#tv production
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renthony · 7 months ago
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Genuinely tired of people blaming the vague idea of "TV writers suck" for sub-par television instead of corporate meddling, blatant censorship, arbitrary time constraints, and other behind-the-scenes fuckery. Also really tired of "obviously it's objectively bad writing" getting used in place of "I, personally, did not like this."
Even if the writing is genuinely bad in something, you can just...watch something else. There are plenty of other shows out there with writing you might connect with more. Acting like the entire industry is full of bad writers who don't care about their work is ignorant as hell.
Writers being used as the go-to for audiences to shit on is getting really fucking old.
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360degreesasthecrowflies · 1 month ago
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Heartstopper season 3 episode 4 should be an award-winner - I hope it gets nominated. I never expected this series to actually go out of the box and do something ambitious and daring with storytelling structure like this - a two month timeskip incorporated through two mini episodes of the same events from two perspectives, with a handheld cam video as a connecting throughline!
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cbrownjc · 5 months ago
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Hello :) I was wondering if we ever got confirmation about which books Rolin is interested in focusing this adaptation on? I know that they'll probably take elements from most (if not all) VC books, but if they're aiming at 7-8 seasons with some books taking multiple seasons to adapt, they're going to have to pick and choose which books to really dig into.
I was also thinking about production. I've seen people talk about how we'll need to wait another 1.5-2 years between seasons and I kinda doubt that? I feel like we'll start speeding things up and getting a new season every year, mostly because I just can't see them go for 12+ years of production on this show. Very few shows nowadays go more than 10 years, and if they really want to do 7-8 seasons I can't see how they'll manage that with 1.5 to 2 years in between each season. I understand they're in for the long haul with the Immortal Universe but...that's very long in the modern drama landscape.
Honestly I am mostly just hoping to get new seasons more frequently and also be able to see their full vision realized because the longer it goes on the higher the chance they'll run into issues like actor availability, leadership changes that could impact renewals, budget restrictions, etc. What do you think?
Hello!
Okay, first to answer the production question. Now, while many shows rarely go past 10 years wrt production of them, that is really dependent on their Season count. Game of Thrones, for example, only ran for 8 Seasons, and production only lasted 8 years as well.
The Walking Dead ran for 11 Seasons and was produced over 12 years.
AMC has said in the past (or, at least, Rolin Jones has said that AMC has said) that they wanted 10 Seasons for IWTV. RJ, however, has been consistent in saying he has an 8 Season plan.
So whether the show continues on for at least 2 more years after Rolin's 8 Season plan is up in the air right now and we should just focus on, at most, getting 8 Seasons, Which yes, I think will take over the course of 8-9 years to film.
Because I think starting with Season 3, the wait and production times will decrease over time. Remember, the strikes threw a bit of a wrench into things. But what also did regarding Season 2 was that it's clear that Rolin and the writing staff didn't start actually writing Season 2 until AMC had officially greenlit Season 2 back in September of 2022. That is why shooting for Season 2 couldn't start in the fall of 2022, there were no scripts broken, let alone written yet!
And then, once the scripts were done, they still had to start pre-production stuff, such as location scouting, figuring out which sets needed to be built, etc.
So shooting for Season 2 could only start shooting when it did because it was the earliest they could get all that done once they were given a renewal notice.
I think things are very different when it comes to Season 3 because I think, even if the show hadn't already been quietly renewed for Season 3 before it was officially announced, RJ and the other writers were already breaking and writing the scripts for Season 3 starting either just before or while Season 2 was airing. And so given that writing time, plus the fact that they probably don't have to do as much location scouting (since many of those locations were already found in Season 2) pre-production will likely take less time.
I think filming will begin in late October, meaning we'd get an October 2025 release date. Which I think will be the standard release window going forward with each new season and why the wait will be another long one again, but that will also give the production staff and actors breathing room after they are done filming a season before going into the next one.
So for that reason, I can see production of the show lasting 9-10 years, but that is because of the extra 1/2 year gaps between the filming and airing of Season 2 and the one I feel we are going to get for Season 3.
As well as the fact that I think when they get to Queen of the Damned, that will be a true split-season like the one Breaking Bad got for its final season. That show had Season 5, Part 1, and Season 5, Part 2. Because even though this past season was called "Season 2" externally, you can see by the episode numbers that internally, what this really was was "Season 1, Part 2."
Anyway, as to the books being adapted -- and not just having elements taken from them -- Rolin has said for sure we are getting IWTV (which we just finished), The Vampire Lestat (Season 3), Queen of the Damned (which is where he spoke about it being so epic and grand a story that they will probably have to split the season in order to tell it all) and Tale of the Body Theif (which he confirmed after Season 2 was finished that they were beginning to already set up for). He also mentioned at Comic-Con in 2022 that Prince Lestat would be adapted.
Also, while RJ talked about the book The Vampire Armand being important, he's never said it would get its own separate adaptation, which honestly makes sense. Because of the way that book is told, you can just interweave elements of it when you want to focus on Armand's backstory, or even just do a stand-alone episode here and there dedicated to parts of it. It really isn't the kind of book you do a full season on IMO.
So yeah. The books that we know for sure are getting their own, full adaptations per RJ so far are IWTV, TVL, QotD, TotBT, and PL.
I can see them throwing elements of books like Memnoch, TVA, and Blood and Gold into it all, but I don't know if they'll get their own full-season adaptations. As I said, I don't think TVA will. And I don't think B&G will either, as I see it just like TVA -- you adapt elements of it during a season, maybe even full sections of it for a flashback episode or so during a season, but it doesn't get its own full stand-alone season.
The same goes for Merrick, since they already did Louis' suicide attempt and Louis seems to be moving forward from his despair and grief regarding Claudia -- so that even if Lestat did fall into his post-Memnoch coma in the show, I'm not sure this Louis would attempt to end his life again over that loss. (Even more so after this Louis also got that letter from Lestat in the past, telling Louis to please live on in the event of his death.)
I have no idea if they are seriously going to ever do Blackwood Farm or Blood Canticle. Neither book has ever been mentioned, even in passing. Plus, they kind of depend on what and where Mayfair Witches is at or has going on at the time and well, that show . . . 😅
Oh! And they might be looking to adapt the whole Prince Lestat trilogy, but I don't remember if RJ has talked about adapting the whole trilogy -- meaning the entirety of each book -- or just the full first book and then elements from the other two. (Because I do think it's clear that, if anything, we'll get the Loustat ballroom dance from Blood Communion in the final season of the show).
So yeah, I think that this is what we're looking at for the next few years, book adaptation-wise.
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that-left-turn · 1 month ago
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Why do you think they actually brought Melissa back for s1 of the spin-off?
I know some people think it was fan response that forced AMC to bring her back, but we know they don't do anything unless they're concerned about their bottom line. They must have thought they'd have decent ratings without her, or they wouldn't have fired her in the first place. So, what made them actually change their mind?
I'm asking this partly bc the ratings for tboc are low-ish, but maybe still decent enough that AMC don't think they need to bother to change anything, even though fans want them to.
The then CEO of AMC, Josh Sapan, pitched the idea of a Caryl spinoff, so the knowledge that the show would need the symbiosis of these two characters was there initially, but there's been a lot of turnover in the leadership at the studio/network. I think people coming into positions of power, like McDermott who was promoted to President of AMC Studios, looked at the fact that they own Daryl the character and don't have to pay Kirkman for his use and they thought Norman would bring good numbers on his own. They also wouldn't have to pay Melissa a rather large sum of money going forward, if she wasn't on the show. It seems the fan response took AMC by surprise, but it was a key factor to beginning negotiations, which were pretty protected, with Melissa's reps.
The ratings for S1 were bad, and S2 has been worse due to the entire season being leaked and it not meeting anyone's expectations. The numbers are far from "decent enough," especially considering the expenditure of the show. The aggressive pushback to criticism from the male EPs and their insistence that show is a piece of art tell us that the studio is unhappy.
I don't think AMC were ever pleased with Zabel, but the accelerated production cycle had them extending his contract for logistical reasons and perhaps more importantly to keep Norman happy. (The snag now being that Norman's having a difference of opinion with this showrunner too.) If you see any progress towards Caryl in S3, it will be due to the studio, regardless of what any EP might claim once the promo circuit starts back up for the new season.
AMC isn't indifferent to everyone strongly disliking everything about TBOC except for Melissa's performance, but they have a history of choosing the path of least resistance, so the best course of action for viewers is to stay vocal about what they like and the change they want to see. They do care about making a profit.
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ladyluscinia · 1 year ago
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It's so fucking weird to me how much of the OFMD S2 "discourse" on the side of praising and defending the decisions keeps centering on "if you just rewatched the show as a whole you would see it all fits!"
Now to be clear this is not true - I rewatched all of S1 quite literally right before S2 started dropping, and I rewatched 2x01-2x07 right before 2x08 dropped. I am, in fact, basing my analysis of the whole season on the whole season (even if I'm not inclined to rewatch / get more pissed), I'm not relying on year old fanon to tell me what happened the season before (actually I encouraged S1 rewatches all through S2 for that issue), and I still have criticisms. Many.
But moreover... What kind of insane streaming-poisoned take is it that having watched a season play out over 3 weeks has made it so fans cannot trust their evaluation of the story and arcs?????
Like people are genuinely, with their whole chests, arguing that the main reason other fans are criticizing things is because they just got too many ideas in their heads with the episodes spaced out instead of just appreciating the story that was intended. Or that the pacing felt off just because of waiting for episodes. Or that fans have straight up forgotten the context of scenes that aired less than a month before the finale.
What.
I made an argument on how fandom is changing due to streaming schedules vs traditional cable airing but have so many fans just straight up forgotten how television is consumed??? 3 weeks. THREE FUCKING WEEKS?
I do not know how to impress upon you that if a tv story falls apart the moment you are not consuming it in a singular 4 hour block then it is almost certainly not a good story. Having a week between episodes to speculate on ideas does not create an entire alternate fanon that fucks up an airing story. Good pacing is achievable even if your audience takes breaks between episodes.
Like fuck I guess I'm glad if a rewatch made you feel better but what the actual fuck is this idea the first watch is inherently corrupted just because people might have engaged with it like a tv show???
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signfeld-stills · 2 months ago
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1999, The Seinfeld-Pokémon Crossover Movie
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girlwiththegreenhat · 8 months ago
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i genuinely love when you can tell an older show was Not made with high quality video viewing in mind. i am watching knight rider and constantly seeing all the little mistakes they surely brushed under the rug thinking nobody would see them on their crunchy little CRTs back in the 80s, that are huge attention grabbers now in HD fullscreen on my 3 foot computer monitor
the biggest one of course is all the drivers/controllers for the (in-universe) self driving car, kitt. there's guys tucked down in the footwells who can't always stay out of the shot. there's a guy who has a Car Seat Suit to blend in and look like the drivers seat from a distance, but you can always tell when that's the method they're using for a particular shot because its so much thicker than the passenger seat next to it and the headrest is missing it's cutout section. in at least one instance he starts taking the suit off too early, on a focus shot of the damn car, so its REAL visible.
all the extremely obvious stunt drivers or performers who look nothing like the character they're supposed to be
props, such as animals, vanishing from the car interior for stunt/race sequences.
the production crew (or their shadows) being visible in the background. only at a glance, but its especially hilarious in shots where nobody else is supposed to be around
the camera panning out from a sound stage set far enough that you can actually see over the edges of the set and into the stage they were filming in. mostly this happens with their truck trailer mobile unit thing.
this one isn't a mistake but every time the car "turbo jumps" they CLEARLY hide the ramp behind another car, a prop, the environment, and its just. so charming. sometimes its blatantly on screen just for a moment. like... of Course in real life this car isn't magically leaping 20 feet, of course its a ramp, but it's still so silly and fun to be reminded of how they were doing those stunts to begin with.
also not really a mistake but related, the bracket they keep on the front of the car for stunt work.... is just left on half the time. cuz it's a pain to take on and off.
and there are more examples that are more unique that haven't cemented themselves in my head well yet, but these are the more notable or common things i see and it's really charming. if i'm not giggling to myself noticing the "seams" and flaws and so human imperfections of your show or movie what EVEN is the point. hollywood is too flashy these days i think!
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kingoftieland · 1 year ago
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Just obtained this directly from one of the set decorators for the final season of Better Call Saul: a “World’s Best Lawyer Crew” travel mug given out by Kim Wexler actress Rhea Seehorn after Episode 604 as a thank you to all those who helped with her directorial debut!
Definitely a special piece of television history! 🎬
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broadcastarchive-umd · 6 months ago
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“Anybody know how to work this thing?”
(Sorry, the illustration just seemed to cry out for a caption.)
TV Tape Commercials: New Techniques of Creating and Producing Television Advertising. Harry Wayne McMahan. 1960. New York: Hastings House. HF6146.T42 M3
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gaeapplehairline · 6 months ago
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Something that I notice so often is that the way shows and movies are filmed now. The camera angles are so so different then they were say 20 years ago. I can't place exactly what's so starkly different but there's two things I've noticed. Shows don't seem to use as long as shots as they used to, it seems more like a tennis match now. The other being the now frequent use of characters faces front and center in the camera during casual moments.
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verlierer-is-lost · 8 months ago
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Took a visit to my schools communications building today. They have multiple professional studios, an expensive radio room, and a window where they display their EIGHT Emmys.
Meanwhile in the history department, I’m not even sure we have functioning toilets. One of my first history classes was taken in the basement of the freshman dorms. Nice to know all my tuition money is going to future Oscar winners 😐
Jk I do love my school(kinda) and all my professors are awesome people(kinda)
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cbrownjc · 5 months ago
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As an older fan, I’m starting to get some major Sherlock-vibes from the show, in the sense that fans are coming up with all these big-brained theories to explain weak writing that we have to have faith will come to fruition in some future season. Why make the change to Lestat saving Louis? Why is Louis seemingly stronger than Armand?  Why have the Loustat reunion, only for Louis to leave and challenge the entire vampire world (despite the fact that he’s apparently in a better place mentally-speaking)? Why publish under Daniel’s name, when that would clearly paint a target on his back, especially now that he’s a vampire? What’s going on with Daniel’s eyes?
The whole “spite” thing seems like a clear mis-direct, but with only like 8-ish episodes a season and Dubai-era Devil’s Minion being 100% subtext so far, I don’t think the writing team can do DM justice. All the inconsistencies seem like they’re being written off because it’s the unreliable narrator show, when they’re actually just plot holes.
Like…I 100% think the writing team forgot makers can’t telepathically talk to their fledglings, and that’s why they had to add in the throwaway line of Lestat actually whispering to Louis in 1x02. There was no hidden reason we were meant to find, it was just inconsistent internal logic justified because Louis can’t remember anything correctly.
IDK. I don’t want to be a downer, but a lot of my hype for the show just kinda fizzled out with the finale. I'm still gonna watch S3, but I think I'm just gonna wait til the whole thing comes out this time.
Hi!
So I never watched Sherlock nor was every in that fandom, though I did hear about some things after the fact. So I can't compare it to that fandom. But I can compare things to another book series that was being adapted fandom I was in which was Game of Thrones. And I think wrt things we are at least nowhere near that level of things and theorising. Yet.
Maybe because, unlike ASOIAF all the VC books are written and done. So that's a plus.
And see, the thing is? I can actually see a lot of methods to the madness of some of the things you've listed. Especially given the nature of how the story in the show is told through POVs. Where the issue comes into it is not ever knowing if what you are seeing is true, false, or just an interpretation of the truth -- as in Louis' POV of the play-trial rehearsal.
And I'd really like to know if how they ended this season is how they plan to end every season when a full book has been adapted? Something that wraps up the main character arc and story, but just leaves a host of other questions that, if we weren't getting a Season 3, would have never been answered. And who knows if they will all be answered in Season 3? As far as Devil's Minion goes, or Armand himself, I'm not expecting it to be now, given that Season 3 is The Vampire Lestat adaptation and Armand is a straight-up villain/antagonist in that book and Daniel doesn't appear in it at all, so anything we get with him will be extra anyway.
Now, as to whether Rolin Jones and the writers have a plan, Rolin says he pitched an 8-Season (or so) Arc to AMC before he was given the show to run. So at the moment? That is the only solid thing we have to go on right now wrt if there actually IS a play or not for the show.
But see (and oh boy, please forgive me as am I about to go into a big digression here), plotting a TV show is much harder to do than a book or a movie. TV writing is way more organic given that unforeseen circumstances can occur that you've never planned for when you go into a new season of TV production. Such as the studio asking you to split the first book you're adapting into 2 seasons instead of one, leaving you with only a month to rewrite the scripts. Or, a writer's strike and then an actors' strike a few weeks later, delaying production for months. Both of which happened to IWTV wrt Season 1 and then Season 2.
So organic things beyond the show's control are why it is much harder to plan out every little detail of a TV show in advance over multiple seasons. Take another AMC show, Breaking Bad. It's known that Season 2 of that show was intricately plotted out in advance but then, after that, the writers plotted and wrote the rest of the show as things came along for the remaining seasons, with no grand design to it -- even though the creator of the show, Vince Gilligan, knew way in advance how the show was going to end. And the show was able to get there, to that ending, without having a meticulous plan over seasons on how to do so.
I mean, the character of Jesse on Breaking Bad was originally supposed to die at the end of the first season. But instead, he lived through the whole damn thing. That was not planned at all.
And I think that might very well be the situation we have going here wrt IWTV. I think there are larger things they already know in advance about the show -- which books out of all of them will adapted into full stories vs which will only get references. Which characters in the show will make it into the show as full characters vs which characters will either be cut or combined with other existing characters (as Sam Ried revealed in his interview with Autumn Brown that that is going to happen -- that some characters will be combined with others). And what end point they want each of the main four characters -- Louis, Lestat, Armadn, and Daniel -- to be at when they get to at least Season 8. (If not Season 10, which is what AMC wants, 10 seasons). I think those are things Rolin and the writers very much know.
But I don't think the show has every single little detail plotted out for every little thing wrt how they are going to get to certain things. Not super far in advance at any rate.
I do think they'll purposefully put in seeds for later -- that they very much know they are going to need later -- though I think at most they do it one season ahead if it's a little thing. I very much do think that is what the things from episodes 1x02 and 1x03 very much were, since Season 1 and 2 were supposed to just be one season originally. Or the fight in 1x05 only being shown from Claudia's POV. I think that was also deliberate and they are very much planning on visiting it once again in Season 3, as they did in Season 2.
But I also think there are some things the show has not plotted way in advance and only figured out when they are writing that particular episode. Or maybe just decided to do that season as they were writing it, and not before then. Just like how almost every other TV show works, even ones that might very well know the ending they are working toward.
So I in no way think the show has figured and plotted out every single moment and beat of Armand and Daniel's relationship. Why? Not only because much of it happened in the past -- which yes I very much still think it did -- which covers 12 years of time, but because if you look at this clip, Rolin Jones kind of hints that they haven't plotted it out completely point for point even though there are some things they've thought and figured out:
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video credit: Rei Gorrei on Twitter
So as far as Devil's Minion goes, I think Rolin and Co -- mostly Rolin -- has an endpoint for it in mind. But how they get to that endpoint is probably not planned out to the letter, super far in advance. And something they very likely just come up with as they are writing that particular season. At most? I'd say they've put things in this season that will be relevant next season and that's it.
So, I'm not going to say they can't do it justice. Not yet. I frankly don't have enough data to call that in a yes or no fashion since we haven't seen anything adapted from it aside from the 3-4 days Daniel spent in a cage, which is just the very start of how Devil's Minion begins. Basically one or two paragraphs. That's all they've really adapted when it comes to it at the moment.
And hey, it's okay if you feel down about all of this. If it helps, I'd say try and take a pragmatic approach to the show season by season, and if you feel it's better to binge it than watch it episode by episode for a time, that's good too. This is going to be a long journey after all.
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that-left-turn · 2 months ago
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Do you actually think that us making noise on social media can make any difference? Are people likely to be listening? And will it really have any impact on decision-making?
The studio's marketing department keeps an eye on social media and depending on the show, there might also be a strategist attached to that specific show. Showrunners are familiar with their own fandoms too. They need to understand their audience to make money for the studio and to write a story people enjoy watching. Despite recent appearances, screenwriters don't want to alienate fans.
Character arcs can start out as one thing when breaking the story and over the course of production, it'll end up being something very different. In addition to the pre-writing phase, a script goes through many, many drafts. There are revisions. Things change as late as on the set while shooting a scene. Feedback on the released season always figure into pre-production of the next one.
The Caryl fandom made enough noise before to get Melissa back. Despite what Norman says, she wasn't attached to the current iteration of the spinoff "before the first script was even written." She wasn't always coming back. Carylers made that happen. As you can plainly hear in sound bites and interviews, at least three out of four EPs aren't overly enthusiastic about having her there to ruin their art project.
So yes, saying that you want an inclusive title for Carol and equal billing for Melissa (or a change of showrunner) can make a difference. AMC has spent a lot of money advertising to the audiences the stooges would prefer to have for the show, because the studio thinks Carylers are a sure thing. All the fandom enforced positivity in the months leading up to Zabel's SFX interview told them that you guys will watch anything, no matter how bad, so it was cheap to throw crumbs at you with #TWDCaryl and tag lines that didn't amount to anything.
After all the noise when it was announced that Melissa was no longer part of the spinoff, AMC realized they had to bring Melissa back onboard or they wouldn't have enough viewership. They just expected you to be happy with Carol being there, doing stunts and they could attract other viewers with a nunmance and the stoic hard-boiled hero with man pain. (I assume that's how these arcs were pitched to the studio to get an okay.) If you don't speak up, there's no finger pointing to these mediocre white men, identifying what's wrong and the studio won't do anything.
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I've seen some pretty appalling behavior during my time, but the blatant and brazen disrespect Zabel and Nicotero show the audience is something in a league of its own. All the fans, whether they ship or not, deserve better.
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ladyluscinia · 3 months ago
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Also love watching early 2000s TV because of all the random guys doing background parts. Modern TV is so lacking in the rotating cast of background actors 😔
8 episodes into House MD and I've seen Mick Rory from Legends of Tomorrow and the beautifully recognizable bald head of Kurt Fuller (Zachariah, Woody from Psych, etc.)
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signfeld-stills · 2 months ago
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2002, Seinfeld 2 - Remembrance (s03e01)
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joshthewalkingtrainwreck · 9 days ago
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A step by step guide to making something with a niche application in Godot 4, as laid out like a cooking blog giving you a recipe (with art elements I've made for it)
A person has to have influences. Not just in who inspires them to create art, but who inspires them in their planning their avenues of attack, their planning, their sheer fuckin' gumption.  the utter balls they have to even show up after that nonsense they pulled last week. Nobody has ever said that about me, but life has a way of beating every last ounce of shame out of a person to the point where they feel there is the chance that could happen.
In my case, there are the people i think those who know me would say i would pick: people in game shows, people for whom 'bastard' has been an exclamation of both high praise and low curse. People like Jay Wolpert, for being perhaps the most experimental producer in an especially commercial genre (Whew, Shopping Spree, for attempting to make Trivial Pursit somehow exciting to watch instead of just to play); Bob Stewart, for being the man in the right place at the right time (one of those times was hearing Monty Hall tell him that old man goodson was looking for people); Reg Grundy, the aussie tv producer who would go on research trips to new york, spending the entire week in a hotel room with a copy of tv guide, a pen, and a composition book with a masking tape label bearing the caution of "original game show ideas do not steal" —and i am totally not hating on Grundy for that; IANAL but I've observed enough of it to make the opinion that you can protect how a game looks, reads, and sounds, but games are processes, and the intellectual property system here in the US does not protect the processes of baking a cake/formulating a fragrance/giving away merchandise to members of the general public according to arbitrarily set metrics presented as competitions of skill.
There have been at least two or three court cases where somebody *tried* to sue one show for being "a lot like" another game show, but those what weren't settled out of court (most recently Tokyo Broadcasting System vs Endemol over Wipeout being too much like Takeshi's Castle), were dismissed outright (e.g. Chuck Barris vs Haim Saban, over the defendant's “I'm Telling” being  too much like “The Newlywed Game,” the judge said nobody had a claim on inane bullshit  and told both parties to stop wasting the court's  time). Hell, it's the reason why Words With Friends was left unscathed (and eventually bought out) by Hasbro while Scrabulous had to shut down– Scrabulous danced a little to close of the “reasonable person” argument, in that there were actual ways people *could* confuse Scrabulous for Scrabble in that they used a similar board layout, similar scoring, etc.
But my influences extend beyond game shows, like film director/producer william castle, probably the most successful boilermaker hollywood could ever offer out of postwar america; there was a talk he gave to a college class. even though you might be able to tell in the speech that he felt somewhat disrespected by a class who knew him just from the movies he directed, he gave advice that stuck with me, even if the exact quote has peeled off in a couple of places in my mind from age: 'a producer is someone who is willing to step into any role in a project to see it through to completion.’ and I would say that's not just useful for having an understanding of how it all works, but it is incredibly important for a producer to learn patience, especially for anybody a producer works with. By learning how to edit, learning how to direct, and so on, you have an appreciation for the skills you're only just dipping your toes in; these are people who committed to that particular role and they are no less worthy of the patience, respect, and money that you would want for yourself for this.
Which has been why I've been learning Godot 4. That, and I am both too fucking broke to pay anybody else. Also there's the ifetime of neurodivergent trauma has made hyperindependence A Thing for me. That self-reliance, the rural Appalachian definition of it at least, is a Key Sign of Adulthood, and that an inability to do everything on your own is a choice of slothfulness. I can't ask people for help when I am still trying to figure out what it is I need help with. And if I hate being asked to help with no ready instructions on what to do, why would I want to put anybody else through the same thing?
So I try to learn it all and do it all. It's why a man in his 40s is just starting out in a career that most everybody else in his peer group are developing midlife crises over. It's why a man who has worked what was available hasn't been able to work what he wants to do, and why he still weeps at the end of the day over the years where it turned out he wasn't lazy or flawed or worthless, but had to work even harder just to get the same level of normal everybody else had no trouble managing.
I've also got in the habit of writing the stuff I've learned down, so if anybody else is looking to do the same thing, maybe they will have more time and energy to get to places I've not been able to find because I've had to do this, first.
So, if anyone is inclined/interested in making their own quiz projects, or just having a goofy little graphical element to represent a value within a game they are building, here's the workflow I've found so far for making trilons in Godot4:
(1) Make a new 3d scene. Add a new MeshInstance3D node to it, Look in the Inspector for the mesh just created > look for Mesh in the first entry > click the dropdown box next to it > select New Prism Mesh. Set initial mesh dimensions 1:0.866:1-- whatever changes made after this will keep things conforming to these initial proportions.
(2) find center mass: adjust it along your pivot axis by half of the height ( 0.866*0.5, or 0.433; look for inspector > transform > position > y-axis), then take that result and subtract the height, divided by 3 (0.433 - (0.866/3), or 0.144 in the same field)
(3) make your initial positioning; depending on where and how you wanna put it, the info i need to display on this is a maximum of three lines of text with some graphical highlights added. A landscape orientation will be what I need here. to that end, i set the rotation on the y-axis field to 90, so that only one face is visible to the camera when seen from the front. The pivot for its initial/"home" position itself will be done later.
(4) size it to spec; because we set the initial dimensions in step one, we can use the scale fields to size it to the specifications and still keep things equilateral. In the layout I've designed, I will need three of these, the faces of which being 295x95 pixels. Each face will need to be able to fit these proportions, so the x axis needs to stay at 1, the y-axis needs to be requested height divided by 100 (95/100 or 0.95 inspector > transform > scale > y-axis), the z-axis needs to be the width done the same way (295/100 or 2.95, next field over)
(5) create the controller; create a new Node3D, set the MeshInstance3D as a child to it. this will be what will have the animations attached to it later on. I renamed mine to 'controller,' because I lack an imagination at three-thirty in the morning.
(6) Set its starting position; change focus from the MeshInstance3D to its adoptive parent, bringing its fields up in the inspector. The default state needs to have one face as the only one being visible. The easiest thing I have found to do, especially considering the animations I need to set for this, is setting inspector > transform > rotation > x-axis to -90 degrees, as the animation player gets a little screwy if it tries to go beyond 360, plus or minus. it's a thing, i don't sweat it.
(7) Create the animations. Add an AnimationPlayer node to bring up the Animations panel, then choose the controller node. This will move the entire mesh by the center pivot we set earlier. 
You should notice a key icon in each heading of the transform section of the Inspector, that's for setting keyframes. Go to the Animation pane > click the "animation" button next to the greyed out dropdown box. In the menu that pops up, choose "new animation." 
(7b) For this, since I've got 3 faces on this (and it's possible to use more, it's possible to just have one plane, double-sided. I just figured a trilon was as good a starting place as any), there needs to be 3 seperate stops: from the 1st face to the 2nd; 2nd to the 3rd; etc. that's 120 degrees between each stop. For the first animation, I click the key under 'transform' (and it may ask you to confirm that you're starting a new animation track, it's okay). There should be a checkbox with the word 'rotation' and a dot next to the border of the timeline. 
(7c) Next, advance the animation shuttle (it's that blue stick that glides along the animation timeline whenever you hit the play button) to the other, accessable end of the timeline (it defaults to one second but you can change it), and then add 120 degrees to the x-axis rotation (should be showing 30 degrees). Click the key again to set the ending keyframe. Godot will now rotate the mesh from the position you gave it to start on to the position you gave it to end on. 
Repeat that until you've made animations moving along all three stops. A reset animation will be really handy here, as the default state will be showing a 'blank' graphic I made for this, so any time I need to introduce a new category with it, it will snap back to the ready state.
(7d, optional) I went ahead and made duplicate animations to speed up the rotation to make it seem a little more dramatic as mood dictates-- I went through and selected each animation from the dropdown box, clicked the animation button, and chose 'duplicate.'
it will ask you to give this duplicate a name, and I just attached the word 'snap' to it. I changed the overall length to .3 seconds, and adjusted the position of the ending keyframe on the timeline by clicking on the appropriate dot on the timeline, and changing the value for 'time' in the inspector to the end of the animation (.3).
Will I need to snap-flip whenever an ordinary category is played? Probably not, but I will need that snap-flip to happen if a modifier comes attached to the category (e.g. offering free picks at the board or doubling the value of the pot on a successful contract). I'd sooner have something and not need it as need it and not have it.
(8) Save the scene. 
As of right now, I admit this is only half-useful; I have the mechanics but no way of putting graphics on each individual face of this trilon. Trying to set a texture via the MeshInstance3D > Material > NewStandardMaterial3D > Albedo will just use that one graphic and stretch it across the entire mesh.
From what I understand, I will need to build a custom shader that will divide the face into three, and swap the individual graphics out as the state of play and game logic require. 
When I figure out how to do that, I'll put up what I did to get there.
For now, have a couple pieces of my poor craftsmanship:
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