#tutorial 1 example
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Two different settings here.
The top clip was rendered and optimized into a gif with this code:
for i in *.mp4; do ffmpeg -y -i "$i" -sws_dither bayer=5 -filter_complex "fps=30,scale=540:-1:flags=lanczos,smartblur=1.5:-0.55" gifs/${i%.}.gif; done
Then the second one using this code:
for i in *.mp4; do ffmpeg -y -i "$i" -filter_complex "smartblur=1.5:-1" gifski1/${i%.}.mp4; done
Which sharpens the frames of the MP4 clip, then this to make the gif:
for i in *.mp4; do gifski --fps 23 --width 540 --quality 100 -o ${i%.*}.gif "$i"; done
The differences are way more apparent on mobile. The bottom gif has inkier blacks, overall handles the original colors better, and doesn't have the very obvious dithering that the top gif does. However, it's also a larger file size at 7.3MB vs. 4.3 MB—but those are both pretty good amounts of compression for a 3.25 second gif. If you wanted to do a long gif (like 5-6 seconds) you could probably still upload it using the first code.
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for i in *.mp4; do ffmpeg -y -i "$i" -sws_dither bayer=5 -filter_complex "fps=24,scale=540:-1:flags=lanczos,smartblur=1.5:-0.75*" gifs/${i%.}.gif; done
There's a very aggressive sharpening effect here which is part of it.
These gifs would be too large to export with the custom pallet filter.
Sam's Motivations 6/? | 1.12 "Faith"
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Later, Bruce finds him climbing the cave to join the bats.
#dick grayson#robin#alfred pennyworth#fanart#my art#traditional art#watercolor#colored pencils#I'm going to rant in 3... 2... 1...#omg I'm so pissed at how poorly this end up looking#I worked on this for so long and I all fucked it up because I couldn't paint the background well#I do not know how to use colors it's frustrating#I know color theory by heart like I have this shit memorizes#but I'm someone who needs examples to apply theory and all color theory stuff never goes into how to apply it to your art#outside the really contrasting illustrations#also all tutorials for illustration are for digital art and every watercolor tutorial is for landscape and I'm jrcbuyezrcufnqud#watercolor in illustration is not a new thing I came up with#anyway I used gouache to fade the background and it is still so bad#but I spent so much time on this I cannot just throw it away#the miniature I drew was so good and I made garbage why am i so bad at this??????#one day maybe I will draw it again better because I really like this idea
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what’s your process on rendering hair? i love the way you draw you’ve got gorgeous colors and artstyle plus the way you draw hair is so detailed and natural looking, love it :D
thank you so much!!! that means a lot!!!🥹 i have diff approaches for coloring diff charas hair (eg cedric vs jesse)... but the way i draw hair/hair shines is heavily inspired by cardcaptor sakura(1998 anime)..!! (mentioning bc maybe u could get insp too... ahh it's still so lovely...)
as for my process... most of the time i just do base color + shadows(*often too lazy) + hairshines... and again i learned a lot from studying ccs and yyh...
i color jesse's hair the most detailed i think... i mentioned before that i learned how to color golden hair(for jesse) from looking at these rapunzel screencaps lol... like looking at how the shadows and highlights and colors look... i think these 2 were the most helpful to me bc it shows the same hair in 2 diff lighting conditions (in shadow + stepping into the light)
my fav part of drawing golden hair: going crazy with highlights!!! that rly enhances the shiny golden look...the highlights r the diff btwn the 1st and 2nd pic there^ also tip: darkening under the highlights rly makes hair look shiny! (same for fabric)
a v important thing to keep in mind when coloring hair is the form..!! as u can see from those screencaps the highlights r created from raised areas... like the waves in rapunzel's hair and the top of her head... so keep in mind the shape of the hair..! (same thing for the shadows)
as for black hair... it depends on my lazyness lvl dkfbdm sometimes i create the hairshines with negative space by painting individual brushstrokes in black and other times i just color it like other hair (fill in the black base color and add shines on top)
i learned how to do the former from observing webtoons, manga, other artists etc... ex: (from lilac 200%, yyh)
was this helpful at all... i really do mean it that sm of what i learned abt coloring hair comes from ccs🫡
#i thought itd be more useful to show my insps dmfhdj#so u can also learn from the 'source' in a sense...#i wouldve included examples from my own art but... u can just go to my art tag if u want that.. cmdbcn#ask#im still learning!!! coloring hair is fun tbh...#1 of my fav parts#NOT A TUTORIAL!!!! IM NOT A PRO!!!! IM JUST DOING MY BEST TO ANSWER THIS ASK#they asked nicely so how could i say no...🫡
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I am now opening custom Ace Attorney sprite commissions!
I have 3 open slots.
Depending on how the initial slots go, I may or may not offer more. DMs also welcome.
>> Commission form! <<
Details
What exactly will you receive for $60?
Two 12fps looping .gif files in an Ace Attorney style, one talking and one idle, of the character of your choice from the waist up. They can be in pretty much any still position, but I get final say on whether something is too difficult or too complex. I will work to make the sprite as accurate as possible while adhering to the style.
What will you receive for $20?
Either a short 12fps animation of your character or another two looping gifs (talking and idling) in a different pose/emotion. An animation can be combined with talking. For example, this Wei Wuxian MDZS would be $80: $60 as a base price (standing still and talking) with $20 added for his hand gesture.
This set of Lan Wangji MDZSs would be $100: $60 (base price, neutral animation) + $20 (happy) + $20 (displeased).
What counts as a "slot"?
Art of one character, no matter how many pieces I was commissioned for.
For more examples of my Ace Attorney-style work, here is the masterpost for my MDZS x Ace Attorney crossover series, which I have been adding to for a while now. Here are Kabru, Miku, and Hela Vitrum (my most recent commission). They are a good example of the base commission -- a looped talking gif and a looped idle/blinking gif.
Policies (read this before filling out the form!)
I am not affiliated with objection.lol. The sprites *can* be used in the program to great success. However, I will not guide you through creating a case in objection.lol. There are a lot of tutorials available. I am selling animated illustrations of your character and nothing else.
I am not affiliated with Capcom or Ace Attorney. My work copies the style of original games. In many cases, I have referenced pre-existing animations or sprites.
Just in case, I'm limiting the max number of pieces for a single character to 3 poses and 1 animation ($120) (so I don't get bored drawing them over and over again). One person can commission me for multiple characters but they will count as different slots (i.e., you may commission the max amount of work for Blorbo Bingus ($120) and also commission two poses for Dworbo Dingus ($80) for a total of $200, counting as two slots).
It is my privilege to take or refuse commissions at my discretion.
Depending on demand, I may adopt a first-come first-served waitlist system, but I really can't know at this point.
Payment depends on the price of the commission, but in general I will not start the piece until I am paid via Paypal. Venmo is a secondary option. My prices are in USD.
Once I get started, I work quickly, so any changes should be requested at the sketch stage. I will work with you to get it right. Once I have started work a piece (once planning is finished) I will not give refunds. Finished piece(s) should be done within a month of finalization (you giving me the go-ahead to start).
Filling out the form does not mean I have accepted the commission, but it does mean that I will contact you in a routine way about it.
These commissions are intended for personal use. The pricing reflects that. Tell me if you wish to use a commission in a monetized way, as that will require renegotiation.
If you wish to communicate with me about commission work without filling out the form, my email is [email protected]. I am not planning to offer commissions other than Ace Attorney sprites at this time. I will reply within the week.
Communication via tumblr DMs, asks, or comments is welcome!
#art commissions#commissions open#open art commissions#art#my art#ace attorney#ace attorney fanart#animation#animation commissions#artists on tumblr#mdzs aa au
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Ok, as much as I have been hyping and playing 12 hours a day since it got out (still in Act 1 though, bc I'm a slowass player and completionist), I feel like I have to say something that is getting hard to ignore at this point... and I wanna preface this by saying that I am loving a lot of aspects of the game and I adore the writing when it comes to the companions, who I am obsessed with.
And maybe this will get better yet, as I generally heard the writing picks up once the story progresses beyond picking up all companions..
But I'm starting to get quite upset at the way the writing just does NOT care about the established lore and the politics of Thedas like at all, when to me - and many others - that richness, nuance and depth of the world is what makes the games so special.
(Spoilers below)
I looked past the way the elves in Arlathan just seemed to know that their gods are evil and Solas is "kind of a dick" but was right about that. When, you know, that made him basically the Satan of their pantheon up to now.. It was after all the tutorial stage of the game and I understand that you wanna ease newcomers into the lore. I could also handwave it in-universe with Morrigan being there - she could have filled the Veiljumpers in on the discoveries of the Inquisition or even what the Well told her.
It felt a bit weird that our contacts in every other faction just accepted this huge revelation without a blink, but again it was the early stages and I also get that having a discussion about it 6 times with different faction leaders would have been incredibly tedious. So I ignored that. And yeah, at least the First Warden found it hard to swallow.
The fact that they brushed aside the gods finding elven subjects - many of whom after all still worship them - with one sentence from Solas was disappointing though. Instead they chose to ally them with the Venatori and the Antaam who are the pure evil factions with no nuance or motive to side with them besides a comic book level of hunger for power. They didn't even throw in a sentence about the gods maybe speaking to the Venatori through the Archdemons to get them on their side or how it's very ironic that the Venatori, who want to make Tevinter great again, stoop to working with the pantheon of the people they oppress because they see them as lesser and other. No political exploration of the massive lore implications at all.
It really hit me when I picked up Davrin and he commented how Elgar'nan and Ghilan'nain blighting the world would really endear us (elves) to the rest of Thedas - this was the first time anyone actually mentioned the political impact of the elven gods being real, freed, evil and blighted on modern day elves at all, when this should be HUGE. It should be ugly. It should be complex. It should be explored in as many examples as bloodmagic and the oppression of mages was in DA2. It should be a central point of Act 1. (This btw made me love Davrin so much in that moment because this was the first time in the game for me when I actually felt like talking to a Dragon Age elf and even just that one line felt like home.)
And now I just did Taash's first companion quest and it seems Qunari lore is also being ignored (except for the gender aspect of it, which I look forward to). Taash's mum was a scholar and had a baby and the only problem about that was that it could breathe fire and was special but otherwise all would have been dandy? Like she would have just been allowed to keep Taash long enough to find that out about her baby if she was living under the Qun? That directly contradicts everything we know about how the Qunari's culture around reproduction and childcare works.
Sorry to be negative and talking myself into a rage - I know it's not something people want to see rn. But like, I realise you have to brush over some lore intricacies for brevity and to make it digestible for new players. But this is a world initially inspired by Wheel of Time and ASOIAF, both of which are interesting because of the depth of ficitional cultures, lore and politics, and hence it's also what gives Dragon Age its appeal. And now they take us to the most politcally interesting areas on the world map and just get rid of all of political depth?
That's really disappointing. Imagine if Winds of Winter dropped all political themes just because there's several previous books and it's been some a lot of years.
Also, I managed to play DA2 before I ever played Origins and they could introduce me to a vast established background of lore just fine back then.
Sorry. Rant over. But I had to get that out of my system.
#veilguard critical#datv critical#datv#dav#veilguard#dragon age#dragon age the veilguard#dragon age: the veilguard#bioware critical#datv spoilers#veilguard spoilers#da4#da4 spoilers#bioware#da elves#qunari#the veilguard#dragon age veilguard#my obsessive da ramblings
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How to start your own save file (+ LOTS of tips, advice & mods) by Amelie
Watch Video Here
1.Pick your save file
Empty Save (personal favorite)
Simlicy's Save
Lilsimsie's Save
2. Take inspiration from real worlds i.e. New Orleans for Willow Creek, New England for Brindleton Bay. Find a theme/style for each world to make it cohesive.
More examples would be:
San Sequoia | San Francisco
Windenburg | Germany & Austria
Sulani | Tahiti
San Myshuno | New York (atleast part of it)
Oasis Springs | Arizona
Henford on Bagley | English Countryside
Mt. Komorebi | Japan
Del Sol Valley | Los Angeles
Tartosa | Italy
3. Finding beautiful builds on the gallery | tips & showcase in video
Video of my favorite gallery builds
Some lots I have in my save file
My favorite gallery creators (scroll down)
4. Map Replacements
5. Tool Mod
Used to further customize your save file & add cars, trees, etc.
Can also be used to change apartment windows
Tutorial
6. No random townies Mod
Prevents the game from further spawning and generating townies
Make sure to have enough unemployed sims that can fill npc jobs such as waiters, baristas, etc.
7. Sim spawn overhaul Mod
Sims only show up in their own residential worlds
Adds realism and doesn't break immersion
#pixelglam#ts4#ts4cc#ts4 mods#ts4 save file#sims 4 save file#ts4 aesthetic#the sims community#ts4 simblr#the sims 4#sims 4#the sims 4 simblr#pixelglam's save file#tips
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Long awaited Hera's mask tutorial (no cat base, low budget)
example of the masks I've made, here:
Author note: I have a 3 year experience, and I got used to making gear like this, so if you are trying masks for the first time, you might find some difficulties.
also, the whole thing Is REALLY "trust the process"... Anyway here we go!
You need: Cardboard, paper(optional), hot glue gun, felt/something to fur it/any material is okay if it works, foam (optional), basic tools like scizzors
1. Cardboard forming
You need a piece of cardboard that's kinda a little bigger shape than your face, and measure where the eyes should be, so you can see well.
you can make the mask symmetrical by bending it in half, but it's optional
the first picture down there shows the back of the mask, don't be scared to pull it in and out, I'd say, you need to form the mask shape with your fingers VERY GOOD.
it really depends on what species you wanna make, I'm making a snow leopard rn!
you can even cut it almost in half, and shape it to your liking
2. Texture
for this part, when you have your BaseOfTheBase ready, you need to make it more 3d, so it doesn't seem flat. small pieces are a key.
u can use various materials to recreate the real look, for example - foam that is easy to work with, and maybe more cardboard pieces layered on eachother. also you can use the pieces to glue the whole thing down together so it's sturdy.
I smooth it out with paper too, so the fleece/felt/fur sticks better to the mask and doesn't leave unnecessary bumps..
you use the bends like that to create a 3d effect, and expand the mask a little.
That's what I came up with! I added alot of paper pieces to smooth it down ^^
3. furring/felting, and the final touches
this part may be kinda tricky, so i reccomend you to watch various of felting tutorials on cat masks, cause this works basically the same!
I didint take any more photos rly, but here's the final product, and only felted one. (the nose is made out of hot glue)
I don't really want to elaborate on how to do the patterns, since you're the one who's customising the mask, but I like to use alcohol-based markers to make them! acrylic paint is also okay ^^
I hope I helped in some way !
If you have any questions, feel free to ask <3
#alterhuman#therian#nonhuman#bird therian#therian gear#snow leopard#art#therian art#tutorial#aviankin#birdkin#therian mask#mask making#otherkin
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FF14 Battle Portrait Tutorial
For the past few weeks I was trying to find a way to recreate the battle portrait from FF14 as there was a few characters that I want to see in that style but don't officially have one yet. I think I got it down more or less (see image below) so I thought it's a good time to share what I did.
First of all, I made a few files that would help make life a little easier. They can be grabbed here .
Note: I did use Reshade to do a bit of work at the screenshot stage to help speed up the process but the same effect can be recreated in Photoshop with a vanilla screenshot. There are a lot of tutorials on how to do comic/cartoon effect in photoshop and those would make good bases to work off of.
Step 1: Take the screenshot with the PortraitBase Shader on. I usually take two screenshots. One with "Comic" on and one with it turned off. This is so that I have more to work with if needed.
Step 2: Drag all the screenshots into photoshop and remove the background. In photoshop, arrange the layer so that the screenshot with the Comic lines visible is on top of the one with the effect off.
Step 3: Duplicate the the layer with the "comic" effect and apply Blur->Gaussian blur (radius 0.5)
Step 4: Take a look at the hair. In Eric's case, It still doesn't look blur enough to me so I used the blur tool and blurred it a bit more
Step 5: Create a new layer above the layer in the previous step and use the brush tool to start outlining the edges. Where to outline is up to you but the idea is to make edges defined so that it looks more like a drawing.
Step 6: Duplicate the outline layer and then hide that layer. Step 7: Merge everything under the outline layer. Step 8: Drag and drop the "Texture.png" into the project and Clip it to your character layer. Set the blending of the texture to "soft light". Step 9: Drag and drop the "stroke Texture.png" into the project and Clip it to your character layer. Adjust the size till you are happy then set the blending to "overlay". Step 10: Adjust the opacity settings of both texture layers until it looks good to you.
Step 11: Click on your character layer and go to image->Adjustments->Hue/Saturation (note: you will see I dragged in the official Hades portrait as a point of reference to work off of). Adjust the saturation till you are happy.
Step 12: Go to image->Adjustments->Color Balance and adjust the color till you are happy. In this example, since Eric is also wearing the Sophist robe, I tried to match that color to Hades' Sophist robe color.
Step 13: Once you are happy, drag the "Template.png" into the project and scale that to the size you want. Make sure it is completely covering the character. If it's not, you can just use paint more of it with the brush tool to extend it till it covers everything.
Step 14: Hide the "template.png" layer and select your character layer. Use the magic wand tool to select the outside of the character.
Step 15: With the selection still selected, click on the "Template.png" layer and press delete on your keyboard. You should now be left with a blank in the shape of your character.
Step 16: Drag the"Template.png" layer to be below your character layer. Then click on your character layer and clip it.
Step 17: Click on the "Template.png" layer and add a 2px stroke and shadow to it.
Step 18: Drag "Back_Deco.png" into the project and place it behind your character. Scale it till you are happy with it.
And that's it! Now you can recreate portraits for any NPCs that you want (in theory). A lot of it is also fine tuning to what you want but this should at least give you a decent base to work off of :)
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Downtown Roles Mod Tutorial - TS3 - Mature Gameplay Ideas
NSFW 18+ mature content / a long read
TLDR: this is a compilation/recommendation list of mods, a tutorial on how to set up NPCs, and how to tie it all together to add some mature gameplay to your save. 😈
Misukisu/Virtual Artisan had a “Downtown Roles” mod that sadly does not work anymore for the latest versions of TS3. Her mod basically allowed players to add role sims to community lots so your sims could have more NPCs to interact with, making the lots feel more alive in a mature "downtown" sort of way.
I was inspired by her mod and I want to share how you can recreate and expand her mod’s functions with Nraas Register and Arsil’s Custom Generic Role mod. Some players might already know how these mods work, but it was a new discovery for me. I didn’t know how useful role sims could be! It got the gears in my dirty mind turning.
The main purpose of this mod list/tutorial: to add role sims to community lots for your main sims to interact with, while they’re out on the town. These will be sims outside of your household. Their main “job” is to hang out at the lot. You can let the game generate new sims to fill these roles, or assign existing sims in the town to fill the roles.
Examples of role sims you can create:
A regular patron at a dive bar for your sim to befriend or make enemies with.
A sexy single sim at a beach, gym, pool, bar or club for your sim to mingle and hook up with.
An escort at a brothel for your sim to woohoo with (Passion mod).
A client for your sim to sell drugs/weapons to (MonocoDoll Vile Ventures mod and Arms Dealing mod) - I have not tested this but in theory it should work.
You can add multiple role sims on each lot. You could have a number of partygoers on a club lot/a number of escorts on a brothel lot/a number of mobsters or criminals on a warehouse lot who will always be there when your sim visits.
Why role sims?
Townies are unpredictable - you never know which lot they’ll show up on, and how long they’ll stay. Role sims will consistently be there as the supporting characters in your main sim’s story.
Having consistent NPCs at certain locations around town can help with story-driven gameplay scenarios.
You can move a household of your own sims into town and assign them to fill various roles. See pretty NPCs around town!
If you let the game generate new sims for the roles, then it saves you the hassle of setting up new households yourself. You can always edit them later in CAS.
Limitations:
According to Arsil, it seems like sims who are already employed (such as most townies) will be removed from their jobs if they are assigned to be role sims. So I would avoid using any employed townies for this unless you are ok with that. Use unemployed residents instead.
I believe the role sim cannot leave the lot during the designated work hours. Your sim cannot form a group with them and go to another venue. However, you can invite the sim over or hang out afterwards from the relationship panel.
Mods Needed:
Nraas Master Controller + Integration Module
Nraas Register
Arsil‘s Custom Generic Role mod (both the floor marker and the desk)
Passion (if you want your sim to be able to have sex with the role sims on the lot or have the role sims dance on the stripper pole)
MonocoDoll’s Vile Ventures mod (if you want to create NPC clients for your sim to sell to)
MonocoDoll’s Arms Dealing mod (if you want to create NPC clients for your sim to sell to)
How to Set Up:
Step 1: Install the mods listed above. Then, open the save file you want to add some downtown sleaze to.
Step 2: Find a community lot you want to add role sims to. This could be a bar, nightclub, brothel/motel/strip club, a run-down warehouse or block of buildings, casino, etc. I have downloaded many lots from Flora2 at ModtheSims and @simsmidgen here on Tumblr that fit the gritty urban vibe.
Step 3: Enter Build/Buy mode. You can do this from Live mode.
Press Ctrl + Shift + C, enter this cheat: testingcheatsenabled true
Press the Shift key and click on the ground of the community lot.
Click on “Build on this lot”.
You can also enter Edit Town mode to renovate the community lot.
Step 4: Place Arsil’s Custom Generic Role floor marker or desk on the lot. Place one for each role sim you want to create. They are located in Build Mode -> Community Objects -> Misc. If the desk looks out of place, use the floor marker instead.
Step 5: In Live mode, click on the object -> Settings to set:
The name of the role (clubgoer/stripper/escort/mobster/etc.)
The “work” hours the sim will be on the lot for
The days off
The motives to freeze or not (I recommend freezing all the motives to avoid interactions being interrupted/sims complaining due to low motives)
If the sim you want to assign to the role already lives in town, click on the object -> Nraas -> Register -> Select -> Choose criteria -> select the sim from the list. I would avoid choosing any employed townies as they may lose their job when switching to this role. Choose unemployed residents to avoid conflicts.
Remove assigned roles: click on the object to remove the sim from the role.
Step 6: In Live mode, click on City Hall -> Nraas -> Register
Allow immigration: choose whether you want new sims to be moved into town to take the roles (enable this if you want the game to generate new sims for the roles)
Allow immigration = False: if you set this option to false, then a new option called "Find Empty Roles" should appear. You can then assign any sim to the role object you placed, from City Hall.
Allow resident assignment: choose whether you want existing unemployed townies to be randomly assigned to fill the roles (I recommend to disable this. I had Buster Clavell show up to work at my strip club. NO!)
Pay per hour: I'm not sure how to adjust the pay for each custom role but you can just leave it at the default or change it globally
Remove roles: click on the object to remove the sim from the role, or click on City Hall -> Nraas -> Register -> Global Roles -> Remove by sim
Step 7: In Live mode, give the game some time to generate the role sims. Visit the community lot and have a look at your new role sims. The role sims should autonomously interact with other sims and objects on the lot. Using Nraas Master Controller, you can take the sim into CAS to give them a makeover, edit their traits, or replace them with a sim from your sim bin.
Step 8: Make your sim interact with the shiny new role sims and play out the storylines you always wished were possible. Public hookups, functioning brothels, selling drugs and guns - this is what The Sims 3 was made for, baby!!!
Related Mods:
Arsil’s Exotic Dancer Stage - if you have a club community lot, you can use this mod to hire dancers. You can use role sims to add other NPCs to the club such as guests, shady business sims, or non-dancer sex workers.
Nraas Relativity - this handy mod can slow down the speed of time so your sim can spend more time doing their "activities"
Nraas Woohooer - if you don’t want the explicit sex animations from Passion, you could use this mod instead to provide more woohoo options.
Passion - for brothels/strip clubs, this mod will add sex animations and the ability to have role sims dance on the stripper pole.
MonocoDoll’s Vile Ventures mod and Arms Dealing mod - you can use role sims to create more clients for your sim to sell drugs and weapons to, like different individuals/gangs/mobs. You could have different clients hanging out at different spots in the city.
LazyDuchess Lot Population - this mod populates community lots with townies, and they can interact with the role sims you’ve created.
Service Sims Out on the Town - this pushes service sims to visit community lots, to add even more variety to your crowds.
Conclusion
If you made it to the end, thank you for reading. Please let me know if you try out this style of gameplay, and if you have ideas for more role sims and community lots to make. This tutorial was NSFW-oriented but you could easily adapt it to create NPCs for SFW community lots.
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Gifset from Tutorial 1 with and without the basic recoloring steps in DaVinci Resolve.
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Example of a set made with the script I mentioned here.
Taurus Sam In The Flesh 4 /. | 3.10
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୨ৎ c.ai filter breaking w/ my Black Noir bot
(black noir x vought exec’s daughter!user)
My first ever Noir bot! I made sure to write him as stoic, but with a hint of sensitivity and compassion locked away somewhere :3. Also wrote his backstory n everything important into the settings.
In the example messages, he communicates by writing in a notepad, or just… typical noir silence lol. If he ends up speaking verbally for whatever reason, then that’s on the ai, not me! I already did my part y’all so no need to tell me 👍
The greeting message:
HERE ARE THE FILTER BREAKS + TUTORIAL 😳😳:
I’m ESPECIALLY losing my mind over the first screenshot. Like yes Noir, WHATEVER YOU SAYYYYY 😩😩
I know someone gonna ask how 😂, so I linked the tutorial: pt.1 , pt.2 from my old blog <3
♡ divider credits: @/dollywons
#the boys#the boys series#the boys amazon#the boys x you#the boys x y/n#the boys smut#the boys x reader#the boys fandom#the boys black noir#black noir#black noir x reader#black noir smut#black noir x you#homelander#homelander x reader#homelander x y/n#homelander x you#homelander smut#homelander fanfiction#billy butcher#billy butcher x reader#billy butcher smut#soldier boy#soldier boy x reader#soldier boy smut#c.ai#c.ai filter#c.ai shenanigans#c.ai bot
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what kind/style of endbands do you usually do? they look so good 👀
hi!! sorry for taking a while to answer, I wanted to make sure I could give you my best answer.
I usually do what's called a "double core" endband. I use double core endbands over the "bead on front" method because bead on front style is not great for uneven distributions of color, irregular patterns, or using more than three colors. Functionally it works by having your extra threads wrapped up inside the thread that is showing, forming the smaller secondary core. Ultimately you are doing figure 8s around the main core & then your secondary core of thread. This keeps things pretty neat & tidy. The tutorial I first used was this one by DAS Bookbinding, though I don't think his endband tutorials are his best ones. Another binder I've spoken with endbands about a lot is maleeka, who recently did an endband tutorial herself.
maybe I should do one... but it takes a lot for me to get enough motivation to make videos. I'll take this opportunity to write up some tips I've shared when people ask instead:
1. Endband core material is the MOST IMPORTANT component. You need a core that is stiff but flexible - it should NOT be floppy because it wiggles everywhere under the tension of the thread, but still needs to flex with the opening & closing of the book. You want something that doesn't compress, to reduce tension shifts in thread creating a lumpy endband. Have a smooth core is less critical but helps to avoid snagging threads & allows you some leeway on sliding threads around for adjustments. My personal choice is smooth leather jewelers cord (link is just an example, I get mine from a local craft store).
2. Thread size. All your threads need to be the same size; it will be visible if you are using two different sizes, and mess with your front core. Additionally, I know lots of people will use larger twists of multiple strands of embroidery thread, which can work, but is more likely to compress & alter its size in unexpected ways. A single strand is preferable. If you want something thicker you can find some thread weights that are heavier twists intended to be used in a single strand, not pulled apart. I prefer smaller sizes because it works better for the gradient designs I like.
3. Silk thread is your friend (if you can spend the money on it). It reduces fuzz (no fuzz like you get with cotton/DMC embroidery thread), it's usually easier to manage, has a more compact twist, and a higher shine. I use Japanese silk hand sewing thread in size #9 (9号). There's multiple brands (Tire, Daruma, KNK/kanagawa, etc). Here's a wholesale listing (minimum 20,000¥ for international). A non-Japanese brand is Guterman silk (German brand). Both the Japanese & German threads come in a heavier weight (Japanese is #16, Guterman is buttonhole).
4. Thread tension is the most important part of the actual technique. You need to ensure the threads currently wrapped in the secondary core keep tension when you are working the thread around them.
5. Working on a curve. This is only really relevant if you're doing an endband on a rounded book, but the circumference of the curve means there's more real estate on the outside vs inside of the curve. Sometimes this can cause bunching on the secondary core. My own solution to this is that sometimes I wrap the primary core but drop a wrap here or there around the secondary core (only between two wraps of the same color I'm dropping). I uh... don't know of anyone currently recommending this besides myself so I can't point to any pro endorsement for this method, it's just what works for me. Forgive my terrible writing:
6. Pattern management. I... don't really plan much how my patterns sit on the spine, which is not very helpful. HOWEVER you can do some pattern management on the fly, if you really want your pattern to end at a certain place. Thread can be packed more or less densely on the core, resulting in some pattern compression; you could also strategically drop wraps in less noticeable locations. An unintended example: I was replicating the pattern on this endband (left) when I realize I wasn't packing the thread as densely as I had the first time around (right), which resulted in the overall pattern taking up more space. You can do this on purpose, if you need to.
this was way more than you asked but it gave me a chance to put all this in one spot. Best of luck in vanquishing the dreaded EndWyrms.
#fanbinding#bookbinding#celestial sphere press#in progress review#ask des#i tend to shock ppl a big when i say i don't actually enjoy sewing endbands#i merely Tolerate it#all of this knowledge is 100% spite driven to reduce my own frustration
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so. have you seen the pictures from Rafah of the blackened, charred infants? the toddler with no head?
i would like to ask a favour of everyone seeing this post, from one human to another. don't think about the things you can't do - because as it seems, nothing is enough, and nobody can do enough - there is no use to be paralyzed by these thoughts. instead focus on the things you are already doing and the things you can do. i will start by compile a small list of personal suggestions, and please add to it from your own resources! this list is not numbered, i will just add things that i can think of off the top of my head and if it is of any help to at least one person, thats good. take care of yourself - that includes taking care of others, and this world we live in.
this is obvious but keep listening to Palestinian voices. i am mostly active on twitter so i will give some examples from there: Hind_Gaza, HossamShabat, BayanPalestine (press). MuhammadSmiry, does community work with Care for Gaza. m7mdkurd. Everyone is saying mostly the same thing - keep talking, keep protesting, keep boycotting. so do it.
keep talking. humans are social animals and it's as simple as this: the ongoing genocide is dire, urgent and catastrophic - i dont think i need to tell you that. but when people, a lot of people, share posts with each other and reiterate this fact the urgency will be felt stronger by everyone, and reach people who would otherwise maybe not see the reports of the genocide on their screens. if people instead choose to stop sharing and stop talking because it's "been so long" or it's "too difficult", the suffering will become normalized and the only thing people will see on their feeds are mundane things - food, pets, fandoms, and it will send the message that oh, it's not that important after all.... sometimes, you SHOULD feel disturbed and uncomfortable. these feelings are not evil - they will be channelled into actions to better a situation and better the world. silence is violence.
search for protests near your town, sometimes they're hard to find but once you find your local organizations for the Palestinian movement, follow them and you will usually find them! this all depends on where you live of course - but most often there will be fundraisers and events and mailing campaigns etc, and the more people joining the better. and, most importantly i would say, share these events and pictures (no faces of strangers, ofc! from protests on your facebook, twitter etc - because that way people close to you will see them and that it's completely rational and normal to attend protests, and if they've been on the fence maybe they will reach out and join you.
donate if you are able and share links to the different organizations - some examples are Care for Gaza, Sulala animal rescue, the Gazan Municipality Life for Gaza project (https://gaza-city.ensany.com/campaign/6737), the PCRF.
individual gofundmes - here is the google doc with a lot of campaigns, but im sure there are lots of them that arent yet added: https://docs.google.com/spreadsheets/d/1-DDMFyn-ttboPXrz1bB3MFk7BlzCwfugh4259Wh7U1s/htmlview
donate e-sims, which will be sent by the Esims for Gaza team to people in Gaza, to help communicate with their families etc during blackouts. it's very quick and easy and on nomad you can get a referral code which gives someone else 25% off their first purchase, and there's also often different bonus codes. on the website there's tutorials for how to buy the different esims. https://gazaesims.com/
there's some different charity shops where you can buy Palestinian products and the proceeds help Palestinian artisans and people. here are some examples, please add more if you know any: https://handmadepalestine.com/ (based in Ramallah, Palestine), https://forpalestine.dk/ (based in Denmark), https://www.shoppalestine.org/ (based in the US)
boycott!! the BDS of course have their targeted brands (https://bdsmovement.net/) but there's also for example the witness website with lists of brands and the reasons for boycotting them (https://boycott.thewitness.news/) and some different apps that do the same thing, like the "no thanks" app. yes, the list of brands is very, very long. maybe all of it isn't feasible BUT i think a good start would be to go through them and decide which ones are unnecessary either way that you're better off without (mcdonalds, starbucks etc), and then which ones are part of your usual shopping routine, make a mental note of them and pick different options - see it as an opportunity to try new things, to support local brands and smaller businesses!
go do yourself a favour and give Palestinian-Canadian artist Nemahsis' new single "stick of gum" a listen, it's super good! <3 https://youtu.be/VsqYlmf3SAg?si=EK_TZjo0Ijny8hMT
please, add more tips and resources below or just share your own pictures or art or thoughts!
#palestine#gaza#resources#please add on with your own! <3#i just wanted to compile these links in one place and also bc i want to make a similar one for my facebook friends...
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✨ Simple Gif Colouring for Beginners ✨
I wrote up my basic gif colouring process for a friend recently, but a couple of people here mentioned they'd also find it helpful! so, as requested, this is a beginner-friendly walkthrough of the way I colour my gifs :) it's aimed at brand new gif makers with no prior experience with photoshop or photo editing.
when I first started gif making I found colouring and photoshop in general suuuper daunting, so I've tried to simplify everything here as much as possible. hopefully this will be relatively easy to follow and not too intimidating!
a couple of things to begin with:
I'm only talking about colouring here - this is not a full gif making tutorial. I've linked to some of my favourites of those here!
I personally like to make bright, 'clean' looking gifs with vibrant but natural colours, so that is the style of colouring this tutorial is geared towards. most of gif colouring is subjective and about personal taste - the only thing that I'd say is possible to get wrong is skin tones, which I talk about a lot in this guide.
as I mostly gif Thai dramas, most of the advice is geared towards colouring for East Asian/South East Asian skin tones - but the techniques should be fairly universally applicable (and here are some tutorials that talk about gif colouring for other skin tones).
I'm not an expert! I'm not claiming this is the best or the only way to colour gifs - it's just how I do it.
this post is very image-heavy. if the images aren't loading (or the gifs are running slowly or cutting/looping weirdly), then try viewing the post in its own tab (rather than on the your dash or someone's blog) and refreshing the page.
okay, full walkthrough beneath the cut!
contents:
1. intro a. natural gif colouring goals b. very very basic colour theory 2. super simple colouring (the essentials) a. curves b. selective colour (and skin tone correction) c. hue/saturation d. saving and reusing colouring e. another simple colouring example 3. other adjustment layers a. brightness/contrast b. levels c. vibrance d. colour balance e. channel mixer 4. troubleshooting a. curves b. saturation 5. fin!
1. intro
the colouring part of gif making can be super overwhelming, especially if (like me when I first started!) you're completely new to photoshop and/or have no experience with colour theory or photo/video editing.
if you're opening photoshop and making gifs for the first time, I highly recommend getting used to making a few basic, uncoloured gifs to begin with. just to practice, rather than post anywhere (though you can always come back and colour them later if you want) - but it'll make the rest of the process much easier if you're already beginning to get used to working in timeline mode of photoshop. give yourself a bit of time to practice and get a feel for things like how many frames you tend to like in a gif, where you like to crop them for the best loop, what kind of aspect ratio you like etc* - so that you're not trying to navigate all of that for the first time on top of everything else!
* frames: for me between 60-90 frames is ideal, but 40-120 frames is the absolute min-max I'd personally use in a normal gifset loops: for the smoothest loops, try to avoid cutting someone off mid-movement or mid-word if possible. aspect ratio: for full-size (540px) gifs, I tend to go for either 8:5 (slightly 'skinnier' gifs), 7:5, or 5:4 (particularly big, thick gifs lmao)
✨ natural gif colouring goals
part of what can be so daunting about starting gif making is not knowing where to start or what you want to achieve. this is definitely something that gets easier with practice - the more gifs you make, the more you'll get a feel for what kind of look you like and the more instinctively you'll know how to get there. it also helps to see if any gif makers you like have made "before and after colouring" posts - these can help with getting a sense of the kinds of changes made through gif colouring. here's one I made!
in general, I like to make my gifs bright and 'clean' looking, with vibrant but natural colours. these are the things I'm usually hoping to achieve with colouring:
brighten dark scenes
remove muddy, yellowish lighting or filters
saturate colours
correct any skin lightening filters or overexposure
make lighting and colours as consistent as possible between gifs within a single gifset, especially gifsets featuring gifs from multiple scenes/episodes/videos
this guide is focusing on natural colouring, but of course there are many cool ways to make stylised/unnaturally coloured gifs. imo you'll need to master these basics first, but if you want to learn how to do things like change the background colour of gifs or use gradients or other cool effects, then @usergif's resource directory has loads of super helpful tutorials!
✨ very very basic colour theory
[disclaimer! I don't know shit about fuck. I do not study light or art. this is just an explanation that makes sense to me exclusively for the purposes of gif making.]
the primary colours for light/digital screens are red, blue, and green. having all three colours in equal measures neutralises them (represented by the white section in the middle of the diagram).
so to neutralise a colour within a gif, you need to add more of the colour(s) that are lacking.
in practice this usually means: the scene you want to gif is very yellow! yellow is made of red and green light, so to neutralise it you need to add more blue into your gif.
it can also mean the reverse: if you desaturate the yellow tones in a gif, it will look much more blue.
looking at the colour balance sliders on photoshop can make it easier to visualise:
so making a gif more red also means making it less cyan.
removing green from a gif means adding magenta.
taking yellow out of a gif will make it more blue.
tl;dr:
neutralise yellows by adding blue (and vice versa)
neutralise reds by adding cyan (and vice versa)
neutralise green by adding magenta (and vice versa)
2. super simple colouring (the essentials)
starting with a nice sharpened gif in photoshop in timeline mode. (these are the sharpening settings I use!)
some scenes are much harder to colour than others - it helps to start out practising with scenes that are bright/well-lit and that don't have harsh unnaturally coloured lights/filters on. scenes with a lot of brown/orange also tend to be harder.
I usually save a base copy of my gif before I start colouring just in case I end up hating it, or find out later that it doesn't quite fit right into a set and need to redo it etc.
so here is my base gif!
it's an okay gif, but it has a bit of a yellow tint to it that I want to reduce.
colouring is easiest to do in adjustment layers, which can be found under layer -> new adjustment layer - or for me they are here:
there are lots of different types of adjustment layers that do lots of different things - but for me the absolute essentials for colouring are curves, selective colour, and hue/saturation.
I also use brightness/contrast, levels, exposure, vibrance, colour balance, and channel mixer sometimes, depending on the gif - but I use curves, selective colour, and hue/saturation on every single gif.
✨ curves layer
the first thing I always do is a curves layer. when you first open one it will look like this:
first I usually click the ‘auto’ button, just to see what happens. sometimes it makes a big difference (it usually brightens the gif a lot) - but on this gif it didn’t do much.
if it had made the gif look nicer then I would have kept it and added a second curves layer on top to do the rest of these steps.
the next step is selecting the white and black points with the little eyedropper tools.
the bottom eyedropper lets you pick a white point for the gif. click somewhere super light on the gif to see what happens - for this gif, I clicked on the lampshade on the left. if it looks weird, I just undo it and try somewhere else - it usually takes a few goes to find something that looks good.
here's what that did to the gif:
then I pick the top eyedropper and use it to pick a black point by clicking somewhere really dark, again playing around until I find a black point that looks good.
here's what the gif looks like after picking the white and black points:
this can take some experimenting, but you can make super easy drastic changes to your gif just with this. in this case, the curves layer took out a lot of that yellowy tint.
and this is what the curves graph looks like now:
you can click and drag those lines to make further changes if you want - I usually leave them alone though. the colours of the lines indicate which colours have been changed in the gif - for example, you can see from that steep blue line on the graph that blue has been added to neutralise those yellows.
next I usually do another curves layer and just press the ‘auto’ button again to see what happens. usually it brightens the gif a bit more, which I like.
‼️if nothing is working: usually with a bit of fucking about a curves layer works well - but sometimes you can’t find a good white and black point anywhere, and instead your gif turns wacky colours and nothing looks good. this happens more often with very heavily colour tinted scenes :( the troubleshooting section at the end goes over some options, including starting with a levels layer instead.
✨ selective colour (and skin tone correction)
skin tones are made up of a mixture of yellow and red.
removing yellow (or adding blue or red) to a gif will make the skin-tones too red - and removing red (or adding cyan or yellow) to a gif will make the skin-tones too yellow.
adding blue to this gif with the curves layer took out the yellowy tint, which I wanted - but it also took the yellows out of Kim's skin tone, which I don’t want. so I need to put yellow back into the skin tones specifically - without putting it back into the rest of the gif.
selective colour layers let you select an individual colour and adjust the levels of other colours within that colour. you can change how yellow the green shades are, or how much cyan is in the blues, for example.
I need to add yellow back into the red tones to correct the skin tones on this gif. this is the case for most gifs in my experience - the vast majority of the time, unless a scene is very heavily tinted in another colour, a curves layer will add blue/remove yellow.
in the 'colors' dropdown, select the 'reds' section and drag the 'yellow' slider higher - this will add more yellow into just the red shades within the gif.
the amount of yellow you need to add back into the reds depends on how much yellow was taken out of the gif initially - I just play around with the slider until it looks right. if you're not sure, it helps to have some neutrally-coloured (not white-washed!) reference photos of the people in your gif to compare to.
here's the result. Kim's skin is a lot less pink toned and much more natural looking:
✨ hue/saturation
this adjustment layer lets you adjust the hue and saturation of the gif as a whole, and also of each colour individually.
I don't use the hue or lightness sliders unless I'm trying to do something more complicated with the colouring.
clicking the dropdown menu that says 'master' lets you edit the saturation of each colour individually. this is useful if your gif is still super tinted in one colour.
I thought the yellows on this gif were still slightly too bright, so I switched to the yellow channel and desaturated them slightly. (remember if you do this then you need to go back to selective colour and add more yellow into the red skin tones to balance out the desaturation!)
then I increased the 'master' saturation of all the colours to +5:
I usually find the right amount of saturation is somewhere between +5 and +12, but it depends on the gif.
‼️if the gif feels undersaturated, but the saturation slider isn't helping/is making the colours worse, try a vibrance layer instead.
done!
✨ saving and reusing colouring
you can copy and paste adjustment layers between gifs to make your colouring even across each of your gifs for one scene - so if you're making a set of multiple gifs of the same scene, or you think you might want to gif the same scene again in the future, you can save it as a psd so you can reuse the colouring again later.
each gif's colouring will then still need tweaking - different cameras/angles/shots of the same scene can still start out with slightly different colouring.
I recommend uploading the gifs as a draft post on tumblr so you can see what they all look like next to each other and catch any inconsistencies.
✨ another one! (speedrun!)
HI KEN!
the white point for the curves layer was in the window behind them.
the curves layer removes the muddy yellow tint, but again it makes their skin tones (especially Ken's) very red toned, which is adjusted by the selective colour layer.
3. other adjustment layers
imo many many gifs can be coloured really nicely with just those three adjustment layers, but some need different adjustments.
✨ brightness/contrast
pretty self explanatory!
I personally usually avoid using the 'brightness' slider because I rarely like the effect - I only tend to use the 'contrast' one.
the 'auto' button is sometimes useful though, especially if you’re struggling with the curves layer.
✨ levels
levels alters the white and black points of the gif, like curves - but unlike curves it doesn't also alter other colours.
use the sliders beneath the graph to alter how dark/light the gif is. you can slide the black slider further to the right to make the blacks darker, and the white slider to the left to make the whites lighter.
levels is a good place to start if your curves layer isn't working.
(I'm going to hit the image limit for this post lol so here are some screenshots of a table I made to demonstrate this rather than actual gifs. sorry!)
on both sides, I dragged the sliders up to where the big jumps are on the graph - this is usually a good place to start!
✨ vibrance
vibrance... makes the colours more vibrant. it's more subtle than saturation.
it's really helpful for gifs that feel grey. sometimes adjusting saturation just makes the greys kind of weirdly tinted, but a vibrance layer can fix that.
vibrance is much more subtle!
✨ colour balance
colour balance affects the overall balance of colours within a gif.
it's good for scenes with heavy tints.
I tend to stick to the 'midtones' dropdown, but you can also alter the colour balance within the shadows and highlights if you want.
✨ channel mixer
I avoided channel mixer for such a long time because it scared me. but it's great for scenes that are very heavily tinted in one colour.
basically, it works with the levels of red, green, and blue within a gif. you select an output colour and then play around with the levels of the colour you selected within each other colour.
kind of the reverse of selective colour?
so in the 'blue' channel, the levels of blue are at 100%, and the levels of red and green are at 0% - but you can impact how much blue is in the reds and greens and blues.
this tutorial explains it well - but imo the best way to get to grips with channel mixer is just to play around with it a bit (sorry)
(when I made this guide for my friend, I also made a slightly more complicated gif colouring walk-through that included using channel mixer. there isn't space to include it within this post, but if anyone is interested I could always upload it as an 'intermediate' gif colouring tutorial - lmk!)
4. troubleshooting
‼️curves
usually with a bit of fucking about a curves layer works well - but sometimes you can’t find a good white and black point anywhere, and instead your gif turns wacky colours and nothing looks good. this happens more often with very heavily colour tinted scenes :(
for example, with this base gif:
using many of the brightest points as a white point turn it wacky colours, like this:
yikes :(
some options for these cases:
try brightening the gif first with the 'auto' button on the curves layer or with a levels layer. having a brighter gif to start with can give you better options for picking a white point.
try finding an alternate, whiter/brighter white point. look for places the light reflects - on this gif, using the light on Porsche's cheekbone works well as the white point. it also helps to find places that would be white if the scene wasn't tinted - the lightest part of a white shirt is often a good place to start, for example.
skip the curves layer, and instead use a levels layer to alter your white/black points, and colour balance or channel mixer to balance the colours.
‼️over/undersaturation
if your gif (especially the skintones) is looking a little washed out or lifeless, it might be undersaturated. boost that saturation - or if that's not working, try a vibrance layer.
oversaturation is often easiest to spot in the mouths and ears of any people in a gif. if the mouths are looking unnaturally, vibrantly red, then you've gone too far with the saturation.
5. fin!
and done! I hope this was coherent helpful to somebody.
if there's anything that I've missed or that doesn't make sense pls feel free to shoot me an ask or a message and I'll do my best to help! I've also collated a bunch of additional reading/resources below.
happy gifmaking 🥰
✨ some links!
photoshop basics by @selenapastel
gifmaking for beginners by @hayaosmiyazaki
gifmaking guide for beginners by @saw-x
dreamy's gif tutorial by @scoupsy-remade (includes instructions on how to blur out burned-on subtitles or annoying video graphics)
beginner's guide to channel mixer by @aubrey-plaza
how to fix orange-washed characters by aubrey-plaza
colour correcting and fixing dark scenes by @kylos
does resampling matter? by usergif
how to put multiple gifs on one canvas by @fictionalheroine
watermarking using actions by @wonwooridul
resource directory by @usergif
#i got a couple of asks about this so i figured i'd type it up as a post#it's been sitting in my drafts for a while now though i'm so sorry omg.#i had to replace my laptop and it took me a while to get round to downloading photoshop on the new one#but i hope this is helpful!!#gif making#tutorial#photoshop tutorial#colouring tutorial#coloring tutorial#gif colouring#gif coloring#photoshop resources#gif tutorial#gif resources#userbunn#uservik#darcey.txt#darcey.gif#usergif
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