures, keep them safe.
Post game is you running around without the ghosts (FSA Link's ability duplicates you now, giving you 3 buddies to fight with, but they can't give dialogue and they last like 30 seconds so it's not the samel), doing mini-dungeons and fetch-quests in order to obtain major key items (all old and unusable anymore) from the Links' adventures, (the Beetle, goddess harp, spinner, shards of the fused shadow, deku/goron/Zora masks, gnat hat, various kinstones, pictobox, deku leaf, LA instruments, Ocarina of Time, wind waker, etc) and some from games not mentioned previously or not from your gaggle of links, (Harp of ages, rod of seasons, silver arrows, a doppel, ST panpipes, a revival doll, Cadence of Hyrule Lute, HW blue Scarf, old and broken Terrako, champion's tunic, BOTW champion's picture, trirod, etc). In post-game, there are new NPCs to replace the links/zeldas that used to fill those niches, but it's not the same. They're gone. It's a bittersweet feeling.
After you finish all the post game and get all the treasures (basically 100%ing the game), you get an achievement called "archive of the ages" and a special cutscene where Player Link sets the Master sword down on the side of his bed, looks out the window of his house at the brilliantly setting sun, smiles, and falls asleep. You may no longer play on that save file anymore. The adventure is over.
Basically I dreamt up a game that was a love letter to the entire series, and I'm sad it was just a dream. Logically i know this will never happen because that would mean tying up LOZ and it's too much of a cash cow for Nintendo to ever stop making, but it was a wonderful dream to have for a little while.
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nanenna · 3 months ago
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Let's Wrap this Up, Folks
Sleepy King Masterpost
No editing, we die like Vlad (slowly, painfully, and unmourned). I'm so happy to say this is done!
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Danny held Cujo close as he scritched him behind the ears, nothing like stinky puppy kisses to help him feel better. And right now he felt pretty awful! Dark Dan had been Ghost King too, it’s just that no one ever told him so he didn’t know. Well, judging from how Johnny and Kitty reacted no one else knew either, and he guesses that was a good thing. Except now everyone does know, between Johnny and Kitty, and the whole of the Far Frozen he’s pretty sure gossip is already getting around.
“Alright, everyone ready to sit down and explain some shit?” Stinky trenchcoat man said. Danny had been introduced, he just didn’t care to remember Blondie’s name.
“Language!” Mom scolded.
“Yeah, yeah.” Stinky plopped himself onto one of the chairs. Wonder Woman sat elegantly in another while Batman loomed over her chair’s back. The not-a-ghost guy, Deadman, was hovering near Stinky.
Danny decided the safest thing to do was to squeeze himself between Mom and Jazz on the couch. Cujo laid himself out across their laps on his back, begging for belly rubs. Vlad seemed to take the Batman approach, standing off to the side and looking rather annoyed.
Stinky pointed at Danny, “Let’s start with the obvious, you somehow, and I’ve yet to figure it out but I will, are Phantom.”
Danny looked over at his parents. Mom smiled brightly as she patted his arm, “Why don’t you show them what you can do?”
“Yeah, Danno! Show them the Fenton gumption!”
Danny sighed as he transferred Cujo over to Jazz’s lap. Thankfully so long as he was getting attention he’d probably be okay. He stood up and moved into the middle of the room. “It’s kinda bright,” he warned before letting his transformation wash over him. “Tada,” he said lamely, arms held out as he stood in the middle of the room.
“Christ on a cracker!” Stinky yelled as he flopped back dramatically.
“You should see what Vlad looks like,” Danny said wryly.
“Daniel!” Vlad yelled angrily.
“Constantine already told us you two are the same form of being,” Batman said gravely.
“I would also point out that young Danny here has already accused you of some very suspicious activities,” Wonder Woman added.
“Vladdie was going through some things!” Jack stood and shook a fist at the Justice League.
“He’s working on reforming,” Maddie added with a smile.
“The biggest thing he was holding over my head was my secret identity,” Danny gestured as he spoke, then stopped and stared down at his hand. “Am I wearing armor? What? Where did…?” He looked down. He was covered in black armor with a white like loincloth, or whatever those are called, and some kind of white fur cape at his shoulders. He found the cape behind him and held it up: yup. White fluffy fur, kinda reminded him of the yeties. “Wait, I don’t have horns, do I?” He felt over his head, thankfully just finding his regular hair.
“No, Danny, you don’t have horns,” Jazz said with a giggle.
“Well excuse me, Pariah has horns! And so does Frostbite, this cape reminds me of him.” He patted himself, getting a feel for his new armor, it felt weird. “Where did this even come from?”
“Congrats, it comes with the title,” Stinky said with a hand wave.
“I don’t get it, the other ghosts said it wasn’t like a magical title or something, that Pariah just declared himself king and did everything himself. Why am I getting the magical girl outfit upgrade?”
“Pariah stole the crown, much like your weird uncle here tried to do.”
Danny snorted at Constantine calling Vlad his weird uncle.
“But the crown is much older than Pariah Dark, it decides who it belongs to.”
Well that was just great, he’s pretty sure Clockwork had something to do with this. “Ugh, this sucks! How do I get rid of it?” Danny asked.
“You don’t.”
Everyone just stared at Constantine.
“What?”
“Congrats, you’re the new Ghost King. Comes with a castle, an army of thralls, and a pretty significant power boost. Probably doubled since apparently you’re the king twice over.”
“No, I have school on Monday! I can’t go to school looking like this!” Danny waved at himself.
“Danny,” Jazz said while trying to hide a grin, “the armor wasn’t on your human form.”
“Oh… right.” Danny de-transformed and looked down at his hands, the rings were still there. “Um!”
“Sorry, kid, no such thing as a part time king, the crowns and rings are permanent now.”
“Noooooooo!” Danny wailed! His normal life! That he was finally getting back since his parents put better protections on the portal after finally telling them the truth! “I just wanted to graduate high school, was that too much to ask?”
Batman grunted, apparently in agreement.
Danny pointed at Stinky, “This is all your fault! If it weren’t for that spell you hit me with they wouldn’t be stuck.”
“Yeah, sorry about that.”
“Danny! Here you guys are!” Ellie came flying into the room, her backpack dragging on the ground. She stopped when she spotted the Justice League members all staring at her. “Uh….”
Cujo barked and scrambled out of Jazz’s lap, leaping for Ellie.
“Cujo! Who’s a good boy?!” The two began happily and loudly rolling around on the ground.
Sam and Tucker followed shortly after, both pausing in the doorway. “Uh… Danny?” Tucker asked slowly, “Why are Batman and Wonder Woman in Vlad’s living room?”
“More importantly,” Sam cut in, “why do you have the Crown of Fire over your head? Twice?”
“Turns out I’m the Ghost King, and so was you-know-who.”
“Which you-know-who?” Tucker asked.
“Nasty Burger explosion.”
Tucker still looked a little confused.
“Since Constantine said the second crown was from an alternate timeline, I’m guessing it belonged to an alternate version of yourself, one you also had to beat in combat.”
Danny sighed and deflated, “You really are the world’s greatest detective.”
Batman’s only response was a twitch of his lips. Danny never wanted to play poker with him.
“Danny, why haven’t you told us about this?” Mom asked in that very special tone of voice that meant she was Not Mad Just Disappointed.
“Well… he was evil,” Danny blurted out as his shoulders hiked up to his ears. “I don’t wanna be evil.”
Jazz came over and pulled him into a hug, “And we’re taking steps to make sure that doesn’t happen, part of that is getting you a proper support network. And look! Now we can ask the Justice League for help.”
“If you don’t mind, why hasn’t anyone called us before now?” Wonder Woman asked.
“What? So an overshadowed Superman can run amok and then there’s a photo of me punching Superman in the face on the front of the newspaper? No thanks.” That was the last thing Danny needed.
“What do you think the magic user branch of the Justice League is bloody for?” Stinky asked loudly.
“I didn’t know there was a magic user branch!” Danny defended.
“None of us did,” Tucker added. He moved to go sit on the floor and lean against the couch, Sam joined him.
“In all fairness, we do not advertise Justice League Dark,” Wonder Woman said with a gentle smile. “But now that we know our assistance is needed we are happy to help.”
“I’m not sure what you can do at this point, we’ve locked down the main way ghosts have been getting into Amity. Mostly it’s the natural portals now, and there’s not much anyone can do about those.”
“Can you get the GIW to back off?” Sam asked.
“Oh! I hadn’t thought about that,” Danny said eagerly.
Batman frowned, “What’s the GIW?”
“Hey!” Ellie came up to the side of Wonder Woman’s chair, “Can you teach me how to sword fight? That sounds so cool!”
“Why ask her?” Danny wandered over, leaving his friends to explain the Gits in White to Batman. “You can just ask Pandora.”
“I don’t have four arms like Pandora,” Ellie whined.
“So just duplicate, it’s easy!” Danny stuck his tongue out and furrowed his brow in concentration, sweat beading on his forehead before his arms split into a second pair. Then, just like Frostbite taught him, he made four ice swords, one in each hand. “See?”
Ellie rolled her eyes, “Oh, it’s so easy! Says the guy who can’t even make one whole duplicate.”
“It’s hard!” Danny defended. “And I can, I could do it with the exo-skeleton, just… not since.” He’d been trying, but duplication was hard, he didn’t seem to have quite enough power. “Wait a minute, I have a power boost with the crowns.” Danny took a step to the left, Danny also took a step to the right. Now there were two Dannies with a perfectly normal number of arms, each holding an ice sword. Each also had a pair of crowns over their head. “Huh, so that’s what it looks like,” both Dannies said in unison.
“Ew, stop it, that’s so weird,” Ellie said in disgust.
“Hey guys! Look what I can do!” Dannies both said with a grin as he popped out several more duplicates. This was going to be fun!
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Omake:
Danny trudged into school on Monday, chatting with Sam and Tucker, still wearing the crowns and rings along with his normal clothes. He went straight to his locker, getting ready for the day. On time for once!
“Hey Fenturd!” Dash jeered from down the hall, “Why’d you miss school on… uh… what’s that?”
Danny closed his locker and looked up at Dash, “What’s what?”
“What do you mean what’s what? What’s that above your head?”
Danny looked up, then back at Dash, “What’re you talking about?”
“Don’t play coy, there’s a crown above your head! It’s on fire?????”
“Dash, I think I would notice a floating, flaming crown above my head.”
Dash looked completely confused, he looked over at Kwan, who was also frowning. “Kwan!”
“I can see it too, it’s there.”
“Right! Hear that, Fentina?”
Danny just looked at Dash like he’d lost his mind, “This is a really weird prank.”
“I’ll prove it!” Dash whipped out his phone and took a picture, then held the screen out. “There, see?”
Danny looked at the phone, “I just see me and Sam and Tucker.” His friends also leaned in and looked at the screen.
Dash pulled his phone back and looked at it, sure enough the crown wasn’t in the photo. But it was also still floating above Danny’s head, and Kwan had also seen it. What was going on?
“Anyway, I’m gonna go turn in my homework, I don’t want to get stuck in summer school.” Danny turned and wandered off to first period, his friends in tow.
Dash was… very confused. He knows what he saw, he knows the other students saw it too!
“Isn’t that the crown the Ghost King had?” Paulina asked as Danny left.
“I… think so?” Dash said uncertainly.
“I think there were two of them,” Kwan added.
They all followed Danny to first period, they had it together after all. They arrived just after Danny, just in time to hear Mr. Lancer shout, “Sword in the Stone! Mr. Fenton, what is that over your head?”
“I don’t know what you’re talking about,” Danny answered calmly while Sam and Tucker, standing just a step behind him, were wildly shaking their heads and making various “Do not” gestures.
“I… You… that is…” Mr. Lancer glanced back and forth, clearly conflicted.
“I managed to finish that essay,” Danny said cheerfully handing it over. “Sorry about Friday, but it should be excused.”
“Yes, I was told about that… something about the Justice League?” Mr. Lancer stared at the crown.
“Yeah, I got to meet them! It was wild.” Danny smiled charmingly.
“Alright, yes, well… please take your seats, class will be starting soon.” Mr. Lancer looked at the crown one last time, then seemed to decide it wasn’t his business and to carry on like usual.
“Oh my god,” Danny whispered to Tucker and Sam as they went to their seats, “I can’t believe that worked!”
“Just your usual day in Amity Park,” Tucker said with a snicker.
Val came walking over once they were seated. She stared at the crowns over Danny’s head, then down to the rings on his fingers no one had noticed yet. Her eyes turned to narrow slits. Danny put a finger to his lips and winked.
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heartfullofleeches · 2 years ago
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Yan arena beasts/fighters + handler reader. Reader is an average human working at a zoo/shelters abducted and thrown into a life of caring for a galactic tyrant's playthings due to their experience with animals. Not an idea choice for the job, but with everyone who's had the job before being maimed, killed, or worse they were running out of options. Reader does the best with what they're given. They find solitude with the other captives to an extent and some of the more feral creatures remind them of stray cats and dogs they knew back home. They treat those who allow as those same poor creatures out of habit and to cope with their new life. Others are so aggressive they have to be blindfold and sedated to even get close. Reader still tries to comfort them despite the many scratches and bites they receive
A little mix up happens where a warrior meant to fight the big bad of the area had already been slain by the beast. With no alternative, reader gets sent out instead as sacrifice to appease the blood hungry masses. They cower in the corner as the beast's mask is removed, praying their battered body at least gets shipped home so they have a proper burial and their family has some clue to what happened to them. They cast their small dagger away still unable to defend themselves against what they only see as a frightened animal protecting its own skin. The beast lifts them off the ground like a ragdoll holding them high for the crowd to see as its fangs draw from its scarred lips - breaking the band around its wrist that would seal reader's victory.
The beast ties the rope around reader's neck as the announcer declares them victor by default. The crowd boos, but as the beast snaps the neck of one of the guards and throws the limb body into the arena their demands are met. Reader quakes from the sheer disbelief of the whole ordeal, and still being trapped in the beast's arms as it coos. It takes over a dozen guards to get them to separate the two. They try again with another beast reader has care for and the same thing happens. Watching the live footage closely it's clear to experts the skilled fighters allow themselves to get injured to be coddled and tended to by reader. When rations are given they try to feed reader a share of their meals. The number of casualties skyrocket when reader's taken away or new caretakers are introduced. The beasts demand their head pats and ear scratches for their winnings and they want it from one source alone.
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The emperor is quite amused by this revelation. It perfectly masks his paranoia in the case of his pets rising against him for whatever reason and choosing the earthling as their new overlord which few have spoken of in whispers. He's torn between killing them to null his fears and befriending them to puppeteer his pets craftfully from the shadows. He decides on the latter since getting rid of them would only anger his pets. That and it would be so easy to trick the human with his charms. Few can resist the words and body of a king, after all.
"Y/n, darling, it's so good to see you! So glad you could make it. How have things been, hm?"
"I'd like to go home, please."
"Hahaha! Oh, you're so cute with your little jokes! You may enjoy your meal in due time, but I have a favor to ask of you from a friend to a king. In the case of I don't know - my pets slaughtering my entire legion and storming my castle walls to behead me and crown you ruler - would you pretty please ask them to - not do that?"
"That....sounds like it would be out of my hands."
"Right. Changing subject, you are aware I have been topless this whole conversation and my bed is right behind me. Why haven't you attempted to have your way with me by now? Not saying you could - but you can always try."
The emperor upgrades their room to one right next to his, but they hardly sleep there favoring their time caring for the others and because they'd rather stay there than see him in a state of undress on their mattress. The emperor mimics the cooing that gets wounded beasts extra smothering from their handler, but reader mostly ignores him. He grows jealous seeing them fast asleep in a cell kept warm by the body heat of the battle scarred creatures around them. He's been scarred by attempted assassinations in the past - why doesn't he get cuddles too? Combats this jealously by making a royal decree that reader has to sit with him during every battle and on his lap if they wish to stay out of his sight afterwards. Requests for reader's fredom and hand in marriage and when a champion is chosen are banned almost immediately.
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abbysimsfun · 24 days ago
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Sims In Bloom: Generation 2 Pt. 128 (Aspirations and Life Lessons)
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The mood at the campsite the morning after Elsa Bjerg-Watson's death was strange. They were still in shock, and Conrad headed for his tools as soon as he woke up. He needed to channel this guilty feeling into finishing the upgrades on the treehouse, especially since no one else could do it.
But the imaginative young boys had turned the playhouse into a pirate ship overnight, which just made Conrad think about Rafa. He knew, thanks to Oliana and Leila, that Melissa had made her way to Sulani, but he hadn't heard from her or Rafa since.
Ash woke up smiling after spending the night in the treehouse. Officially a Creative Genius, his mind spun with a thousand ideas from the minute his eyes opened!
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River made breakfast while Conrad checked on Jett. "I'm okay, Mr. Gordon. My dad said death is just a part of life. I just have to be there for my friend Jada."
He was impressed with Jett's cool-headed nature, but the event was tough on Conrad and he kept a close eye on the kid. He knew Jett was Heather's biological son, but that made no difference. He was a kid who'd seen something traumatic, and Conrad knew how grief could change a person.
So did Jett's father, Everett, who'd lost his mother in a housefire as a child. The town priest kept a close eye on his son, too, but Jett surprised everyone with how quickly he seemed to accept death.
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Cassandra called River after breakfast and broke the news of Bernadette's passing, encouraging them to stay with their friends. Michael was out for a bike ride around the ruins when she phoned, but when he learned of the death of the family dog on his return, he was heartbroken.
Having dealt with pet death a few times himself, Ash was the first to open up to his cousin. Despite their differences, Ash was maturing, and today Michael needed a good friend.
"Bernadette's in a good place now," he said, playing with one of Greyson and Jett Pancakes' Omiscan dolls, brought back from one of their mother Spencer's trips to Selvadorada. "Bernie was in a good place before, but this other place is just as good. My mom says so, and she's a vet so she definitely knows."
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"But Aunt Heather couldn't even help her," said Michael sadly.
"Sometimes animals are too old and too sick. Like people. But Bernadette remembers you just like you remember her, so you can think about each other all the time."
Ash's advice helped his grieving cousin, and later, River chatted with Conrad while he continued the upgrades and the boys ran off to play.
"Michael loves him again - says Ash has him convinced they could build a shovel large enough to dig to the other side of Simlandia. It's a good thing he has you, or he might turn out like Malcolm."
Conrad laughed. "Malcolm's not so bad. In my line of work, I've met worse."
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"Like George Brindleton? You said his son hated his guts, right?" Conrad nodded. "That's a pretty good life goal: Raise your kids so they don't live in an abandoned lighthouse or go to prison just to get away from you."
"I don't think you've got anything to worry about, Riv. Michael and Sammy got the best."
"Mike told me once he wished I had a cool badge like you instead of a yellow hard hat," he said with a laugh. "Broke my heart."
"You love that hard hat."
"It makes me look taller."
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As the upgrades slowly neared completion, they cut their conversation short when Greyson joined to direct Conrad's hammering. "Is that how you're supposed to install the lights? Where's the socket go in the middle of the forest?"
The sun had set by the time Conrad finally hooked up the fairy lights, but with this they called it a day. The community treehouse was complete, and the boys made up some cardboard decorations to change the pirate ship into a castle - more befitting of a town like Henford-on-Bagley with all its medieval ruins. They'd sleep in the treehouse or their tents for one more night, and in the morning they'd all return home.
Ash would be picked up by Ray Pierce and taken to San Myshuno for an extended Easter Break with the Landgraabs, but before then, Conrad finally found a way to talk with him about Ben and his dog.
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"You were really good with your cousin today, and you were really nice to Jett after what he saw last night. I'm proud of you."
Ash smiled. "Thanks Conrad. But I was telling them the truth. Death isn't so scary, and ambrosia brings anyone back who doesn't want to be dead!"
"Ambrosia shouldn't be used that often. It's really difficult to make for a reason."
"Why did you and Mom learn to make it, then?"
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"The ghosts who do want it are few and far between, but those who need it usually need help, so your mom and I decided to help ghosts like Felix together."
"Are you helping any other ghosts?"
He spoke carefully. "We are. We're going to help Ben and his dog."
Ash stared at him, wide-eyed. "I thought Ben might be a ghost! But his dog doesn't seem like one. I couldn't see through them like Felix Psyded. And Captain Whitaker let me pet him."
"Captain Whitaker wasn't see-though?"
"No, and his fur was wet because it was so snowy! Was he see-through when you saw him?"
Conrad nodded. "Why did you think Ben was a ghost?"
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"He was surprised I could see him. But you've seen him, so it's not that weird, right?"
"Ben said I can see him because he's a great uncle or something, several generations back." But Ash wasn't related to Ben...
The young genius thought carefully, his mind undisturbed by these ghostly revelations in a way Conrad scarcely understood. "When I was really young, I had a bad accident," he said. "I don't remember it, but Nan (Nancy) said I died before doctors and the Watcher brought me back..."
Conrad's stomach dropped remembering that awful day, Heather's guilt-ridden hysteria, and her belief that a curse had come for her son. "That's not a bad theory," he reasoned, and Ash smiled proudly. "I'll ask Felix what he thinks. You're really okay with all this? Elsa's death? Bernadette? Seeing ghosts?"
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He shrugged. "If the ghosts I see look like Ben and Captain Whitaker, I don't even know they're ghosts. Just sims who need help, right? How are you helping Ben and his dog?"
"Ben says he wants us to give ambrosia treats to Captain Whitaker and adopt him so he can finally cross over."
"Is crossing over for ghosts who don't want to float around anymore?"
Conrad nodded. "It is."
"I think it's a good idea to adopt Captain Whitaker! Mom loves strays; why haven't we adopted him already?"
Conrad laughed. "We've been a little busy, and now that your Aunt Hazel lives with us, the house is pretty full!"
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"Yeah, but...it's rude to make Ben wait to cross over!"
He couldn't argue Ash's logic and smiled. "Tell you what. After you get back from spending Easter with the Landgraabs, we'll go out to Deadgrass Isle together and bring Captain Whitaker home."
"Yeah! Let's do it!"
Despite the theme of death running through their weekend in Isle of Volpe Park, they had a community treehouse, improved friendships, and life lessons to show for the experience.
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In the grand scheme of things, the weekend project was a smashing success! ->
<- Previous Chapter | Gen 2 Start | Gen 2.1 Summary
Gen 1 Start | Gen 1 Summary
I want you guys to help guide Ash's future now that his aspiration is complete, so look out for a poll VERY soon!
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sailormew4 · 4 months ago
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Happy International Lesbian Day!
Here are some of my favorite Sapphic Ships and awards to them. (Reblog and add your favorite sapphic ship with your own award to them)
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Lumity! Congrats for being one of the few Sapphic Ships that ended up being Canon with No Margin to Deny It. You get the Fuck Disney Award!
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Anthy and Utena for being the THEE Yuri Ship for Anime. Creating so many tropes as well. Also for being the start of Pink x Purple Ship for me. You get the Trope Starter Award
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Bubbline! For being the Slowest Queer Coded Turn Canon in Western Animation. Award for "My Ex Keeps Missing Me, But Her Aim Is Getting Better!"
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TogaChako! Congrats for breaking the internet this past weekend. Award for Making Me Scream, Cry, and Throw Up Everytime I See You (I will make them Canon every chance I get in fics)
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Catradora! Congrats for being my introduction to Childhood Friends to Enemies to Lovers Ship (this definitely didn't affect my future ships at all). Award for Winning a War with Gay Love!
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HaruMichi! Congrats for finally having your love story shown without censors for western audiences. You get the "And Censorship Will Call Them..." Award
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Korrasami! Congrats on jump-starting Sapphic (and maybe even LGBT relationships) in Western animation. We salute you! You get the Hand Hold as an I Love You Award
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And here's a surprise contender. ZakuMint from Tokyo Mew Mew. You gave the Vibes in 2000s and now you're fully Gay Coded Congrats! You get the Upgrades People Upgrades Award!
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It's not as surprising but needs to be mentioned. But here's a Liana and Alexa from Barbie and the Diamond Castle with the award of "Baby's First Gay Coded Movie"
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MadoHomu for being my first Doomed Yuri Ship... pray for their safety in the next movie. You get the "Was It Casual" Award.
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Harlivy for showing that Men (specifically men like Joker) ain't shit and healing from toxic relationships. You get the Award also for "Be Gay, Do Crimes"
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Sashannarcy: To show you what's better than one girlfriend? TWO Girlfriends. You get the "She Has Two Hands" Award
And we'll be closing out with Rupphire! The first Sapphic Wedding I watched on screen. May you live as Garnet forever happily!
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And Honorable Mention to Kugisaki Nobara! For being the Most Lesbian of Lesbian to the point where I knew to multiship her with Maki, Mai, and many more. You get the award of "Most Girlfriends" Award
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Along with Velma Dinkley who had the Best Lesbian Coded to Canon Lesbian Development. Shout Out to being played by Lesbian Jesus Hayley Kiyoko in a live action!
105 notes · View notes
renatogpadilla · 2 months ago
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Bright Ideas
To say she was surprised that Lux actually came back would be an understatement.
Jinx was beginning to think she'd put up that little target range outside her hut for nothing when the neigh of a very nervous horse reached her ears.
The glowy girl strode up to her with an air of... Scholarly whimsy. Like when you go to class and find out the fun teacher took the place of your most hated class. Like she was excited to learn.
Jinx had to wonder if she'd ever looked like that when she watched her sister shadow-box with the rest of the kids back in Zaun... She probably had. It wasn't often she wondered what she would look like today if she had learned to throw a proper punch back then, but there were moments.
And now, here came this little blond meerkat of a girl, with an absolute stallion at her back. White as a sheet and with two beady black eyes that seemed to go on endlessly into the void of the creature's soul... Or maybe that was just Jinx's imagination. Every time she tried to hold eye contact, Starfire neighed and turned its head away nervously.
"Once, I was the greatest criminal in two whole cities and brought upon Marshall Law by virtue of just existing nearby..." She thought, missing a little bit of those days... And the company they brought. Just a little. "Now, I freak horses out. What an upgrade."
"Hello, Isha." Lux said. "You look in good spirits."
Gods, it's barely bright, how is she THIS SUNNY this early?
"Flashlight! You didn't chicken out!" There was genuine surprise there. Most girls that ran into Jinx felt the imperious need to bolt in the other direction...
Most girls... Some didn't. Some got close. And when you're a walking jinx, whatever gets close has a tendency to explode eventually...
Focus. Don't think about that. Why would you even think about her at a time like this?
"It wouldn't have been very ladylike of me to refuse such a rare offer." Lux said. She... Didn't quite know where that came from. There was a buzzing in her today. She threw in a curtly bow, just because.
Isha answered in kind, albeit more mockingly.
"Consider me surprised AND excited!" Isha said. "Alright, Your Sparklyness! Let's see what you've got! Feast your eyes!"
She made the most showgirl presentation hand motion she could muster towards the makeshift firing range. A bunch of metal targets and dummies, cobbled together for the express purpose of being lit up by a girl Jinx had met only last night. What an honor.
Lux put a hand on her heart. "Oh, Isha, it looks lovely!" There were even little faces painted on some of them to make them look more menacing.
That was NOT the reaction Jinx had been expecting. Usually people felt like her little art exhibitions were scary or uncanny... This girl was either secretly a freak or in desperate need of getting out of the house. Did she live in a house? Maybe she lived in a castle like some fairytale princess made to give her author some semblance of excitement... Or Vi a wet dream every once in a while. She'd caught her looking at those story books in ways nobody should look at anything in public as kids... She just wished that princess kink (if that's what it was) hadn't led her to- Wait, she had been going somewhere with this train of thought. What station was this again? This was not her stop.
"Isha?" Meerkat eyes. Say something.
"Wuzzat?" Smooth, Jinx. Professional.
"Target practice? Isn't that why I'm here today?"
"Oh, yeah! It is!" Jinx got excited now. She'd get to see how dangerous this girl really was! "Here's what I've got: You knocked me on my ass while panicking, right? Well, that ain't easy, so I got curious to see what that glow of yours could do when you're actually trying. This is all you!"
Lux didn't know how excited she was about this precise moment until it was here.
To Lux, it saw an opportunity to let go... To let herself shine for once without regret or care of what others thought... A chance to be free and discover what that was like for once. But it was also kinda terrifying. What if she glowed too much? What if she hurt her new... Friend? Teacher? Experimenter? Huh. She hadn't thought of that. She'd go with "friend" for now. That felt the most appropriate.
She just hoped Isha didn't mind a little premature sunning.
She took a few steps forward, to the rim of the range, took aim at a dummy with a little metal top hat and what looked like a cupcake painted on its chest and attempted to shoot it.
Full disclosure here: Lux had never attempted to actively hurt anything before. Every time her magic had manifested, it had ALWAYS been in self defense.
Which might explain why, when she actually took aim and "fired", all that came out was a little stream of dancing sparkles. Not enough to hurt nothing, but they looked pretty! They splatted harmlessly against the training dummy and with a soft glow, silently disappeared.
Isha let out a chuckle. "Not bad! Maybe with A bit more practice you'll manage some sunburn!"
"It's not as easy as it looks." Lux retorted. "Every time I've done it I've felt something incredibly strong. Survival instinct, or anger or just... Something raw. I guess that's the best way to put it... It's harder when I push it."
Isha's face didn't get any softer, but she did seem to be turning some gears in her head.
"Okay, that's a start." Isha told her. And she let a huge grin grow on her face. "So we start raw!"
"Excusez-moi?" Lux HAD to have heard that wrong. Whoah. Accent slip... Reign it in, Luxanna.
"Bless you." Isha responded. "How did your powers first manifest? What made you light up the first time?"
Oh, that was an ask... Probably the scariest moment of her life at the time.
"I was..." Deep breaths, Lux. "I was out riding when it got late. I lost track of time, so I took Starfire here through a shortcut through the woods. I wasn't supposed to, but I wanted a thrill. Young and impressionable, you know?"
Yeah, she knew. She nodded and let her continue.
"I learned the hard way that some rules are there for a reason. Star and I were set upon by a pack of wolves." She was not exactly happy re-living that particular memory. "They chased us deeper into the forest and eventually knocked me off the saddle. I remember their breath, their fangs... One pounced on me and next thing I knew, the pack was gone and there was light coming out of my hands."
That had been the day Lux discovered she was a Mage. The day she started hiding.
Isha took a little while, looking pensive, or trying to, at least, until she finally spoke up.
"Well, I have an idea. But you're probably not gonna like it."
Don't be 'think about the fangs'. Don't be 'think about the fangs'! Lux thought.
"Think about the fangs."
Fuck!
"Isha..." She didn't notice how much she was trembling.
A supporting hand reached her shoulder.
"I know what it's like to come face-to-face with something traumatic." Especially when that something has fangs and claws and acts on survival instinct, she thought, but she wasn't going to bring up her dad now. Or ever, if given the choice. "But the thing about fear is that the moment always looks brighter in hindsight. And you, Lux, actually have the power to make things brighter! The fangs can't hurt you now. You're in control." She was REALLY glad nobody from Zaun could see her now. She had a psychopathic reputation to uphold!
Seemed to do the trick, though.
"Can't hurt me." Lux said, more to herself than to Isha. And then she sent her mind back. Back to that horrible moment of adrenaline-fueled fight-or-flight state from back when she had no fight in her yet...
Her breathing got faster. Shallower. Jinx thought she might be having a panic attack. Lord knows she knew the signs! "Um, Lux? Listen, you don't have to go that hard, maybe this was a bad-"
Then she hit the deck as fast as her Shimmer-enhanced reflexes allowed her. It happened instantly! Lux turned around, the palms of her hands starting to glow and then...
Well, funny thing about light: It doesn't usually make noise! Jinx had no frame of reference for when to get up... Until Lux's voice got to her.
"Isha? Are you okay?" She sounded guilty... Like her letting loose wasn't the whole point of being here today! "I'm so sorry, I hope... Gods, I really hope you didn't spend too much time on that."
Jinx got up, turned around, and faced the firing range. Or rather, the sunburnt, steaming, borderline-calcinated ash-splatter that used to be the firing range...
It was like a nuke went off. Whatever wasn't dust, or a black mark on the floor of the forest, was melted and twisted in ways Jinx couldn't replicate without a forge and a good few hours' work.
It was at this exact moment that she realized that she was NOT letting this girl go without learning to focus that. No way in Hell. There had been a LOT of facets of her life that blew up in her face (in fact, most of them did. It was honestly a miracle when one didn't), but if Lux decided to go nuclear one day... Jinx was powerful enough to tank several hits from the Atlas Gloves, her sister's "overdesigned bitch-mittens" that gave her super strength. She could move at speeds the eye couldn't track for short bursts of time. Hell, she could be put through a brick wall and walk it off like it was nothing... But an angry Lux?
She would NOT walk away from that.
"Well... She said, suddenly feeling like Fishbones was about to need an upgrade... "We can work with that."
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galedekarios · 6 months ago
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waterdeep & the city's wards: castle ward - part 2
"The splendors that await you in Waterdeep are legendary. Each of the city’s wards is detailed in this work, telling you what to expect depending on where you are, as well as what thrilling things you might see and do."
[from: volo's waterdeep enchiridion]
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waterdeep is divided into a system of wards and civic districts. the six recognized wards are:
dock ward
castle ward
north ward
sea ward
southern ward
trades ward
notable parts of the city that aren't considered wards are the city of the dead and deepwater harbour and its surrounding isles (deepwater isle and stormhaven island).
in this meta, i'd like to first focus on the castle ward of waterdeep. the ward contains blackstaff academy, the yawning portal, the undermountain as well as other important landmarks and locations.
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castle ward
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castle ward heraldry with a golden griffon
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castle ward map made by reddit user ravenxalmasy
i'll include an ambience video to listen to while reading:
youtube
rainy streets of waterdeep by dungeon crawler audio
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general information
in his waterdeep echiridion, volo introduces the castle ward as follows:
"The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in the North. It encompasses the City Navy’s docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues, numerous temples, and many other landmarks."
i already wrote a meta including the walking statues of waterdeep in my the splendours of waterdeep meta.
the important landmarks volo further highlights are the following:
"Castle Waterdeep stands above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It surprises many to learn that this isn’t where Waterdeep’s rulers reside, nor from where the city is governed. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Though not quite as large as the castle, the palace is far more comfortable and lavishly decorated, with many halls used by government officials, guildmasters, and nobles for meetings and court proceedings. If you have reason to be invited (not compelled, I should hope!) to meet with the Masked Lords or the Open Lord of Waterdeep, it will likely take place in the audience chamber of the palace. There, you can witness the ancient and humble throne that Ahghairon first sat upon so long ago.
Many other buildings in the ward are given over to city business, including several courts for magisters and the barracks of the City Guard. So many of the ward’s structures are offices and meeting halls for business owners, solicitors, publishers, and the like that the Castle Ward has the smallest resident population of all the wards. Many landmarks of interest are found in this ward aside from the six walking statues (discussed later in this chapbook). You could hardly see them all in a day, but the following are highly recommended.
Blackstaff Tower is a squat black blot in the otherwise pretty ward. Humble though the edifice might be, looking at the place for too long can give you a queasy feeling and the sense that you are being watched — almost as if the tower itself has turned an unseen and wrathful eye upon you. Perhaps you think this fanciful. Well, go and try it yourself!
On the opposite end of the mountain, close to the Naval Harbor, stands Mirt’s Mansion. Once a fortress-like and glowering tower, it has been upgraded with more delicate fashions of architecture since the return of its long-absent owner. Mirt has quite a history with Durnan, the proprietor of the Yawning Portal. Together they descended into “the Well,” as the entrance to Undermountain was known in olden days. Waterdeep used to throw criminals in the Well, leaving them to die horribly in Undermountain’s dungeons. Durnan and Mirt entered the dungeons of their own free will — and not only that, but returned laden with treasures. Both used magic to extend their lives, but they eventually parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad way to part fools from their money!
The glorious Spires of the Morning, dedicated to Lathander, is one of Waterdeep’s most beautiful temples. But it is rivaled in this ward by the Temple of the Seldarine, dedicated to all the elf gods. The journey through Mount Melody Walk, a tunnel cut through Mount Waterdeep, to New Olamn’s academy of music and other arts is a wondrous daytime excursion. The Market offers a wild array of sights, smells, and sounds in which folk might lose themselves for a tenday. The Font of Knowledge is a temple to Oghma, yes, but also the city’s largest public library. Titles written throughout the ages can be viewed here — under the watchful eyes of the temple’s priests. In short (if I can claim this section of the enchiridion to be such), the Castle Ward offers far too many splendors to list them all here.
The Castle Ward’s colors are blue and purple, and its mascot is a griffon, typically depicted in gold. These borrow colors from the city’s flag and reference the Griffon Cavalry, of course. Champions for the ward often come from among the ranks of the Guard, the Navy, or the Cavalry. Although such competitors have often have the advantage in races and competitions, their crowds of rabidly cheering fans are naturally much smaller than those of other wards."
[from: volo's waterdeep enchiridion]
the description of the castle ward from waterdeep dragon heist reads as follows, echoing the stateliness of this ward in particular, with its many temples and sights of commerce:
"In terms of both geography and power, Castle Ward is the city's center. Most, if not all, of the city's administrative buildings are within the ward boundaries, from the lofty spires of Piergeiron's Palace to the low-slung crenelations of the guard smithy. While money and social standing are the prevalent benchmarks of might in the City of Splendors, Waterdeep's true power and what keeps it running are the Lords and Magisters here. If you like the taste of power and authority mixed with the usual commerce of the city, Castle Ward is the place to go. The city guard maintains a strong presence in Castle Ward due to the concentration of city officials and areas of importance in need of heavier security. Even so, the watch maintains much of the order, especially around the Market, the Palace, and the Castle Ward docks. Like the guard, the watch makes a show of force in Castle. Ward, traveling in larger patrols of six and brandishing short swords in addition to their normal rods and clubs. The ward boundaries are the southern side of Julthoon Street over to Shield Street and down to Trader's Way on the north, meeting up with the High Road and Snail Street for the eastern perimeter. Lackpurse Lane, Belnimbra's Street, Gut Alley, and Shesstra's Street combine in an uneven boundary to the south, whereas the mountain and the coastline form the western edges of the ward. While Castle Ward covers the most territory, Mount Waterdeep makes up a lot of empty land and the ward is effectively a little larger than Sea or North Ward."
"It is hard to pin down a "typical" architectural detail for Castle Ward, as there are so many different structures here that dominate the skyline. The city buildings, temples, and wizards towers are impressive stone structures, with the Palace and Castle in leagues of their own. Folk who quest for power but lack the funds to rise above the merchant class often dwell in the environs north of Waterdeep Way, their homes either well-kept row houses of three to four stories or individual homes of one or two stories. In either case, structures tend to be timber and wattle-and-daub with stone foundations nestled among the shops. The southern leg of the ward is primarily made up of barracks and warehouses attached to the castle and to various wealthier merchants and noble houses. The only discernible difference between Castle Ward's docks and Dock Ward are the heavier watch patrols. In terms of roads and byways, Castle Ward is by far the easiest ward to traverse due to the paving on many of its larger, primary roads. Even with heavy cart traffic on the roads, it is possible to travel from the Field of Triumph to Castle Waterdeep in the same time it takes to cover one-third of Dock Ward's docks. The paving is primarily for access by dignitaries and officials of the city and other foreign powers (and use during holidays for parades)."
[source: waterdeep dragon heist]
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neighbourhoods of the castle ward
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the neighbourhoods of the castle ward with notable landmarks and buildings are listed as follows:
The Market
Upmarket: Amberpaths, Cascades, The Cliffride, Elvarren's Lane, Head Lane, Highdrake, Melshar's Ride, Spireshadows, Tanthruil, Tchozal's Race, Toalar's Path
East Midcastle: The Buckle, The Catwind, Duir's Trod, Eldath's Alley, Elsambul's Lane, Goldstar Path, The Houndtwist, Lamp Courts, Lhestyn's Turn, Lhoril's Alley, Manyspells Court, Solemnar's Trod, Summerkeep, Sweetglade, The Waverise, Zeldan's Alley
West Midcastle: Alnether's Prowl, Asmach's Wind, Autumngleam, Blackstave, Cage Street, Cymbril's Trod, Dozenalley, Hippogriff Maze, Jester's Court, Marlar's Lane, Mulgomir's Way, North Swords, Siren Lane, Threeshields, Turnback Court
Piergeiron's Palace: Aghairon's Plaza, Fetlock Court, Piergeiron's Palace
Downcastle: Barracks Court, Castlefoot, Court of Gems, Glittergleam, Mountroot, Old Temple, Owlroost, Portal Lane, the Reach, Tarnished Silver
while the living conditions range from the very wretched to those wealthy and aristocratic.
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landmarks and notable locations in the castle ward
there are many landmarks worth exploring in the castle ward. in this post, as well as the posts centered around the wards, i'll mainly focus on those important to gale's story:
blackstaff tower/academy
the yawning portal
promenade of the dark maiden (my own oc purposes and all those who have a drow tav or a tav that follows the dark maiden eilistraee)
i will still touch on other landsmarks and locations, but not as in depth.
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blackstaff tower / academy
Gale: “A misadventure from my days as an apprentice at Blackstaff Academy. I was but a child, only a few months into my studies, but already I knew I was destined for greatness. No one believed me, of course, so I decided to prove it. To cast a spell with the Blackstaff itself. From one perspective, I succeeded. I opened a portal. However, instead of pointing it at the first year dormitory, I found myself pulled into limbo, facing a very irritated Death Slaad. Fortunately the Blackstaff himself came to the rescue, hauling me backwards from the brink, and straight into several months of writing lines. Or rather, finessing my autograph.”
[source: gale's dialogue after visiting the abandoned wizard tower in the underdark]
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blackstaff tower concept art
the tower is described as a foreboding structure, made out of smooth black stone, with no apparent way to enter it, seemingly having no windows or doors. its main entrance was on swords street, while apprentices could gain access by touching the gate with a left palm. the tower itself was surrounded by a great wall (20 foot / 6 meters). [source: forgottenrealmswiki].
most notably, the tower also has the ability to magically repair itself, a process supported by laeral silverhand, one of the seven sisters and chosen of mystra.
more views of the interior of the tower, including the great staircase which connects the different levels of the tower, a reading room, an apothecary, the library and other interior structures:
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the interior of blackstaff tower is also described as follows:
"From the inside, windows appeared to show what was going on outside, but these were illusions. The interior (but not the exterior) of the tower was warded against magical intrusion. The tower was protected against scrying magic. Rooms were connected to the central stairwell and entry hall, which was full of floating doors and arches. Many alcoves and shelves covered the walls of the stairwell, displaying magical items and artifacts, and although they seemed unprotected, a command word was needed to remove any of them. The items changed on a regular basis, so returning to the same stairwell on another day might result in seeing different items. Leaving the dormitories without issuing a command word would lead to the second level's stairwell. Saying the command word nhurlaen in the stairwell took one to the study. On the top floor of the tower was a study and a scrying chamber. There was also a parlor where Khelben displayed his art. In the library was one-way dimensional door to Candlekeep (the other side of the door led to Jester's Court nearby). As of 1374 DR, the tower's entry chamber contained a wardrobe that Khelben was able to use to access almost any closet in the tower. In the tower's kitchen, Khelben liked to serve cups of roasted chicory. Tunnels linked the tower's basement to Piergeiron's Palace and other locations in Waterdeep, which could be accessed by uttering the command word vhuarm. One such tunnel could be accessed at Northspur Rock on Northspur Landing on the Talltumble Stairs in Mountainside. [...] From the mid-to-late 14th century DR onward, the Tower was home not only to the Blackstaff, but to the Blackstaff's apprentices, which numbered fifty or so at any time. These apprentices, and their apprentices in turn, formed the Blackstaff Academy, an elite yet informal school for the training of wizards.
[source: forgottenrealmswiki]
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the yawning portal
Gale: Believe it or not, but I witnessed a similar standoff back at the Yawning Portal. Of course, an establishment like that invites all sorts of outlandish entertainments. Player: What’s the Yawning Portal Gale: An inn in Waterdeep. Never a dull moment there. Adventurers come from all over Faerûn to try their luck down the well: Leads into the Undermountain, you see - full of death, danger, and vast amounts of treasure. Hard to resist. Player: What was the standoff about? Gale: Oh, a drow, a dragonborn, and a cleric of Cyric walk into a bar. Your standard fare. Maybe someone was cheating at cards, maybe it was some weird lovers’ quarrel. In any case, out came the crossbow, and a hush fell over the entire room.devnote Player: What happened next? Gale: I stood up and yelled: ‘Shadowdark ale for everyone!’ The crowd cheered, the tension drained into five dozen tankards, and soon all was well again. Gale: In a place like the Yawning Portal, the most powerful magic is calling for a round of drinks. Gale: Mind you, all I did was call for ale, but you went and stood in front of that crossbow. I’d drink to that.
[source: gale's dialogue after saving sazza the goblin]
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concept art of the yawning portal [source: forgottenrealmswiki]
the yawning portal, which we know gale references once in the main game and once in the epilogue, implying that he's quite a frequent patron, is an infamous landmark in waterdeep:
The Yawning Portal was an inn and tavern in the city of Waterdeep that was renowned for being the primary open route into Undermountain. A well within its walls led down into the first level of the vast dungeon complex. It was owned and run by the famous adventurer Durnan the Wanderer. The name "Yawning Portal" referred to the deep well and also alluded to the habit of its patrons to tell wild stories. Naturally, the inn was a popular attraction among visitors to Waterdeep and a common point of departure as well as a refuge for expeditions into the extensive dungeons. [source: forgottenrealmswiki]
A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. There is a rope hoist that can be used to lower or raise those foolhardy enough to venture into Undermountain, at a cost of 1 gp per person. [source: waterdeep dragon heist]
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layout and menu of the yawning portral [source: forgottenrealmswiki]
location of the yawning portral
The Yawning Portal was located on Rainrun Street in the upper part of Waterdeep's Castle Ward between Waterdeep Castle and Snail Street[ and close to Mount Waterdeep's eastern slope. Fronting onto the north side of the road, it stood next door to Mother Salinka's House of Pleasure, and beyond that, The Empty Keg tavern, on the west side, and next door Lankathla Dree's Bakery on the east side. Nearby also stood the magician Sobrey's Magic Shoppe and the smithy of Argali Smith. The inn's relative proximity to the city's docks helped it do good business. Its site was exactly that of the former Halaster's Hold, the demolished tower of the mad mage Halaster Blackcloak, the builder of Undermountain, and the inn was constructed over the well to Undermountain, which had previously been a place of execution, simply known as "the Well". [source: forgottenrealmswiki]
its exterior was made up out of mismatched fieldstone and a roof of "a steep-angled roof of unpainted dark-gray and black slate", giving it a rather drab appearance from the outside. the building had no windows on the ground floor, only on the upper floors, but it boasted several chimneys.
an old wooden sign, which was recovered and reused each time the inn was rebuilt, read simply "the yawning portal".
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volo during a visit to the yawning portal [source: forgottenrealmswiki]
the yawning portal also boasts a host of rumours and legends, most recently, however, this:
Circa 1492 DR, a band of doppelgangers were rumored to operate out of the Yawning Portal. The Harpers and Emerald Enclave even sought people to investigate this.
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the promenade of the dark maiden
"Eilistraee teaches us that we are not bound by the circumstances of our birth. We all may find beauty and light, if we have the courage to seek them." — Trelasarra Zuind
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trelassara zuind, informal leader of the promenade since 1491 dr
the promenade of the dark maiden is located in the undermountain of waterdeep.
"The Promenade of the Dark Maiden was the most sacred temple to Eilistraee. It lay beneath Waterdeep, northeast of Skullport in Undermountain. The temple was composed of four major caverns. One cavern contained multiple buildings that were used as living quarters for the faithful. Another cavern named the Cavern of Song served as an open amphitheater used for songs and celebrations dedicated to Eilistraee. The third cavern consisted of living quarters for the priestesses. The fourth cavern was mostly occupied by the temple guards, storehouses, and armories. A large side cavern connected the Cavern of Song with Eilistraee's Mound. Within stood a large statue portraying the Dark Maiden (but actually modeled on Qilué Veladorn's appearance) and sculpted from a mound of rock. Next to the main temple was the Hall of Healing (a former temple of Moander that had been destroyed by worshipers of Tyr). This section was used as a place to shelter and tend to the temple's wounded and all those who were rescued by the Dark Ladies (including adventurers lost in the Undermountain). North of the Hall of Healing was a small cavern that was the destination of a one-way portal connecting to the sixth level of the Undermountain used to deliver wounded adventurers to the temple. Priestesses of the Promenade healed and welcomed any who came to the Hall, and were known to offer their friendship to (non-ill-intentioned) individuals of races who were more frequently than not met with prejudice and hostility." [source: forgottenrealmswiki]
the promenade held some influence in skullport and they had made it their mission to free slaves and adventurers that ran afoul the more powerful groups and bands within skullport. this earned them the nickname "slave shelterers" and they were regarded with animosity by those groups. other enemies were also worshippers of ghaunadaur (greater god of abominations, oozes and outcasts believed to be touched by the dark realms, and a part of the dark seldarine) as well as worshippers of lolth (most influential drow goddess, mother to eilistraee and vhaeraun) and vhaeraun (eilistraee's elder twin brother and part of the dark seldarine).
the dark promenade's history is defined by those friends and enemies:
the founder of the promenade qilué veladron, youngest of the seven sisters and chosen of mystra, was guided by eilistraee to extinguish the presence of ghanaudar. qilué was helped to victory by the dark maiden and mystra against ghanaudar. the battle took place within the undermountain (third-level). after her victory, eilistraee spoke to her:
"You must make a stand here close to the surface world, and you must be ever vigilant against the return of Ghaunadar. For a mighty city of humans shall rise above this place, and if you are to make peace with humankind and your elven kin of the surface world, this place is best suited for you."
qilué obeyed the words of her goddess, and she and other chosen of eilistraee patrolled these dark corridors (mockingly called promenades). during that time, the temple was being constructed, becoming habitable by 1357 dr.
the promenade had 392 habitants by 1375 dr.
the population of the promenade was severely diminished in 1370s, after an attack by followers of ghanaudar, nightshadows, followers of vhaeraun:
"In the 1370s DR, the Promenade was attacked by a new cult of Ghaunadaur. Nightshadows, former followers of Vhaeraun and later followers of the "Masked Lady" (following the death of Vhaeraun at Eilistraee's hand, and her taking on his portfolio), were sent to infiltrate various drow houses who worshiped Ghaunadaur, but this allowed the cultists to locate some portals leading to the temple. Taking advantage of this, the followers of the Elder Eye proceeded to attack, hoping to release the trapped avatar of their god. However, the glyph of insanity that Qilué had placed on the prison made many cultists go insane. Despite this, the assailants were supported by an army of slimes and decimated the population of the Promenade. In the fierce battle, almost all the Protectors of the Song and Darksong Knights were killed, along with many of the priestesses and of the followers who lived there or were visiting. The battle also caused the seals on Ghaunadaur's prison to break and his avatar to escape, even though it would be soon tricked into attaching itself to a fleeing Nightshadow. He sacrificed himself, going through a portal that led to "a plane of endless mazes" and dying in the process, to trap the avatar there." [source: forgottenrealmswiki]
after the second sundering, eilistraee returned and with that, she also breathed new life into the promenade:
"After returning, Eilistraee personally appeared under the walls of Waterdeep, leading many of her followers to travel to the city. Some of them found the support of Remallia Haventree and started creating a forest-temple, named The Dancing Haven, within Waterdeep itself. While originally meant to be created in the Field Ward of Waterdeep, due to the chaotic developments of that area, the Dancing Haven was temporarily moved to the North Ward. The Eilistraeens planted and grew a small grove of trees within an abandoned, roofless building, and then used it as a temple and base of operations. From there, the moondancers led a series of expeditions to cleanse, rebuild and resupply the Promenade. In the 1490s DR, a dozen priestesses, four novices, and nine lay guardians populated the temple; Trelasarra Zuind was their (informal) leader. Few knew of the restored Promenade (aside from followers of Eilistraee), but rumors regarding it restoration spread in Skullport." [source: forgottenrealmswiki]
by 1491 dr, the promenade would have around 25 inhabitants again, including trelassara zuind:
"After the restoration of the temple, Trelasarra, a dozen clerics of the Dark Maiden, four novices, and nine lay warriors moved there. They established a new base of operations, linked to the Dancing Haven in Waterdeep. The followers of Eilistraee tried to keep their presence a secret but, as rumors started spreading in the near and dangerous Skullport, Trelasarra opted to garrison the temple as if at war." [source: forgottenrealmswiki]
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of course, the castle ward has many more locations of note to offer. the following list is taken from waterdeep dragon heist:
Rentals
Banderly Rooming House: A four-story boarding house kept by the Banderlys, two married women who pride themselves on providing good, clean, safe accommodations.
Fair Winds: Rental Villa
Heroes' Rest: Rental Villa, owned by House Melshimber
Marblehearth: Rental Villa
Sablehearth: Rental Townhouse (Northern Swords Street)
Sapphire House: Inn, Rooming House
Stormwatch: Rental Villa
Businesses
Baltorr's Rare & Wondrous Treasures: Shop (Curios) and Warehouse. A curio and coin shop owned by an expert on coins and military markings.
Crommor's Warehouse: Warehouse
The Curious Past: Shop (Historical Curios & Books)
Danimar Fine Wines: Shop (Wine) The Danimar family are one of the oldest holders of licenses by House Melshimber to sell its wines in the city of Waterdeep. They do a brisk business in both the imported and domestic Melshimber vintages.
Dathchant Engravings: Shop (Engraving services)
Diloontier's Apothecary: Shop (Apothecary)
The Golden Key: Shop (Locks) Ansilver the Locksmith (Southern Street of the Sword)
Halambar Lute & Harps: Shop (Stringed Musical Instruments) The premiere place to find any stringed instrument of the Realms. It is also host to a magical harp that sings by itself and is rumored to have connections to the Harpers in some capacity. (Southern Street of the Sword)
Halls of Hilmer: Shop (Armor). Master Armorer Hilmer's shop is hard to miss due to its front of polished plate armor. He sells custom-made armor that is without parallel on the Sword Coast. The shop features practice rooms for trying out his armor. (Southern Street of the Sword)
Hilmer Warehouse: Warehouse (Halls of Hilmer) (Southern Street of the Sword)
Kreis' Fine Wine and Spirits: Import/Export (Spirits) An import business run by Tyrannus Adarbrent.
Mother Tamra's House of Graces: School (Grace, Etiquette, Comportment)
The Market: The largest open area of the city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in the Realms, and many thieves to relieve one of same.
Nureene's Marvelous Masks: Shop (Masks)
Old Knot Shop: Shop (Sailing Gear)
Olmhazan's Jewels: Shop (Jewelry)
Paethier's Pipeweed: Shop (Tobacco)
Phalantar's Philtres & Components: Shop (Herbs and Medicines) (4c). A small shop for medicinal herbs and ingredients for oils, perfumes and potions. It is said that Phalantar allegedly supports adventuring companies in exchange for the rare substances he sells here.
Rebeleigh's Elegant Headware: Shop (Hats)
Sorynth's Silverware: Shop (Silver Goods)
"Sharkroar" Horth Sharlark's Broadsheets: Printer (Broadsheets)
Velstrode the Venturer's: Shop: (Adventuring Goods)
Inns
The Jade Jug: Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price.
Lazy Dragon: A newly-established inn (Old Temple)
The Pampered Traveler
Sapphire House: An expensive rooming five-story house across Swords Street from Blackstaff Tower that has provided room and board for more than one of the Blackstaff's apprentices who found the Tower to be a little too confining (Northern Swords Street)
Wyrmbones Inn
The Yawning Portal: A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. There is a rope hoist that can be used to lower or raise those foolhardy enough to venture into Undermountain, at a cost of 1 gp per person. (Southern Castle Ward)
Taverns
The Asp's Strike
The Blue Jack
The Crawling Spider: A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious. (Southern Street of the Sword)
The Crow's Nest: A modest but comfortable tavern; a favorite among the clerks, bureaucrats, and visitors of nearby Castle Waterdeep. (Southern Castle Ward)
The Dragon's Head
The Elfstone: An old earthy tavern, with live trees in the walls and the bar, that caters to elves and half-elves, and is a rare source of such delicacies as elverquisst, guldathen nectar and maerlathen blue wine. (Southern Street of the Sword)
The Empty Keg: A rough-and-tumble beer-hall. Later in the eve, it often sees visits from some of the unattached ladies from Mother Salinka's next door, looking to lure some of the drinkers back to their boudoirs. (Southern Castle Ward)
The Flagon Dragon: A modest neighborhood pub renowned for its zzar (Waterdhavian mulled wine) and talyths (a palm-sized cracker with a thin slice of sausage on top, and a mixture of cheese, herbs, mashed root vegetables and other ingredients whose recipe is a house secret) (Northern Swords Street)
The Mighty Manticore: An older friendly tavern with ample ale and light evening fare at affordable prices that attracts a loyal clientele of merchants at the close of day.
The Quaffing Quaggoth:A dwarf-owned tavern and a growing favorite among the city's sailors, merchants and young nobles. The tavern is well-known for the house specialty: a thick-brewed stout mixed with an unknown liquor that is called the Quaggoth for its rumored ability to cure every hair on a quaggoth and then some.
The Red-Eyed Owl: A comfortable, unimpressive local ale-house that is a favorite of the average Waterdhavian locals, well-loved for its cheap ale and heavily spiced coast chowder. (Southern Castle Ward)
Sailor's Own: A crowded, dark, and dirty sailor's dive bar.
The Singing Sword
The Sleepy Sylph: A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies. (Southern Castle Ward)
Festhalls
Blushing Nymph: An upscale brothel known for its exotic pleasures. (Southern Castle Ward)
The Crawling Spider: A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious. (Southern Street of the Sword)
Genmura's Stage: A bawdy burlesque palace with two floors of small, cheap, stinking rooms above its taphall, Genmura's sees plenty of seedy sorts, criminals, dock hands, and sailors just come a'shore. (Old Temple).
Jhural's Dance: Nowhere near as raucous as many festhalls, Jhrual prides himself on the seductive, intimate environment he fosters in his hall. Plenty of alcoves and nooks to hide in with someone in close company, all surrounding a stage where his festhall workers dance to advertise their wares. His festhall is also notable for its equal proportion of men and women performers. (Northern Swords Street)
Lightsinger Theater
Mother Salinka's House of Pleasure: A shabby, low-coin festhall. (Southern Castle Ward)
Mother Tathlorn's House of Pleasure & Healing
The Smiling Siren: A festhall that specializes in small plays and the hosting of traveling troupes (burlesque and otherwise). (Northern Street of Silver)
Temples
The Font of Knowledge: Temple to Oghma.
The Halls of Justice: Temple to Tyr.
The House of Two Hands: Monastery to Tyr.
The Pantheon Temple of the Seldarine: Temple to the Seldarine (Elven Gods). When elven clergy of the Seldarine approached the Masked Lords to ask for permission to establish a Pantheon temple to their gods, it was considered a coup for relations between Waterdeep and the elven peoples. Waterdeep has always had an extensive elven population and is indeed the site where the Grey Ships of Evermeet come at Midsummer to carry away those elves who tire of Faerûn and seek to return to elven lands. When that permission was quickly given, the elves asked for an allotment of property right in the middle of a busy and crowded Castle Ward neighborhood, shocking the Lords. Even when pressed, the elves would not explain their choice; so without further ado, the grant was given. The Pantheon Temple is a tall, dour structure of gleaming white stone flecked with silver, but has within it a garden and long walking galleries between the shrines to the elven deities.
The Spires of Morning: Temple to Lathander. A walled garden compound with eight beautiful gilded towers that reflect Lathander's dawn. (Northern Swords Street)
City Buildings
Peaktop Aerie :Headquarters for griffon mounts of City Guard. Rorden Rialter Obyrdar is currently on duty at the Peaktop Aerie where the griffons are kept. 
Guard Barracks: City Guard Barracks (Southern Castle Ward)
Guard Smithy: Smithy for City Guard
Bell Tower: A simple bell tower used to signal fires, attacks and calls for assembly at the Palace. (15 Guard at all times)
Palace Storage: Warehouses for Piergeiron's Palace
Palace Stables: Stables for Piergeiron's Palace
Palace Paddocks: Paddocks for Piergeiron's Palace
Walking Statue: One of the eight known 90-foot-tall stone golems created by Khelben Arunsun to defend any gaps in Waterdeep's defenses, this regal figure stands at the Gull Leap cliff at the end of Julthoon Street.
Watching Towers: Sentry Towers
Piergeiron's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Piergeiron the Paladinson.
Castle Waterdeep: Castle for the Masked Lords of Waterdeep and the Magistrates' Courts.
Ahghairon's Tower: The slim stone tower of the original First Lord of the city that is surrounded by invisible magical barriers that suspend the skeletal remains of a wizard that tried to get into the tower.
Guildhalls
The House of Gems: Jeweller's Guild
The Map House: Surveyors', Map and Chart-Makers Guild
Fellowship Hall: Fellowship of Innkeepers. The headquarters of the Fellowship of Innkeepers that operates as a member-only inn one night a tenday.
The Master Baker's Hall: Bakers' Guild (Southern Street of the Sword)
Tower of the Order: Watchful Order of Magists & Protectors. A three-story stone tower surrounded by a fence of sparkling green lights that coalesce into Azuth's and Mystra's symbols, with the hand of Azuth over the tower door rumored to watch the tower and fire magic at any intruders.
Guildhall of the Order: Solemn Order of Recognized Furriers & Woolmen
Pewterer's Guildhall: Pewterers & Casters Guild
House of Fine Carvers: Fine Carvers Guild. The slate-roofed wooden base of the Fine Carvers Guild, easily found on the High Road with its frieze of carved animals and people, including Ahghairon and other First Lords.
The Market Hall: Farmers and Grocers Guild
Alleys & Courts
Cat Alley: this narrow twisting, turning passage was frequented years ago by a masked, rapier-wielding man of wealth who scared young women and cut away their garments but was never arrested.
Elsambul's Lane: named for a long-dead priest of Mask and now one of the few areas with graffiti on its walls (they say Elsambul himself still leaves enigmatic messages and clues to hidden treasures on the walls!), it attracts many folk beyond simple curiosity seekers.
Jesters' Court: a courtyard frequented now by hard-currency girls and minstrels that has also been a performance stage for jugglers and comics as well as a meeting place for eloping lovers.
Sevenlamps Cut: named for seven fancy magical lamps placed here long ago by Ahghairon himself, this safe alley is the place to hire spellcasters (apprentice wizards and poor underpriests) for quick healing, curse removals, or some magical firepower for your latest excursion into Undermountain.
Turnback Court: a lamplit, shallow alley at the end of Selduth Street that is used as a rallying point for watch and guard patrols both day and night.
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this concludes my collection of information about waterdeep's castle ward for now. it's a sprawling topic, each and every ward, and i'm sure there are things i missed or forgot!
still, i hope this was of use to someone other than myself!
tag list: @evenstar-crescentmoon, @criticalgale, @ofthedirewolves
if you want to be added (or taken off) the tag list, please let me know! 🖤
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ganondoodle · 2 years ago
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totk rewritten (for me, specifically)
since i dont have time to get to drawing it right away AND im worried people might take this the wrong way, i thought i could write out some bullet points about my rewrite of totk (meant as a fix FOR ME not saying its inherently better) to give you a better idea on what im going for:
the core structure largely remains the same, the biggest change is no time travel, thus making zelda your travel companion, and zonau tech being lagerly gone/broken with shiekah tech instead
it is not shown but said in dialog that shiekah tech, such as the ancient furnaces, shrines and towers are either turning off or have flickering power supply and purah having calculated that all their connections point towards beneath hyrule castle
game starts pretty much the same as real totk, most zonau ruins are so withered away that they are barely recognizable and the further you get down theres more and more shiekah tech pipes and occasional a miasma vein, some pipes are broken and spill miasma, others flicker
instead of the room with the wall carvings theres one with old ancient shiekah research remains, old broken tech and prototypes you dont what their purpose was, all documents are too withered to read but zelda finds one that was sealed in a container and takes it with her (she got a backpack now)
theres a structure similar to the bed thingy of the shrine of life from botw but its working in reverse; within it is sealed ganondorf (i gotta work out the details around it still)
(details still missing) it breaks and zelda takes the enigma stone but doesnt touch it directly and puts it within a sealed container (you know kinda like you should do with soemthing you have no idea of what it is and was alsO LOCATED ON A CORPSE)
ganondorf isnt the elegantly talking villain type in this version but more of a mess, talking in different languages both modern and ancient but you cant make out any clear sentences, struggeling with suddendly being awake and half alive after spending thousands of years in an agonizing limbo, having witnessed every second of the passage of time yet also it feeling like everything just happened all at the same time
the ground breaks as he recognizes zelda (bc of her fighting calamity ganon in botw) but also not really, still sees her as a threat (also bc of the enigma stone in the container she still has in her hand) attacks her, link deflects with the master sword, it breaks and damages his arm, zelda drops her torch and pulls link away towards where they came in from and both run as the caves fill up with miasma like a flood with arms starting to reach after them while they both run back through the tunnels (creepy chase sequence anyone?)
cataclysm happens (ground breaks, miasma bursts out of the ground, especially where shrines and towers where since they were still connected to the pipelines) ground shifts massively in some places giving alot of the map a whole new structure; all shiekah tech that was not independent stops working due to power loss
links arm is amputated since otherwise the miasma would spread to his whole body; purah, robbie and zelda work out a prosthetic arm prototype to give to link (protoype at first will be upgraded at halfway point of the game) that can switch between multiple modes, like a hand to hold normal items or a weapon that isnt crafted, and a fusing ability (though maybe limited in the prototype) that lets you make weapons similar to the weapon fusing in canon totk (potential upgrades including an extendable guardian arm that doesnt break, grapple hook anyone??, also the ability to build stuff out of shiekah tech parts, not glue needed you actually screw it together, maybe zelda even helps)
now you are given free roam of hyrule, the goal is to explore and find what has changed and check on people, see what the underground has, new monsters have spawned etc.
zelda is your companion the whole time, she can use the shiekah stone/purah pad to analyze enemies for you, she also carries at least a dagger for her own self defense but doesnt contribute much to the fight (subject to change maybe), you can talk to her anytime and she usually has something to comment on depending on where you are or what you just did, can give you tips and advice IF ASKED FOR IT, when you discover ancient ruins, whether zonau or shiekah, she can either decipher it for you or take photos for later to find out more about everything that has happend and what it means, she also takes part in conversations when you talk to someone, her outfit changes with yours (meaning when you wear the tingle set she wears it too, opens up alot of funny interactions njfkdk)
purah has built new towers but they function different (still working on the details) mainly that they function independent from the energy source in hyrule castle
there are floating islands but they are bigger and in more connected clusters, when reaching them its ancient withered ruins that the ancient shiekah built support around (like the platform used by monk miz kyoshia) to keep them afloat; there are building like observatories and research labs, but all very overgrown due to being up there for so long, theres a titan prototype on one of the islands, its shaped like a whale and zelda deciphers it was called vah narisha (reference to the whale deity in skyward sword) (i havent decided yet if its fully broken and just a big piece of enviroment to explore or half functioning floating around, or maybe first broken but later half repaired so it can fly around at least giving you an easier way to reach other island, you cant steer it tho) some of them are falling bc of energy loss but the bigger ones have independent energy sources (work in progress)
the underground has more diverse zones depending on which part of the map it is located on, there are old mines (for luminous stone) from the zonau but all is extremely withered, in each one its been mostly built over by the shiekah but there are construct remains that were clearly dissected and studied, half built shrines and towers, you can find collectibles and lore there (working on more details, but an idea was to include remains of ancient shiekah tha fled there when they were persecuted by that old king of hyrule, adding to the eery vibe)
some titans (maybe two, and the other are still on the sruface, like vah medoh) feel down during the cataclysm, broken apart or malfunctioning/ possibly being a boss as in they were used by a big cluster of miasma hands like a hermit crab uses its shell, the inside filled with eyes and different sized hands dragging itself towards you like a drowing man grabs after anything to save him)
dongos are your go to transportation here and a little different, when you call one they dig a path to you (not permanent, just so they can always spawn near you) they glow in the dark and can climb on walls (bc why not), and can point you towards the next objective/point of interest, likely where theres a high concentration of luminous stone since that is what they eat and its usually where old mining/construction sites are (still working on a replacement for light roots that are less invasive)
the rat from the trailer is a miniboss/boss you need to defeat in order to get the broken mastersword back into your possession
(im still working on how the sages work, but the idea is to incorporate their abilites for more efficient and reliable use into links shiekah prosthetic, so you can still use their abilities but only when you actually want)
(again still working on details) halfway point of the game is you trying to find out where ganondorf went, not intending to fight necessarily but just to find out more but it devolves into you fighting some sort of miasma monster (either him or some sort of manifestation he made) and you get a bunch of short memory flashes from him, all vague and a wild mess from both the time he was sealed and from the time afterwards, maybe even a perspective shift from when link was fighting dark beast ganon, but from ganons view, from zelda when she was keeping that manifestation in check, random views from the malice eyes from botw, from the blights, maybe even from the fight with the old and new champions, from the point when shiekah built their tech around him while he had to watch not able to do anything etc.)
links arm gets upgraded from prototype to a full prosthetic, opening up more fusing abilites and other things (like the grapple hook, again working on it, im open for ideas lol)
i will reblog this and add more over time if you want, but do let me know if you like it thus far, bc im still unsure if its worth the effort of working more on this QnQ
(also if you dont like just keep scrolling, i dont need to know that you hate it, it literally changes nothing but make me annoyed xD)
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zedleaked · 7 months ago
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OVERTHINKER DOODLE BASED ON A DREAM MY FRIEND HAD ^
I ALSO LOOKED BACK AT SOME ATTACK CONCEPTS I HAD FOR OVERTHINKER I WROTE A WHILE AGO,, SO KEEP READING IF YOU WANNA SEE THOSE PLUS SOME RANDOM DOODLES:
General:
Cog Capacity
Cog capacity is up to 5 cogs in battle.
Lure resistance
Overthinker can only be lured for one round
Desk Jockeys
All cogs in this battle will be desk jockeys, although these versions of them are much more upgraded and powerful.
Attacks:
Spin
Brainstorm
Re-Org
Quack attack (I never wrote down what this was lol but I’m assuming it’s something similar to ‘Con-duck-tion’ or something)
Cheats:
Phase 1:
Surprise Experiment
Overthinker pulls out a concoction from their coat, they have the chance of pulling out from 6 different bottles, each having a different effect:
Green: Heals all cogs and toons in battle (though they don’t heal toons as much)
Orange: Causes an explosion, similar to overcharged cogs
Purple: Makes 1 or 2 cogs invincible for 2 rounds
Yellow: Turns everyone into ducks until the next phase (much like Buck’s duck attack in Wager Management) also turns any cog’s dialogue into quacks, that doesn’t really contribute anything to the battle but it’s funny
Teal: Makes it so you cannot see health or statuses of both cogs and toons (much like Rainmaker’s fog cheat but to a larger scale)
Red: Does nothing (Makes Overthinker sad) (If Overthinker pulls out a red concoction they are guaranteed to pull out a non red one the next turn)
Ducky See Ducky Do
Overthinker’s head explosion pulsates as he uses a random Manager’s ability (Ranging from street managers to kudos managers to main taskline managers) depending on the ability it can be in effect for 1 to multiple rounds.
Subject to Change
Overthinker will pull one Toon away from battle to conduct an ‘experiment’ on them, which involves inflicting a random effect on them which lasts 2-3 turns depending what it is, it can be either good or bad. The other Toons will have to deal a certain amount of damage to Overthinker to free their fellow Toon. (Overthinker will not pull away the same Toon 2 turns in a row, Overthinker will make sure to take each Toon at least once)
Shame Corner
If Overthinker takes too much damage in one round they will flee to the ‘shame corner’ dawning a dunce hat and all. Overthinker can’t take damage or attack for this round. This cheat will not activate after Subject to Change or if Overthinker is alone.
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Phase 2:
One in the Same
Both Duck Shuffler and Prethinker share stats and only take up one space in battle. Any effects inflicted on them will be shared. Duck Shuffler and Prethinker are much higher level due to having been fused a few moments ago. Due to this they deal more damage and have more health.
Extra Attack
Due to ‘One in the Same’ Duck Shuffler and Prethinker have an extra attack where they attack together, including Wager Management this makes the two attack 4 times each round.
Castling
Both Prethinker and Duck Shuffler will jump and force a desk jockey to take their position, this will trigger if Prethinker and Duck Shuffler are:
Affected by soaked, lure or trap for more than one turn.
Targeted for two turns in a row.
Wager Management
The Duck Shuffler will spin his slots each round, even during rounds where they are also castling, both cheats will happen at the same time. The slots will land on 7 different outcomes as opposed to the usual 5:
Bust: Nothing happens.
Bar: Everyone in battle will be crushed by a gold bar.
Ducks: Every Toon gets turned into a duck until the next phase.
Sevens: Heals all Cogs and Toons in battle.
Jellybeans: Gives Toons some jellybeans.
Brains: A storm cloud attacks every Toon in battle, much like the Prethinker’s forward thinking cheat.
Explosions: Duck Shuffler will throw out one of the orange concoctions from Overthinker and blow up everyone in battle, if any Cog is soaked during the explosion they will take less damage. (Like damp from Pokemon…)
Bickering
If Duck Shuffler’s Wager Management hurts him and Prethinker in any way the two will get in an argument, causing the damage they deal for the round to be increased while they’re angry, however to compensate they will take more damage from gags as a result.
1 HP
The phase ends when Duck Shuffler and Prethinker are knocked down to 1 HP, it is impossible to defeat them while they are like this.
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Phase 3:
Getting Along
Overthinker will have increased stats than his first phase due to now getting along.
Chemical Smoke
Smoke around the battlefield will hide the stats of every Cog in battle, if Overthinker is attacked directly enough, the smoke will subside until every Cog in battle besides Overthinker is defeated, in which the smoke will come back again and new Cogs will be summoned into battle. When smoke is on the field Overthinker won’t use Subject to Change or Shame Corner until the smoke is gone.
Doppelgangers
Overthinker will summon identical versions of themself at the start of the battle, each clone has their own difference whether it be slightly off colors, different speech patterns, animations playing in reverse, etc. These clones will hide in the Chemical Smoke, for every turn the real Overthinker is not attacked directly, the doppelgangers will retaliate with a group attack.
Oversized
When the real Overthinker is knocked down to half HP, they summon one last batch of clones which all kinda fuse with them, making one really big Overthinker (Don’t ask how this is possible or how I came up with this I don’t know), the battle functions similarly to phase 1 minus the Desk Jockeys.
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Hazy
More strange smoke surrounds the battlefield, decreasing the defense of the Toons in battle. However, it does a similar thing High Roller does where Laff is maxxed and damage both Toons and Cogs deal is increased.
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whatiwishfanfiction · 9 days ago
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Chapter 8 of The Great Wish Movie Rewrite up on AO3!
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Read here! Link
When Asha is appointed the people's new fairy godmother, she and Star Boy start a civil war. Magnifico confronts them, and dark magic corrupts him further.
Excerpt: Chapter Eight: Civil War
"What's your opinion of our fairy godmother?"
"Your what?"
"Our fairy godmother. She promised she’s going to give us literally whatever we want."
"And who--"
Just then, Asha flashed across his vision, robed in a flowing lavender cape with a hood, a big pink bow under her chin, the slim, white wand between her fingers, then she disappeared behind a tannery, and Magnifico swore he could hear the star's laugh not far behind her.
"Enough!" he yelled. "Enough. There are too many of you." And he pushed through the flock, then stormed back into his castle.
For the next week, Magnifico busied himself staring into his book, which hypnotised him more and more, and there were less moments when the green subsided from his vision. He barely noticed anything else, until one day when a commotion outside grew especially loud. Through a window, he glimpsed the silhouettes of Asha and Star Boy causing more chaos in the village. Deep furrows carved into his brow, and his eyes narrowed as his mouth turned down into a scowl. He had to do something about them, but his fascination with learning forbidden magic was a distraction. 
Finally the noise became too loud to ignore, and Magnifico snapped his book shut, then crept down from his tower, and, keeping to the shadows, made his way to the town square where his enemies were fooling around. He pressed his back against a pillar, peering around its edge.
Asha twirled through the village with her wand, the sparkles coming out its end trailing in the breeze behind her. She looked determined to use it at every turn. Meanwhile Star Boy, perched nearby on an awning, revelled in the spectacle, egging Asha on with laughter as he clapped. “Go on Asha! Don’t be shy! Make it bigger, reach the sky!”
Asha basked in the attention, giggling as she made a baker’s oven grow to the size of a dragon. The oven roared and shot balls of magma from its chamber with startling rumbles. 
“I only asked for a small upgrade.” Mr. Burphy watched with hands to his forehead as his bakery was caught up in flames.
“Oops! Sorry!” Asha tried fanning away the smoke with her wand, when someone tapped her on the shoulder so she turned.
“Can I have two hundred cupcakes for free?” the spoiled little boy who was now a man asked her.
“You totally can,” she said with her back to the catastrophe, and granted his wish as the bakery’s roof fell in behind her. From the tip of her wand, a poof of cupcakes materialised, each swirled with frosting in every shade of the rainbow, topped with glittering sprinkles. They multiplied rapidly, spilling out into the street, causing an old lady to slip. The young man clapped and cheered as the bakery’s fire was forgotten in the whirlwind of frosting and sprinkles.
Star Boy twirled around a lamppost he’d moved to. “Haha, Asha, what a scene! They’ll never be able to get this clean!”
Magnifico’s frown deepened. In the grip of dark magic, he could care less about the smoke billowing from Mr. Burphy’s bakery or flames licking the edges of market stalls. His focus was entirely on his rivals. Their antics were an affront to his carefully curated image of control. Each burst of confection seemed to mock his authority. Magnifico’s fingers tapped against the pillar as he plotted how he could kill Asha and Star Boy spectacularly in front of everyone. 
Asha scampered towards the other side of town, where a young lass wished for a pet rhinoceros. Her wand waved, and out popped a massive, thick-skinned mammal with a sharp horn protruding from its snout. It promptly started chasing Star Boy, knocking over everything and sending townsfolk running in all directions. The star led it in circles, his chronic snickering encouraging it.
“Okay, not what I intended,” laughed Asha as a young man was almost paralyzed when he was kicked backwards into a wall. She produced a lasso made of sparkles she tried to corral the creature with, but it only entangled a couple peasants who became enchanted, then joined the creature in its dizzying dance.
Finally Star Boy shook the creature off, and floated up beside Asha to cheer, “Well well, look at them go! They are putting on quite a show!” He flew high above the fleeing peasants and ruined buildings, just in time to watch as the statue of King Magnifico got its head knocked off. It fell to the ground where it smashed into a thousand pieces. The once orderly kingdom was a wreck.
By now the entire village gathered to confront Asha, encircling her, all covered in many things from ashes to glitter to pie filling. Some were covered in blood.
“Okay, okay,” Asha shouted over the angry mob, her wand waving frantically to try and undo the mess she’d created. “I’ll fix everything. It’s not that big of a deal. Just give me a second.”
Magnifico, looking around the wall of a smouldering shoe shop, let his lips curl into a smirk. “The entire village gathered into one spot,” he thought. “How convenient.” His grasp tightened around his staff, and he imagined Asha and Star Boy, surrounded by the throng of disgruntled subjects, meeting their end in a climatic show before them all. 
But before he stepped out to reveal himself, he watched curiously as the peasants slipped on frosting and the rhinoceros barreled past, then an even darker grin spread across his face. Why end this when he could plunge the town into even greater disarray, just for the joy of it? Perhaps Asha and Star Boy were on to something. His ungrateful subjects deserved a lesson, and granting wishes could indeed be great fun. With sudden, wicked inspiration, Magnifico decided to join them.
He walked out into plain view. "Ho, ho, ho!” he announced, his voice a booming parody of cheerfulness. “Who’s ready for a wish?”
The townsfolk, momentarily stunned by the sight of their feared king, hesitated, before their eyes lit up with hope, and typically, they immediately forgot he’d recently committed a murder. His subjects ran up to him with gleaming eyes. “I want a dragon!” one squealed. “I wish for a castle!” another called out.
Magnifico’s staff glowed with dark magic as he waved it theatrically. For each wish, he conjured grand manifestations in flashes of green. A dragon with ebony scales and evil eyes appeared, hissing as it coiled around the square, thrashing buildings to splinters with a barbed tail. A castle of shadowy spires rose from the ground, its piercing turrets sending subjects scattering out of their way.
Asha and Star Boy, hanging back, watching the king from the sidelines with open mouths, soon crept forward, their shocked, suspicious expressions melting into ones of excitement. 
“Look at that!” Asha clapped her hands. “Magnifico’s really getting into the spirit!”
Star Boy hovered beside her, a smile splitting his face. “He’s making this a grand display! I’ve never seen wishes done this way!” He flew around the dragon, darting in and out of its coils as it crushed Farmer Finnegan’s garden.
Magnifico’s shoulders shook with laughter as he watched the unrest. Each time a wish was fulfilled, the kingdom was wrecked further. Galloping unicorns with stabbing horns, mountains of gold coins that squashed his subjects, and stupider suggestions still, all executed with poorest judgement.
“This is the best!” Asha turned to Magnifico. “See how sharing is caring? It’s so much fun to make dreams come true.”
Magnifico’s laughter rang louder. The more carnage he created, the more his sense of control returned. But as the evening wore on, his generosity revealed its true cost: a wish for endless sweets resulted in clogged streets, and when a drizzle started, it melted into sticky sugar that ruined everything it touched, so people’s demands turned into abstract contradictions. One woman, caught in the deluge of stickiness, wished loudly, “Only I should be able to make wishes!” at the same time as another man. These pleas warped materiality, so that every time either of them made a wish, their personal reality became disconnected from the rest of the kingdom, fulfilling their desires in isolated loops of their own making.
Matters were convoluted further when Mr. Burphy, desperate to reclaim his bakery, cried out, “All wishes should have good results!” The effect was that everyone began to disbelieve in magic, because things remained the same when no one could define good, let alone understand what was good for them. Subjective wishes couldn’t become objective realities, filling the people with doubt so they began fighting amongst themselves. 
Another woman, driven by desperation, wished to transport herself to a future where she could escape the troubles, but didn't anticipate the consequences when the total matter of the universe, which needs to remain constant, was disturbed by her appearance, causing an anomaly that resulted in a catastrophic explosion when she arrived. Time travel, unlike producing things from thin air, does not simply relocate mass. The more Magnifico’s subjects tried to mend things, the more tangled everything became.
“I wish you’d go somewhere far away!” a disgruntled scrivener, shaking a fist, yelled at Magnifico, so the staff in his hand winked, and with a sputtering pop, the king vanished. Moments later, he reappeared, robes singed. Crystals clung to his hair and clothes and he collapsed to his knees. His vision had narrowed to a pinprick, and he had a feeling in his chest of being crushed that left him gasping for breath. He was scarred from briefly visiting a silicon dimension inhospitable to carbon atoms. “No more wishes!” he barked, slamming his staff into the ground to heal himself from the consequences of travelling there under High-G acceleration.
Finish reading: Link
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ladyredmoon13 · 1 year ago
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DCxDP prompt
Bubble Bubble.
Honestly, this wasn’t how Jason saw his day going, but at least it was interesting. Chained up and bound to two of his siblings while a cult surrounds them chanting was certainly not the first thing on his to-do list that day. Or any other for that matter.
Mostly he just wanted to know how these assholes got ahold of what he would describe as jellationuse Lazerus water to make a summoning circle.
The cultists keep chanting and the next thing he knows there's a green light and a splash as he hits water. Sitting up Jason sees that somehow he and his siblings have ended up a large spacious Roman bath.
Hearing a voice clear Jason looked behind him to see a gorgeous redhead with crystal blue staring at them in a mix of baffled curiosity and annoyance.
"You boys better have an amazing explanation for this." She said.
-------
Jazz was stressed. Her job increased her hours with no notice, her new roommate skipped out on rent, AGAIN; and her midterms were canceled because half the college campus were the victims of a fear Gass attack.
Her brother seeing her tence shoulders and bags under her eyes proclaimed then and there that she should have a spa day.
She was prepared to refuse till he mentioned that his castle had recently gone through renovations and he had completely upgraded the old bath. Adding in heated floors, massage chairs, and jets that basically turned the large bath into one ginormous jacuzzi.
How was she supposed to turn that down?
So she took him up on his offer and had a spa day at her brother's castle. By all means, everything was going great, fantastic really. She had a deep tissue massage and a mud mask. The servants that Danny had assigned to her for the day gave her a manicure and pedicure before serving her a delicious lunch.
She had just started to relax in the downright huge bath. Letting the jets work their magic while surrounded by mountains of bubbles. When three people appear out of thin air and land with a splash in the center of the bath.
She couldn’t have just one day, could she? Well, at least one of them was cute. Now where were the towels?
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