#was definitely inspired by some of the outfit concept art for him
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THIS JUST IN: WORLDS SNAZZIEST 10 YEAR OLD
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Please do not use or repost my works anywhere without explicit permission from me first, thank you <3)
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vesperaink · 3 months ago
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Friends, my necromancer!Tango/grimreaper!Jimmy, Team Rancher modern with magic apocalypse AU, Graveyard Shift, for @mcytblraufest's Reverse Big Bang is here!
But wait there's more--go read chasing crimson written by @aliferous-ly, beta'd by @dibs2win, my fantastic team for aufest. If you love enemies to lovers, unlikely partnerships, and the power of soul-bound magic weapon contracts, this hilarious + dramatic 22.9k fic kicks off from this comic!
chasing crimson
Jimmy Solidarity works for the esteemed god of Death, reaping lost souls and taking care of unsavory characters. He's recently finished his training, and is determined to do well on his first solo mission. Perhaps this "Tango" would be a good start. Only, the god of Death disappeared years ago, and Necromancer Tango Tek's long since discovered a way around dying. He can't say he enjoys Jimmy swinging through and killing him where he stands, though.
Thank you to my team for being as feral about this AU as I am, and kicking everything about it up to 110. I had so much developing this world with them!
Thanks to @onawhimsicot for helping me with the comic's dialogue, fixing my composition woes with "just add more smoke," and encouraging me to complete it in full color! Check out Cadence's aufest fic, I take it back (ill follow till I fly or till im dead), a Cult of the Lamb AU about follower!Tango and Lamb!Zedaph, the meaning of devotion, silly experiments, eldritch transformations, and...the most platonic slowburn ever?
Lastly, thank you to the aufest team for another wonderful event! I had a blast again, and was giggling kicking my feet at everyone's reactions during claims, I loved every single one of them. Graveyard Shift is definitely an AU I'm coming back to. As always, my askbox is open if you'd like to chat, and I'd love to be tagged if anyone makes anything <3
Timelapse / AU art chatter under the cut!
While Graveyard Shift is the amalgamation of many of my interests, the main premise for this AU is loosely inspired by the webcomic, I'm the Grim Reaper, in both its apocalypse themes and its aesthetics! Not a required read, but highly recommend if you enjoy this au, as well as the anime and manga, Soul Eater!
I came up with a lot of AUs for this event but necromancer!Tango and reaper!Jimmy have been rattling around in my brain in separate AUs since before I started brainstorming for aufest. So I smashed them together, naturally.
(Unfortunately I didn't record all of my process, but most of it is here! CW for flashing; song is Angel of Small Death and the Codeine Scene by Hozier)
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I could go on forever about concept art and character design if anyone's curious but here's some fun bonus details about this comic:
Originally, Tango's outfit was going to be more like his Dungeon Master outfit but I wanted the setting to be more modern and Jimmy stole the fantasy cloak vibe from him already lol
Jimmy's entrance of lightning is my nod to the Life Series final death sound
The scarf Jimmy's wearing is designed to be a boneyard shawl
The panel of strange text reads "Protection Three" in Galactic :)
+ The name "Graveyard Shift" was thrown at me by Cadence in like 3 seconds flat after i spent 2 days agonizing over a name for this au LOL
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tomiyeee · 1 year ago
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donnie had. SO. much concept art lol. i really enjoyed the whole design process though. his base design is very difficult to work with because of the battleshell, but it gave me a lot of chances to get creative and i'm happy with the results :)
(also as a disclaimer so i don't get asked about this: i don't have motivation to finish raph or the wish art for donnie, so i'm just posting what i've got)
i didn't annotate these as much since there'd be a lot to write, but i'll write out some of my thought processes and go into some detail about his final design below the cut if you're interested! (it's long. i'm talkative 😔)
1st row - first iteration; much more literal 1:1 translation of his design into a fantasy setting. very steampunk-y. ended up completely scrapping it because, simply put, he looked more like an npc than a playable character. obviously, several features did still carry over throughout the design process :3 also wanted to imagine his attack pattern cuz i thought it'd be fun to incorporate his spider arms.
this was actually the first design of any of them i'd come up with! i've definitely learned a lot about genshin's character design style since then and i think it shows 😂
2nd row - playing around with the idea of a floating battleshell (rather than a backpack-like one in the the show & first version), inspired by nahida's cape. also hard light constructs/attachments. was leaning too into the sci-fi and rectangular motifs with the design, but i liked the idea.
3rd/4rth rows - concepts for his final outfit and shell designs (the colored/more-detailed pics are the more finalized ones). took a lot of inspiration from sumeru this time around. it's a lot sharper, shinier, and less rectangular than his og aesthetic, but i think it's more in-line with genshin's design philosophies.
5th row - not entirely sure why i went through all the trouble of making a 3d model for this. i mostly just thought it'd be fun and good for reference. i was right, but i don't know what to do with it now lol. can't be bothered to be a perfectionist about it though, so don't look too closely at it 😭
6th row - incomplete thumbnails of his burst/wish art. not super sold on that "wing" design in particular, but i do like the idea of his shell splitting and deploying hard light weapons/rocket launchers/etc sort of like in canon.
battleshell/misc notes - i'm thinking his battleshell is controlled using the pink sensor on the back of his coat, possibly in combination with his headset. it floats behind him by default and is sturdy enough to protect his back, but he can also freely fly it around like a drone if he wants. the holes on the side are mainly for the spider arms and the banners(?) and handles(?) with the blue/pink gradient are made of hard light and only appear when the shell is in use.
i imagine like in the series, his tech here isn't necessarily very reliant on his vision/powers; much of it he likely made himself long before he received a vision and he just uses his vision to enhance it.
his burst is a barrage of missiles from his shell that lock onto an enemy and deal a large burst of electro damage in an AOE. not sure if i want his skill to be a deployable or some sort of electro-infusion/boost 🤔 maybe something that involves deploying his shell to boost his damage while leaving him vulnerable, like a glass canon? though i'm not sure he'd be that sort of risk-taker... 😅 dunno! his signature weapon would totally be his tech bo though.
that's about all i can think of. thanks for reading!
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sanflawoah · 2 months ago
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Black Myth: Wukong ramblings because I'M GOING INSANE.
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FOUR YEARS. I. DID. MY. WAITING. WOULD VERY MUCH LIKE TO EXPRESS MANY THOUGHTS ABOUT THIS GAME.
(Lengthy words and massive spoilers below!)
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First minutes into the game I was all chill expecting the opening to be a long prologue cutscene about JTTW, explaining core things you need to understand, a helpful guide for those unfamiliar with the lore beforehand. But NOOOOO....we jump straight ahead fighting ERLANG SHEN AND THE FOUR HEAVENLY KINGS. We're WIDE AWAKE.
About gameplay, the devs stated repeatedly that it's not a souls-like game, and more like a God of War ish. Yet so many still questions whether it's a souls-like and then went into the game just to say "meh not souls-like". Amazing density of head.
I really don't demand much for whatever mechanic they serve, I'm really just here for the monkey smash experience and the childhood nostalgia and the fresh aesthetics.
The character design?? The environment?? The architecture?? The statues?? Soooo beautiful oh my god you really need to stop and admire these things (when you don't have a boss shredding you) up close. Look up their inspirations and concept arts, some statues and buildings exist in real life and it's really mind boggling how they incorporate it into the story. The part where you fight with Yellowbrow at Thunderclap temple, what a creative choice, the idea of "miniature fight" on the temple altar. I'm farming so many screenshots for art references. 10/10 visuals, graphics will definitely fry your PC.
Again with the character designs. I'm really loving the absurd looking bosses one, really fresh take. Then to the celestials and yaoguais, I just..... OH they're ALL hella gorgeous. I've seen some people going "WOULD" towards Wukong or The Destined One and I don't blame you. I've had my fair share of neuron activation moment.
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Erlang yoo, I was stunned at first with the way they present his personality during the opening, but turns out we got the reason for it near the ending :"(((. He was helping us all along ughsjsjsjsksdsd. Also, they know EXACTLY what they're doing by casting Andrew Koji as the english VA.
White Clad Noble? Half snake man hissing at you to get off his lawn. I feel kinda bad for him lmao, dude was just minding his business and we go monkey smash all over his place.
Keeper of Flaming Mountain? Neat hat and cool makeup bro, awesome yin yang palette and battle area design. BANGER THEME I'll get to it.
The Third Prince in Pagoda realm prison, why does he looks so good, you encounter this guy in his cell just suffering, and somehow he's still serving looks.
The girlies damn, the spider sisters are gorgeous, and YES even madam violet spider, come look at spider granny serving fashion and arachnophobia.
At first I was scared that they're going to sexualise the hell out of the spider sisters or any of the female characters, since the book itself tells their trait as luring men with their beauty (to be eaten though). But actually?? They're a lot tamer than I expected? I mentally prepared myself for the worst, like racy sexualised outfit and personality, but turns out they're all very normal. Like how you would see Tang dynasty inspired ladies. I braced for GTA or cyberpunk-like explicitness but thank god it's not the case, not at all.
Rakshasi and Pingping having the relatively "sexy" look, but then both of them had a moment where they're not actually their real selves, but rather a transformation of Zhu Bajie and Red Boy LMAO. Funny boner killer.
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Talk about this boi, our Destined One. To be honest I was kinda disappointed when I found out he doesn't speak at all. Banters, insults, cackles, anything you would expect a Wukong-like personality, he doesn't have it.
I tried to think of a reason, and I think the dev's choice of making The Destined One silent kinda has a root to it. Our MC is NOT the Wukong himself, we are literally just some monke, and we're tasked to gather the six relics Wukong had scattered by retracing his journey. Also, I think it's a funny thought that probably it's just their personality difference, Wukong the loud, Destined One the quiet. Wukong sometimes does chaos for shits and giggles, our Destined One does chaos because we have to.
My theory: our Destined One is just non-verbal! Zhu Bajie even acknowledged it. When we first met him after defeating Kang-Jin Loong, he bantered "A furry coat and a pinched face, luck's all you've got", and he looked confused when we don't say anything back because Wukong would've returned the favour, "Great, another mute. Let's not dally". So the game actually acknowledges it, it's not like they intentionally muted us and have the NPCs acting as if we talk back to them all the time.
Non-verbal and asexual coded? I'll take it.
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THE ANIMATED CUTSCENES??? OH MY GODDD. Impossible to put ALL the epic frames here. I really don't expect this from a game at all, real time cutscenes are great, but a WHOLE 2D AND STOP MOTION ANIMATED SCENE?? No wonder the full development took SIX years. You could pause the scenes at any frame and it's worthy of analysis.
The stop motion one really surprised me, how are they that dedicated. The plot as well, it started out romantic and escalated into HORROR real quick. Batshit insane, love it.
For many players, the animated cutscenes may be confusing on the first watch. So many references to JTTW, metaphors, mix of Chinese Taoism and Buddhism. I personally encourage people to look around in forums for explanations, plenty of the Chinese words are untranslatable into English, but it's all so worth the knowledge.
Enjoying the JTTW shows and contents as a child is all about the fun and giggles, understanding the lesson of it all as an adult hits me like bricks, especially with the way they're adapted in this game.
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I CRIED?? A LOT??? Of all characters I could cry for, ZHU BAJIE?? Man is literally a nasty pervert in the book, living to the pig form indeed, but in this game he's a bit better. Sure he's still his natural pervert self, but since the game took place after JTTW, he surely had some character development. His animated love story cutscene, loorddd they have no business making it so full of freshly diced onions.
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Love how each character in animations have different styles. Erlang's design in particular are different in each scenes. Most of the time he has dark hair, in others he has white hair and different armor, same goes for Wukong's design. I'd imagine the devs struggled to choose for one consistent design and decided to just fuck it and put them all in lmao.
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And then THE SOUNDTRACKS, THE SOUNDTRACKS YALL. Love love love it when they incorporate buddhist prayer chants flawlessly into the soundrack. The soundtrack during the chapter one ending animation caught my attention with it, I asked around what mantra is it and they say it's probably Cundi Dharani? Please correct me if I'm wrong. The track is called "I See" in the official playlist. The lyrics too, my god, the way they narate the animations.
During the fight with Keeper of Flaming Mountains, IS THE SOUNDTRACK A RENDITION OF "FISHERMAN'S SONG AT DUSK"? IS IT? Losing my mind because it's my favourite chinese traditional piece. Half expected him to pull out a guzheng and blast me with phantom blade from the strings, IYKYK.
And of course, a new rendition of the classic JTTW theme. This will be my neighbour's favourite music for a while.
Some tidbits I like, apparently if you're idle for a while and Zhu Bajie is with you, sometimes he'll start to talk about past stories or lectures you. If you push him around for a few times he'll get annoyed, if you keep pushing him then he'll struck you with his rake lmaoooo. Perhaps we weren't so different from Wukong after all.
Another insane stuff is the headless singing guy. GoW has a talking disembodied head, now BMW has a HEADLESS singing man, literally a reverse Mimir.
The rematch with The Four Heavenly Kings YOOOOO I love their design so much. They look like statues from temples jumping straight to life. The stances! Throwing hands with them is the true Monke of War experience. The East King with his Pipa literally playing the background music, excellent touch.
This has been an insane scroll of yappings, I'll stop here (for now) and take a moment to touch grass. If you've been reading ALL THE WAY to this line, I'm so sorry, I didn't mean to harm your braincells.
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its-gettin-weird · 7 months ago
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"No matter what happens... I'm.. gonna.. save you!"
And finally, last but certainly not least, our favorite loser cringefail time-traveler-by-dying-a-lot, Subaru!
Unsure how obvious it is, but a majority of the details in Subaru’s outfit are directly related to Homura’s outfit for what should be obvious reasons. Even his boots are based off of concept art from Homura’s outfit. I also wanted to give him almost a jester theme, which is most prominent in his pants, inspired by the fact that his tarot card from some of the special addition novels (iirc) is the fool card (I also gave him this theme, along with the design of his hood, to resemble a certain mega witch :) this is also the reasoning behind the prominent ‘gears’ motif in his weapon and soul gem design).
His weapon is a cat of nine tails whip based on the one he has in the novels and apparently season three according to the new trailer (hype!!!). Though it’s a cat of nine tails, it only has seven tails with stars at the end to represent his namesake. Stars are not only prominent in his weapon and soul gem design, but all of his design. In fact, I put several star motifs in all of the magi designs that I have done! If you have a keen eye you may have noticed that already! :)
And with Subaru’s design finished, I’m done with all of the magi designs I’m going to do! Finally! I may do aspects of the seven witches of sin’s designs in this au and definitely the characters’ individual witches at a later, more appropriate date, for the sake of not spoiling this au’s plot for anyone. And yes, I have decided to make this an official au after all! I will announce more information on this later on with a surprise for y’all, but for now this is the end of the magi design line up. But as a whole this is just the beginning… :)
I’ll say what I said in the Emilia design post again, but it really makes me happy even a few people love my ideas and designs so much, as cliché as it is to say. Really, thank you, it means the world to me :) I’m also excited and eagerly awaiting the upcoming results for the Re:Zero zine contributors, I can’t wait!
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gingermaple · 10 months ago
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hi im trying to keep it professional here but may i request you to talk about your thought process/design inspirations behind your Tango? I don't think I've ever loved a Tango more than i love yours
i'm so glad you like him so much!!! he's definitely one of my favourites to draw :D
most of my mcyt designs follow a similar pipeline, where i create a first design that is simple; based on the skin, my impression, and common fanon ideas. then later down the line i throw all of that out the window and shoot them with my patented Creature Gun.
so originally, tango was just A Guy. (see this post for an idea of how he looked) until i woke up one day and decided that he needed to become an absolute fucking critter.
i went into my very first draft of a new design with a few basic ideas that i wanted to follow:
Generally small, but have his clothing/accessories be big
Have the red glasses be a major design element
Be some form of lil critter with a tail, paws, and big ears
Be as shape as possible (this was the most important aspect to me)
Here was my very first pass with those concepts in mind:
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More under the cut:
the first thing i realised was that i accidentally inverted the red and black on his outfit, the second thing was that he had come out looking somewhat rodent-like, so i decided to build upon that idea in my second draft, as well as further exaggerating his glasses and proportions:
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i liked this much better, but decided he still wasn't shape enough, so after even more stylization, i eventually got to a point where i was happy, and we ended up with the critter of all time!
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along the way, i also ended up with a rough idea for what he even was, that being a hybrid of my own made up rodent-adjacent mob that would live in the nether. which i ended up sharing an idea for in this post, thought i'll probably expand further upon the idea in the future.
overall i am insanely happy with how his design turned out, and i'm overjoyed that other people feel the same!
please never hesitate to ask me about my designs/my design process! i have so many thoughts that i'd love to share and a lot of the more fully fleshed out designs have a good amount of concept art that likely won't be seen outside of these sorts of asks.
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ribbononline · 2 years ago
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Oh yeah! Since I have no clue if/when I'm ever finishing these and I've had them laying around for forever by now- here's the adult IT metaverse outfits I've made! They're all based on their ultimate personas and the concept of heros! Since these were made for an aged up p4 cast, these aren't quite what I'd put their during p4 time selves in- some changing more then others- but if you wanna follow me into design details, that'll all be under the cut!
First off to get em out of the way- Teddie is very largely the same as his p4 time metaverse outfit I made for him back here . The design is still meant to be inspired by magical girls, but the biggest change is that while the old one was meant to look like a magical girl protagonists outfit, this one I tried to lean a bit more into the older/more experienced cast member of the magical girl group type design. Overall a pretty minor change (and I will admit, largely because I'm still incredibly happy with that old design) but it felt fitting!
Chie and Yukiko were, as always when I work on them, designed to match. Their masks specifically mirror eachother with the opposites sides sticking out, and they both have a golden dragon pattern on their clothes as a reference to the twin dragons move! Chie was... honestly one where I had to sacrifice my goals a bit. Like mentioned before, these were meant specifically for an aged up cast. And while p4 era Chie I would absolutely imagine in a kung fu Chung-Li type outfit, we know what a more mature version of her action hero dreams look like; the police! And I.... really did not want to put her in a cop outfit, Ill be real. Instead I just tried focusing on making the outfit look more mature. Also tried to combine a practical and strong look with a more feminine aesthetic, since she struggles pretty badly with her femininity in p4 and I like to think she'd grow more comfortable with her own brand of it over time!
Yukiko is perhaps one of the most drastic one for changes compared to her younger self- if you asked me to design a p4 era outfit for her, it would look nothing like this, hah. Anyways, she's definitely inspired by onna-musha! Compared to Tomoe who was a full on commander of an army going out there, for Yukiko the idea was more the women taking up arms to protect their home when the battle comes their way. Fully having embraced the role she has as the next owner of the Amagi Inn and the responsibility and want to protect it, it's meant to be somewhat of an outing of that!
Fun fact: She has two color schemes! Because uhh I did not know what to go for at all. Her ultimate persona is like a single solid color and I kind of panicked and just ended up winging the colorscheme. One is more red since, y'know, thats her color! The other is more white gold to match her actual persona better. Included at the end of this post for the curious
Rise was based on a greek goddess- though not any particular one, moreso how they're commonly depicteed in art and old statues. Pretty, holy, someone you'd go to for advice and help (someone just out of reach from the general public) It just felt like a good combination of something she'd like to be seen as and percieved as as well. She gets two outfits- for scan and fight mode! Kouzeon has no canon fight mode, thats just for Himiko, but man it exists in my heart. The transistion between the two is literally just her throwing off the long overskirt, hah.
How does her mask work? Excellent question. The p5 idea of having it there when vibing but gone when the persona is out feels a little awkward when her persona's whole thing is putting a visor over her face. Quite frankly I have no idea. Sorry folks. Have all concept sketches for the outfits I've done as compensation with a bonus Noot in there that I never continued on and finished.
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mx-lamour · 9 months ago
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Costuming Strahd: Art Addendum
I didn't include any mention of the official Dungeons & Dragons art for Strahd von Zarovich in my previous post, because I had dismissed it outright. There, I said it.
I shall strive to amend my folly in this addendum.
Let's start with that 5e cover:
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I generally approve of this representation. No doubt it colored my concept of Strahd's silhouette, since this is the first image of Strahd I came into contact with, some two or three years ago.
The shape of this garb is much like what I was aiming for in my previous post. Strahd is sporting a crisp shirt with stiffened, buttoned cuffs, much like our modern button-downs or blouses spanning back into the mid-1800s. His torso is trim in a fitted vest with standing collar, which easily fits into the category of fantasy-Renaissance. Speculation on from where/when exactly the inspiration comes might be a futile effort; it would find itself at home among the elves in The Lord of the Rings, and I'm not about to dig into that concept work just now.
Actually, what his vest reminds me of most is 15th century brigandine [or tabard (see below), which would cover brigandine or a breastplate, which is why] it's the right length, if nothing else.
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Reconstructing History, He's literally Elrond, and some brigandine
I believe I said it's easy to fake good pants, especially when sitting down. This example reinforces my point. His legs are indeed covered, and the result is not garish. Not particularly exciting, but nonetheless successful. You could probably even call them hose if you really wanted to.
His boots are literal extant riding boots, from "early 20th c." England, and honestly I'm so proud of this one-to-one reference.
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[Fig. 1] and [Fig. 2], although my first thought had been Victorian cycling boots.
The cape draped around his shoulders appears to be quite thin and probably only falls to about his fingertips, since it doesn't drape over the chair cushion and he's not sitting on it. It could look like some kind of military cape. Or maybe even, to drag him back a few centuries again, something Elizabethan.
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I'll do a whole thing on capes later.
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Moving on...
Early Strahd von Zarovich was definitely Dracula by another name, but later art has been pretty consistently (from what I can see) this other red/blue outfit, with baffling ruby clasps instead of a single pendant around his neck.
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That last one has me. To be fair, it's the only one gazing back at the observer... >.>
Look. This garb is sexy. It cannot be understated. While it's not what I'm going for in my own costume foray, this is a fantastic design. Here's why:
The line where blue meets red along his ribcage accentuates his chest. That same red draws the eye down over his crotch, subtly curving to accomodate his thighs. Those chains on his cloak and the sash around his waist are positively drippy, like the source of the Ivlis pouring down to the Tser Pool. The asymmetry of that and his mismatched shoulders gives him such a dynamic slant, something to visually climb back up like handholds on the face of a cliff. And the sash is supple, in direct contrast to his armored hips, solid and stalwart. His limbs are clad in slim nondescript brown, making it all the easier to focus in on his center, in high contrast dotted with solid rubies. The red and blue both, especially together, are blood colors, indicative of veins hidden beneath the skin.
He might be covered from toe to jaw, but this is an intimate costume.
Despite my appreciation for it, though, again, I personally am trying to make something a little less Lord of the Rings. For reasons.
So, let's see what I can come up with in terms of historical inspiration... if anything, lol.
This is going to be fairly stream-of-consciousness. (Not that it wasn't already, I suppose.)
The first thing that came to mind was a kaftan (or zupan?), because they can be fitted through the torso and feature a standing collar and embellished closures up the front. But, kaftans from Russia, the Ottoman Empire, and other areas touched by those cultures usually also have sleeves. I finally found the two illustrations below without sleeves, but they were difficult to track down and I'm not sure how much of what they depict is imaginary. (Although the sword, pouch, and helmet from the first one are definitely from an extant burial site.)
There's also the Polish kontusz, where the arms can be worn out of the sleeves, with the sleeves flipped back, and that can give the illusion of sleevelessness... A lot of examples I found of this particular garment are also open to the waist, which is delightfully provocative, but doesn't resemble the Strahd ensemble.
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Examples from Chernigov (Ukraine) and apparently Moldova; a Polish kontusz
I can think of little source material for that long, pointed fantasy hemline, but allow me to grasp at some straws.
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The straws in question.
Actually, this brings up a really good point of inquiry. Where does this drapery-between-the-legs situation that modern fantasy seems to be so enamoured with come from?
Tabards would seem the obious answer, but even that, in modern parlance, is used as an umbrella term for a wide range of garments that may or may not have any true basis in reality.
There's also just... loin cloths, I suppose, which can look like a piece of fabric just draped over the crotch and hanging between the legs, but there's usually more to it than that.
At last, after some digging around, I came across the video below. Bless Shad for his contribution to society.
It goes over all the the differences between those various styles of garment usually bearing symbols of allegiance all lumped together as "tabards", and presented me one more vocabulary word with which I was not yet familiar: the scapular.
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Alas, monastic garb is my blind spot. Silly that I've played at least five clerics so far.
To summarize, I think the that the shape of the lower part of Strahd's... whatever-it-is... is inspired by a mix of these garments described in the video. It's short like a tabard should be, and has that dip between the legs reminiscent of a scapular.
But, ultimately, this thing is a waistcoat. Not a waistcoat in the Victorian sense; a waistcoat in the mid-18th century sense.
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Monk wearing a scapular, and some fancy waistcoats.
Finally, the very-high standing collar on Strahd's waistcoat smacks of a couple things: Russia (again), or the Regency era. Although, in the Regency years, waistcoats became much shorter (ending at the waist) and lengthened up the other way with high standing collars. But, if you were to combine the two waistcoats above and throw in some suggestive high-hip cutouts like a 1980's leotard, you might come out with something that resembles what Strahd is wearing in all that sumtuous art.
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The one with the sash really drives the comparison home.
With the initial kaftan comparison and this guy with the funny hair (a Count Vasili, coincidentally) above, Strahd von Zarovich's red/blue fantasy garb is also giving the Motherland, and folks, I already said that I was trying to keep blatant Russia out of Barovia (as much as that garb clearly slaps). But I also recently remembered due to this post that I am a total sucker for Russian pet names, so... who knows.
In the end... do I know what I'm doing? Absolutely not. I'm not sure which of these elements will filter into further consideration for my own Strahd von Zarovich costume, but I'm definitely glad I gave all this a look. Absolutely worth it. Learned a lot. ♡
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cup1dt3a · 2 years ago
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How does the 1st year ob look like? I mean, what outfit/accessories are they wearing?
So basically I am actually working on some concepts for this but here are a few I have came up with. Hope you like them! I didn’t do a full design due to a time limit and art block please forgive me.
Adeuce duo they basically have the markings of their respective card suits on their head. Their markings downward are kind of like helmets too. But they both still have the heart/spade on the corners of their eyes.
With Aces overal design I had wanted it to be like a jerster and soldier like outfit. Because I had loved the traitor Ace theorys and some particular designs of his ob form had stood out to me a lot. But I had taken a lot of inspiration from the card soldiers from Alice in wonderland a lot.
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With Deuce I wanted his more delinquent side to show throughout his appearance. Because his delinquent years were a big part in his life. A part that he tries to repress so I just thought what if he hadn’t changed? What if he was just very impulsive and didn’t hold back his tounge on snarky comments like Ace. So I have just been looking for the most grunge and delinquent styles I could find for him. His messy hair was kept since he probably doesn’t care that much for appearances. I had given him chains as his neck mark and to surround him. Because of his gangster persona and as a symbol of the weight of guilt he carries from seeing how upset his poor mother was. Not even bothering to change his ways because he was too deep into it and went “ FUCK GRANDMA!”
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Epel like deuce would be a menace. For he must have a lot of built up gender dysphoria and hatred from always being called a girl. Even after constantly stating it to others only for them to still call him girly. So I wanted to give him a very delinquent-y look along with a long cloak since he is obviously inspired by the old lady queen? I forgot the name but anyways I wanted you to convey that through giving him a more intimating and messy look to convey how manly he is. Along with the fact he doesn’t care for his appearance either and is just a messy and chaotic farm boy. His blot markings are very similar to Vil’s but extremely messy and he has splashed markings everywhere on him.
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Jack I am not too sure for his reasons of overblotting. Because sure you could have a good supportive family and childhood but still have issues. So I’d say that he maybe overused his powers to a point he had overblotted. But he is an obvious leader of the group due to him always keeping them in check. So I’d see his overblot form showing his animalistic side a lot more. Id keep his little shark tooth? Or fang necklace. But adding more fur onto him for a more animalistic look. Along with his very complex hair being more disheveled to add to his blot form looking very over worked. I’ve added the three scratches on his nose because of Leona.
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Sebek… it’s just very obvious that he was bullied as a child for being half human. Due to Briar Valleys rarity of humans being there so he probably would have occasionally been bullied or felt different from the rest of the kids there. This would result in his self hatred. So his adoration for malleus besides his strength and other admirable characteristics would probably also be because he’s living perfection in his eyes. So his human racism would be at its max! But his loyalty to Malleus would still shine throughout his design because of how devoted he is to him. So most of his outfit would contain little accessories similar to malleus but expressed in Sebeks own unique way. Along with his reptilian looks shining through so he would most definitely have many inky and real scales around his face and body. Kinda like freckles for example.
I haven’t gotten his yet due to running out of time but still hopefully you all enjoyed this and are having a good day/ have your day get better! Sincerely Cup1d T3a💕
@simping-on-the-daily Got you some food!
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voiceofthebroken · 10 months ago
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impulsively made designs for the voices! they're kind of more like concepts so they're likely to change if I get better ideas for them. I didn't want to make them too complex and give them pinterest outfits lol (I might do that another time though). notes for each voice under the cut!
Hero: I was kind of inspired when a friend said they'd picture that Hero would have similar armor to Artorias from Dark Souls, partially the reason I started drawing the voices
Contrarian: the first thought was to make him a jester, but I thought that's what people would usually imagine him as. so I gave him something more modern to stand apart from the rest of the voices where they're all medieval-ish. also the only voice with a completely round head and the only one without a lower eyelid. he looks silly too so bonus points for that. Contrarian can open his other eye, the diamond on his face is like a tattoo of sorts lol. The X on his chest is a reference to the Razor when he skewers himself (or ourself but same difference)
Stubborn: the first one I actually tried to design. I had the idea of giving a sharper, more prominent chin to the voices who seem more likely to resort to violence. the only idea I had for him was his arms so I had to google and this is the best I could come up with
Hunted: my first roadblock. I was clueless and even considered leaving him as just the base form, but a friend suggested giving him a bandana on his neck, so I did that. a little later I decided to make him fluffy instead of giving him clothes and it took a bit to figure out how to do that
Cold: I found an outfit while I was looking for ideas for Stubborn and I thought it was perfect for Cold. my original idea was just a scarf, but I really liked what I found. don't mind the bad posing by the way lmao, I had an idea for a separate art piece but executed that very poorly so now it's part of the design drawings
Smitten: I got some inspiration from Reverse 1999 for this one actually, but the idea was a little too similar to Hero so I mixed that in with something a bard might wear and gave him a funny feathery hat
Paranoid: I drew him before this post and nothing changed from there. the eye on his hood is one sided and there's nothing else underneath. I don't know how to fit all the details in a pose that would make sense so I'll make another post later lol
Broken: in the Tower route pledging yourself kind of was like becoming a priest for her or something so I gave him the first thing I saw on pinterest when I was looking for priest like clothes. there's a shard of glass connecting the cloak together. he also has stab wounds on his torso from the Tower route
Skeptic: so the last three I struggled to think of designs for so much. he has a scar on his neck from just before the Drowned Grey route where giving him the knife would get him to slit the player's throat. the outfit was inspired by something I found on pinterest and thought the chain going across could somewhat be like the chain going around the player's neck
Cheated: this took the longest to figure out and I gave up on thinking of something. I just gave him whatever outfit I could find on pinterest I thought that would fit him lmao. the only thing I managed to think of was putting bandages around his wrist. he has a scar under the bandages from the Razor
Opportunist: I don't know what I was thinking when I designed him or his clothes. I think he just kind of gave me merchant vibes so I tried going for that and gave him a silly hat. he's definitely not hiding a blade behind his back. the coin was just an extra thing I thought of adding. I ran out of paper space on the page and didn't want to put Opportunist on a different page all by himself so he's the only one without a full body drawing, but it wouldn't make much of a difference if it was a full body
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mementomoriartblog · 1 year ago
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I love your art style so much and all the extra details you add to the characters are so cute! Like Raph and Cassandra’s scars and how Mickey has a more pronounced beak! I really like how you drew Mickey with a bit bonier body shape and the drawing you made of him with Casey when he is much older is just so bitter sweet! And I love all the adorable bandaids you put on Leo and Raph their so cute! Raph’s expressions when interacting with baby Casey are so precious and I love the designs you have to Raph and Cassandra. Cassandra’s out fit really give me roller derby vibes which I feel like she would get banned from participating in because she’d be too violent. Also having most of the drawings be in black and white with just some splash of colors here and their really makes everything stand out so much more, it looks awesome! Also I love, love, love April’s outfit and how you designed her top to look similar to the boys plastron and how allot of pieces of her outfit seem to be inspired by the boys like her knee pads and goggles and of course her very own mask. Iv never seen anyone do that before and I love it! Mickeys interactions with baby Casey are so sweet and precious, he finally gets to know what it’s like to have a younger sibling/nephew! Mickey using his mystic powers to entertain Casey is such a cute concept. Oh, I just noticed you did the same thing for Cassandra, giving her top a similar design to Aprils but in black so it fits her aesthetic more that’s so cool! Also the extra cracks along Raphs shell and broken off spikes are so cool, along with the scars on his tail! Also I love being able to see the line-art in your finished drawings, it’s just a really cool detail that I love to see in peoples art.
(Sorry that this is sort of an incoherent ramble, I just kept looking through your art and noticing more and more details. Anyways I hope you have a great day and thank you for sharing your awesome art! 💜)
I have tried finding reaction images to react to this with bc I don't have words, thank you ain't enough, this is so sweet and was so fun to read and I just
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Yeah Cassandra and April get plastron armor, Casey does too but his is a different design since he's just a kid. I like to headcanon the plastron armor was army wide! It's Donnie's personal design, so the battle armor is definitely sturdy
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frutigeraerosims · 5 months ago
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played around in CAS today, made a redesign of Rin from the game Catherine.
(spoilers for that game, i'm gonna ramble about it)
the game catherine holds a special place in my heart, i really like it, though i haven't played it in years. i actually had a dream recently that they made a third installment (or second installment depending on how you view catherine: full body) and it was awesome. i wish my dream was real. i think i'm gonna replay the game soon, since i miss it, but playing it will probably stir up mixed feelings.
catherine: full body and i have a complicated relationship. when i played it i had a blast, but i also think it negates the unique themes and atmosphere of the original. likewise, i have conflicting feelings on rin. on one hand, i love him, and i eagerly did his route, but also, he's a poorly written character in my opinion.
anyway, redesign. why did i change rin's design? well, his original design is one of the worst things about him. he sticks out like a sore thumb in the game, he looks way too short and girly (yes i know that's the point but it's dumb), and i hate it. his concept art was better though still not perfect. not that my redesign is perfect, obviously, but it's an improvement according to my personal tastes.
for his redesign, i had one name in my mind, and that name is Song Liling. the character from the cronenberg film M. Butterfly. spoilers for that, btw. anyway, song liling, in my mind, is the perfect epitome of what they were going for with rin, in terms of that plotline. therefore, inspired by liling, i leaned into making rin look more elegant and mature, while retaining his youthfulness and colorfulness. i think this way, he looks less out of place. i also made an effort to keep rin's androgyny, but more... actual androgyny instead of what we got in the game.
i know the outfit is a far cry from rin's original aesthetic, but i honestly had no idea what to do with the kawaii look. it's nice, and i wanted to keep it, i just had no inspiration. i was hoping to do something decora-like, similar to his concept art, but it just didn't work, so i went with the more elegant look instead. well, i like it, at least.
i also wish rin's personality was just a touch different. he's great, but kinda moe for catherine, i think? i think he'd be better if his "cuteness" was turned down a bit in favor of him being more of vincent's friend, like actual friend, if that makes sense? atlus was going for friends to lovers, i think, but rin being so "helpless" and "adorable" kinda made him more of this stereotypical perfect love interest. if he was genuinely someone vincent became friends with through being neighbors and hanging out at the bar, rather than vincent liking rin because he's just so perfect, i think rin would be better, and the romance would be better. rin can definitely stay sweet and gentle, i think the alternative to Cat and Kat being a gentle person is perfect, but i wish rin was less childish and cutesy.
i don't know if any of that made sense, but it makes sense in my head.
lastly, "lore redesign". simply: rin is some kind of heavenly being, and i mean an actual heavenly being, not what they did in the game. he's a heavenly being whose mission was to stop catherine and the torture of the men. iirc that's the canon lore already, but i hate the space stuff, i'm sorry. the whole "catherine takes place on a space colony" thing was cute and fun when it was just an easter egg, but making catherine into a sci-fi game is horrible. just horrible to me. i can't stand it. so yeah, rin is an angel. it may be obvious and predictable but it just makes sense and makes the game flow better. catherine is a demon, katherine is a human, and rin is an angel. there. no aliens.
is that everything? yeah, that's my redesign of rin. i know the overlap of sims and catherine fans must be very small, so probably no one will like this, but i like it, and that's enough for me.
my game was crashing today and it was horrible. i think the cause was the venue change mod but i'm not sure. but regardless i didn't need the venue change mod anymore so taking it out was fine. hopefully my game is fine. i'm getting bored with sims 4 now though. my sim climbed the mountain so now it just feels blah. i have other goals of course but with that out of the way i'm just bored. i'm thinking i might boot up the sims 2 soon. i still don't really feel like going back to 3 yet, though i know i will in time. i go through phases with the sims, sometimes its 4, then 3, then 2. not necessarily in that order.
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pokerninja2 · 2 years ago
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King K. Rool and his crazy croc army are setting sail, and charting a course for Super Mario Spikers! I thought it would be cool to do a breakdown on all the Kremlings in the roster (so far), including their king. Their designs and personality are a bit grungy compared to the typical Mario fare, so their representation here leans a bit more into the "hardcore" territory, having real dangerous and painful armor and weapons. These are crocodiles you don't wanna mess with!
The king himself is who we'll cover first, of course! Design-wise, he's heavily inspired by his look in Smash Ultimate, which has always been my favorite design of his as it blends everything good about his Rare and "modern" designs seamlessly. For his outfit, he's got body paint and a nice monarch-like collar around his neck. His belly already makes him quite armored, so he doesn't need much protection; he can take on everyone just how he is.
Krown Throw is based on, what else, his boomerang crown move from the first Donkey Kong Country. It's arguably his most iconic move, so why wouldn't it be here? Krazed Kroc, on the other hand, is mostly original, although his stomach glowing green was based on his Gut Check counter in Ultimate.
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If there's one thing I'm not 100% on it's the posing. I think it fits him well, but he was made pretty early on in this project, and it looks a little stiff. Plus he's at a weird angle that no other character is, which makes it a little off when put next to them. Maybe if I ever go back and redo some of my older characters I can make him better. Aside from that though, I'm pretty happy with how he turned out.
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Kritter takes what I said earlier about "hardcore" designs and amps it to 11. He's covered from head to toe in armor, and those claw extensions look fierce! There was actually an origin for this armor - concept art for Mario Strikers Charged of all things! I took inspiration mostly from the first design, but I made it a little more "exposed" - both to give this outfit more its own identity, and to fit the Kremlings' aesthetic a bit better. I also took the bigger claws on the feet and put it on the hands, which also looks like Bowser's armor in Charged.
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Outside of that though, there's not a ton I sourced from Kritter's game appearances. Kremling Klobber is a fully original move where he piledrives opponents he's close to, it's not from anything, but it's definitely something Kritters would do in a competition like this. Their stats also give them "mobile powerhouse" vibes, which I think suits them well.
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Next is Klaptrap, probably the second most recognizable Kremling outside of Kritter. The idea behind its design here is obvious - maximize it's biting power! Klaptraps already have strong jaws, so making them much bigger and much more sharp makes them way more dangerous. Killer Klamp makes them bite down on enemies and swing them like a dog - Klaptraps seem a lot more like feral animals than the other Kremlings that walk on two legs, so making them animalistic works out pretty well for them.
It's hard to tell with the metal jaws blocking it, but the design was based on Klaptrap's Assist Trophy in Ultimate, which in turn is pretty much just its Rare design in HD.
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And... that's it. Not a lot to talk about Klaptrap. Just a really cool design with some cool abilities. Nice and simple.
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Klinger stands out among these guys as having the funniest design. Mainly being that he's hitching a ride on those weird blue machines that move on rails from Super Mario World. This wasn't something I initially planned for, because Klingers in DKC2 always move on ropes, so I wanted to find a way to make a moving rope work. At first I thought they could be carried by some unseen flying Kremling and the rope just extends off-screen, but then I thought of these things from SMW and thought these would be a perfect fit.
Kind of goes against the whole "emphasize the Kremlings' badass-ery and hardcore-ness" thing I had going on with them but I don't really care, it's funny lol
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That doesn't mean Klinger isn't threatening even with this silly rope though. For one, he still has that big sword of his. I'm pretty sure Klingers carry them in their mouths as they climb, but this time they're slashing enemies with it. Swinging Slasher, like most of the other moves thus far, is pretty much original, but imagine how cool it'd be if a Klinger swung from its ropes and tried to slice the apes in half?
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And that's about all I have to say about these guys. Kremlings are one of the most unique characters among the extended Mario-verse, and I really wanted to do them justice. I definitely have ideas for more Kremlings, but that's for another day. Overall, I'm really happy with how they turned out.
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myspacepoet · 2 years ago
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Go OFF I wanna hear about this au 👀👀👀
HI ANON. um this is gonna be a long one.
so basically its a dnd inspired fantasy au, with the party as their dnd characters, classes pulled from this post , definitely didn't have to scrounge through my save blog for that, by @/elekinetic, if they didn't already have them. because it's real and true.
basest plot outline i can possibly give you is as follows; as young children all of the members of the party were Marked somehow for Evil and Villainous purposes, or perhaps Good and Benevolent purposes, but it stands that they marked. (by whom? well. tch. heh.) this mark comes with this innate.. pull? i guess? to the other members, but not strong enough to be noticeable, more of a seeing the others and thinking "oh! there you are! i've been looking for you!" despite never meeting before. the group starts as mike and will finding each other, before it all kinda spirals and they form a little adventuring party, led to their next destination by their faithful cleric, who alongside the original pull, feels another drawing them all to wherever the universe decides they Need To Be.
that's like. the concept i guess? i really don't want this to run too long so i'm putting more ideas and villainy and art and such under the cut :-D be warned i hate most punctuation and i love to ramble.
OK SO. first of all edward and henry are twins so jot that down. something Terrible and Unspeakable happens to the rest of their family when they're like 12ish and they run for the hills, eventually stumbling upon the mansion dwelling of a reclusive and moderately to severely insane mad... scientist? not entirely sure what brenners fantasy world equivalent profession would be. anyway yeah its brenner the twins are tricked duped swindled and had until theyre locked in his basement and become his newest experiments.
brenner is basically training them to be his guard dogs/weapons of mass destruction and is doing. canon typical things to them. until henry's like hey maybe you're right the world kinda does suck but id be sad if it all burned to the ground :-( i don't see how that's helping. (this is possibly spurred on by a spot of creelarke and scott chilling in gardens and teaching him that not all science is bad and mean and also that brenner is kinda full of shit) and for this grave crime he is locked in the attic.
vague handwavy magic plot bullshit (motives? where were going we dont need motives) blah blah edward has Marked/Cursed the party members woah oh noo!!!
this is mostly a vehicle to think really hard about fantasy byler and lumax and pre-UD-esque henry interacting with the party through their dreams to aid their Great Quest so try not to breath on it too hard. it may or may not fall apart.
OK ART YIPPEE YAHOO LETS GO
side note i know jack shit about dnd races and quite frankly do not care. i said dnd inspired not dnd were going TYPICAL FANTASY RACES ONLY I'M TALKIN ELVES HUMANS DWARVES AND SHIT ELSE.
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they all have a more casual outfit for downtime and one for traveling and/or battling etc etc. you get the gist. dustin and lucas aren't done yet and you'd have to take drastic measures to get me to do anything other than type rn.
also have some doodles bc i like you :-) ft. a henry and miwi's first meeting.
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i have way more thoughts (particularly regarding max and mikes backstories and mikes oath and 8 thousand other things). but i don't wanna be annoying.
final thing is that for extra credit you are welcome to listen to the moon will sing by the crane wives and think about this au's henry okay byyyyyeeeeeeeeeeeeeeee (slowly fading away)
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charlie-ver · 1 year ago
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hey i see you reblog a lot of stuff about asking about ur ocs, so here goes! pick one of your faves, and i'd love to hear about how they went from initial design concept to where they're at now, and why you made the changes you did along the way! it's real cool to me to see why and how other artists make the design decisions they do :)
(I went OFF sorry I started kinda talking about lore as well ;w; )
OK!! Hi, thank you for the question. So, I don't know how familiar you are with them, so while Liam has had the most redesigns, it still stayed in the same park.
Let me then talk about my beloved man, the blorbo, my one and only husband, Ignis Azario. UNFORTUNATELY I lost all the old art and made this some time ago, so the outfits are less accurate than to what they were before, but:
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This, Nicholas Nazet, was later "replaced" by Ignis. I am putting it in quotes because while I lack the art, they're still the same concept to me. Since I was more just thinking about them and had little time for art, most of the evolution in terms of visuals happened off-screen.
(I know this is boring, but I'm just thinking about him right now and also this will be shorter than, like, Liam, who has been making me rot on the inside since fucking 2020. Who are you, sir.)
First the evolution went via text only, because, well, I was writing about these two. I don't remember which story it was, but I think it was the one the beginning of which I later reused for "what does it take" (as I don't know who you are I don't know if you know what I'm referring to - I very closely guard with whom I share my stories). Anyway. He was still a magician. This was actually around 2020 I think? There are some doodles of Actual Percy in my 2020 - 2021 sketchbook and there is a mention of Ignis/Nicholas and also a doodle of Already Ignis? It gets a little scattered because it clearly is BEFORE Ignis became who he is but the second page has and actual doodle of Actual Ignis with his broken horn so I'm assuming there must have been a few months between those pages.
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(this sketchbook page says: Elite hunter, along with Ignis (which is written over "Nicholas") Azario (also his lover)) --> PRE-HUSBANDS ERA HERE
this is on the page next to it: already Ignis as he is now, so there was quite the TIME between those
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Anyway, yes, Nicholas' surname was at some point changed first to "Nazario" actually and then to "Azario". The actual inspiration for Nicholas was from some random visual novel about ghost/demon hunters.
I think I've them just let Ignis sit for a while, until one fateful day in 2021 when I was playing around with color palette challenges. That was when this hot thing was born - around 20th of September, to be specific. I just wanted to draw a hot and evil guy. That's it.
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You can see that this is very out of character, and actually not even canon now. It used to be - the moment I made this design, I knew I needed to keep him, I knew I needed him in my life. I also wanted some actual character that started out forced-evil and little fucked up but ended up good. So initially Ignis was still with his terrible mother and acting as a killing machine way until his adulthood.
As you can see, I liked this so much I have not changed the colors since.
And then I added more marks, because I wanted to. As lovely of a body as is the one above, theeeeere was just some lack (: also I wanted more of the lighter color in general. (you can see that he doesn't actually have a mark here on his chest - that came later as well when I was developing the general concept of Hunters more)
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Latest change came last year, where I added a scar to his back from an exorcism (:
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And... Yeah, that's it. I probably have more interesting timelines in terms of purely design evolution, but Ignis definitely changed the most? Just not gradually.
Also the others (Liam and Rein for example), feel free to ask for more, but you asked for a favorite and that's 100% Iggy, my beloved <3
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is-them-cheese-puffs · 1 year ago
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Now that the new chapter is up, it's time to visualize what you'll be wearing for pretty much the rest of the series.
Since I’m not the best when it comes to outfit descriptions, I thought I’d just post some concept art on my page. I'll definitely do a redraw once I get a hang of digital illustration.
Their profiles are really just to show their looks as well as pieces of their personalities.
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As Arthur is the captain, of course he needs the long coat and feathery hat. And, he pretty much needs the Fabio-style of his shirt being unbuttoned. It's hard to see in the pictures, but he does still have the large eyebrows, but I drew them more realistic.
Also, drawing him with facial hair, hell yeah! He can't stand the idea of having a beard as he would hate for ropes to be caught, hair to be sliced, or grogg to be stuck, but believes the stubble to be more attractive, while also making him seem younger (which it really doesn't, but the crew is not about to voice that observation).
While he refers to himself as a “gentleman” it’s hard to really imagine a pirate to be much of a gentleman with all the killing and looting. Despite the intimidation he displays, the crew doesn't know if he's playing a joke or if he truly believes it himself. He’s overly confident, cocky, and cunning.
Despite being in charge however, he does have some issues underneath that tough exterior. He also has difficulties dealing with women, as he wants to be seen as a gentleman, yet still in control. It's especially difficult with Y/N as she's just as combative as him. But, he'd never bring himself to actually hit a woman, but he's clearly not afraid to be aggressive.
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I really just wanted to draw the most generic women's dating-sim protagonist. I based her outfit off of Elaine Marley’s design in the third Monkey Island game Curse of Monkey Island. I also decided to add her noblewoman look as an added bonus. I imagine her personality is best compared with Elizabeth Swann
Despite being a woman raised to be a lady, she wasn’t much interested in being the “prim and proper” daughter of the governor persona. However, she did find interest in tagging along with her father when he had business on the port.
She had always dreamt of leaving her home and to sail the seas, exploring country after country to see the wonders of the outside world. Her dreams were "encouraged" by her mother, much to her father’s chagrin. Unfortunately, after a tragedy, soon followed by a marriage arrangement, she had started to lose her winsome spirit, preferring to just live on autopilot.
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Alfred’s design was a little tricky, and I’m not even sure if suspenders were even designed like that back then. I really just wanted his design to be simple. While his clothes are plain and dirty, he makes up for it with his excitable personality. After so long on sea, he preferred his hair to be long, which I think adds to his childlike charm.
For as long as he could remember, he was always on the ocean. He had basically been raised by his older brothers and had friends through the crew. Unfortunately, there’s little time to play on a pirate ship, so he’s often left on his own for long periods of time. He would often spend that time reading or traverse through the ship, making sure to keep out of anyone’s way.
However, he’s smarter than he lets on. He’s aware of the sinful nature of his surroundings, but he doesn’t want to be seen as weak or sensitive. If he’s going to lead a crew one day, he needs to understand that life isn’t always fair for everyone. He’s also not afraid to stand up for what he believes in, though, mainly if it involves his family.
And, finally, what I imagine the ship to look like...
I have no idea how to draw ships, so I'm going to drop some inspirations I had, along with the links to the artists:
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The Black Flag by
Imad Awan on ArtStation: https://www.artstation.com/imadawan
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The Fleet by
Lee Fitzgerald on ArtStation: https://www.artstation.com/leefitzgerald
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Pirateship island discover by
Hakan Aydin on ArtStation: https://www.artstation.com/hakan-aydin
***Be sure to drop a like or a follow for any updates on the story and my absolutely horrible company.
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