man found when i was reading dead dead demons back looking in my archive for other shit. i have got to reread that holy shit
4 notes
·
View notes
People ask me sometimes how I'm so confident that we can beat climate change.
There are a lot of reasons, but here's a major one: it would take a really, really long time for Earth to genuinely become uninhabitable for humans.
Humans have, throughout history, carved out a living for themselves in some of the most harsh, uninhabitable corners of the world. The Arctic Circle. The Sahara. The peaks of the Himalayas. The densest, most tropical regions of the Amazon Rainforest. The Australian Outback. etc. etc.
Frankly, if there had been a land bridge to Antarctica, I'm pretty sure we would have been living there for thousands of years, too. And in fact, there are humans living in Antarctica now, albeit not permanently.
And now, we're not even facing down apocalypse, anymore. Here's a 2022 quote from the author of The Uninhabitable Earth, David Wallace-Wells, a leader on climate change and the furthest thing from a climate optimist:
"The most terrifying predictions [have been] made improbable by decarbonization and the most hopeful ones practically foreclosed by tragic delay. The window of possible climate futures is narrowing, and as a result, we are getting a clearer sense of what’s to come: a new world, full of disruption but also billions of people, well past climate normal and yet mercifully short of true climate apocalypse.
Over the last several months, I’ve had dozens of conversations — with climate scientists and economists and policymakers, advocates and activists and novelists and philosophers — about that new world and the ways we might conceptualize it. Perhaps the most capacious and galvanizing account is one I heard from Kate Marvel of NASA, a lead chapter author on the fifth National Climate Assessment: “The world will be what we make it.”"
-David Wallace-Wells for the New York Times, October 26, 2022
If we can adapt to some of the harshest climates on the planet - if we could adapt to them thousands of years ago, without any hint of modern technology - then I have every faith that we can adjust to the world that is coming.
What matters now is how fast we can change, because there is a wide, wide gap between "climate apocalypse" and "no harm done." We've already passed no harm done; the climate disasters are here, and they've been here. People have died from climate disasters already, especially in the Global South, and that will keep happening.
But as long as we stay alive - as long as we keep each other alive - we will have centuries to fix the effects of climate change, as much as we possibly can.
And looking at how far we've come in the past two decades alone - in the past five years alone - I genuinely think it is inevitable that we will overcome climate change.
So, we're going to survive climate change, as a species.
What matters now is making sure that every possible individual human survives climate change as well.
What matters now is cutting emissions and reinventing the world as quickly as we possibly can.
What matters now is saving every life and livelihood and way of life that we possibly can.
1K notes
·
View notes
The best years of my life...
... what I wouldn't give to have them back.
I had the great pleasure of working with @spiderscribe on a DeadCeptor work for the @tf-bigbang, which you can (and should!) read [ HERE ]!
Details and artist commentary under the cut!
Okay, first off, I just wanna say, thank you so much to @spiderscribe for picking up my very loose scribble and taking the jump. She's an absolute champ, and I IMPLORE you to read her writing. She did a knockout job on the fic, and guaranteed, these two pieces wouldn't have been so elaborate without her. If you're a fan of deadceptor, parallels, lovers to enemies to apocalyptic teammates to ???s, I'm sure you'll find that and more in there.
[ HERE ] is the link to that, if you missed it the first time around.
The background for the supermarket was a MASSIVE undertaking. I ended up blurring it in the final to keep the dream-like quality, but there is a lot happening there! Most of the time I spent on the background was (jokingly) complaining though.
Anyone who works retail will know the agony of customer-misplaced stock. The little canisters of energon additives seem like prime candidates to be placed willy-nilly.
The little warning sign... My favorite soda, apple sidra, has a carcinogen warning, so I'm familiar with it. It was slightly surprising to me that those warnings are not countrywide, despite the fact that they very clearly say "California Proposition 65", and well. Not something else, like "Federal" or whatever.
The bags of nuts and bolts below, I asked several people what flavor they would be, and I suppose I failed in my job, because I wanted the purple to be the "regular" flavor, and the green to be the "sour". But grape and lemon-lime work as well!
The tub is full of rust-sticks. I have no idea if that came across. My friends kept calling the individually wrapped ones slim jims, which I mean, I guess!
The car batteries... My idea was that they were similar to shots, in a way? So that's how I ended up with a battery with enough terminals to rival an international airport. It's also sunset-coloured, because, I don't know, that's what Party Flavor is to me.
Okay. The second illustration. This one was a headache, mostly due to my own lack of planning, and the fact that I lost the file for... basically everything I did, including the above illustration. So it was a bit of a rush job.
The background bots started off as these very vague silhouettes, which I'm a little proud of. Look at how nice and somewhat readable they are! Okay, now what if I ruined it? What? You don't like that? That's rather unfortunate, because that's what I proceeded to do. In fact, if I take off all.. 10 or something adjustment layers, they look like this:
My process went: Shadow block> Fill rest of form> Color randomiser> Copy and skew (to populate background)> Hue adjustment> Gradient map> Fill Light> Chromatic aberration> Vignette> Levels> Curves.
The.... Magenta cube is there because due to the nature of the color randomiser, the foot had a high value, and stuck out like nobody's business in the end.
Here's what it would look like without the cube. Begone, distracting white blob! (I didn't have to worry about the lava arm because Percy happened to cover it up. What a save! But if he didn't then... there would have been a second cube.)
Basically, it was a mess. But... at least it came out fine in the end! I hope!
I'd love to have speedpaints on hand, but I was switching between CSP and PS for a good majority of the work.
I'd say that's it for these two pieces! I actually have more, but those demand more time. I'm much slower at doing inks than I am at painting, but I hope you'll get to see them soon.
717 notes
·
View notes