#where was THAT castle upgrade
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If Skyhold had a zip line, Corypheus would have won.
#where was THAT castle upgrade#no fall damage no problem#i think you should leave#dragon age inquisition#bioware#itysl#dragon age#da memes#dragon age meme#what a queue! that's the queue!
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Farthest Frontier is one of my favorite city builders on the market rn, but the way it chooses to display information sometimes is hilarious
hate it when i go to work and catch Fractured Bone from my coworker just because tim in marketing decided to show up sick. smh.
#genuinely think Farthest Frontier is one of the only city builders doing it Right#i have played a Lot of city builders; it's my favorite genre (followed closely by photography game)#a lot of them are too punishing in the most bizarre ways#and im not talking Too Hard im talking 'if you dont plan your town Perfectly from the beginning you're Fucked'#either because resource storage is finicky or village housing is weird or because recovery from a mistake/disaster/attack is Impossible#Foundation is probably my 2nd fav but it suffers Deeply from Villager Stupid and Production Network Breakdown diseases#Kingdoms and Castles is fun but if you play with enemies on the dragon and viking raids aggressively ramp up#and if you dont stay two steps ahead and predict where they'll land you're Fucked#Fabledom doesnt have an upgrade system which is Fine but it does mean you are perpetually starting population hubs over#and i really want to like Manor Lords but every time i play it i just want it to be Farthest Frontier#i love its potential but i have not given it a fair shot#and also like. i have my critiques but i have a lot of play time on all of the above games (except manor lords)!#like i said! favorite genre!!!#but Farthest Frontier is the shining gem of what it could be#the only game that could be more perfect would be a love child of Farthest Frontier and Foundation.#i want the living paths and house building of Foundation with the everything else of Farthest Frontier
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ahh playing switch hurts my hands so much but i'm having so much fun finally playing totk
#Still no glider. (smashes my switch)#i made it to the ground though. got my ass kicked. found town. went to hyrule castle. got my ass kicked.#legend of zelda#totk#as for the new powers. i like ultrahand a lot (lifted like 2 pots up to a weapon that was way up on a chandelier. p#glued them together until i could reach them. lifted the whole mess off and smashed it on the ground. free bow!#the fusing one i don't super get yet and feel like i could be using more.#the time reversing one is fine. reminds me of stasis#maybe an unpopular opinion but so far i hate the ascending ability. maybe it's cause i like 1.seeing where i'm going#2. climbing shit. (climbing is basically my favourite thing in botw i wore the climbers fit 99% of the time)#so swimming through ceilings. not my thing. i miss revali's gale and my glider that's my favourite way to go up#but i use it when i have to/when its obvious#if i see a way to climb though you know i'm fuckinnnnn Climbin babey!#desperately need a stamina upgrade lmao
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what the fuck happened to the lynel population between botw and totk . where the fuck did all of them go . they’ve all been ousted from their natural habitats by the invasive Gleeok species
#oc#totk#totk spoilers#seriously though i literally need one more silver lynel to finish an upgrade#and i’ve already fought the one in the coliseum and in rabia plain and in hyrule castle depths#where the fuck are they
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I think I'm more prepared to face the final boss in TotK than I was in BotW. My armor set now is the new champion shirt (fully upgraded), the diamond circlet (2 star), and the hylian pants (3 star), and my total defense is 56. Hearts at 26/27/I lost track and two full stamina wheels
#i do have the master sword and hylian shield too but i purposely haven't used them#actually i fused a colgera jaw to the sword lol#i gotta find farosh and get those materials and farm hinoxes for some fierce deity upgrades#i think i had base stamina and like 17 hearts when i stormed hyrule castle and fought ganon in botw lmao#nat plays games#nat plays zelda totk#but i did do all four divine beasts so i got the cutscene where the first phase's health bar is halved#the ghosts of the champions: ready... FIRE!#also when i gathered dragon materials i got tours of hyrule and the depths by standing atop dinraal naydra and the light dragon
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I had a dream the other night that i can't stop thinking about, where a new LOZ game was released in a similar vein to TOTK, except instead of collecting sages like in that game, there was a series of dungeons/temples that were directly tied to other LOZ games, and at the end, you gained the ability to summon the avatar/ghost of the hero from said game -like the TOTK sages- to help on your quest (and get a fun power up). All of the links would have stilted dialogue with you at first, but as the game goes on they get more friendly and at the end of the game theres a cutscene where they all "move on" and it's super emotional cuz by this point they're all brothers (player-link actually emotes during this cutscene, the only time he does so, for an extra punch in the gut). I don't remember all of the details, but what I do remember was:
A Palace of the Four Sword dungeon where you gained the Link(s) from FSA. FSA Link was the simplest in terms of abilities, the avatar would split into 4 and distract enemies/fight alongside you. Pretty sure this was the first one/tutorial temple. Later on this link gives you a sidequest after which you gain the Four Sword as a weapon (its the second strongest in the game behind the master sword).
A Tower of Winds dungeon where you got Minish Cap Link to tag along. He allows you to shrink for short periods of time to get through locked doors/escape danger. Don't remember much about this dungeon except that there's a timer to get through it before yiu have to start over.
Forest temple/great deku tree/kokiri forest type place where Oot/MM link joins up with you. He allows you to rewind time for a little bit (basically the recall ability but on everything including you). Later on He gives a sidequest that results in obtaining the Fierce Deity Mask (best armor in the game).
Arbiter grounds dungeon where you get TP link. He's basically a glorified horse; you ride him around.
Tower of the Gods dungeon where you get WW/PH Link to tag along. He's like Revali's Gale and Tulin's gust in one.
The dungeon to get the Master Sword is like the Skyview Temple, and to be allowed to draw it you must beat SS Link as the final boss of the temple, After which he joins you on your quest. He allows you to do skyward strikes with any one handed weapon.
A secret, optional dungeon that you only unlock by falling asleep on this random island. It's kohohlit. The only avatars/ghosts that you can access here are OoT/MM Link and WW/PH Link (because PH was a dream and MM was an alternate reality). By the end, You get Alttp/albw/LA link who can put enemies to sleep for a time. Later he gives you a sidequest to get ravio's bracelet, which opens up a few easter eggs and secret loot.
Other links/games were included as easter eggs but they don't stick around. BOTW/TOTK Link is a recurring ghostly NPC who you can find in all the weirdest places, offering seemingly nonsensical trades that change every time you see him (10 frogs for 13 bombs, a ruby for an apple pie, 35 monster parts for a single ancient arrow, etc). There's a few places around hyrule where you see two-bit LOZ1/LOZ2 Link just vibing. ST Link takes the place of Purah or Robbie as the eccentric scientist/engineer who will upgrade your stuff if you bring him materials, and he can also upgrade your ghost-Link-friend's abilities as well since he's -y'know- Hero of Spirits.
There's murals in the castle from Cadence of Hyrule, and there's "ancient history books" about HW and AoC. Throughout Hyrule you'll meet various NPCs claiming to be from different countries here to see "the birthplace of the hero of Holodrum/Labrynnia/Calatia."
Various Zelda's would show up too. You get a sidequest where you have to sneak aboard a ghost pirate ship. It's Tetra's. There's a mysterious sheikah warrior who repeatedly accosts you on your travels to loredump and test if you're ready to fight the big bad. She only ever brings you down to half heart, at which point she makes a disappponted comment and leaves. you aren't able to beat her until near endgame, at which point she reveals herself as sheik, has a brief conversation with Oot/MM Link, gives you some cryptic foreshadowing advice and a few fairies, and dips. BOTW/TOTK zelda is similar to her link since she can be found all over the place, but she deals exclusively in ancient materials and dragon parts. TP Zelda gives lore/exposition when you finally make it to the castle, right before the big bad fight.
Big bad is an amalgamation of all ganons/ganondorfs/big bads across the timelines. He telegraphs attacks via shifting forms to look like various bad guys (forms tentacles like bellum and Majora (at the same time) before slam attack, gets blue pig face before charge attack, long purple vaati hair and bat wings before AOE gust attack, scales up his arm and X on face before big AOE lightning blast, and big fuck-all sword and gerudo features before slashing. 2nd phase has it split into like 5 separate beings to fight you and all your friends at once (each one has different features: one is similar to bellum/majora, one is more beast-ganon, one more demise, one Vaati-esque one, and one Ganondorf-like one). The music is harsh and disjointed, cobbled together from many other games, and the noises that the beast makes are screeching and painful.
By the end of the game, there's a big deal made by SS link that you are the final Link in the cycle, that it's over, that you finished what he couldn't. There's a sense of hope, but also of sorrow, since all your new friends are leaving now. They're ghosts, they're dead, they've done their duty and it's time for them to rest. Before they go, though, each one gives you one last gift (the ability they've been helping you with this whole time) and one last sidequest (one for each of them) for you to accomplish: find their treasures, keep them safe.
Post game is you running around without the ghosts (FSA Link's ability duplicates you now, giving you 3 buddies to fight with, but they can't give dialogue and they last like 30 seconds so it's not the samel), doing mini-dungeons and fetch-quests in order to obtain major key items (all old and unusable anymore) from the Links' adventures, (the Beetle, goddess harp, spinner, shards of the fused shadow, deku/goron/Zora masks, gnat hat, various kinstones, pictobox, deku leaf, LA instruments, Ocarina of Time, wind waker, etc) and some from games not mentioned previously or not from your gaggle of links, (Harp of ages, rod of seasons, silver arrows, a doppel, ST panpipes, a revival doll, Cadence of Hyrule Lute, HW blue Scarf, old and broken Terrako, champion's tunic, BOTW champion's picture, trirod, etc). In post-game, there are new NPCs to replace the links/zeldas that used to fill those niches, but it's not the same. They're gone. It's a bittersweet feeling.
After you finish all the post game and get all the treasures (basically 100%ing the game), you get an achievement called "archive of the ages" and a special cutscene where Player Link sets the Master sword down on the side of his bed, looks out the window of his house at the brilliantly setting sun, smiles, and falls asleep. You may no longer play on that save file anymore. The adventure is over.
Basically I dreamt up a game that was a love letter to the entire series, and I'm sad it was just a dream. Logically i know this will never happen because that would mean tying up LOZ and it's too much of a cash cow for Nintendo to ever stop making, but it was a wonderful dream to have for a little while.
#legend of zelda#loz breath of the wild#loz#loz albw#loz link#loz botw#loz mm#loz majoras mask#loz oot#loz ocarina of time#loz minish cap#loz mc#loz four swords#loz fsa#loz skyward sword#loz ss#loz sksw#loz st#loz spirit tracks#loz la#loz links awakening#loz tp#loz totk#loz tears of the kingdom#loz twilight princess#loz hw#loz aoc
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Let's Wrap this Up, Folks
Sleepy King Masterpost
No editing, we die like Vlad (slowly, painfully, and unmourned). I'm so happy to say this is done!
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Danny held Cujo close as he scritched him behind the ears, nothing like stinky puppy kisses to help him feel better. And right now he felt pretty awful! Dark Dan had been Ghost King too, it’s just that no one ever told him so he didn’t know. Well, judging from how Johnny and Kitty reacted no one else knew either, and he guesses that was a good thing. Except now everyone does know, between Johnny and Kitty, and the whole of the Far Frozen he’s pretty sure gossip is already getting around.
“Alright, everyone ready to sit down and explain some shit?” Stinky trenchcoat man said. Danny had been introduced, he just didn’t care to remember Blondie’s name.
“Language!” Mom scolded.
“Yeah, yeah.” Stinky plopped himself onto one of the chairs. Wonder Woman sat elegantly in another while Batman loomed over her chair’s back. The not-a-ghost guy, Deadman, was hovering near Stinky.
Danny decided the safest thing to do was to squeeze himself between Mom and Jazz on the couch. Cujo laid himself out across their laps on his back, begging for belly rubs. Vlad seemed to take the Batman approach, standing off to the side and looking rather annoyed.
Stinky pointed at Danny, “Let’s start with the obvious, you somehow, and I’ve yet to figure it out but I will, are Phantom.”
Danny looked over at his parents. Mom smiled brightly as she patted his arm, “Why don’t you show them what you can do?”
“Yeah, Danno! Show them the Fenton gumption!”
Danny sighed as he transferred Cujo over to Jazz’s lap. Thankfully so long as he was getting attention he’d probably be okay. He stood up and moved into the middle of the room. “It’s kinda bright,” he warned before letting his transformation wash over him. “Tada,” he said lamely, arms held out as he stood in the middle of the room.
“Christ on a cracker!” Stinky yelled as he flopped back dramatically.
“You should see what Vlad looks like,” Danny said wryly.
“Daniel!” Vlad yelled angrily.
“Constantine already told us you two are the same form of being,” Batman said gravely.
“I would also point out that young Danny here has already accused you of some very suspicious activities,” Wonder Woman added.
“Vladdie was going through some things!” Jack stood and shook a fist at the Justice League.
“He’s working on reforming,” Maddie added with a smile.
“The biggest thing he was holding over my head was my secret identity,” Danny gestured as he spoke, then stopped and stared down at his hand. “Am I wearing armor? What? Where did…?” He looked down. He was covered in black armor with a white like loincloth, or whatever those are called, and some kind of white fur cape at his shoulders. He found the cape behind him and held it up: yup. White fluffy fur, kinda reminded him of the yeties. “Wait, I don’t have horns, do I?” He felt over his head, thankfully just finding his regular hair.
“No, Danny, you don’t have horns,” Jazz said with a giggle.
“Well excuse me, Pariah has horns! And so does Frostbite, this cape reminds me of him.” He patted himself, getting a feel for his new armor, it felt weird. “Where did this even come from?”
“Congrats, it comes with the title,” Stinky said with a hand wave.
“I don’t get it, the other ghosts said it wasn’t like a magical title or something, that Pariah just declared himself king and did everything himself. Why am I getting the magical girl outfit upgrade?”
“Pariah stole the crown, much like your weird uncle here tried to do.”
Danny snorted at Constantine calling Vlad his weird uncle.
“But the crown is much older than Pariah Dark, it decides who it belongs to.”
Well that was just great, he’s pretty sure Clockwork had something to do with this. “Ugh, this sucks! How do I get rid of it?” Danny asked.
“You don’t.”
Everyone just stared at Constantine.
“What?”
“Congrats, you’re the new Ghost King. Comes with a castle, an army of thralls, and a pretty significant power boost. Probably doubled since apparently you’re the king twice over.”
“No, I have school on Monday! I can’t go to school looking like this!” Danny waved at himself.
“Danny,” Jazz said while trying to hide a grin, “the armor wasn’t on your human form.”
“Oh… right.” Danny de-transformed and looked down at his hands, the rings were still there. “Um!”
“Sorry, kid, no such thing as a part time king, the crowns and rings are permanent now.”
“Noooooooo!” Danny wailed! His normal life! That he was finally getting back since his parents put better protections on the portal after finally telling them the truth! “I just wanted to graduate high school, was that too much to ask?”
Batman grunted, apparently in agreement.
Danny pointed at Stinky, “This is all your fault! If it weren’t for that spell you hit me with they wouldn’t be stuck.”
“Yeah, sorry about that.”
“Danny! Here you guys are!” Ellie came flying into the room, her backpack dragging on the ground. She stopped when she spotted the Justice League members all staring at her. “Uh….”
Cujo barked and scrambled out of Jazz’s lap, leaping for Ellie.
“Cujo! Who’s a good boy?!” The two began happily and loudly rolling around on the ground.
Sam and Tucker followed shortly after, both pausing in the doorway. “Uh… Danny?” Tucker asked slowly, “Why are Batman and Wonder Woman in Vlad’s living room?”
“More importantly,” Sam cut in, “why do you have the Crown of Fire over your head? Twice?”
“Turns out I’m the Ghost King, and so was you-know-who.”
“Which you-know-who?” Tucker asked.
“Nasty Burger explosion.”
Tucker still looked a little confused.
“Since Constantine said the second crown was from an alternate timeline, I’m guessing it belonged to an alternate version of yourself, one you also had to beat in combat.”
Danny sighed and deflated, “You really are the world’s greatest detective.”
Batman’s only response was a twitch of his lips. Danny never wanted to play poker with him.
“Danny, why haven’t you told us about this?” Mom asked in that very special tone of voice that meant she was Not Mad Just Disappointed.
“Well… he was evil,” Danny blurted out as his shoulders hiked up to his ears. “I don’t wanna be evil.”
Jazz came over and pulled him into a hug, “And we’re taking steps to make sure that doesn’t happen, part of that is getting you a proper support network. And look! Now we can ask the Justice League for help.”
“If you don’t mind, why hasn’t anyone called us before now?” Wonder Woman asked.
“What? So an overshadowed Superman can run amok and then there’s a photo of me punching Superman in the face on the front of the newspaper? No thanks.” That was the last thing Danny needed.
“What do you think the magic user branch of the Justice League is bloody for?” Stinky asked loudly.
“I didn’t know there was a magic user branch!” Danny defended.
“None of us did,” Tucker added. He moved to go sit on the floor and lean against the couch, Sam joined him.
“In all fairness, we do not advertise Justice League Dark,” Wonder Woman said with a gentle smile. “But now that we know our assistance is needed we are happy to help.”
“I’m not sure what you can do at this point, we’ve locked down the main way ghosts have been getting into Amity. Mostly it’s the natural portals now, and there’s not much anyone can do about those.”
“Can you get the GIW to back off?” Sam asked.
“Oh! I hadn’t thought about that,” Danny said eagerly.
Batman frowned, “What’s the GIW?”
“Hey!” Ellie came up to the side of Wonder Woman’s chair, “Can you teach me how to sword fight? That sounds so cool!”
“Why ask her?” Danny wandered over, leaving his friends to explain the Gits in White to Batman. “You can just ask Pandora.”
“I don’t have four arms like Pandora,” Ellie whined.
“So just duplicate, it’s easy!” Danny stuck his tongue out and furrowed his brow in concentration, sweat beading on his forehead before his arms split into a second pair. Then, just like Frostbite taught him, he made four ice swords, one in each hand. “See?”
Ellie rolled her eyes, “Oh, it’s so easy! Says the guy who can’t even make one whole duplicate.”
“It’s hard!” Danny defended. “And I can, I could do it with the exo-skeleton, just… not since.” He’d been trying, but duplication was hard, he didn’t seem to have quite enough power. “Wait a minute, I have a power boost with the crowns.” Danny took a step to the left, Danny also took a step to the right. Now there were two Dannies with a perfectly normal number of arms, each holding an ice sword. Each also had a pair of crowns over their head. “Huh, so that’s what it looks like,” both Dannies said in unison.
“Ew, stop it, that’s so weird,” Ellie said in disgust.
“Hey guys! Look what I can do!” Dannies both said with a grin as he popped out several more duplicates. This was going to be fun!
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Omake:
Danny trudged into school on Monday, chatting with Sam and Tucker, still wearing the crowns and rings along with his normal clothes. He went straight to his locker, getting ready for the day. On time for once!
“Hey Fenturd!” Dash jeered from down the hall, “Why’d you miss school on… uh… what’s that?”
Danny closed his locker and looked up at Dash, “What’s what?”
“What do you mean what’s what? What’s that above your head?”
Danny looked up, then back at Dash, “What’re you talking about?”
“Don’t play coy, there’s a crown above your head! It’s on fire?????”
“Dash, I think I would notice a floating, flaming crown above my head.”
Dash looked completely confused, he looked over at Kwan, who was also frowning. “Kwan!”
“I can see it too, it’s there.”
“Right! Hear that, Fentina?”
Danny just looked at Dash like he’d lost his mind, “This is a really weird prank.”
“I’ll prove it!” Dash whipped out his phone and took a picture, then held the screen out. “There, see?”
Danny looked at the phone, “I just see me and Sam and Tucker.” His friends also leaned in and looked at the screen.
Dash pulled his phone back and looked at it, sure enough the crown wasn’t in the photo. But it was also still floating above Danny’s head, and Kwan had also seen it. What was going on?
“Anyway, I’m gonna go turn in my homework, I don’t want to get stuck in summer school.” Danny turned and wandered off to first period, his friends in tow.
Dash was… very confused. He knows what he saw, he knows the other students saw it too!
“Isn’t that the crown the Ghost King had?” Paulina asked as Danny left.
“I… think so?” Dash said uncertainly.
“I think there were two of them,” Kwan added.
They all followed Danny to first period, they had it together after all. They arrived just after Danny, just in time to hear Mr. Lancer shout, “Sword in the Stone! Mr. Fenton, what is that over your head?”
“I don’t know what you’re talking about,” Danny answered calmly while Sam and Tucker, standing just a step behind him, were wildly shaking their heads and making various “Do not” gestures.
“I… You… that is…” Mr. Lancer glanced back and forth, clearly conflicted.
“I managed to finish that essay,” Danny said cheerfully handing it over. “Sorry about Friday, but it should be excused.”
“Yes, I was told about that… something about the Justice League?” Mr. Lancer stared at the crown.
“Yeah, I got to meet them! It was wild.” Danny smiled charmingly.
“Alright, yes, well… please take your seats, class will be starting soon.” Mr. Lancer looked at the crown one last time, then seemed to decide it wasn’t his business and to carry on like usual.
“Oh my god,” Danny whispered to Tucker and Sam as they went to their seats, “I can’t believe that worked!”
“Just your usual day in Amity Park,” Tucker said with a snicker.
Val came walking over once they were seated. She stared at the crowns over Danny’s head, then down to the rings on his fingers no one had noticed yet. Her eyes turned to narrow slits. Danny put a finger to his lips and winked.
#dpxdc#danny phantom#dc comics#justice league#sleepy king#nenna writes#fanfic#fanfiction#that's it!#i'm done!#this branch is finished!#hopefully I can go back to the sleepier branch and finish that too lol#too many characters oh my god#poor val only got a cameo at the end
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Yan arena beasts/fighters + handler reader. Reader is an average human working at a zoo/shelters abducted and thrown into a life of caring for a galactic tyrant's playthings due to their experience with animals. Not an idea choice for the job, but with everyone who's had the job before being maimed, killed, or worse they were running out of options. Reader does the best with what they're given. They find solitude with the other captives to an extent and some of the more feral creatures remind them of stray cats and dogs they knew back home. They treat those who allow as those same poor creatures out of habit and to cope with their new life. Others are so aggressive they have to be blindfold and sedated to even get close. Reader still tries to comfort them despite the many scratches and bites they receive
A little mix up happens where a warrior meant to fight the big bad of the area had already been slain by the beast. With no alternative, reader gets sent out instead as sacrifice to appease the blood hungry masses. They cower in the corner as the beast's mask is removed, praying their battered body at least gets shipped home so they have a proper burial and their family has some clue to what happened to them. They cast their small dagger away still unable to defend themselves against what they only see as a frightened animal protecting its own skin. The beast lifts them off the ground like a ragdoll holding them high for the crowd to see as its fangs draw from its scarred lips - breaking the band around its wrist that would seal reader's victory.
The beast ties the rope around reader's neck as the announcer declares them victor by default. The crowd boos, but as the beast snaps the neck of one of the guards and throws the limb body into the arena their demands are met. Reader quakes from the sheer disbelief of the whole ordeal, and still being trapped in the beast's arms as it coos. It takes over a dozen guards to get them to separate the two. They try again with another beast reader has care for and the same thing happens. Watching the live footage closely it's clear to experts the skilled fighters allow themselves to get injured to be coddled and tended to by reader. When rations are given they try to feed reader a share of their meals. The number of casualties skyrocket when reader's taken away or new caretakers are introduced. The beasts demand their head pats and ear scratches for their winnings and they want it from one source alone.
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The emperor is quite amused by this revelation. It perfectly masks his paranoia in the case of his pets rising against him for whatever reason and choosing the earthling as their new overlord which few have spoken of in whispers. He's torn between killing them to null his fears and befriending them to puppeteer his pets craftfully from the shadows. He decides on the latter since getting rid of them would only anger his pets. That and it would be so easy to trick the human with his charms. Few can resist the words and body of a king, after all.
"Y/n, darling, it's so good to see you! So glad you could make it. How have things been, hm?"
"I'd like to go home, please."
"Hahaha! Oh, you're so cute with your little jokes! You may enjoy your meal in due time, but I have a favor to ask of you from a friend to a king. In the case of I don't know - my pets slaughtering my entire legion and storming my castle walls to behead me and crown you ruler - would you pretty please ask them to - not do that?"
"That....sounds like it would be out of my hands."
"Right. Changing subject, you are aware I have been topless this whole conversation and my bed is right behind me. Why haven't you attempted to have your way with me by now? Not saying you could - but you can always try."
The emperor upgrades their room to one right next to his, but they hardly sleep there favoring their time caring for the others and because they'd rather stay there than see him in a state of undress on their mattress. The emperor mimics the cooing that gets wounded beasts extra smothering from their handler, but reader mostly ignores him. He grows jealous seeing them fast asleep in a cell kept warm by the body heat of the battle scarred creatures around them. He's been scarred by attempted assassinations in the past - why doesn't he get cuddles too? Combats this jealously by making a royal decree that reader has to sit with him during every battle and on his lap if they wish to stay out of his sight afterwards. Requests for reader's fredom and hand in marriage and when a champion is chosen are banned almost immediately.
#yandere imagines#yandere headcanons#yandere scenarios#yandere#yandere x reader#yandere x you#yandere blurb#yandere insert#yandere oc#yandere emperor#yandere harem
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Happy International Lesbian Day!
Here are some of my favorite Sapphic Ships and awards to them. (Reblog and add your favorite sapphic ship with your own award to them)
Lumity! Congrats for being one of the few Sapphic Ships that ended up being Canon with No Margin to Deny It. You get the Fuck Disney Award!
Anthy and Utena for being the THEE Yuri Ship for Anime. Creating so many tropes as well. Also for being the start of Pink x Purple Ship for me. You get the Trope Starter Award
Bubbline! For being the Slowest Queer Coded Turn Canon in Western Animation. Award for "My Ex Keeps Missing Me, But Her Aim Is Getting Better!"
TogaChako! Congrats for breaking the internet this past weekend. Award for Making Me Scream, Cry, and Throw Up Everytime I See You (I will make them Canon every chance I get in fics)
Catradora! Congrats for being my introduction to Childhood Friends to Enemies to Lovers Ship (this definitely didn't affect my future ships at all). Award for Winning a War with Gay Love!
HaruMichi! Congrats for finally having your love story shown without censors for western audiences. You get the "And Censorship Will Call Them..." Award
Korrasami! Congrats on jump-starting Sapphic (and maybe even LGBT relationships) in Western animation. We salute you! You get the Hand Hold as an I Love You Award
And here's a surprise contender. ZakuMint from Tokyo Mew Mew. You gave the Vibes in 2000s and now you're fully Gay Coded Congrats! You get the Upgrades People Upgrades Award!
It's not as surprising but needs to be mentioned. But here's a Liana and Alexa from Barbie and the Diamond Castle with the award of "Baby's First Gay Coded Movie"
MadoHomu for being my first Doomed Yuri Ship... pray for their safety in the next movie. You get the "Was It Casual" Award.
Harlivy for showing that Men (specifically men like Joker) ain't shit and healing from toxic relationships. You get the Award also for "Be Gay, Do Crimes"
Sashannarcy: To show you what's better than one girlfriend? TWO Girlfriends. You get the "She Has Two Hands" Award
And we'll be closing out with Rupphire! The first Sapphic Wedding I watched on screen. May you live as Garnet forever happily!
And Honorable Mention to Kugisaki Nobara! For being the Most Lesbian of Lesbian to the point where I knew to multiship her with Maki, Mai, and many more. You get the award of "Most Girlfriends" Award
Along with Velma Dinkley who had the Best Lesbian Coded to Canon Lesbian Development. Shout Out to being played by Lesbian Jesus Hayley Kiyoko in a live action!
#mewie posts#lesbians#international lesbian day#lumity#luz noceda#amity blight#bnha#bnha spoilers#himiko toga#togachako#uraraka ochacho#uraraka ochako#sailor moon#sailor uranus#sailor neptune#harumichi#shera#spop#catradora#catra#adora#korrasami#legend of korra#avatar korra#asami sato#tokyo mew mew#mew mint#minto aizawa#mew zakuro#zakuro fujiwara
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waterdeep & the city's wards: castle ward - part 2
"The splendors that await you in Waterdeep are legendary. Each of the city’s wards is detailed in this work, telling you what to expect depending on where you are, as well as what thrilling things you might see and do."
[from: volo's waterdeep enchiridion]
waterdeep is divided into a system of wards and civic districts. the six recognized wards are:
dock ward
castle ward
north ward
sea ward
southern ward
trades ward
notable parts of the city that aren't considered wards are the city of the dead and deepwater harbour and its surrounding isles (deepwater isle and stormhaven island).
in this meta, i'd like to first focus on the castle ward of waterdeep. the ward contains blackstaff academy, the yawning portal, the undermountain as well as other important landmarks and locations.
castle ward
castle ward heraldry with a golden griffon
castle ward map made by reddit user ravenxalmasy
i'll include an ambience video to listen to while reading:
youtube
rainy streets of waterdeep by dungeon crawler audio
general information
in his waterdeep echiridion, volo introduces the castle ward as follows:
"The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in the North. It encompasses the City Navy’s docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues, numerous temples, and many other landmarks."
i already wrote a meta including the walking statues of waterdeep in my the splendours of waterdeep meta.
the important landmarks volo further highlights are the following:
"Castle Waterdeep stands above the city on a great bluff that extends out from the mountain, its towers soaring hundreds of feet into the sky. It surprises many to learn that this isn’t where Waterdeep’s rulers reside, nor from where the city is governed. The castle was and is a redoubt of last defense should the city be attacked, but for well over a century, the ruler of Waterdeep has occupied the Palace of Waterdeep — also known as Piergeiron’s Palace, and still called that by elderly and long-lived citizens (including many elves). Though not quite as large as the castle, the palace is far more comfortable and lavishly decorated, with many halls used by government officials, guildmasters, and nobles for meetings and court proceedings. If you have reason to be invited (not compelled, I should hope!) to meet with the Masked Lords or the Open Lord of Waterdeep, it will likely take place in the audience chamber of the palace. There, you can witness the ancient and humble throne that Ahghairon first sat upon so long ago.
Many other buildings in the ward are given over to city business, including several courts for magisters and the barracks of the City Guard. So many of the ward’s structures are offices and meeting halls for business owners, solicitors, publishers, and the like that the Castle Ward has the smallest resident population of all the wards. Many landmarks of interest are found in this ward aside from the six walking statues (discussed later in this chapbook). You could hardly see them all in a day, but the following are highly recommended.
Blackstaff Tower is a squat black blot in the otherwise pretty ward. Humble though the edifice might be, looking at the place for too long can give you a queasy feeling and the sense that you are being watched — almost as if the tower itself has turned an unseen and wrathful eye upon you. Perhaps you think this fanciful. Well, go and try it yourself!
On the opposite end of the mountain, close to the Naval Harbor, stands Mirt’s Mansion. Once a fortress-like and glowering tower, it has been upgraded with more delicate fashions of architecture since the return of its long-absent owner. Mirt has quite a history with Durnan, the proprietor of the Yawning Portal. Together they descended into “the Well,” as the entrance to Undermountain was known in olden days. Waterdeep used to throw criminals in the Well, leaving them to die horribly in Undermountain’s dungeons. Durnan and Mirt entered the dungeons of their own free will — and not only that, but returned laden with treasures. Both used magic to extend their lives, but they eventually parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad way to part fools from their money!
The glorious Spires of the Morning, dedicated to Lathander, is one of Waterdeep’s most beautiful temples. But it is rivaled in this ward by the Temple of the Seldarine, dedicated to all the elf gods. The journey through Mount Melody Walk, a tunnel cut through Mount Waterdeep, to New Olamn’s academy of music and other arts is a wondrous daytime excursion. The Market offers a wild array of sights, smells, and sounds in which folk might lose themselves for a tenday. The Font of Knowledge is a temple to Oghma, yes, but also the city’s largest public library. Titles written throughout the ages can be viewed here — under the watchful eyes of the temple’s priests. In short (if I can claim this section of the enchiridion to be such), the Castle Ward offers far too many splendors to list them all here.
The Castle Ward’s colors are blue and purple, and its mascot is a griffon, typically depicted in gold. These borrow colors from the city’s flag and reference the Griffon Cavalry, of course. Champions for the ward often come from among the ranks of the Guard, the Navy, or the Cavalry. Although such competitors have often have the advantage in races and competitions, their crowds of rabidly cheering fans are naturally much smaller than those of other wards."
[from: volo's waterdeep enchiridion]
the description of the castle ward from waterdeep dragon heist reads as follows, echoing the stateliness of this ward in particular, with its many temples and sights of commerce:
"In terms of both geography and power, Castle Ward is the city's center. Most, if not all, of the city's administrative buildings are within the ward boundaries, from the lofty spires of Piergeiron's Palace to the low-slung crenelations of the guard smithy. While money and social standing are the prevalent benchmarks of might in the City of Splendors, Waterdeep's true power and what keeps it running are the Lords and Magisters here. If you like the taste of power and authority mixed with the usual commerce of the city, Castle Ward is the place to go. The city guard maintains a strong presence in Castle Ward due to the concentration of city officials and areas of importance in need of heavier security. Even so, the watch maintains much of the order, especially around the Market, the Palace, and the Castle Ward docks. Like the guard, the watch makes a show of force in Castle. Ward, traveling in larger patrols of six and brandishing short swords in addition to their normal rods and clubs. The ward boundaries are the southern side of Julthoon Street over to Shield Street and down to Trader's Way on the north, meeting up with the High Road and Snail Street for the eastern perimeter. Lackpurse Lane, Belnimbra's Street, Gut Alley, and Shesstra's Street combine in an uneven boundary to the south, whereas the mountain and the coastline form the western edges of the ward. While Castle Ward covers the most territory, Mount Waterdeep makes up a lot of empty land and the ward is effectively a little larger than Sea or North Ward."
"It is hard to pin down a "typical" architectural detail for Castle Ward, as there are so many different structures here that dominate the skyline. The city buildings, temples, and wizards towers are impressive stone structures, with the Palace and Castle in leagues of their own. Folk who quest for power but lack the funds to rise above the merchant class often dwell in the environs north of Waterdeep Way, their homes either well-kept row houses of three to four stories or individual homes of one or two stories. In either case, structures tend to be timber and wattle-and-daub with stone foundations nestled among the shops. The southern leg of the ward is primarily made up of barracks and warehouses attached to the castle and to various wealthier merchants and noble houses. The only discernible difference between Castle Ward's docks and Dock Ward are the heavier watch patrols. In terms of roads and byways, Castle Ward is by far the easiest ward to traverse due to the paving on many of its larger, primary roads. Even with heavy cart traffic on the roads, it is possible to travel from the Field of Triumph to Castle Waterdeep in the same time it takes to cover one-third of Dock Ward's docks. The paving is primarily for access by dignitaries and officials of the city and other foreign powers (and use during holidays for parades)."
[source: waterdeep dragon heist]
neighbourhoods of the castle ward
the neighbourhoods of the castle ward with notable landmarks and buildings are listed as follows:
The Market
Upmarket: Amberpaths, Cascades, The Cliffride, Elvarren's Lane, Head Lane, Highdrake, Melshar's Ride, Spireshadows, Tanthruil, Tchozal's Race, Toalar's Path
East Midcastle: The Buckle, The Catwind, Duir's Trod, Eldath's Alley, Elsambul's Lane, Goldstar Path, The Houndtwist, Lamp Courts, Lhestyn's Turn, Lhoril's Alley, Manyspells Court, Solemnar's Trod, Summerkeep, Sweetglade, The Waverise, Zeldan's Alley
West Midcastle: Alnether's Prowl, Asmach's Wind, Autumngleam, Blackstave, Cage Street, Cymbril's Trod, Dozenalley, Hippogriff Maze, Jester's Court, Marlar's Lane, Mulgomir's Way, North Swords, Siren Lane, Threeshields, Turnback Court
Piergeiron's Palace: Aghairon's Plaza, Fetlock Court, Piergeiron's Palace
Downcastle: Barracks Court, Castlefoot, Court of Gems, Glittergleam, Mountroot, Old Temple, Owlroost, Portal Lane, the Reach, Tarnished Silver
while the living conditions range from the very wretched to those wealthy and aristocratic.
landmarks and notable locations in the castle ward
there are many landmarks worth exploring in the castle ward. in this post, as well as the posts centered around the wards, i'll mainly focus on those important to gale's story:
blackstaff tower/academy
the yawning portal
promenade of the dark maiden (my own oc purposes and all those who have a drow tav or a tav that follows the dark maiden eilistraee)
i will still touch on other landsmarks and locations, but not as in depth.
blackstaff tower / academy
Gale: “A misadventure from my days as an apprentice at Blackstaff Academy. I was but a child, only a few months into my studies, but already I knew I was destined for greatness. No one believed me, of course, so I decided to prove it. To cast a spell with the Blackstaff itself. From one perspective, I succeeded. I opened a portal. However, instead of pointing it at the first year dormitory, I found myself pulled into limbo, facing a very irritated Death Slaad. Fortunately the Blackstaff himself came to the rescue, hauling me backwards from the brink, and straight into several months of writing lines. Or rather, finessing my autograph.”
[source: gale's dialogue after visiting the abandoned wizard tower in the underdark]
blackstaff tower concept art
the tower is described as a foreboding structure, made out of smooth black stone, with no apparent way to enter it, seemingly having no windows or doors. its main entrance was on swords street, while apprentices could gain access by touching the gate with a left palm. the tower itself was surrounded by a great wall (20 foot / 6 meters). [source: forgottenrealmswiki].
most notably, the tower also has the ability to magically repair itself, a process supported by laeral silverhand, one of the seven sisters and chosen of mystra.
more views of the interior of the tower, including the great staircase which connects the different levels of the tower, a reading room, an apothecary, the library and other interior structures:
the interior of blackstaff tower is also described as follows:
"From the inside, windows appeared to show what was going on outside, but these were illusions. The interior (but not the exterior) of the tower was warded against magical intrusion. The tower was protected against scrying magic. Rooms were connected to the central stairwell and entry hall, which was full of floating doors and arches. Many alcoves and shelves covered the walls of the stairwell, displaying magical items and artifacts, and although they seemed unprotected, a command word was needed to remove any of them. The items changed on a regular basis, so returning to the same stairwell on another day might result in seeing different items. Leaving the dormitories without issuing a command word would lead to the second level's stairwell. Saying the command word nhurlaen in the stairwell took one to the study. On the top floor of the tower was a study and a scrying chamber. There was also a parlor where Khelben displayed his art. In the library was one-way dimensional door to Candlekeep (the other side of the door led to Jester's Court nearby). As of 1374 DR, the tower's entry chamber contained a wardrobe that Khelben was able to use to access almost any closet in the tower. In the tower's kitchen, Khelben liked to serve cups of roasted chicory. Tunnels linked the tower's basement to Piergeiron's Palace and other locations in Waterdeep, which could be accessed by uttering the command word vhuarm. One such tunnel could be accessed at Northspur Rock on Northspur Landing on the Talltumble Stairs in Mountainside. [...] From the mid-to-late 14th century DR onward, the Tower was home not only to the Blackstaff, but to the Blackstaff's apprentices, which numbered fifty or so at any time. These apprentices, and their apprentices in turn, formed the Blackstaff Academy, an elite yet informal school for the training of wizards.
[source: forgottenrealmswiki]
the yawning portal
Gale: Believe it or not, but I witnessed a similar standoff back at the Yawning Portal. Of course, an establishment like that invites all sorts of outlandish entertainments. Player: What’s the Yawning Portal Gale: An inn in Waterdeep. Never a dull moment there. Adventurers come from all over Faerûn to try their luck down the well: Leads into the Undermountain, you see - full of death, danger, and vast amounts of treasure. Hard to resist. Player: What was the standoff about? Gale: Oh, a drow, a dragonborn, and a cleric of Cyric walk into a bar. Your standard fare. Maybe someone was cheating at cards, maybe it was some weird lovers’ quarrel. In any case, out came the crossbow, and a hush fell over the entire room.devnote Player: What happened next? Gale: I stood up and yelled: ‘Shadowdark ale for everyone!’ The crowd cheered, the tension drained into five dozen tankards, and soon all was well again. Gale: In a place like the Yawning Portal, the most powerful magic is calling for a round of drinks. Gale: Mind you, all I did was call for ale, but you went and stood in front of that crossbow. I’d drink to that.
[source: gale's dialogue after saving sazza the goblin]
concept art of the yawning portal [source: forgottenrealmswiki]
the yawning portal, which we know gale references once in the main game and once in the epilogue, implying that he's quite a frequent patron, is an infamous landmark in waterdeep:
The Yawning Portal was an inn and tavern in the city of Waterdeep that was renowned for being the primary open route into Undermountain. A well within its walls led down into the first level of the vast dungeon complex. It was owned and run by the famous adventurer Durnan the Wanderer. The name "Yawning Portal" referred to the deep well and also alluded to the habit of its patrons to tell wild stories. Naturally, the inn was a popular attraction among visitors to Waterdeep and a common point of departure as well as a refuge for expeditions into the extensive dungeons. [source: forgottenrealmswiki]
A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. There is a rope hoist that can be used to lower or raise those foolhardy enough to venture into Undermountain, at a cost of 1 gp per person. [source: waterdeep dragon heist]
layout and menu of the yawning portral [source: forgottenrealmswiki]
location of the yawning portral
The Yawning Portal was located on Rainrun Street in the upper part of Waterdeep's Castle Ward between Waterdeep Castle and Snail Street[ and close to Mount Waterdeep's eastern slope. Fronting onto the north side of the road, it stood next door to Mother Salinka's House of Pleasure, and beyond that, The Empty Keg tavern, on the west side, and next door Lankathla Dree's Bakery on the east side. Nearby also stood the magician Sobrey's Magic Shoppe and the smithy of Argali Smith. The inn's relative proximity to the city's docks helped it do good business. Its site was exactly that of the former Halaster's Hold, the demolished tower of the mad mage Halaster Blackcloak, the builder of Undermountain, and the inn was constructed over the well to Undermountain, which had previously been a place of execution, simply known as "the Well". [source: forgottenrealmswiki]
its exterior was made up out of mismatched fieldstone and a roof of "a steep-angled roof of unpainted dark-gray and black slate", giving it a rather drab appearance from the outside. the building had no windows on the ground floor, only on the upper floors, but it boasted several chimneys.
an old wooden sign, which was recovered and reused each time the inn was rebuilt, read simply "the yawning portal".
volo during a visit to the yawning portal [source: forgottenrealmswiki]
the yawning portal also boasts a host of rumours and legends, most recently, however, this:
Circa 1492 DR, a band of doppelgangers were rumored to operate out of the Yawning Portal. The Harpers and Emerald Enclave even sought people to investigate this.
the promenade of the dark maiden
"Eilistraee teaches us that we are not bound by the circumstances of our birth. We all may find beauty and light, if we have the courage to seek them." — Trelasarra Zuind
trelassara zuind, informal leader of the promenade since 1491 dr
the promenade of the dark maiden is located in the undermountain of waterdeep.
"The Promenade of the Dark Maiden was the most sacred temple to Eilistraee. It lay beneath Waterdeep, northeast of Skullport in Undermountain. The temple was composed of four major caverns. One cavern contained multiple buildings that were used as living quarters for the faithful. Another cavern named the Cavern of Song served as an open amphitheater used for songs and celebrations dedicated to Eilistraee. The third cavern consisted of living quarters for the priestesses. The fourth cavern was mostly occupied by the temple guards, storehouses, and armories. A large side cavern connected the Cavern of Song with Eilistraee's Mound. Within stood a large statue portraying the Dark Maiden (but actually modeled on Qilué Veladorn's appearance) and sculpted from a mound of rock. Next to the main temple was the Hall of Healing (a former temple of Moander that had been destroyed by worshipers of Tyr). This section was used as a place to shelter and tend to the temple's wounded and all those who were rescued by the Dark Ladies (including adventurers lost in the Undermountain). North of the Hall of Healing was a small cavern that was the destination of a one-way portal connecting to the sixth level of the Undermountain used to deliver wounded adventurers to the temple. Priestesses of the Promenade healed and welcomed any who came to the Hall, and were known to offer their friendship to (non-ill-intentioned) individuals of races who were more frequently than not met with prejudice and hostility." [source: forgottenrealmswiki]
the promenade held some influence in skullport and they had made it their mission to free slaves and adventurers that ran afoul the more powerful groups and bands within skullport. this earned them the nickname "slave shelterers" and they were regarded with animosity by those groups. other enemies were also worshippers of ghaunadaur (greater god of abominations, oozes and outcasts believed to be touched by the dark realms, and a part of the dark seldarine) as well as worshippers of lolth (most influential drow goddess, mother to eilistraee and vhaeraun) and vhaeraun (eilistraee's elder twin brother and part of the dark seldarine).
the dark promenade's history is defined by those friends and enemies:
the founder of the promenade qilué veladron, youngest of the seven sisters and chosen of mystra, was guided by eilistraee to extinguish the presence of ghanaudar. qilué was helped to victory by the dark maiden and mystra against ghanaudar. the battle took place within the undermountain (third-level). after her victory, eilistraee spoke to her:
"You must make a stand here close to the surface world, and you must be ever vigilant against the return of Ghaunadar. For a mighty city of humans shall rise above this place, and if you are to make peace with humankind and your elven kin of the surface world, this place is best suited for you."
qilué obeyed the words of her goddess, and she and other chosen of eilistraee patrolled these dark corridors (mockingly called promenades). during that time, the temple was being constructed, becoming habitable by 1357 dr.
the promenade had 392 habitants by 1375 dr.
the population of the promenade was severely diminished in 1370s, after an attack by followers of ghanaudar, nightshadows, followers of vhaeraun:
"In the 1370s DR, the Promenade was attacked by a new cult of Ghaunadaur. Nightshadows, former followers of Vhaeraun and later followers of the "Masked Lady" (following the death of Vhaeraun at Eilistraee's hand, and her taking on his portfolio), were sent to infiltrate various drow houses who worshiped Ghaunadaur, but this allowed the cultists to locate some portals leading to the temple. Taking advantage of this, the followers of the Elder Eye proceeded to attack, hoping to release the trapped avatar of their god. However, the glyph of insanity that Qilué had placed on the prison made many cultists go insane. Despite this, the assailants were supported by an army of slimes and decimated the population of the Promenade. In the fierce battle, almost all the Protectors of the Song and Darksong Knights were killed, along with many of the priestesses and of the followers who lived there or were visiting. The battle also caused the seals on Ghaunadaur's prison to break and his avatar to escape, even though it would be soon tricked into attaching itself to a fleeing Nightshadow. He sacrificed himself, going through a portal that led to "a plane of endless mazes" and dying in the process, to trap the avatar there." [source: forgottenrealmswiki]
after the second sundering, eilistraee returned and with that, she also breathed new life into the promenade:
"After returning, Eilistraee personally appeared under the walls of Waterdeep, leading many of her followers to travel to the city. Some of them found the support of Remallia Haventree and started creating a forest-temple, named The Dancing Haven, within Waterdeep itself. While originally meant to be created in the Field Ward of Waterdeep, due to the chaotic developments of that area, the Dancing Haven was temporarily moved to the North Ward. The Eilistraeens planted and grew a small grove of trees within an abandoned, roofless building, and then used it as a temple and base of operations. From there, the moondancers led a series of expeditions to cleanse, rebuild and resupply the Promenade. In the 1490s DR, a dozen priestesses, four novices, and nine lay guardians populated the temple; Trelasarra Zuind was their (informal) leader. Few knew of the restored Promenade (aside from followers of Eilistraee), but rumors regarding it restoration spread in Skullport." [source: forgottenrealmswiki]
by 1491 dr, the promenade would have around 25 inhabitants again, including trelassara zuind:
"After the restoration of the temple, Trelasarra, a dozen clerics of the Dark Maiden, four novices, and nine lay warriors moved there. They established a new base of operations, linked to the Dancing Haven in Waterdeep. The followers of Eilistraee tried to keep their presence a secret but, as rumors started spreading in the near and dangerous Skullport, Trelasarra opted to garrison the temple as if at war." [source: forgottenrealmswiki]
of course, the castle ward has many more locations of note to offer. the following list is taken from waterdeep dragon heist:
Rentals
Banderly Rooming House: A four-story boarding house kept by the Banderlys, two married women who pride themselves on providing good, clean, safe accommodations.
Fair Winds: Rental Villa
Heroes' Rest: Rental Villa, owned by House Melshimber
Marblehearth: Rental Villa
Sablehearth: Rental Townhouse (Northern Swords Street)
Sapphire House: Inn, Rooming House
Stormwatch: Rental Villa
Businesses
Baltorr's Rare & Wondrous Treasures: Shop (Curios) and Warehouse. A curio and coin shop owned by an expert on coins and military markings.
Crommor's Warehouse: Warehouse
The Curious Past: Shop (Historical Curios & Books)
Danimar Fine Wines: Shop (Wine) The Danimar family are one of the oldest holders of licenses by House Melshimber to sell its wines in the city of Waterdeep. They do a brisk business in both the imported and domestic Melshimber vintages.
Dathchant Engravings: Shop (Engraving services)
Diloontier's Apothecary: Shop (Apothecary)
The Golden Key: Shop (Locks) Ansilver the Locksmith (Southern Street of the Sword)
Halambar Lute & Harps: Shop (Stringed Musical Instruments) The premiere place to find any stringed instrument of the Realms. It is also host to a magical harp that sings by itself and is rumored to have connections to the Harpers in some capacity. (Southern Street of the Sword)
Halls of Hilmer: Shop (Armor). Master Armorer Hilmer's shop is hard to miss due to its front of polished plate armor. He sells custom-made armor that is without parallel on the Sword Coast. The shop features practice rooms for trying out his armor. (Southern Street of the Sword)
Hilmer Warehouse: Warehouse (Halls of Hilmer) (Southern Street of the Sword)
Kreis' Fine Wine and Spirits: Import/Export (Spirits) An import business run by Tyrannus Adarbrent.
Mother Tamra's House of Graces: School (Grace, Etiquette, Comportment)
The Market: The largest open area of the city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in the Realms, and many thieves to relieve one of same.
Nureene's Marvelous Masks: Shop (Masks)
Old Knot Shop: Shop (Sailing Gear)
Olmhazan's Jewels: Shop (Jewelry)
Paethier's Pipeweed: Shop (Tobacco)
Phalantar's Philtres & Components: Shop (Herbs and Medicines) (4c). A small shop for medicinal herbs and ingredients for oils, perfumes and potions. It is said that Phalantar allegedly supports adventuring companies in exchange for the rare substances he sells here.
Rebeleigh's Elegant Headware: Shop (Hats)
Sorynth's Silverware: Shop (Silver Goods)
"Sharkroar" Horth Sharlark's Broadsheets: Printer (Broadsheets)
Velstrode the Venturer's: Shop: (Adventuring Goods)
Inns
The Jade Jug: Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price.
Lazy Dragon: A newly-established inn (Old Temple)
The Pampered Traveler
Sapphire House: An expensive rooming five-story house across Swords Street from Blackstaff Tower that has provided room and board for more than one of the Blackstaff's apprentices who found the Tower to be a little too confining (Northern Swords Street)
Wyrmbones Inn
The Yawning Portal: A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. There is a rope hoist that can be used to lower or raise those foolhardy enough to venture into Undermountain, at a cost of 1 gp per person. (Southern Castle Ward)
Taverns
The Asp's Strike
The Blue Jack
The Crawling Spider: A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious. (Southern Street of the Sword)
The Crow's Nest: A modest but comfortable tavern; a favorite among the clerks, bureaucrats, and visitors of nearby Castle Waterdeep. (Southern Castle Ward)
The Dragon's Head
The Elfstone: An old earthy tavern, with live trees in the walls and the bar, that caters to elves and half-elves, and is a rare source of such delicacies as elverquisst, guldathen nectar and maerlathen blue wine. (Southern Street of the Sword)
The Empty Keg: A rough-and-tumble beer-hall. Later in the eve, it often sees visits from some of the unattached ladies from Mother Salinka's next door, looking to lure some of the drinkers back to their boudoirs. (Southern Castle Ward)
The Flagon Dragon: A modest neighborhood pub renowned for its zzar (Waterdhavian mulled wine) and talyths (a palm-sized cracker with a thin slice of sausage on top, and a mixture of cheese, herbs, mashed root vegetables and other ingredients whose recipe is a house secret) (Northern Swords Street)
The Mighty Manticore: An older friendly tavern with ample ale and light evening fare at affordable prices that attracts a loyal clientele of merchants at the close of day.
The Quaffing Quaggoth:A dwarf-owned tavern and a growing favorite among the city's sailors, merchants and young nobles. The tavern is well-known for the house specialty: a thick-brewed stout mixed with an unknown liquor that is called the Quaggoth for its rumored ability to cure every hair on a quaggoth and then some.
The Red-Eyed Owl: A comfortable, unimpressive local ale-house that is a favorite of the average Waterdhavian locals, well-loved for its cheap ale and heavily spiced coast chowder. (Southern Castle Ward)
Sailor's Own: A crowded, dark, and dirty sailor's dive bar.
The Singing Sword
The Sleepy Sylph: A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies. (Southern Castle Ward)
Festhalls
Blushing Nymph: An upscale brothel known for its exotic pleasures. (Southern Castle Ward)
The Crawling Spider: A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious. (Southern Street of the Sword)
Genmura's Stage: A bawdy burlesque palace with two floors of small, cheap, stinking rooms above its taphall, Genmura's sees plenty of seedy sorts, criminals, dock hands, and sailors just come a'shore. (Old Temple).
Jhural's Dance: Nowhere near as raucous as many festhalls, Jhrual prides himself on the seductive, intimate environment he fosters in his hall. Plenty of alcoves and nooks to hide in with someone in close company, all surrounding a stage where his festhall workers dance to advertise their wares. His festhall is also notable for its equal proportion of men and women performers. (Northern Swords Street)
Lightsinger Theater
Mother Salinka's House of Pleasure: A shabby, low-coin festhall. (Southern Castle Ward)
Mother Tathlorn's House of Pleasure & Healing
The Smiling Siren: A festhall that specializes in small plays and the hosting of traveling troupes (burlesque and otherwise). (Northern Street of Silver)
Temples
The Font of Knowledge: Temple to Oghma.
The Halls of Justice: Temple to Tyr.
The House of Two Hands: Monastery to Tyr.
The Pantheon Temple of the Seldarine: Temple to the Seldarine (Elven Gods). When elven clergy of the Seldarine approached the Masked Lords to ask for permission to establish a Pantheon temple to their gods, it was considered a coup for relations between Waterdeep and the elven peoples. Waterdeep has always had an extensive elven population and is indeed the site where the Grey Ships of Evermeet come at Midsummer to carry away those elves who tire of Faerûn and seek to return to elven lands. When that permission was quickly given, the elves asked for an allotment of property right in the middle of a busy and crowded Castle Ward neighborhood, shocking the Lords. Even when pressed, the elves would not explain their choice; so without further ado, the grant was given. The Pantheon Temple is a tall, dour structure of gleaming white stone flecked with silver, but has within it a garden and long walking galleries between the shrines to the elven deities.
The Spires of Morning: Temple to Lathander. A walled garden compound with eight beautiful gilded towers that reflect Lathander's dawn. (Northern Swords Street)
City Buildings
Peaktop Aerie :Headquarters for griffon mounts of City Guard. Rorden Rialter Obyrdar is currently on duty at the Peaktop Aerie where the griffons are kept.
Guard Barracks: City Guard Barracks (Southern Castle Ward)
Guard Smithy: Smithy for City Guard
Bell Tower: A simple bell tower used to signal fires, attacks and calls for assembly at the Palace. (15 Guard at all times)
Palace Storage: Warehouses for Piergeiron's Palace
Palace Stables: Stables for Piergeiron's Palace
Palace Paddocks: Paddocks for Piergeiron's Palace
Walking Statue: One of the eight known 90-foot-tall stone golems created by Khelben Arunsun to defend any gaps in Waterdeep's defenses, this regal figure stands at the Gull Leap cliff at the end of Julthoon Street.
Watching Towers: Sentry Towers
Piergeiron's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Piergeiron the Paladinson.
Castle Waterdeep: Castle for the Masked Lords of Waterdeep and the Magistrates' Courts.
Ahghairon's Tower: The slim stone tower of the original First Lord of the city that is surrounded by invisible magical barriers that suspend the skeletal remains of a wizard that tried to get into the tower.
Guildhalls
The House of Gems: Jeweller's Guild
The Map House: Surveyors', Map and Chart-Makers Guild
Fellowship Hall: Fellowship of Innkeepers. The headquarters of the Fellowship of Innkeepers that operates as a member-only inn one night a tenday.
The Master Baker's Hall: Bakers' Guild (Southern Street of the Sword)
Tower of the Order: Watchful Order of Magists & Protectors. A three-story stone tower surrounded by a fence of sparkling green lights that coalesce into Azuth's and Mystra's symbols, with the hand of Azuth over the tower door rumored to watch the tower and fire magic at any intruders.
Guildhall of the Order: Solemn Order of Recognized Furriers & Woolmen
Pewterer's Guildhall: Pewterers & Casters Guild
House of Fine Carvers: Fine Carvers Guild. The slate-roofed wooden base of the Fine Carvers Guild, easily found on the High Road with its frieze of carved animals and people, including Ahghairon and other First Lords.
The Market Hall: Farmers and Grocers Guild
Alleys & Courts
Cat Alley: this narrow twisting, turning passage was frequented years ago by a masked, rapier-wielding man of wealth who scared young women and cut away their garments but was never arrested.
Elsambul's Lane: named for a long-dead priest of Mask and now one of the few areas with graffiti on its walls (they say Elsambul himself still leaves enigmatic messages and clues to hidden treasures on the walls!), it attracts many folk beyond simple curiosity seekers.
Jesters' Court: a courtyard frequented now by hard-currency girls and minstrels that has also been a performance stage for jugglers and comics as well as a meeting place for eloping lovers.
Sevenlamps Cut: named for seven fancy magical lamps placed here long ago by Ahghairon himself, this safe alley is the place to hire spellcasters (apprentice wizards and poor underpriests) for quick healing, curse removals, or some magical firepower for your latest excursion into Undermountain.
Turnback Court: a lamplit, shallow alley at the end of Selduth Street that is used as a rallying point for watch and guard patrols both day and night.
this concludes my collection of information about waterdeep's castle ward for now. it's a sprawling topic, each and every ward, and i'm sure there are things i missed or forgot!
still, i hope this was of use to someone other than myself!
tag list: @evenstar-crescentmoon, @criticalgale, @ofthedirewolves
if you want to be added (or taken off) the tag list, please let me know! 🖤
#gale dekarios#gale of waterdeep#waterdeep#baldur's gate 3#bg3#baldurs gate 3#bg3 meta#ch: gale dekarios#ch: altonaufein#vg: baldur's gate 3#series: baldur's gate#meta: mybg3#series: waterdeepwards#long post for ts#i am very sorry this got so long#i tried to cut & edit it down as much as possible
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Bright Ideas
To say she was surprised that Lux actually came back would be an understatement.
Jinx was beginning to think she'd put up that little target range outside her hut for nothing when the neigh of a very nervous horse reached her ears.
The glowy girl strode up to her with an air of... Scholarly whimsy. Like when you go to class and find out the fun teacher took the place of your most hated class. Like she was excited to learn.
Jinx had to wonder if she'd ever looked like that when she watched her sister shadow-box with the rest of the kids back in Zaun... She probably had. It wasn't often she wondered what she would look like today if she had learned to throw a proper punch back then, but there were moments.
And now, here came this little blond meerkat of a girl, with an absolute stallion at her back. White as a sheet and with two beady black eyes that seemed to go on endlessly into the void of the creature's soul... Or maybe that was just Jinx's imagination. Every time she tried to hold eye contact, Starfire neighed and turned its head away nervously.
"Once, I was the greatest criminal in two whole cities and brought upon Marshall Law by virtue of just existing nearby..." She thought, missing a little bit of those days... And the company they brought. Just a little. "Now, I freak horses out. What an upgrade."
"Hello, Isha." Lux said. "You look in good spirits."
Gods, it's barely bright, how is she THIS SUNNY this early?
"Flashlight! You didn't chicken out!" There was genuine surprise there. Most girls that ran into Jinx felt the imperious need to bolt in the other direction...
Most girls... Some didn't. Some got close. And when you're a walking jinx, whatever gets close has a tendency to explode eventually...
Focus. Don't think about that. Why would you even think about her at a time like this?
"It wouldn't have been very ladylike of me to refuse such a rare offer." Lux said. She... Didn't quite know where that came from. There was a buzzing in her today. She threw in a curtly bow, just because.
Isha answered in kind, albeit more mockingly.
"Consider me surprised AND excited!" Isha said. "Alright, Your Sparklyness! Let's see what you've got! Feast your eyes!"
She made the most showgirl presentation hand motion she could muster towards the makeshift firing range. A bunch of metal targets and dummies, cobbled together for the express purpose of being lit up by a girl Jinx had met only last night. What an honor.
Lux put a hand on her heart. "Oh, Isha, it looks lovely!" There were even little faces painted on some of them to make them look more menacing.
That was NOT the reaction Jinx had been expecting. Usually people felt like her little art exhibitions were scary or uncanny... This girl was either secretly a freak or in desperate need of getting out of the house. Did she live in a house? Maybe she lived in a castle like some fairytale princess made to give her author some semblance of excitement... Or Vi a wet dream every once in a while. She'd caught her looking at those story books in ways nobody should look at anything in public as kids... She just wished that princess kink (if that's what it was) hadn't led her to- Wait, she had been going somewhere with this train of thought. What station was this again? This was not her stop.
"Isha?" Meerkat eyes. Say something.
"Wuzzat?" Smooth, Jinx. Professional.
"Target practice? Isn't that why I'm here today?"
"Oh, yeah! It is!" Jinx got excited now. She'd get to see how dangerous this girl really was! "Here's what I've got: You knocked me on my ass while panicking, right? Well, that ain't easy, so I got curious to see what that glow of yours could do when you're actually trying. This is all you!"
Lux didn't know how excited she was about this precise moment until it was here.
To Lux, it saw an opportunity to let go... To let herself shine for once without regret or care of what others thought... A chance to be free and discover what that was like for once. But it was also kinda terrifying. What if she glowed too much? What if she hurt her new... Friend? Teacher? Experimenter? Huh. She hadn't thought of that. She'd go with "friend" for now. That felt the most appropriate.
She just hoped Isha didn't mind a little premature sunning.
She took a few steps forward, to the rim of the range, took aim at a dummy with a little metal top hat and what looked like a cupcake painted on its chest and attempted to shoot it.
Full disclosure here: Lux had never attempted to actively hurt anything before. Every time her magic had manifested, it had ALWAYS been in self defense.
Which might explain why, when she actually took aim and "fired", all that came out was a little stream of dancing sparkles. Not enough to hurt nothing, but they looked pretty! They splatted harmlessly against the training dummy and with a soft glow, silently disappeared.
Isha let out a chuckle. "Not bad! Maybe with A bit more practice you'll manage some sunburn!"
"It's not as easy as it looks." Lux retorted. "Every time I've done it I've felt something incredibly strong. Survival instinct, or anger or just... Something raw. I guess that's the best way to put it... It's harder when I push it."
Isha's face didn't get any softer, but she did seem to be turning some gears in her head.
"Okay, that's a start." Isha told her. And she let a huge grin grow on her face. "So we start raw!"
"Excusez-moi?" Lux HAD to have heard that wrong. Whoah. Accent slip... Reign it in, Luxanna.
"Bless you." Isha responded. "How did your powers first manifest? What made you light up the first time?"
Oh, that was an ask... Probably the scariest moment of her life at the time.
"I was..." Deep breaths, Lux. "I was out riding when it got late. I lost track of time, so I took Starfire here through a shortcut through the woods. I wasn't supposed to, but I wanted a thrill. Young and impressionable, you know?"
Yeah, she knew. She nodded and let her continue.
"I learned the hard way that some rules are there for a reason. Star and I were set upon by a pack of wolves." She was not exactly happy re-living that particular memory. "They chased us deeper into the forest and eventually knocked me off the saddle. I remember their breath, their fangs... One pounced on me and next thing I knew, the pack was gone and there was light coming out of my hands."
That had been the day Lux discovered she was a Mage. The day she started hiding.
Isha took a little while, looking pensive, or trying to, at least, until she finally spoke up.
"Well, I have an idea. But you're probably not gonna like it."
Don't be 'think about the fangs'. Don't be 'think about the fangs'! Lux thought.
"Think about the fangs."
Fuck!
"Isha..." She didn't notice how much she was trembling.
A supporting hand reached her shoulder.
"I know what it's like to come face-to-face with something traumatic." Especially when that something has fangs and claws and acts on survival instinct, she thought, but she wasn't going to bring up her dad now. Or ever, if given the choice. "But the thing about fear is that the moment always looks brighter in hindsight. And you, Lux, actually have the power to make things brighter! The fangs can't hurt you now. You're in control." She was REALLY glad nobody from Zaun could see her now. She had a psychopathic reputation to uphold!
Seemed to do the trick, though.
"Can't hurt me." Lux said, more to herself than to Isha. And then she sent her mind back. Back to that horrible moment of adrenaline-fueled fight-or-flight state from back when she had no fight in her yet...
Her breathing got faster. Shallower. Jinx thought she might be having a panic attack. Lord knows she knew the signs! "Um, Lux? Listen, you don't have to go that hard, maybe this was a bad-"
Then she hit the deck as fast as her Shimmer-enhanced reflexes allowed her. It happened instantly! Lux turned around, the palms of her hands starting to glow and then...
Well, funny thing about light: It doesn't usually make noise! Jinx had no frame of reference for when to get up... Until Lux's voice got to her.
"Isha? Are you okay?" She sounded guilty... Like her letting loose wasn't the whole point of being here today! "I'm so sorry, I hope... Gods, I really hope you didn't spend too much time on that."
Jinx got up, turned around, and faced the firing range. Or rather, the sunburnt, steaming, borderline-calcinated ash-splatter that used to be the firing range...
It was like a nuke went off. Whatever wasn't dust, or a black mark on the floor of the forest, was melted and twisted in ways Jinx couldn't replicate without a forge and a good few hours' work.
It was at this exact moment that she realized that she was NOT letting this girl go without learning to focus that. No way in Hell. There had been a LOT of facets of her life that blew up in her face (in fact, most of them did. It was honestly a miracle when one didn't), but if Lux decided to go nuclear one day... Jinx was powerful enough to tank several hits from the Atlas Gloves, her sister's "overdesigned bitch-mittens" that gave her super strength. She could move at speeds the eye couldn't track for short bursts of time. Hell, she could be put through a brick wall and walk it off like it was nothing... But an angry Lux?
She would NOT walk away from that.
"Well... She said, suddenly feeling like Fishbones was about to need an upgrade... "We can work with that."
#How Lux Met Jinx#Arcane#adjacent#LightCanon#LightCannon#luxanna crownguard#Lux#Lux LoL#jinx#jinx arcane#Jinx LoL#LoL#League of Legends#Lemme know what you think!
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totk rewritten (for me, specifically)
since i dont have time to get to drawing it right away AND im worried people might take this the wrong way, i thought i could write out some bullet points about my rewrite of totk (meant as a fix FOR ME not saying its inherently better) to give you a better idea on what im going for:
the core structure largely remains the same, the biggest change is no time travel, thus making zelda your travel companion, and zonau tech being lagerly gone/broken with shiekah tech instead
it is not shown but said in dialog that shiekah tech, such as the ancient furnaces, shrines and towers are either turning off or have flickering power supply and purah having calculated that all their connections point towards beneath hyrule castle
game starts pretty much the same as real totk, most zonau ruins are so withered away that they are barely recognizable and the further you get down theres more and more shiekah tech pipes and occasional a miasma vein, some pipes are broken and spill miasma, others flicker
instead of the room with the wall carvings theres one with old ancient shiekah research remains, old broken tech and prototypes you dont what their purpose was, all documents are too withered to read but zelda finds one that was sealed in a container and takes it with her (she got a backpack now)
theres a structure similar to the bed thingy of the shrine of life from botw but its working in reverse; within it is sealed ganondorf (i gotta work out the details around it still)
(details still missing) it breaks and zelda takes the enigma stone but doesnt touch it directly and puts it within a sealed container (you know kinda like you should do with soemthing you have no idea of what it is and was alsO LOCATED ON A CORPSE)
ganondorf isnt the elegantly talking villain type in this version but more of a mess, talking in different languages both modern and ancient but you cant make out any clear sentences, struggeling with suddendly being awake and half alive after spending thousands of years in an agonizing limbo, having witnessed every second of the passage of time yet also it feeling like everything just happened all at the same time
the ground breaks as he recognizes zelda (bc of her fighting calamity ganon in botw) but also not really, still sees her as a threat (also bc of the enigma stone in the container she still has in her hand) attacks her, link deflects with the master sword, it breaks and damages his arm, zelda drops her torch and pulls link away towards where they came in from and both run as the caves fill up with miasma like a flood with arms starting to reach after them while they both run back through the tunnels (creepy chase sequence anyone?)
cataclysm happens (ground breaks, miasma bursts out of the ground, especially where shrines and towers where since they were still connected to the pipelines) ground shifts massively in some places giving alot of the map a whole new structure; all shiekah tech that was not independent stops working due to power loss
links arm is amputated since otherwise the miasma would spread to his whole body; purah, robbie and zelda work out a prosthetic arm prototype to give to link (protoype at first will be upgraded at halfway point of the game) that can switch between multiple modes, like a hand to hold normal items or a weapon that isnt crafted, and a fusing ability (though maybe limited in the prototype) that lets you make weapons similar to the weapon fusing in canon totk (potential upgrades including an extendable guardian arm that doesnt break, grapple hook anyone??, also the ability to build stuff out of shiekah tech parts, not glue needed you actually screw it together, maybe zelda even helps)
now you are given free roam of hyrule, the goal is to explore and find what has changed and check on people, see what the underground has, new monsters have spawned etc.
zelda is your companion the whole time, she can use the shiekah stone/purah pad to analyze enemies for you, she also carries at least a dagger for her own self defense but doesnt contribute much to the fight (subject to change maybe), you can talk to her anytime and she usually has something to comment on depending on where you are or what you just did, can give you tips and advice IF ASKED FOR IT, when you discover ancient ruins, whether zonau or shiekah, she can either decipher it for you or take photos for later to find out more about everything that has happend and what it means, she also takes part in conversations when you talk to someone, her outfit changes with yours (meaning when you wear the tingle set she wears it too, opens up alot of funny interactions njfkdk)
purah has built new towers but they function different (still working on the details) mainly that they function independent from the energy source in hyrule castle
there are floating islands but they are bigger and in more connected clusters, when reaching them its ancient withered ruins that the ancient shiekah built support around (like the platform used by monk miz kyoshia) to keep them afloat; there are building like observatories and research labs, but all very overgrown due to being up there for so long, theres a titan prototype on one of the islands, its shaped like a whale and zelda deciphers it was called vah narisha (reference to the whale deity in skyward sword) (i havent decided yet if its fully broken and just a big piece of enviroment to explore or half functioning floating around, or maybe first broken but later half repaired so it can fly around at least giving you an easier way to reach other island, you cant steer it tho) some of them are falling bc of energy loss but the bigger ones have independent energy sources (work in progress)
the underground has more diverse zones depending on which part of the map it is located on, there are old mines (for luminous stone) from the zonau but all is extremely withered, in each one its been mostly built over by the shiekah but there are construct remains that were clearly dissected and studied, half built shrines and towers, you can find collectibles and lore there (working on more details, but an idea was to include remains of ancient shiekah tha fled there when they were persecuted by that old king of hyrule, adding to the eery vibe)
some titans (maybe two, and the other are still on the sruface, like vah medoh) feel down during the cataclysm, broken apart or malfunctioning/ possibly being a boss as in they were used by a big cluster of miasma hands like a hermit crab uses its shell, the inside filled with eyes and different sized hands dragging itself towards you like a drowing man grabs after anything to save him)
dongos are your go to transportation here and a little different, when you call one they dig a path to you (not permanent, just so they can always spawn near you) they glow in the dark and can climb on walls (bc why not), and can point you towards the next objective/point of interest, likely where theres a high concentration of luminous stone since that is what they eat and its usually where old mining/construction sites are (still working on a replacement for light roots that are less invasive)
the rat from the trailer is a miniboss/boss you need to defeat in order to get the broken mastersword back into your possession
(im still working on how the sages work, but the idea is to incorporate their abilites for more efficient and reliable use into links shiekah prosthetic, so you can still use their abilities but only when you actually want)
(again still working on details) halfway point of the game is you trying to find out where ganondorf went, not intending to fight necessarily but just to find out more but it devolves into you fighting some sort of miasma monster (either him or some sort of manifestation he made) and you get a bunch of short memory flashes from him, all vague and a wild mess from both the time he was sealed and from the time afterwards, maybe even a perspective shift from when link was fighting dark beast ganon, but from ganons view, from zelda when she was keeping that manifestation in check, random views from the malice eyes from botw, from the blights, maybe even from the fight with the old and new champions, from the point when shiekah built their tech around him while he had to watch not able to do anything etc.)
links arm gets upgraded from prototype to a full prosthetic, opening up more fusing abilites and other things (like the grapple hook, again working on it, im open for ideas lol)
i will reblog this and add more over time if you want, but do let me know if you like it thus far, bc im still unsure if its worth the effort of working more on this QnQ
(also if you dont like just keep scrolling, i dont need to know that you hate it, it literally changes nothing but make me annoyed xD)
#ganondoodles talks#ganondoodles rewrites totk#this is the tag i will use both for written posts of this topic and when i get to drawing it .. if i get to it#zelda#totk#again this is like a fix FOR ME doesnt mean its inherently better or that you have to like it#long post
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OVERTHINKER DOODLE BASED ON A DREAM MY FRIEND HAD ^
I ALSO LOOKED BACK AT SOME ATTACK CONCEPTS I HAD FOR OVERTHINKER I WROTE A WHILE AGO,, SO KEEP READING IF YOU WANNA SEE THOSE PLUS SOME RANDOM DOODLES:
General:
Cog Capacity
Cog capacity is up to 5 cogs in battle.
Lure resistance
Overthinker can only be lured for one round
Desk Jockeys
All cogs in this battle will be desk jockeys, although these versions of them are much more upgraded and powerful.
Attacks:
Spin
Brainstorm
Re-Org
Quack attack (I never wrote down what this was lol but I’m assuming it’s something similar to ‘Con-duck-tion’ or something)
Cheats:
Phase 1:
Surprise Experiment
Overthinker pulls out a concoction from their coat, they have the chance of pulling out from 6 different bottles, each having a different effect:
Green: Heals all cogs and toons in battle (though they don’t heal toons as much)
Orange: Causes an explosion, similar to overcharged cogs
Purple: Makes 1 or 2 cogs invincible for 2 rounds
Yellow: Turns everyone into ducks until the next phase (much like Buck’s duck attack in Wager Management) also turns any cog’s dialogue into quacks, that doesn’t really contribute anything to the battle but it’s funny
Teal: Makes it so you cannot see health or statuses of both cogs and toons (much like Rainmaker’s fog cheat but to a larger scale)
Red: Does nothing (Makes Overthinker sad) (If Overthinker pulls out a red concoction they are guaranteed to pull out a non red one the next turn)
Ducky See Ducky Do
Overthinker’s head explosion pulsates as he uses a random Manager’s ability (Ranging from street managers to kudos managers to main taskline managers) depending on the ability it can be in effect for 1 to multiple rounds.
Subject to Change
Overthinker will pull one Toon away from battle to conduct an ‘experiment’ on them, which involves inflicting a random effect on them which lasts 2-3 turns depending what it is, it can be either good or bad. The other Toons will have to deal a certain amount of damage to Overthinker to free their fellow Toon. (Overthinker will not pull away the same Toon 2 turns in a row, Overthinker will make sure to take each Toon at least once)
Shame Corner
If Overthinker takes too much damage in one round they will flee to the ‘shame corner’ dawning a dunce hat and all. Overthinker can’t take damage or attack for this round. This cheat will not activate after Subject to Change or if Overthinker is alone.
Phase 2:
One in the Same
Both Duck Shuffler and Prethinker share stats and only take up one space in battle. Any effects inflicted on them will be shared. Duck Shuffler and Prethinker are much higher level due to having been fused a few moments ago. Due to this they deal more damage and have more health.
Extra Attack
Due to ‘One in the Same’ Duck Shuffler and Prethinker have an extra attack where they attack together, including Wager Management this makes the two attack 4 times each round.
Castling
Both Prethinker and Duck Shuffler will jump and force a desk jockey to take their position, this will trigger if Prethinker and Duck Shuffler are:
Affected by soaked, lure or trap for more than one turn.
Targeted for two turns in a row.
Wager Management
The Duck Shuffler will spin his slots each round, even during rounds where they are also castling, both cheats will happen at the same time. The slots will land on 7 different outcomes as opposed to the usual 5:
Bust: Nothing happens.
Bar: Everyone in battle will be crushed by a gold bar.
Ducks: Every Toon gets turned into a duck until the next phase.
Sevens: Heals all Cogs and Toons in battle.
Jellybeans: Gives Toons some jellybeans.
Brains: A storm cloud attacks every Toon in battle, much like the Prethinker’s forward thinking cheat.
Explosions: Duck Shuffler will throw out one of the orange concoctions from Overthinker and blow up everyone in battle, if any Cog is soaked during the explosion they will take less damage. (Like damp from Pokemon…)
Bickering
If Duck Shuffler’s Wager Management hurts him and Prethinker in any way the two will get in an argument, causing the damage they deal for the round to be increased while they’re angry, however to compensate they will take more damage from gags as a result.
1 HP
The phase ends when Duck Shuffler and Prethinker are knocked down to 1 HP, it is impossible to defeat them while they are like this.
Phase 3:
Getting Along
Overthinker will have increased stats than his first phase due to now getting along.
Chemical Smoke
Smoke around the battlefield will hide the stats of every Cog in battle, if Overthinker is attacked directly enough, the smoke will subside until every Cog in battle besides Overthinker is defeated, in which the smoke will come back again and new Cogs will be summoned into battle. When smoke is on the field Overthinker won’t use Subject to Change or Shame Corner until the smoke is gone.
Doppelgangers
Overthinker will summon identical versions of themself at the start of the battle, each clone has their own difference whether it be slightly off colors, different speech patterns, animations playing in reverse, etc. These clones will hide in the Chemical Smoke, for every turn the real Overthinker is not attacked directly, the doppelgangers will retaliate with a group attack.
Oversized
When the real Overthinker is knocked down to half HP, they summon one last batch of clones which all kinda fuse with them, making one really big Overthinker (Don’t ask how this is possible or how I came up with this I don’t know), the battle functions similarly to phase 1 minus the Desk Jockeys.
Hazy
More strange smoke surrounds the battlefield, decreasing the defense of the Toons in battle. However, it does a similar thing High Roller does where Laff is maxxed and damage both Toons and Cogs deal is increased.
#toontown#toontown corporate clash#ttcc#overthinker#toontown oc#oc#oc art#duck shuffler#buck ruffler#prethinker#brian toontown#Zed's art
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DCxDP prompt
Bubble Bubble.
Honestly, this wasn’t how Jason saw his day going, but at least it was interesting. Chained up and bound to two of his siblings while a cult surrounds them chanting was certainly not the first thing on his to-do list that day. Or any other for that matter.
Mostly he just wanted to know how these assholes got ahold of what he would describe as jellationuse Lazerus water to make a summoning circle.
The cultists keep chanting and the next thing he knows there's a green light and a splash as he hits water. Sitting up Jason sees that somehow he and his siblings have ended up a large spacious Roman bath.
Hearing a voice clear Jason looked behind him to see a gorgeous redhead with crystal blue staring at them in a mix of baffled curiosity and annoyance.
"You boys better have an amazing explanation for this." She said.
-------
Jazz was stressed. Her job increased her hours with no notice, her new roommate skipped out on rent, AGAIN; and her midterms were canceled because half the college campus were the victims of a fear Gass attack.
Her brother seeing her tence shoulders and bags under her eyes proclaimed then and there that she should have a spa day.
She was prepared to refuse till he mentioned that his castle had recently gone through renovations and he had completely upgraded the old bath. Adding in heated floors, massage chairs, and jets that basically turned the large bath into one ginormous jacuzzi.
How was she supposed to turn that down?
So she took him up on his offer and had a spa day at her brother's castle. By all means, everything was going great, fantastic really. She had a deep tissue massage and a mud mask. The servants that Danny had assigned to her for the day gave her a manicure and pedicure before serving her a delicious lunch.
She had just started to relax in the downright huge bath. Letting the jets work their magic while surrounded by mountains of bubbles. When three people appear out of thin air and land with a splash in the center of the bath.
She couldn’t have just one day, could she? Well, at least one of them was cute. Now where were the towels?
#dc x dp crossover#batman#danny fenton#damien wayne#tim drake#dick grayson#jason todd#jazz fenton#jazz/jason#whats their ship name#spa day#stressrelief#ghost king danny
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━☆𓁺☆━ Magical messages for your Monday ━☆𓁺☆━ (⊹ timeless dw ⊹)
free channeled as i did my makeup weeeee
━☆pick the image you feel most drawn to sistaaas (gn term)~ or to become more clear for this channeled reading/future prediction, ask God/Spirit/your higher or future self for which pile would resonate best for your alignment~!!... And or just pick your favorite Powerpuff Girl ofc lollll━☆
━☆𓁺☆━ pile 1
━☆☆☆━
━☆ Pink, hearts, sparkles/sparkly (eyeshadow or sparkly dresses?- brooches?...), summer nights, fireworks, dreamy, grounded, Taurus/Virgo/Capri placements (Taurus midheaven, Capri rising/Moon degree, Virgo rising/Mars), divine feminine within masculine, house/collage party, business upgrade, phone calls, paid (family?$) vacation, past mommy issues ━☆
━☆I see a balcony, this could be the balcony of a new/different apartment that you are touring and settling on that is destined for you at this time in your life- for some this is an apartment at a party of some kind, hosted by a friend of a friend-... This is a balcony of a castle even- Disneyland? For my whole collective, this is a balcony that you are standing on at night, the sky is a fully darkened blue, and this is accruing in an environment where there are only a handful of stars or none at all... But there is something about the scene that is glittering- maybe dew drops on other balcony plants glistening from lit windows, stained glass,- for those at a party this could be what you choose to wear, eyeshadow, or some accessory,- for those in some place higher, or more royal I should say this is your dress or a clip on your suit-... For all in this collective, no matter the situation-... You feel like a princess. Or prince, or royalty, you feel high (maybe you are at this party💀- full or laughter and couches)- you feel on top of the world. Your world, that you are finally meeting- you are becoming aligned with your world... This might even be your first party, your first business trip/meeting, or your first apartment in a new town/place. You are looking from this balcony, up at the summer night sky, and down at the life below (windows, sidewalks, cicadas-)... You look ahead, past the balcony's edge- and you feel... At peace. Your eyes are sparkling, with tears for some of you, and for some, it's a feeling of satisfaction- you are here. In the weight of the past bundled up, and your whole future as open to you as the night sky, open to you and closer in reach- and you are here, right smack dab in the present, your present moment, your moment.
━☆"I feel nervous in a way that can't be named" - "-I dreamt last night of a sign that read 'The end of love'" - "we were reaching in the dark- that summer in New York" - "I've always been in love with you- could you tell it from the moment that I met you"━☆
━☆𓁺☆━ pile 2
━☆☆☆━
━☆ Green, connection to pile 1, 32, 222, 333(?), "finally here", garden, Paris, je t'aime(2006), fruit, park visit, "new job now colors", "you love her, don't you?" ━☆
━☆As I looked up from meditating on your energy, all I saw was green (the sunlight on my hydrangeas), you love nature and "organized plant life" (gardening I'm guessing) and you are finally in it! I keep getting phrases more so than just keywords so for some you may be a writer... And your work has finally become monetary "fruitful"! Or for some of you- you just have a "writer's heart" that I am heavily picking up on. -(Brontë sisters?? Wuthering Heights-?)- And I want to give you the message that you will have this same heart for years and years- and you do with it as you wish (keep it internal I mean), but this is just my message to you and what my own spirit guides are saying- tune into yourself and begin to express like my actual-writer group. I'm hearing that my writer group for this collective may even be your higher selves showing you what your future can be by stepping onto this path, and for those in my group already writing (and this could be anything, journaling, poetry, fan fiction, etc) you are now making steps towards this future-writer-self... I hope I'm making sense because I am not a writer lol (I am in my own way ofc I just don't describe myself as that... Yet!)- anyways, even if all that you are doing right now is just personal (for some of you, you already have a blog or page that you are posting on/beginning to, good for you!!), but if you continue to build your world, build your confidence/grow your confidence- this will in the future turn into a career I'm hearing, even if it feels slow going. I'm hearing it will result in journalism, a bigger blog, tons of kudos (~if you know you know), ko-fi, etc- I'm hearing you'll get those new pairs of shoes that you want (yes pairs, you'll have the income)- but back to nature~ you'll get that garden, it's already set in stone for you,- for some of you you'll also get that job involving nature/plant life/outdoors. I'm hearing it has something to do with the national parks/forest preserves, so you'll be getting that park ranger opportunity, fire watch (?), wildlife protection and observation- you got it-it's yours. For some of you, this is a position at a "big box store" in the gardening department, like Home Depot (US reader here- change the name for where you live)- you got it in the bag. I'm already seeing you pushing one of those big wooden carts around full of geraniums or something🌸. The point is, once you align yourself with where you want to be/go- you got it, it's yours. Arriving in even better a plan, and timing, than you were overthinking it would be.
━☆"silly boy- don't talk to me" - "I do better on my own- I don't mean to come off cold" - "shame I would've danced with you tonight"━☆
━☆𓁺☆━ pile 3
━☆☆☆━
━☆ -(*cw* 18+ near end)-(‼️**CW**‼️ vampiric energy ‼️ALERT‼️🗣)- Blue, clouds, sky, "sky high", birds, balloons, sunsets, the ocean, letters V, T, O, M, number 7, 777, 7171, sea turtles, tangerines, citrus, Pretty in Pink (1986) ━☆
━☆You're in the clouds- maybe you're high with a group of friends. I sense your crush, or someone you feel an attraction to when you get high- you're in a dreamy place, and the environment around you also feels a bit like a dream, you're at a fair- a fairground of some kind. It's dusk and by the beach, the air has turned crisper and you're in a jacket (bomber or jean), you're being led by the hand through the lit-up stalls, and the lanterns look like they have fairies made of light dancing in them- your head is spinning with the cold summer air as you are guided through the feet and shoes of others. This person guiding you sees you as theirs in this moment, whether they are one of your friends going solo with you, or the person who you have this scent of attraction towards- I'm not sure, I don't think you quite know either as they lead you with their back to you through the crowd. You two being connected by their hand reaching behind them to grip onto yours- the breeze flowing through the crowd dances through your loose hair whisps- your eyes are unfocused, and the air switches from clear and cold to warm and fried (because fairgrounds,- funnel cake)- your wrist stays pulled on, a clung-to-grip... This person, you do know them- and they want to take you somewhere while in this high, their own high makes them headstrong and determined I'm hearing, but again- I am unclear if this is someone in particular that you are attracted to, or a friend... Who most definitely has an attraction to you when you are both in the clouds... Together- you follow their grip on you, and what happens next-... I'll leave to your imagination ☁️💫
Ok I'm sobering from your energy- cuz your reading turned out too short for my taste and I want to try and "recall"/"remember" some of the details to better Identify this individual to you... You already know this person and they are within your friend group/you know them in a group setting (for only one or two of you- you are currently solo/on your own and this is describing your future friend group dynamic!),,, there is something dark about them physically or energetically- dark curly hair, dark/brown/hazel eyes, tan/dark tan skin I'm hearing. There's something noticeable to you about their jawline/chin/lips area- it's honestly giving Pretty in Pink energy- you have your eyes fully hazed over for this one particular person (also in your group- or this could even be a co-worker or someone you know from work) while this other person is energetically at your heels- it's giving you're gazing longingly at another while this person is staring hard at the back of your head. Ouch lol- but again the dark attributes I felt weren't just physical but also energetic... Yea, they're fun and have either a very charismatic personality or a more dry and witty charm to them (I'm hearing a bit of a drawl especially when they talk to youuu)- but their motives,,, their intentions boo-boo, I mean maybe you'd kinda like a bad little boy in the sheets- I'll leave it up to you, but I'll say just be totally freaking careful with your emotions and what you can actually gain from this person, cause,, I'm hearing the word "wipe/tissue"- this person is here for fun and then it's onto the next experience... They could get off on doing that actually 💀- but I mean you do you, just know what it is you're doing (it's giving vampire energy now... They want to take your precious energy under a cape before flying off out the window- OOF💀 babygirl-!)
*kept typing "?" when I wanted commas- this dude is confusing and not it tf- (I cannot go on any longer girllll😭)*
━☆"you would explain the current,Hoping I just stay the same and nothing will change and it'll be us, just for a while" "do we even exist? that's when I make the wish, to swim away with the fish"━☆
━☆
☆
━☆this was cool lol happy monday🎉☕️
#୨୧┈♡ vi post#୨୧┈♡ vi pac#୨୧┈♡ vi's art#pac#pac tarot#pick an image#pick a card#pick a card reading#pick a picture#pick a pile
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The Super Mario Bros. Redux (Pt. 6)
What would happen if, in The Super Mario Bros. Movie, after Mario and Luigi are separated, Mario was the one who ended up in the clutches of Luigi’s eventual arch nemesis, while Luigi teamed up with some of his own close allies to go rescue him? (This part of the story is in one shot format. Most other parts are written in bullet points.)
Part 1 Part 2 Part 3 Part 4 Part 5 Part 7 ________
A short summary of the things Luigi had done in the past twenty four hours that he had never expected to do in his entire life:
Fall into an interdimensional wormhole. Fight a warrior princess in a crowded arena. Become a royally acclaimed ghost hunter. Enlist in an army assembled to ambush the territory ruled by The King of Ghosts in order to rescue hostages and bring balance to the afterlife. Adopt a dog.
... Though it was more accurate to say the dog adopted him. Normally Luigi had trouble with animals– he could never read their body language, and his clumsiness made for bad first impressions. The few animals he got along with in the past were old and quiet, wanting nothing more than a warm lap on which to lay their head. Polterpup was different; playful and energetic, mischievous yet patient. Luigi couldn’t help but wonder what was the reason behind the attachment– if he himself resembled an old master or friend from the dog’s past life before it became a ghost. It still wore a collar, though the little golden loop on the front had no tag. The collar was bright red, almost a perfect match to Mario’s favorite color. "Heh, you’re just as good at getting into trouble as Mario, too,” Luigi added with a somber smile, kneeling down to oblige the ghost dog’s less-than-subtle plea for belly rubs until it disappeared again, as was its habit. Polterpup tended to suddenly poof in and out of thin air with little warning, and though it seemed to be at random at first, Luigi began to realize the dog mostly came to him when he was feeling alone, which was more often than not as of late. Every new experience, every strange encounter, every unexpected victory made Luigi wish more and more that his brother was around to take part. Hardly a second passed without him wondering what he was doing at that moment, and if he was okay.
Unfortunately, his occupied mind made him a less-than-helpful assistant to E. Gadd. The professor had warned earlier that he had always preferred working alone. The result was a very low tolerance level for “tomfoolery,” as he described it, and it wasn’t long before Luigi’s shaky attempts to help attach upgrades to The Poltergust caused the scientist to lose his patience. One shoddy wire-soldering job later, Luigi found himself being forcibly pushed toward the exit by the surprisingly strong old man. “Go. Shoo. Distract yourself with something else.”
“Like what?” Luigi asked, digging his heels. “What do I do? Where do I go?”
“How about you see the princess?”
“Princess Daisy?”
Luigi lingered in the doorway. The professor adjusted his glasses, and pointed down one of the castle hallways. “Yep! She’s in the greenhouse. I’m sure she could use the company. You two seem to get along well enough.”
“We do?” Luigi placed his hand against his cheek, thinking over their last interactions. They had exchanged blows, but worked together in the end to defeat Boolossus. She had held his hand up as the victor, but she had also toyed with him in a way that made it clear that she knew how weak he truly was. He liked her, that much he knew, but that didn’t mean she wanted anything more to do with him, and furthermore she had a power and confidence to her that intimidated him beyond her status as the daughter of four kings. “I don’t know. I mean, we did make a pretty good team, but she’s royalty! I don’t know anything about how to approach royalty. Do I bow? Or–”
“You’ll be fine,” The Professor assured, only half paying attention as he returned to his work, burying himself back into the open hatch of a large machine.
In the end, Luigi did as he was told. The greenhouse was easy enough to find. As large as the Birabuto Palace was, its corridors were open and easy to navigate, and the guards were surprisingly helpful in giving directions despite their shaky first-encounters.
Finding the large doors to the greenhouse, marked by limestone imitations of crawling vines carved into the archway, Luigi gathered his determination and pushed them open. The first thing that struck him was a wall of glacial cold– a shocking surprise, and the opposite of what he expected from a greenhouse, but this discomfort was immediately undercut by the beauty of the surrounding foliage. The flowers, sparkling with a brilliant, incandescent blue, sprouted from planter boxes and large pots all around in blooms and buds. He thought for a moment that surely they were beautifully-crafted plastic or silicon, but pinching a large leaf between the fingers of his gloves he found they felt as real as any common dandelion. The second thing that struck him was the night sky, clearly visible through the glass walls and ceiling. He had never in his life seen so many stars, and for all his love of science and space he could not recognize a single constellation, which served as an unsettling, but ultimately breathtaking reminder of how far from home truly he was.
“Oh! Hey!”
Luigi jumped and let out a surprised squeak when Daisy emerged from behind a stack of pots to greet him. Her cheeks were tinted pink from the cold, and in her right arm she held a large sack of powdery-white fertilizer that she was distributing between the plants. She laughed at his reaction, but it carried no hint of condescension, just friendly amusement. “I was hoping I’d see you again before we invaded Evershade Valley!” she called, waving him over. “Luigi, was it?”
Luigi approached while holding his hat to his chest, shuddering a bit as the chill bit at the edges of his ears. “Yes, Your Highness.” Daisy once more laughed her friendly, good-natured laugh. “None of that. Just Daisy. No ‘Miss’ or ‘Ma’am’ either. If you’ve gotta be formal, call me Princess Daisy.” Luigi, feeling a little more at ease, put his hat back on his head. “Yes, Princess Daisy.” She gave a nod of approval, then went back to work fertilizing the long rows of plants. “So,” she asked, “What can I help you with, big guy?” “I, er…” Luigi suddenly realized he had failed to come up with a proper reason before arriving here. He couldn’t very well say the professor kicked him out of the lab for being inept, but before he could think of an excuse his attention was re-seized by the plants. Curiosity overcame him to the point that he forgot his worries, and he once more brushed his hand against the leaf of the nearest flower. “Are these where your ice powers came from? In The Battle Stadium?” “Of course! I’m pretty good with a powerup, huh?” Daisy said proudly, “Normally I favor the elephant fruit, but today I decided to switch things up.” “Elephant fruit? There’s other magical plants?” The princess stiffened. Luigi was worried for a moment that he had accidentally said something offensive, but she retained her genuine smile as she set the sack of fertilizer down and placed her hands on her hips. “Wow, you’re really not from around here, are you.” Before Luigi could answer, she walked up and wrapped a friendly arm around his shoulder. “Suppose I should’ve known. Humans aren’t native to this world. The professor is one of, like, two other humans I know. Do you know E. Gadd? Is he your uncle or something?” “I– uh, no. We just met yesterday.” “Let me guess: you're lost." "Well... yes..." "And he said he'd only get you home if you help him.” “What!?” “He’s the kind of guy to pull a stunt like that if he thinks it’s for the greater good.” Daisy explained, holding Luigi a bit closer in a show of sympathy. “You don’t have to do this, you know, you could go home anytime you like. I’ll vouch for you!” Despite the friendly intention behind these words, Luigi felt a lump form in his throat. He slipped out from under The Princess’ side-hug, and stared up at her with a troubled look. “Do you… want me to leave?” Daisy bristled. Her cheeks reddened as she shook her head and waved her hands in dismay. “No! No no no of course not! I think you’re great! It’s just…” She trailed off, rubbing the back of her neck.
Luigi, surprised by this rare show of nervousness, patiently waited with bated breath for her to gather her thoughts, and after a few seconds she continued, quieter than before. “It’s just that I keep thinking about what you said in the arena. You seemed like a guy who had a lot to lose. You weren’t in it for glory or the fun of the fight, you were just scared and… I don’t know… I felt bad for you. Still do.” At this, Luigi gained a slight smile, shyly burying his hands in his pockets and rocking on his heels. “Heh, don’t worry. I gotta learn how to not be scared all the time, y'know?” It didn’t take long before he realized what he said– whose words he was echoing. The gravity of the situation quickly crashed back down on him, robbing him of that small moment of comfort. It was evident by the look on Daisy’s face that she had seen the change in his expression, so Luigi went ahead and explained his predicament before she could ask: “It’s my brother, Mario. We both fell through a warp pipe. I ended up in your kingdom but he ended up in Evershade Valley.”
Daisy cocked her head, the gears turning behind her eyes as everything she had witnessed about the plumber's manner up until now came together in her mind. “Oh. I see.”
“It was my fault. I fell into the warp pipe, and he jumped in after me, and– I… I can’t just leave him.” Luigi heard his own voice crack and felt tears beginning to form in his eyes. Despite this he kept going, the pent up emotions of the past twenty four hours running rampant, unable to be reigned in. “It’s not that I don’t trust anyone else to save him, but I gotta make sure he’s okay! We’ve never been apart this long… and I-... I miss him.” Tears began streaming freely, the cold air burning them into long lines down Luigi’s cheeks. He turned away, struggling to wipe his eyes with the back of his glove. “I’m sorry…”
“Don’t be.”
Luigi saw a glimmer of white fabric in the corner of his vision. Turning, he saw the princess holding a flower-embroidered handkerchief out to him. He accepted, and dried his eyes. He tried to hand it back, but she was already returning to the flowers, plucking up a set of pruning shears as she went. “I’ve never known a good fighter that didn’t have big emotions brewing under the surface,” she assured. “But don’t you worry, after the way we saved my dads, saving you brother should be no sweat!...” Luigi, hearing a light snip of closing shears, saw Princess Daisy remove one of the ice flowers at its base between where the leaves connected to the soil. Despite being cut off from its roots the plant remained as lively as ever. It almost looked to be dancing happily in her hands as she delivered it back to Luigi.
“...and when you do save him, give him this.” She said, holding out the offering. “If Mario’s anything like you, he’s not going to want to be defenseless, and ice magic is the one of the few things that can combat boos besides your Poltergust.” Luigi smiled. He reached out and took the flower into his hands. He was surprised to find it wasn’t particularly chilly to the touch– clearly the coldness of the room was for the sake of cultivating the plants, not the effect of the flowers themselves. “You seem to really know a lot.” He mused aloud, pressing the gift to his chest. “But… you said humans aren’t native to this world. Where did you come from, then?” He stopped suddenly, realizing the personal nature of what he asked. He searched Daisy’s face for some sign of disapproval, but was relieved to see her smiling just as brightly as before. “Ha! I wish I had an answer to your question!” She laughed, “Dragonzamasu says I hatched from an orange egg that appeared suddenly in a field of flowers. Biokinton says he found me curled up in a bassinet hitched to a shooting star. Hiyoihoi says he found me locked in a gemstone at the center of the oldest mountain in Sarasaland. But I’m more inclined to buy Totomesu’s story.”
“What’s Totomesu’s story?” Daisy’s smile wavered. Luigi wondered once again if he misstepped, but this time easily brushed the thought aside, trusting by now that the princess would let him know if he had done something wrong. She turned away, staring up at the stars through the glass wall of the greenhouse, and Luigi placed himself at the her side, watching the stars in tandem until Daisy finally broke the silence and answered his question: “He found me at the mouth of a warp pipe, barely old enough to crawl and completely terrified. Sometimes I think I still remember that day… as much as I prefer to believe that I hatched from an egg.”
There was such an odd sadness to her voice that Luigi felt an impulse to reach out and reassuringly take her hand, though he had enough common sense to refrain from such an intimate gesture. All the same, he wanted to say something comforting. “I don’t mind that you didn’t hatch from an egg.” He heard himself blurt out.
Daisy shot him a confused look, and Luigi nervously scrambled to explain himself. “What I mean is… hey, you were a baby, y’know? Ain’t nothing to be embarrassed about. You’re already so cool, you can’t be cool every moment of your life, and most babies aren’t cool! And… uh…” Daisy started to laugh. Luigi turned red, but felt a little better now that she was smiling again, even more so when he felt the princess affectionately nudging his shoulder. “Haha! I get it big guy, I get what you're saying!”
Luigi laughed too, in spite of himself.
“Speaking of ‘cool,’” Daisy went on, “I'm freezing!” She rubbed at her arms in a display of discomfort. Luigi, too, was suddenly reminded of just how cold he was. By now the low temperature had seeped all the way through his clothes and skin, triggering a powerful shiver that ran through his core, which was soon soothed as the princess wrapped an arm around him, and pressed him close. “Tell me, Luigi, do you have hot chocolate in your world?”
“I love hot chocolate!”
“Perfect!” With her arm still tightly wrapped around the plumber, Daisy eagerly led him to the egress of the greenhouse. “Let’s get us some good old-fashioned creature comforts before we fight some ghosts!”
"Heh. Yeah. Let's-a-go!" Luigi said, forcing enthusiasm, thankful that he had the cold as an excuse for his uncontrollable shivering.
#my writing#super mario bros#super mario bros redux#super mario brothers#mario movie#mario movie au#Luigi#Polterpup#Princess Daisy#Professor E. Gadd#Luaisy#this got longer than I intended but what else is new
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