#what would their quest be where would they go
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David Gaider on Kieran, under a cut for length:
"CHARACTERS - DAY TWO: Kieran (Technically this is an addendum to yesterday, but I make the rules here so nyah!) Heading into DAI, I had a bite-sized problem on my hands. I knew Morrigan would feature. I also knew we were importing previous choices. So now I had to contend with: the Old God Baby. Here's the thing about honouring previous game choices, from a design perspective: it's a sucker's game. What many fans picture, when you mention it, is divergent *plot* -- the story changes path based on those major choices. How exciting! But you will never be able to deliver divergent plot. You can deliver flavour differences (usually in the form of divergent dialogue), character swaps (character X appears instead of Y), and extra content (such as a side quest) -- but plot branching, particularly the critical path? It's a question of resources, and there's never enough to go around. "Here Lies the Abyss" in DAI was about as good as it gets, and even that was a far cry from how I originally pictured it (hello last-minute insert of Stroud when a DAO Warden import got cut). The Old God Baby was one of the main choices from DAO -- Morrigan has a baby? With the Archdemon's soul?! Most DAO players who flagged that choice surely expected *monumental* consequences. World-shaking consequences! And we talked about it. We did. There were, like, three different designs of the DAI ending where OGB Kieran could cause complete divergence: new path, cutscenes, the whole nine yards. But it wasn't going to happen. It was a decision from *two games ago* that only a small minority (hello telemetry) would even choose. To the rest, they probably neither knew about it nor cared... so how many resources could you invest? To do what? Set up an even bigger divergence for the NEXT game? The other writers acknowledged my anxiety with a grim nod every time it came up, but they had no solutions. Finally, I realized there WAS a solution, and that was changing how I thought about the choice: don't make it about Kieran. The players don't know him, never have. Make it about Morrigan. Thus began a feverish three days where I wrote probably the most complicated scene of my career: Morrigan's reckoning with Flemeth in DAI and the fallout after. Three different versions (OGB Kieran, non-OGB Kieran, and no Kieran), each with branching for other choices (like the Well of Sorrows). I did it all at once. There was no other way to wrap my head around the complexity of it. It was also a tough sell to the team, considering the amount of cinematics work, but they agreed we had to do *something*. And still it felt... underwhelming, insofar as divergence goes. But it was also good. I remember when I first spoke with Claudia, about how this was Morrigan's story. This was about how motherhood had changed her, how she'd grown up. Claudia got a bit teary-eyed. It was a journey she was familiar with, she said. Her first son, Odin, had been born in 2005 not long after DAO came out. And, man, she killed with that performance! Kate, too, but I'll get to her later. Claudia dug down, and that scene where Morrigan tells Flemeth she'll never be the mother Flemeth was to her? That came from someplace very raw. It was devastating to witness in the booth. There were tears all around. Not long after, Claudia called and asked if maybe - just maybe - Odin could play Kieran? He was a bit young (not yet 5, then), but it felt... right? We agreed. Claudia was in the booth, gently coaching him through his lines, and I think that was the first moment I felt I'd done the right thing."
[source thread]
User: "Do you find it an odd choice that Kieran hasn’t been mentioned at all in Veilguard?" David Gaider: "If there’s less reactivity in DATV, I’m unsurprised. Continuing choice from up to 3 games earlier is… unsupportable. Yet DA established the expectation they would so… damned if you do, damned if you don’t?" [source]
User: "EA is one of the biggest game companies ever. I don't think more complex diverging plots are impossible." David Gaider: "Well, if only more writing was all it took. Sadly, it's also cinematics. Art time for all those reappearing characters you probably want to look *just* right. And let's not forget we have to test all those permutations! So I don't disagree with you in spirit, but I don't think it's the answer here." [source]
User: "is there a possibility of future kieran appearances in a book or something similar outside of the games?" David Gaider: "I'd have no way of knowing that." [source]
User: "I’m actually shocked so little people chose the dark ritual. That was basically the main reason Flemeth sent Morrigan with the wardens, no?" David Gaider: "The impression you get of what "most" players do - in almost any game, not just DA - is very different if you're online a lot. Consider here that it's not just the % of DAO players who chose the Dark Ritual, it's the % of DAI players WHO PLAYED DAO and cared to import that choice 5 years later." [source]
User: "Is there anything you wish you had done differently, in hindsight?" David Gaider: "Probably just to not ever do importing choices between games in the first place." [source]
User: "Kieran only existed in my DAI state b/c Morrigan as a mother really appealed to me. I wasn't expecting to be devastated by those scenes 😭 I guess when we complain about lack of consequences from prev choices in DAV we must also ask how MUCH are we willing to pay for those branches to exist?" David Gaider: "That's indeed it. Content directed towards reactivity would have to come from somewhere else. So essentially a shorter game overall for the sake of those hardcore fans who'd import - who would, I imagine, REALLY enjoy that... but it's a tough cost/benefit analysis to make." [source]
User: "mr gaider im gonna keep it real with you if i had to choose between my hof and hawke i would've simply passed away" David Gaider: "Right? That was the ENTIRE idea! I was very excited, and for a while it seemed possible." [source]
User: "This has been a very interesting read but I have to ask why they decided to use Stroud instead of the HoF" David Gaider: "1) Complexity of providing means for a player to build a Warden (which they did in DATV for the Inquisitor). Also spoiled the surprise. 2) We’d have needed to give the Warden a voice. Add these to the cost and it was deemed not worth it." [source]
User: "Genuine question, not a critique - but what made the OGB decision one that couldn't be handwaved as canon no matter what was or wasn't chosen? Leliana and Flemeth being around no matter what come to mind. Was OGB simultaneously too major and too minor of a decision?" David Gaider: "Flemeth and Leliana being alive were easily explainable, and we knew we were doing it even back then. Circumventing the Dark Ritual… that would be too cheap. We did talk about it, but it just felt too dishonest. Too high a price for what we’d get in return." [source]
David Gaider: "If I’d known the Well of Sorrows would only see reactivity in the confrontation with Flemeth, I’d probably have made a much bigger deal of it." [source]
David Gaider: "We could maybe have gotten past the need to "reconstruct" the Warden, much like the Inquisitor was reconstructed in DATV (so I understand), but the need to give the Warden a voice was the final nail. Too potentially disappointing for the very people who'd be excited about it, aside from the cost." [source]
#dragon age#bioware#video games#morrigan#queen of my heart#long post#longpost#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4
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hey I was planning another post today but instead let’s talk about how much I love that there’s not really a ‘good’ ending to the companion plotlines in Veilguard. It reminds me of Leliana and Alistair’s plotlines in DAO in that what you choose says more about the player/protagonist than anything
I just finished Isana Negat a second time, and I did the other ending and I thought it was just as good. Like, yeah, Harding does deserve to be angry! They did fucking get everything taken away from them! It’s so painful and horrific; yes you can, and should, be mad! But also Harding prioritizing her very real love for and compassion towards other people is not wrong. It’s just different! It’s just Rook’s friend/lover asking them for advice, and Rook giving it! You know, like in real life except with huge magical rock giants
And okay I’m never going to kill Illario because I think it would make Luca really sad and he has enough problems, Whoops I misremembered this, I don’t think you can kill Illario actually. I love that for Luca <3 But yk, I’m probably still not going to imprison him. but I can see it! Because the cycle has to end, right? The violence and infighting of the Crows endlessly attacking each other over power is part of what allowed the Antaam to get a foothold in Antiva, because there was like a double agent or something (if I’m remembering right from Tev Nights). Some kind of ending needs to be made to this endless violence. And I suppose it depends on how retributive Rook is, which is a great question to ask of the player (one that is asked repeatedly throughout the game). It’s not like Illario didn’t do anything, you know! He probably deserves punishment. But Rook, as they always can at various points, can be merciful, can choose absolution. Wow no, I’m glad I was wrong I love it more like this.
And oh boy, I LOVED the ending of Emmrich’s quest, don’t even get me started! Like!! I thought it was going to be ‘well obviously we HAVE to save Manfred’, but how Emmrich talks about accepting his death and his sacrifice convinced me! I was like alright man, this is a real choice! I actually did make him a lich last time (made a lot of sense from a Watcher perspective, imo) and not only was the cutscene sick as hell, but the follow-up was so funny and I got some really sad Spite dialogue which fucking wrecked me. It was great— seriously, his plotline is one of my favorites in the whole game.
And Davrin’s! I’ve already expounded at length about how much I like his quest line and how it ties into the Grey Wardens, but I really think both of his options for the griffons are so workable, because you know the Grey Wardens, especially under Antione and Evka, aren’t going to hurt those little guys again! But also the scenes with Eldrin are so endearing, and Davrin’s hope for a brighter future for them is so sweet and genuine. It’s hard to pick! It’s about Rook's perspective!
Neve's I'll admit I don't vibe with as much just because of the like 'trust the authorities' angle, but i haven't tried saving Minrathous yet and I think it would be sooooo involving as a Shadow Dragon especially. Because that's what they're fighting for, right? That better Minrathous where they CAN be sure that if they send the insane cultist lady to prison she’s going to stay there? But there’s always the practical consideration of people’s lives being at stake NOW, of Neve needing her friends safe NOW. And just killing Aelia ensures she will never be an issue again. So I can see both angles for sure
And Taash ;-; oh, Taash. I haven’t posted about them that much yet because they make me very emotional and it’s hard to organize thoughts like that. But I really love their quest, and their struggle to define themselves. And look, I know people wanted the option to tell them they could be both, but like as a person who has lived a similar experience, it really feels sometimes like the world is making you choose. It can feel like you’re not enough of either thing for anyone. And there are parts of your identity that you will have to make a choice on, and I think it’s trying to speak to that. I did the Rivaini one, and it’s like… well, they’re embracing the culture of Rivain, but it’s not like anyone is ever going to look at them and NOT see a Qunari. You can’t get away from that. What you choose to do in response is a real dilemma and I think that if you engage with the text genuinely you can see what Trick was doing. Also, there is a really great dialogue from Rook that I think gives more context to the discussion; they can say that they have been many things, and it’s important to take what works from each experience and make it part of yourself. So I don’t think Taash’s plot is trying to make them throw away any of themselves, just defining priorities. (Sorry, that got long. Feelings, opinions about that one)
And I don’t think Bellara’s is obvious, either, especially with how they involve the Nadas Dirthalen in her personal plot. This is a thing that is really emotionally and culturally significant to her, but at the same time it is part of what hurt her brother and ultimately took him away from her. She’s really preoccupied with not causing harm by her actions; she spends the whole game worried about it! And even though Rook doesn’t see the dangerous elements of the repository, that doesn’t mean they’re not there. The puzzle quest you can find in Arlathan proves that other people besides Cyrian were taken in by Anaris. And also, there’s the plot thread they briefly touched on in the last game which is that the culture the Dalish have built, that they have RIGHT NOW, is not wrong. But it’s also important to remember history, even if it’s unpleasant or could be dangerous, which is another thing you can discuss with Bellara during the game. So there’s no wrong choice! It’s just about Rook and Bellara and what’s important from their perspectives.
Anyway it was super refreshing to have these kinds of choices! It reminds me of the best character choices in DAI and DAO, especially, and I’m so happy they carried those things forward and improved on them.
#datv spoilers#veilguard#dragon age: the veilguard spoilers#dragon age#veilguard spoilers#dragon age the veilguard#dragon age: the veilguard#Taash#bellara lutare#davrin#lucanis dellamorte#neve gallus#lace harding#emmrich volkarin
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Ideal show:
Slow paced adult audience portal fantasy anime where a shutin dies in an accident, unfulfilled, unaware of who he really is, but is reincarnated into a fantasy world with a demon king situation. Standard fare. However, instead of getting going right away, the protagonist stays depressed and doesn't even attempt to start the quest he was given until he meets a high energy local adventurer lady, and through helping out with a sudden incident in town, protag and the adventurer form the first true friendship he's ever had. He finds her attractive, but doesn't say as much, as it he quickly finds out via a run in with her ex that she's a lesbian. Turns out, this magical world is enthusiastically and normalizing-ly accepting of queer people, and that actually comforts him greatly for some reason, even though he's pretty sure he's a straight guy; must just be happy for the people here.
His new friend encourages the him to go on and start the quest to defeat the demon king. It's a long journey, and will take years, but if he's prophesied to be the hero, then he's the only one who can do it. There's just one problem, the one prophesied to kill the demon king is a woman. Surely then he must have just misheard, clearly he must have been summoned to HELP the hero, which while disappointing and less glamorous, eases the burden somewhat. So the two gear up for their journey, and the protagonist purchases a magical item from a shop, a bracelet said to help the wearer reach their true potential. If that potential is heroism, it helps you build muscle and strengthens your bones. If that potential is music, your dexterity and fine motor skills slowly improve. Whatever change needs to be made, will be made. So surely, if a nobody like protag is taking to help defeat the demon king, that will be necessary.
The two set off, heading through more and more difficult areas as their quest takes them toward the heart of evil. Slowly but surely, protag gets stronger and faster, hell this bracelet is even smoothing out his skin. With his friend's help, protag slowly catches up to her, but not before she advances further. His adventurer friend has flings from time to time, but this doesn't really bother him, he's just happy she's happy. However the adventurer is getting confused, because she's certain she's not into men, but sometimes the light catches her friend's eyes, or glows off his hair, and she feels... Funny.
As time passes, protag's hair gets longer, from many uncut months, but it's also getting denser and more voluminous, and his hand, despite getting stronger wielding shields and swords, are also getting softer. Maybe the bracelet is trying to sighal to him to live a quiet life? But hey his stomach's getting flatter, even if it's all just shifting down to his thighs. Eh, must be there to build muscle, right?
(more under cut, this started out as a simple wishlist of ideas but ballooned into a full vague framework of a story)
But slowly, this new world challenges the protagonist on facts he took for granted. He meets people who were born one way, only to find they would rather be another, and starts to question what it even means to be a man, or if it even meant the same thing to him as other men. It means nothing to him though... Slowly, he stops trying to prove his manliness at times, and just, wants to be himself. But he's starting to question who he even is; new experiences keep making the protagonist think back to their old life, and reanalyze some things they never gave any time of day. Suddenly they're relating less and less to men, and really, truly feeling happy in the company of women. Perhaps it's just because men bullied them?
Meanwhile, the protagonist is looking... Prettier? And smiling when they see themself in the mirror? They're normally a sad snarker, but their adventurer friend is starting to be thrown off guard by their genuine joy along the journey. And... Kind of attractive, but holy shit what??? They're a guy, she doesn't swing that way, no way.
By the time they're halfway to the demon king's castle, they're greeted at a tavern as two "young ladies". Which throws the two of them for a loop, because clearly there's only one girl here, right there. Sure, the protag is pretty androgenous, always have been, so the mistake is easy to make, but... Wait have they always been androgynous? No they were clearly just some out of shape guy when they got here, why would getting in shape from a magic bracelet make that less defined. And that's when the two remembered.
The bracelet works off of the true self, the full potential of a person.
The two get a room at the in and realize they NEED to talk about what this means. The adventurer is excited, but protag is just confused. The adventurer shouts in joy that protag must be destined to ge a girl, that's why the prophecy seemed off. In a panic, protag checks their pants... Okay little buddy is still there. This, however, makes their friend crack up laughing. She's in hysterics at why they think becoming a girl means that would change. Sure, most girls have a vulva, she has one she says, but not all girls do. And if your truest, most ideal self still has a dick, there's no reason it would go anywhere.
Sure, they've been happier lately, and no longer hate seeing their face in mirrors, but do they really see themself as a girl? Wait, they've not really been referring to themself as a guy in a while, and somewhere along the line "he/him" just got dropped without them even noticing. Why does this suddenly put a lot of things from the past into context? Why does that feel like a weight off their increasingly heavier chest? Changes like this, so gradual you don't even notice, so right they just feel natural... maybe this is what they needed. Maybe this is what they've always wanted. Maybe when they arrived in this world, they weren't exactly the hero of legend, but maybe... maybe they want to become her?
This introspection greatly relieves their friend, who had grinned and bared that she must have stumbled into the responsibility, but never truly felt right taking the chosen hero's role just because of a little gender incongruence. Then again, everything about the backwards, if technologically advanced, world her friend came from makes sense why they just assumed it must be her instead.
When the pair got back on the road again, the two adventurers were working in better sync than ever. The friend native to this world started peppering in feminine terms when talking to and about the protagonist. She'd comment on "her" hair, ask a blacksmith to repair (and adjust) "this fine lady's armor". When the terms would hit a nerve, she'd back off, but slowly, the terminology started to make the protag smile sheepishly.
The protagonist wasn't the only one who was changing, of course. While both were becoming more skilled adventurers as they took on bigger and bigger missions, the more seasoned of the two found herself sitting closer on benches to her friend, stealing glances at night when they brush strands of hair out of their face, having to look away when the tent curtain isn't fully closed when the protagonist starts changing... Oh my god she's into her. Them. Whatever. At least protag isn't a guy after all?
The two of them pick up other party members along the way; some stay for a while, some leave, but by just after halfway there they're a pretty consistent team of four, and the other two are certain there's something between the co-leaders, but hell if they're going to poke that hornet's nest of drama, they have to hear the two of them fretting fruitlessly to themselves when the other isn't around as is.
2 years into the journey, and just looking at the protagonist, there's no clue she could have ever been mistaken for a man. Mere months from the demon king's castle, and she's gone from a joke the hordes can't take seriously to a fearsome warrior you don't approach, lest she strike you down with her blade or her crossbow-wielding situationship takes you out first.
Despite all the battlefield confidence, however, the protagonist and her oldest companion in this world still rest at a stalemate, where each have formed a wall of excuses for why they shouldn't approach the other about how they feel. Fighting is easy, navigating feelings is complicated, especially when the circumstances today are different from when they first met years ago. The demon king is mere months away, the party is ready to take him on, but that's bizarrely ever the topic of conversation. The mage and cleric find it not only amusing, but also reassuring, as if navigating complex social barriers is their biggest concern, then they're probably going to be just fine.
That is, it's funny until it's gone on for 3 years, the captain's a clueless virgin, the co-captain stopped having hookups over a year ago, and both are pent up to high heaven.
Then one day, just before they get to the demon castle, the impending threat cracks the surface of the tension, and the protagonist confesses to her companion, even though she knows her friend only dates women, she just has to confess. To this, her friend calls her an idiot for not realizing that isn't an issue, it hasn't been for a long time. She does reciprocate those feelings though, she was just worried the protagonist had long ago written her off as an option after she made it clear she wasn't into men, even though things had changed. In relief, the two laugh, sob, and hug, before pulling away into a long overdue kiss.
The party, newly resolved of tension, gathers their materials, and lays absolute shit into the demon king. The three years that it took to get here had honed all of them into fine warriors, but most of all the protagonist's bracelet had made her into the perfect weapon to slay the evil tyrant. With a decisive slash, the absolute evil that had plagued this land was now without his head, and the hordes of his armies that witnessed this cowered in fear of their defeat.
It would take many more years before the rest of his forces in the land outside the path the party cleared were stamped out, but the root had been thoroughly ripped out and the land could heal and rebuild without threat of absolute destruction for once in many millennia. The protagonist and her "best friend" would go on to get married, and after a few more years helping stamp out the dark army's remnants, the two would settle down in a small town, open a shop, and most of all be happy.
Maybe they stay monogamous, maybe they find a third person they both fall in love with. Maybe they eventually open the relationship but have each other as their anchors they always come home to. Maybe just the one from the magical world originally goes back to hookups on the side with her wife's blessing. I don't care how it's handled (though shirking monogamy in a story is always welcome), but I need a story like this put to animation in my lifetime. Maybe I might write my own story off this framework someday, fleshed out into a full narrative with actual names and locations, but if something like this gets put into production, which is a pipe dream I know, I would truly die happy. I love portal fantasies and their opportunity to explore a world unlike ours, and the opportunity for fish-out-of-water tales that help the protagonist grow into a better version of themself bring me so much joy. So to take this genre that is so often male wish fulfillment, and make it something that reflects my fantasies as a queer trans feminine person, it would just make me so happy.
I hope what I wrote is enjoyable by anyone who reads this, and I sincerely hope I don't have to mute this post from terf backlash or something. If you got to the end here, thank you so much, from the bottom of my heart.
#fantasy#isekai#short story#creative writing#kanguin original#trans#transgender#transfem#trans girl#trans woman
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Hello, Nick! Can you share with us some of your favorite scenes into the writing process of Jurassic World: Chaos Theory? Or even some scenes that didn't end up on the show but you liked it?
Gosh, we wrote these so long ago it's so hard to come up with specifics. For the episodes I wrote, I loved writing the scenes in "Halfway Home" between Daniel and Kenji. I have a relationship in my own life that mirrors (to a certain extent) theirs, so to be able to put all of myself into that episode -- my first as a staff writer on a TV series -- was very special for me. It really allowed me to completely open myself up to working with other writers to intimately. I also get a giggle out of the part where Kenji doesn't have the words to describe Daniel's ultimatum, so he just grunts -- I didn't know if it would make anyone else laugh, but it seemed to, so it stayed! That was pretty fun.
"The Drop" was a bit tougher for me, as it was a pretty pivotal moment between Darius and Kenji. In their scene where they struggle over possession of Brooklynn's phone, I really wanted Darius to rear back to take a swing at Kenji, but for some reason, in a show where people are eaten by dinosaurs, throwing punches (or even implying it) was a no-go, but what ended up in there was still really fun and to the spirit of what I was trying to do.
"Batten Down the Hatches" was sooooo much fun to write as a horror and action fan -- I feel like the team really took what I wrote and ran with it in the best possible way! Seeing that one at SDCC with a group of like 800 fans was something I will never forget. People laughed, gasped, shouted at the screen -- it was just such a cool moment for me.
But getting to introduce Soyona Santos was also such a special thing for me. As I've said in the past, getting to write for Dichen Lachman was such a fanboy moment for me, I'm so glad I got to reintroduce her to the world and help usher in a more three dimensional version of the character than there was time for in Dominion. I love the cat-and-mouse vibe of their conversation. There's also the bit that I'm not sure many picked up on where Santos is the one who uses the term, "limb difference" for the first time in the series. Our consultants had taught me that phrase, and I thought it was an interesting choice for Santos to introduce it to Brooklynn. The thinking was somewhere along the lines of, in her quest to get deeper into the trafficking of dinos, she probably didn't have a ton of time to look into how she was really feeling about losing her arm, let alone find anyone else who'd introduce that phrase to her. So when Santos uses it, there's a split second where Brooklynn kinda connects with it. I think it shows that Santos isn't just a mustache-twirly type of villain. She's intelligent, she's hip to how language has evolved, and she might even be a good person in another life. There was a moment where it was called into question whether or not Santos would use the phrase, so I'm especially glad we got to keep it in there.
And don't even get me started on the episodes my amazing colleagues wrote for the rest of the series. They all did such an incredible job, I don't even have enough words to express how awesome their episodes turned out, not to mention how awesome all of the rest of the crew did in bringing the show to life!!
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Davrin's and Bellara's banters are so good it's a shame they don't actually let them have any of these conversations in cutscenes considering how much more it tells you about Davrin's character and also how interesting it would be for the both of them to discuss the gods, how they feel about them, and their difference of opinion. he does clearly feel a lot of fondness for the Dalish, even if he doesn't necessarily believe in the gods, and i don't know why they don't let him say this stuff during his quest when he goes to visit Eldrin or when he's talking about his purpose with the griffons and the Grey Wardens.
Bellara: What about the people? Davrin: I missed the sense of common purpose. A clan acting as one. Everywhere else, people were in it for themselves. Davrin: It's a reason I joined the Grey Wardens. Guess I needed that purpose again. The shared fight.
him discussing his time away from his clan and comparing his experiences with Bellara both as Dalish elves and as Grey Warden and Veil Jumper and bonding over their different perspectives and the things they have in common...
Davrin: I'll always be Dalish. That'll never change. The sight of an aravel still brings back memories.
also interesting they have him specifically say "I don't regret the life I've lived" when Bellara asks if he misses his clan (considering the entire game is about regrets), but he does remark that he wishes he could "do both." (why can't he? is he not still serving his clan as a Grey Warden? this game loves its false dichotomies. however, i do think this is just what he personally thinks, we just never get to ask him) he also goes on to say this:
Davrin: The thing about being Dalish-- I needed to see the rest of the world to understand why the Dalish part of it was so special.
compare that with his dialogue with Taash, where he just complains about the Dalish "doing the same thing all the time just because it was tradition." they also go back and forth and complain about the lessons they had to take as kids (Taash complaining about their Qunari lessons, Davrin complaining about the elves "always talking about the past." they love saying this about the specifically indigenous-coded elves lol) however, when he mentions honoring the hunt, Taash counters this and says it sounds interesting, and Davrin ends the dialogue by remarking "I didn't say I was the brightest kid."
back with Bellara, he then talks about what he took for granted before leaving, ominously states it was "...different," (since he is one of the few characters that actually brings up the discrimination elves face and comments about how the gods will make it worse and also lays into Solas about it, i assume that may be what he's vaguely referring to here), and then you get the dialogue about him joining the Grey Wardens— the world wasn’t what he thought it would be, and he needed to see good in people and have that shared purpose again... and perhaps he also wanted to find a place that wouldn't look down on him for being Dalish.
you get the barest slivers of this when you talk to him after Weisshaupt (before his quest pivots to just focusing on Assan) but this banter gives you so much more insight-- he talks about his purpose as a sharpened blade striking true, but it's also this shared fight with his fellow Grey Wardens that means so much to him... except they're all dead now, and he's not. he killed the archdemon, but he's still here, and they're not..... he also seems to carry some guilt about leaving his clan, implying that he "rejected them," and now he feels that he can never go back; i wish this was something we could discuss with him, considering he can potentially leave the griffons with the Dalish. Eldrin lives separately from the clan, but i think that could have been an interesting conversation, and also play a part in Davrin's grief after Weisshaupt (he feels like he can never go back to his clan, and now he doesn't even have Weisshaupt to go back to, either).
#literally why is all the good companion dialogue relegated to banters#and the thing is there are definitely hints of this at the START of his quest. but they rely way too much on assan#assan is obviously meant to be his mirror which isnt Bad. davrin as the young driven hunter / assan as the spirited griffon#and davrin realizing that he can be both hunter and shepherd through him#that people don’t have to be just one thing. no one is born innately to do one thing (despite what other parts of the game say lol)#but then the game just shoves him out of the way for assan and the other griffons instead#also i know there's another dialogue where he talks about 'crawling back like a failure' but i couldnt remember who it was with#but that's also why i think it's davrin putting this false expectation on himself and telling himself he can never go back#OUGH#im planning on romancing him with kal so he's in my crosshairs now#datv spoilers#davrin#da posting
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Things I would have liked to see more of in Lucanis' storyline:
A little more time exploring his family dynamics and childhood being trained up in the Crows.
More exploration around how he and Spite were brought together. There are hints on it if you read all the notes in the ossuary, but I wanted more. There's so much fanfic fuel here!!
More chances for Rook to interact with Spite. Like I feel that once you get to the end romance scene Spite, Lucanis and Rook are all on the same page, but it felt a bit like it just happened, and I would have liked to have seen more of Spite and Rook getting to know one another also. I mean Lucanis/Spite is a package deal, so...
Sort of tying point one and two together, I would have loved a scene where Lucanis talks to Rook in more detail about what was done to him at the ossuary, and to have Spite come and go in the middle of that conversation to give his input. We are often shown how much Spite wants to be allowed to talk to Rook but Lucanis rarely allows it. I felt like there were things Spite wanted Rook to know. Also, A LOT was implied re: the torture, both physical and psychological that was used to fuse Lucanis/Spite, but I would have liked to have had it be more explicit, because I feel it wasn't implied strongly enough. I'm intrigued by the concept of triggering and maintaining, in your subject, the emotion tied to the demon you are trying to fuse with them.
I also kind of feel that if they had been a little more clear on the levels of trauma Lucanis had experienced in that year in the ossuary, and had gone a little more deeply into his childhood family background (we are told his childhood training with his grandmother was quite intense and included corporal punishment), it would have also made his emotional distance from Rook in the beginning make more sense. I still can't tell if that was purposeful (like this dude has been through a crap load of trauma and hasn't dealt with all that did to him, and how that is tied to the manifestation of Spite and how it is tied to him and so allowing himself to connect/let go in intimate relationships is hard) or just sloppy writing. But then I feel that way about a lot of the writing in the game, in general, so...
Also, I get that given how much time they allotted to companion storylines, there likely would never have been the time to really do all this justice, but I would have liked a little more, at least. I felt like a lot of things happened that just sort of left me wondering why and what more was behind it, you know. And I took Lucanis along as a companion on almost every quest, so I got to hear a lot of his dialogue.
#da:tv#datv#datv spoilers#lucanis#lucanis dellamorte#I have issues with the writing across the board in this game#and lucanis' story isn't event the most glaring issue#but i love that boy#so I'm just whinging about that#thank god there's fanfic
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i had to shower without music so naturally i spent the entire time thinking about what the datv companion/rook bathrooms would look like
i'm gonna add my thoughts under the cut but everything will be sfw, there's just going to be a lot of rambling cause i will be talking about every companion and my rook. also i haven't finished the game yet so some thoughts are definitely incomplete
now i don't know if the fade would generate bathrooms for each character or if this place that can seemingly produce anything would just plop down a communal bathhouse. but i like to think the caretaker would make sure each person has a personalized ensuite. i also think that these bath areas would change as you get farther along in that companion's quest, similar to how harding's room gets more and more plants in it as you do her quest.
like
harding, for example, would her shower start off as a waterfall cascading off of rocks. symbolizing her love and appreciation of her ancestors and then by the time you finish her quest would there be a massive leaf coming from the rock side causing the water to cascade down? similar to the giant flower coming from her ceiling, tying in her love of plants
or with davrin. at the start, would he just have a pond? of questionable water? cause those wardens are roughin it for sure. but then as he and assan find their turlum, the water clears and rock walls form so assan can jump into the water from different heights? giving both davirn and emmrich a heart attack cause we know manfred would want to give it a try
would neve have a small area with basically just a bowl of water, a bar of soap, and a cloth? essentially only giving herself a bird bath cause she has leads to follow up on.. but as she continues through her quest and knows she has people to count on and is not alone in the world so she, for lack of a better word, grants herself time to enjoy a relaxing moment bathing, so an actual bathtub with nice soaps and soft towels appear. it doesn't need to be elaborate, she still enjoys things that are practical and get the job done
bellara's could go one of two ways in my head; either her shower would be more akin to rain falling through the tree canopy. or would it start as a small waterfall feeding into a stream. not sure how it would improve on itself from there though. maybe the foresty area comes more and more to life maybe having a calmed relic or two
taash, i think taash's would start as something more qunari centered, but as they learn more about themselves !and especially if rook encourages them to embrace their riviani culture! it would turn into a desert oasis and is just their small patch of paradise to enjoy however they choose to
emmrich i think his would be a practical bathroom but with a flair. i honestly haven't finished his questline yet but i know he's secure with himself and knows what he likes. so of course it would have all his creature comforts, maybe even have a box or something that would warm up his robe for him
lucanis would have a rather grandiose bathroom. he is used to the finer things in life and has an appreciation for style. he would have all the latest items popular with antivans, but he would prefer a small flow of water coming from the ceiling. could you imagine how broody he'd be in the shower, and it would probably cold too so he doesn't fall asleep. but then as he and spite are able to work together, he feels more comfortable to sit in a warm bath, appreciating how relaxing it can be, especially with a good glass of wine, hopefully even spite enjoying it to whatever extend he's able too
now for rook. my main rook is crow!rook, named yaryna (goes by yary) hers would definitely be practical but still have her favorite items. she's knowledgeable about plants, she is a poisoner after all, so she'd have eucalyptus hanging from the walls, some aloe vera, maybe an orchid or two. just a decent amount of high humidity plants, a *mirrorless* vanity table where she keeps her skin/hair care and makeup. and as she progresses through the story, finding more confidence in herself, a mirror would appear. her area wouldn't necessarily turn better, but she'd appreciate what she has, what she has always had, seeing the importance in "average" things, just as she does with herself.
#megs rambles#this got so long#dragon age the veilguard#lace harding#davrin#assan the griffon#manfred the skeleton#neve gallus#bellara lutare#taash the dragon hunter#emmrich volkarin#lucanis dellamorte#spite dellamorte#rook#crow!rook#these little guys live in my head#rent free#dav
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enda “rook” de riva // the last gambit p.1
thoughts -
This was a Good Scene. Assigning your companions to different tasks that they could theoretically fail…I like it. I think it could’ve been done better and in a more complex way, but I still really liked it. And I see the remnants here of the way this game was supposed to be heist- and spy-themed - it had all the hallmarks of a heist movie, including cutaways to the assigned person carrying out their task. Very interesting to see the ashes of what would’ve been there.
Also loved Rook not just being the de facto leader and the thread tying this all together, but actively taking charge and issuing orders. Not that it would be the first time, but I did feel they nailed the development of someone who had nearly been trapped forever by a betrayal and was now angry and even more determined than ever.
I will say, the assignments felt vague to me the first time and i was anxious about it because that’s how I am with choices - but the second time it was pretty obvious who should go where. It almost feels like you’d have to be purposefully doing it wrong to get a bad result, but that could just be my experience.
Additionally, I am not sure on this, but I got an inkling that at least two of the enemies you could face could be different based on your choices throughout… Could the “war mage” have been Aelia? Could the “massive construct” have been Hezenkoss’s Gloaming Lantern skeleton? If so, it feels like you would have had to deliberately fail at the game to get those appearances. After all, you’d have to simply not do important companion quests. Which I can’t see someone doing by accident or missing, but I suppose it’s possible. It seems strange to have “bad” results locked behind, not making mistakes, but having to almost purposefully avoid content. But again, I could be wrong on that. I am a bit of a completionist so that simply could not be me.
#oc: enda de riva#dragon age: the veilguard#datv spoilers#datv#dragon age the veilguard#dragon age#veilguard spoilers#emmrich x rook#emmrich romance#emmrich volkarin#taash#datv thoughts
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I said this before in my response to firey, but again, this is a misreading of how Sega markets Puyo. Puyo isn't being marketed to children, it's being marketed to millenials who remember Puyo/Madou from their childhoods. Lemme self quote here:
This is really a bit of a misunderstanding of how Puyo is marketed. It's really not a kids game (in fact, Quest has a disclaimer that you should only play it under the age of 14 under the supervision of an adult, because, it's, well, a gacha game, and gacha games are not made for kids at all), but a "nostalgia bait" game, aimed at millenials primarily. Kids are actually just a SUB-SECTION of Puyo's market, which, yes, Sega is happy to get into the fold to, but are not the primary focus. The primary focus are millenials who grew up with Madou/Puyo in the 90s, which is heavily reflected in the merchandising and the character polls. There's a reason why Arle, Schezo, Witch and Draco dominate the polls and merch the way they do.
The reason we don't get Madou 95 type stuff anymore is, again, as I said above, there was a HUGE backlash against Madou 95 back in the 90s. This is NOT what the Japanese fans want. They want cute slice of life shit with these characters, and they want jokes. I actually had a discussion about that with a Japanese fan a week or so ago, where said fan outright said they don't WANT Puyo to go harder on the lore, because it would ruin so many fandom-wide headcanons, it would be more of a hindrance than a help.
Puyo/Madou was never perceived as a plot-heavy franchise by Japanese fans, and plot-heavy installments always tended to be far less popular than plot-light, which makes it a miracle modern Puyo goes as plot heavy as it does and is a testimony to how much the writers care about writing plots with these characters. Back in the compile days, the most plot heavy entries in the series, such as Saturn Madou, tended to be sales failures that contributed to Compile's bankruptcy. The primary reason why Madou Saturn is such a rare game these days is because it sold very poorly.
Okay, now as for what you said...
Okay, so Sonic? Sonic has had SO many irredeemable and dark villains despite being the cool funny hedgehog game that it would make modern Puyo Puyo quake in its boots. 😭 Barring Eggman and Metal Sonic, lemme go over a few.
That's because Sonic, by Sega, has always been perceived as an international franchise, rather an a "Japanese franchise" and is, in fact, barely marketed in Japan. I am serious, I could barely even find Sonic merch on all of my trips to Japan, there's way more for Puyo, and according to Mizuki Hosoyamada, Puyo is FAR more popular within Japan than Sonic (But Sega considers itself an international company first, a Japanese company second, so they push Sonic far heavier).
Sonic is that way, because this is what Sega thinks international (especially American) audiences want! So they write these one-off pure evil villains because they think it brings the "cool" factor that brings sales in the US market.
Puyo, on the other hand, is their safe nostalgia-pillar for Japanese Millenials, so they want marketable characters for that that stick around for more than one game and can be used in fun slice-of-life stuff. Hence why the treatment is different.
If they were that evil, Satan, Ecolo, or Arle (or someone else) would be forced to destroy them (the ultimate fate of Yoggus and Dark Matter), or put them on the bus so they can't come back despite fan demand (Doppel Arle and Strange Klug).
DING DING DING! You're 100% spot-on!
Again, Puyo is the safe nostalgia-pillar! Making character just to murder them doesn't sell safe nostalgia! So they don't wanna invest in it! That shows SUPER well with the Drama CDs and novels, which actually DO have purely evil on-off villains that are disposed off at the end of the story (Ouroboros, the Soul-Sucking Doll, the Mist of Dreams. etc.) But those aren't an investment for Sega, they don't need to pay artists to design them and VAs to voice them, so they allow the writers to write them!
Quest is ACTUALLY averting this now with Thousand/Issen, a villain who is purely evil, goats about being purely evil, and is hated by everyone for being purely evil. The reason they can invest in them tho is because
A) they can make topical commentary on capitalism with them, which is something millenials DIG
B) The way Quest's story mode is structured gives Thousand PLENTY of space to escape into another dimension when things get rough, meaning they can survive even upon being defeated, especially since they are portrayed as a coward. This gives more wriggle room with them and allows them to STILL be a marketable gacha unit.
So yeah, the writers finding "outs" from Sega's "safe nostalgia" marketing strategy. It just requires some work-arounds.
More evidence that it's this- in Puyo 7, Ecolo was full on evil causing problems for fun, but in 20th he lost ALL his memories because there had to be an overarching plot. So he was reverted to just a nuisance like Satan that's safe for the rest of the game's continuity.
I think THAT specifically has a different reason, actually.
Ecolo was redeemed to fill out Ringo's roster of friends.
Suzuran is an INSANELY underpopulated setting (to the point the devs themselves have talked about it) and if they let Ecolo die, it would just be Ringo, Ris and Maguro there, and again, unless it's for Gacha, Sega is very averse to investing into designing new characters that might not get used much (hence why Meena from Puzzle Pop is the easiest, cheapest design to draw, model and animate you could possibly make). So bringing back Ecolo and renvisioning him as an honorary member of the Physics Club was more economical.
Not that I am complaining, because I absolutely love the dynamics between Ecolo and Ringo post-7, I think it adds the existentialism edge to the series that it was lacking up until that, personally. Ahahaha.
I am getting sick of the redeemable/not really evil villains. Yes I do like them but there's just so many now! It was far more varied in Compile!
[Post this and I will reblog with my rant about this subject]
shit, sorry I didn't post earlier. Yap away. Or... yap eway...?
#Neni Replies#I've calmed down a little#The rest of the thread was better actually#Literally everyone else was arguing in much better faith than eway
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Watching The Hobbit as a female writer and I’m sooooo determined to do an all woman fantasy quest story one day I must have it I must make it mine my precious
(Because of the painful lack of women in this genre)
#it’s like can you image an all lady group of dwarves or some shit and they’re getting shit done and having hijinks#it would be good for the lesbian community#what would their quest be where would they go#who cares but they’re all hot and very beefy and hairy and wearing armour and furs and carrying axes#maybe like the story starts as a quest to dwarven city to witness a coronation but they find a baby orc and get sidetracked#cue found family/stumbling onto a conflict that isn’t theirs but is now etc etc#hold on I’m writing it down#don’t steal this it’s mine now#and they’re all lesbians every single one because I said so#the hobbit#writing#lesbians#fantasy writing#my writing#wlw
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love when you can ask the Narrator why the Princess is a Princess and he's like 'well i uhhhh YOU did that. maybe it's because uh... something something about her being above you... but still approachable... look i don't want to analyze or anthropomorphize your--' my guy. i am a primal being of Order and Eternity and Shaping. You're the one who convinced me I was some dude and were quite willing to take credit for shaping my view on the world through narration five seconds ago. Are you gonna look me in the eye and tell me the desire to interpret something worthy of adoration and more powerful than me as a dommy princess is written in the very nature of the universe or are you going to show me your browser history like a man
#this is a joke but the 'so where did i get the Idea of a princess from??' still stands#since we remember nothing and don't seem to have many ideas about like. what the world looks like#but when given the conception of 'we're a hero' from the narrator's Quest#we immediately go to 'so the thing you're telling us to kill is a Princess' -> i.e something I'm not SUPPOSED to kill#and in fact am supposed to respect and cherish#and/or pledge eternal loyalty to#(and then on a deeper level we KNOW that we're the dragon#we're the biggest threat to her we're what has the power to trap her and keep her here#we're a monster just like her)#but my point remains. as a god-entity stripped of memory where did we get the idea of a (human/like) Princess. do we still have like...#the threads of common narratives sort of built into our structure b/c we're the god-half concerned with Shaping and Naming and Order?#that would kind of slap#anyway uh. dragging myself offstage now#slay the princess#slay the princess spoilers#stp spoilers
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I love Frieren and Himmel's relationship so much and I mean of course I do there's so much to love. An elf that thinks a human's life passes away in the blink of an eye and human that loves her? I'm already hooked. But add into that he doesn't say anything because he knows nothing will come of it with how she views things when he knows her and is content to just admire her for all she is as she is? The fact that she cares for him in spite of thinking his life is so short and getting to know him in the time they were together but regretting not coming to know him better after he died? I mean she's literally following their journey and remembering him along the way and the end destination is the chance to see him again, but I feel like she'll realize she truly know and loved him even if they never reach heaven.
And there's just. So many tiny details. I will try to recount a lot, but I'm sure I won't get all of them.
Frieren remembers so much about him. Regardless of where they go, it's usually a memory about him more than anyone else. She remembers his favorite flower, and takes the time to find it (though she doesn't consider time a least bit rare commodity). And she remembers it, which means that even though at one point she didn't try to learn about her companions, she afterwards made the point to remember their favorite things. And when she talked with Old Man Voll, who was regretting losing his memories of his late wife and asked if she could still remember her companions clearly, she refused to consider that she ever won't. She considers their memories that precious.
And then there's Himmel. Oh my goodness. Beyond just his initial attraction, the way he's always fascinated by her magic and her making enough of an impression on him at a young age that he sought her out years later for such an important quest is delightful. And did I mention that he just loves her magic? BECAUSE HE DOES!! And it helps her to love collecting her weird spells that much more, so good and supportive, Himmel.
And fear not I shan't neglect to mention the mirrored lotus ring because I am incapable of being normal about that scene. He had Frieren choose a ring (my respectful man there where can I get me a Himmel) and when he saw which one she chose he knew what it meant and chose to present it to her in a way that was sure to be memorable to her. Even though she didn't yet know the meaning of it, once she does, she can look back on the memory of him pledging his love eternally to her, an immortal, in spite of his mortality. He may be content to never say it, but that doesn't mean he wouldn't like her to know.
And now I am going to talk about a manga arc that ends on like. Chapter 118/119? So spoilers if you choose to proceed any further.
Frieren has spent so long now working towards seeing Himmel again and then she. GETS TO SEE HIM AGAIN!!! I am certain that if I scoured this arc I could find soooo many details for them (and I am tempted but instead I will focus on a few details that come to mind and analyzing one very specific thing about it.
Just. Himmel saying he likes who she's become, not having any clue that he was a major influence for her becoming that way. I just love that he appreciates her at every stage she's at it's just so uwu. and then when FRIEREN said he's a ray of light??? omg omg omg omg oomg I die they both just see the best in each other and I live for it.
And Then There's The Wedding. If you read this far on this and didn't expect me to gush over this part here is where I disillusion you. Himmel's feelings for Frieren have been pretty obvious up to this point, but seeing that he would in his ideal world want to marry her and spend his life with her is GRAHHHHHHHHHH there's no words to describe it. and like. Frieren is there too? how am I supposed to interpret that but as her own paradise? even if it's as a looser interpretation of she wanted to spend all of Himmel's life with him??? INSANEEEEEEEeeeeeeeeeeeee
and then the fact that Himmel had his dreams presented before him, but he felt something was off, and didn't take advantage of it. Not even for a kiss. THIS RESPECTFUL MAN what is there not to like if anyone is good enough for Frieren it is without a doubt him. and the way they work together to get out of it???? oh man I love it
idk I just love their dynamic I think it's great and full of unfulfilled potential and I hope they get something some kind of closure if Frieren really does make it to see him again I just really love thinking about them thank you for coming to my presentation
#葬送のフリーレン#フリーレン#sousou no frieren#frieren#himmel#frimmel#ughhhh where do I even start because I love these two SO MUCH#and this is just going off of what we see in canon. if we go with the delusions that live in my mind there's even more#sidenote did any of you realize that himmel was 16 when they left on their quest? because. he was#I was mindblown over that revelation in the arc I talked about above other than the. obvious things I was mind blown about#frieren having two e's not being spelt friren is gonna be the death of me but I'm trying#I will master writing it properly eventually. even if it bizarrely feels easier to write フリーレン#also if anyone is willing to talk with me and become friends over this PLEASE DO I WANNA BE IN THIS FANDOM#and would especially love like. a discord server. that is not the giant one I was able to find I want one that's like. a hundred people#one where I can really make friends
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When they were noobs
They met at Valley of orcs where they went because both had same quest - kill orc boss. Mayuri was there first, fighting orc for a while. It went slowly because Mayuri didn't have very good defence then. He used transformation potion to change into barbarian from Black wind village he fought before. Then he spotted another barbarian - or something between barbarian and orc who was coming to him.
It was Zaraki who first thought there were two mobs and wanted to kill them both. Then he spotted that savage man has strange spells around him which is unlikely for these bandits. "Go away! I found him first!" yelled Kurotsuchi at Zaraki. "Who are you? Wizard?" asked Zaraki still fighting with orc. "Yes, I'm wizard, you dunce. Now go away! Find your own orc." sneered little man luring orc away from the intruder. But time of his transformation was up. And he changed back into little wizard. "Damn it!" Mayuri cussed. He didn't have another transformation potion, his budget was very low then. And without transformation he will probably not be able to kill the orc.
"Hey big one, come here!" he yelled at Zaraki. "Huh? Are you struggling alone? What a weakling you are." laughed Zaraki. "It's your fault. If you weren't distracting me, I would already killed him! Now come here and help me." said Mayuri and gave buffs to Zaraki. Big man didn't hesitate and went at orc. Mayuri fired thunderbolts and fireballs from afar. Together they killed orc very easily. But the completed quest was credited to Zaraki and Mayuri was very angry. But at least he survived. "Hey, don't you want to join me? Your magic is very useful." said Zaraki to wizard. "Tch! I will consider, if you help me find another boss." said Mayuri.
Zaraki agreed and they started going for quests together, they were getting stronger and soon they were strong enough to visit Demon tower, Spider dungeon and even The Red forest.
You know that big urge of, as a writer, to be an artist and vice versa?
With all due respect to the Reddit user...
Did ya have to put my thoughts into words??
I mean, if I was an artist, the world would be dealing with Wizard Mayuri for eons now. He wouldn't just be prancing around in my brain. But this here makes too much sense.
Kubo forgot Kido in the BBQ (I say this in a loving tone, maybe) but I never forgot that time Mayuri Rasengan'd the wall of the fourth division. And it has a name too! Mushikuidama!
(And I do believe one of the Mayuris in Brave Souls has a bigger version of that!)
And with stats like, 100 Kido, 100 Int, 40 mobility, my babygirl is literally BUILT to be the Wizard at the back of the party just taking his time to cast fireball!
So yeah! Reddit user set me up! Wish I could draw that, man... Back to writing for me 😭
But they do banter like they were forced to be in the same party. And I don't even need to explain Zaraki being a Barbarian, Mayuri literally calls him one.
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ok question! related to this post by @gwynbleiddyn that I see resonated with the folks here on lotro tumblr:
the devs have given you permission to add 1 (one) quest of your design into the game, specifically doing something fun/low-stakes with one or more Rangers post-war. What are you doing and with which Ranger(s)?
I'll go first: (under the cut bc it got longer than intended)
Corunir has been enlisted to help do repairs in the lower circles of Minas Tirith. And by "enlisted" I mean "Corunir Does Not Know How to Take A Break and needs to be constantly helping people, so he showed up wouldn't leave until the foreman gave him something to do"
Now, as this quest would have to be located in Minas Tirith Midsummer, the foreman is not particularly comfortable saddling this war-hero with busywork when he should be celebrating the end of the war he helped bring about! nevermind that that's what literally every other quest in midsummer is making the PC do shh don't worry about it
ANYWAY, he's got a plan, but he needs your help with it. Around dusk, he wants you to tell Corunir that there's some repairs that need done on the top of the wall at east side of the 2rd circle, which coincidentally just so happens to be where the best view of the fireworks they're setting off at the gates is. Also be sure to bring along this plate of snacks and some comfy pillows to sit on.
so when Corunir gets up there he's like "that's weird, I don't see any damage up here-" and then he sees the fireworks starting to go off, that you brought snacks, and puts two and two together and is like "oh darn, it looks like I've been tricked into watching a fireworks show, you devious trickster you (affectionate)"
so you guys get to hang out and watch the fireworks for a bit, and afterwards Corunir laughs at the fact that you literally had to trick him into relaxing and having a good time. Perhaps you have a point, he should allow himself some time to actually enjoy the peace they fought so hard for. He recalls Radanir had proposed the Rangers should do a pub-crawl later, and now thinks he should take him up on the offer. (and, of course, the PC should be allowed to join in, but alas I'm only allowed to add One quest as per my own rules lol)
#I also had another idea but it's probably *too* silly lol#a quest where the PC and Corunir go watch a play in the Blue Theater! It's the events of the Pelenor but taken from 2nd and 3rd hand accoun#so the whole thing is comically inaccurate a-la 'ember island players'. Gothmog is played by a guy in an orc mask#because someone got their stories *severely* mixed up (and as a little nod to how Gothmog was an orc in the movies)#which Corunir finds absolutely hilarious bc you just know Gothmog would've been SO MAD if he knew#Corunir says he feels like he should be frustrated by the inaccuracies‚ but really‚ he just needed a good laugh after everything#He says Golodir probably would have found it funny too#and then gets sad after he says it#then you guys meet up with Radanir and he decides you're going to go do something else to try and cheer Corunir up#probably involving the PC getting blackout drunk and doing something ridiculous#but it's too silly to do an AtLA reference and then hit you with Feels. I'm not sure the tonal whiplash is what we're going for here lmao#lotro#reblog games#corunir
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How could you. HOW COULD YOU! You know EXACTLY how much time he spent Crafting himself to become the person he can at least begin to tolerate, begin to identify as himself, to proudly label as ISABEAU! You broke it, your his face, that stupid face that makes you so so SO CRABBING FURIOUS! SO VIOLENT! SO! UNRELENTINGLY! JEALOUS! And now you've Changed him, with your rage, with your anger; like the Universe Changed you. For the worse. Your bleeding Pincushion. You dig your fist into his nose. Blood on your hands.
*grinding my teeth* God god god I have become obsessed with Quin (to quote it, "I'm a mannequin without the man[ne]") and how on a scale of love to hate in the loopified party, Quin and Isabeau are worse together than Siffrin and Loop :P
Here's a post-quin fight where Isa is guaranteed to lose and guaranteed to get his nose broken, good thing if there's ever any sprite edits I wouldn't have to have two different Act 6 portrait sets :)
#isabeau#isabeau isat#quin#quin isat#in stars and time#isat#isat spoilers#isat act 6 spoilers#fanart#blood#for all the times i'm not posting i'm thinking about quin and isabeau :P#me: hmm i'm not the biggest fan of sif and loop together no hate no hate also me about isaquin: god what the fuck oh my god#i have no fucknig clue why maybe because isabeau and quin are both in agreement that despite *gestures vaguely*#they consider each other as completely separate individuals and were not and will not be one or the other#whereas loop wants to be siffrin again and thus a little more attached to their previous identity?#i don't really know why my brain makes the distinction and it's not 'canon' to the vague isaloops idea#ANYWAY! isabeau gets punched which... should that be a tag? i got blood as one#i was gonna make the first panel of quin be rendered like the loop 'death' screen but i wanted to make it's star glow#which yes quin's face opens like a star but probably only during its fight at the height of its emotions and not as a casual thing#and maybe in the possessed sprite but dunno if that'll show up given it came up both in mira's quest and dagger dialogue#as isa doesn't exactly have a dagger to make things faster nor would he have the same quest with mira don't know where that would go#once again with the painted backgrounds :P digital painting at least for these is really just fancy scribbling :P#it gets the vague idea of foliage and grass well enough tho so :P :P :P
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An independent Courier would actually hate being in charge or enforcing standards in New Vegas. At least in my mind.
They made Vegas independent but I feel like that playthrough/style so clearly makes it apparent it isn't for them. They are making Vegas a place where people can live freely, like how House genuinely didn't care what people did but without the behind-the-scenes Big Brother surveillance he did. Having every family, faction, and other influence group or person comes to them about alliances or rules would be draining, and boring, one note.
In an independent Vegas, The Courier is also Independent. They like getting rid of lines and borders that impede freedom, they like to help give people the tool but I don't believe they want to be the one to shape it.
#a lot of this is like how ncr started but then lost its way#the courier would like a democracy but like one that is truly run by the people like if public votes or letting people split off and embrac#their traditions instead of a universal standard like house changing the tribes caesar wiping out so many cultures and the ncr whole thing#with their money being worthless in territories they have not taken control over cause people dont want to#the courier doesnt want to be house 2.0 and i see that so often in peoples interpretations of that ending and I just dont think its the cas#like theyd stay to help it stablize for a but ultimately i think theyd leave to clean up any loose ends or just travel the mojave like#a lot of the dialouge good or evil is very much like the courier doesnt want the responsiblity to be placed on them rather they choose what#they want to take on that is not presented in sort of a scenerio where they losely rule NV cause everyone else would go to them even if the#say they arent in charge#i at least for the follower quest tell them their choices are theirs and no one elses so i see that as their outlook so im biased#cause im also good karma just for how nice I am and I like doing crazy adventure shit and its actually hard to have fun when everyone hates#you for being legion#anyway make of this what you will#fallout#fallout new vegas#fnv#the courier#courier six#courier fnv#the strip fnv#robert edwin house#caesar’s legion#new california republic#independent vegas
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