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Time to announce our next project!
ARC SEED is a turn-based tactics roguelite game with Mechs! You can already wishlist it on Steam: https://store.steampowered.com/app/2332970/ARC_SEED/
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Sea of Stars: The best game you played as a child that released in 2023
When I was in middle school, I have vivid memories of playing Chrono Trigger. I rented it from my local video store, a poor man's family video. It even had a tanning bed, as was the style at the time. I sat in front of my grandmother's mid-size CRT television and was amazed at just about everything I saw. The beautiful pixel art, the various set pieces, the story, the music. Everything. My inner monologue for about a month after experiencing Chrono Trigger for the first time was using "thees" and "thous" a lot like Frog did in that localization. He was the best character so the way he spoke was the best way to speak. Simple as that.
Often times games try to ape Chrono Trigger because my experience with it is hardly a unique one. Most of the time, I feel these games miss the mark or fall short of it. They tease you with the "Chrono Trigger" but it more hits on some highlights that Chrono Trigger had instead of making an actual good game that can stand on its own merits. The example that comes most prominently to mind is "I Am Setsuna," a game I once wrote about on this blog. It's a game that mindlessly tries to take what makes Chrono Trigger a good game and slaps it onto something else. A soulless product developed by a company with a soulless name (Tokyo RPG Factory.)
My brother has been pestering me to play Sea of Stars for months now. Yet the specter of products like "I Am Setsuna" prevented me from making the jump for a long time. Yes, aesthetically, it played the part...but if I were to go back in time and rent this game from the fake Hollywood Video and play this on the mid-size CRT at my grandmother's house, would it capture my imagination? Would it stand on its own?
Yes.
On the surface, Sea of Stars looks like it's trying to be Chrono Trigger. They have the combo attacks, they have the wacky cast of characters from a variety of different backgrounds, the overworld and spritework looks pretty close and the music...well, the music can often feel like it was lifted straight from that very SNES game. But there's more to it than that. Quite literally. Sea of Stars doesn't just try to mimic the style of one beloved RPG, it lifts from several and becomes something of a Jack of all retro turn based trades.
The combat uses timed hits like Super Mario RPG - a system that's extremely easy to wrap your mind around but is extremely adept at keeping the player's attention. You can't just take your mind off of the game once you hit 'attack.' It also has the ability to change your characters in combat, which gives the game something of a Final Fantasy X (it's odd that a 20+ year old game is the 'newest' thing mentioned here) feeling. Sometimes a spot will call for a poison user, sometimes it will call for your warrior cook, sometimes it will call for your moon user. It's simple, but it makes each encounter feel unique and engaging. It also uses something akin to a limit break system, as seen in various Final Fantasy titles. Everybody gets an elaborate ultimate attack. When is the right time to use it? Even more variables tossed into a fairly easy-to-use system.
It's not just in the gameplay either. One of the big mistakes video game companies make when making 'new' retro games is that they cram too much story into the game. Don't get me wrong, stuff like Final Fantasy IV, Lunar Silver Star Story and Chrono Trigger have plenty of story, but go back and play those games and then go play Final Fantasy VII. The amount of dialogue and dedication to storytelling is next level compared to what you get in SNES games. Older RPGs have a smattering of world building and story but that is bolstered by the gameplay. Sea of Stars is similar in this regard. It does not have 'too much' story, it has about as much as you would see in an SNES RPG. It leaves something to the imagination. Not every last detail of the world is explained, you're left with a sense of wonder.
When I first heard the term 'solstice warrior,' I grimaced. It sounded so lame, like something out of a kid's cartoon. And yet, it is tackled with sincerity. They don't go out of their way to tell you every aspect of what goes into making these warriors, they keep things very simple and straight forward. It just feels authentic. By the end of the game I wanted to learn more about this world and these characters, I did not feel like everything had been spelled out in game and there was something left to discover. Even a post-game twist felt like something a kid would tell you at school and you'd just roll your eyes and say 'yeah fucking right Ned, I'm sure collecting all 60 conch shells will do that.'
My discovery with this game is that in order to create a 'love letter' to a genre, you need to focus on more than one game. It needs to just focus on lots of things. I am Setsuna feels like a shallow clone of Chrono Trigger. Sea of Stars feels like a game that saw great elements from a lot of other great games and came to its own conclusions by throwing those things together. I fully believe a middle school aged Derek would have been glued to his Grandma's CRT for a month straight playing this game. It's the highest compliment that I can pay this game. It's not better than Chrono Trigger, Final Fantasy VI or Earthbound. But it still stands on its own and it is fantastic.
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Upcoming Game Announcement: South of the March
It's finally time to announce my next game in development! South of the March is a fantasy/horror RPG featuring a hybrid of JRPG-style turn-based combat and semi-open world visual novel exploration. It's set in the same medieval setting as The Salt Keep.
The current plan for the full version of South of the March is a free release sometime in spring of 2024. It's planned for release on Itch.io and Steam, and will run on PC and Mac. It's also intended to function as a prototype and companion game for a larger upcoming project, so keep an eye out and follow for updates!
#south of the march#the salt keep#indie game dev#indie games#jrpg#turn based#fantasy games#hand drawn#fantasy art
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Techniks 16 bit
Pixel art for today based on videogame Advanced Daisenryaku for game console Super Nintendo. Power of 16 bit in in that point that it has a difference videogames. Also, a wargames. Strategies.
Something strategy about tanks and something about historical or pseudo historical theme. Wargame. Hex squares. And by them you need to move your resources. And then enemy do the same. As chess. Almost. Also, interesting genre. It adds some variations in a game library. So, I for myself, already want some cartridges for Super Nintendo!
And this is my drawing based on. I dream for a long time about something like wargame. So, it is a picture now, also a wargame it is. I noticed that in origin game it has a date 1939. It should to mean something. But I don’t want to go into a historical moment. And mainly as a base theme. So, age around 1939 or something like that. But a little in a fantastic format.
Pseudohistorical such type. Or maybe even be better no to set with certain historical age at all.
And you it can be easy to see all units – are just silhouettes. And I can draw a lots of them. Very different forms. From different ages. Wargame will be about tech. Vehicles. And it can be a forest, desert. Something not hard pixels landscapes. And it is can be like even arcade format of wargame. But now it is only a drawing.
Game, for example, can goes just one map after another. Map1, map 2. And so on. With different landscapes. Such a simple retro. It can be said it is dedicated to Super Nintendo, 16 bit, IBM PC MS DOS 386SX2, 486 DX2. And I remember for myself I played in videogame Fantasy general, and I like it a lot. But I do not play a lot. It is hard. For me it is hard. It is boring. And what if such a type, but not hard to play. And everyone can play it. So, when I played Fantasy general I had this idea. So, such a light format, entertainment. It is only a picture now.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/
#8 bit#16 bit#snes#super nintendo#sega#megadrive#ibm pc#pc ms dos#videogames 90s#tactics#wargame#strategy#rts#1939#tanks#vehicles#retro game#pixel art#2d art#drawing#pixel aesthetic#90s aesthetic#arcade#light wargame#art#turn based#pseudohistorical#world war 1#world war 2#desert
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Looting after a battle in a turn-based RPG:
#rpg#divinity#divinity original sin#divinity original sin 2#DOS#turn based#gaming#meme#gaming memes#Ötzi#ice mummy#mummy memes
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Midboss P4 | Floor 8, Grinding With Ghouls!
Midboss by Eniko 😈
Take on the role of a lowly gremlin whose only ability is to possess other creatures in a procedurally generated dungeon! Will they be able to grow strong enough to become the new big boss of the dungeon? Toe Bean rating at the end!
An indie video game about dungeon diving, turn-based combat, and roguelite mechanics.
https://store.steampowered.com/app/561740/MidBoss/
🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹🎮🕹
Are you an indie game dev who wants me to play and rate your game? Feel free to send me a message at [email protected] or through my website! Let's help get you out there and improve your game design skills!
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HOT TAKE TOURNAMENT!
PRELIMINARY #208
Submission 703
I wish final fantasy went back to turn-based combat
I feel like the best final fantasys are the turned-based ones. ff11 is archaic and came out before WoW actually made mmos good, no one remembers ff12, the ff13 trilogy is contentious at best, and ff15 has some of the most bland and mind numbingly easy combat in the franchise. I know ff14 and ff16's gameplay are considered good, but ff14's base game was so bad they had to essentially bomb the whole game and start from the beginning. I don't have too many complaints about ff16 combat and I think it is good but it looses that spirit of final fantasy because it's essentially a dmc clone. But you only get to play as one character and one of the best parts about ff is the diversity of characters in your party.
Final Fantasy started as a turned-based rpg and in this new direction, the series is loosing its roots and it doesn't feel like final fantasy anymore.
Random poll encountered!
Propaganda attack!
Critical damage!
Used reblog spell!
Exposure was raised!
#hot take tournament#tumblr poll#tumblr bracket#tumblr tournament#tournament poll#final fantasy#turn based#turn based rpg#rpg
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Sea of Stars is GOTY and now in my top five games of all time
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I think… I need new RPG to play
IDK what’s wrong w/ me lately, but I’ve been so uninterested and burnt out on a lot of the RPG franchises I usually obsess about ( Fire Emblem, Xenoblade, Persona/SMT, Octopath Traveler, Pokemon, Megaman Battle Network, among others ), but I’ve been trying to play them and I’m just so uninvested in them lately. It feels like nothing new that I’m interested in has come out lately, and I could really use a fresh new RPG title.
And I don’t mean just any title. I need something I can just chew the hell out of. Something I can go absolutely feral for. Not just any cookie-cutter fantasy plot, but characters, stories, and gameplay that will have me frothing at the mouth as I play.
Y’all got any suggestions? Particularly any for the Switch?
I generally mostly enjoy turn-based RPG’s. I’m not opposed to real-time action ( like Nier: Automata ) or a hybrid ( Xenoblade ), but I really prefer turn-based RPG’s. Tactical RPG’s are good too ( Fire Emblem, Valkyria Chronicles, Shining Force ).
#rpg#jrpg#video games#suggestions welcome#nintendo switch#game recommendations#video game recommendations#role playing game#turn based#turn based strategy#tactical rpg
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Too much Baldur's Gate and now my brain has endless turn based battles in my sleep (help).
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Trading Blows with the enemy From our upcoming game ARC SEED a Mech Tactics Roguelite game.
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"Abandoned Settlement"
When the war between Spring and Summer started, the mortal denizens of the Isle of Fate fled, leaving their homes for the time being.
#game development#gamedev#card games#indie games#indiedev#indiegamedev#magic of spring#rpg#fantasy#turn based
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Worms Armageddon is on sale right now! It's $2.99 on Steam. Not a bad price!
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Rifles and Trenches - about the game
Small game. You have several soldiers and you are in a trenches. Your task is not to pass enemy. So, you will need to survive. There will be several waves of enemies attack. Your soldiers have a one ammo rifles, which you need to reload in time. Everyone has a grenade and medpack. There is one machinegun. And you can call for help by radio. To heal your soldiers, update ammo, repair machinegun. Game is a one screen game. In retro style. With a spirit of computers from 80s.
As a base point it was taken a videogame “Crests and Shooting”. With similar idea. You have a line. And you need to keep it. With crossfire with enemies. But, in this game, everything is remade another way. But main idea is similar.
Trench. Soldiers. They have more actions to deflect enemy attack. It is appearing a machinegun here. And you can by radio call some bonuses. To add everyone ammo, repair machinegun, to heal everyone who is alive. It is, in theory, can help a lot.
You can select how many waves with enemies you will have. You can go with one wave. Or make more, for example, to set two or three waves.
As a game finish, you will be said, that you keep your line or not.
Game is made with programming language QB64. With style of retro, with possibilities, that exists. Simple graphic mode was selected. Few colors only. Turn based game mode. Lots of text also cannot be on the screen. Just like style of retro computers 80s. That can be done with basic. In a simple graphic mode. And that’s why it is looks like this, and has certain gameplay.
It is not played as a hard game. It is not a difficult game. But it requires some time. Turn based.
And compare with videogame “Crest And shooting” it is appeared a new rules. So next, it is like, a user`s manual. How to play.
New rules
Movement
Soldiers can exchange their positions, if they are located in near positions.
To go out of map – to appear at the other side.
2. Shooting
If a machine gun in hands, then you have following actions:
-walk
-wait (skip turn)
-set it at position
3. Actions
Throw a grenade
Actions with machine gun
Call a radio
By radio you can
- update ammo for rifles
- update grenades
- update machinegun ammo
- call medic
- call mechanic
4. All soldiers have
1 ammo rifle
And 10 ammo in a bag
1 grenade
5. machinegun
It has 2 series of shots
and 8 shot series in a metal case near
It can be repaired by mechanic.
6. How machinegun works
It is set, from the beginning, in some position.
When machinegun is set in some cell, you gave following actions:
- reload
- shoot
- take it from a position
back
When a soldier is with machinegun, you have following actions:
- to set it in a cell
- back
7. How radio works
1 request in a process
After a call wait for 3 turns
- update ammo for rifles
Gives 10 ammo in a bag for every soldier
- update grenades
Gives 1 grenade for every soldier
- Update machinegun ammo. Ammo series.
Gives 8 ammo series in a metal case for machinegun
- Call medic
Restore LIVES for every soldier, which is ALIVE
- call mechanic
Restore LIVES for machinegun, if it is ALIVE
8. AI
8 - it is maximum number of enemies at the screen. It is a wave.
Stormtrooper - STR
Go straight with a straight fire line and shoot
ammo = 5 ammo stormtrooper rifle
Break position - BRK
Go by a closed line and throw grenades with a distance
It hit machinegun and hit through a covers, if it reach the target with a grenade
ammo = 1 ammo rifle
Soldier SLD
Go by open line and move aside to a near cover for a time
ammo = 1 ammo rifle
Special - SPC
Moves left and right random way
ammo = 2 ammo special rifle
it is shoot and do damage even with a target, that is at the cover place. With a accuracy 50 percent.
9. Settings
Minimum of waves =1
Maximum of waves = 10
Every soldier has 4 lives. And machinegun has 4 lives.
Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro. With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html
Itchio: https://dimalink.itch.io/basic-pascal GameJolt: https://gamejolt.com/games/BasicPascal/773385 Website: http://www.dimalink.tv-games.ru/home_eng.html
#8 bit#retro computers#qbasic#qb64#retro game#80s computers#combat#ww2#world war 2#rifles#trenches#crossfire#action#tactics#turn based#text graphics#gamedev#indiegame#keep position#ms dos#retro#eighties#soldiers#videogame#basic programming#programming#80s pc
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I've been playing LIVE A LIVE past days, recently finished The Imperial China and The Distant Future chapters, the first one I liked the most.
This game looks amazing, GORGEOUS I'd say, the HD-2D style is good to look at.
The turn-based combat is fun, and very tactical.
This is one of the best looking remakes EVER made.
I cannot wait to play Dragon Quest III HD-2D Remake, whenever it comes out.
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