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The Sims 2 Career Numbered Levels & More Consistent Titles
Know this mod by Phaenoh? So I remade it from scratch. The original one had issues; some careers didn't have numbers, and some levels were swapped (according to people). Now instead of "Lvl X" numbers are in brackets, which is more aesthetically pleasing to me. English only, incorporates this.
While I was at it, I renamed some of the careers to make things more consistent. This is a separate mod with its own package file of course. So now sims don't work in Journalism and "Gamer".
Adventurer > Adventure
Artist > Art
Athletic > Sport
Gamer > Gaming
Natural Scientist > Natural Science
Security > Pet Security
Service > Pet Service
Show biz > Pet Show Business
Slacker > Slackerism (better suggestions are welcome)
DOWNLOAD
TS2 Basic Career Editing For Unexperienced
A simple tutorial for those who want to edit custom careers to match.
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TS2 Death Mods
There are some lists like this out there, but none were quite what I had in mind, which was mods that make sims more of a danger to each other, rather than a more dangerous environment or being a danger to themselves.
Kill Visiting Playables - Playable sims can die as visitors to another household
Disease Mod - Recovery points (how fast a sim recovers from disease) are easier for sims to lose and more challenging to accumulate; The "Advanced" version of the mod enables the gain/loss of recovery points and disease markers (left on the tile where a sim expressed a symptom that can infect other sims) to also happen on community lots, instead of only the sim's home lot
Frequent Disease Processing - Severity of disease changes every single cycle (~1 hour) instead of every six cycles (~9 hours)
Deadly Zombies - New zombie interaction "Eat" where if they win the fight, the other sim dies and their hunger is filled
Deadly Werewolves - New werewolf interaction "Ravage" where if they win the fight, the other sim dies and their hunger is filled
Deadly Neck Bite - New vampire interaction "Deadly Neck Bite" where the other sim dies after being bitten and their hunger is filled
Thunderbolt - Either the original PandoraSims version (in the "spells_full" zip folder) or the version edited by MidgeTheTree (requires Midge's main "witchspellsmod" file); New evil witch spell "Thunderbolt" that kills the targeted sim with a lightning strike
NOTE: You have to edit the ingredients BCON in the mod package via SimPE to adjust the amount of required reagents for casting the spell, otherwise the spell needs 12 Viper Essence, 12 Eye of Newt, 12 Dragon Scales, and 12 Mystic Dust
Crate of Throwing Axes - Exactly what it sounds like; Choose a target sim, and they get an axe in the head (and death). Buyable object under Misc. > Misc.
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some very mushy (ie, they have form but aren't fully baked) wips, there are some nose masks, a couple of blushes and one weird face overlay thingie that still needs work OH and some Reshade Presets!
I'm very much still working on them but by the time i finish them i might change them or cull them all together so...
get it while it's weird
download
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4t3: Crystal Creations Surfaces (Crystal Creations SP)
The pixelation on these can be bad depending on the color, unfortunately.
The coffee table kept throwing an error when importing the medium mesh. It looks normal in TSRW, but I play on High so I wasn't able to fully test in game.
Compressed. 1 zip file (all included, unmerged), and individual files available.
➨ Download ➨ Alt Download
Info under the cut:
Crystal Clear Coffee Table:
1 swatch. Recolorable.
Found Under Surfaces>Coffee Tables for $220.
The Final Finial:
1 swatch. Recolorable.
Found Under Surfaces>Misc for $130.
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- 4t3 EP17 Life & Death Menswear conversions -
All credits go to EA - These are not my meshes nor textures!
BUTTON UP CORSET
YA - AM
3.8k polycount
4 recolourable channels
4 presets
Morphed - all LODS
Everyday, Formal, Career, Not valid for random
STRIPE LAWYER
YA - AM
4.8k polycount
4 recolourable channels
2 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
FUZZY JACKET
YA - AM
4k polycount
4 recolourable channels
4 presets
Morphed - all LODS
Everyday, Formal, Sleepwear, Athletic, Career, Outerwear, Not valid for random
PINSTRIPE SUIT
YA - AM
6.6k polycount
4 recolourable channels
6 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
LONG COAT
YA - AM
5.6k polycount
4 recolourable channels
5 presets
Morphed - all LODS
Everyday, Career, Outerwear, Not valid for random
FANCY SWIMSUIT
YA - AM
4.1k polycount
3 recolourable channels
3 presets
Morphed - all LODS
Sleepwear, Swimwear, Athletic, Career, Not valid for random
KNITTED COAT
YA - AM
4.9k polycount
4 recolourable channels
3 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
LAYER JACKET
YA - AM
4.6k polycount
4 recolourable channels
6 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
LOOSE VEST
YA - AM
4k polycount
2 recolourable channels
6 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
TIED BLOUSE
YA - AM
3.7k polycount
2 recolourable channels
4 presets
Morphed - all LODS
Everyday, Formal, Sleepwear, Career, Not valid for random
BUNCHED PANTS
YA - AM
1k polycount
2 recolourable channels
3 presets
Morphed - all LODS
Everyday, Formal, Athletic, Career, Outerwear, Not valid for random
TIGHT PANTS
YA - AM
1.2k polycount
4 recolourable channels
6 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
Notes
These conversions took a lot of troubleshooting and a long time to finish. If you would like to support my work, consider donating me a tip on Ko-Fi!
|| DOWNLOAD - SFS or DROPBOX ||
|| Shoes from the same set can be found here ||
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TS4 Crystal Creations SP - 4t3 conversion
I wanted to finish this one before Halloween but alas. At least it's done!
The fancy TS4 scripted objects are just... regular surfaces in TS3. The jeweler desk works like a regular one, the sales table is a (very nice imo) dining table and the round mystical grid thing is just a pretty tray.
That said, I managed to add vertical modularity to the cube shelf :) It's... just a slot, but they do stick to each other even against a wall!
Again, the uncluttered dining table is an edit of my own and not Peacemaker's, but I -do- plan on converting his add-ons later!
The rest is all straightforward :P All BGC, recolorable, highest polycount is around 1.8k for the jeweler desk. The missing items from the pack were made by @bioniczombie already!
(I do have decor, recolorable gems here if you're interested)
DOWNLOAD (package): Dropbox (SFS is acting up right now, will add a link when it goes back)
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4t3: Wood Floors (Horse Ranch EP)
Another conversion from the Sims 4 Horse Ranch EP.
3 floors this time. Working Hardwood has 2 swatches within one file (one dirty, one not). They will show up under their own thumbnails due to how TS3 works, however.
Compressed. 1 zip file (all included, unmerged), and individual files available.
➨ Download ➨ Alt Download
General Info:
1 swatch each. Recolorable.
Found Under Floors>Wood for $4.
Some pixelation with certain colors. Unfortunately that's just kinda how TS3 is. 😞
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Josette Hair for The Sims 3
4k polys
Female Teen-Elder, Male Teen-Elder
Everyday, Formalwear, Sleepwear, Athletic, Career, Invalid for Random
Download (SFS):
→ Female Teen-Elder Curly (6.0 MB) → Female Teen-Elder Straight (5.5 MB) → Male Teen-Elder Curly (6.0 MB) → Male Teen-Elder Straight (5.6 MB)
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Released a little library for TS3 - lets script modders replace game functions like you'd do with core mods, but via normal script mods for less conflicts :)
You can download from the MTS link above or from GitHub - where the Wiki with tutorials and Source code are also hosted.
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How to use DXVK with The Sims 3
Have you seen this post about using DXVK by Criisolate? But felt intimidated by the sheer mass of facts and information?
@desiree-uk and I compiled a guide and the configuration file to make your life easier. It focuses on players not using the EA App, but it might work for those just the same. It’s definitely worth a try.
Adding this to your game installation will result in a better RAM usage. So your game is less likely to give you Error 12 or crash due to RAM issues. It does NOT give a huge performance boost, but more stability and allows for higher graphics settings in game.
The full guide behind the cut. Let me know if you also would like it as PDF.
Happy simming!
Disclaimer and Credits
Desiree and I are no tech experts and just wrote down how we did this. Our ability to help if you run into trouble is limited. So use at your own risk and back up your files!
We both are on Windows 10 and start the game via TS3W.exe, not the EA App. So your experience may differ.
This guide is based on our own experiments and of course criisolate’s post on tumblr: https://www.tumblr.com/criisolate/749374223346286592/ill-explain-what-i-did-below-before-making-any
This guide is brought to you by Desiree-UK and Norn.
Compatibility
Note: This will conflict with other programs that “inject” functionality into your game so they may stop working. Notably
Reshade
GShade
Nvidia Experience/Nvidia Inspector/Nvidia Shaders
RivaTuner Statistics Server
It does work seamlessly with LazyDuchess’ Smooth Patch.
LazyDuchess’ Launcher: unknown
Alder Lake patch: does conflict. One user got it working by starting the game by launching TS3.exe (also with admin rights) instead of TS3W.exe. This seemed to create the cache file for DXVK. After that, the game could be started from TS3W.exe again. That might not work for everyone though.
A word on FPS and V-Sync
With such an old game it’s crucial to cap framerate (FPS). This is done in the DXVK.conf file. Same with V-Sync.
You need
a text editor (easiest to use is Windows Notepad)
to download DXVK, version 2.3.1 from here: https://github.com/doitsujin/DXVK/releases/tag/v2.3.1 Extract the archive, you are going to need the file d3d9.dll from the x32 folder
the configuration file DXVK.conf from here: https://github.com/doitsujin/DXVK/blob/master/DXVK.conf. Optional: download the edited version with the required changes here.
administrator rights on your PC
to know your game’s installation path (bin folder) and where to find the user folder
a tiny bit of patience :)
First Step: Backup
Backup your original Bin folder in your Sims 3 installation path! The DXVK file may overwrite some files! The path should be something like this (for retail): \Program Files (x86)\Electronic Arts\The Sims 3\Game\Bin (This is the folder where also GraphicsRule.sgr and the TS3W.exe and TS3.exe are located.)
Backup your options.ini in your game’s user folder! Making the game use the DXVK file will count as a change in GPU driver, so the options.ini will reset once you start your game after installation. The path should be something like this: \Documents\Electronic Arts\The Sims 3 (This is the folder where your Mods folder is located).
Preparations
Make sure you run the game as administrator. You can check that by right-clicking on the icon that starts your game. Go to Properties > Advanced and check the box “Run as administrator”. Note: This will result in a prompt each time you start your game, if you want to allow this application to make modifications to your system. Click “Yes” and the game will load.
2. Make sure you have the DEP settings from Windows applied to your game.
Open the Windows Control Panel.
Click System and Security > System > Advanced System Settings.
On the Advanced tab, next to the Performance heading, click Settings.
Click the Data Execution Prevention tab.
Select 'Turn on DEP for all programs and services except these”:
Click the Add button, a window to the file explorer opens. Navigate to your Sims 3 installation folder (the bin folder once again) and add TS3W.exe and TS3.exe.
Click OK. Then you can close all those dialog windows again.
Setting up the DXVK.conf file
Open the file with a text editor and delete everything in it. Then add these values:
d3d9.textureMemory = 1
d3d9.presentInterval = 1
d3d9.maxFrameRate = 60
d3d9.presentInterval enables V-Sync,d3d9.maxFrameRate sets the FrameRate. You can edit those values, but never change the first line (d3d9.textureMemory)!
The original DXVK.conf contains many more options in case you would like to add more settings.
A. no Reshade/GShade
Setting up DXVK
Copy the two files d3d9.dll and DXVK.conf into the Bin folder in your Sims 3 installation path. This is the folder where also GraphicsRule.sgr and the TS3W.exe and TS3.exe are located. If you are prompted to overwrite files, please choose yes (you DID backup your folder, right?)
And that’s basically all that is required to install.
Start your game now and let it run for a short while. Click around, open Buy mode or CAS, move the camera.
Now quit without saving. Once the game is closed fully, open your bin folder again and double check if a file “TS3W.DXVK-cache” was generated. If so – congrats! All done!
Things to note
Heads up, the game options will reset! So it will give you a “vanilla” start screen and options.
Don’t worry if the game seems to be frozen during loading. It may take a few minutes longer to load but it will load eventually.
The TS3W.DXVK-cache file is the actual cache DXVK is using. So don’t delete this! Just ignore it and leave it alone. When someone tells to clear cache files – this is not one of them!
Update Options.ini
Go to your user folder and open the options.ini file with a text editor like Notepad.
Find the line “lastdevice = “. It will have several values, separated by semicolons. Copy the last one, after the last semicolon, the digits only. Close the file.
Now go to your backup version of the Options.ini file, open it and find that line “lastdevice” again. Replace the last value with the one you just copied. Make sure to only replace those digits!
Save and close the file.
Copy this version of the file into your user folder, replacing the one that is there.
Things to note:
If your GPU driver is updated, you might have to do these steps again as it might reset your device ID again. Though it seems that the DXVK ID overrides the GPU ID, so it might not happen.
How do I know it’s working?
Open the task manager and look at RAM usage. Remember the game can only use 4 GB of RAM at maximum and starts crashing when usage goes up to somewhere between 3.2 – 3.8 GB (it’s a bit different for everybody).
So if you see values like 2.1456 for RAM usage in a large world and an ongoing save, it’s working. Generally the lower the value, the better for stability.
Also, DXVK will have generated its cache file called TS3W.DXVK-cache in the bin folder. The file size will grow with time as DXVK is adding stuff to it, e.g. from different worlds or savegames. Initially it might be something like 46 KB or 58 KB, so it’s really small.
Optional: changing MemCacheBudgetValue
MemCacheBudgetValue determines the size of the game's VRAM Cache. You can edit those values but the difference might not be noticeable in game. It also depends on your computer’s hardware how much you can allow here.
The two lines of seti MemCacheBudgetValue correspond to the high RAM level and low RAM level situations. Therefore, theoretically, the first line MemCacheBudgetValue should be set to a larger value, while the second line should be set to a value less than or equal to the first line.
The original values represent 200MB (209715200) and 160MB (167772160) respectively. They are calculated as 200x1024x1024=209175200 and 160x1024x1024=167772160.
Back up your GraphicsRules.sgr file! If you make a mistake here, your game won’t work anymore.
Go to your bin folder and open your GraphicsRules.sgr with a text editor.
Search and find two lines that set the variables for MemCacheBudgetValue.
Modify these two values to larger numbers. Make sure the value in the first line is higher or equals the value in the second line. Examples for values: 1073741824, which means 1GB 2147483648 which means 2 GB. -1 (minus 1) means no limit (but is highly experimental, use at own risk)
Save and close the file. It might prompt you to save the file to a different place and not allow you to save in the Bin folder. Just save it someplace else in this case and copy/paste it to the Bin folder afterwards. If asked to overwrite the existing file, click yes.
Now start your game and see if it makes a difference in smoothness or texture loading. Make sure to check RAM and VRAM usage to see how it works.
You might need to change the values back and forth to find the “sweet spot” for your game. Mine seems to work best with setting the first value to 2147483648 and the second to 1073741824.
Uninstallation
Delete these files from your bin folder (installation path):
d3d9.dll
DXVK.conf
TS3W.DXVK-cache
And if you have it, also TS3W_d3d9.log
if you changed the values in your GraphicsRule.sgr file, too, don’t forget to change them back or to replace the file with your backed up version.
OR
delete the bin folder and add it from your backup again.
B. with Reshade/GShade
Follow the steps from part A. no Reshade/Gshade to set up DXVK.
If you are already using Reshade (RS) or GShade (GS), you will be prompted to overwrite files, so choose YES. RS and GS may stop working, so you will need to reinstall them.
Whatever version you are using, the interface shows similar options of which API you can choose from (these screenshots are from the latest versions of RS and GS).
Please note:
Each time you install and uninstall DXVK, switching the game between Vulkan and d3d9, is essentially changing the graphics card ID again, which results in the settings in your options.ini file being repeatedly reset.
ReShade interface
Choose – Vulcan
Click next and choose your preferred shaders.
Hopefully this install method works and it won't install its own d3d9.dll file.
If it doesn't work, then choose DirectX9 in RS, but you must make sure to replace the d3d9.dll file with DXVK's d3d9.dll (the one from its 32bit folder, checking its size is 3.86mb.)
GShade interface
Choose –
Executable Architecture: 32bit
Graphics API: DXVK
Hooking: Normal Mode
GShade is very problematic, it won't work straight out of the box and the overlay doesn't show up, which defeats the purpose of using it if you can't add or edit the shaders you want to use.
Check the game's bin folder, making sure the d3d9.dll is still there and its size is 3.86mb - that is DXVK's dll file.
If installing using the DXVK method doesn't work, you can choose the DirectX method, but there is no guarantee it works either.
The game will not run with these files in the folder:
d3d10core.dll
d3d11.dll
dxgi.dll
If you delete them, the game will start but you can't access GShade! It might be better to use ReShade.
Some Vulcan and DirectX information, if you’re interested:
Vulcan is for rather high end graphic cards but is backward compatible with some older cards. Try this method with ReShade or GShade first.
DirectX is more stable and works best with older cards and systems. Try this method if Vulcan doesn't work with ReShade/GShade in your game – remember to replace the d3d9.dll with DXVK's d3d9.dll.
For more information on the difference between Vulcan and DirectX, see this article:
https://www.howtogeek.com/884042/vulkan-vs-DirectX-12/
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Wings ER0705 Hair retexture
Thanks @carversims for the conversion!
Texture by Pooklet, EA control by Anubis, custom bumpmap.
Available for both genders, teen - elder.
Not valid for random.
Polycount: 17k and reduced to 12k! And you can have them at the same time to compare them etc. IMO the difference is minimal, but heres a comparison picture between them.
Download: SimFileShare | Mediafire
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NEWSEA APPLESEED (J245)
TEEN+ || female || custom control+texture || 6k polycount
converted by me!
let me know if there are any issues ♡
|| PATREON [EA] ||
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4TO3 Mechtasims - PetsSet
YEEES FINALLY AFTER MONTHS I'M RELEASING THIS SET !!
Thank u sm @sideshowsnob for helping me with the photos, testing and fixing some objects for me <3
DOWNLOAD
simfileshare l simblr.cc
ALL CREDITS GO TO @mechtasims , I JUST CONVERTED FOR SIMS3. Original post can be found here.
INFOS ABOUT THE OBJECTS UNDER THE CUT ↓
infos;
Mechtasims - CouchBed OBJECT FUNCIONAL Large - 2.210 polycounts Small - 2.321 polycounts 25 presets - non recolorable - 1024x textures Found in Pets -> Dogs and Cats
Mechtasims - DogBall OBJECTS FUNCIONAL 570 polycounts 8 presets - non recolorable - 512x textures Found in Pets -> Dogs
Mechtasims - HeartCatTree OBJECTS FUNCIONAL 570 polycounts 6 presets - one is fully recolorable - 1024x textures Found In Pets -> Cats
Mechtasims - HeartBowlFood OBJECTS FUNCIONAL 700 polycounts 7 presets - non recolorable - 1024x textures Found in Pets -> Cats and Dogs
Mechtasims - PawDish OBJECTS DECOR 1.805 polycounts 8 presets - one is fully recolorable - 1024x textures Found in Decor -> Misc
Mechtasims - PawRug OBJECTS DECOR 8 presets - one is fully recolorable - 1024x textures Found in Decor -> Rugs
Mechtasims - SisalScrathchingPost OBJECTS FUNCIONAL 419 polycounts 7 presets - one is fully recolorable - 1024x textures Found in Pets -> Cats
Mechtasims - StarlightCatTree OBJECTS FUNCIONAL 6.638 polycounts 5 presets - one is semi recolorable - 1024x textures Found in Pets -> Cats
Mechtasims - SweetheartBed OBJECTS FUNCIONAL Large 320 polycounts Small 320 polycounts 13 presets - one is fully recolorable - 1024x textures Found in Pets -> Dogs and Cats
Mechtasims - BoneToy OBJECTS FUNCIONAL 1.702 polycounts 6 presets - non recolorable - 1024x textures Found in Pets -> Dogs
Mechtasims - BoxBed (small) OBJECTS FUNCIONAL 403 polycounts 13 presets - non recolorable - 1024x textures Found in Pets -> Dogs and Cats
@wanderingsimsfinds @pis3update @eternalccfinds @sisilou @xto3conversionsfinds
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Guemarasims Modern Vampire Necklace converted for TS3
Thanks to @guemarasims for this lovely necklace <3 And it's holy 500 POLYGONS, I can put it on everyone in my 16-sim household without the fear for lags. ✦ 500 poly
✦ Female and male
✦ Teen-Elder on different meshes
✦ 3 recolour channels
✦ Custom thumbnails
✦ Not valid for random
✦ Valid for maternity (both genders). I don't know if I actually had to add pregmorphs for necklaces, but I did
All credits to Guemarasims, I only converted it
TS4 original
Known issues:
-Cross stretches or shrinks depending on Sim's bodyshape, price I had to pay with morphs.
-I could't find base-game necklace with a mesh to clone, so these are made on an item that came with World Adventures.
DOWNLOADS
Archive with separate packages
Female Teen-Elder merged
Male Teen-Elder merged
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4TO3 EP11 - Blommerset & DressRuffle
some cute toddlers outfits
infos;
EP11 - Blommerset OUTFIT FOR PF 3.6k polycounts 11 presets - only one is recolorable - disable for random / all lods Custom Thumbnail
EP11 - DressRuffle OUTFIT FOR PF 4.8k polycounts 7 presets - only one is recolorable - disable for random / all lods Custom Thumbnail
DOWNLOAD
simfileshare l simblr.cc
ALL CREDITS GO TO EA.
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casteru overall dress conversion.
was reluctant to share this purely because of how many similar things we already have for toddlers (and because once again, this has probably already been converted lol) but might as well! here's a cute lil overall dress for your tots. as always, it's not a perfect conversion, but it's Good Enough and I'm gonna use it anyways weeeeee
full credit goes to casteru for the original mesh & textures; I simply converted it to the sims 3.
available for toddler: female only
polycount: 4.6k
fully recolorable (sweater, overall dress & buckles)
custom thumbnail
download.
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4TO3 EP11 - Jumpsuit & Pajama
i just love this clothes <3
infos;
EP11 Jumpsuit OUTFIT FOR PF 4.3k polycounts 5 presets - only 2 are recolorable - disable for random / all lods Custom Thumbnail
EP11 Pajama OUTFIT FOR PU 3.8k polycounts 7 presets - only one is recolorable - disable for random / all lods Custom Thumbnail
DOWNLOAD
simfileshare l simblr.cc
ALL CREDITS GO TO EA.
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