#turn based tactical
Explore tagged Tumblr posts
Text
Unlock the Adventure in Remore: Infested Kingdom RPG
REMORE: INFESTED KINGDOM turn-based tactical RPG game released for Windows PC, but is also coming to Linux. Thanks to the imaginative team at Black Anchor for bringing this experience to life. Now out today on Steam Early Access. Let me introduce you to a fresh and exciting experience from WEBZEN. A well-known creator and distributor in the digital entertainment sphere. They've got something lined up for us - REMORE: INFESTED KINGDOM RPG. This isn't just your everyday game; it's a turn-based tactical RPG that's ready to shake things up in early access on Steam. Plus they also have plans in mind for native Linux support.
....supporting platforms like Mac / Linux is definitely what we want ideally.
While all of this may sound promising, it's important to note that the initial focus during early access is on adding fresh content and enhancing the user interface and experience. Black Anchor is planning to expand REMORE: INFESTED KINGDOM onto other platforms, but that will happen only after they have fine-tuned all the features of the RPG. Keep in mind, that they are a small indie team and have to prioritize their goals. However, there's a silver lining - Unity 3D is being used for development. Which gives us a solid foundation for Linux support in the future. Including Proton, for the time being. So, what's the REMORE: INFESTED KINGDOM turn-based tactical RPG all about? Imagine being dropped into a medieval world that's been hit by a catastrophic infestation. You're not just wandering around; you're there to survive. This means you've got to explore every area, gather critical supplies, and stay out of the way of the Infested. These creatures are dangerous and they're out there, wreaking havoc.
REMORE: INFESTED KINGDOM RPG Early Access Trailer
youtube
But it's not just about staying alive. The way you interact with the setting is key. You need to be smart about it - sneaking around in the dark, keeping a low profile, and choosing the perfect moment to engage in combat. Speaking of combat, it's not just about brute force. You've got a whole arsenal of historical weaponry at your disposal. Now, let's talk about what you can expect in the REMORE: INFESTED KINGDOM RPG, while in early access. You've got 7 different maps to explore and 3 characters to play. And weapons? There are more than 14 types to choose from. Plus, it caters to everyone, from newcomers to seasoned players. While offering three levels of game difficulty - Vengeance, Suffering, and Despair. But there's more. They've introduced a new mode called “Recurring Nightmare”. If you're up for a real challenge, this is where you'll find it. em>REMORE: INFESTED KINGDOM offers a perfect blend of tactical combat and RPG gaming, with a huge variety of weapons to choose from. Feedback is a big deal, and the developers have been paying attention. They've made adjustments based on what players have said, like tweaking combat damages and introducing a new stat called "Armor". You can find all the details about these updates in the official Developer Note on Steam. REMORE: INFESTED KINGDOM is not just another RPG title to add to your collection. Since this is a journey into a world that's harsh, challenging and demands your best strategy and skills. It’s all about immersing yourself in a medieval apocalypse and coming out on top. So, if you're ready for something that will test your limits and give you an experience like no other, keep an eye out on REMORE: INFESTED KINGDOM in early access on Steam.
#REMORE: INFESTED KINGDOM#turn based tactical#rpg#linux#gaming news#black anchor#ubuntu#windows#pc#unity#Youtube
0 notes
Text
#Gamer Dilbert#Guild Saga: Vanished Worlds#Turn-Based RPG#Final Fantasy Tactics Inspired Indie Game#powerup comics#Gaming#Gamer#Chili cook-off#Inbred
139 notes
·
View notes
Text
youtube
My another Music and Video made for this beautiful looking tactic game by rjtn.
Concept art from me as well.😋
Check it out: https://store.steampowered.com/app/2738660/Mecha_Simultactics/
Support me❤️:
https://ko-fi.com/systemst91
https://www.patreon.com/SystemST91
#Mecha#Simultactics#music#breakbeat#y2k#aesthetic#90s#atmospheric#simultaneous-turn-based#competitive#tactics#game#isometric#battlefields#anime#2000s#cyber#beats#arcade#ost#Youtube
65 notes
·
View notes
Text
Yeah I play Honkai Star Rail for the plot
#my art#mine#honkai star rail#hsr kafka#hsr himeko#trailblazer#himeko is my favorite tho i sure hope she stays safe in the current arc#im sure it’ll be fine#and if not#i guess she’ll haunt my team#as a ghost#like tingyun#honestly though the real reason i play hsr is i freaking love turn based games with that setup#like#im all over the persona series#i love being tactical with my turns#i like making the numbers big and go brrrr#it’s also a big reason why i like the fire emblem series so much#hand me a turn based tactics game and its OVER (for my free time)#the pretty women are a HUGE bonus tho#anyways i know stella is as tall as himeko (or taller? unclear)#but in my heart#himeko is the tallest
155 notes
·
View notes
Photo
Time to announce our next project!
ARC SEED is a turn-based tactics roguelite game with Mechs! You can already wishlist it on Steam: https://store.steampowered.com/app/2332970/ARC_SEED/
623 notes
·
View notes
Text
Luigi as a jack of all stats character while Mario is a fragile speedster, you feel?
#Mario headcanons#anyways would love to see Luigi in an RPG other than the Mario & Luigi series#not that there's anything wrong with the M&L series I'd just like to see a fresh take with the mechanics completely changed up#and Peach/DK/Yoshi/Bowser/etc added in as allies#the rabbids game is the closest thing I can think of but that's less an RPG and more a turn-based tactics game#I mean Luigi as a fast/powerful long-range sniper with terrible defense IS a fun take#but doesn't hold up to the mechanics of Luigi's Mansion or the Mario & Luigi RPGS overall#(am thinking too hard about this)
45 notes
·
View notes
Text
Still enjoying Baldur's Gate 3. My spouse is interested in the game too, though I think it's unlikely that he'll be able to get into it. He doesn't have much experience with turn based tactical games, and I think that ultimately the high level of complexity in BG3 is going to be a barrier to entry.
I can't even advise him to play an easy character like a fighter because you have to control every action taken by every member of your squad. Sometimes he watches me during combat and whenever I open up the action wheel and scroll through literally dozens of choices he's like "...this looks really complicated".
He loves Dragon Age, but honestly that series is far simpler to get into. It does have a lot of granularity in its tactical options, but you can also just choose to lower the difficulty and let the AI control your teammates and you can do just fine.
#honestly if I did not already have some experience with D&D 5e I think this game would be too complex for me#I think a better game to get him into turn based tactics would be X Com Enemy Unknown#he's more into sci fi than fantasy anyway and I think he'd love the base management aspect#but it does crucially lack romance elements#at least outside of my fevered imagination#video games#Dare Original
56 notes
·
View notes
Text
Seeing people drop everything and running back to BG3 because of the new patch is kinda eye-opening because I think. I might genuinely like DAtV better. Personally. For myself.
Probably an incredibly hot take but what can I do.
#the bold truth is that I don't like tactical combat and I don't like big open locations#and I don't like not-voiced protagonists and to be entirely honest I'm not that invested in#characters being mean to each other or me being able to be evil#...which IRONICALLY means that every single gradual change in DA franchise that people hate#was actually moving it closer and closer to being right up my alley.#anyway I'm sure a few years later I'll be bitten by bg3 bug again if only for Vice and Karlach alone#but right now the thought of going back to class building and turn-based combat after the dynamic datv fights#is scary#so I kinda didn't realize people would be. excited to go back#GOOD FOR THEM DON'T GET ME WRONG#I'm just realizing I have even more dirty casual takes to be burned at the stake for lol#Oh. Also. Veilguard has a better character creator. BY A FUCKING MILE
7 notes
·
View notes
Text
Techniks 16 bit
Pixel art for today based on videogame Advanced Daisenryaku for game console Super Nintendo. Power of 16 bit in in that point that it has a difference videogames. Also, a wargames. Strategies.
Something strategy about tanks and something about historical or pseudo historical theme. Wargame. Hex squares. And by them you need to move your resources. And then enemy do the same. As chess. Almost. Also, interesting genre. It adds some variations in a game library. So, I for myself, already want some cartridges for Super Nintendo!
And this is my drawing based on. I dream for a long time about something like wargame. So, it is a picture now, also a wargame it is. I noticed that in origin game it has a date 1939. It should to mean something. But I don’t want to go into a historical moment. And mainly as a base theme. So, age around 1939 or something like that. But a little in a fantastic format.
Pseudohistorical such type. Or maybe even be better no to set with certain historical age at all.
And you it can be easy to see all units – are just silhouettes. And I can draw a lots of them. Very different forms. From different ages. Wargame will be about tech. Vehicles. And it can be a forest, desert. Something not hard pixels landscapes. And it is can be like even arcade format of wargame. But now it is only a drawing.
Game, for example, can goes just one map after another. Map1, map 2. And so on. With different landscapes. Such a simple retro. It can be said it is dedicated to Super Nintendo, 16 bit, IBM PC MS DOS 386SX2, 486 DX2. And I remember for myself I played in videogame Fantasy general, and I like it a lot. But I do not play a lot. It is hard. For me it is hard. It is boring. And what if such a type, but not hard to play. And everyone can play it. So, when I played Fantasy general I had this idea. So, such a light format, entertainment. It is only a picture now.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
#8 bit#16 bit#snes#super nintendo#sega#megadrive#ibm pc#pc ms dos#videogames 90s#tactics#wargame#strategy#rts#1939#tanks#vehicles#retro game#pixel art#2d art#drawing#pixel aesthetic#90s aesthetic#arcade#light wargame#art#turn based#pseudohistorical#world war 1#world war 2#desert
15 notes
·
View notes
Text
BE GAY AND DO GIANT ROBOT CRIMES (art by Tofu for the Lancer Tactics kickstarter)
#lancerrpg#giant robot crimes#mecha#tactics rpg#indie games#godot engine#made with godot#turn based strategy#pixel art
90 notes
·
View notes
Text
Whumper disguising their most trusted henchmen as Whumpee in order to lure the team into a trap. To make it more convincing, they torture the disguised henchman.
Henchman knew that it was all a ploy to lure the team... but the way Whumper tortured them was brutal. They began to have doubts; was all Whumper said about how they care about them even true? Was Whumper just... using them?
BONUS if it leads to betrayal later.
#whump#my whump stuff#whumper#henchman#team#team whump#lured into a trap#betrayal#disguise#whumpee#whumper turned whumpee#based off of a scene from final fantasy tactics#sure there wasn't any whump there but the person disguising was about to be hanged...#torture
64 notes
·
View notes
Text
Project 1837 – A Dark Fantasy CRPG
Hi, I’m working on Project 1837, a personal game project inspired by CRPGs like Baldur’s Gate 3, Divinity: Original Sin, and the minimalist yet captivating aesthetic of Hyper Light Drifter. The game is a historically reimagined dark fantasy set in an alternate version of 1837, where survival, morality, and the choices you make shape the story.
The World
The game takes place in a multiverse inspired by the real-world events and struggles of the 1830s, with a fantasy twist. The Blight, an otherworldly plague, isn’t just a sickness—it challenges the afflicted to face moral dilemmas, forcing them to decide how far they’re willing to go to survive.
Throughout the journey, players will encounter factions reimagined with magical influences. From the manipulative yet healing Church to the protective Arawak people, each group brings unique perspectives to the story.
Dynamic Class System
Classes in Project 1837 are flexible and reflect the decisions you make. A Paladin who compromises their ideals may lose their connection to magic, having to become a Fighter instead.
There’s also gear freedom—you’re not locked into certain items based on class. However, choices come with tradeoffs. For instance, equipping heavy armor as a Mage might result in penalties like slower movement or casting times.
Magic and the Veil
Magic in this world connects to the Veil, a mystical force between the ordinary and extraordinary. Pushing your abilities too far can trigger the “Child of the Wyld” status, making spells unpredictable.
This adds a layer of risk and reward—sometimes luck will be on your side, but other times, your spell might backfire in unexpected ways.
Bonfire Camping System
There’s no central hub in this game. Instead, you set up camp wherever it’s safe, and it becomes your base for resting, repairing, and planning.
These moments aren’t just about mechanics—they’re opportunities for your party to interact. Conversations during downtime might reveal their hopes, fears, or just offer some humor to lighten the mood.
Survival, Not Power Fantasy
In Project 1837, you’re not a chosen hero. You’re a survivor trying to make it through a fractured world.
Failure Isn’t the End: Mistakes or bad luck don’t stop your journey; they create new paths and challenges.
Dynamic Endings: The world evolves independently of your actions. Missions you ignore or fail are resolved without you, often with surprising outcomes.
Let’s Talk
This project is still in development, and I’d love to hear your thoughts:
Does the system works for you?
Are you interested on a CRPG game that focuses in aesthetics and fashions of an era as much as the story?
Feel free to share your feedback or ask questions—I’d really appreciate it!
#game design#crpg#indie game#dark fantasy#game development#pixel art#historical fantasy#survival games#magic#roleplaying game#hyper light drifter#baldur’s gate 3#divinity original sin#fantasy games#indie dev#story-driven games#turn-based combat#rpg mechanics#worldbuilding#gaming community#indie devlog#project 1837#gamedev#player choice#morality in games#dark narrative#tactical rpg#magic system#game dev inspiration#immersive storytelling
2 notes
·
View notes
Text
youtubes has decided to slap me with s.tella g.low nostalgia, so I'm sharing some of the witch songs with you guys
youtube
youtube
#ooc :: writing fuel#it's popo's turn!!!#cute game I never beat#but I fucking lOVE ideolo's art#and that alone sold this game for me#(also love turn based tactical rpg)#Youtube
3 notes
·
View notes
Text
#Mecha#Simultactics#music#breakbeat#simultaneous-turn-based#competitive#tactics#game#isometric#battlefields#anime#90s#2000s#cyber#beats#arcade#ost#atmospheric#y2k#aesthetic#SoundCloud
22 notes
·
View notes
Text
Can I just say how much I love combat based videogames that don't force you to rely on reaction speed? Like I just started watching an Elden Ring playthrough bc I was really interested in the story but didn't think I could successfully play through it myself and I'm also currently in the process of trying to finish BOTW so I can start playing TOTK but after multiple attempts I'm having to accept that I won't be able to finish The Champion's Ballad or The Master Sword Trials before I move on
And I was just thinking like damn. No matter how much I love videogames or how often I play them I guess I just don't have the skill to be a hardcore gamer :( But then I started thinking wait a second... I played FFXIII on the highest difficulty and still thought it was too easy. I played all of the Dragon Age games on highest difficulty AND downloaded additional combat difficulty mods bc I loved the challenge. Obviously I don't have an issue with combat itself??
And then I realized. The older Final Fantasy games were turn based. Dragon Age lets you pause combat to queue up tactical moves at your own pace. The problem isn't combat difficulty, it's the fact that these other games require players to react quickly to be successful. I've got plenty of raw gaming skill. I just also happen to be disabled with an extremely low processing speed and those games don't happen to accommodate for that
Anyways. Thank you old school Final Fantasy. Thank you Dragon Age. Thank you Pokémon. I love having time to think out my strategies and choose the best action to take at my own pace with no pressure
#rambling#im disappointed to find out that newer final fantasy games are no longer turn based :(#and apparently mass effect andromeda did away with biowares signature tactical menu#i hope they dont do the same with dread wolf when it finally comes out :(
24 notes
·
View notes
Text
Trading Blows with the enemy From our upcoming game ARC SEED a Mech Tactics Roguelite game.
26 notes
·
View notes