Unfortunately for you all, I have NOT died.
I HAVE, however, spent two straight months rotting in bed with my mandatory bi-annual sinus infection. 😎
i miss making sims stuff tho and working on patterns is actually pretty easy to do from my laptop while in bed, and it gives me something to do that isn't just fartin around through the entire Yakuza series while fucking zooted on medical grade anti-histamines, so here we go. The set's called The Jump Off Collection because [i've been gone for a minute and now i'm back.]
INFO:
275 Fully Recolorable, Seamless Patterns!
There's like 10 or so patterns included in the file that aren’t in the preview image. I couldn't make them fit
Most patterns have 2 channels, a few have 3 and a couple have 4.
Patterns are mostly located in theme, geometric and abstract but there are a couple stragglers in various other categories
Comes in two flavors: Merged and Individuals
Both types contain the exact same type of stuff (package file and preview images) except version one is one big merged file and the version has individual files.
Tagging: @pis3update, @kpccfinds, @sssvitlanz,
[DOWNLOAD MERGED]
[DOWNLOAD INDIVIDUAL]
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calling out all the 30+ yr old simmers..
no shade to the teens and early twenties bloggers but it’s hard finding people within my age group that are active and continue to contribute here in the community.
also idk if anyone else experiences this but sometimes it can be difficult relating to the younger population due to generational differences, pop culture, etc.
please reblog or comment if you fall into the 30+ age simblr category.
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these two houses shared a lot before, but i built copies on two separate lots yesterday (with some minor changes) so here they are for anyone who's interested in downloading them. the book café is almost entirely without cc, the pub includes some cc decor.
the book café (unfurnished)
download - simfileshare
the local pub
download - simfileshare
only .sims3pack files (for now)
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[TS3] Lot Population Mod
Update 7/18/23: Fixed issue that caused custom tuning to not take effect.
Download under the cut
Overview
This mod is an experiment that's been in my mind for a while now - Teleporting Sims into community lots as you send your Sims to them, or focus the camera on the lot, etc. Making the town feel more alive, and making it so that community lots are always populated. This makes it work more like a traditional open world game, in which characters are spawned based on camera distance, where you're looking at, etc.
Not only that, it also adds walkbys, much like TS2 or TS4. These are Sims that every once in a while spawn on a sidewalk, out of view, and walk across the screen, then go on their own way.
Now community lots will be filled with Sims.
Installation
2 flavors are available:
"ld_LotPopulation.package" - Default tuning, should make worlds very populated.
"ld_LotPopulation_Reduced.package" - Reduced tuning, should make worlds more lightly populated.
Simply drop the package of your choosing into your "Documents/Sims 3/Mods/Packages" folder.
All tunable values are documented in the XML. There are quite a few of them, but the most important one is probably the "kDemographicsMultiply" value.
Download
SFS / MTS / Patreon (Free)
More Technical Overview
In case you're curious about how it works more in depth, community lots have a population quota now. This quota depends on a ton of factors, such as time of day, weather, day of the week, demographics, etc. And is different across different lot types. For example, beaches will be booming during hot summer weekends, not so much if it's winter and snowing.
The amount of Sims that are teleported into lots tries to fill this quota. On top of that, Sims will also get pushed to visit lots to fill the quota, so if for example the camera is permanently facing a lot in a way that doesn't allow for Sims to subtly teleport to it without it being super obvious, the mod will push Sims to visit instead.
Sims are also chosen depending on a range of factors such as personality, age, occult status, etc. And they're placed on a "low priority" list for a while upon teleport. This way you won't see the same Sims everywhere.
Teleported and visiting Sims will also get appropriate outfits, needs and will immediately pick something to do, in order to make it more believable.
Walkbys use lot corners as reference when looking for sidewalks. So this feature is most effective with a decent amount of lots on the world.
There might be some lag every once in a while unfortunately. This is kind of necessary, as it tries to find spots that are actually routable to teleport Sims to, so that they're not stuck. If you find it particularly bad, you can try the reduced tuning version.
Source code: Github
Screenshots
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another lot, this time it is a residential. in order to keep it a starter home it is barely furnished. suitable for 2 adults + 1 kid/teen. there is a small backyard and a community space in the back.
lot type: residential
lot size: 16 x 26
lot plan: 2 br + 2 ba
furnished price: 18,974 / unfurnished price: 12,704
needed ep: all except into the future. no sp is needed.
no cc is required.
download! (simsfileshare)
*to edit outside of your unit you need to use "RestrictBuildBuyInBuildings false". to view/edit/remove lot markers you need to use buydebug.
@kpccfinds @sssvitlanz @simfluencer-network
layout plans under the cut!
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