#video game “advice”
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just-a-little-moth · 2 months ago
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It's fascinating to me how quickly people will come out of the woodwork online when you talk about turning off a setting in a video game to make things easier for you (or Gods forbid, that you want to use a controller to play a Computer Game).
I sent a message last night in a Discord server about using the accessibility settings in Cyberpunk 2077 to turn off the time limit when hacking access points. Not even ten minutes later I have two people replying to me saying that the time limit isn't really that bad for them. Okay, that's cool for you. I dislike it because I can't plan things out or stick to a plan properly with the Death Timer going. So I happened to see the option to disable it in the settings and can now be the cool hacker lady of my dreams.
And it's not the first time I've gotten/seen a response like this. I got the Elder Scrolls Oblivion on PC and had trouble with the console commands because they work slightly differently than in Fallout 3/NV/4. I prefaced my ask about console commands by saying I'd played the absolute HECC out of Oblivion on the xbox 360, but someone still came into the thread to tell me I was cheating and that I should "Play the Game Right". Someone replied to them pointing out how i said I'd played the game a bunch without using it and I don't think they ever replied back to them. Even if I hadn't played through the game before there's no need for that. No one asked for your opinion, buddy. If people wanna play a game a way you don't like you shut your mouth and let them play the game that way.
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How fucking dare, you come into my house, fuck my wife and you don’t even offer any of your bean dip casserole?!
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the-kipsabian · 8 months ago
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saw a take so fucking rancid on twitter i almost deleted the entire app from my phone jesus fucking christ
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first of all ao3 is an archive site. this is like going to the library and saying "oh i dont like this" on every piece of media you find that you dislike and thinking they should be stamped with some sort of a marker just cause you didnt like it
you can always click back and leave. fic writers owe you nothing to explain themselves and their creations. if they have mistagged or miscategorized fics, then i understand, however there are report tools for that instead of yelling at the artist tbh
im not saying free works arent necessarily above criticism. but this is just. fucking wild. its common courtesy to just enjoy stuff (or fucking leave if you dont, the back button is free) and if the artist specifically asks for critiques, then give one - constructive that is, shitting all over someones work is not proper criticism, mind you
i just find it fucking wild people are treating art and archive sites as social media these days like this and everything needs to be policed and ~catered to the algorithm~ like. no. ao3 doesnt have an algorithm. you should be able to fucking tell what you like and what you dont like and steer away from that kind of content and let people fucking be with their art. they dont owe you anything (except trigger warnings i'd argue, but i know some people disagree with that as well for some reason), and imagine how much more energy you'd have if you only engaged with things you liked and spent time looking at instead of going to places where you dont enjoy yourself. let alone spending time telling other people you dont enjoy what they enjoy. what a fucking life
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martianmanmilker · 2 months ago
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@vgadvisor
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advice-from-glados · 4 months ago
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ar you a. Less bien
Your English is so broken you've somehow lapsed into Spanish. Incredible.
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cyanomys · 11 months ago
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Hey TTRPG nerds
Anybody got recommendations for indie ttrpg youtubers? I'm looking for content that is broadly not D&D-specific, and not actual plays. So, video essays/reviews of games, how-to-plays, GMing/playing advice, game design, etc.
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hayatheauthor · 6 months ago
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Ghouls, Ghosts & Poltergeists: What's The Difference?
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When it comes to the supernatural, the terms ghouls, ghosts, and poltergeists often get thrown around interchangeably. However, each of these entities has distinct characteristics that set them apart. Whether you're a paranormal enthusiast, a horror writer, or simply curious, understanding the differences can enhance your appreciation of the spectral world.
Ghouls: The Graveyard Dwellers
Origin and Mythology Ghouls are creatures rooted in ancient Arabian folklore, often depicted as demonic beings that dwell in graveyards and consume human flesh. The term "ghoul" comes from the Arabic word "ghūl," meaning "to seize" or "to take." They are often seen as monstrous beings that prey on the dead and sometimes the living.
Appearance and Behavior Traditionally, ghouls are depicted as decaying, grotesque figures with a penchant for haunting cemeteries. They are known for their ability to shapeshift, sometimes taking the form of animals to lure their prey. Unlike ghosts and poltergeists, ghouls are corporeal, meaning they have a physical presence that can interact with the material world in a gruesome and tangible way.
Cultural Impact Ghouls have made their way into various cultures and media, often symbolizing death and decay. They appear in literature, films, and video games, usually as menacing creatures to be feared and fought. Their depiction varies, but their essence as flesh-eating, cemetery-dwelling beings remains consistent.
Ghosts: The Restless Spirits
Origin and Mythology Ghosts are the spirits of deceased individuals who have not found peace in the afterlife. Belief in ghosts is widespread, transcending cultures and eras. They are often thought to linger due to unfinished business, unresolved emotions, or a tragic death.
Appearance and Behavior Ghosts are typically depicted as ethereal, translucent figures that may resemble their former human selves. They can appear as full-bodied apparitions or as mere shadows and mists. Ghosts are known for their ability to pass through solid objects, and they often haunt specific locations tied to their past lives, such as homes, battlefields, or places of death.
Cultural Impact Ghost stories are a staple of folklore and have been passed down through generations. They appear in a wide array of media, from classic literature like "Hamlet" to modern horror films like "The Conjuring." Ghosts often evoke a mix of fear, sadness, and curiosity, reflecting our own fears and fascinations with death and the afterlife.
Poltergeists: The Noisy Spirits
Origin and Mythology The term "poltergeist" comes from the German words "poltern" (to make noise) and "geist" (ghost or spirit). Poltergeists are believed to be mischievous or malevolent spirits that cause physical disturbances, such as loud noises and the movement of objects. Unlike traditional ghosts, poltergeists are often associated with specific individuals rather than locations.
Appearance and Behavior Poltergeists are typically invisible and manifest their presence through physical actions rather than visual apparitions. Common poltergeist activities include knocking, banging, object displacement, and even physical attacks. These disturbances often escalate over time, creating a sense of fear and chaos for those affected.
Cultural Impact Poltergeists have been a popular subject in paranormal investigations and horror media. The infamous "Enfield Poltergeist" case in the 1970s, for instance, drew significant media attention and inspired numerous books and films. Poltergeists challenge our understanding of the supernatural by interacting with the physical world in inexplicable ways.
Conclusion
While ghouls, ghosts, and poltergeists all belong to the realm of the supernatural, they each offer unique elements to the tapestry of paranormal lore. Ghouls, with their corporeal form and ghastly habits, bring a sense of physical horror rooted in ancient mythology. Ghosts, as the restless spirits of the deceased, embody our deepest questions and fears about the afterlife. Poltergeists, with their noisy and often violent disruptions, blur the lines between the seen and unseen worlds.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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flightyquinn · 1 year ago
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hey, minecraft tumblr, can we talk about something for a second?
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this is what "horror mods" in minecraft look like right now. some long-limged oogabooga creature, usually black and with a big mouth, that chases you down while flailing and does a bunch of damage.
and yeah, i know that there are differences in mechanics between them, but in the end it still comes down to "you see an oogabooga in the distance, and then it chases you"
i'm not saying that this can't be scary. i'm just saying that it's getting a little oversaturated at this point, and there's other kinds of horror than just being chased by a model from spirit halloween's big & tall
if you want to stand out, you need to bring some new spooks
let me give you an example from a mod i've thought up, but probably won't end up making
i call it "The Innocent"
The Innocent looks like a baby villager with black eyes and a tattered robe in the nitwit colors. that's it. it doesn't even chase the player normally. in fact, it doesn't even move except to turn and face the player if they look at it. and that's where the fun begins...
The Innocent naturally spawns in uninhabited biomes, far away from both villagers and illagers. if the player looks at it for more than a second (so, long enough to be actually looking at it, and not just mousing past without noticing) it "bonds" to that player. once bonded to a player, it will keep appearing near them at random intervals, never under solid blocks (so not in caves or your house), spawning out of line of sight, watching them. it can and will watch through windows.
whenever it watches the player, The Innocent is also judging them. if the player kills living mobs, hits villagers, tramples crops, or other "bad" actions, this lowers an invisible karma score, while trading, building golems, breeding animals, and other "good" actions raise it.
if the player attacks The Innocent, it disappears in a puff of smoke, and this naturally lowers their karma a lot.
as The Innocent becomes more displeased, and it will over time become more displeased, bad things start to happen.
the sounds of crying, and eventually screaming children can sometimes be heard in the distance
baby zombie spawns become more common
nearby plants may turn to dead bushes when the player sleeps
paintings may change to others of the same size
rain and lightning become more frequent
zombies detect the player from farther away
etc...
if the player's karma is too low, then The Innocent may even turn into a (still black eyed) Drowned version of itself and attack. it's actually weaker than a regular baby zombie, though just as fast, so killing it isn't too hard. however, killing it doesn't make it stop, it just lowers your karma more, whereas dying to it is a Very Good Act. after all, you deserve it
but if killing it doesn't work, how does one get rid of The Innocent, i hear you ask. well, that's simple, after a certain number of encounters, every time you have a positive gain in karma by the time it disappears - that it to say, your karma at the end of the encounter is higher than it was at the start - there is a chance that The Innocent will be satisfied, meaning it will stop being bonded to you, and won't come back. there's just a couple of catches.
the number of encounters before it can be satisfied is random.
the player won't always be aware of when an encounter is happening.
"neutral" encounters - ones with no net change in karma - don't count towards the number.
the player doesn't get any direct indication of when The Innocent has stopped haunting them
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maigetheplatypus57 · 8 months ago
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The way he fucking WENT OFF on spiff was glorious
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therealraewest · 5 months ago
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Me: googling hyper-specific questions about video game mechanics
Google AI, crying: what are you fucking talking about nothing like that exists on the Internet
First search result: reddit thread with the exact answer to my question
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polarcoconut · 1 year ago
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What Video Game Should You Play? PAC
I love these fun, cute “what should you…” readings.
click read more get some video game recommendations based on what energy you need the most in your life right now
@crystaldivinee suggested I have a theme so it’s beach and snow.
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Pile one: banjou and kazooi: nuts and bolts
Casual games
bitlife, yandere simulator, papas franchise, subways surfers, movie star planet, among us
Pile Two: Nights: Journey of Dreams
Role playing
Dragon age, reckoning, world of Warcraft, fable, fallout, mass effect, Skyrim
Pile three: Wizards of waverly place ds game
Sad games
That Dragon Cancer, The Last of Us, Bioshock, Alice in Borderlands, The Walking Dead
Pile Four: Barbie Salon
Kid games
Moshi monsters, Club Penguin, Minecraft, Roblox, Candy Crush, Mario
Pile Five: Fable Two
Sports Games
skater, rocket league, NBA 2K11, Wii Sports, FIFA
Pile Six: Dragon Age Two
Girly Games
Lost Words, Life is Strange, Animal Crossing, Bratz!, Disney infinity, Silent Hill
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please give feedback! follow and reblog💕
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crossbackpoke-check · 8 months ago
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it’s all the rest of what i want with you
connor dewar/brandon duhaime :: 8k
Summary:
“Brandon,” Connor says with a sigh. “There’s no baby in there.”
“Not yet,” Brandon says. Connor feels his stomach twist, almost like what he would imagine a baby kicking to feel like.
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in these trying times of dewvorce, may i offer you 8k of pwp inspired by @stillfertile’s wonderful art which i had. several breakdowns about 🫶 anyway please enjoy!!!
#OFFICIAL FIC ANNOUNCEMENT 🗣️🗣️🗣️‼️‼️‼️ i wish i had pretty fic graphics but alas i have No Skill and also. so much work i should be doing bu#HI SHE’S HERE i would love to say this is a complete surprise drop except i have Anxiety & i needed to ask you guys about it beforehand#in my defense i started writing this in like. january far before any tragedy occurred#because square asked about my tags on their dewey2 art and she spawned like. a million more thoughts about it#including the part where i got absolutely kicked in the face with the lightning vision of those two lines.#like those two lines are the first actual lines of the fic i wrote ajdhkwdiowdjiw ANYWAY please be nice to me i know i am always like#‘this is not the first real fic i ever thought i’d post’ and if i had a nickel i’d have three but this is the first pwp i’ve ever posted#and it’s 8k and it’s not a fic for an exchange (although technically i did very much write this for the dewey^2 hivemind so.)#i have SO many things to say i have so many comments on this doc also i couldn’t pick a title for the LONGEST time and i finally decided on#this one but the full quote was too long:#all the rest of what i want with you that scares me shitless#so. i was angling SO hard to make a yung gravy lyric as a title bc i saw the video of him at a wild game but i couldn’t find a good one#and instead y’all got a very sentimental title l m a o.#liv in the replies#shout out to the extended universe this lives in and also my unhinged comments in the docs.#if you liked fun fuck a baby in him friday i’ll be here all week i promise i am the exact same in the comments as i am in the tags 🫡#the NUMBER of times i wrote something in this by pulling it out of my ass and then actually went back and did the research & was RIGHT is.#far too high. also the amount of coincidental things that dropped while i was writing this (yung gravy song about pregnancy AFTER i wheeze#laughed myself into a yung gravy title the athletic player poll confirming my restaurant & bar choices from googling ‘st. paul good bars’…)#also if anybody got advice on formatting for these little announcements. help. this is different from my miro/luka one &i’m still not happy
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torbli · 6 months ago
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tried making a "realistic" random movement system, ended up just giving him anxiety.
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martianmanmilker · 12 days ago
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@vgadvisor
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sallymew4 · 2 months ago
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advice-from-glados · 5 months ago
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i love you, mom
Just like your actual mom, I'm not saying it back.
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