#ts3 perfect genetics
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This is the miracle of childbirth?
#Infernogen1#ts3 perfect genetics challenge#ts3 perfect genetics#ts3 legacy challenge#sims 3 legacy challenge#sims 3#ts3#the sims 3#ts3 gameplay#ts3 screenshots#sims 3 gameplay
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#sims 3#ts3#simblr#the sims 3#perfect genetics challenge#kaiou legacy#kaiou:gen4#laura kaiou#oliva kaiou
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"Will you be my baby daddy?"
#austen clarke#clarke4#matthew hamming#ts3#the sims 3#ts3 gameplay#perfect genetics lepacy#ts3 legacy#ts3 lepacy#perfect genetics#simblr#the sims#sims 3 screenshots#ts3 simblr#ts3 screenshots#the sims 3 gameplay#sims 3#sims 3 gameplay#sims 3 legacy#sims 3 simblr#sims 3 challenge
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Conure
hair [✓] skin [x] eyes [✓] fairy [✓]
Hummingbird
hair [✓] skin [✓] eyes [✓] fairy [✓]
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Perfect Genetics - Victoria 1.1
I had a desperate need to do a Perfect Genetics so here we are
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This is our founder, Victoria Gale
She's ambitious, computer whiz, coward, dislikes children and evil
This is their home in Sunset Valley
(Did I cheat to get this house? Yes. Do I care? No)
Victoria has the Emperor of Evil LTW so she was off to join the criminals
(I turned maternity leave off so things are a little easier money wise)
After accepting the job, Victoria went to work out
'The more fit I am, the less chance that the cops can catch me'
Victoria is married to Terry
Soon enough, Victoria wasn't feeling too great
Off to work she went with her new shiny motor bike
Victoria found out she was pregnant after work that day
She then laughed maniacally about it
Terry is a ghost hunter
An alien showed up outside the house as Terry was retuning home
As a supernatural fan, he had to say hello
Terry was climbing the ladder in his career and has received multiple accolades
Victoria's pregnancy was flying by
Not fast enough if you asked her though
Victoria decided to go work out but the baby said NO
She drove herself to the hospital on her bike
It's a boy!
His name is Joel
and judging by his baby fuzz...he is not the heir
Terry continued to be amazing at his job
It's a miracle these two made a baby at all
They're on completely different schedules
And Victoria...is herself
It was only a matter of time until she was arrested
Meanwhile, Terry was busy at the Sakemoto house
It's Joel's birthday!
I knew Joel wasn't 'the one' but I wanted to see how close he was
About 50%
Victoria and Terry got to baby making in the shower after putting Joel to bed
--
I'm in for the long game folks
Total Children: 1
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#ts3#midnight sun#PERFECT GENETICS#poligamy#challenge#sims#the sims 3#elmore family#barbara elmore#candice elmore#megan elmore#lauren elmore#marion elmore#pauline elmore#norman elmore#quentin elmore#ghosts#simblr#ts3 simblr#Elmore Gen 2#elmore gen 3#frances elmore
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resources
genetics
skin | eyes | brows | plantsim skin | alien skin | zombie skin | cat eyes | dog eyes |
hair
rollo-rolls | poisonfireleafs | used-hotdogs | ifcasims | plumblobs
clothes
sketchbookpixels | inspektorshideout | purplepxls | rotteneyed | thenaturecollective | chamomilewine | sgisims | rollo-rolls | sim-songs | johziii | angelabennett | tellu-0 | pinkdahlia | you-will-never-find-me-anymore | plbsims3 |
buy & build
thesimsresource | aroundthesims3 | martassimsbookcc | simsdeogloria | johziii | mainlyjustthesims | laiastauffer | studio-papillon | breadcrumbss3 |
lots
helloshellsea | thesimsresource | fakehousesrealawesome |
worlds
rosewood park | bridgewood | mesa grande | strawberry acres |
mods
smooth patch | no mosaic | no intro | no intro with maxis logo | gameplay systems core mod | no animations in cas | pregnancy controller | retuned attraction system | add any lot size | more moody than me | just sit mod | no vampire glow | thesweetsimmer mods | take practice shoots | have coffee with me | acne mod | interaction on sloped terrain | no memories | bigger parties | super hamper | correct polish translation | buyable forbidden fruit | one with nature | produce stand | napping mat | let me take a selfie | better greet |
nraas mods
master controller | master controller cheats | master controller integration | master controller progression | story progression | sp career | sp extra | sp money | sp population | sp relationship | sp skill | careers | debug enabler | error trap | go here | hybrid | mover | overwatch | packer | porter | portrait panel | register | relativity | relationship panel | retuner | tagger | tempest | traffic | traveler | woohooer |
lighting & environment
Perfect Day Lighting Mod 4.0 by brntwaffles | reshade preset |
default replacements
Clean UI | Modern Loading Screen | TS4 Cursors in TS3 | iPhone Ringtone | white pillows for fighting | light blue ice cream truck | subtle object placement outlines | white bottle for toddlers | new child hug animation |
camera mods
no drift freecam mod | shimrod’s camera mod modification by brntwaffles | no camera fade for sims |
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The Brokes, but genetically correct
loooooonnng picture-heavy post ahead :)
Skip to the download: CC-free Sims2Packs + .simpe face templates
Hello all! It's been awhile...I know. Life is life.
I do still love making genetically correct sims and recently I've been wanting to start a new Pleasantview. I like my old genetically correct Pleasantview, but it was a first try and I'd like to give it a bit of a refresh. Plus it's fun for me. :P
This time around I want to slowly work on each family + lots, releasing them slowly at first and then have the combined hood at the end. This allows me to really focus and expand on each one. Plus I'm generally not very motivated, but I think working small parts at a time will help this. All parents extracted from Croconaw/MeetMetotheRiver's Clean Pleasantview template. Offspring created in CAS.
A little refresher on the Newbie-Broke lineage...
To note I only considered the genetics of the previous generation in making the current playables. For example, Betty Newbie's appearance was extracted directly from SimPe. She was not genetically created with recreated Vadim/Fatima Simovitch. I did attempt this, but found that Brandi would look too dissimilar from her original non-gc face. I still want to keep with the general aesthetics of the original faces, just obviously improved, especially for the second-gen playables like Dustin and Beau.
So first, we have the Newbies:
Bob + Betty = Brandi
slight face shape changes, smaller less-bug eyes
The Brokes:
Flat + Flo = Skip, Ruby
smaller Broke nose, forehead/brows from Flo
Bonus! Ruby Broke, Skip's older sister seen in TS3.
"Ruby Broke is thinking about moving out but she enjoys the convenience of having family close by."
I absolutely LOVE her face. I think it's a perfect mix between Flat and Flo. I did garner inspiration for her hair/outfit/eyes from her Sims 3 version.
And finally...the boys.
Brandi + Skip = Dustin, Beau, Unborn Baby Broke
Dustin -
looks completely different, less sad and looks far more like Skip
Beau -
again looks very different...but now actually looks related to Dustin, yet not like twins which I thought I lacked on last time.
and there we are...
I have both the individual sims downloads, a combined package, plus the .simpe face templates that you can use to replace in any Pleasantview or other hood right now
Note: Female sims will take your default replacement makeup or lack thereof. So warning they make look a little bit crazy at first.
Credits:
Tutorial on Facial Structure Changes
Tutorial on how to extract in-game sims
DOWNLOAD
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One date night Austin popped the question. Saffron happily accepted but had a proposal of her own. With all of this new technology in the future, why not engineer a baby to be the perfect mix of the two of them? A true representation of their love for each other.
Fall in love and genetically engineer a baby ✔ Generation 10 completed ✔ TS3 Lepacy Challenge, completed ✔
And thus, the last Keaton to be born (through some certainly interesting means) Clarissa Keaton. With Austin's hair and Saffron's eyes, the Keaton yellow eyes truly stayed with me to the end 😆
Farewell Keatons!
#The Keaton Lepacy#ts3#sims 3#The sims 3#Lepacy#ts3 gameplay#ts3 legacy#simblr#Keatons 10#my game was so incredibly broken it wasn't even funny#they had a kid but she was invisible#so everytime i aged her up my game crashed#this was the only screenshot i managed to get of her in CAS :(#but oh well#farewell Keatons!
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Toxic
#Infernogen1#ts3 perfect genetics challenge#ts3 perfect genetics#ts3 legacy challenge#sims 3 legacy challenge#sims 3#ts3#the sims 3#ts3 gameplay#ts3 screenshots#sims 3 gameplay
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It's Yuki birthday soon, but check her cute puffer outerwear provided by @rstarsims3 ❤️❤️
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Baby's first nightclub
#devin clarke#austen clarke#clarke4#clarke5#perfect genetics lepacy#ts3#the sims 3#ts3 gameplay#ts3 legacy#ts3 lepacy#perfect genetics#simblr#the sims#sims 3 screenshots#ts3 simblr#ts3 screenshots#sims 3#thesims3#the sims 3 gameplay#sims 3 gameplay#sims 3 legacy#sims 3 simblr#sims 3#sims 3 challenge#perfect genetics challenge
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and the Spouse for gen 2
Ignis Clare
by @nikatyler
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GVGP Profile: Claudio Monty
With Olivia Monty's entry done, it's now time for us to talk about her husband -- Claudio.
When it comes to his ancestry, Claudio is the deceased son of Patrizio and Isabella Monty, as well as the brother of Antonio and Bianca Monty. His grandparents include Valentine and Silvia Monty, as well as Vincentio and Francisca Pantalone. Finally, Claudio's great-grandparents are Bassanio and Portia Monty, Angelo and Mariana Capitano, Proteus and Julia Pantalone, and Lucio and Overdone Zanni.
Claudio Monty's Genetic Profile
Before his untimely death, Claudio was married to Olivia Monty, and they had two children, with a third on the way. As such, Claudio will be present in his offsprings' genetic profiles, and will be given a mention whenever necessary.
Skintone
As the son of two S3 parents, Claudio’s S3 skintone makes perfect sense.
Hair Color
If you’ve already read through Patrizio and Isabella’s genetic profiles, you'd know that their hair genetics are a mess. In Patrizio’s case, it’s due to contradictory sources, one where he has black hair, and one where he’s a brunet. While both of these hair colors can work, the brunet option is more situational, as we can't truly ascertain what Valentine and Portia Monty's genotypes truly were.
Claudio's Great-Grandparents via Patrizio Monty
SimPE lists Isabella as a blonde, but you will often find her depicted as a brunette (both by fans and in TS3). Unlike Patrizio, Isabella’s problem lies more with her parents’ faulty hair colors (specifically her mother’s). Much like Valentine, Vincentio Pantalone's headshot shows him with black hair despite having one brunet parent, and one with a recessive hair color. Conversely, Francisca has dominant brown hair in her headshot, yet both Lucio and Overdone Zanni had recessive hair colors.
Claudio's Great-Grandparents via Isabella Monty
As you’ve probably figured out, this whole hair thing is incredibly complicated. That said, in the interest of keeping this entry as short as possible, I’m only going to focus on how the following hair combinations affect Claudio’s genetic profile specifically.
Option 1: Black-Haired!Patrizio x Brown-Haired!Isabella: With a black-haired father and a brunette mother, Claudio’s black hair would make sense.
Option 2: Brown-Haired!Patrizio x Brown Haired!Isabella: Claudio’s black hair would only make sense with two brown-haired parents if Patrizio inherited the corresponding allele from his mother.
Option 3: Brown-Haired!Patrizio x Blonde-Haired!Isabella: With a brunet father and a blonde mother, Claudio’s black hair would only make sense if Patrizio received an allele for black hair from his mother.
Option 1: Black-Haired!Patrizio x Blonde-Haired!Isabella: With a black-haired father and a blonde mother, Claudio’s black hair would make sense.
Eye Color
Much like Consort Capp, Claudio is the victim of having an eye color that appeared spontaneously. Claudio’s ancestry consists of sims with brown, grey, and dark blue eyes; however, Claudio has light blue eyes. Of the known eye colors in his genetic history, the only recessive eye color is grey; however, only three of his ancestors were programmed with this specific gene.
On Patrizio’s side of the family tree, the only sim with grey eyes is Bassanio Monty. While we can’t say for sure if he was homozygous or heterozygous, we do know that he passed down a recessive allele to his son Valentine, who passed his down to Patrizio.
As for Isabella, both her father and paternal grandmother had grey eyes. In this case, Julia would have passed her recessive allele down to Vincentio, who passed it down to Isabella. That said, Vincentio couldn’t have had grey eyes if Proteus Pantalone was homozygous for dark blue eyes, so the latter sim would have needed a hypothetical recessive allele to justify this.
With these factors in mind, Claudio’s light blue eyes aren’t completely impossible. That being said, one of his great-grandparents would have needed to possess the proper phantom allele. Unlike with Consort, where there are multiple possibilities that can only be narrowed down so much, Claudio’s can be narrowed down to one sim.
Of his great-grandparents, the only one who couldn’t have passed down a light blue allele, not even with hypothetical genetics, is Portia Monty. As we’ve already discussed, Bassanio’s recessive eye color means Portia is the only sim who could have passed down a dominant allele to her brown-eyed son.
Valentine Monty's Visual Profile
With Portia eliminated, we can remove four more sims. All of Patrizio and Isabella’s maternal ancestors had brown eyes. As a result, the Capitanos and Zannis could all pass down exclusively dominant alleles, and the Monty family tree wouldn’t be any worse off. Not only that, but these exclusively brown-eyed ancestors perfectly explain how Patrizio and Isabella could be heterozygous for brown eyes, meaning Claudio's recessive alleles would have come from the Monty and Pantalone lines.
Silvia Monty's Visual Profile
Francisca Pantalone's Visual Profile
Now we’re left with only the Monty and Pantalone lines. We’ve already debunked Portia through a process of elimination, so we’re left with three sims — Bassanio Monty, and Proteus and Julia Pantalone. Of the three, the first sim we can remove from the list would be Julia. If Julia had a light blue allele, then it would mean that Proteus’s recessive allele would need to be grey to explain Vincentio’s eye color. While this situation is plausible, it’s not the option that uses the fewest hypothetical genetics.
Vincentio Pantalone's Visual Profile
This leaves us with Bassanio and Proteus as potential sources for the light blue allele. While both could have realistically had the gene, only one is needed to explain Claudio’s eye color. Of the two, however, the option that uses the fewest hypothetical genetics would be to assume that Proteus was the one who initially possessed the recessive allele. Unlike Bassanio, who could be heterozygous, Proteus would need to be heterozygous to explain how his son, and by extension his great-grandson, could realistically have recessive eye colors.
As a Whole
Claudio Monty's filled out genetic profile. As you can see, his skintone makes perfect sense when taking his genetic history into account. Unfortunately, the same cannot be said for his hair color, which makes sense on the surface, but has too many tangled webs to properly unweave. Finally, Claudio's eye color is a happy medium, as it makes sense with hypothetical genetics; however, the journey to deciphering the source is rather tedious.
Who's Next?
With all the ABC Montys out of the way, our next entry is going to cover the final sim to marry into the Capp family -- Albany Capp.
Thank you for reading!~ <3
#claudio monty#veronaville#sims 2#sims#veronaville vault#great veronaville genetics project#gvgp#monty family
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A lot of birthdays...
#ts3#midnight sun#PERFECT GENETICS#poligamy#challenge#sims#the sims 3#elmore family#barbara elmore#marion elmore#harold elmore#irene elmore#simblr#ts3 simblr#Elmore Gen 2#elmore gen 3
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What Would It Take to Convince Me to Buy Sims 5:
Because it's apparently in the works:
Drop the Free-to-Play. If they can't, model the system after Star Wars: The Old Republic. Most of you fanbase are adults who grew up with either of the games, that can afford to pay a hefty price for the first good Sims game in a generation. On the topic of "keep" from called TS4:
Keep the aspiration/traits hybrid system, perhaps with less and more abstract aspirations, influenced by personality(like in TS2). It was the second best update to the game, after the addition of toddlers.
Keep the layering aspect in CAS, as well as customizable body shape slides.
The aesthetic. Since I can't expect them to give hair its due respect like they did in TS2, at least compensate for lackluster graphics with aesthetics.
Home traits and breastfeeding.
Split by blocks. There is absolutely no need to load the entire neighborhood, it was nice in TS3 until it clogged the performance and corrupted the saves. 4-lot blocks and tandem lots were the best development in TS4 base game. If TS5 can perfect it, I'll happily pay for access. Look for RimWorld caravans for inspiration on tandem lots, since the loading screen was a downer.
Separate saves. I know this also applies to TS3, but it was kept in TS4 and the game was better for it. Changes to model after TS3:
Tone down the goddamn mood system. We had moods in TS3, making them a central gameplay feature in TS4 failed. It was as bad a downgrade as TS3's "realistic" butterfaces, which were fixed in TS4(see point/demand #4).
I get that asking for Create-a-Style back is highly unlikely, but at least give us more variation instead. It was deeply, sorely missed in TS4. The skin tone and eye color alternative system filled the gap, why not extend such detail to clothing and furniture, within reason?
Separate towns.
Likes & Dislikes. They were rudimentary in TS2, nonexistent in TS3, but they made a difference in TS4. This should be savored and carried on.
Despite my next point, DON'T drop the trait system. It was one of the highlights of TS3, and unlike the open-world, which was equally ambitious, that one paid off and I was glad to see it carried on, even in as shallow a manner as it was. Changes to model after TS2:
The Aspirations update actually got a lot of Simmers to give TS4 a second chance, including myself. Refine it - return to the smaller list of abstract aspirations, have them influenced by the Sim's personality - say, instead of making the checklist, make the end-goal of each of the ambitions depend on the Sim's personality, like the Lifetime Wish in TS3. In fact, the neglect of the Aspiration system has been symptomatic of the franchise's decline.
MEMORIES. Make the threshold higher than in either TS2 OR TS3, only major life events, not "burnt some food" or "grew a mushroom", but "my parent died" should DEFINITELY count for more than "I have the big sads for 3 days".
Genetics. Oh my God the system was so beautifully thorough. I get that TS3's Create-a-Style got in the way, but why couldn't we have that in 4?
Create-a-Town. And not with some external tool like in TS3.
Offshoot neighborhoods. Have people pay to have them, like we did in TS2. It might also give a good source of revenue from official CC. Misc:
Intertwine the systems. Memories that lead to moodlets that depend on traits and aspirations, for example, would be awesome.
Take their time. We don't need it by 2025, or even by 2030. We can play TS4, TS3 and if we were lucky enough to find it before EA tried to bar access to it so that people will be forced to buy TS4 instead(or pirated it afterwards, I'm not judging), TS2. TS5 is the franchise's last chance, especially now that alternatives are going to address the beyond dissatisfied market. It needs to prioritize the quality over the deadline, especially since TS4 has shown a willingness to patch free updates to placate us and is churning out packs and updates for the impatient consumer to throw money at.
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