#tutorials: all.
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wingsforthewicked · 6 months ago
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Woe, my passion project be upon ye-
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And that's it! For Now!!
Thank you so much for reading and i hope it comes in handy for any of your wingies needs :3 This took me... a While, more than it should've, but is finally here! And maybe i've been slacking a little on the tagging for this blog specifically, but i recommend besides reading all of this, to go check my Guides tag, as i'm missing a few little things here and there that i couldn't for the life of me find a way to explain, and i've already re-done this Way too much for my liking o(-(
But you can also just go around this blog to get some inspiration :o I got a Lot of different wing styles here, and again i gotta go back to tagging (and fix my blog web theme, don't worry about it—) but other than that, you're free to explore this lil blog of mine
Two last things—First, i did all of this for free, i want it to reach as many people as possible (which is why soon-ish i'll translate the entirety of it to spanish and add image descriptions to both versions, i need a break....), but if you liked this enough and would like to leave a lil' tip on my kofi (@/rainbowpinyata), i would appreciate it a lot... Second, my inbox is always open if you or someone you know is in need of a more in-dept explanation on any of the parts of this, as i had to resume most of the info, or just needs a little bit of advice. I'm gonna explain wings Much more than i already have on the next part, but that... is going to take a bit, so...
Anyways, many thanks to my friends for always being there for me, i don't think i would've gone past the first draft or the many others after that without their encouragement, suggestions and general help with keeping me going. It means everything to me.
Also, click for better quality pls, the pages are pretty big but... this site....
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bixels · 2 months ago
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In the past, people in the Animal Crossing community would make fun of Tom Nook as a sleazy landlord. Since then, he's really rehabilitated his image as this 'heart of gold' businessman (he's the one who puts bells and furniture in trees for you to find! he adopted orphans! he donates to charity!), but New Horizons genuinely paints the most devious version of him.
He's successfully privatized settler colonialism: you pay HIM to move to a "deserted island" (which apparently the oceans in the AC world are just full of) and start a colony that he is directly invested in. At best he's running a weird vacation package scam (you arrive on the island with no money and in debt for "using his services"). At worst, he's using you to set up company towns. For god's sake, he literally has his own fake currency that he forces you to use to pay off your debt. But don't worry, he's repackaged it in a way that definitely doesn't sound like an MLM scam: the Nook Mileage Program!
You're no longer just his tenant or his temporary part-timer, you're his business lackey. The entire tutorial section of the game has you spending actual weeks running around completing tasks and doing hard labor to set up his colony. You're even tasked with preparing his properties and finding buyers for them. No, you aren't a tenant anymore. You work for the landlord. You are directly responsible for finding tenants for him. And he doesn't even fucking pay you. Not for setting up town hall and museum, or his nephew's shop –– which is the ONLY store on the entire island that sells necessities –– or bringing KK Slider to town, or helping populate his town. Not a single cent. No, actually, you have to pay HIM to BUY infrastructure like bridges and stairs and park benches. And all the while, he's telling you're the "resident representative"; you get to call the shots! That the reward is the community's progress. That what you're doing is in everyone's best interest (but most importantly, his).
Since NH's release, people have done a lot of legwork to say that Tom Nook isn't a capitalist while the game shows him at his very worst. He owns the only general store in town. You're forced to use a phone that he modified and branded as his own. Buy Nook-branded furniture and merchandise at the self-serve kiosk in the town hall, a governmental building! There's no conflict of interest here!
But hey, if you're tired of being the landlord/business mogul's goon, you can also find work as a deluxe resort home designer for a company that also pays you in their special company currency that can only be used to buy their products instead of a real salary! Because that's what the Animal Crossing franchise needs! More vacation homes!!!
#this is a really long winded way to say i really really really really hate new horizon's storyline and player role#i really hate that not only your house but the entire TOWN. the whole COMMUNITY you're a part of is owed to tom nook's business#i really hate the “vacation getaway package” angle because it shows just how commercialized the entire premise of nh is#and how lost the game is in its original core concept#animal crossing is about the experience of moving to a new town and becoming a part of that community#just to compare: all past ac games have a similar opening#you're on a bus or train or taxi to someplace new. a stranger strikes up a conversation and you get to know them before arriving#new horizons opens with you at customer service desk filling out an client application before a flight.#in prev games working for nook in the tutorial is meant to be demeaning. you want it to be over with so you can actually start living life#but in new horizons working for tom nook IS your life. and it's so rewarding! don't you feel rewarded?#you aren't a person. you aren't a new neighbor. you're tom nook's client. and then his unpaid employee. and the game insists it's fun to be#that's how void the game is#because it's bad enough that a rpg life sim got turned into a sandbox game where you have to build the town yourself#but the only reason why you're building it is because the landlord who you're in debt to TOLD you to build it.#everything is a rewards program! everything is a tour service! be sure to do your daily tasks to earn nook bucks to spend on nook merch!#that really sucks imo.#i mean. the entire game is based around the vacationing industry. of course it all feels fake and temporary. it's only a vacation.#long post#rant#not art#god the fact that your starter villagers can't even decide where to live you have to decide for them#i've never played a game that does the opposite of handholding#where instead it's the PLAYER who has to handhold the npcs through everything. and newsflash!! it's really exhausting and boring
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bamsara · 2 months ago
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A quick tutorial on how to Download Fics from AO3
After making this poll about the panic that comes when Archive of Our Own goes down, there seems to be a chunk of folks who didn't know they could download fics for offline use, or don't know how to go about it. Here's a quick tutorial for that.
You do not need an AO3 account (unless the fic you are trying to download is restricted to AO3 users only) you only need an internet connection and a device to download to, whether it's PC or a phone.
These instructions work for both desktop and mobile. At the top of the fic, where the chapter index is, there will be the download option on the right side, and an 'Entire Work' button the left side.
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For One-Shots: Go ahead and click the download button.
For multiple chapter fics: In order to have the fic download all together instead of downloading each chapter individually, make sure you select the 'Entire Work' button. Like the names says, it displays the entire work on the webpage, and will download the entire fic with all it's chapters in the correct order when you go to download.
Click the download button. You've got a couple of options:
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AZW3 - Amazon-developed ebook format that is designed for Kindles and Amazon's systems. Good if you want to read off of a kindle.
EPUB - Standard file format for Ebooks and is basically used as the default for pretty much most ebook readers. This is what I prefer to use when downloading to my phone.
MOBI - An older version of the AZW3. Older but standard as well.
PDF - Downloads the fics as a PDF. Can be read anywhere you can open a PDF.
HTML - Downloads an offline version of the exact webpage you are looking at. Fine if you want to keep the 'look' of AO3 but you can't change the text size or reading style like you can with ebook formats.
Not sure which one to download? Use EPUB since it's standard and readable by pretty much everything, retains images too.
You now have your fic downloaded to your device and can read it on whatever reading app you have. YAY!
Do keep in mind that these are offline files that do not synch with Archive. So if you download an ongoing fic that updates or is edited since you last downloaded, you will need to download it again to have the updated version.
Happy Reading!
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remxedmoon · 3 months ago
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i got it!
(og panels below!!)
HAPPY BIRTHDAY SIFFRIN!!! <- i say, scheduling this to post at midnight september 2nd. it’s his birthday somewhere!! and also loops birthday but look i had a deadline here. don’t ask why This of all things is their birthday art. i make normal choices!!!
also. somehow this entire thing only took 4 and a half hours??? insanity. i literally started this Today. thats how it Gets Me i suppose. anyways!!!! here’s the og panels!! no colored version this time, i didn’t think it’d fit the scene. also i didn’t want to render 3 colored panels.
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tatck · 1 year ago
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SONIC POSING NOTES!!!!! !!
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Just gonna repost this image because it is relevent. Once you got your stick man pose you can add those shapes on top.
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Anyways, more notes, this time on the base shapes.
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And that's all that came to mind. I'm working on an expession one too, they've been pretty fun to make.
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hattiestgal · 1 year ago
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If you don't mind my asking, how do you go about drawing fat? :3
JUST THE EXCUSE I WAS LOOKING FOR
So, for me personally, a lot of the time when I draw fat characters, I'm not looking to specifically capture the specifics of fat as much as the feel of fat. Bulkier, rounder shapes in the right places that has a feeling of weight to em! A lot of that is intuition and simplification at this point, but it all works on the same frame as just any ol' person. Like take this-
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For example. This is the basis for any body shape, not just the more average one that it may imply. Sure- it can be that average body shape:
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But also a fat one too!
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And a big part of that is knowing where fat usually tends to bunch up on the body, so lets take a look piece by piece! (Please keep in mind this is very simplified, and not completely precise in some parts)
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THE FACE: Cheeks (in purple) and especially the chin (in light blue) are the places where a lot of the fat is gonna wanna gather and round out on your face! Additionally, theres a small pocket of fat beneath the cranium on the backside of your head. It's small, but it is there. I believe fat can build up elsewhere like the bridge of your nose and forehead, but generally speaking, you're gonna have a whole lot more buildup in other places first.
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THE TORSO: A lot of the fat built up on the torso is gonna be sent to your tummy. More cushioning for vital organs, mostly out of the way, it just makes sense. Additionally, the lower backs fat builds up and joins with a patch of fat on your sides that forms what is typically referred to as the love handles to make that double belly look. Along with this, the immediate next target for the torso is the breasts, followed by the upper back!
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THE ARMS: For this limb, a VERY notable amount of the fat present builds up on the tricep and bicep areas, lessening once you get towards the flexor and extensor areas. You can almost think of the arm as a sort of triangular shape, wide side starting from the shoulder and tapering towards the hand, which itself mostly builds up fat around the back of the hand and the fingers. The shoulders themselves don't build up too much fat unless you got a lot
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THE LEGS: And finally, you can think of the legs having pretty similar curves to what you're probably already used to thinking. The front of the thighs getting a big buildup, along with the back of the calves, the other parts being flatter in turn. As far as the feet go- similarly to the hands, the top of the feet, along with the heels get most of the buildup, as fat on your soles would impede mobility. The glute, hip and crotch area will also especially build up fat, lending to the same triangular shape that you can see in the arm!
A big thing to note with fat is that it tends to taper off towards joints. Your knees, elbows, shoulders, hips, and all the other places are gonna have significantly less fat so that you remain mobile and flexible, as that's important!
Now that we have an idea of where fat builds up on the body, you might have something that looks kinda like this
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Which yes, does demonstrate a solid understanding of the places fat builds up, lacks the weight you're probably trying to convey, which brings us to out next point! Fat is well... heavy! Gravity is what gives fat much of it's shape, especially as you tread towards larger and larger bodies.
This is demonstrated really well on the arms especially-
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Those big ol' bits of fat'll really start to sag when left hanging, and they will squish like hell if they run into something. I like to think of these bits of fat as big ol' ovals that squash and stretch depending on if there's an obstacle in their way or not
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These are the important shapes to remember when it comes to the weightiness of fat! If you take all of this into mind, you should be getting something a lot closer to that shape you've been after!
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Oh, and always remember that fat bodies come in all variety of shapes and sizes! Play around with a whole lot, and seek out all the resources you can! it'll really lend to your knowledge when it comes to this kinda stuff!
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And as I always recommend when it comes to learning art- look at what your favorite artists do with fat bodies. See what you really like about the fat bodies they draw and try to replicate it in your own work, I promise you it's one of the most helpful things ever.
This is like the most basic of basics when it comes to drawing fat bodies though. If there's any additional thing about fat bodies, or maybe you want clarification on something, don't be afraid to ask! If there's enough to cover, I'll make an addition to this post!
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deoidesign · 6 months ago
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How I save time on backgrounds as a full-time webcomic artist
Hi! I make webcomics for a living, and I have to be able to draw a panel extremely fast to keep up with my deadlines. I draw about 50 panels a week, which gives me about 45 minutes per panel if I want any semblance of a healthy work-life balance.
Most webtoon artists save time on backgrounds by using 3d models, which works for them and is great! but personally I hate working in 3d... I went to school for it for a year and hated it so much I completely changed career paths and vowed never to do it again! So, this is how I save time without using any 3d, for those of you out there who don't like it either!
This tactic has also saved me money (3d models are expensive) and it has helped me converting my comic from scroll format into page format for print, because I have much more art to work with than what's actually in the panels. (I'll touch on this later)
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So, first, I make my backgrounds huge. my default starting size is 10,000 x 10,000 pixels. My panels are 2,500 pixels wide, so my backgrounds are 4x that, minimum. Because of this, I make them less detailed than I could or that you might expect so it doesn't look weird against my character art when I shrink portions of it down.
I personally find it much easier to add in detail than to make "removing" details look natural at smaller sizes, but you might have different preferences than I do.
I also make sure to keep all of my elements on separate layers so that I can easily remove or replace them, I can move them to simulate different camera angles more easily, and it's simple to adjust the lighting to imply different times of day.
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Then I can go ahead and copy/paste them into my episodes. I move the background around until it feels like it's properly fitting how I want.
Once I've done that in every panel, I'll go back through the episode and clean up anything that looks weird, and add in solid blacks (for my art style) Here's a quick before and after of what that looks like!
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This makes 90% of my backgrounds take me just a few hours. This is my tactic when I'm working in an environment that an entire scene, or multiple scenes, will take place.
But many panels will inevitably have a location that's used exactly once, and it would waste time and effort to draw a massive background for those. So in 10% of cases, I just draw the single panel background in the episode. I save all of these, just in case I can re-use it later (this happens more often with outdoor locations, but I save them all nonetheless!)
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I generally have to draw about 2 big backgrounds per episode, and 3-5 single-panel backgrounds per episode! At the beginning of an arc/book the number is higher, but as the series is continuing and I'm building up an asset library of indoor and outdoor elements to re-use for the book, the number generally goes down and I save more time.
My series involves time travel and mysteries, so there's a lot of new locations in it and we're constantly moving around. If I were working on a series that was more consistent in this aspect, this process would save me even more time!
Like I said earlier, this also saves me a lot of pain and gives me a lot more options as I'm converting from scroll format to print format!
panels that look like this in scroll format...
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can look like this in print!
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because I drew the background like this, so I didn't need to go through the additional effort to add in the extra detail to expand it outwards at all.
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Anyways, I hope this helps someone! As always if it doesn't help, just go ahead and disregard. This is what I do and what works for me, and I feel like I only ever see time-saving tips for comics that involve 3d models and workflows, which don't work for me at all! I know there's more people like me out there, so this is for you!
Enjoy!
Also obligatory "my webcomic" if you want to see this in action or check it out!
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blabberoo · 6 months ago
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You've done this before...
Countless of times...
Why now?
Bonus :)
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namu-the-orca · 2 years ago
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Here it finally is, the full cetacean eye colour info sheet! A long time coming, and an even longer time in the making. I hope that all you cetacean eye curious people will find this one as fascinating as the killer whale eye colour post. It’s a wild world out there! 
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animatedjen · 2 months ago
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Jedi Survivor Stances Single - Double - Dual - Blaster - Crossguard
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yrsonpurpose · 3 months ago
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Are you intending to talk all the way through this?
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androdragynous · 2 years ago
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wheelchair, cane + forearm crutches, walker 90% chance if you're hesitant to draw mobility aids you're overthinking it. start somewhere. obviously these are not detailed references.
wheelchairs and walkers should be proportioned like chairs. in most cases canes are held on the opposite side of the painful leg because you want to put weight on the cane instead of the leg (dr house lied to you) but depending on the reason for the cane this can change!
[ image id: a title image that reads "learn how to draw mobility aids very fast" followed by three simplified drawings of different mobility aids broken down into two steps each. the changes made in each step are colored red.
the second image shows a wheelchair, with the steps "1. seat with footrest", showing a simple chair shape, and "2. wheels", which adds two large wheels to the back and two small wheels to the front.
the third image shows both a cane and forearm crutches, with the steps "1. stick", showing a single line of color, and "2. add handle", which shows a hand grip and a forearm rest on two different sticks. and additional label below this step reads "handheld stick height is where the hand rests at the hip" and "forearm stick height is the forearm".
the fourth image shows a walker, with the steps "1. platform with wheels", showing a backless chair shape with a wheel on each leg, and "2. add handlebar", which shows a handle raised above the seat. end id ]
✨ edited to remove italics for screen readers + also pointing out that I missed the handle on the forearm crutches! always use real reference photos when you can, this is just a starting point to help you understand the basics if you're not familiar :3
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damian-lil-babybat · 3 months ago
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'Dead Poets Society' gang
Headcanon that these four drop poetry and literature quotes on their conversations unprompted.
Jason 'English-major-I-only-visit-the-manor-for-the-library' Todd-Wayne
Damian 'I-master-liberal-arts-unlike-you-plebs-PHD-holder' al Ghul-Wayne
Cassandra 'I-learn-English-thru-Shakespeare-as-god-intended' Cain-Wayne
Duke 'only-title-holder-of-vigilante-poet-and-will-cuss-you-just-as-poetically' Thomas-(future) Wayne
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parisoonic · 1 year ago
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biblically-accurate-dca · 5 months ago
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biblically accurate dca drawing tutorial
i finally fucking made this thing let's GOOOO
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the biggest tips i have for anyone wanting to draw them like this is to 1. practice A LOT and 2. USE REFERENCES!!!!!!! if you need a specific angle to reference you can use this sketchfab page with sun's 3d model (and animations!!) or these images of their head at various angles :3
i've also made a (very messy and disorganized) traced reference for their face that i'll be putting below the cut for anyone interested!
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the specific image i'm referencing is the same one as my blog's banner if anyone's interested in that as well!! ^_^
i probably forgot to mention something somewhere so if anyone has any additional questions just lmk!!!
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foervraengd · 1 year ago
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Mirre’s “How i render gemstones” tutorial!
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(note: image above is not what is shown in the walkthrough. It is an example piece)
Ingredients:
Art program that has layers and selection tools
Patience (hubris or stubbornness is fine too)
(recommended) photo references of gemstones and/or prisms
(Optional but very helpful) Knowledge on how to use Reference layers and anti-overflow in Clip studio Paint
For this tutorial i am going to use clip studio’s “anti-overflow” feature. This post is not going to explain how to use that specific setting but you should be able to find guides on how to use it on clip studio’s official website or on youtube.
Please Note: The result of this technique will not 100% represent real life gemstones. These are more simplified but should still make an impression of the brilliance and appeal of gems, crystals and diamonds.
If you don’t work in CSP: the best workaround is to use the polygonal lasso selection tool for the same purpose.
This ended up being a long post so I am putting it under the readmore:
First off; Basic idea on how the light refracts inside a solid transparent object:
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Wether it is acrylic, glass, water or crystal, the way light pass through more or less should behave the same as long as it is solid and not hollow inside. Pay attention to how the darkest parts of the stone goes along the inner edges, leaving a ”mid tone” sort of in the center. However, this might vary depending on the light setting. But it is a generally good rule-of-thumb to follow if you’re drawing something not based on a photo. Another thing to pay attention to here is how the placement of the highlight will lit up the inside of the gem in a parallel line. It also shows through on the cast shadow.
Light refraction on a cube:
I have already made two posts on this, so definitely go through them:
CUBE BREAKDOWN POST HERE
But a rough summary from those two links would be: Every side/facet of a gem or a cube etc refracts the light individually and not as one entity (that would make it look hollow and not solid). Think of it like how each piece in a broken mirror individually reflect your face back to you. Like a weird patchwork!
Putting this into practice:
For this tutorial I’m going to be nice to myself and not try to draw perfectly accurate gemstones. Instead I’m gonna draw them with a more ”natural” looking set of facets. Which actually isnt as common in real world as video games makes us think. Some crystals have geometric shapes naturally, but a lot of other stones are not as fancy. Anyway, im taking artistic liberty on these example stones because the technique I’m going to use will work for these just fine.
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So, in clip studio paint, I first draw the stones on a vector layer. I give them facets for the front side. Then I duplicate the layer, remove the front facets and replace them with the facets on the back of the stone. The third image here shows both layers visible on top of each other. I now put these into a layer folder and mark the folder as ”reference”.
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Now, on a layer below the lineart folder, fill with your base tone. Then make a layer on top (if you can clip it to the base tone, do that), this layer is where you decide where the highlight will be placed. In some cases the highlight is only lighting up one single facet - it really depends on the design of the stone. You can also blend and soften the highlight here if it looks good for you, just make sure not every facet is highlighted. The highlight layer should be on top of all the other layers clipped to the base tone layer.
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Now it is time for the juicy juicy stuff! Turn on both lineart layers so they’re both visible. I hid the hilight layer here because it was in the way, but might not be needed in your case. Make a layer clipped to the base tone and paint in the darkest tone. This is where anti-overflow helps me out, because when i run my brush over all these crossed lines it will make the stroke pop in and out for each facet. If you dont use CSP, this is where you can use the lasso tool and select every second facet. It will take a bit more time but it should work similarly.
After the darkest tones I then make a layer for the inside light that the highlight has lit up. Here i keep it inside the darkest tone but this might vary depending on the light setting. If it looks good to me, then that’s what i stick to.
The way I approach rendering the facets here is like the grid in the example images above, every shade and tone appear more or less in each facet but the amount is relative to their position. So a gradient wouldnt have a smooth transition; it would be slightly scewed in each square on this example grid. Essentially like how some bathroom window glass panes look like.
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Now it’s time to hide the lineart layer folder and check if the gemstones look decent to you. If not, then you can look up some reference photos and analyze where the values group together the most; be careful not to focus too much on the photos 500 million sparkles. Squint your eyes or blur the reference and try to see how the overall values behae.
I, personally, am satisfied with these rocks so I slap on a gradient map (you can manually color in them too if that’s your thing) and call it a day. The lit up inside of a gemstone tend to have a brighter and more saturated color than the mid tone.
Other Examples with this technique:
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If you look up ”gemstone types” you can often find images displaying various facet types from more than just front view. These can serve as useful base templates for practicing this rendering technique. The backside of a gemstone is called the “pavillion” and is really useful to have at hand when it comes to painting the inner refractions. You can probably also use 3D models and convert the wireframe into lineart. But that is slightly out of my pool of knowledge.
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Applying this knowledge without using a base lineart layer is of course possible. In this painting I followed a simplified summary of how the facets sparkle: Keep the highlight shape to match the front facet design, and all the inner refractions should be more scattered and split up but face a direction towards the center of the gem. Now don’t you think this sort of makes the gems look like eyes? That’s right! You can, and absolutely should, apply this on eyes to create the most sparkly anime eyes ever.
Now, refracted light that lands on the surface surrounding gemstones varies depending on the material - and if the gem is inside a metal frame it usually doesnt create this much refraction around it. But I want to have fun so i decided to break this rule in the name of pretty sparkles. :)
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