#anyway in all of these cases music data was just stored as raw computer instructions.
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if i hear another person talk about a retro game, system, or computer having a specific "soundfont" i think i'm gonna lose all will to live and spontaneously drop dead in front of them
#juney.txt#not how it works besties#older 8 bit machines generally had bespoke synthesizer chips that could output some square waves and some noise.#maybe some sine and saw waves if you were lucky#the megadrive had a yamaha chip in it but sega the bastards never gave devs proper instructions on how to use it#so a lotttt of devs just used the inbuilt settings on the development software they had#so a lot of megadrive games sound similar even though the system was technically capable of a lot more </3#the snes was allllll samples all day#any sounds you wanted you had to hand to the chip in advance#no inbuilt synths for you#anyway in all of these cases music data was just stored as raw computer instructions.#literally just code telling the audio hardware what to do each frame#no midis involved and simply slapping a soundfont someone made on a midi file someone else made does not constitute an ''8-bit'' cover
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