#where he is king visual novel
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psst 👀 you should check out “Where He is King” by mellowbile on itch.io
Hmm...heard 👀
TL;DR: He's a joker, a jester, an absolute clown...but the pain that he puts us through is no joke
That was horrible, I know. I couldn't think of anything else. Plz let me live ._.
Game Link: https://mellowbile.itch.io/where-he-is-king
Notable Features: Nameless MC, Female MC, Demon/God LI(?), Yandere LI(?), Choice-heavy story Spiciness: 0/5 -- Unless you're into the whole dismembered from the inside out thing, then 5/5. No kink shaming here LI(?) Red Flags: 5/5 -- Physically abusive, Torture, Sadist. That's about it, but it's pretty gruesome/vivid stuff
Wanna know more? Not if you're not at least 18! Y'all were good until it got updated a few days or so ago due to the gore. Anyways, if you're part of the 18+ club, let's get into it!
!! C O N T E N T !! !! W A R N I N G !!
He looks more like a jester to me, but it may trigger that whole fear of clowns thing...just a heads up
So, this one was a request, which I'm always excited about, so of course I had to give it the old college try. To be honest, I saw and played this the same day that I had gotten the request (hence why I wrote the whole "y'all were good until a few days ago" thing, because it was a few days ago at the time), but I really wanted to get that Trembling Essence review out first, and then, I started adulting and lost track of time, and then a month went by, and yeah. Not to mention that I was looking FOREVER for a particular ending; I'll get into that more once the review portion comes along. Anyways.
Now, admittedly, this one wasn't too much of my style but...actually, just take a look at this:
I actually appreciate the disclaimer because, admittedly, the first thought I had was "This feels gorey for the sake of being gorey", but after remembering what they had said about it being more emotionally charged writing, I realized that it actually was pretty emotionally charged. Like, the writing itself was actually pretty solid and the art? Ugh, I loved the visuals. Those of you who have been rocking with me for some of my reviews know that I get completely undone over sprites, CGs, and all that visual stuff.
Admittedly, I don't really have too much to say in the intro. All that I want to say seems more appropriate for the review portion, so I'm going to go ahead and jump into talking about the game itself. As per typical, I'm going to tell you as much about the game without ruining the game itself.
So boom.
We're on the run. Well, let me rephrase that: we were on the run, but our ankle is kind've AFK, at the moment, and running isn't really an option right now. Just as a little backstory, the reason why we're trying to get away from him is because everything is literally going to shit, or Hell, more accurately. Villagers are disappearing, children are either becoming runaways or being abducted, and there's this hypnotic music that's (assumed to be) always playing in the background from a taunting distance, being just barely heard. Not long after, a devil -- that was intentional, by the way, because he's not the devil, but a devil. He ain't that special, but he's still dangerous -- catches up to us.
Friedrich "JunJingl" Marchosias. Yeah, I jumbled the pronunciation of that last name, too, but just know that that's his name lmao.
Naturally, he starts to taunt us, calling us a "broken toy" because our ankle is sprained, and we aren't much for running right now, which makes his pursuit less amusing for him. This wouldn't be such an issue if, one, Sir Jester Douche wasn't a literal psycho and a pretty serious threat, and two, we weren't literally the last human alive. That's right folks: we're what remains of humanity. Okay, well, maybe not that dramatic, but it seems that way because the people that would've been in the surrounding area are either dead or they were a part of his army, but that's not reassuring either because he only took the children for his army -- we're a full grown adult, so our fate isn't looking too good.
At this point, he's getting pretty pissed at us. That's because he's been talking mad shit this whole time, but we've been silent throughout his whole lil' speech. Like, oh, pardon me for my brain shutting down and putting survival at the top of the list, my good sir.
We indulge in his arrogance briefly, but just long enough for us to stall him while we make a gameplan. Now, here's the thing: if we make a run for it, we're probably going to die because our ankle is pretty messed up, but if we stay and keep talking to this psycho clown...we're probably going to die.
Huh. Okay then. With that being realized...
We bolt. We are outta of there. Point blank period, because it's like, if our chance of death is pretty much inevitable, we may as well make him work for it.
That's kind've falling flat though, because he's right on our tail, and he's not even putting in the effort while doing it. We can't worry about that for too long though, because we hear this music playing and...oh shit.
It's going from bad to worse. Now, we have to worry about his entire army chasing after us, too. It doesn't matter though because survival is still at the top of the list, no matter how slim or nonexistent the chance may be; we keep running. We run and run and run and run until we get to this well. Granted, it may have been a stupid move, but we actually managed to get a good bit of distance, and we stop to get a drink from the well. Like I said, probably a stupid move, but shit, we don't have much of a chance of survival if we're dehydrated. ...Actually, we don't have much of a chance of survival if we are hydrated, either, but a bitch is thirsty, so we get that damn drink, or so we thought we were going to. What we were expecting was a well full of rainwater.
It's full of blood.
We don't even have time to be scared before Friedrich pops up behind us. With our survival instincts kicking in, we get on our gangster shit. We notice that the bucket was silver and recall how a lot of the things in the village had been replaced with silver dupes because it could ward off evil. When I say that we got a good ass grip on that silver bucket...
And absolutely knocked his shit in?! We blasted the hell out of him with that bucket. Look at this man's face.
Lmao, no babes. Not that face.
Lol not that one either...
Ah, yes. We...might have just plummeted our inevitable chance of death to an inevitable certainty of death...
And the story continues from this point, my friends! Actually! This is only one route of ten! Which ending is this you ask? Lol like I'm going to tell you. You'll have to play the game for yourself to find that out. Just be cautious, because it does get a little...messy.
Okay, so! ...Wasn't really my cup of tea, not gonna lie, but it wasn't bad!
First and foremost, let's get into the visuals of this game. The art was definitely pleasing to look at. Like, ugh, I love CGs and sprites and visual effects and all of that, and this game had a looooot of them. Like, take a little lookie look.
Chef's kiss work right there. I really, really, really loved the artwork. Definitely my favorite aspect of this game.
Now, like I said in the beginning, the gore was pretty "in your face" and definitely gives the initial impression of being gorey for the sake of being gorey; however, I made sure that I read it with the "emotionally charged" disclaimer in mind. Pleasantly enough, I actually could get that vibe. The dev gave the go-ahead for personal interpretations but, mmm, nah. Even though I'm not the most analytical person, I was going to let you all in on my weird thoughts, but nah, I think I'll pass on that for another day.
Put it this way though, obviously, I took it as a metaphor for being in pain, but hear me out (TRIGGER WARNING FOR SUICIDE BY THE WAY): it's not just physical pain, but that pain that you feel from the inside. You know, that internal pain that's so intense that it feels like it's literally tearing you apart from the inside out. The worst part about that type of pain is that, even though you want to die, there's something that's keeping you alive, and it feels like literal torture. To me, the game was a huge metaphor for fighting to survive but staying alive feels like torture, and you're just left constantly wishing for it to just end -- maybe a sprinkle of being haunted by past mistakes and a possibly wavering faith? (TRIGGER WARNING END). Anyways, that interpretation may make more sense if you decide to actually play it for yourself. Lol I guess I did let you guys in on my thoughts after all. Guess we're getting kinda close at this point, huh?
Also anyways, another reason why it took me so long to post was because for the LIFE of me, I could not frickin figure out how to get ending number 7!! At the time, the game was extremely new. Like, still in the box wrapped in plastic new, and I was like "Shit, I'm on my own, and I'm dumb". I spent so much time and literally revisited the game on different days to see if I had accidentally skipped something and found nothing new. I looked through the files, and I was like "Bro, I've literally seen all of these sprites and CGs. What am I possibly missing?". When I say that it was driving me nuts... BUT THEN! I WENT TO THE GAME PAGE AND I SAW THIS
OH BLESS IT. I WASN'T BEING AN IDIOT; ENDING 7 JUST DIDN'T EXIST. THE RELIEF THAT I FELT. At the same time though, I was like "...why was there no ending 7?" But minor concern. Very minor.
Overall, the game was pretty damn solid! Lots of gore for sure, and I definitely didn't mind it, but the initial reaction was gore just for the sake of gore; however, when you really give it a chance, the writing's actually pretty okay. My favorite thing about it was by far the art and my other favorite thing was that we got to blast Friedrich's ass with that bucket. That was so satisfying. I mean there were consequences, yeah, but we still got our lick in lmao.
Welp, that's pretty much all from me! I recommended giving it a solid playthrough or two! I recommend it so much, I'll put the link right here so that you can give it a try. Also! Apparently they have a tumblr page for their art, and I'll link that here as well! I didn't see anything for a donation, but if you find otherwise, I'm sure they'd appreciate the monetary support. If you're broke, like me, send them some encouraging words and let them know "Hey, you did a thing, and I think that you should continue to do that thing because you're pretty good at it!"
But yeah, I'm going to end it here so that way I can FINALLY get this posted! Sorry for being MIA for a little. Adulting really be adulting, and I am ill-prepared for it a lot of the time ^^;
Anyways! Remember to drink water, don't be dumb, and hope to see you around~!
Where He Is King
Dev's Art Tumblr
#yandere visual novel#yandere vn#yandere boy#male yandere#visual novel review#vn review#yandere#visual novel#yande.re#yandere visual novel review#where he is king#where he is king visual novel#where he is king vn#where he is king visual novel review#where he is king vn review#friedrich junjingl marchosias#where he is king friedrich#whik#whik vn#whik visual novel#whik vn review#whik visual novel review#anon request
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Where He is King ver. 1.0.0 has been released!
Hello! Are you a fan of murdersims? Horror? Gore? and jesters/clowns? Well, you’ve come to the right place. I’ve officially released my horror visual novel, “Where He is King” today!
You’re the last human alive, and the one behind the massacre is just dying to meet you! You’re not so stoked about it, though…
Read more on the itch.io page!
That’s all for now… Das genügt.
Auf Wiedersehen, Mein Darling…
#murdersim#murder sim#where he is king#where he is king vn#visual novel#vn#horror game#indie horror#guro vn#gore vn#gore art#indie dev#game dev#indie game#indie game release#game release#gaming#friedrich junjingl marchosias#mellifluous vengeance#mundus iumentorum#indie development
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“ you’re not very bright, Y/N :D“
I feel like drawing asshole Peter and this is how I view him when he said that line!
#my art#theres another dialogue where he said ‘so smart of you to ride a van with a killer’ 💀#omfg stop calling me out yb!#peter king#peter dunbar#your boyfriend#your boyfriend visual novel#your boyfriend game#yb fandom#your boyfriend visual novel game#y0urboyfriend game#y0ur boyfriend#y0urb0yfriend#y0ur boyfriend fandom#yourboyfriend
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compiling my headcanons for what video games dungeon meshi characters would like, if they were gamers in modern day
some taken from this post and my reblog additions there. added more characters, with some suggestions by friends/mutuals (marked by *asterisk ).
this can also be a games recommendation list based on your fav/most relatable characters too, if you want
characters that are not are included are bc i dont have ideas for them. if i only list the genre name but not any specific titles, its bc im not familiar enough with the character/genre to pick a specific game.
this list is, of course, biased towards games im more familiar with. feel free to ask me to elaborate on my choices or make suggestions in the comments
Laios' party:
Laios: plays lots of Monster Hunter. loves Spore but he doesnt often play past the tribal stage. likes Pokemon but he's more focused on catching the pokemon than following the story. played WolfQuest and DragonFable back in the day. enjoyed the concept of Bugsnax but wasn't interested in dealing with the NPCs
Marcille: mainly Dwarf Fortress, RTS games, some colony sims. but also sometimes The Sims, and dollmaker dress-up games. i could see her also enjoying Rollercoaster Tycoon and making elaborately-themed parks. might also occasionally indulge in some visual novels if she's in the mood for narrative she has Stardew Valley so she can have something to play co-op with falin, but its not a game she plays a lot of otherwise. when playing with falin, marcille micromanages the farm to maximize productivity, and does the decorations
Chilchuck: puzzle games and hidden object/escape room games as a video game-equivalent to finding/dismantling traps and lockpicking. i think he'd also enjoy Bejeweled.
Senshi: mainly Wii games and Cooking Mama. occasionally plays Snake on his 15-year-old nokia phone. i dont think he would enjoy games like Overcooked or restaurant manager games, because he likes to take his time making food, not stressing about customer service
Falin: some *Legend of Zelda games – she likes the exploration aspect in Breath of the Wild and Tears of the Kingdom, maybe also some of the toon zelda games like Minish Cap or Wind Waker she also plays Pokemon (*Pokemon Go when she's traveling), and i think she would enjoy some indie games, like Penko Park or Chicory: A Colorful Tale. plays Stardew Valley co-op with marcille – falin mainly takes care of the animals, mining, and picking the crops. occasionally makes improvement suggestions that marcille didnt think of
Izutsumi: i could see her enjoying games with parkour mechanics, like *Assassin's Creed, or Mirror's Edge. or maybe something simple but requiring cat-like swipes, like Fruit Ninja. despite her impatience, i think she could also enjoy action games with interesting longer narratives, as evidenced by [this omake] (relevant portion pictured below), so maybe *Final Fantasy 7 – my friend who's familiar with the game said "she’d find Cloud and Vincent relatable"
[ID: a dungeon meshi omake, where laios' party watches a nightmare monster manifest marcille's dream. there are snippets of dramatic soap opera-like dialogue. the rest of the party are initially enthusiastic but get bored over time, meanwhile izutsumi remains enthralled]
Kabru's party
Kabru: definitely Crusader Kings. maybe also some rpgs with relationship/faction mechanics, such as *Fire Emblem (one of the older ones or FE:3H) or Fallout: New Vegas (hes maxing out the speech stat asap) i think he would also enjoy mystery games like Pentiment and Return of the Obra Dinn – he would love the process of getting familiar with the many characters and deducing "who did what" in both games.
Rin: she takes pride in being an indie gamer (translating her disdain for upper class magic academy mages -> disdain for AAA games). given her chain-lightning magic in canon, i think she'd enjoy games with AOE-type magic, so maybe games such as Vampire Survivors. my mutual also suggested she might enjoy indie mystery visual novels like *Paranormasight, and that her AAA guilty-pleasure would be *Final Fantasy 14 – that rin is "a hardcore ff14 raider. would join PUGs and shot-call every week. #holm and diya might also play ff14 casually with rin but holm would be fishing mainly"
Mickbell: mainly Bethesda games like Fallout and Skyrim– enjoys the bootstrapper power fantasy in them. the type to go out of his way to pick up all the loot he can, to later sell
Kuro: enjoys the same games as Mickbell, but for the open-world exploration and investigation factors
Toshiro and Tansu's party:
Namari: her interest in fighting and weapons could translate to brawler/fighting games and action games with a focus on weapon stats – so maybe *Street Fighter, *God of War, and/or *Dark Souls. might play *Monster Hunter with laios but for the weapons. i could also see her occasionally enjoying truck simulators
Toshiro (Shuro): has the perseverance for soulslikes and other high-difficulty action and/or metroidvania games, but would take his time overthinking item/weapon synergies sometimes. given [his fondness for bugs], i could also see him enjoying Hollow Knight
Tade: would enjoy the cute aesthetics and lighthearted gameplay of Animal Crossing and Katamari. would also like idol anime rhythm games
Kiki: i think she would enjoy horror games such as Resident Evil, but would play it while super chill. i dont have much reasoning for this aside from vibes
Canaries:
Mithrun: plays Doom. got into Hollow Knight but still hasn't finished it because he keeps getting lost. senshi introduces him to Cooking Mama later on, which he finds surprisingly therapeutic
Cithis: plays Hitman and enjoys staging elaborate accident kills. i think she'd also enjoy The Cosmic Wheel Sisterhood, with her background as a devious fortune-teller
Fleki: surreal indie games like Hylics. also plays Team Fortress 2, and is a scout main. occasionally joins lycion in Animal Jam
Lycion: active WolfQuest and Animal Jam player. occasionally joins fleki in tf2
Pattadol: plays Stardew Valley – shes comparatively a normie, but on the meticulous side. she would enjoy perfecting her in-game farm
Otta: plays Genshin Impact. the serious reasoning is because of her (earth) elemental magic and how genshin has an elemental magic system (from my understanding. ive never played it). the joke reasoning is how some genshin players play to collect "waifus", and how otta goes through a lot of women in her dating life
Other:
Leed: runs her own guild in World of Warcraft
Winged Lion: god-games like WorldBox or Simmiland. and Darkest Dungeon (this ones mostly a joke)
Thistle: plays the original Plants VS. Zombies. also plays Minecraft and is very serious about it, but hasn't updated his game in years (translating the fact hes a 1000-year-old kid frozen in time -> playing "slightly old" games popular in the early 2010s)
[ID: tweet reply by twitter user ranchuppi – "thistle calls it lord delgal's server but he is the only mod. whole royal family is locked in spectator mode. Hell. living hell on earth."]
#dungeon meshi#delicious in dungeon#its not that spoilery but just in case anyone needs it#ive never owned any game consoles except a laptop so i watch a lot of lets plays/game showcases. and a fair amount of those are indie games#so this is probably a somewhat biased selection. i wanted to give several indie shout outs tho esp if they matched the character well#dungeon meshi spoilers#delicious in dungeon spoilers#mynn.txt#dm meta#yes this goes in my dunmeshi meta tag. this is character analysis to me
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Ohsama Sentai King-Ohger Character Book: We're KING!!!!!
PROLOGUE
Jeramie Brasieri was troubled. After ending the conflict between humans and the strange looking creatures, Bugnarak, and with the turning point of becoming king, he wanted to create a new story.
However, he couldn't come up with anything that could surpass, "The Legend of King-Ohger," which he himself had written, and was known to everyone in Chikyu. And so, he decided to make a proposal to the 5 kings, who were also his figthing comrades…or so it goes.
Gira Hasty
"I'm going to rule the world!"
Taisei Sakai guesses what's going on in Gira's head! 50% Children from the orphanage 20% The people of Shugoddam 15% The kings and citizens of the other countries 10% What I was like when I was young 5% Food
My Favorite Point: The Cloak "I was worried in the beginning on whether it would look good on me, but now, it's my favorite!" (-Sakai)
Yanma Gast
"You guys, just shut up already and follow me. I'm not going to lose to anyone!"
Aoto Watanabe guesses what's going on in Yanma's head! 80% Technology and research for the sake of the country's future 15% When it comes to N'kosopa, how I should act as a king 5% Space to think about other stuff
My Favorite Point: Cuff Earring "I like that it has alot of decorations, including N'kosopa's emblem and the jagged edges." (-Watanabe)
The Jacket "I can understand why Yanma loves it, The key point is that it's got alot of texture!" (-Watanabe)
Hymeno Ran
"I'll do as I want and follow my own path!"
Murakami Erika guesses what's going on in Hymeno's head! 40% Cute things and beautiful scenery, fashion and other things including the "arts" 30% Lifesaving and medical research for the sake of Ishabana's people 20% Romantic stories 10% Daydreaming about the future
My Favorite Point: The Spiral Curled Hair "With this hair, I love the novel style of it being tied up and the tiara attached to the knot." (-Murakami)
The Immovable King and Moffun
A Special photoshoot with Rita Kaniska and Moffun has become a realization! With their mask removed, Rita enters a relaxed mode, and is being healed by and carefully brushing the fur of Moffun.
"Together with Moffun" is a long running animated series that depicts Panpy, a cryptid hunter, meeting the legendary yetis Moffun and living in "Mofu Village." The white, cute and fluffy visuals, the love of humans, and the willingness to be hugged so tightly…The healing nature of Moffun is very popular among both children and adults, and is known to have achieved the highest viewership rating in Ishabana of 90.9%, which is run by Hymeno Ran.
One of the reasons for the love of this series, was the proof of bond between the queen of Ishabana and her people. Having lost her parents in the "Wrath of God" tragedy 15 years ago, Hymeno, who became queen at such a young age, had suffered greatly…It was at this time that the people of Ishabana rose up. They made the show with the hopes that she would smile as much as possible, and Hymeno, who grew up watching it, turned into a wonderful queen and doctor.
Another big fan of this show, which is currently airing all across Chikyu, loves it. It's the King of Gokkan, Rita Kaniska. Rita's "Moffun Love " is becoming apparent to Hymeno, while Rita doesn't show any emotion due to their duty as king…If Moffun's charm, which has won the hearts of the two kings, spreads any further, is it possible…the future of Chikyu could become brighter?!
Rita Kaniska
"Even if the earth were to split or the sky falls, Rita Kaniska will not be shaken!"
Hirakawa Yuzuki guesses what's going on in Rita's head! 90% Trials and other work that has to get done 10% Wanting to play with Moffun
My Favorite Point: The Collar "They usually wear a collar that covers their face, so scenes where they show their face are appealing." (-Hirakawa)
Kaguragi Dybowski
"We'll eliminate these pests for a bountiful harvest"
Kaku So guesses what's going on in Kaguragi's head! 75% Toufu 10% The other countries kings 10% Suzume 5% Racules
My Favorite Point: The Furisode's Patterns "I like that the design shows off the various emotions. This costume is a must for Kaguragi!" (-Kaku)
Jeramie Brasieri
"Humans, Bugnarak, and everything else, I rule over all and determine the fate of the world. The king of inbetween, the story of what I do will be passed down forever."
Ikeda Masashi guesses what's going on in Jeramie's head! 80% Peace 20% Stories
My Favorite Point: The Forehead Makeup Instead of using a sticker, I have the patterns drawn on instead. It's the switch that gets me into the role! (-Ikeda)
#ohsama sentai kingohger#kingohger#super sentai#gira husty#yanma gast#hymeno ran#rita kaniska#kaguragi dybowski#jeramie brasieri#my scans#my translation#ohsama sentai king ohger#king ohger#tokusatsu#toku cast#we're king#toku#gira hastie#yanma gust#himeno ran#finally....it's here#I did this as fast as I could#not here are 6 pages + the 16 interview pages (all text)#I can't post more than 30 images so...#these are the most important I think#note: I once again forgot it's husty not hasty...
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Hello!! Just want to preface this by saying thank you so much for the work you do for the Fandom!! I hope you know that it's really really appreciated 💕💕 and you make interacting with the various content of the game (such as the novel) more accessible ❤️❤️.
I also have a question, I remember you mentioned somewhere (I think it was on one of Idia's facts list) that his third chat "Good with people" had been slightly changed on EN where instead of talking about how the King of the Underworld was good with talking to women it was changed to being more general. So do you know of any other chats where they changed it between servers?
Thank you!!
Hello hello!! You are too kind! 😭 Thank you so very much!
And thank you for this question! ^^
Yes yes! Idia's Chat about the king of the underworld having a way with ladies was changing to "Good with People" on EN, and there were a few more adjustments made to EN Chat dialogue:
Original Epel: I want to be really muscular and, if possible, have a deep, husky voice...
EN Epel: You know--just a towering pile of muscles?
Original Floyd: Why'd she turn human? Octopus-chan are cute just as they are~
EN Floyd: Why'd she want to become human? She's cute and strong as an octopus already.
The Japanese language often drops subjects from sentences (I/you/he/she/they) and, in Floyd's dialogue above, he technically does not specify who he is talking about.
As the Sea Witch had already been designated as the subject of the conversation EN is correct (though they did add "and strong"), but it's not impossible to also interpret it as Floyd saying that octopus are cute in general!
He also says "tako-chan," the same nickname he used for Azul when they were children 🐙
Floyd refers to the prefect by name in his Chat on EN, but in the original game he refers to them as his usual nickname.
Floyd never refers to any character besides Jade and Azul by their names in the original game! (More here)
Original Vil: In that case, you need to work harder as vice housewarden.
EN Vil: Which means I have to work that much harder as vice housewarden.
This is another example of a sentence with no subject, but this one seems to have confused EN!
Since the English language generally requires that speakers specify I/you/he/she/they, Aniplex USA might be guessing at what pronouns the characters mean, to mixed results (re: Dialogue Comparison, EN vs JP: Subject Pronouns).
In this case they might not have had the visuals when they were translating and were not able to confirm who the speech bubble was pointing at, leading to Vil declaring that he is the vice housewarden of Pomefiore.
Original Floyd: Dun wanna.
EN Floyd: I sure WOULD mind, actually. I'm doin' stuff, Azul. Things.
This localization is not incorrect at all, but I enjoyed the difference between EN Floyd's grumbling and the simplicity of his ヤダ on JP ^^
ヤダ is an extremely casual and extremely flexible form of refusal, used for many things such as Floyd refusing to help Ruggie, Ace explaining that his ex-girlfriend would refuse to watch horror movies and Grim refusing to go along with people who are trying to take him places.
Original Silver: Malleus-sama
EN Silver: Housewarden
Neither Silver nor Sebek have ever referred to Malleus as "Housewarden" in the original game (Lilia has, just once!)
EN has taken the Japanese word 嫌われ者 from the original game and localized it both as "pariahs" and "outcasts."
While neither of these are incorrect, EN players do not know that Leona is also using the same word to describe himself!
It was removed from his overblot scene where he declares that he, too, is a 嫌われ者: a pariah/outcast/hated second prince.
And lastly, some America-style jokes added for Ortho and Deuce ^^
Original Ortho: Hehe, cool and stylish, right~ EN Ortho: Pretty cool, huh? Or, well, not "cool"--more like smokin'! Heh heh.
Original Ortho: And it seems his hair would turn red when he got angry. EN Ortho: And his hair turned red when he got mad! Talk about "hotheaded." Heh.
Original Deuce: I'm sure to win the next croquet tournament. EN Deuce: As long as I can flamin-go with the flow, I'll win the next game for sure!
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I read GRRM’s interview regarding book vs show canon and I thought the way he was approaching an adaptation of his own story, and fiction as a whole, was very interesting. I do wonder though - does the concept of having a separate show canon kind of become like a cop-out? Because in that case, any TV/film adaptation can just decide to change the plot as they see fit and go “oh, well, that’s our canon, the book is a different canon.” Doesn’t it cease to be an adaptation after a point, or at least become a loose one? In the HotD context, a lot of the changes being made I actually quite like because I can see them fitting in the canon, because there’s nothing suggesting otherwise.
But say, Sansa marrying Ramsay (or, alternatively, the moment that show was dead to me) we can say with absolute certainty did not take place and will almost definitely never take place. D&D knew that too but they went ahead with it anyway; it’s not quite like the Scarlett example where it makes no difference to the story because this change does. I feel like the whole point of adapting written words into something visual loses some of its sanctity if we just accept TV changes a whole separate canon, as opposed to simply a change made by the writers (good change or bad change is up to personal opinion).
I have followed your blog for almost a decade so I’m really curious to hear your thoughts on the subject.
GRRM's "Scarlett example" -- his question of "how many children did Scarlett O'Hara have?", because in the book Gone With the Wind she had three, one with each of her three husbands, whereas in the movie she only had one -- has been his go-to when asked about the difference between book and show canon since at least 2012. Or to quote him from 2015,
How many children did Scarlett O’Hara have? Three, in the novel. One, in the movie. None, in real life: she was a fictional character, she never existed. The show is the show, the books are the books; two different tellings of the same story.
This is IMO one of the most sensible ways for an author to look at adaptations of their work (even if I have gotten rather tired of GRRM using the Scarlett example specifically, pick something different George, we've seen it before lol). There is book canon and there is show canon. They are different parallel universes. They're separate canons because they contain changes made by the writers, and also because the very process of moving from the written word to visual media must involve some kind of change.
And this applies to all adaptations. That's why I brought up X-Men comics vs the Fox X-Men movies vs the X-Men cartoon (original 90s and 2024's '97). For example, there's 4 different versions of the Dark Phoenix Saga between those canons, at the very least. Wait, sorry lol, I forgot the Ultimate canon version. And the various in-comics alternate universe versions. And god knows when they finally bring the X-Men into the MCU they'll probably do yet another DPS there too. And that's only one of many storylines that are radically different between the various canons.
Or look at the various Interviews with the Vampire. Is the new tv show "not an adaptation" because its Claudia is a teenager rather than 5 years old as in the book or portrayed by an 11 year old as in the movie, thus resulting in extremely different relationships and a reshaped plot? (Among many other changes?) No. IWTV has book canon, movie canon, and show canon.
And I can't speak that well about Transformers since it's not a major fandom of mine, but go take a look at their various continuities if you want some more perspective about just how very far the meaning of "adaptation" can stretch.
Or hell, look at Stephen King, where among his many many many adaptations, some of which just barely resemble the original text, the only one he sued to have his name removed from was The Lawnmower Man, because they literally used an entirely different story and just slapped his title on it.
And then there's the movie Adaptation, which is a wildly meta-adaptation of the non-fiction book The Orchard Thief (it's a story about the process of adapting that book and involves a fictional version of the writer, the screenplay writer, and an entirely invented screenplay writer's twin brother)... and it was nominated for Best Adapted Screenplay for multiple film awards (and won a few times), and the original writer even said it kept to the book's themes.
Suffice it to say, HOTD has a long, long, long way to go before it could ever "cease to be an adaptation after a point". Changing the timeline to make Alicent and Rhaenyra the same age, or doing Blood & Cheese differently, do not even compare to what some book-to-visual media "loose adaptations" have done. Even GOT, as wildly terrible as their non-book storylines could be, both their changes to the text and after they had no actual text to work with, never became a "loose adaptation". Certainly it became a less than faithful adaptation -- and let's be real, it always was unfaithful for both themes and the essential elements of so many characters -- but it also always was a remarkably accurate adaptation of the whole span of Westeros (in geography and breadth of characters) and the general (not specific) book plot. (Consider previous attempts at adaptation that GRRM rejected, such as a single 2 hour movie, or eliminating Jon and Dany for being "irrelevant", or only making a Jon movie with none of the other storylines, etc.) Which is why, when GOT was different (and awful) it was such a betrayal, like a zombie or evil alien wearing the skin of your best friend or beloved child, and worse, that this twisted lookalike was the only version millions and millions of viewers ever saw and believed to be true.
But again, this just underlines what GRRM has said. "The show is the show, the books are the books." There is book canon and there is show canon. They are separate things. Parallel universes -- very close parallels, often touching in many places, but sometimes they're quite different. Sometimes the differences in adaptation enhance the themes of the original canon; sometimes the author may even consider certain adapted characters (Shae, King Viserys, Helaena) to be better than his original canon; sometimes you know there's only those tricky NDAs (and payments of lots of money) that prevent him from expressing his disappointment in more ways than dropping the Sansa TWOW preview chapter only days before the release of GOT S5. But perhaps if we're lucky, maybe one day we'll have yet another parallel canon to compare to the others.
#deathcabindiagonalley#sorry i find arguments about “sanctity” to be irrelevant#asoiaf ain't the “sacred timeline” lol that's the mcu#a thematically close but minor detail inaccurate adaptation is more meaningful to me as it enhances the original work#rather than one that is accurate but soulless and empty and a betrayal of theme#lol i guess got is the marvel zombies of asoiaf- no wait it's the ultimate universe at least millar's (talk about hacks) part lol sigh sigh#anyway i should watch adaptation again it's been a while... sheesh 20+ years? lord how time flies#asoiaf#asoiaf meta#game of thrones#house of the dragon#grrm#adaptations#gone with the wind#x-men#interview with the vampire#transformers#stephen king#adaptation#the show is not the books#i repeat my hope for a second more book!accurate adaptation 10 years or so from now like fma:b
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arthurian cinema: a vibe collection
my rule of thumb when it comes to watching movies is "must a movie be 'good'? is it not enough for it to have a bit of a weird/trippy/artsy/horny/allegorical/gay vibe?" and thank god for that because arthurian cinema has this sort of vibe in spades! so here's an assortment of some arthurian films i've seen + a reason or two why they passed my nebulous yet specific vibe check:
lancelot du lac 1974 is my #1 forever for the doomed repressed symbolism-soaked post-grail pre-camlann so-rigid-it's-camp atmosphere and the interpersonal dynamics between lancelot guinevere and gauvain the likes of which i haven't seen anywhere else outside of the texts
tristan et iseult 1972 is really just avant-garde performance art + the surviving copy is really rank which adds a je ne sais quoi... and congrats to tristan on his top surgery!
morgane et ses nymphes for the "my lesbian roadtrip led me to morgan le fay's realm and now she's obsessed with me" plot and the dreamy hazy eurotrash energies
perceval le gallois 1978 has such kitschy surrealist teletubbies-esque visuals that it has nearly defeated me. i still haven't finished it. it's rare that a film feels like an assault on my eyeballs and yet i am compelled and i cannot look away
sir gawain and the green knight 2002 is a strangely horny stained glass animation that will give you motion sickness while saying bi rights over and over and over. it feels like a religious sunday cartoon. it won a bafta
the buried giant – a beautifully atmospheric novel in its own right – is getting adapted into a stop motion film soon! i already know it will earn a spot on this list so consider this a place-holder
the green knight 2021 for the giants scene (and the 360-degree sequence of a tied-up gawain Losing The Game)
a knight's tale entirely because they dance to bowie's golden years
knightriders for the most charming merlin design i've ever seen and also for the whole knights jousting on motorbikes concept
monty python and the holy grail for just about everything but above all else the bit where they're animated and then the animator abruptly dies of a heart attack and then they stop being animated
excalibur 1981 for everything as well but i cannot overstate the effect lancelot's dream where he wrestles his armor and homoerotically un-stabs himself had on me. i will never shut up about it
king arthur: legend of the sword just kidding i haven't seen this nor do i intend to. i'm just enamored with this 2-second shot of a tree girl and her tree titties and i think that everyone should witness her
#terry gilliam's fisher king almost made it on here but idk#its a better movie than some of these and i found it mostly-enjoyable and it simply didn't pass the nebulous yet specific vibe check#arthuriana#films#i was sooo tempted to add marika hackman's slime music video just to spread the gospel of lesbian knights wrestling & making out in the mud#but its ''not arthuriana'' or whatever (it is to me)
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Hey, I'm rambling about IkePri again
Okay, I just need to get these thoughts I have about Gilbert von Obsidian out because I enjoy predicting stuff and overthinking design and narrative choices even tho they might not be right. :P But there really isn't that much predicting other than me overthinking about narrative and design choices. This time there will be most likely spoilers of Gilbert's route so far, and route of Clavis and some thoughts I have just gathered while playing the game in general. I try to put these thoughts in cohesive order, but well... I don't know if I can really, because I just need to get these out of my head. These are my thoughts, ramblings and opinions. Feel free to form your own and certainly disagree with me! I apologize about the lack of art in this post. I'm busy with work currently so no fanart for a while. I'm also not native English speaker, so there might be grammatical errors and such. Sorry about that. Everything under the cut.
To start with Ikemen Prince is a romance visual novel first and foremost. That doesn't mean it can't be deep (and it certainly has been deeper than I initially expect, which left me positively surprised). I suppose there is somesort of thematic vibe that there is no prince whose ideals are the main thesis of the game itself. But that also kinda leaves that fact there is no huge catharsis regarding the world and it's state. Everything so far has been left quite open. And the more I have learned about lore of the world, I really feel like anti-monarchist here xd Clavis really sold me the idea for real. Or atleast throw away the absolute monarchy. That's where I think things should go, but that's my own belief. (really, the last king of Rhodolite... He umm... I have some opinions.) Chevalier and Gilbert First things first: I don't hate or dislike Chevalier as a character. There are just some things that give me Deus Ex Machina feels. But I know it is what they are going for with him. This genius that so far ahead of everyone that it is so alien concept to rest of the people. And well that is a very hard concept to pull off without being a genius yourself as a writer. Or that is what I feel like. But what I do love is what the writers are doing with him and Gilbert in thematic sense! (Hence why Chev x Gilbert sounds so juicy to me)
I really took steps to the deep end as I started to think about why I have enjoyed Gilbert's route or was interested in his story to begin with, but have little interest in trying Chev's one. Because they are so similar but they really aren't.
How I would describe it is that where as Clavis is the complementary to Chev, the purple to his yellow, the emotionality vs rationality, the heart vs the brain, Gilbert is more like right brain to Chev's left brain. If it makes sense like that xd Their color schemes are harmonious. Not opposite. Almost like how Nokto and Licht's color schemes are harmonious with each others.
(Nokto (Blue + white + gold) vs Licht (Blue + black + gold)) Not to mention that their names clearly are meant to mean light and dark. (Licht: variant for light, Nokto: comes form latin nox or noctis, meaning night = dark) But that is a rambling for another time.) Both their crests are tigers. White and black tiger. Chev's color scheme is White + gold and black. Whereas Gilbert's is Black + gold and white. But then the overall color that game devs use to signal about the characters baffles me a bit. Gold/Yellow vs Black/dark red. They don't seem to have too much connection or that of which comes to my mind quickly and without digging deeper. (because I believe that if you dig deep enough, you have digged yourself into a trap of overthinking about things. (Justifying things because you want to justify them, which I'm not big fan of. And sometimes things don't need meaning and we have to live with that. As much as it pains my overthinker brain.)) But here is my impressions about Gilbert so far. I'm at the point where MC has left the Clavis's party (I loved it btw). Gilbert really does give me toxic INFJ villain feels, but let's not get too hang up on terms such as that. But he is someone who is driven forth by his own ideals and desire to change the world better. He, like Clavis, seems to cloak himself in this idea that he is the villain and is okay, even happy, to take that role. He is the one who, like Chevalier, has thrown away emotional attachment out of the window (or so they say) unlike Clavis who makes his choices based more on emotion rather than rational thinking. Maybe that's why I like Clavis and Gilbert, they push MC out of their black and white thinking. That things are not so easy peezy as "choose a right king and everyone will be happy". There will always be someone who is mad about it. That's why I really loved the scene with Gilbert with the orphaned kids and the Clavis's party. He seems to enjoy the company of children (who are not morally corrupted or tainted) and he really empathically listens to those who are angry. He believes in the idea that "no one remembers what you said, but they will always remember how you made them feel". (A quote with debatable origin, people say that it was coined by Maya Angelou. But I really love this quote, because I think it is the truth.) Gilbert isn't trying to rationalize against someone's choices with pure intellect. He uses empathy to guide him to the most rational outcome in that emotional scope. But he also uses this to manipulate people with fear. He uses fear extensively and he does it actively. Where as I feel like Chev just has that aura about him automatically. Hence my next thought: Action vs Stasis!
Gilbert and Clavis are action oriented. They shake the gameboard, they make the first moves. Gilbert probably more than Clavis. They both want change. Is it change for the better, we will see, I still haven't finished Gilbert's route but he really gives me this "I'm willing to become the greatest threat so that people unite to defeat me." or "I will conquer all so there will no longer be wars.". Chev, on the other hand, symbolizes stasis. His goal is to keep the kingdom of Rhodolite going. That's his duty and he is willing to take it. (even tho we can debate if that is something he really really believes in or even thinks about that much. I feel like it is out of obligation rather than of personal ideal. But alas, I have not played Chev's route yet.) Chev is reactive rather than proactive. He waits for the opponent to make the first move and reacts accordingly. (I'm not saying he is not reactive once game is on. More like "if there was not threat to deal with, he wouldn't create one".)
Chev doesn't care what you think about him. Gilbert does. He might seem like he doesn't but he is really there to prove a point. (I will pick up his dislike for lying later >.>) Chev is not. Chev knows that his way is the right way for him and that is enough for him. Chev also actively makes a "gettaway plan" for himself in Clavis. He knows that Clavis is the final thread that keeps him from going overboard because he understand that he has to be blind for "individual people" aspect to be a good ruler. Gilbert probably understands this about himself too, but he is trying to prove a point. So he needs to go overboard. Because masses of people need absolutes to react to. If it is something banal, it won't do. His evil actions need to shake the very foundation of ideas. The people have to face those things head on and see it for themselves. They cannot be sheltered. Gilbert gives me the vibes that he is willing to sacrifice himself not for the kingdom, but for the betterment of all mankind. He is happy to become the villain #1 if that means that other people will rise and take down the corrupted Obsidian or the corrupted idea. I would say that he is Lawful Good going on about things like Lawful Evil.
Gilbert asking questions means that he wants you to think, he wants to challenge your opinions and how you look at the world. Same as Clavis. They yearn for change. They want to change the world. Where as Chev wants to maintain things as they are. Chev "If it is not broken, we don't need to fix it" Michel. Where as Clavis and Gilbert want to improve the system. They are idealistic. Gilbert and lying
This is something very interesting. At first I thought that he was all "I dislike when people lie to me." but he really is "I dislike lying in all its forms." And he does say that he doesn't lie. And I'm starting to believe that is really the case. All the things he says are true. But because how other people see him, they are suspicious anyway. Like MC is. Like we all probably are when we start the route and think "So what is your trauma, baby girl?" When he is unsure or knows that he shouldn't say the thing he really thinks or that is true, he will deflect or give a very vague response. Which makes me quite happy to replay his route at somepoint with this in mind. In conclusion: Welcome to my TED talk, with no head or tail, just me overthinking about things about a otome gacha game. If you read this far, thank you for your time. Remember, if I ramble about it, it just means that I'm invested. Have a good day~
#me rambling about ikepri#dicenete rambles#ikepri#thoughts#gilbert von obsidian#clavis lelouch#chevalier michel#is this what they call a character study#or analysis#TED talk#ikemen prince
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After spending a childhood in isolation, Mikhail has finally been able to find freedom in academia. Pursuing the passion of their only solace; the forever gentle sound of song. Though, Mikhail has lived a life of naivety. A life shielded by the harsh faith of their church and family. Now Mikhail will discover the dark underbelly of the city of Vilyuchka — and what it means to be a composer in a city where crime and music are one in the same.
Demo: July 2024
The Garden Sanctuary is an 18+ horror, lesbian romance, and erotica interactive fiction. It takes place in a world built in Gaslamp Fantasy, with Art-Deco and 1920s influences. It is planned to be a browser-based visual novel style experience, with multiple illustrations and CGs placed throughout.
(Character bios and additional info can be found under the cut.)
CONTENT WARNING: The Garden Sanctuary is a HORROR and EROTICA interactive fiction. CWs include gore, violence, body horror, body dysmorphia, gender dysphoria, as well as internal and external transphobia, homophobia/lesbophobia, and ableism. The Garden Sanctuary also portrays critical views of the effects of CSA and incest from a personal perspective. (No on screen depictions, just the aftermaths of such events.)
MC: Mikhail Ilyushin - The Composer - They/Them
Mikhail Ilyushin was raised in one of the many churches of Vilyuchka who follow the single god of Lithos. From birth they were seen as sick, in body and mind alike. Thus they were sheltered from the rest of society in an attempt to protect their frailty from the outside world. During their time in the church they would occupy their dark upbringing with their passion for music. Mikhail had given up on the prospects of freedom. Until one day their overbearing family was contacted by a mysterious sponsor, who was somehow able to convince them to allow Mikhail to attend the University of Saint Yelena in order to pursue becoming a professional composer.
RO: Watcher Uriel - Patron of Pestilence - He/She/They
Watcher Uriel, the cursed angel forced to live on the outskirts of the city. Their very existence brings sickness. Her appearance is gruesome, no matter how hard she tries to mask her true form under a mortal glamor. In spite of the nature of their very existence, they long for only one thing: Love and affection. They are the head of a fanatic cult, obsessed with finding love for their holy angel. Nonetheless Watcher Uriel remains on the ceaseless hunt to find a soulmate. No matter the cost.
RO: Lucia Blackhart - The Violet Songstress - She/Her
Perhaps one of your only hopes of learning what the life of a composer entails. Lucia is not only a prolific melodist herself, she's also an extremely elusive detective. The catch: she only works with criminals in the Vilyuchkan Underbelly. Her allegiances are never set in stone. And while her services are invaluable, you can never fully set your trust in the Violet Songstress. Bonus Route: Because of her good natured relationship with Caim, it is possible to pursue a polyamorous route between the two of them.
RO: Caim - The Wonderland Ensemble, one of the Five Kings of the Vilyuchkan Underbelly - They/Them
Caim is a demonic being who surfaced in Vilyuchka many decades ago. Since then they have founded the Wonderland Ensemble, a ruthless crime syndicate known for its equal worship of pleasure and pain. Caim is an absolutely ruthless criminal, earning them the title of one of the Five Kings; a designation for the most dangerous and esteemed crime bosses in the Vilyuchkan Underbelly. Bonus Route: Because Caim is great friends with Lucia Blackhart, it is possible to pursue a polyamorous route between both of them.
RO: Headmaster Stelliana - Beholder of the Moon - She/Her
Headmaster Stelliana is the only companion you will meet on your journey that has the privilege of participating in regular society. She's a highly respected scholar, and lead of the academic group known as the Beholders of the Moon. Though she just poses as an intellectual elite, she holds a dark secret. Her and her fellow Beholders are apart of a cult seeking to resurrect the Old Gods. Only she and her fellow scholars know what this entails, and what fate this may bring about.
RO: ████████████ ████████████ ██████ ███ █████████
Something about this presence seems familiar. Yet foreign. I can feel my heart pounding against my ribcage. Is it fear, or is it fiery yearning that I feel? Nonetheless something inside of me burns. Threatening to sear through my sternum and breach the skin along my breast. Until we meet again.
#the garden sanctuary#the garden sanctuary if#interactive fiction#if#interact if#horror interactive fiction#dating sim#visual novel#lesbian interactive fiction#sapphic interactive fiction#uhh maybe ill make more tags later i cant rember what to tag this shit#interact-if#twine#twine game
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worm sounds fascinating, how do I get started reading it? would you recommend starting from the beginning?
(Here we go)
So, first off, the specific questions you asked indicate that I should probably clarify the following: Worm is a single self-contained novel by Canadian author John McCrae (Pen name Wildbow). The book was written and published online for free on Wordpress, at a rate of two-to-three chapters a week, over the course of two years between 2011 and 2013. It's useful to conceive of it as a book written under the same paradigm as a particularly-faithfully-attended-to webcomic, except (and very unusually for a superhero thing) it's entirely prose with no visual elements. All of this is a longwinded way of answering your second question; yes, you should absolutely read it from the beginning, and the beginning is here. The entire book is available online, for free.
(In case that you haven't been able to pull together a broad sense of what the book is about just from perusing my Tumblr, I wrote a broad pitch for the setting at large and the story of Worm specifically here. The gist is that it’s a reconstructive superhero setting where superpowers are ironically tied into the user’s moment of greatest rock-bottom trauma, which is a major explanatory factor in why there are so many unstable kooks in costumes taking out their frustrations on the world; Worm proper follows the upwards-and-downwards trajectory of one Taylor Hebert, a teenaged insect-controller and would-be superhero with the secondary superpower of being able to rationalize nearly anything she does as being in the service of some greater good.)
Worm is divided into 31 arcs; each arc is comprised of 6-to-10 chapters, told in first person from Taylor’s perspective, followed by an interlude chapter told in third-person from the perspective of a member of the supporting cast. This structure is partly a holdover from early in Worm’s development, when the book was conceived as an ensemble piece that would rotate perspectives between different cape teams; as the book picked up steam, it also became a monetization vector, as Wildbow would write additional interludes if his donors hit certain milestones. This is important to note because one failure mode I’ve seen for reading Worm is that people will assume they can safely skip something called a “donation interlude” without missing anything important. You can’t. From a thematic perspective, the interludes are a major method by which the narrative keeps the protagonist honest, as they provide a sane or at least differently-insane perspective on the situation at hand, or on whatever over-the-top bullshit Taylor has pulled recently. From a craft perspective, the interludes are some of the best and most memorable writing in the book, at least in part due to the novelty of each character’s perspective. From a story perspective, Wildbow was very diligent about making sure that most or all of the interludes introduced information or set up future events in a way that, if worst came to worst, he could incorporate into a regular chapter if the goal wasn’t met. But he did meet those donation milestones, meaning a lot of the book isn’t gonna make sense if you don’t read the interludes. Read the interludes.
You may have caught on to that “31 arcs with 5-10 chapters an arc” factoid and done some quick napkin math. Worm is long. Very Very Long. To my knowledge, Wildbow didn’t miss an update once, and 10,000 words every three days is considered a middle-of-the-road output for him. The effect of his truly insane production rate is twofold. First, the quality of Worm’s prose increases exponentially over the course of the book, going from workmanlike to amazing as a result of the sheer volume of practice he was getting. The second effect is that it’s 1.7 million words long. There’s a piece of apocrypha about how a mail-order copy of Stephen King’s It fell through a mailslot and pulverized the recipients chihuahua. Top researchers hypothesize that a printed edition of Worm could plausibly achieve similar results with a mastiff. This is mitigated by the pageless online format that lets you consume vast quantities of text without noticing the volume of what you’ve read; kinda similar to the infinite canvas trick that make some webcomics unprintable, or the infinite scroll UI trick if it were used for good instead of evil. But the gist is that Worm is very Long, and it’s also essentially a rough draft. Your enjoyment therefore might be contingent on your willingness to extend it a mulligan based on the absurd circumstances under which it was produced.
The very first chapter of Worm has the following disclaimer; Brief note from the author: This story isn’t intended for young or sensitive readers. Readers who are on the lookout for trigger warnings are advised to give Worm a pass. Some people interpret this as glib or dismissive on the part of the author; I think what’s closer to true is that he was just saving time, because the alternative would be most of the first chapter just being a ten-thousand-word long list of specifics. I can’t think of a single common trigger warning that isn’t applicable to Worm. Name a fucked-up thing, and it’s in there somewhere. Special mentions going to Bug Stuff (duh), dismemberment, torture, child abuse, incest, implied (and some offscreen) sexual assault, Nazis, animal death, and horrifically fleshed-out descriptions of bullying and institutional apathy, which are heavily influenced by the author’s own experience as a disabled student in public school. Reader Beware.
And, on a related note, the book was pretty clearly trying to be progressive.... by 2011 standards, which means you’re gonna be sucking air in through your teeth at points vis a vis representational issues, if that’s a big sticking point. It would be disingenuous for me to frame this as something that meaningfully detracted from my own reading experience, but it would be equally disingenuous to act like it doesn’t bother anyone deeply, and for valid reasons. To hone in on the queer rep angle specifically, picture the discourse if Ianthe was the only canon-lesbian character with any focus in TLT and you’re getting close to the situation on that front.
Wildbow (AKA Writers Georg, who should not have been counted) continued to maintain the two-chapter-a-week production rate to this day. His other works include:
Pact (2014-2015) and Pale (2020-present) which are Urban fantasy works set in a universe colloquially known as the Otherverse, a setting in which essentially all magic is fueled by bullshitting the universe so hard that your chosen magical tradition is incorporated into reality as Something That Is Allowed; a major downstream result of this is that the sheer weight of precedent means that no magical practitioner is allowed to explicitly lie, on pain of the universe revoking their magical ability if they’re called out on it. Pact follows the misadventures of Blake Thorburn, a jaded 20-something who gets a target painted on his back after his grandmother- a widely feared diabolist- kicks the bucket and wills him her potentially apocalyptic cache of demonic texts as part of a complicated post-mortem gambit. Pale is a murder mystery/coming of age story. Set in Kennet, a small Canadian town with a subculture of unorthodox magical creatures who’ve managed to avoid being subordinated by more powerful human practitioners, the story follows a trio of pre-teen witches who’re hurriedly brought into the magical fold and tasked with trying to solve the murder of an extremely powerful magical being whose residence in the area was a major warding factor against magicians moving in and trying to bind the locals.
Twig (2017-2018), a biopunk alternate-history coming-of-age novel set in a universe where, instead of writing Frankenstein, Mary Shelley actually figured out how to reanimate the dead; this kicked off a necroengineering/bioengineering revolution that leads to Britain conquering much of the world by the 1920s, lording over their holdings with everything from Kaiju to designer plagues, with a Royal Family that’s been modified into undying, post-human atrocities who treat their subjects as playthings as best. The protagonists are The Lambs, a group of heavily augmented child-soldiers used by The Crown’s science division as an investigation and infiltration unit; picture here The Hardy Boys or Scooby Doo if every case they were sent out on was in service of Ingsoc. Alternatively, think of Scott Westerfeld’s Leviathan trilogy with the same aesthetic sensibilities, but paired with the balls to portray British Imperialism as backed by genetic engineering as something apocalyptically horrifying rather than as forbidden-love fuel.
Ward (2018-2020) is the sequel to Worm, set in the parahumans universe two years after the end of the first book. Basically impossible to describe in any additional detail without massive spoilers; suffice to say that it was contentious. I liked it personally, and I maintain that it’s main error was not having the same ten years of Pre-writing that Worm got. Other works in the same universe as Worm include PHO Sundays, which were RP threads that Wildbow ran weekly on the official subreddit in which he would post a fictitious forum thread from within the setting’s cape enthusiast forums, PRT Quest, which was a semi-canon Play-by-Vote quest on the Spacebattles Forums, and Weaverdice, which is an ongoing WIP TTRPG for the parahumans universe that he works on in his spare time, and for which he’s written a lot of fleshed out faction documents and character profiles.
There’s probably some level of broad fandom analysis it’d be useful to impart here; one interesting bit of fandom lore is that, by virtue of being a superhero setting that made some effort to be internally coherent, the series received a big bump from the Rationalist community, who you may or may not have run into on here. The series was also a big hit with battle boarders, who-would-winners, and that whole corner of nerddom, since the power system is so well-defined and well-articulated; a consequence of this is that a major Worm fandom Locus is the wargaming-site spacebattles, which was hit with such an ongoing deluge of Worm Fanfiction that they have a designated Worm section on the creative writing board, something no other fandom necessitated. Both of those things have affected the shape of the fandom and the fanfiction scene in ways that I don’t feel qualified to comment extensively on this late in the evening, but it’s a fascinating little abyss to have a staring contest with. At any rate, I’d genuinely would recommend the subreddit for the OC threads, worldbuilding idea threads, and stuff of that nature, the Cauldron discord if you’re into fanfiction, and Tumblr if you’re into rambling character analysis. I would recommend none of these things before you’re actually done with the book.
That’s all I’ve got for the moment. Hope you enjoy the book. Or shun the book, if my sundry disclaimers generated a sort of warding effect. I hope you have a contextually appropriate interaction with the book.
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short clip from my WIP vn. it’s almost finished. i just have to complete this route, then one more. after that it’ll be done.
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Supposedly, people with Anphantasia don't get scared reading scary stories, or at least not much. Is that true with you if you ever read Horror?
You know, I'd never thought about it, but I suppose it is. To an extent, anyway.
Follows a discussion of my relationship to horror prose and media; if you don't know what aphantasia is, as many people coming to this tumblr don't, I have a tag for it here that may help -- it's basically the lack of a "mind's eye", a visual imagination, so I hear/read things and don't see an image of them in my mind. If you are scoffing right now that nobody actually has a mind's eye, congratulations, you may also have aphantasia. The articles linked in the tag will be useful to you.
I have definitely been scared by prose before but it's very rare, and not much since I was a child, when the stories I found scary were preying on fears I already had. I loved the Scary Stories To Tell In The Dark books, and I think it's not unusual that I found the illustrations more frightening than the prose, but the only story that ever scared me was the one about the vampire who kept trying to grab a kid through a window -- because I had a window over my bed in my childhood bedroom and I was terrified I'd look up to see someone looking down at me through it. Likewise, as an adult, the only content in horror I find scary is what I think of as "mind horror" -- the loss of faculty or the loss of awareness of faculty (think the end scene of the novel Hannibal with the brain). Which is one of my biggest fears.
I don't read much horror because generally I get bored, which has in the past made me feel faintly appalled at myself, but which now makes more sense. Certainly I have no interest in slasher-style gore in prose, because I find it uninteresting and it goes on a really long time, while I don't watch it in movies/TV because the visual is upsetting -- so if I was getting the visual from the prose I might react more emotionally. I am a fan of Stephen King but mostly his early work where he was shorter on suspense, and I was reading it because I liked the ideas and the characters. Carrie is super interesting because of the personalities involved, not because of the violence or the horror aspects. But I've never seen a movie adaptation and I can imagine I would be deeply unsettled if not distraught by certain scenes if depicted visually. Although I didn't find the Hannibal TV series super upsetting (I mostly was put off by how bad I imagined Will smelled) so perhaps body horror just doesn't do it for me.
This may also explain my hard-no on zombie media, because I'm not scared at all of zombies, I just find them boring and gross, and that leaves the post-apocalyptic humans. My hard-no on post-apocalypse anything is an aversion to imagining the end of my world, though, which isn't visual, it's conceptual, and not scary, just upsetting.
Like, people kept suggesting Zombies Run! to me when I was taking up running and -- well, one, I needed the music to keep my pace, I didn't want it interrupted. But two, I didn't see why a bunch of random groaning noises would make me run faster. If you could see zombies chasing you in your head, yeah, that'd probably be more motivating.
It kind of explains too why I haven't written much horror. I used to be very curious about how people worked out what's "scary" in horror prose and I guess part of the curiosity came from not experiencing it myself. It's tough to know how to write a scary story when stories don't scare you.
To be clear, I definitely experience fear. Reading Stephen King's "It" didn't really scare me, but there were scary moments in the film adaptations. I startle at jumpscares. There's plenty of stuff in real life that I'm scared of. And even podcasts -- I don't get mental images during podcasts like apparently most people do, but Magnus Archives got me with the "digging into your pre-existing fears" thing once or twice, and while I didn't finish The Left Right Game (I just got bored) the hitchhiker scene definitely got me. But I think, unless it's playing on something conceptual that already existed, yeah, I don't find prose particularly frightening.
Huh. This feels like the kind of thing that could have a significant impact on my creative output if I could crowbar my way into it. Knowing that I as an aphantic don't need descriptions that other people do has already, I think, impacted my editing process, but this feels like it maybe would somehow have an effect on the whole thing -- the fact that I don't experience emotions when reading in the same way other people do because I don't get the visuals is something to meditate on.
How the fuck did I ever even become a writer. Like what's up with that.
(Ironically it was X-Files fanfic. X-Files, a show that very much did scare me, for which I wrote and read a lot of fanfic, none of which did...yikes. Well, that's something to meditate on for the weekend.)
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The rise and fall of Richard from Extracurricular Activities is something that should be studied
As always ⚠️ spoilers ahead so be careful ⚠️
I first started reading this VN back in uuuh 2019? I think? And since it was one of my first VNs I had no idea how routes worked so I naturally started with Coach Grifter's route first. I remember back in the day silently begging for a route for Richard, or at least a scene in Harold's route, he was charismatic, he was hot and he was funny.
After 4 out of the 5 routes were completed Dyne confirmed he was working on Richard's route, we all collectively lost our shit, the hot bisexual rhino we've been lusting for for years was finally getting a route.
Now, at this point this was what we knew about Richard.
He's bisexual
He's homeless, like Eric
He had a thing for Maria and Harold (bi king 👑)
And that was it, not much about him, Dyne took the time to confirm his route would be more chill, drama free and different from the rest...
Now flashforward to today, this is what we know about Richard:
He was once married
He has 2 kids he never talked about before
He destroyed his marriage when he started a poly relationship with a badger and his wife noticed he was more into him than her. This is important for later.
He starts a relationship with Eric and almost immediately Eric has to start playing dad to his daughters.
He gets Eric a job in the same place the badger works for.
It's revealed that after his marriage fell apart he ghosted the badger and now feels guilty.
He rekindles his relationship with the badger and listen to this because it's crazy, HE PROPOSES TO ERIC THAT THEY HAVE A POLY RELATIONSHIP WITH HIM, THE SAME GUY THAT CAUSED HIS MARRIAGE TO FAIL.
I've never been a fan of the couple dynamics in this visual novel, but come on, this is ridiculous 😭
I can't stress how much I dislike Richard's route, it feels like it jumps the shark every other update. The addition of his daughters would've worked if it was pre established, there was no reason to break the canon just to get something where to pull a story from.
Extracurricular Activities will always hold a special place in my heart, since it was one of the first FVNs I read, but after being disappointed with Spencer and Chester's epilogues, the addition of Dwayne and whatever happened to Richard, I have to admit the will to read fade away a bunch of updates ago...
I don't wanna end on a negative note, so here's a pic of this beefcake
Love you Conrad, put some goddamn underwear on, I can see the outline of your dick.
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Fated Rantings: El motherf**kin Melloi
I'm back! I don't even know how many this makes but by hell welcome back to my trip through Fate! I've been looking forward to this one for a while now. Ever since I finished Fate Zero (click here <-) in fact. (-> here's part two)
The "why done it" in this case being due to Waver Velvet and Iskandar. When I sat through Fate Zero I absolutely loved their arc and dynamic as the story progressed. Iskandar is one of the best bros I've seen written within Fate which is a praise I also give to Astolfo from Apocrypha.
Of course, with Astolfo I was also shocked by the sheer dissonance between the meme and the actual character. In Iskandar's case, I was shocked by the sheer misinterpretation of the Banquet of Kings scene.
I'll fight any of you on that scene and his character. It left me questioning the critical thinking skills of many given what I had heard vs what I actually saw.
But that's for another post, I linked the part two of the fate zero post if you're curious about my feelings of that scene.
What's most important for this post is just how much Waver changed after Fate Zero or more specifically the 4th Holy Grail War.
Multiple Histories, One World
Now, as with nearly every post these days, I do feel the need to preface the multiverse nature of Fate and it's Type-Moon cousins. This multiverse has fed a lot of the complicated reputation for these stories and many movies are adapting a specific route or ending from a novel.
Fate Stay Night, Fate Hollow Ataraxia, Tsukihime, so many have multiple routes and endings. FSN in particular has had two anime and three movies depicting each main route.
This is relevant because the El Melloi Case files are based on actual light novels rather than visual novels. The anime is only 13 episodes long and it by no means has the time to truly adapt every novel in that series.
This should also be kept in mind because events and terms are shared among the various stories but that does not mean each story is connected.
For example, in most stories where Waver Velvet exists usually depict him as a participant in the 4th Holy Grail War but this does not mean that every Waver you see lived through Fate Zero.
Fate Zero is a specific retelling of the 4th Grail War but not the universal depiction. A good example of what I mean is with Saber (Artoria) from Fate Stay Night.
In the original visual novel as well as the UBW anime (and others) Saber references the 4th Grail War and Kiritsugu. Even though servants aren't supposed to remember previous summons she does but the war she remembers in those stories is not the same story from Fate Zero.
Fate Zero is just one alternative version of the 4th Grail War. The war itself happens in several alternate worlds but none of them are exactly the same series of events.
In other words, you'll see Waver cameo in many stories but never assume they all had the same history. They probably had similar histories.
With that out of the way let us focus on the version of Waver we did see, the boy from Fate Zero that's grown into a lord of the Clocktower.
What a true life changing experience just meeting someone can be
l've said it before but it's entirely possible to see the anime from the 2010s as their own pocket continuity. I won't claim that as 100% accurate since even 'ol Nasu said Fate Zero is it's own timeline but I do fully believe it can apply here.
El Melloi calls back to Fate Zero often and while the anime leaves out a lot that the novel covers it's still worth seeing. It focuses well on what became of Waver after Fate Zero and how Iskandar changed him.
It's even a plot point that he's obsessed with Iskandar and that war. Waver wishes to see Iskandar again and aims for the 5th Grail War. This obsession is often seen as a dangerous thing as well by those around Waver and for good reason.
Iskandar is a heroic spirit, he is dead and within Type-Moon it is the livings job to move forward not the dead.
What I mean is that Waver is seemingly chasing the dead, running towards an end to prove himself to his king. Waver is not suicidal or the like but he's missed a bit of Iskandar's message.
In Fate Zero Iskandar does his damnedest to get the, then impatient and temperamental, Waver to enjoy the journey. Iskandar loves life and new things and pushes Waver to experience new things.
But as El Melloi Waver has come to a stand still. I saw this as sad but not unbelievable for it is very human to find yourself stuck as an adult.
l see this as Waver "missing the forest for the trees" in a sense because;
A) He knows that servants typically do not recall previous summons. His desire to see if Iskandar remembers or approves of him is moot from the get go. He is effectively chasing shadows. B) Waver's entire personality as the tired teacher El Melloi was shaped by Iskandar. Waver has already changed in a positive way but does not reflect on that. He remembers their time together fondly but doesn't think of his present much.
Waver only regrets or remembers a past, he's not living life to the fullest like Iskandar would push him to do. It is a very believable fault to have and a very real rut that many of you will experience once as you age.
The beauty of Waver's time as El Melloi is seeing him learn to let go and live life with an attitude more akin to what Iskandar spouted.
The man vs the Boy
Even then, even with that focus on Waver's obsession with the past, the story also shows just how much Waver changed after the 4th Grail War. They're not things Waver speaks up about himself but they are things both the viewer and cast take note of.
The first big change is seen in the flashback of how Waver became the lord El Melloi II. It is a few years before the first episode but a year or two after Fate Zero. After borrowing money (beginning his perpetual debt) Waver bought the nearly defunct classroom of his mentor Kayneth, the previous lord el Melloi.
The very man that Waver stole his relic from, the same man that was dealt a death so shameful by Kiritsugu that I found him more disgusting than Saber in that moment.
This not only took mage society by surprise but he shocked everyone still by making the class successful. Waver moans his lack of talent but he's proving Iskandar right by putting his head to use.
Within Fate Zero Iskandar pointed out Waver's problem solving skills and how solving something simpler than others is a talent to be proud of.
It's obvious that others recognize this talent as well since he's often called to solve cases. He uses the money to pay off debts but the very fact that a society as prideful and traitorous as the Clocktower would even call him for help is a feat that I do not think Waver even considers.
The fact that he'd even buy Kayneth's class to keep it alive also shows a sharp change. As a boy he was irresponsible and was partly the cause of Kayneth's death but as a man he accepts that responsibility.
He's not making excuses as he did when you saw him in Fate Zero. I do not feel that my words are doing this trait justice because so many people grow up and never learn to accept the responsibility of their actions.
Let alone go out of their way to amend the issues they cause.
By hell his acceptance of responsibility even takes the characters in story by surprise. The whole reason Waver is 'lord el melloi' is because the family was put on the cusp of ruin by Waver's actions and Kayneth's death.
They chose Reines as the next head out of political logic and necessity. When she kidnaps him (as a small child mind you) she fully expected Waver to throw a fit and go into denial because that's the personality he had prior to the war.
She was joking in earnest (probably plotting something bad too) but no. Waver accept all her demands and only asked they add the "II" to his title.
Both because Waver does not think he's worthy of the el melloi title and because his station is temporary.
It may seem like minor rambling to you but I found this shift rather interesting and praise worthy.
Waver's mage family is new, he essentially had no father, so when I see this change I see a boy that learned a sense of responsibility from Iskandar. Perhaps not a father-figure in the truest sense but he was an example Waver needed.
Iskandar was a king and accepted all that it brought and from his words you see that he did consider his men and their view of him.
Even if by a fraction Waver emulated that and I consider that beautiful in hindsight of Fate Zero to here.
As a teacher
To the shock of the Clocktower (and me tbh) Waver is a damn good teacher. He may lack power and potential as a mage himself but his problem solving mindset and his experiences have made him damn near prodigal as an instructor.
By the end of the anime he had at least 3 students of "pride" rank. I won't go into the whole detail but the best way to sum that up for you is by saying mages have ranks.
To have students who achieved a "pride" rank at such young ages is basically like a teacher in our world having three kids skip their way to college.
All of Waver's students have more talent than him but his class tends to draw the unwanted or odd so few of them have the actual mentality to put that power to use.
The Clocktower essentially throws problem children at him and he turns them into respectable mages much to the higher ups annoyance.
Sadly the anime only showed a few of his class but I loved it when I got to see him being a teacher. The cases he solves are fun as well but the class draws out the easily annoyed aspect of Waver.
The parts of him that is still the young Waver which becomes a funny contrast in a way. I'd even argue that Waver draws annoying people to him unconsciously.
His "best friend" Melvin, the overly fond Flat, or actually talented/respectable mages like Luvia who wants him to be her tutor.
Hell, he's even on a list of people that female students wish to sleep with. No, I am not joking. One of them is even in his class. Her name is Yvette and I am certain that she's unhinged.
His social circle is endearing and it draws out a bit of young Waver and I love it.
Sorry, I lost my own plot there. I don't really have a structure to my rambles since my brain just does not work that way but I hope that I got across how much I love what this story has done with Waver.
He was one of the best parts of Fate Zero and I loved seeing how Iskandar changed him. I see it almost like a man adopting an unruly kid and making them into a better person.
Only for that same person to do the same for his students. Of course, I also just genuinely love to see the Fate world in motion outside a Grail War.
You hear a lot about Clocktowers, mage society, and so on but this is a story in which you see it. You're getting the backdrop of the Type-Moon universe and I'm sad this anime didn't get more seasons to explore it.
However, before I finish up what has become a part one I have to mention a foil to Waver. Not another mage or case but his foil as a subject to Iskandar.
I found you, FAKER
Hephaestion was an interesting character to me. I was interested in her prior due to lore but actually seeing her in action made me more interested in her dichotomy to Waver.
Both are heavily shaped by Iskandar himself but while Waver is a subject of the king Hephaestion was a body double. It's a bit more complex than that of course but she's essentially a body double he had in life.
Due to the magecraft used that let her play such a role she had no name of her own and her mark on history is odd compared to actual heroic spirits.
Thanks to this and the way in which she was summoned she manifested as a new class "pretender". Or as this anime called it "Faker".
However, all things in Fate have a grain of truth. No matter how fantastical the spirit or spell there was something real it was based on.
This "faker" was a real woman and her hatred for Waver is a foil since he sees himself as a subject to Iskandar. She respects her king as much, if not more, than Waver but she hated his army.
For Waver to call himself a subject, for him to mention the Ionioi Hetairoi and her absence in it, these things anger her.
She saw that army as a detriment that lead to Iskandar's death. She even counts among the Ionioi Hetairoi by technicality but refuses to appear when Iskandar uses it due to her hatred of the army.
There's likely more there as well but I sadly lack knowledge on her as of typing this. I do know the basic gist of Dr. Heartless' plan and her role in it but her personal history I know little.
But her foil to Waver I do find interesting because both were shown Iskandar's kindness yet she views herself apart as special confidant while Waver wishes to be a subject.
It is like they gained two opposite lessons from the same man. She even rejected Iskandar's numerous attempts to name her due to her respect for him. She was fine being his double while Iskandar saw it as horribly inhumane.
She hates the army, Waver would happily join it. She is a warrior and strong, Waver is weak. Yet Waver is the only one that can say things to get under her skin. On some level she knows he's right, on some level he understands her thanks to their shared experiences with Iskandar.
To be honest the anime doesn't explore them as much as I wish it did. I'm rambling, hoping to stretch it, but in truth the anime ended before I got to see this truly explored. It's a neat parallel to see but an incomplete one.
Thanks to lore videos I watch I do have a grander scope than most whole watch the anime. A very similar situation to when I watched the 2006 Fate anime, I have context.
I won't spoil it but do know that Hephaestion and Dr Heartless' plot does lead to a proper build up and resolution to Waver's lingering feelings of Iskandar and the war.
I do think the anime did a good job, I truly wish it had more, but knowing what I do about these novels I wish they had gave it another season.
The dynamic of Iskandar to his two subjects also plays a greater role and one day I hope we get to see it.
For now I think I'll stop this here and make that part two. I know I rambled a lot with no direction and it fell thin toward the end there so I appreciate you reading regardless.
Hopefully you'll enjoy part two more where I can talk about other things aside my obsession with Waver and his character.
I'll leave my other better written Fate posts linked below as well. Bye~
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El Motherf**Kin Melloi pt2: https://www.tumblr.com/derekscorner/757996566277701632/fated-rantings-clocktowers-business-hours
For my other experiences with Fate click here: https://derekscorner.tumblr.com/tagged/fated-rantings
#el melloi#lord el melloi ii case files#fate series#fated rantings#waver velvet#fate gray#magecraft#fate zero
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What Oz could have been: The Great and Powerful
I first heard about the original script for Disney's "Oz The Great and Powerful" through a fan art of Theodora by the brilliant artist hwilki65 over at DeviantArt. The fan-art in question is gone now, but do not hesitate to go check the artist's gallery over at DeviantArt, he is one of the most thorough Oz artists of the Internet with tons of clever and beautiful takes on the Ozian world.
Everybody remembers Disney's "Oz The Great and Powerful", right? This Disney movie that attempted to be a prequel to the MGM movie, and yet couldn't really because Disney didn't have the rights? This VERY divise 2013 movie which was a big flop in terms of Oz adaptation? You remember, this thing which took a very cool concept of prequel, a lot of beautiful visuals and impressive visual effects and just... drowned it in cliche plot points, wasted opportunities and the most insufferable characters you ever met?
Yeah, this movie.
In his description for his fan-art, hwilki65 evoked the original scenario for the movie. His fan-art was of the "original" Theodora, not the one from the movie - and while the final product might seem like a simple cash-grab attempting at reclaiming the MGM heritage, these early drafts proved that the movie ACTUALLY started out as much more faithful to the Oz books and more sincere in its attempt at reconciliating the various Oz heritages into something new.
Of course, the idea of a better original version of the movie, that eventually was butchered into the story we can see today, was very intriguing. So I checked out the original script for the movie (but not after YEARS of searching it around, because it wasn't disponible online at first). And OH MY! The original scenario is indeed very different from the final movie, and quite better in term of overall quality! I did a full breakdown of this script back at my Oz side-blog (@witchesoz ), but to give you a taste of what we lost, and to encourage you to go seek this original scenario, here are some key points different from the final movie:
Oscar, the Wizard of Oz. In the movie? A selfish, greedy, womanizing jerk who starts out as the villain of the story, and his evolution arc is basically just him learning to be a decent human being. In the original script? He was such a positive character - in fact I will dare say he was a saner and cleaner version of Jack Sparrow. He was this kind-hearted, goofy, extravagant stage magician VERY good at his job (he was also a ventriloquist like in the novel, AND an escape artist/contortionist), but unfortunately unappreciated by the folks of 1900s USA, so he was forced to do snake-oil selling just to survive. He wasn't motived by greed or lust, but by his day-dreaming and ambition at being the greatest magician of all time, acclaimed by the masses - and the reason he played into "Yes I'm the Wizard of the prophecy" wasn't because of some girls or riches, but simply because Oz was the first place where his magic tricks actually impressed someone.
Remember this little winged monkey fella that Oscar saves the life of in Oz, and so the monkey swears a "life debt" to the wizard and becomes his funny sidekick? In the original script it was the reverse situation. Oscar was helped by a winged monkey, and thanked the talking animal for saving his life, swearing he had a "life debt" TO THE WINGED MONKEY, not the reverse.
In the final movie, when Oscar is in the tornado, he just whimpers and begs for his life. In the original script? He underwent a King Lear-like monologue, insulting the winds and defying the storm, insulting the tornado and daring it to kill him.
Theodora... Oh, Theodora! The character was originally designed as the very opposite of what she ended up as. She wasn't a shy, naive, nice girl - she was this strong, confident, majestic witch. Oscar didn't manipulate her like a teenage girl: she was the one who manipulated Oscar like a puppet by pretending to be a good witch and forcing him into the role of The Wizard of Oz. Yes I say "by pretending" to be a good a witch. Because originally, Theodora was a wicked witch FROM the start. She knew and was in league with her sister's evil plan. The only difference between the two is that Theodora, as the younger and less experimented sister, still had some humanity left in her - feelings of kindness and human decency that the wizard managed to "wake up" by just... being nice to her and treating her like a regular human being. There was the whole "I give you the music box" scene, but it was the reverse? In the original draft Oscar didn't lie, he just gave her a random music box as a gift for helping him in Oz, just out of kindness without expecting anything in return ; and that DID touch Theodora because indeed, since she is a wicked witch, she never had such a genuine gift out of pure kindness.
Originally we would have the backstory of the Cowardly Lion. Theodora, wishing to "test" if the Wizard truly had powers or not, secretely turned a rabbit into a lion, and had it attack Oscar while he was alone and presumably defenseless... Only for the Wizard to shoot it with a gun, causing in this rabbit-lion the fear of humanity.
Originally the servants of the Wicked Witches were the various terrible tribes of the novel "The Emerald City of Oz", monstrous outsiders the Witch sisters had Oz invaded with. The Growleywogs, the Whimsies, the Nomes (well rather the Gnomes)...
In the movie Theodora "turn to evil" is literaly just "Oh, a guy cheated on me, I'm heartbroken, let me nomnom on some evil". In the original draft? SO MUCH BETTER! Evanora, noticing Oscar had rekindled the last piece of goodness in her sister, first tries to convince Oscar he should kill Theodora because she is "in league with the wicked witch". When Oscar refuses to commit murder, Evanora tries to convince Theodora Oscar was trying to kill her... But Theodora doesn't buy it and, even though the Wizard knows she is a Wicked Witch, she still helps him escape Evanora in return for the kindness he showed her. And afterward, Evanora spends many, many scenes abusing her sister, at first verbally, psychologically, finally physically, to convince her to give up on the last of her humanity and enter a deeper, more monstrous stage of wickedness. Theodora does end up burning her skin due to the tears - but they're the tears her sisters make her shed with her torture. And Theodora resists' Evanora poisonous words, only to give up when Glinda causes a siege on the Emerald City and the Witches must prepare themselves to directly confront and fight Oscar.
And can we speak about Glinda? She was SO MUCH closer to the Glinda of the books! She was this majestic, beautiful and powerful warlord-witch living in a grand palace in the south, all on her own (because, since she is a witch, she literaly needs no servant). As soon as she saw Oscar, she cut through his bullshit and shoot down his dream of grandeur, because she knows what real magic is (all Witches do, but the Wicked Witches played along to better manipulate Oscar). She gathers an ACTUAL army of thousand of people to besiege the Emerald City ; and during the war she uses so much more her powers, bu unleashing blinding mists and huge snowstorms, and literaly stopping or unleashing the winds. Oh yes, and all possible romance between Oscar and her is also clearly made impossible when it is revealed that Witches cannot kiss humans - else humans DIE (which also puts Theodora's loneliness under a new light).
Oh yes, and in the original draft, Oscar's development was actually him going from this ambitious daydreamer who only wished for a fantasy land to escape to, where he would be a great and acclaimed wizard... to him actually being fed up with Oz where everybody wants to kill or manipulate him, and dreaming to return to Kansas to settle down with those he truly love, and live there a mundane, quiet, normal life, as a regular man... Something he ends up being forced to give up, because he is needed to prevent the Wicked Witches from overtaking Oz, and so he literaly is trapped within his own dream and forced to give up what he realized too lat was what he wanted all along...
Seriously, the original draft for the movie was SO INSANELY COOL. It was still a rough draft and it had pacing problems, and some cheesy stuff that definitively needed to be cut, and also some weird phrasing that made it sound somehow racist sometimes? But outside of that, the characters and plot were truly so much better than what we got!
#oz the great and powerful#original script#original scenario#what could have been#what oz could have been#theodora#oscar diggs#glinda#oz#script vs movie
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