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So, if you're new to game development, or if you haven't heard, Unity plans on increasing their pricing for running their games, and charging dev teams for those expenses. Read for yourself on their blog here:
So some notes of interest from what I read, and what a lot of people seem to not care about (yet) because the runtime fees are what most people are up in arms about right now.
I mean, rightly so, given the whole "retroactively" and "based on Install, Not Purchases" which is ridiculous given pirating is pretty prevalent in the games industry. (I mean, totally pirate the big-name games, Fuck EA).
Smaller studios are going to suffer from this. It's bad. Even though it's written from an "EFF THE RICH!" standpoint, from the Games Industry, you might want to tack on a couple of zeros onto the end of these numbers for it to only affect larger corps. Think of Toby Fox getting pwned by this for Undertale and Deltarune, and you'll begin to see why it's bad to do this retroactively.
Oof, billed monthly. Damn.
BUT WAIT! THERE'S MORE Fuckery!
If you pay them to run their ad service on your games (depleting your revenue for Free to Play games), you can get a credited discount for the Runtime. Games similar to MergeDragons will get More Ads! Fun!
Last, but certainly not least, Unity has its own AI Suite!
How much do you want to bet "the ability to add AI functionality at runtime (Unity Sentis)" needs to be toggled OFF in order to not aggregate more data? Any takers to that bet? Does anyone in their right mind on this site think that it Won't be On all of the time?
There are likely many reasons for why they're so very willing to cover the additional cloud computational costs (read Alphabet, AWS or Azure Services, $$$$$) on the data you can give to their game-build assist AI program, and that does not bode well for any developer. Or any players, for that matter.
Not only that, but their asset management tools, and build minutes cost additional amounts unless you pay for premium tiers?
Yeah, not great. 10GB storage total. On 3D rendered art pieces/collections. Roll20 has the same amount of storage space as Unity Personal.
So that's it for Unity's blog post that I was able to spot, BUT the most amusing thing to me of all things is that Humble Bundle and Gamedev.tv took less than 24 hours to negotiate a new bundle for Godot.
'godot being a misogynist is a translation error' godot being a misogynist is a major plot device that can not be untangled from the overarching narrative of TnT and has nothing to do with any individual lines of dialogue
Okay now that it’s been over a month I still can’t believe Unity was the game engine that almost ended the entire world by turning the fun-loving citizens into mindless drones in Side Order.
I hate how this could have been down WELL if Disney cared.
- Have actors with Dwarfism act as the Dwarves + consult experts and people w/ dwarfism on avoiding stereotypes and showing them as actual people.
- If you want a non-white Snow White, go for East Asia, specifically Japan, since there's some Japanese culture you could reference in regards to 'hair dark as night." Like the book In Praise of Shadows, you could have subtle nods to Japanese Aestheticism. (Although Rachel Z LITERALLY looks like a real life Disney Princess. If she's Snow White, they should have leaned into her Colombian + Polish background).
- Hell, if you want someone who isn't white or East Asian, you could get an actress with albinism or even vitiligo (would look a bit like snow?). That would be really cool, actually.
- You could make some interesting references to Japanese history and fashion. Like Kanzashi sticks as hair accessories AND weapons. They were sometimes used to fend off attacks & assassinate political rivals. Some Kanzashi has bells hanging from them that jingle in the wind. That would explain why the Prince would find her in the woods. I feel like we'd all be confused about hearing bells in the middle of nowhere lol.
- You could go with practical effects and actually make everything look magical. and REAL. NO CURSED POLAR EXPRESS CGI DWARVES PLEASE AND THANK YOU!!!
I hate that Disney is doing cheap rage bait and are happy to throw her to the wolves. They KNEW what would happen. They're just trying to start shit at this point.
Also people saying that Gal Godot is prettier than Rachel Zegler so she has no reason to be jealous haven't watched the original Snow White film. Not to mention Gal Godot sure is RACIST enough to be jealous of biracial woman's looks.
I figured out how to make a really neat mechanic w/ movable windows!! I have no idea if I'll finish this in time for the game jam it was originally made for but something about dragging around the windows and the character being able to break out of them is so fun
No music yet, but I've got a proper title screen!!
I think this is starting to heavily lean more towards GBC than NES but... I really love it so I may end up keeping it anyway LMAO
I think the main thing that might make it not NES-faithful is the parallax between the game logo and the background .. Colors should be okay going by the palette per 8x8 grid rule, but it definitely would not be able to move like that unless the entire thing was a huge sprite. Oh well.