#visual effects practice
Explore tagged Tumblr posts
captainchaosartworks · 10 months ago
Photo
Tumblr media
Retro PC Games #21: Rebel Assault II: The Hidden Empire
Recently replayed Rebel Assault II on stream, so I drew the Tie Phantom: One of my favorite craft in the verse. Imagine my surprise when it popped up in Empire at War! 🌕🌌⚡️
Still a lot of fun. Sometimes you just want to play a rail shooter, y'know?
Posted using PostyBirb
1 note · View note
jackfromthefairytale · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
you're in the walls that I made with crosses and frames hanging upside down for granted, in vain, I took everything I ever cared about
BAD OMENS - The Death of Peace of Mind [2021]
dir. Orie McGinness
59 notes · View notes
robsheridan · 2 months ago
Text
Painting with light for the Pearl Jam Dark Matter tour visuals, one of the many ways we used practical film techniques to bring analog humanity to the show.
Get a closer look at my visual work for Pearl Jam, and some rare photography prints for a good cause, at The Art Of Dark Matter exhibit at the Cove Gallery, Ohana Festival, Sep 26-29.
“Crown of Light” Directed by Rob Sheridan Produced by Stephanie Sheridan Post production, animation, and compositing by Joybird Studios Camera Operator: Donovon O'Neil PA: Ilana Rahaman Filmed at Rob Sheridan Productions, Tacoma, WA. Based on the Dark Matter album art light painting photography by Alexandr Gnezdilov
Tour production design by Spike Brandt / Nimblist Tour lighting director: Kille Knobel Tour video programming: Grant McDonald
43 notes · View notes
jotawaifu · 4 months ago
Text
Tumblr media
Kiss Art Challenge 01 - First
21 notes · View notes
of-fear-and-love · 2 months ago
Text
Tumblr media Tumblr media
La Belle et la Bête / Beauty and the Beast (1946)
14 notes · View notes
l-ultimo-squalo · 10 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Deep Rising (1998)
30 notes · View notes
bassboosted-moon-chao · 1 year ago
Text
Ẇ̸̨̪̰̳͚̱̦̚͝E̸͉̖̰̖̺̫̼͉͗͊͜͠L̷̨̞͍̲̺̋͑̀̓͝͝͠C̸̝̔̋̉͜O̸̦̠̰͔̻̻̽͒̃̌́̋̈́̌͘M̸͔̯̎͐͆̿̇̈́̀͘̚͝Ȩ̶͎̻͚̠̝̉̀̿̆͋͗̑̋̒͜ͅ ̵̨̨̩̩͇̦̯́̓͗̅T̴̛̮̘͚̬̠̝̹͚̩̞O̶̪̪̤̫͙̞̻͛̈́̒́̓͝ ̶̢̡̡̼͕̯̤̿̔͆̽̈́̅T̵͚̊̾͛H̸̙̮͓̣̠̊̆̃͌̒͂͝͝͝͝ͅE̸̤̰̫͊̚̕ ̴̧͍̭͇̙̣̘̓̇̎̕͜͝H̵̦͖̻̤̖͖̩̊͆̍̂̆̆̈́́̍̄Ä̶̫̫̞̦͒́̈̐̎̏L̸̬͔̳̩̄̽͑͒Ļ̷̰̮͈̤̭̋̀̀,̷̻͆͛͂͐̈̉͂́͘͝ ̵̡̪͖̳̳̣͊̈̓̇͘͠C̸͇̱̯̍̎̑͆͊́͘͝Ȁ̶̲͖̼͕̬̻̰͛͊̇̂̀̇͘Ĩ̴̢̹̯͔͓͆̎̋̈͂̉͜N̵̛̹͓̪̽́̈́́͘E̴̛̼̩̺͂̾͐̿̔͠.̸̨̬̮̋
Tumblr media
45 notes · View notes
pupkou · 3 months ago
Text
i don’t remember halloweeentown being so creepy??? the makeup is SO good and spooky in a cute and fun way and the costumes are so adorable
7 notes · View notes
appelsiinilight · 3 months ago
Text
Watched a review of Smile (2022) and was thrown into the most violent rage. The review, 35 minutes in, while playing a cool shot of the monster: "…Believe it or not, this thing is 100% practical!"
From a Polygon interview with the writer and director Parker Finn:
“I grew up on practical effects,” he says. “It’s one of the reasons I wanted to become a filmmaker. I think that when something is practical, it just has more gravity to it. It has real weight and physics, and an actor can actually interact with it on set. It makes a big difference. Of course you can use VFX as a tool to help bring certain things to life, but the practical nature makes it real. And not only while you’re physically doing it in production, but I think for the audience as well. Unless you have a giant Marvel budget, I think people can always sniff out CGI. But hopefully instead, when they get to that moment in Smile, they’ll be asking themselves, What in the hell am I even looking at here? How is this possible?” The physical creature was a 9-foot-tall monstrosity that required a performer inside it and puppeteers to operate the gangly limbs, Finn says.
Now, from an interview by postPerspective with the visual effects studio The-Artery (founder Vico Sharabani and VFX supervisor Yuval Levy), which is not mentioned in the Polygon interview in any way:
"The most difficult part is near the climax, when the monster of Rose’s mom catches on fire. We did shoot a reference of a stunt double doing the same movements, but it required extensive match-moving and difficult simulation to make sure that the monster moved correctly and the flmes felt natural. Not only that, but Parker and I wanted to feel the monster burning so the monster changes throughout the sequence, slowly burning each layer of her skin until the scene ends. In this scene, we also had a smashed lantern on fire. To make this happen, Rose reached for a practical lantern on-set, so we had to recreate Rose’s hand and the lantern (including the cracked glass) and then simulate fire on top of that. This allowed us to have fire naturally reacting with Rose’s hand and with the lantern. Another difficult shot in this scene was the monster face rip, when Rose’s mom’s giant demon rips off her own face to reveal a grotesque, monstrous face underneath. The prosthetics team built an incredible practical. VFX then had to blend the different shots so the actor’s face would perfectly transition to the monster prosthetic. We then recreated the prosthetic in CGI and brought it to life, with skin peeling away and enhancements to the eyes. It was extremely satisfying to see all the parts come together on the big screen."
100% practical creature? Even the fucking lantern wasn't!!!
Here's a breakdown of the "100% practical" VFX on The-Artery's website.
everyone say "sorry VFX artists" aloud right now (or whenever you aren't around other people i guess) or block me ahshsghsbsfv and if your favorite movie is 100% practical, no it isn't, and go look up the credits and write down the name of every VFX artist that helped bring it to life asjdhdghdhhsd
10 notes · View notes
maeaniseyas · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Certain losers are really still lying with their whole chest and trying to convince others The Acolyte looks “cheap and dull” lmfao. Like even in these lq screenshots from the trailer, this show is already the most visually stunning series I’ve seen from SW since The Mandalorian s1
11 notes · View notes
stevebuscemieyes · 1 year ago
Text
Behind The Sceens Barbarian (2022)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Barbarian, 2022
Dir. Zach Cregger
25 notes · View notes
savage-kult-of-gorthaur · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
WHEN COMIC BOOK MOVIES GO DARK IN THE SCI-FI/BODY HORROR VEIN -- IT'S A.I. BUTCHERING HUMANKIND IN 1999.
NOTE: My best friend included this movie in a stack of DVD's he lent me earlier this week, and I thought it was a really brutal/gruesome take on the sci-fi/horror/action movie genre. The fact that it's based on a Dark Horse Comics property only enhances its appeal, personally.
FILM: "Virus" (1999)
DIRECTOR: John Bruno
SCREENPLAY: Dennis Feldman & Chuck Pfarrer (adapted from Pfarrer's Dark Horse comic book limited series)
CINEMATOGRAPHY: David Eggby
PRODUCER: Gale Ann Hurd
DISTRIBUTOR: Universal Pictures
PLOT SYNOPSIS: "A powerful electrical-based life form takes control of a Russian research vessel and kills the crew.
 Finding itself trapped at sea with no escape available for it to spread through worldwide electrical systems. The creature desperately begins seeking escape.
An American tugboat boards the abandoned Russian research vessel hoping to plunder it and make a fortune.
The life form quickly seeks to eliminate the intruders whom it has come to see as a virus and utilise them at the same time to allow it to reach the mainland."
-- BLOOD-SOAKED HORROR REVIEWS (blogspot), c. March 2014
Sources: Mutant Reviewers, IMDb, Moria Reviews, X (formerly known as Twitter), Movies Films, & Flix, Pinterest, http://blood-soaked-horror-reviews.blogspot.com/2014/03/virus-1999.html, various, etc...
26 notes · View notes
robsheridan · 4 months ago
Text
Electric waves crafted with light for Pearl Jam's “Got to Give” stage visuals on their current Dark Matter world tour. Light refracted off of Mylar sheets onto a projection screen, which we filmed at 1000fps while I crinkled and shook the Mylar in various ways. In ultra slow motion, the resulting textures move in a uniquely alien way, filled with rapidly twitching and shifting details that feel like something between liquid and electricity. By finding a good rhythm of shaking the Mylar with the light hitting at just the right angle, I was able to capture iridescent waves that moved slowly and elegantly while also crackling with small frenetic movements. Those two layers of motion were something I was always looking for in our experiments as I sought to create slow, gradually-evolving long-form visuals that also carried in them a palpable energy to match the intensity of Pearl Jam’s live performance.
The warm glow of the electric waves came from our unique light source: incandescent light bent through the lens of a vintage overhead projector. The projector was a great find by producer Stephanie Sheridan at Tinkertopia here in Tacoma, and we used it for quite a few other visuals in the show, inspired by the Joshua Light Show & other pioneering analog psychedelic visuals of the 1960s/70s.
For the song’s climax, multiple layers of the electric waves overlap, filling the stage’s projection screen with a rainbow of psychedelic light, and lighting director Kille Knobel adds another layer of real refraction patterns using three physical mirror balls that rotate at the base of the screen. The mirror ball light spills out across the entire arena, as if the light has been released from the screen, uniting the band and audience for a celebratory conclusion.
I’ll be back out on the Dark Matter tour in a couple weeks as it continues in the US! Come check it out if you can find tix!
“Got to Give” / Electric Waves: Director: Rob Sheridan Producer: @stephanie_sheridan_ Editor/Post: Rob Sheridan Camera Operator: @donovonmedia Production Assistant: @ilanarahaman Camera: Freefly Ember by @freeflysystems
Filmed at Rob Sheridan Productions, Tacoma, WA.
17 notes · View notes
windydrawallday · 5 months ago
Text
Tumblr media
Sometimes I can't illustrate/doodle scenes for RPs but- instead, I do items or graphics like this!
A minimalistic Deck Plan of Lockdown's Death's Head spaceship (at least, an attempt at a first floor) for a Rescue Mission assigned to Swindle (who's being accompanied by Locker's cyberhyenas)... because the bounty hunter messed with an invasion of space barnacles and ended cornered by it 🔥
6 notes · View notes
ginkovskij · 1 month ago
Note
gin, we need your critical opinion about megalopolis. was it really that bad?
i mean.
is it unwatchable? no. but also it is not good for sure. would love for it to be a case of "so bad it circles back being somehow good", but unfortunately no, becasue in order to achieve such a thing coppola should have gone camp and embraced the style instead of taking himself too seriously.
there are. ideas. that considered by themselves sort of make sense if you are desperate to find sense in this insanity of a movie, but whether within or without context for the large part they remain disjointed. and are anyway very cringe at core. i don't know how to put it kindly but the script just sucks. and choices were made.
#continuing in the tags because i'm embarassed lol i am no expert at all and just like watching movies#before and after watching it myself i read and listened to opinions coming from both sides as one does and#listen the movie ain't that deep#what moves some people to call it a masterpiece is essentially the same that moves other call it a disappointment: - this constant quoting#(both in the dialogues and in the visuals) something else something cool#without paying the due attention as to whether each quote is coherent to the context in which it is being used or adds any value to the#general narration#- but also this. delirious. thing with lights and cgi (it should have been practical effects!!) and. editing. that wants to be something bu#it's genuinely just outdated‚ ridicolous‚ i found it kinda offending even lol#i appreciate a genuine homage to the arts as the next guy but citations aren't enough#this movie created some talk about the duality of cinema as a form of art and entertainment which isn't entirely out pf place but if you#watch megalopolis you will easily see the entertainment aspect isn't there because the movie sucks‚ and that the art aspect is shallow#anyway i forgot all the million things i wanted to add so very quickly:#director: gave himself five stars on letterboxd. bad#writing: bad#editing: bad#photography: okayish#music: don't even remember it#acting: there's only so much an actor can do when their characters are unflattering#set & costume design: i don't understand why the future utopia looks like 10s fast fashion clodius and wow are the only ones who get it. ba#sorry for the nonsense hope my answer is at least more enjoyable than watching megalopolis ha-ha (':#gin answer
4 notes · View notes
sixty-silver-wishes · 11 months ago
Text
wonka movie was cute. 7.5/10
also in the movie theater, during that high contrast close-up shot of timothee chalamet’s face, I heard this girl whisper “he’s so FINE” it was really funny
13 notes · View notes