#video game character analysis
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Daniella, haunting ground
Character analysis under the cut, though it’s got it’s fair share of hard to handle topics like sexism and internalized misogyny, so if you struggle with things of the sort then I humbly suggest you skip that part of the post.
I’ve never done an analysis before, so I do hope you enjoy my thoughts, please feel free to share yours, I’d be more than willing to read it!
Haunting ground is the perfect game to me because it taps in on a big fear of mine when it covers all the objectification of Fiona.
If you’re unfamiliar and have an hour to spare, then I’d suggest watching this video on the topic, but if not then here’s the context.
Haunting ground is a horror game from the early 2000′s, you play as a female character named Fiona who’s found herself trapped in an odd mansion, avoiding stalker killers who view you in sexist ways and wish to use you for their own personal gain. It's insanely ahead of its time.
one of these Villains is named Daniella, the maid of the castle, she’s introduced when she provides you with clothes in a very inhuman way, her movements are stiff and she she smiles in an odd manor, she moves and behaves like she isn’t human, and you’d be kind of correct for thinking that.
At dinner, she states that she was “created” to be the perfect woman, however she does not experience pleasure nor pain, the wiki mentions her to be infertile as well. Shortly after this statement is when she starts hunting you and her attitude completely changes, she insults you, calls you princess derogatorily, at some point she slut shames you for daring to have a functioning womb in her vicinity, and I am personally of the belief that her disdain for Fiona is because of the indoctrination of the men around her.
Danie was stated to be created by Lorenzo Belli who made her to be the perfect woman, and yet this woman is lacking some very key human aspects, no pleasure, no pain. If this was on purpose, then it represents Lorenzo's very disturbing view of women, but Daniella has her own, more human views of what a woman should be, except instead of blaming the men who lied and limited her opportunities and potential, she, unfortunately, makes the very human mistake of blaming a woman who has what she wants.
Daniella reminds me a lot of old, angry suburban moms who talk ill of younger, happier women because of their rejection of close minded gender roles. It’s simply easier to blame others than admit that you’ve wasted your potential and I think that's what Daniella is doing, she’s quite literally a maid, she’s forced into submissiveness on a daily basis, doing chores and cooking food, you basically can’t get more gendered than that. But the thing is, Daniella is kinda rejecting this “perfect woman” in favor of her own happiness.
Thats the reason as to why she started chasing us, she hates herself being a feelingless doll and she longs for a humanity that she was robbed of by a powerful male figure in her life, but it’s as I said, she’s targeting the hate toward the wrong person which eventually leads to her demise, and despite dying horribly, she smiles when she’s finally free of her shackles.
#haunting ground#daniella haunting ground#daniella#video game analysis#horror game analysis#video game character analysis#character analysis#I'm hardly done with her#Daniella makes me cry a lot#feminism in videogames#feminism
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I don't post on here often and by that I mean I'm on here once a month to look at writing prompts but right now I'm thinking of Anya from Mouthwashing, and Tumblr is better for long form posts. Apologies if this rant isn't super clear, I'm on pain meds right now.
CW: S/A, SUICIDE, OVERDOSE, MOUTHWASHING SPOILERS
Anyway, Anya very well may be one of the most doomed characters to ever doom. Firstly she's trapped in a relatively small space ship with 4 men, who she has to keep alive and healthy along with giving them periodic mental wellness checks (which she, herself never gets). Two of these men don't take her seriously at all because she probably doesn't actually have a medical degree and is just someone the company hired to cut corners. If that wasn't all ready awful, the co-captain, Jimmy, has been assaulting her since at least the start of this voyage that's been going on for 100+ days. She falls pregnant because of this and while this isn't where her spiral started, this is where it gets worse. She originally plans to kill herself with the Captain's gun, but decides against it since she can't get to the gun without Curly's help anyway.
Speaking of Curly, he knows what's been going on, she told him about Jimmy a while before the crash. Every time, Curly says "I'll do something about it," or "I'll fix this," but the most he does is keep Jimmy away from Anya when they're working. Anya seems fine with that for the most part because I think she assumes Curly will report Jimmy and have him arrested when they land (he won't, at this point in the game he'd defend Jimmy for anything because "he sees the best in people. He loves to say "our worst moments don't define us" and apparently that extends to r@pe). So at this point, she's biding her time until they land.
Back to the gun, when Curly finds her holed up in the cockpit, she tells him she's pregnant. He's a little taken aback but he tries to reassure her that it's fine and he'll fix the "situation" with Jimmy. He says he can't let her kill herself because he does actually care about her. One of his flaws is he cares about everyone so much he can't imagine compromising one of them for any reason. Anya tells him she wasn't going to hurt herself, though she thought about it, she just hid the gun case so Jimmy couldn't kill her instead. She's so convinced Jimmy just wants to kill and torment her when the sad truth is, he couldn’t care less.
In all of Jimmy's "take responsibility" hallucinations, Anya barely shows up. Swansea, Curly, and Daisuke do, but he can't bring himself to even recognize what's happened to Anya is also solely his fault. He doesn't care at all.
Speaking of which, what seems the straw that breaks the camel's back for Jimmy is Anya telling him that she's pregnant because he crashes the ship pretty sure after. And this really seems like a spur of the moment action because if he'd planned this he could've done it much earlier after the news of the company closing reached them.
Curly says Anya should've waited for him to help her tell Jimmy about the pregnancy, but that doesn't matter because he is put out of commission like (I forgot if it's a day later or the same day) later because he's in the cockpit when the ship crashes.
Now Anya has no hope, Jimmy knows she's pregnant, the seemingly one line of defense she has against him can't leave his bed, and they're stuck in space. She's terrified because not only because of that, but because Jimmy is captain now and because of the way the ship is set up, you need the captain for a lot of things. Jimmy being captain also means if he finds the gun case, he now has the code to open it.
Anya, being the ships medic, is tasked with keeping Curly alive and giving him his meds. It's really difficult for her, A. because Curly is hard to look at, B. because unless he's full of pain meds, he's making noise, and C. because that was her friend and one of the only people she felt safe around and he's been reduced to this. And from her perspective, this is his fault, Curly crashed the ship.
This situation is stressful for everyone, Swansea has reverted back to alcoholism and never drops the ax he has, Daisuke is slowly losing hope and also starts drinking, and Jimmy won't stop yelling at her. He's so pissed at her the entire game, more so than everyone else. She was already scared of him but before there was at least a light at the end of the tunnel. Now there's nothing to look forward to because she doesn't think there's any way out.
She, at some point when he's sober enough, confides in Swansea who then tells her that she's gonna be the one to get out of here. He has the one last working cryo pod set aside for her specifically and refuses to let anyone into the room where it is. Unfortunately, at this point, her anxiety concerning Jimmy is so bad, she's convinced he'd do something to the pod too.
So then Anya locks herself in the med bay with Curly and all the rest of the ships medicine (- minus the Isopropyl which she probably left for Daisuke and Swansea) and overdoses by Curly's bed. Curly was awake the whole time she went through a probably painful death. She also, as maybe a final revenge, took the last of the pain meds that were meant for Curly. And she dies right next to him.
That's where her story ends. She felt so trapped and scared by her r@pist that got her pregnant that she killed herself next to the one person who could've done something, but instead, from her perspective, trapped her with said r@pist.
She died probably hoping that Daisuke or Swansea would make it out, not knowing they died soon after.
TLDR;
So from her perspective: A guy she's been friends with for years starts repeatedly assaulting her and she's stuck with him, then he gets her pregnant. Her other friend who she tells says he'll do something about it (he won't) and she has no choice but to trust him. Then the guy she told crashes the ship they're all on and fails in taking himself out. Now she's trapped with her r@pist and she tells someone else who does actually try to do something but she kills herself instead.
Anyways guys, I'm just missing my wife, the end.
#mouthwashing#rant post#mouthwashing anya#mouthwashing curly#mouthwashing spoilers#mouthwashing swansea#mouthwashing jimmy#mouthwashing daisuke#video games#indie games#i miss my wife tails#please play this game#anya mouthwashing#long post#is this a#character analysis#?#idk#content warning
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Hello yes I adore your Hylia design could we get more of it? (Skyward Sword is my favorite game) Also what are your thoughts on Fi?
we'll see about the more hylia content, depends on my mood.
My thoughts on Fi? Great character, in concept, poor execution in game. I played the wii version when it came out and while i liked her, i wish she would stop me less to tell me very obvious things in the game. Probably would have worked better as a voiced character so she can ramble about whatever without completely interrupting the player. I think they fixed a lot of that in the switch version.
#Fi held both of your hands#And legs#And dragged you along#This game really acts like youve never played a video game before#And theres no way to turn that off#Its so crazy to me that botw was the next mainline game after it#Sorry if you were hoping for a character analysis
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One of the best things about Disco Elysium by far is that it does not fear ugly women. The world is full of ugly men, but ugly women are so hard to come by.
#I'm not calling the characters ugly btw#i don't believe any one can be ugly#i do not care for beauty standards and thus i don't rank people based on how “ugly” or “pretty” they are#but the characters in DE do not meet the conventional beauty standards and look like actual people with unique faces#and thus would be considered “ugly”#and that is so important to me. i go feral whenever media represents how people look like in real life and not how they look like in the#fictional parallel universe where everyone is a model and where a majority of the movies take place#because irl you don't have to be a model to be desirable#the most attractive man in any video game I've ever played has a receding hairline and a big nose and thick glasses and a small chin#and not only is representing realistic people. just good. in general. but it makes the character of Dolores Dei stand out so much more which#works for the game so well. she's barely human. she's a deity- a myth- a legend. the only version that exists of her now is the one with#glowing lungs. she's perfectly beautiful because she's inhuman. the fact that everybody else looks so human only highlights how inhuman she#has become yk?#if everyone was as conventionally attractive as her then she wouldn't stand out. we wouldn't get why she's so special.#disco elysium#disco elysium analysis#media analysis#beauty standards#this is only one aspect of how this game portrays real people btw. as someone interested in character design this just immediately stood out#to me#the first time i noticed it was when i first met garte and the second time was when i met ruby because neither are conventionally desirable#oh my fucking god the nerds who complain about a woman with a model face having body hair in a video game would perish if they played this#mainstream game/movie studios catering to western masses could never
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The Saddest Tragedy of 2/2; Damned Regardless of Choice
Wasn't sure if anyone else already talked about this, but after going through the Persona 5 Royal Artbook a while back, and again recently... Something about the whole situation just really struck with me.
Obviously, spoiler warnings ahead for Persona 5 Royal, specifically Third Semester's Februrary 2nd.
So, unsurprisingly, I'm referring to Maruki's Deal.
It's a common interpretation that Akechi's 100% gung-ho against it.
But there's two separate moments that show a rare bit of... Wavering in his resolve.
The first is the Phantom Thieves meeting in Maruki's office with Lavenza:
Out of all of the Phantom Thieves, the only one to play devil's advocate and remind the group that Maruki's actions benefit them too is... Akechi, of all people. Not Joker, not Makoto, not Lavenza or anyone else.
It's solely Akechi who brings that fact up.
In the same meeting, beforehand he was very upfront and crass about how manipulative Maruki was being, and how the man played the other thieves like a fiddle...
And yet he says this in spite of all that.
There was no reason or prompting for him to, and Ryuji even rejects him politely afterwards too.
So surely this was just an off-line of simple pragmatism, right?
Well, here comes moment number 2, in one of the optional Jazz Jin hangouts you can get with him:
He plays it off as some idle food for thought with no deeper meaning, but... It's Akechi. He usually doesn't just say things just to say them.
There's always a hidden meaning to his words.
It's pretty obvious he's referencing his space in the Phantom Thieves, a group that's civil with him but doesn't particularly have any inclination to be friends with him... But it does beg a question...
Is he happy? Now that he's no longer being controlled by Shido, or burdened by a lifelong revenge?
By the sheer existence of this conversation at all, directed only towards Joker and in a place that he's comfortable in (second to Leblanc) it's pretty safe to say he is, but has reservations about it (i.e. 'If their happiness hinges on the group's unhappiness.')
Now where does the artbook come in? Well, inside the P5R artbook, there's a handful of interviews that expand on some parts of the Royal exclusive content.
What was the one bit that stuck with me?
(Thanks to VeskScans on Twitter for the high-quality scans of the artbook: https://x.com/VeskScans)
Per fan-translation:
Creator's Comment: "When I think about how Akechi's wish is to play chess with the protagonist after school, I want to tell him 'You like the protagonist after all, don't you?'"
Akechi's Wish.
He has a wish that Maruki actually does grant him, and it's to essentially be friends with Joker. It's mutual to Joker's own wish to be friends with him.
So add up the context of all three, and it paints a very depressing picture already:
Akechi is genuinely happy for once in his life, but doesn't think he deserves it at the cost of everyone else's. It runs opposite to his own sense of Justice, and his negative views on himself as a "cursed child," and that fuels him to keep denying it.
So with him being split between the two sentiments... It's unsurprising that he would rely heavily on Joker to make the ultimate decision; Whether to accept, or to deny. Because he himself can't, and Maruki knows full well of that.
Sure, he keeps pushing Joker to deny Maruki... But why?
Is it because what Maruki's doing is wrong, and he needs to be stopped? Is it the closest thing to a punishment for all of his actions, which has been constantly denied to him up to this point? Is it the closest thing to a confirmation that he's undeserving of such happiness, especially with how much blood is on his hands?
Who knows.
So how does any of this tie into Maruki's Deal on 2/2? Isn't Rejecting a false reality the obvious choice here?
Well... It's simple.
You're not really picking between a true reality and a false one.
You're picking between:
The acknowledgement of Akechi's growth (Hereward), the righteousness he carries as The Justice arcana, and his freedom from being under someone else's control his whole life.
And this:
Think about it. Maruki gives you multiple opportunities to accept his reality, and they become increasingly personal to Joker with each one.
First is the happiness of the general public.
Second it's the happiness of the other Phantom Thieves, especially Sumire.
Then finally, it's the happiness of both Joker and Akechi.
If the first two couldn't sway Joker's decision, why would the third?
Because you want Akechi to be happy and no longer suffering. You're the one in control of making that decision as the player, remember?
And both he and Joker are also fully aware of that, given how they look back at you in the "Accept" ending.
Not to mention in spite of how he reverts back to his "Detective Prince" mannerisms, almost as if he was a different person entirely... We never actually get any indication that he goes off to fight Maruki alone, or try to fix everything himself, do we?
Sure, he says "... Well. I have your answer. There's nothing left I can say. Our deal's off."
But what can he say? Once again, you've exceeded his expectations.
And once again, he's left as speechless as his "you really are..." moments.
You chose him over a "true reality." You told him to his face that he matters, you accept him as he is in spite of everything he's done, and you want to keep spending time with him as equals. As friends.
There's no anger, betrayal, shock, or even hurt in his voice. Just quiet acceptance because after all they've gone through together, he knows Joker wouldn't lie about that.
It's a truth he has to accept, even if it conflicts with his image of himself. He's wanted by someone else, for the first time in his life.
Of course he has no need for a deal anymore. They were always the closest things he was willing to get to a friendship, without establishing a close tie that could potentially hurt him in the end.
Why would he need one when you chose your bond over all else?
You proved to his face that it's not just some temporary truce with mutual benefits. It's a genuine bond for both parties, not just to him.
... It's just a shame that something you've done with him up to this point with genuine intent has been perversed into a means to sway both boys and you into compliance.
Ultimately though... You're the one stuck between two choices for him:
Forsake Akechi's happiness, and finally being wanted for who he is and not whatever pleasant image or service he can provide.
Forsake his freedom, and all the growth and accountability he's accumulated thus far from his own sins.
This teenage boy is damned regardless of the decision you make. All because a man with a Jehova complex noticed that he matters to Joker (and by extension you as the player), and uses him as an ultimatum to get Joker (and you) to comply.
All because said man is well-aware that Akechi's actual fate is vague. Did he live? Did he die? Who knows, neither he or Akechi actually confirm it. They just dance around the subject and leave the assumption up to you. But he'll take full advantage of the vagueness to justify his actions to you, and show why his goals and yours are "truly in alignment."
And the worst part is that Maruki's doing this with a genuine intent to make his life happier afterwards, much like youself. It's not out of malice, or a sick sense of delight, or with the airs of playing god.
He's distorted. He's a man with good intentions that have become so distorted that he inadvertently perverses the very desire to do good for the world.
And just like Shido, and Yaldaboath, before him...
Akechi's the number one casualty.
You're just forced to decide which part of him the gun is aimed at this time.
Because this boy can't have both. It's one or the other.
#persona 5#p5#p5r#persona#persona 5 royal#goro akechi#p5 joker#akira kurusu#ren amamiya#takuto maruki#rambles#Moni Rambles#ramblings#character analysis#angst#gaming#video games
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Here it is. My evaluation, of Sun that I am defending from FNAF Security Breach, and the other games he appeared in.
I feel like these points are being overlooked. What I think about how there's characters, along with different forms.
Are so easily perceived as, in one thing or another. I also defend Eclipse too, it's just because they hold both of the personalities into them. I think, it would not make sense for Eclipse to turn against Cassie, after being thankful.
Eclipse has a soft side for kids, and is honestly looking forward into meeting them. Even though sadly, they don't know in an unclear way.
However, he isn't the animatronic to harm kids. He'd never EVER hurt Cassie! That is not his goal. I do think, they'd want to find answers, in their story line. For now, that can wait.
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I have my key points, as to appose to why I don't view him, as a 'Villain.' the same can apply to Eclipse. Despite being a flaw character.
So, it is already known, that for all 3 forms. The first 2 of the ones sharing this, are very complex characters.
Their history is complicated, along with that with their attributes. With what they decide to do. That impacts, them and can often at times be very challenging for them. When they try to survive.
Even more for what they are seen, they do have some sympathic moments seen, that are part of their development.
It is confirmed, that their personalities more connected other than sharing one body.
One personality can seemingly communicate with the other. They can share their thoughts, feelings, and pain.
That is a very deep character concept, and it has been at times been emotional.
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Sun, in my opinion, is the one who is protecting the other personalities. From harm, and exposure from anything.
This is shown a few times. With that in return, he finds stressful.
Because of that, there is a lot, an awful lot with what he has to endure at times. It came to that point, where he had to 'sacrifice' himself.
When, he wanted to become Eclipse he did that in order to fix Moon, and save him from destruction.
There are other times, where his actions were selfless, and having kindness to protect the main character from harms way.
He doesn't do that, a lot. Whenever he does, that makes me hopeful, in future games that he can be trusted. And he can be your friend.
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In the main game, he kind of appears as a 'Mild antagonist' towards Gregory.
He could not keep the kid in the spot he placed him in, when he didn't listen to him, he felt disrespected. And kicked him out.
His priorities, are very strict. Another reason, for what is speculated, is that the hour was nearly up.
He has the tendency of not allowing the main player to return, or go through to the next location. That is no answer as of yet, why he does this.
I think my theory, is that he keeps you from going there, because there is a ride over at the kids cove, that is broken. And he felt like he had to take those matters, by his own hands.
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There is a section, in the news papers, that has history behind the animatronics. And say's that the daycare attendant has been scaring kids.
The news reports, do not fully reveal the full truth to the stories.
It say's what happened, yet it is still unclear with what really happened. I'm going to say my version of this.
And start off by saying, because there is a lot of people that uses this to materialize the animatronics.
When Monty was reported to have used a bowling bowl to smash Bonnie in his skull, and shutting him down. Assuming that he did that because, he was jealous? It sounds way too extreme.
Monty, in game, appeared as a rogue crocodile that has an explosive temper. Yet, then on the walls, his cartoon self looks much more calmer. And a friendly guy.
Then the attendants report, it say's that a young child was crying, because he was traumatized by both of the forms.
And was given overwhelming anxiety that gave him night terrors.
In my personal take, is that Sun has a harsh interior, I don't want to believe that he deliberately tormented the kid.
I think, that when Sun first appeared towards Gregory, that he would step into his space, and circle around him, to get his attention.
For a young kid, some of them may even find his behaviors intimidating, and intense.
It could be at some point, that he gotten a bit too rough with him.
That seems like from the kids perspective, that he found Sun too energetic. I think he isn't a cruel animatronic. He is harsh, I don't think he's cruel.
However, when he turned into Moon. It is apparent that, he found him too scary.
Then after that incident, and when the attendant heard the reports, is when he felt guilty for doing that.
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In Ruin, and with a small sequence in HW2. Ruin Sun, meets Cassie once again, and greets her with "New Friend!"
That line makes me believe that he knows Cassie. Because, he said that in a chirpy welcoming, yet relieved greeting. Towards kids.
When that part in the Jumpscare, where Moon attacks her there is a brief moment, where Sun actually did try to refrain himself from attacking her, but sadly couldn't.
The animation where he was afraid, and hiding under the desk having a panic attack being exposed to trauma. DID is associated with experience to trauma, since they were in such physical pain.
He purposely pulls himself away from inflicting harm, or other abuse onto an employee.
That is very considerate, and kindly of him to do that. That is why, I don't think he should be considered as a villain.
Because of how complex he is, his characteristics goes around in many grey coatings that doesn't go too dark.
#fnaf#fnafsecuritybreach#fnaf sb#fnaf security breach#fnaf 9#dca#fnaf security breach the daycare attendant#fnaf sun#fnaf moon#fnaf eclipse#fnaf animatronics#character analysis#fnaf dca#five nights at freddys#horrorgame#video game#fnaf ruin#post on tumblr#digitalart#digital drawing#fnaf fanart#artist on tumblr#games evidents
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You babify Curly way too much
I don't consider it babyifying more realizing the situation these characters were in and understanding the complexity of their choices. I always mention that Curly should've done more but the solutions people give aren't realistic at best or ignoring the plots and themes entirely at worse.
A lot of takes do act as if Curly wasn't guilty at all but I try to talk about the parallel of that tragedy between Jimmy, Curly and Anya, the difference between good intentions and ignorance along with trying to explain view points of characters we don't get. I don't think Curly did anything in his inaction about Anya out of malicious intent but inaction and misguided intent. It's how he parallels Jimmy who was genuinely menacing and tormenting her.
I don't know why people act like Curly should be punished further in the story. The game centers around his torture and dehumanization at the hands of Jimmy so he finally understands what Anya went through and couldn't escape. I don't strip him of the wrongs for enabling Jimmy and not protecting Anya but I do explore the deeper reason in his thinking and he's not characterized as intentional malicious, but just too focused on the wrong aspects.
I just dont understand making something so grey black and white when it comes to Curly's effectiveness as a friend/protector to Anya and a friend/enabler to Jimmy, but people tend to forget the form part of that statement.
#like he cant just kill or cryo or lock up Jimmy#it sounds simple but think about this as Curly being their superior and friend like the only concrete villian is Jimmy because he is#intentional while the game literally shows everyone at their worst#like he should've done more but think really hard about the viable options in canon before just saying why didn't he chew out or reprimmand#Jimmy harshly like the characterization speaks volumes dimwit#i make character analysis on tumblr dog if you want a specific interpretation just look at another blog you just allowed me to character#anaylze and fandom critique again like I love mirrored suffering and more complex than you could ever understand#swansea throwing it back video#mouthwashing#ask#anon
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Spoilers for Mouthwashing
There’s a lot of convo about Jimmy, Curly, and Anya (and for good reason), but I haven’t seen as much about the dynamic between Swansea and Daisuke. The game does make Swansea look like a saint compared to Jimmy and Curly, but let’s be real. He kind of sucks.
I’ve known people like Swansea. I’ve worked with them. They’re miserable and the best thing they can do is make sure other people aren’t miserable by trying to get them not to make the same choices they did. And those choices are, sometimes, working at a shitty job. Which we all have to do sometimes! The problem with the Swanseas of the world is that they think they know you, and they think they know what’s best for you. But we don’t know Daisuke’s situation. Maybe doing maintenance is the best he can accomplish, or maybe he just needs the money for now and would have moved on to something else. But Swansea keeps berating and pushing him down in the hopes that he won’t go through the same crap he did. And it weighs down on Daisuke.
Thankfully, I wasn’t as young or impressionable as Daisuke. I didn’t feel the need to drink to try to connect with my superior. I didn’t feel the need to climb in an extremely dangerous ventilation shaft to show my superior that I was capable, nor did I have a Jimmy in my life playing on my insecurities. Thank fuck. Nobody needs a Jimmy. But I have worked jobs where I was insecure and I made bad choices to try to do better or even just get a “good job” from my senior workers.
Back in 2018, I worked as a postal carrier for three months, though I was still in my evaluation period when I left. Being evaluated for months suuuucks. You know what sucks even more? Having no support among your peers. I only heard one positive remark about my performance from one of my co-workers during “Amazon Sunday” which is as dystopian as it sounds. When I pointed it out, he acted like his tongue betrayed him. The thing is, I craved that little bit of positivity so much, I started doing things like not putting my seatbelt on or locking the packages up in the back of the vehicle when I went in to an apartment. All in the name of efficiency. If I could just drive a little bit faster, someone will accept me. If I work a little less safely, I can get some kind of approval. I realized pretty quickly what the job was doing to me and I quit on after having a little bit of a mental breakdown.
Daisuke, though. He needs a mentor. And it sucks that Swansea couldn’t be that for him. It sucks even more that Jimmy saw that insecurity and took advantage of it. Anyway, that’s my rant. Swansea isn’t based. He is, in fact, cringe. At least he accepts how much he sucks. It’s a start. But what good does that do Daisuke? He needed someone to at least pretend to be a mentor. He needed someone to take responsibility.
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Jason be like "hey Tim I can get you into a bar"
Batman and Robin Eternal #1
Gotham Knights video game
#dc#dc comics#comics#comic books#batman and robin eternal#video games#gotham knights#gotham knights game#parallels#media analysis#media commentary#character dynamics#jason todd#red hood#tim drake#red robin#robin#comic pages#comic panels#batfam#batfamily#batkids#batsiblings#batbros#bat brothers#funny#found family#cw alchohol mention#big brother
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got into mouthwashing with "ooh, creepy indie, cool", ended up latching onto its representation of autonomy, karma and guilt
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Look.
Ace Attorney fandom.
I know why people don't like Turnabout Bigtop. I am among the people who dislike Turnabout Bigtop.
But I GET why people like the case. I'm not going to be one of those annoying people who just blindly dump on it because I hate those mfs too.
Thing about Bigtop isn't that it sucks. Thing isn't the weird grooming stuff (though that is a huge part of it). It's not that it could've been good.
It's that - in my personal OPINION - it could have been *great*.
I think it had the potential to be one of the best third cases in the trilogy. It had everything; a fun and goofy setting fit for a pretty dang goofy lawyer game - where the environment itself had jokes and quips and one-liners and mishaps and tomfoolery written all over it, it had the previous case introducing a very interesting and important plotline that gave background for one of the more well-loved characters while also introducing an equally fucked up and lovable new one who was a child forced into a shit childhood of naivete in a CIRCUS with another character who was very naive and childish - whose interactions could have been funny and cute and reflective of said shit from the previous case (seriously she becomes such an important character in the 4th case, WHY would they not include her in this one for some character development? How did they fuck up letting a CHILD explore a CIRCUS?? That would have made the interactions flow MUCH better).
They had a pretty good, sympathetic killer imo, a morally dubious victim, an asshole of a client (who was pretty flat admittedly in-game, but I like his weird, topsy-turvy reasoning for it in the anime. Also, I think Max being kinda a dick would have bode well for the themes of Farewell since most of his clients up to this point have been like...nice? Not nice, but sympathetic, but him having to defend someone who's innocent but a prick would have shown him that just because someone is an asshole, doesn't mean they deserve to suffer for it and that they have the potential to grow as people, which is almost a complete foil to what Matt was. Ultimately, I would have loved the contrast of them as clients and I think it would have also served as character development for Phoenix, especially with his low-empathy tendencies).
They just didn't think that far ahead. They just didn't execute it well enough. They just decided to make three of the adult characters fight for the hand in marriage of a teenage girl. (Bat's part of the story was actually kinda good if he was just YOUNGER, I think him doing that for Regina would have been a stupid thing someone in the circus would do to impress their crush. Damn you Ace Attorney and your weird treatment of underage girls!!)
It just flopped and that's ok.
Even though it kinda sucked, it can still mean something to me.
Also I'm a Moe Curls apologist. I liked him, shut up.
#didn't care for the dialogue either.#DON'T GET ME STARTED ABOUT FRANZISKA DON'T DON'T DON'T DON'T DON'T YOU DARE GET ME STARTED#THIS CASE WAS SO GOOD FOR HER DEVELOPMENT THAT'S NOT EVEN A “COULD HAVE” THING#sure she could've been fleshed out a bit more#but the stuff we get from our interactions with her in this case is GOOD. SHIT. It's just that this case is so hated that it's overshadowed#and yeah. i like Moe Curls. i think he's cool and he added some flair in an otherwise bleak case.#i think his whole unfunny clown schtick was very entertaining. it reminded me of this one shel silverstein poem i loved as a kid#clooney the clown.#tbh ive wanted to rewrite Bigtop for a while now#get a script together and all that. but im an amateur writer who's burnt out as shit and never posts anything writing related#except analysis i get way too excited and proud of. oh well#maybe someday.#also rq why does every other tripple-a game get really good in depth analysis video essays#with their complex literary themes talked about#but with Ace Attorney - a game about reading longer than most books - half the fans have the absolute most dogshit literacy comprehension#it's actually painful. ESPECIALLY with Franziska's character#anyway i'll stop.#ace attorney trilogy#ace attorney#ace attorney justice for all#turnabout big top#franziska von karma#phoenix wright#phoenix wright ace attorney#pearl fey#farewell my turnabout#moe curls#regina berry#ig ore if this is incomprehensible i did not proofread this.#i simply do not like how fran's only traits to somea these mfs is “annoying overemotional teenager haha grumpy whip lady”
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Deltarune snuck back up on me and I just wanna say. I fucking. LOVE Susie Deltarune. I love her inherent, core design. I love how she's entirely free from us. I love how she doesn't take orders. I love how she's learned to ACT entirely free of us. I love that she hates Ralsei's philosophy of Darkners existing entirely for Lightners. I love that she teaches him to ACT (even if he doesn't want to). I love that she's learning healing magic and is, slowly, absorbing everyone's abilities to be a better Lightner. I love that she cares so much about shit being fair. I love that she pretended to be this big bully but the moment someone thought she was cool she melted. I love that she didn't bully Noelle over a fucking pencil.
What a great example of autonomy in video games. She really feels real, you know? She feels free in this game of text boxes and silly goofs. She's the greatest butch lesbian rep I've ever seen. She's not bound to anyone- she doesn't even follow the player's hand. She just loves everybody a lot, deep down, and she's not afraid to put her life on the line for someone who doesn't act like she's gonna put them six feet under, and that makes her a hero who keeps trucking right along on this path alongside the person we've enslaved.
#Deltarune#Video Games#Susie#Character Analysis#Falc talks#I can't accurately describe it I just. I love her so much#It would be SO easy to find her frustrating in any other context#A video game character that DOESN'T follow your orders all the time. Who constantly breaks free from the group. Who triggers long cutscenes#But it's so earnest and striking you just. You can't help but find it CHARMING#Fuck. God. Chapter three soon please.#It's the Miss Piggy Effect
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the people have spoken!! (3 people) and now i shall be continuing my rambling about all the implications in COF that simon was a victim of CSA (and that his mom might be dead): an 8am caffeine induced word vomit post brought to you by a guy with over 80 hours in COF <3
under the cut because it's SUPER long.
Trigger Warnings for: talk of abuse, CSA, SA, obsessive behavior, suicide, death, and general COF fucked up-ness.
Not entirely sure on a place to start so I will begin with one of the more obvious places: the enemies.
Each enemy shows us something about Simon, either something overt that is shown to us through other aspects of the game, or things that dig deeper into his mind and point out stuff that we might not notice on a first glance.
For one, the Sewmo, an older male enemy that's bound in chains whose attack is licking the player. There are a handful of possible explanations for what the Sewmos could represent, but for this posts purpose it will be the obvious.
Simon having some sort of deep fear of an older man licking him in some way, a man who is bound in chains and is then released if hit. If defended against, breaks from his bonds and lashes him with a serpentine tongue. The visual of a balding, shirtless man licking Simon as a way of hurting him, of attacking him, is a visceral one that leaves very little in way of nuance to me.
These are an enemy that attacks you in groups and surrounds you in the dark, mainly being in the sewers and hiding in the shadows before stomping toward you. Whether this is a manifestation of someone he knows or simply the fear of older men, I'm not sure.
On top of this, there are also the Children. Enemies in the apartments that are mangled kids in trash bags, which could be read as how Simon sees himself. A child in a body bag that has broken from it's grave, or a way of showing how he feels about his own body, as something deserving of disgust. Something to be thrown away, a sense of revulsion that comes at the idea of one's own skin.
Now, for the most part, the Children enemies seem to be connected to the pedophile in the apartments, who we learn about through notes describing his fantasies surrounding the kids who live in the building. But this doesn't necessarily mean it doesn't have anything to do with Simon, due to the fact that I believe Simon and the apartment predator are connected in some way.
This is where we get very theory heavy- and I won't be surprised if not everyone follows but it's something I'd like to point out. A few things, actually.
For one, the predator in the apartments looks like Simon- if we are assuming the man who gets his head chopped off in the video tape we get from the basement is the predator, which here, I am- just older.
This is where I make the connection that this trauma could stem from his own father or someone he's related to but I know that that link is shaky at best and even I have my own doubts about it (especially since I'm pretty sure we see Simon's dad in game and the models don't look alike), but I figured it was still worth mentioning since the similarities between them are uncanny. The first time I played the game I thought that model was Simon, so the idea that it's the visual of someone related to him still sticks out in my mind as a possibility.
Even stepping away from the 'it was his dad' theory, Simon and the apartment predator are still connected, they still lived in the same building.
There's been a lot of debate on why these notes are in Simon's delusion, why he's seeing them outside of 'oh here's something scary we can put in'. Some people believe that maybe Simon knew about him being in the building, saw his victims or caught him in the act and didn't say anything, and this grew into a deep guilt for not doing so, and when presented with the idea that maybe Simon was a victim of the man in the apartments you usually get the argument that he would have 'aged-out' of his preference but I don't really agree, due to two things, one of which we have proof of and the other I am simply going to need you to believe me about.
The predator canonically lives in the same apartment as Simon after the accident. Simon moves there only after his accident, when he's lost the support of his family and friends and is forced out on his own, meaning he only lives there while in his wheelchair. And the man breaks the elevator in the game. He locks it in the basement, explaining in note #3 that the 'kiddies will just have to take the stairs' leaving Simon locked in his apartment on the third floor. Whether this was a real thing or not, it adds to this feeling of Simon feeling trapped with this man, stuck in place and unable to escape from a predator that haunts his building. There is a fear here, a genuine one, that implies him having been a victim. Either in the past, or now, at the hands of the man in the apartments. He is scared of his man, for one reason or another.
And for evidence of the previous point- he shows up outside Simon's apartment. We see him standing outside his door at one point in the game. At least, I think we do? This is gonna be a stretch and I could very well be wrong here but during my latest run through the game, in the section where you go back to the apartments to get the two fuses and finally go into Simon's roped off apartment- you see him. If you run up the stairs quick enough to the third floor where it's barred off he appears, for a split second, standing outside the apartment. Now, I could be wrong here! It might have been a different enemy that showed up, but I swear it was his model, with the black hair, white over shirt, and blue pants, standing there on the third floor right past the bars. It startled me so much that I paused the game and just sorta, sat there, because I wasn't sure if I actually saw him or not and I'm still not sure since I haven't been able to go back and check. But if I'm right then that's even more of a connection between these two, placing him right outside his door. Further showing us Simon's fear of being trapped, because during this part of the game, the elevator is gone and the entrance is the third floor is blocked off, leaving Simon no escape. He is trapped here, and the man is outside his door. (so small edit, I went back and replayed the game JUST to make sure and uh, yeah, he shows up. If we are to assume that the apartment predator is the model we see get his head cut off then yes, he shows up outside Simon's apartment for a split second during the game when you go back to get the fuses. If anyone wants like, proof of this I can try to get a recording but I PROMISE YOU he is there, adding more to the theory that Simon was assaulted by this man.)
I could also go into how Simon decorates his space as well, how barren his bedroom at his mom's house is, how cold and clinical it feels, as well as him straight up not having a bedroom in his apartment but that may just be a game limitation more than anything else?
Still, the added detail that the only space in Simon's apartment that has nothing in it is his bedroom is something interesting that I've never seen anyone mention. And you can't say it's because you never see it, because you do, you can go in there.
And it's empty.
His bathroom, which we only ever see in a cutscene, is furnished and modeled but his bedroom isn't. A room we physically go into, seeming to suggest that Simon just sleeps on his couch and spends all his time in his living room, which might explain why it's so dirty and disheveled when we see it.
But again, could be a game limitation, so I won't spend a ton of time on it. Instead, I'm going to shift to his relationships with other people. Specifically with Sophie, since I feel she gives a better read of how he sees personal relationships. But first I'll start with Purnell.
We see that Simon is distrusting of his doctor, antagonistic and refusing to open up about his home life. His friends and his school things that he won't touch when in session. Now, depending on which ending you get, changes Simon's opinion of the man. either someone who he apologizes to and praises for his attempt at helping him, or lambastes and curses for being incompetent.
His lack of trust in people, and his inability to feel comfortable around Purnell seems to wrap back around to my point made in the beginning: Simon seems to hold a fear of older men.
This fear could very much be manifesting in Purnell in his delusions, especially with him appearing as this dangerous force you are constantly chasing. And once you do catch up with him, his death is violent, it's personal. Simon stomping in his head with his heel born of a visceral hatred of the man. A desire to cave in his identity, to crush his skull and leave nothing but a bloody mess of the face he's been forced to stare at for hours at a time.
Alongside this is the note from the bowling alley which state "Something is off about Doctor Purnell" pointing towards other patients also feeling uncomfortable about him.
I'm not saying for sure that Purnell hurt Simon in any way, but I will point out here that- if you hit the bars of the gate Purnell is behind in the mental hospital enough times- one of his lines of dialogue is "Don't make me angry, Simon" which leads to an unpleasant visual of what their doctor - patient relationship is like in the real world.
Overall, I'd say that Simon's distrust of his own doctor and the image he paints of him in his delusion points to, if nothing else, Simon's aversion to older men.
Now Sophie is where it gets interesting.
Simon is obsessive, dangerously so, viewing Sophie on a pedestal above everyone else. Seeing her as his 'special person', his everything. He hinges his health and happiness on her, becoming overwhelming obsessed with the idea of them being together, going as far to write his happy ending with them together. His doctors even prohibit her from seeing him under the basis that she is bad for his progress, that she hinders his healing and sends him back into delusion.
In his confession, he corners her on the street, seeking her out and falling to his knees holding onto her desperate for her to listen to him, to hear him out, that if he tries hard enough she'll understand, she'll love him back, that he just needs to explain it better.
He's desperate for her, even going as far as to kill her in ending 2 to 'keep her all for himself', viewing violence as the final romantic act he can attempt. The final confession of his devotion. Seeing violence as love, killing her as the ultimate way to control her. You can never say her name without thinking of him, each thought of her memory now tainted with him, an eternal way to intertwine them.
This shows us how Simon sees love, romance in general, as something devastating. Something bloody and visceral. Something he yearns to have control over. Something he's been taught is violent.
There are a few ways to read this, the possibility of his mother in an abusive marriage and seeing how his father treats her, a possibility that his self-hatred leads to a desire to be together in death- saved from their pain together- or, in this reading, a twisting of his mind from a young age. Something that happened to him that created this view of love as obsessive, as painful, his desire to want to protect her stemming from his own victim-hood.
He's terrified of being alone, of being trapped in a body that he views as disgusting, trapped in a house he feels violated in and cornered by a man outside his door, resulting in a deep obsession with someone who makes it all go away, that makes him feel good. That brightens his day, so when she says no, he doesn't know how to handle it, and it gets twisted in his head that he just needs to convince her. Because if she doesn't love him, who will?
It's also possible that he was never in love with her, only thought he was, confusing platonic feelings and romantic feelings due to them being tangled in his brain. A possible symptom of CSA being a difficulty to distinguished between platonic, familial, and romantic feelings, resulting in a skewed perception of relationships.
His obsession with Sophie is a cry for help that goes unnoticed. He clings to her and destroys her in the process, unsure how to love without hurting someone, as he never has been. His brain desperate for connection, for friendship, but being unable to see friendship without love. Without sex. Unsure how to even grasp a relationship that isn't inherently harmful.
Kids who have gone through something as traumatic as CSA react in different ways, and to me, Simon's view of himself as a disease, his knee jerk reaction to push people away, his dirty bedroom and inability to feel romance without twisting it into something violent reads as someone who went through severe sexual abuse as a child and didn't have the words to put to it.
Wasn't told that what happened to him was bad, wasn't given the space to deal with those emotions or taught ways to heal from it, didn't grasp how much it hurt him until he had hurt someone else and had to see it in their eyes instead of through his own, as someone desperate to feel normal.
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One last thing I'd like to touch on here- even if it is off topic, I mentioned it in my original post so why not- is the continued hint that Simon's mom is dead. Either leaving him in his father's care, or the reason why he moves into the apartments. This also adds to Simon's fear of abandonment. His sentiment of being lonely his entire life coming to a head with the death of the one person we know truly does love him.
In the apartments, there is the Drowned enemy, a ghostly figure that is suspended as if hanged that directs you to kill yourself if you look at her for too long.
Additionally, a baby bursts from her stomach and begins to stab you if you get too close- and this could be a reference to his mom, an older woman figure with long black hair that haunts you through the entire experience.
Now, I'm not entirely saying that the amount of 'pale ghost with long hair' enemies aren't just, references to The Grudge (since it's implied it's his favorite movie) but I'd like to ignore that in favor of theorizing for a moment.
(Though I am aware of the similarities don't worry. Especially the whole baby thing, if you've seen The Grudge 2 (which he literally has a poster of in his room like a dweeb) then you know exactly what I'm talking about. Weird movie. Go watch it. )
But following the idea that these enemies represent his mom, it gets darker as you venture into the forest sections. Namely, the Hanger enemy type.
The same ghostly women from before, clad in a white nightgown with long black hair that drops down from the trees with a scream and a noose around their neck. These enemies are also in the suicide hallways in endings 1-3, the bloody halls you have to parkour through to get to the sick Simon fight.
They are everywhere as the booming voice in the background screams and roars over itself 'kill yourself' and 'I'm sick'. It's not hard to imagine at all that these are his mother. Either having killed herself from the abuse at the hands of his father or after his accident, leading to him having to move out and find his own place- leaving him with the predator in the building.
Now, I can hear you saying 'but she's texting him? how could she be dead?' and here I would like to posit the idea that his mother acts as a call to the void type character.
A voice urging him to the other side, a gentle sway coaxing the gun to his head. Which could also explain why the Drowned enemies attempt to get you to kill yourself.
Simon taking his own life as a way to reunite with his mother, someone who we see deeply cared about and loved him, a calming voice throughout the runtime of COF that grounds you. Simon's breaking voice calling out for her when he get to his house also implies a disconnect, an empty house with a made bed and dust covered furniture that he weeps at. He's returning to a void. A comforting mirage that once held the things he loved.
His mother is never mentioned in any of the endings, neither is his father, the only hint towards their existence being his mention of how his family abandoned him in ending 2 but still his parents are not mentioned by name. He's alone at the end of this story. Just as he started it.
Overall, Simon is a kid who, no matter how you read the story, has experienced severe trauma all throughout his life. Whether you read it as him having been assaulted, his mother taking her own life, him living under an abusive father or simply being a kid riddled with depression and severe psychosis- he is a wounded mind. Someone who has been fucking through it, and I think there are several things that imply he's been through more than the game lets on.
The Sewmo's violating attack to the visual of children in trash bags and the continued theme of Simon feeling trapped at the hands of a predator are things that linger through the entirety of Cry Of Fear and to me, at the very least, make a very compelling argument for Simon having been a victim of CSA.
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I hope this wasn't too confusing to follow? I haven't slept and am hopped up on caffeine right now so it might be a little all over the place. I've been working on this for like, two hours? and I think my brain is scrambled.
I'm sure I missed a few details here and there that also point towards this theory and if you have anything you noticed that I didn't, feel free to send me an ask about it! Analyzing this game and digging into the meat of it's story is really interesting to me and I think there are dozens of ways to interpret it's enemies and reoccurring themes. This is just one of them.
Also, this is coming from personal experience, as someone who has been through some shit in his life this is just how I see his trauma and how it could manifest. I understand that not every victim is going to see themselves in Simon or agree with this post or how I phrased things and that's entirely okay, this is simply my lived experience and how my trauma has effected my life.
I had some trouble with articulating some of my points, especially around Sophie, so I'm hoping it's still like, intelligible ya know? Mainly my point with her is that, him being so lonely, and with his view of affection stemming from a place of violation, he has a hard time feeling emotions that are not all consuming. Either extreme anger or extreme devotion, he flips between the two constantly throughout the game. He wants to keep her to himself, have her be completely his, he doesn't have a healthy view of romance and this could VERY likely be because he is a victim of CSA. That shit fucks with you and your perception of what a healthy relationship is.
Point is? get this guy a fucking break.
#cry of fear#simon henriksson#video game analysis#character analysis#tw csa#tw sa#tw abuse#tw suicide#grabbing him by the scruff and shaking him#i think about him a lot#i also project a lot lol#happy ending for simon ultra 4k he lives forever and ever and gets a cat and a nice house#please#i could go on and on about simon i adore his character so much he means the world to me#so sorry for the long post this is just something thats been brewing in my head since i first played the game#and i apologize if i worded something wrong or if my points were confusing- i have a difficult time putting these thoughts into words#its hard trying to explain how something like this feels to someone who's never experienced it idk but i hope i did a semi okay job
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if you’ve ever wondered why i am the way that i am just know that i was raised by a man who built a 1:1 scale model of mont saint-michel in survival mode minecraft over the course of several years with nothing but google maps screenshots of the place. and he refuses to put the fucking thing on youtube
#my father is basically one of those insane minecraft build youtubers#except he does it exclusively for his own enjoyment and never shows anyone except his wife and children.#this is not the only gigantic monument build he’s done. he did some famous hotel and a bunch of bhuddist monuments also#and like. some cathedral i want to say. can’t remember#all in the same world. all on survival mode. completely vanilla no cheats or worldmods whatsoever#so anyway. that’s why i’m capable of writing 46 pages straight of video game character analysis. the obsessiveness runs in the family#personal
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Spoilers for shadow of the erdtree, but...
I NEED to talk about Marika, okay?
In the base game, I thought she was interesting, don't get me wrong, but the amount of DEPTH SOTE gives her is INCREDIBLE.
The first time I got to the Shaman Village, I instantly knew she was going up on my Good Antagonist List™ immediately.
And, because of that, I wanted to have another ramble about her, as is becoming customary for this blog.
So, let's go over what exactly we learned about Marika and what this informs us about her character.
I think the Shaman Village really takes center stage here. The music, the item descriptions, it all combines to paint a gentler, more human image of Marika. In the base game, she was more like a god (which made sense seeing as she was one), but we see a more human side of her here.
So, the Shaman Village. It's the place where Marika grew up, her home. Unfortunately for her, shaman bodies are apparently quite good for putting into big jars, which was something the Hornsent loved to do. We've all seen it before, right? I mean, we've all seen a zealous religious society commit atrocities against an underclass in fiction, not the jar thing.
And the Hornsent are a zealous religious society. They used the bodies of shamen in jars to make saints. Which sounds like complete nonsense, I know, but that's just elden ring lore babey.
Anyway, it's my personal headcannon, if not outright fact, that the Hornsent's persecution of Marika's people is what led her down the path of becoming a god. Like Miquella, she wanted to make the world a gentler place. Unlike Miquella, though, she only wanted to make it gentler for her people.
In short, it's my belief that Marika became a god in large part to inact revenge on the hornsent.
Okay, pause. I know Elden Ring Lore is like, a big deal and all, and anything I say is basically unfounded on everything except intuition, my own personal interpretations, and because I believe my theories fit thematically within the wider narrative, but just stay with me on this, alright? I think there's a real undertone of misogyny in the fanbase, and sometimes that can color interpretations of certain characters even unintentionally. Marika has gotten this treatment worse than most, I think, because she is a prominent woman who does morally questionable things. Beyond the inherent misogyny, though, I've noticed that a lot of people interpret Marika's actions very uncharitably. Anyways, all that to say, this is my post, and I care more about everything working together thematically than digging deep into the depths of the lore to find out that "oh, actually Scrupulous the Untested mentioned this flower, which represents pure evil, and he was talking about Marika when he did," or whatever. A strawman? Perhaps, but you get my point. Still, I'll try to remain true to my understanding of the lore, but I'm bound to make mistakes. I'm not an expert. Sorry for the long aside, I just felt these were important points that wouldn't fit in elsewhere.
So, I believe Marika sought godhood partly to punish the Hornsent, although I won't pretend to understand her full motivations.
I believe this is what Ymir was referring to when he said "I fear that you have borne witness to the whole of it. The conceits - the hypocrisy - of the world built upon the Erdtree. The follies of man. Their bitter suffering. Is there no hope for redemption? The answer, sadly, is clear. There never was any hope. They were each of them defective. Unhinged, from the start. Marika herself. And the fingers that guided her. And this is what troubles me. No matter our efforts, if the roots are rotten, then we have little recourse."
My interpretation of this is that Marika's intentions for godhood were impure. She wasn't seeking to improve things, just punish the ones who wronged her people. Thus, her reign was doomed from the start.
Now, let's get into what really sold me on Marika as a character.
There are, to my knowledge, two items you can find in the Shaman Village.
The Minor Erdtree incantation, and the Golden Braid talisman. Let's take a look at the flavortext for these two items and see what we can glean, starting with the Minor Erdtree.
"Marika bathed the village of her home in gold, knowing full well that there was no one to heal."
So, by the time she returned to her village, everyone was already dead. How devastated must Marika have felt, to return from claiming godhood and revenge, only to find that there was no one left to avenge. She was alone.
Here's the text we get from the golden braid:
"A braid of golden hair, cut loose. Queen Marika's offering to the Grandmother. Boosts holy damage negation by the utmost. What was her prayer? Her wish, her confession? There is no one left to answer, and Marika never returned home again."
Man, reading that, with the shaman village music in the background, just thinking about a young Marika resolving herself to become a god, to save her village and people from the Hornsent, the anger she must have felt, the fear and solemn resignation of her goal, only to return again to find herself alone. What was her wish? What did she leave behind in her village? We'll never know, because Marika is alone. Her people are gone. In the end, she couldn't save them.
Is it really any wonder that she eventually began to doubt the very order she had founded?
But now let's talk about some other aspects of Marika's character that the dlc reveals.
Namely, her Omen sons.
Imagine how Marika must have felt, looking down at her newborns to see the very horns that had destroyed her people upon them. It's just so DAMN good, character wise. There must have been so many mixed feelings surrounding them. I wonder if she even felt any love for them at all when she saw those horns. Like, I don't know, obviously, but I imagine she felt conflicted. She didn't outright kill them, which is good, but she did leave them chained in a sewer for most of their lives, so yeah not great.
But that's what I love about her character. Elden ring, in a lot of ways, is about how victims can become victimizers. How, in pursuit of noble goals, or revenge, you can lose yourself and become just as bad or worse than the people you set out to punish. That's Marika's character. That's why she's part of the List™.
Because Marika started out as someone angry at the systems that oppressed her and sought to change them. She was the hero of the story, in the beginning. But, in pursuit of her goal, she lost herself and became a bit of a monster.
SOTE, to me, revealed that Elden Ring's story is one of complete moral grey. Everyone is working towards a cause that they believe in, including you. The ends justify the means for you, even if it means striking down a mostly innocent grieving woman, hunting your fellow tarnished, or turning on the ones who trusted you and called you a compatriot. Ranni, Miquella, Radahn, Fia, D, Godrick, Malenia, Leda, Ansbach, Thiollier, Gideon, this applies to everyone.
The same goes for Marika. In trying to punish the hornsent and build a better future for herself and her people, she lost her people and eventually succombed to her worst tendencies.
That's why St. Trina pleads with you to stop Miquella. Because to become a god is to sacrifice everything that makes you human.
Marika took that sacrife willingly, in order to punish the ones who hurt her, and in the end, that's what broke her.
I think she recognized this, and that's why she set the stage for you to become Lord. In the chance that someone might do better than her, make the world a gentler place, not for a god, not for ambition or power, not in revenge or anger, but im compassion. Whether or not that's how you choose to rule is, of course, up to you, but I like to imagine that Marika, after everything, found something to hope for again.
Okay, that's the end of my thoughts. Was any of that true to the lore? Who cares. It's how I like to interpret what we were given about Marika. If I'm wrong, then whatever. I'll still be right in my heart.
Alright, bye. Go play shadow of the erdtree, or watch someone else play it at the very least. Next time, I might talk about Miquella, or maybe Leda and her allies.
Someday I'll be brave enough to talk about Agent Black. Someday. But that would maybe turn into a full ten page essay about why Iconoclasts is so very good and I'm not sure the two people who care about what I say here are ready for that.
Okay bye.
A brief adendum to this post:
Because I was analyzing Marika from a literary perspective, focusing on the sympathetic angle SOTE added to her character, I realize I forgot something important, so let me say it now:
Marika's persecution does in no way justify her genocide of the hornsent.
That idea kind of got lost in the shuffle, but it's definitely an important aspect of her character. She's an antagonistic force in the world who has done some very awful things to further her goals, more so than any other antagonist in Elden Ring. Her tragic past only adds dimension to her character, not an excuse for the atrocities she comits.
Okay, bye again.
#elden ring dlc#elden ring#video game analysis#literary analysis#analysis#media analysis#thoughts#elden ring marika#marika the eternal#shadow of the erdtree#I could also talk about Morgott or Godrick if I feel like it#which is really how I decide which character to analyze#it's just based on what I feel like talking about at the moment#and I just beat the elden ring dlc so......#yeah expect some more scattered analysis on its characters
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Joker and Neurodivergency: The Very Long ADHD Yappathon
So this is mostly just an excuse to ramble, project, and headcanon.
But the longer I've been working on my Dialogue Compilation Project... The more I've gradually started to notice bits about Joker as a character that hit pretty close to experiences I've also dealt with as someone neurodivergent, specifically someone with inattentive ADHD.
So how about we delve into it?
So as a foreward to describe the explanation process: What exactly is Inattentive ADHD?
Inattentive ADHD is a type of ADHD where children have a hard time paying attention but don’t necessarily exhibit hyperactive behavior.
In simpler terms, it's more of an internal hyperactivity. Like your brain or emotional regulation are constantly unrestrained. For instance: - Your thoughts tend to get scattered - Your short-term memory's spotty (i.e. you may struggle to repeat back something you were just told a few seconds ago) - You tend to dissassociate out of the blue due to a lack of stimulation - Your emotions might go 0-to-100 where it may be "nothing" or "suddenly everything at once" depending on what's going on (especially with external stimulants like crowds or sudden noises) - Etcetera.
And because of that lack of internal structure, it's difficult to: - Maintain habits or time awareness for some folks - Bodily queues like hunger or sleep simply don't register unless in extremes (like a low blood sugar, hunger shakes, or overall sleep deprivation crapiness).
And that's not even getting into the executive dysfunction or auditory processing issues... Hoo boy... 💪🥲
There's a wide variety of symptoms for each individual, nobody's the same. Heck some of these are experiences someone else might not even have, either.
Some of them even overlap with autism as well (and some folks might have both), but out of respect as someone who isn't autistic, I'll personally refrain from discussing about it here to avoid accidental stereotyping (but feel free to add to this with personal anecdotes if you like!). Mostly just going off my own experiences with ADHD.
So how exactly does any of this apply to Joker?
Well, some of the oh-so-fun things about being ADHD is:
- Needing consistent reminders for tasks
- Executive Dysfunction (especially when things go wrong or you feel like crap)
- Being able to Hyperfocus (i.e. "being in the zone" to a degree that you tune everything else out including the time spent on the task).
We know based on the Persona series' time-slot system that typically, Joker will spend hours doing a single task and only that task. There's no multitasking or anything. He is focused solely on whatever he starts doing, be it studying, making tools, training, etcetera.
(There's also smaller moments like the P5 Anime as well, where he'll actually get mildly frustrated with anyone that distracts him from a task he's focusing on. Specifically Akechi when he keeps trying to have a conversation with him while he's concentrating on using a pour-over.)
That sounds about normal for anyone though, right?
Well, here's the thing.
He usually doesn't stop until Morgana suggests he should.
This is different from previous Persona protagonists like Yu or Makoto/Kotone because they don't have someone like Morgana constantly reminding them that they've done plenty of work, or that they should head to bed. They just do it themselves.
On top of that, while party members (both from P5 itself and prior games) will occasionally remind you to "do [blank] by a certain date," Morgana's the one character that will consistently remind Joker (and you) several times in a single day, ranging from maybe a line or two, to three/four different ones every day the week before the deadline.
The one time Morgana's not present do this?
No afternoon or evening events to work on, Joker's just so damn miserable without his close friend that he holes himself up in Leblanc's Attic and does nothing for two days straight. Not even in said attic, it's standing around missing Morgana or going to sleep. Good 'ol depressed-flavoured executive dysfunction if ever I've felt one. 🥲
And on top of the "reminders" bit... Joker's also the only protag who has handwritten notes about events in the game on top of the Calendar Menu's summary too (courtesy of the notebook Sojiro gives him). Sometimes the date in the menu itself will be blank, but Joker will have these written down anyways:
Which is something that's often super helpful for ADHD folks when recalling our long-term memories (one of our bigger strengths), as specific details like these can help us piece the entire situation back together even if it was months/years ago.
(Good thing too in his case especially, considering the Interrogation Room plan hinged on him remembering everything)
So that's surely it, right?
NOPE.
There's another very important detail about Joker that's gets heavily underlooked:
Now we already know some key bits in regards to this information:
Sojiro absolutely doesn't starve him, and in fact he's not only willing to feed Joker on his way out the door, but he's also willing to teach him how to make Leblanc's food too.
And we also that eventually culminates in Strikers as a beloved game mechanic: Joker's Kitchen, which Joker does entirely of his own volition.
It's probably safe to say that he at least doesn't have a food aversion. I mean come on, he's got endless pockets full of random crap from vending machines, some of which sound absolutely inhumane. Or he's at a clinic guzzling random drugs with reckless abandon like the unhinged weirdo he is.
But with the above context that he has a tendency to lose track of time without Morgana's input, it adds a layer to this line that makes a lot of sense. Between being distracted by a task, and sometimes not having "hunger signals" at all, a lot of us tend to not even realize we've been starving all day. It's usually a state of "normal" nothing until oops it's Sudden Hunger Shakes O'Clock.
Which can also develop into just generally eating small portions of food as well, because again, we tend to "not feel hungry" unless it's extreme, and that can really affect our degree of appetite/intake.
Or in other cases, including my own and probably Joker's too until Strikers, there's a lack of general interest in food as a whole too. It's yet another time management task that you have to remember to do, every few hours, every single day, every single week, every single month, every single year. So you'll probably grab anything just so long as it's filling enough to get you by for the day. (Unless you have food aversion... Godspeed us all in finding filling safe foods that don't suddenly change and make us hurl 🫡💦). It's necessary of course, but there's a tedium to it sometimes regardless of the meal that you really have to fight with just to keep living.
Sumi gag aside, come on. Look at the sheer difference. That bun's smaller than Morgana's head and it's the barest minimum snack you can find anywhere.
"But what about the Big Bang Burger Challenge?" Come on man, we all know he's not doing it for the sake of eating. He's doing it to get smarter and prettier and kinder. The power of processed junk food filled with microplastics and employee tears I guess.
Distractability and focusing on a particular interest.
Obviously we don't go "SQUIRREL" at the drop of a hat like an excitable dog (despite how often people like to use that stereotype). But for some of us, our minds do tend to flitter around a bit in search of something to stimulate our brains.
Kinda like a zoo animal pacing around an enclosure, except it's our squishy brain trapped in a cage of bone and too little dopamine. 🫠
And in the abscence of something to work on or talk about, that can range from zoning out in classes/discussions (which Joker does a lot) to dissociate the boredom away (which ironically most people tend to see as "endless patience," if only they knew...), or looking for things to work on or talk about (which he... also tends to do a lot, depending on how much of the maps you explore).
And in Joker's case specifically, a lot of that tends to end up with him sticking his nose into situations that benefits the specific thing that gives him a purpose/drive (being a Phantom Thief), but are absolutely not normal things a teenager should be getting into.
Like dealing with the Yakuza. Or being the fake boyfriend of a drunk woman. Or paying his homeroom teacher to be a maid for him. Or a homoerotic shoot-out (... well, three separate times actually if you count an arcade game) with another teenage weirdo. Or T-Posing in a church to understand The Passion Of The Christ. Or unholy amounts of burger-eating to raise his "social stats."
He's willing to get into all kinds of mischief if it helps the Phantom Thieves. If it doesn't, then he's not particularly interested in starting anything with someone. More often than not, it takes Morgana mentioning how someone's services or skills "could help the thieves" to get Joker to be interested in them.
Or the person being especially pushy for him to cave in Maruki's case, to which Joker will make the same rationalization instead despite his initial pushback:
He's so dedicated to being a Phantom Thief that it's equal parts inspiring, relatable, hysterical, and sad to watch.
Especially since at the end of almost every single confidant (bar the party members', and Akechi's and Maruki's who both peg him as a thief pretty quickly through happenstance), every single one of them find out he's a Phantom Thief on their own. Because this poor boy is so tunnel-visioned on his role as "Joker" and helping people that he's about as subtle as a steel chair to the face and woefully unaware of it until it's told to him. 🥹
Lastly, NO TOUCHY.
Honestly, probably my favorite underrated bit about Joker that barely gets talked about.
Across the different P5 mediums (well, two as far as I'm aware of), there's at least one on-screen instance in each of Joker being touch-aversed whenever other people invade his personal space. Usually whenever he has physical contact with someone else (like any of the romaceable confidants, or Akechi), he's the one initiating it first.
In the P5 Anime you've got the bathouse scene between him, Ryuji, and Yusuke after Madarame's palace. In it, Ryuji jumps away from the hot water coming out of the faucet and bumps into Joker.
His response directed at Ryuji?
In English: "Please scoot back."
In Japanese (according to subs anyway): "You're making it hotter."
Both of which he says while hunched up with his shoulders to his ears and shooting Ryuji an unhappy expression.
Seriously. That is a "dead-inside and accepting reality" stare if ever I've felt one, choppy animation quality aside.
In P5 Royal meanwhile, you've got Yusuke's third awakening in Third Semester, where Joker says this when he suddenly grips his shoulders:
Both of which are basically the exact same message, just told in different ways.
... And that's not even going into how more often than not, any time we see Joker being touched on-screen by someone else, they're usually restraining or physically abusing him.
Whether you want to chalk that up to trauma from his initial arrest in the Shido Flashback, or as a ND aspect of his, is entirely up to you. Personally I'm leaning more on the latter as he usually only establishes this boundary with people he trusts (whereas he just outright avoids contact altogether around strangers), and he only breaks this boundary himself around specific people he cares about.
So with all that rambling finally done, hopefully this helps others notice some really cool bits of characterization around this loveable goofball. I won't say this a "100% accurate" interpretation of Joker as a character because everyone sees him differently. He is a self-insert after all.
But compared to the previous Persona protags (hell, even Atlus protags in general), Joker's always the one I immediately fall back to as the favorite for some reason. The coat is snazzy, he has a smirk that makes all the ladies and gay detectives weak at the knees, but... I could never really pinpoint the actual why until now.
Whether Atlus intended Joker to be neurodivergent-coded is up in the air, but there's just so many aspects about him beyond the player's control that hit really close to home, and I'm glad that he's such a popular and beloved character for the traits that make him him.
#p5#persona 5#gaming#nuerodivergent#adhd#p5r#persona 5 royal#persona#p5 joker#akira kurusu#ren amamiya#character analysis#video games#rambles#moni rambles
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