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back in the Superwholock days there was this post getting passed around my corner of tumblr about "teflon writing vs velcro writing," ostensibly as a nutshell summary of why fandom reacted so differently to Steven Moffat and Russell T Davies as Doctor Who showrunners: slick and polished and easier to admire (when done well) or coolly assess its flaws (when botched) than to get a grip on or pull apart & tinker with, vs. messy and prickly and grippy and tinkering-friendly and prone to getting its hooks in you whether or not you ever wanted that
and that's very funny to look back on with the distance of hindsight, because to this day--a full decade after peak Superwholock--RTD-era Who and Kripke-era SPN remain THE most insane, crazymaking, irreversible-brain-damage-inducing, "compelling in the way where they make me INCREDIBLY ANGRY and ITCHY TO FIX THEM because i am so stupid-invested that they still have me by the balls, even when my engagement is just picking apart the frustrations of how and why they SUCK" turbo-examples of velcro writing i have ever encountered in my LIFE
hell, they aren't even so much like velcro as they're like snagging the folds of a lace circle skirt on a whole branch of actual cockleburs and trying to wash the shrapnel out with fucking gorilla glue
.....and then there's BBC Sherlock. which was neither velcro writing nor teflon writing but an elaborate many-year con, targeted at the EXACT kinds of people who maintain a secret good Supernatural that lives in their heads, whose one neat trick was to bait its marks into collectively hallucinating a brilliant show so that Steven Moffat and Mark Gatiss never had to put themselves to the trouble of writing one.
#computer tinkerers hear me out: if spn is microsoft windows and doctor who is various *nix distros and moffat-era who is macOS#then bbc sherlock is a fucking chromebook that reply guys SWEAR you can do full-stack software development and advanced image editing on#....if you root it and use some horrible 3rd party script to bolt a linux distro on top of chromeOS and physically install 32gb extra RAM#and even then the filesystem access is all screwy and *you're still doing your image editing in the GIMP*#fandom#superwholock#meta
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if i hear another person talk about a retro game, system, or computer having a specific "soundfont" i think i'm gonna lose all will to live and spontaneously drop dead in front of them
#juney.txt#not how it works besties#older 8 bit machines generally had bespoke synthesizer chips that could output some square waves and some noise.#maybe some sine and saw waves if you were lucky#the megadrive had a yamaha chip in it but sega the bastards never gave devs proper instructions on how to use it#so a lotttt of devs just used the inbuilt settings on the development software they had#so a lot of megadrive games sound similar even though the system was technically capable of a lot more </3#the snes was allllll samples all day#any sounds you wanted you had to hand to the chip in advance#no inbuilt synths for you#anyway in all of these cases music data was just stored as raw computer instructions.#literally just code telling the audio hardware what to do each frame#no midis involved and simply slapping a soundfont someone made on a midi file someone else made does not constitute an ''8-bit'' cover
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#i apologize in advance#this mashup came to me in a dream#also the software i'm using is dogshit#but i'm on a NON-APPLE laptop so hey what can ya do#caramelldansen#caramella girls#lemon demon#neil cicierega#mashup#music#remix#dance like an idiot
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youtube
Before delving into the intricacies of crafting faceless YouTube videos, it's crucial to comprehend the concept itself. Why opt for faceless content? What are the advantages, and how does AI play a pivotal role in achieving this? This chapter explores the motivations behind adopting this approach and sets the stage for an exploration of the limitless possibilities it offers.
Selecting the appropriate AI tool is the cornerstone of creating faceless YouTube videos. This chapter provides an in-depth analysis of various AI applications and platforms specifically designed for face manipulation, such as deepfake technology and avatar creation tools. A step-by-step guide will help creators navigate through the selection process, ensuring they pick the tool that aligns seamlessly with their vision.
Once armed with the right AI tool, it's time to create a digital alter ego. This chapter explores the art of designing an avatar or virtual persona that resonates with the content creator's brand. From facial features to expressions, this section provides insights into customizing every aspect to ensure a unique and compelling digital identity.
While visuals are a crucial element, audio plays an equally significant role in crafting engaging content. In this chapter, we delve into the world of voice synthesis technology, exploring how creators can leverage AI to generate natural and authentic-sounding voices for their faceless personas. Tips and tricks for scriptwriting and voice modulation are also included to enhance the overall viewer experience.
As with any technological advancement, ethical considerations cannot be ignored. This chapter addresses the ethical implications surrounding faceless YouTube videos and provides guidance on responsible usage of AI technology. It explores the importance of transparency and consent, empowering content creators to maintain integrity while pushing the boundaries of innovation.
Building an audience requires more than just faceless visuals. This chapter explores strategies for enhancing engagement and accessibility, including thumbnail design, video structure, and leveraging alternative storytelling techniques. Creators will discover how to captivate their audience without relying on facial expressions
Embracing the power of AI to create faceless YouTube videos opens up a world of creative possibilities. In just five minutes, you can transform your content, adding an element of mystique and intrigue while preserving your privacy. Stay at the forefront of innovation and captivate your audience with the magic of AI-generated faceless videos.
How To Make Faceless YouTube Videos in 5 Minutes Using AI | LimitLess Tech
#how to make faceless youtube videos#how to make faceless youtube videos using ai#limitless tech#faceless youtube channel#make money on youtube#youtube automation with ai#faceless youtube videos#youtube automation#how to make videos using ai#ai video generator#how to create faceless youtube channel#faceless youtube channel ideas#make money online#how to make money online#how to create faceless videos#the advancement of ai#ai tools for video creation#ai software#Youtube
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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I don't know which is more suffocatingly upsetting and utterly infuriating: Microsoft's data-breach-spyware-cum-OS parade, or the stupid smug motherfuckers saying, "Just use Linux! Learn to program all your own software! You can save so much more money if you make your own insulin in the fucking garage! Cut some lumber and make your own furniture! It's no problem if U R L33T!"
#i use a lot of foss stuff#i am a moderately advanced user#i cannot switch to linux#it's just not a feasible option#i HATE programming and software development#i would rather set myself on fire#and the support mechanisms for foss programs#are no more useful than the useless fucking microsoft forums#because they're inevitably filled with stupid smug motherfuckers#who will waste a lot of oxygen telling you your problem#couldn't possibly exist#or wouldn't if you were L33T
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2024 us political landscape as someone on the lefter end of the spectrum feels kinda like the end of that one spongebob episode where he finally starts doing fry cook shit after pissing everyone off trying to act and sing and everyone's cheering for him as he gradually figures out people don't want him to act and sing they want him to make their fucking krabby patties
#my diary#do u see what I mean do u understand#every time the democrats do the bare minimum I am forced to hoot and holler to reward their good behavior#omg you didn't shit on the couch!!! good job yes!!!!!! yayyyyy you didn't shit on the couch!!!!!!!!!!!!!#I've kind of soured on engaging with politics online because people get really emotional (myself included)#but it does feel nice to be experiencing something other than abject dread for the first time in like... at least 8 years#and like no it's not enough and you're right to be pissed and want more and better I agree with you#but federal politics moves slow. it's clunky and inefficient and runs on a software designed to consume and destroy and hurt people#you're going to get so tired yelling for immediate advanced change there is like 350 million of us it's just not going to happen I'm sorry#this isn't a vote blue no matter who or whatever#I think because there are so many of us there are so many different things we can do to serve our communities#voting non-mainstream parties has its place in the political system#it's not what I'm choosing but I understand and respect why someone else would make that choice#if I were to spoonfeed any political propaganda it would be to vote at all regardless of how#if you're able to vote please do and do it seriously#vote every year vote local and state and stay up-to-date on special elections#how you vote is not my call that's a bodily autonomy thing to me. your vote is your belief in how society should be run I can't control tha
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Advanced Photoshop Techniques: Elevate Your Design Skills
Introduction
Once you've mastered the basics of Photoshop, diving into advanced techniques can significantly enhance your creative projects and workflow. These advanced skills will allow you to push the boundaries of your creativity, creating professional-grade designs that stand out. In this guide, we'll explore a variety of advanced Photoshop techniques to help you elevate your work.
1. Mastering Layer Styles and Blending Modes
Understanding and utilizing advanced layer styles and blending modes can create stunning effects and bring your designs to the next level. Layer styles like Bevel & Emboss, Drop Shadow, and Gradient Overlay can add depth and dimension to your designs. Experiment with blending modes such as Multiply, Screen, Overlay, and Soft Light to blend layers creatively and achieve unique visual effects.
2. Advanced Masking Techniques
Mastering advanced masking techniques allows for precise control over image adjustments and compositions. Using layer masks, you can seamlessly blend multiple images or selectively apply adjustments to specific areas. Refine Edge and Select and Mask tools help create intricate selections for complex subjects like hair or transparent objects, ensuring smooth and realistic composites.
3. Non-Destructive Editing with Smart Objects
Smart Objects offer a powerful way to apply transformations and filters non-destructively, preserving the quality of your original images. Convert layers to Smart Objects before resizing, warping, or applying filters. This way, you can make changes without degrading the image quality, and you can always revert to the original state if needed.
4. Creative Use of Filters and Effects
Applying creative filters and effects can transform your images and add unique artistic touches. Use the Liquify filter for surreal distortions, the Oil Paint filter for a painterly look, or the Tilt-Shift filter for miniaturization effects. Combine multiple filters and effects to develop your own signature style, and use the Filter Gallery to preview combinations.
5. Advanced Retouching and Healing Techniques
Advanced retouching and healing techniques can help you achieve professional-quality results in portrait and product photography. The Healing Brush and Clone Stamp tools are excellent for removing blemishes, imperfections, and unwanted elements. Frequency Separation is a technique that separates texture and color, allowing for precise and natural-looking skin retouching.
6. Using Actions and Scripts to Automate Workflow
Automating repetitive tasks with actions and scripts can streamline your workflow and save valuable time. Photoshop Actions record a sequence of steps that you can apply to multiple images with a single click. Scripts, written in JavaScript, offer even more advanced automation possibilities, such as batch processing and complex adjustments.
7. Creating Complex Selections with Channels
Channels provide a powerful method for creating complex selections, especially when dealing with intricate details like hair or fur. By isolating the color information in different channels, you can create precise masks. Use the Alpha channel to store and refine selections, combining them with layer masks for detailed compositing work.
8. Advanced Typography and Text Effects
Elevate your text designs with advanced typography techniques and text effects that stand out. Use Layer Styles to add shadows, glows, and textures to your text. Explore the capabilities of the 3D Text tool to create dynamic and realistic text effects. Combine text with clipping masks and layer blending modes for creative and impactful typography.
9. 3D Effects and Compositing
Explore the world of 3D in Photoshop to create immersive effects and complex composites. Use the 3D workspace to build, texture, and light 3D objects. Integrate 3D elements with 2D images to create realistic scenes. Experiment with depth maps, extrusions, and 3D layers to add an extra dimension to your designs.
10. Leveraging the Power of Camera Raw
The Camera Raw filter offers advanced tools for photo editing, providing greater control over exposure, color, and detail. Use Camera Raw to make global adjustments, such as correcting white balance, enhancing contrast, and sharpening details. The local adjustment tools, like Graduated Filter and Adjustment Brush, allow for precise, targeted edits to specific areas of your image.
Conclusion
By incorporating these advanced Photoshop techniques into your skill set, you can push the boundaries of your creativity and produce professional-grade designs. Mastering layer styles, blending modes, and advanced masking techniques will refine your compositing skills, while non-destructive editing and automation will streamline your workflow. Embrace the power of Photoshop's advanced features, and watch your design capabilities soar.
#photoshop#onlineducation#hrishionlinebuddhi#onlinelearing#career#course#graphic design#Photoshop#graphic design tutorials#Photoshop tutorials#learn graphic design online#best graphic design software#free Photoshop course#graphic design courses#advanced Photoshop techniques#graphic design certification online#Photoshop for beginners#graphic design inspiration#Photoshop tips and tricks#online graphic design degree#how to use Photoshop#graphic design portfolio examples#free graphic design resources#graphic design trends 2024#Photoshop editing techniques#graphic design jobs
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Billing software for stores in India
Software for retail billing assists businesses in handling sales transactions and client charging procedures. For all of your company's retail management requirements, we heartily suggest this retail software.
#Billing Software for Stores India#Complete Your Business Setup#Advanced Point of Sale System India#Boost Your Business#Best Hospitality POS System#Transform Your Business India#Contact Us#Blogs#Helpsful for Business#BillMade E-Commerce Marketplace
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youtube
Before delving into the intricacies of crafting faceless YouTube videos, it's crucial to comprehend the concept itself. Why opt for faceless content? What are the advantages, and how does AI play a pivotal role in achieving this? This chapter explores the motivations behind adopting this approach and sets the stage for an exploration of the limitless possibilities it offers.
Selecting the appropriate AI tool is the cornerstone of creating faceless YouTube videos. This chapter provides an in-depth analysis of various AI applications and platforms specifically designed for face manipulation, such as deepfake technology and avatar creation tools. A step-by-step guide will help creators navigate through the selection process, ensuring they pick the tool that aligns seamlessly with their vision.
Once armed with the right AI tool, it's time to create a digital alter ego. This chapter explores the art of designing an avatar or virtual persona that resonates with the content creator's brand. From facial features to expressions, this section provides insights into customizing every aspect to ensure a unique and compelling digital identity.
While visuals are a crucial element, audio plays an equally significant role in crafting engaging content. In this chapter, we delve into the world of voice synthesis technology, exploring how creators can leverage AI to generate natural and authentic-sounding voices for their faceless personas. Tips and tricks for scriptwriting and voice modulation are also included to enhance the overall viewer experience.
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Tech Breakdown: What Is a SuperNIC? Get the Inside Scoop!
The most recent development in the rapidly evolving digital realm is generative AI. A relatively new phrase, SuperNIC, is one of the revolutionary inventions that makes it feasible.
Describe a SuperNIC
On order to accelerate hyperscale AI workloads on Ethernet-based clouds, a new family of network accelerators called SuperNIC was created. With remote direct memory access (RDMA) over converged Ethernet (RoCE) technology, it offers extremely rapid network connectivity for GPU-to-GPU communication, with throughputs of up to 400Gb/s.
SuperNICs incorporate the following special qualities:
Ensuring that data packets are received and processed in the same sequence as they were originally delivered through high-speed packet reordering. This keeps the data flow’s sequential integrity intact.
In order to regulate and prevent congestion in AI networks, advanced congestion management uses network-aware algorithms and real-time telemetry data.
In AI cloud data centers, programmable computation on the input/output (I/O) channel facilitates network architecture adaptation and extension.
Low-profile, power-efficient architecture that effectively handles AI workloads under power-constrained budgets.
Optimization for full-stack AI, encompassing system software, communication libraries, application frameworks, networking, computing, and storage.
Recently, NVIDIA revealed the first SuperNIC in the world designed specifically for AI computing, built on the BlueField-3 networking architecture. It is a component of the NVIDIA Spectrum-X platform, which allows for smooth integration with the Ethernet switch system Spectrum-4.
The NVIDIA Spectrum-4 switch system and BlueField-3 SuperNIC work together to provide an accelerated computing fabric that is optimized for AI applications. Spectrum-X outperforms conventional Ethernet settings by continuously delivering high levels of network efficiency.
Yael Shenhav, vice president of DPU and NIC products at NVIDIA, stated, “In a world where AI is driving the next wave of technological innovation, the BlueField-3 SuperNIC is a vital cog in the machinery.” “SuperNICs are essential components for enabling the future of AI computing because they guarantee that your AI workloads are executed with efficiency and speed.”
The Changing Environment of Networking and AI
Large language models and generative AI are causing a seismic change in the area of artificial intelligence. These potent technologies have opened up new avenues and made it possible for computers to perform new functions.
GPU-accelerated computing plays a critical role in the development of AI by processing massive amounts of data, training huge AI models, and enabling real-time inference. While this increased computing capacity has created opportunities, Ethernet cloud networks have also been put to the test.
The internet’s foundational technology, traditional Ethernet, was designed to link loosely connected applications and provide wide compatibility. The complex computational requirements of contemporary AI workloads, which include quickly transferring large amounts of data, closely linked parallel processing, and unusual communication patterns all of which call for optimal network connectivity were not intended for it.
Basic network interface cards (NICs) were created with interoperability, universal data transfer, and general-purpose computing in mind. They were never intended to handle the special difficulties brought on by the high processing demands of AI applications.
The necessary characteristics and capabilities for effective data transmission, low latency, and the predictable performance required for AI activities are absent from standard NICs. In contrast, SuperNICs are designed specifically for contemporary AI workloads.
Benefits of SuperNICs in AI Computing Environments
Data processing units (DPUs) are capable of high throughput, low latency network connectivity, and many other sophisticated characteristics. DPUs have become more and more common in the field of cloud computing since its launch in 2020, mostly because of their ability to separate, speed up, and offload computation from data center hardware.
SuperNICs and DPUs both have many characteristics and functions in common, however SuperNICs are specially designed to speed up networks for artificial intelligence.
The performance of distributed AI training and inference communication flows is highly dependent on the availability of network capacity. Known for their elegant designs, SuperNICs scale better than DPUs and may provide an astounding 400Gb/s of network bandwidth per GPU.
When GPUs and SuperNICs are matched 1:1 in a system, AI workload efficiency may be greatly increased, resulting in higher productivity and better business outcomes.
SuperNICs are only intended to speed up networking for cloud computing with artificial intelligence. As a result, it uses less processing power than a DPU, which needs a lot of processing power to offload programs from a host CPU.
Less power usage results from the decreased computation needs, which is especially important in systems with up to eight SuperNICs.
One of the SuperNIC’s other unique selling points is its specialized AI networking capabilities. It provides optimal congestion control, adaptive routing, and out-of-order packet handling when tightly connected with an AI-optimized NVIDIA Spectrum-4 switch. Ethernet AI cloud settings are accelerated by these cutting-edge technologies.
Transforming cloud computing with AI
The NVIDIA BlueField-3 SuperNIC is essential for AI-ready infrastructure because of its many advantages.
Maximum efficiency for AI workloads: The BlueField-3 SuperNIC is perfect for AI workloads since it was designed specifically for network-intensive, massively parallel computing. It guarantees bottleneck-free, efficient operation of AI activities.
Performance that is consistent and predictable: The BlueField-3 SuperNIC makes sure that each job and tenant in multi-tenant data centers, where many jobs are executed concurrently, is isolated, predictable, and unaffected by other network operations.
Secure multi-tenant cloud infrastructure: Data centers that handle sensitive data place a high premium on security. High security levels are maintained by the BlueField-3 SuperNIC, allowing different tenants to cohabit with separate data and processing.
Broad network infrastructure: The BlueField-3 SuperNIC is very versatile and can be easily adjusted to meet a wide range of different network infrastructure requirements.
Wide compatibility with server manufacturers: The BlueField-3 SuperNIC integrates easily with the majority of enterprise-class servers without using an excessive amount of power in data centers.
#Describe a SuperNIC#On order to accelerate hyperscale AI workloads on Ethernet-based clouds#a new family of network accelerators called SuperNIC was created. With remote direct memory access (RDMA) over converged Ethernet (RoCE) te#it offers extremely rapid network connectivity for GPU-to-GPU communication#with throughputs of up to 400Gb/s.#SuperNICs incorporate the following special qualities:#Ensuring that data packets are received and processed in the same sequence as they were originally delivered through high-speed packet reor#In order to regulate and prevent congestion in AI networks#advanced congestion management uses network-aware algorithms and real-time telemetry data.#In AI cloud data centers#programmable computation on the input/output (I/O) channel facilitates network architecture adaptation and extension.#Low-profile#power-efficient architecture that effectively handles AI workloads under power-constrained budgets.#Optimization for full-stack AI#encompassing system software#communication libraries#application frameworks#networking#computing#and storage.#Recently#NVIDIA revealed the first SuperNIC in the world designed specifically for AI computing#built on the BlueField-3 networking architecture. It is a component of the NVIDIA Spectrum-X platform#which allows for smooth integration with the Ethernet switch system Spectrum-4.#The NVIDIA Spectrum-4 switch system and BlueField-3 SuperNIC work together to provide an accelerated computing fabric that is optimized for#Yael Shenhav#vice president of DPU and NIC products at NVIDIA#stated#“In a world where AI is driving the next wave of technological innovation#the BlueField-3 SuperNIC is a vital cog in the machinery.” “SuperNICs are essential components for enabling the future of AI computing beca
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What I don't get is that other your support of AI image generation, you're SO smart and well read and concerned with ethics. I genuinely looked up to you! So, what, ethics for everyone except for artists, or what? Is animation (my industry, so maybe I care more than the average person) too juvenile and simplistic a medium for you to care about its extinction at the hands of CEOs endorsing AI? This might sound juvenile too, but I'm kinda devastated, because I genuinely thought you were cool. You're either with artists or against us imho, on an issue as large as this, when already the layoffs in the industry are insurmountable for many, despite ongoing attempts to unionize. That user called someone a fascist for pointing this out, too. I guess both of you feel that way about those of us involved in class action lawsuits against AI image generation software.
i can't speak for anyone else or the things they've said or think of anyone. that said:
1. you should not look up to people on the computer. i'm just a girl running a silly little blog.
2. i am an artist across multiple mediums. the 'no true scotsman' bit where 'artists' are people who agree with you and you can discount anyone disagrees with you as 'not an artist' and therefore fundamentally unsympathetic to artists will make it very difficult to actually engage in substantive discussion.
3. i've stated my positions on this many times but i'll do it one more: i support unionization and industrial action. i support working class artists extracting safeguards from their employers against their immiseration by the introduction of AI technology into the work flow (i just made a post about this funnily enough). i think it is Bad for studio execs or publishers or whoever to replace artists with LLMs. However,
4. this is not a unique feature of AI or a unique evil built into the technology. this is just the nature of any technological advance under capitalism, that it will be used to increase productivity, which will push people out of work and use the increased competition for jobs to leverage that precarity into lower wages and worse conditions. the solution to this is not to oppose all advances in technology forever--the solution is to change the economic system under which technologies are leveraged for profit instead of general wellbeing.
5. this all said anyone involved in a class action lawsuit over AI is an enemy of art and everything i value in the world, because these lawsuits are all founded in ridiculous copyright claims that, if legitimated in court, would be cataclysmic for all transformative art--a victory for any of these spurious boondoggles would set a precedent that the bar for '''infringement''' is met by a process that is orders of magnitude less derivative than collage, sampling, found art, cut-ups, and even simple homage and reference. whatever windmills they think they are going to defeat, these people are crusading for the biggest expansion of copyright regime since mickey mouse and anyone who cares at all about art and creativity flourishing should hope they fail.
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Currently cackling at Vox's blue error screen during "Stayed Gone"
A PROBLEM HAS BEEN DETECTED AND VOX HAS BEEN SHUT DOWN TO PREVENT DAMAGE TO HIS SYSTEMS.
THE PROBLEM SEEMS TO BE CAUSED BY THE FOLLOWING FILE: ALASTOR.EXE
VOX.EXE_CRASH_ERROR_EAT_SHIT_ALASTOR
CHECK TO MAKE SURE ALL ((FUCKING 1930S LOOKING ASS)) HARDWARE AND SOFTWARE IS UP TO DATE AND PROPERLY INSTALLED. ASK VOX FOR ANY VOXTEK UPDATES YOU MIGHT NEED.
IF PROBLEMS CONTINUE, ((FUCK YOU ALASTOR)) DISABLE OR REMOVE ANY ALASTOR(S) FROM THE GENERAL VICINITY. IF YOU NEED TO USE 'UNSAFE MODE' RESET YOUR VOXTEK DEVICE, PRESS F6 AND SELECT 'ADVANCED STARTUP OPTIONS' THEN SELECT 'UNSAFE MODE'
TECHNICAL INFORMATION:
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autocrattic (more matt shenanigans, not tumblr this time)
I am almost definitely not the right person for this writeup, but I'm closer than most people on here, so here goes! This is all open-source tech drama, and I take my time laying out the context, but the short version is: Matt tried to extort another company, who immediately posted receipts, and now he's refusing to log off again. The long version is... long.
If you don't need software context, scroll down/find the "ok tony that's enough. tell me what's actually happening" heading, or just go read the pink sections. Or look at this PDF.
the background
So. Matt's original Good Idea was starting WordPress with fellow developer Mike Little in 2003, which is free and open-source software (FOSS) that was originally just for blogging, but now powers lots of websites that do other things. In particular, Automattic acquired WooCommerce a long time ago, which is free online store software you can run on WordPress.
FOSS is... interesting. It's a world that ultimately is powered by people who believe deeply that information and resources should be free, but often have massive blind spots (for example, Wikipedia's consistently had issues with bias, since no amount of "anyone can edit" will overcome systemic bias in terms of who has time to edit or is not going to be driven away by the existing contributor culture). As with anything else that people spend thousands of hours doing online, there's drama. As with anything else that's technically free but can be monetized, there are:
Heaps of companies and solo developers who profit off WordPress themes, plugins, hosting, and other services;
Conflicts between volunteer contributors and for-profit contributors;
Annoying founders who get way too much credit for everything the project has become.
the WordPress ecosystem
A project as heavily used as WordPress (some double-digit percentage of the Internet uses WP. I refuse to believe it's the 43% that Matt claims it is, but it's a pretty large chunk) can't survive just on the spare hours of volunteers, especially in an increasingly monetised world where its users demand functional software, are less and less tech or FOSS literate, and its contributors have no fucking time to build things for that userbase.
Matt runs Automattic, which is a privately-traded, for-profit company. The free software is run by the WordPress Foundation, which is technically completely separate (wordpress.org). The main products Automattic offers are WordPress-related: WordPress.com, a host which was designed to be beginner-friendly; Jetpack, a suite of plugins which extend WordPress in a whole bunch of ways that may or may not make sense as one big product; WooCommerce, which I've already mentioned. There's also WordPress VIP, which is the fancy bespoke five-digit-plus option for enterprise customers. And there's Tumblr, if Matt ever succeeds in putting it on WordPress. (Every Tumblr or WordPress dev I know thinks that's fucking ridiculous and impossible. Automattic's hiring for it anyway.)
Automattic devotes a chunk of its employees toward developing Core, which is what people in the WordPress space call WordPress.org, the free software. This is part of an initiative called Five for the Future — 5% of your company's profits off WordPress should go back into making the project better. Many other companies don't do this.
There are lots of other companies in the space. GoDaddy, for example, barely gives back in any way (and also sucks). WP Engine is the company this drama is about. They don't really contribute to Core. They offer relatively expensive WordPress hosting, as well as providing a series of other WordPress-related products like LocalWP (local site development software), Advanced Custom Fields (the easiest way to set up advanced taxonomies and other fields when making new types of posts. If you don't know what this means don't worry about it), etc.
Anyway. Lots of strong personalities. Lots of for-profit companies. Lots of them getting invested in, or bought by, private equity firms.
Matt being Matt, tech being tech
As was said repeatedly when Matt was flipping out about Tumblr, all of the stuff happening at Automattic is pretty normal tech company behaviour. Shit gets worse. People get less for their money. WordPress.com used to be a really good place for people starting out with a website who didn't need "real" WordPress — for $48 a year on the Personal plan, you had really limited features (no plugins or other customisable extensions), but you had a simple website with good SEO that was pretty secure, relatively easy to use, and 24-hour access to Happiness Engineers (HEs for short. Bad job title. This was my job) who could walk you through everything no matter how bad at tech you were. Then Personal plan users got moved from chat to emails only. Emails started being responded to by contractors who didn't know as much as HEs did and certainly didn't get paid half as well. Then came AI, and the mandate for HEs to try to upsell everyone things they didn't necessarily need. (This is the point at which I quit.)
But as was said then as well, most tech CEOs don't publicly get into this kind of shitfight with their users. They're horrid tyrants, but they don't do it this publicly.
ok tony that's enough. tell me what's actually happening
WordCamp US, one of the biggest WordPress industry events of the year, is the backdrop for all this. It just finished.
There are.... a lot of posts by Matt across multiple platforms because, as always, he can't log off. But here's the broad strokes.
Sep 17
Matt publishes a wanky blog post about companies that profit off open source without giving back. It targets a specific company, WP Engine.
Compare the Five For the Future pages from Automattic and WP Engine, two companies that are roughly the same size with revenue in the ballpark of half a billion. These pledges are just a proxy and aren’t perfectly accurate, but as I write this, Automattic has 3,786 hours per week (not even counting me!), and WP Engine has 47 hours. WP Engine has good people, some of whom are listed on that page, but the company is controlled by Silver Lake, a private equity firm with $102 billion in assets under management. Silver Lake doesn’t give a dang about your Open Source ideals. It just wants a return on capital. So it’s at this point that I ask everyone in the WordPress community to vote with your wallet. Who are you giving your money to? Someone who’s going to nourish the ecosystem, or someone who’s going to frack every bit of value out of it until it withers?
(It's worth noting here that Automattic is funded in part by BlackRock, who Wikipedia calls "the world's largest asset manager".)
Sep 20 (WCUS final day)
WP Engine puts out a blog post detailing their contributions to WordPress.
Matt devotes his keynote/closing speech to slamming WP Engine.
He also implies people inside WP Engine are sending him information.
For the people sending me stuff from inside companies, please do not do it on your work device. Use a personal phone, Signal with disappearing messages, etc. I have a bunch of journalists happy to connect you with as well. #wcus — Twitter I know private equity and investors can be brutal (read the book Barbarians at the Gate). Please let me know if any employee faces firing or retaliation for speaking up about their company's participation (or lack thereof) in WordPress. We'll make sure it's a big public deal and that you get support. — Tumblr
Matt also puts out an offer live at WordCamp US:
“If anyone of you gets in trouble for speaking up in favor of WordPress and/or open source, reach out to me. I’ll do my best to help you find a new job.” — source tweet, RTed by Matt
He also puts up a poll asking the community if WP Engine should be allowed back at WordCamps.
Sep 21
Matt writes a blog post on the WordPress.org blog (the official project blog!): WP Engine is not WordPress.
He opens this blog post by claiming his mom was confused and thought WP Engine was official.
The blog post goes on about how WP Engine disabled post revisions (which is a pretty normal thing to do when you need to free up some resources), therefore being not "real" WordPress. (As I said earlier, WordPress.com disables most features for Personal and Premium plans. Or whatever those plans are called, they've been renamed like 12 times in the last few years. But that's a different complaint.)
Sep 22: More bullshit on Twitter. Matt makes a Reddit post on r/Wordpress about WP Engine that promptly gets deleted. Writeups start to come out:
Search Engine Journal: WordPress Co-Founder Mullenweg Sparks Backlash
TechCrunch: Matt Mullenweg calls WP Engine a ‘cancer to WordPress’ and urges community to switch providers
Sep 23 onward
Okay, time zones mean I can't effectively sequence the rest of this.
Matt defends himself on Reddit, casually mentioning that WP Engine is now suing him.
Also here's a decent writeup from someone involved with the community that may be of interest.
WP Engine drops the full PDF of their cease and desist, which includes screenshots of Matt apparently threatening them via text.
Twitter link | Direct PDF link
This PDF includes some truly fucked texts where Matt appears to be trying to get WP Engine to pay him money unless they want him to tell his audience at WCUS that they're evil.
Matt, after saying he's been sued and can't talk about it, hosts a Twitter Space and talks about it for a couple hours.
He also continues to post on Reddit, Twitter, and on the Core contributor Slack.
Here's a comment where he says WP Engine could have avoided this by paying Automattic 8% of their revenue.
Another, 20 hours ago, where he says he's being downvoted by "trolls, probably WPE employees"
At some point, Matt updates the WordPress Foundation trademark policy. I am 90% sure this was him — it's not legalese and makes no fucking sense to single out WP Engine.
Old text: The abbreviation “WP” is not covered by the WordPress trademarks and you are free to use it in any way you see fit. New text: The abbreviation “WP” is not covered by the WordPress trademarks, but please don’t use it in a way that confuses people. For example, many people think WP Engine is “WordPress Engine” and officially associated with WordPress, which it’s not. They have never once even donated to the WordPress Foundation, despite making billions of revenue on top of WordPress.
Sep 25: Automattic puts up their own legal response.
anyway this fucking sucks
This is bigger than anything Matt's done before. I'm so worried about my friends who're still there. The internal ramifications have... been not great so far, including that Matt's naturally being extra gung-ho about "you're either for me or against me and if you're against me then don't bother working your two weeks".
Despite everything, I like WordPress. (If you dig into this, you'll see plenty of people commenting about blocks or Gutenberg or React other things they hate. Unlike many of the old FOSSheads, I actually also think Gutenberg/the block editor was a good idea, even if it was poorly implemented.)
I think that the original mission — to make it so anyone can spin up a website that's easy enough to use and blog with — is a good thing. I think, despite all the ways being part of FOSS communities since my early teens has led to all kinds of racist, homophobic and sexual harm for me and for many other people, that free and open-source software is important.
So many people were already burning out of the project. Matt has been doing this for so long that those with long memories can recite all the ways he's wrecked shit back a decade or more. Most of us are exhausted and need to make money to live. The world is worse than it ever was.
Social media sucks worse and worse, and this was a world in which people missed old webrings, old blogs, RSS readers, the world where you curated your own whimsical, unpaid corner of the Internet. I started actually actively using my own WordPress blog this year, and I've really enjoyed it.
And people don't want to deal with any of this.
The thing is, Matt's right about one thing: capital is ruining free open-source software. What he's wrong about is everything else: the idea that WordPress.com isn't enshittifying (or confusing) at a much higher rate than WP Engine, the idea that WP Engine or Silver Lake are the only big players in the field, the notion that he's part of the solution and not part of the problem.
But he's started a battle where there are no winners but the lawyers who get paid to duke it out, and all the volunteers who've survived this long in an ecosystem increasingly dominated by big money are giving up and leaving.
Anyway if you got this far, consider donating to someone on gazafunds.com. It'll take much less time than reading this did.
#tony muses#tumblr meta#again just bc that's my tag for all this#automattic#wordpress#this is probably really incoherent i apologise lmao#i may edit it
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