#ts1 to ts3
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Just TS1 base game vibes
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Return Of The King: Sims 1 Burglar Music Converted to Sims 3
Today I have prepared something that everyone will hate 😊 With this tiny little mod you can traumatise a whole new generation of your sims with a nostalgic flair! Just place the file into your mods/packages folder and enjoy never feeling safe at night again!
Download at your own risk (google drive)
Alternative download (dropbox)
Credits to denton47 from MTS for their amazing TS3 Sound Tool. For better or for worse, this mod wouldn't have been possible without it.
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Butterfly Outfit TS1 to TS3
Butterfly Outfit requested by @thesims1master
*Low poly *2K Textures *Top might look weird sins its half image half 3d! *Converted by @philosimy to Sims 4 so credits to them! *Non recolorable *7 Swatches for both pants and top!
DOWNLOAD
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*screams from the rooftops* I LOVE CONVERSIONS
#TS1 to TS3#TS2 to TS3#TS4 to TS3#I LOVE ALL OF THEM GIMME GIMME#not enough ts4 conversion skin in the game tbh#and by that I mean no one converts TO ts4#gif warning
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the sims!!!!
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😍
Sul sul!
It's time to get nostalgic.
With this update of my Sims (2000) world, you can revisit every lot and every household from the Sims 1 in an open world experience in the Sims 3! This addition adds the Magic Town and Vacation Island area's, making this a complete Sims 1 world, that includes every Sims 1 neighborhood.
I apologize for the long delay in releases this update for this Sims 3 world. My real life has gotten very hectic, so it's been hard to make time for this project. I hope it was worth the wait and that you'll enjoy reliving the Sims 1 in this Sims 3 world.
Special thanks to @bunnybananasims @virtual-hugs @madraynesims @melisanne19 @thesims1master @ohrudi on Tumblr and @OhBeeel and @Andr3sL0K0 on Twitter for helping me with beta testing! And Martine and Simsimillian at MTS for providing lovely terrain paints <3
Get the world + save file here: SFS download
If you enjoy my work, you can support me on Ko-fi <3 Thanks!
This world was made with every Sims 3 expansion pack (except for Into The Future), in addition the the High End Loft and Town Life stuff packs. You can install the world even if you do not own all of these packs. But the save file (which includes all of the premade sims, ghosts and some fixes) can only be played if you have all of these packs installed.
To everyone who has installed and played the previous version of my Sims (2000) world: to install this version, you'll need to uninstall the old one. If you have an active save file with the previous (1st) version of this world, please backup any households and builds you want to save to your library. Because that save file will probably become unplayable after installing the updated world file.
I have one little request… If you know any other long time simmers, please share this project with them. I would love it if as many people as possible get a chance to enjoy this nostalgic experience <3
Also, if you enjoy setting up high quality screenshots, I'd love to see them and use them to promote this world.
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Very FIRST Sims Game
Did you know that there was a sims game…BEFORE the sims 1?
The Sims Steering Committee was an initial prototype of the game, released on June 4, 1998. I've read that this prototype was given to EA to greenlight the full production of the Sims - although, I'm unsure if that's 100% true.
It's fully playable! You can get it though this LINK
I've played it before and honestly found it quite interesting how good the simple demo of a game can be? Albeit there are issues, it's fun!
There are four scenarios in this version, which were never included in the main game. They're called 'The Accident', 'Girls Just Wanna Have Fun', 'The Kiss' & 'The Money Pit'.
The scenarios take the player through what your sims are capable of...in the style of a interactive tutorial!
You even get to explore the first ever Sims neighbourhood! It's called Happy Acres. I wish we got Happy Acres in the main Sims game...I might re-create it for the sims 2 sometime.
There are many videos online & on youtube about the game if you search up 'The Sims Steering Committee', so here is the link to one → CLICK HERE
The Cutting Room Floor gives you more details about the demo, if you'd like to read more!
#sims#the sims community#the sims#first sims game#game#video game#ts#ts1#ts2#ts3#ts4#sims 3#sims 4#sims 2#old game#old games#archive#fun fact#did you know#did you know?#facts#the sims cc#hardware#youtube#show us your sims#y2k#sims game#sims games#first#first sims
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A Letter to Talented Creators
I've been part of this community for 20 years, watching artists rise, fall, leave for new journeys, or simply stop playing or creating. We've received amazing content, but we've also missed out on much.
I wonder how many of these artists could still be creating extraordinary content if they had the support of their communities. It’s common to encounter cliques of creators who vilify anyone considering making a living doing what they love. They’ll use every trick to convince you that not only do you NOT deserve it, but that pursuing it somehow taints you.
With every new friend and artist I meet, my first advice is always: FIND a way to monetize what you do. I believe that if you have the chance to make a living doing what you love, you gain MORE TIME to do what you're great at and, especially, what others love.
Besides, you don’t need everyone’s support—just those who, like me and many other players, are willing to contribute to ensure you have the time you need to keep producing and delivering something only you can create. There are ideas that haven’t been thought of and projects that haven’t been started. Life brings unexpected situations, and we never truly know what goes on behind the scenes for each person who shares their art with the world.
Let me tell you, people are willing to support you. In reality, there are more people willing to support a creator than those who aren't. The difference is that those who are willing don’t make as much noise, but they genuinely enjoy helping an artist who continually exceeds expectations.
I know some people think, “If I make money from this, I’ll have to commit to a level I’m not willing to.” And if that’s the case, that’s fine. You don’t have to if you don’t want to. However, I see this commitment as something positive, but I respect those who disagree. As an artist, you want a certain level of "healthy" pressure. After all, art requires it—not too much pressure, but not too little, either.
Criquette, for instance, is one of the best creators for The Sims 2 in my view. He made incredible things that nearly every player has used. He was ambitious on a level I’ve rarely seen. But he’s been inactive for years. I wonder how much more he could have created if he’d been able to monetize his work—cover household bills, put food in the fridge, or handle basic expenses. How much more time he might have had to create and share? How many brilliant things we could have today in The Sims if he were still here? But he wasn’t monetized, and maybe he was never interested in it, and that’s okay!
For every artist who monetizes, there are many who prefer to do it as a hobby. And that’s wonderful. There are many runners who do it for well-being, pleasure, social connections, or the benefits it brings to life. However, there are those who run professionally. They commit to a level an “amateur” NEVER would. They undergo training that a casual or hobbyist runner would NEVER endure. They maintain diets that others would NEVER tolerate. But the fact that some monetize running and turn it into a career doesn’t prevent others from running for love, fun, or enjoyment.
So, what I’m trying to say is: it’s all okay. If you believe monetizing your talent would give you more QUALITY time to sit and produce what you love, give you the chance to take someone you love to a special restaurant simply because you can, or allow you to be BETTER at what you do because it frees you from worrying about adult responsibilities—then do it!
Be prepared for the noise others will make, but remember that those people aren’t your target audience. Even if they make noise, they don’t consume what you produce. And if they do, they might do so in secret—because attacking a creator and consuming that creator’s work is contradictory. But believe me, there’s often more inconsistency than consistency in this world. And that’s okay!
Remember that on the other side, there are many kind people who don’t mind contributing a small, medium, or even significant amount to support a creator they love, appreciate, and benefit from. Keep this in mind when considering monetization, no matter which version of The Sims you create for. If there’s even one person willing to support you, that’s all you need to start.
I am sure that with this, you’ll have more time, more quality of life, more joy, and a healthy commitment to push yourself in a positive way to give back to your audience for the support and love they have for what you create.
If I have time to create and contribute today, it’s because of these people. They’ve changed my life, shown me that I have the chance to live the life I genuinely want for myself rather than the life circumstances might have dictated. They show me daily that I can LOVE what I do and make a living from it, and that monetizing it doesn’t take away my love for it—instead, it enhances it. I hope you consider my words.
In the end, remember this phrase: “Beyond daily life and what others think of you, what do you think of yourself?” Your value is something only you define. People will respect you to the extent that you respect yourself. If anyone says you don’t have a place “here,” remember, we’re always speaking about ourselves.
We can only give to others what we have, what we are. Trust in your talent and find a way to monetize it, whatever it may be—whether it’s making jarred cakes, selling pudding door-to-door, or creating content for The Sims. I’ve done all these things, and if I’ve learned one thing, it’s that our circumstances change according to our sense of worth. When we recognize that every job has value and that there’s nothing wrong with making a living if you’re providing benefits to others with what you have to offer... So follow your heart. Take risks, give it your all, and be the artist you want to be, because there are people ready to support you. You deserve it, and you will succeed. I hope this letter reminds you of your worth.
Never forget that each of your creations is a unique expression, something only you can bring to the world. May that value and uniqueness always guide you and give you the confidence to keep doing what you love.
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Iconic, historic, groundbreaking - our founding mothers and fathers.
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Simblr.cc
I made a website!
Now you've probably seen the attempt before, people getting mad at tumblr and then making a 'Simblr' (Tumblr clone). Though, despite tumblr being sometimes a bit frustrating because of their changes, that's not why this site came to be...
I wanted a place where Storytellers, Creators, and just generic sim players can all be together and get the exposure and fun that they deserve.
Not only that, but also for a place where the TSM community and TS1 can belong somewhere too without the use of a forum.
And eventually, I hope we can make it the home for Life by you and Paralives when that comes out :)
Plus, it's also NSFW friendly! While the site is initially PG-13, we've got tags and profile settings that allow you to browse NSFW items as well.
Simblr.cc:
Discord:
What can I find on Simblr.cc exactly?
Anything for all sims games, really! TS1, TS2, TS3, TS4 and TSM
Practically anything you technically can find on Tumblr and really other sim websites. We've got...
Mods
I've specifically made filters for different games, and their needs in mind. For example, for TS2 there are so many awesome game fixes out there and clean templates, that you'll be able to navigate and find this easily.
Not only that, items can also be put in multiple categories! Especially great if you've uploaded a set!
You can also find Testers wanted only mods here if you feel like helping out fellow simmers with testing!
NOTE:
Mods do go through a "queue", but not in the same way as you may have experienced on MTS or TSR. I merely check if it's flagged as NSFW correctly, and then it's good to go! :) So the waiting time will be much less!
See TOU: Click me!
Eventually, I may see if I can get a bypass system in place, but that really depends on if NSFW isn't too confusing.
Work In Progress
To show off your work to others! Even if it's project #94882 that may never get released, any WIPS are fine!
Stories
It's really difficult to find new Sim stories or Legacies on Tumblr, let alone for these writers to get people to read their awesome stories! Hopefully this should make the process much easier now!
Also! You got any comic or "movie/cinematic" like stories? No problem! Just check the "carousel only" option, so no description needed!
Feed
... and for the Simblrs here, a feed to see all the people you follow, their content (stories, WIPs, mods and general posts)! Or, simply check out sitewide, or even game-related, what people have been posting!
Customizable profile pages
Just like tumblr, you can make your own profile page! With it's own colours and a pre-made theme. (if you need a different profile page, though, Let us know on the discord)
Want a peek? Here you go:
What about moderation?
While there's a report system in place, and the items in the queue are checked for NSFW, but users could still turn their non-NSFW to a NSFW, items may be stolen. So do report these as that will never be condoned!
Additionally, all comments you get on your mods, story, etc. Those are primarily moderated by you. You can delete them, you can turn comments off even if you'd like. If things really go wrong, you can always ask an admin.
Got any ideas? Feel free to share!
Since I really wanted it to be a website we all create together in some degree, if you have any features you're missing or would like to see, feel free to share on the discord!
Where are the Advertisements?
If you're currently not seeing them as of reading the post, that's because that's still being set up. This is merely to cover the cost of the website! Though, I promise you I won't bombard the site with ads, as that's just annoying.
#The sims 1#the sims 2#the sims 3#the sims medieval#the sims 4#sims 2#sims 3#sims 4#sims medieval#ts1#ts2#ts3#ts4#tsm#sims 1#simblr.cc#simblr
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Rave theme from The Sims House Party. One of the elements in this party room is TS2 Beta Bar recreation too. In honor of amazing recreation of teleport pad from The Sims 1 House Party by Llama Juice over the FreeSO forum!
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#checking stuff out#inzoi#not that impressed tbh#I think it's gonna be a micro transaction hellscape#lol#back to ts3 we go#ts1 2 3 will always be my love
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#polls#poll#pollblr#poll blog#polls on tumblr#tumblr polls#anon polls#opinion polls#opinion poll#tumblr poll#polls are fun#videogames#video games#the sims#sims 1#sims 2#sims 3#sims 4#ts1#ts2#ts3#ts4
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Me, when some unsuspecting fool asks me about my sims, not knowing that my sims have lore so deep it reaches across all readily available games - yes, that includes console, handheld and mobile - and are all intrecately woven into a fine Web of made up and canon.
#sims 4#my sims#ts4#simblog#simblr#ts4 simblr#ts4 simbrl#sims#the sims 4#ts3 simblr#ts3 story#ts3 gameplay#ts3 legacy#ts2#ts2 gameplay#ts2 legacy#ts1#ts2 ds#the urbz#sims medieval#sims castaway stories#sims 2 life stories#sims 2 pet stories#sims mobile#sims legacy#sims family#sims genealogy#memes
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🖥️ Evolution of The Sims technologies
This is information by conversation from 🌎 #ts3-beta-chat channel in The Sims 2 Beta Discord Server about on which engine each game of The Sims series is developed and what technologies are used by each game of the series.
Just to offer clarity/summarize the above:
1. TS1 is built on top of MFC (Edith) and Gonzo/Rizzo. It uses a renderer which utilizes a mix of SC2K, SC3K, and Quake3D code.
2. TS2 extends TS1’s behavior engine but replaces the renderer with a new 3D engine, although it still uses the Gonzo development framework. It’s pretty much TS1 on steroids internally.
3. Sims 3 is overhauled and doesn’t use any of the tech from TS1/TS2, although it retains several assets ported over. It uses a new behavior engine (no name, but it uses traits/commodities instead) and Renderware (plus other stuff like Speedtree) for the 3D engine.
4. Sims 4 is once again built on a new engine, in anticipation of the game being an MMOG instead of single player. It loosely extends GlassBox from SC2013 (dubbed SmartSim now) but they pretty much have to overhaul it to remove the multiplayer aspect, so it really ends up becoming its own thing. It doesn’t reuse anything from TS3 except the concept of the traits/commodities behavior engine being used for SmartSim.
#sims 1#sims 2#sims 3#sims 4#ts1#ts2#ts3#ts4#game engine#ts1 development#ts2 development#ts3 development#ts4 development#gamedev#mfc#edith#gonzo#rizzo#renderware#speedtree#glassbox#smartsim
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😍❤️
Sul sul! I'm looking for beta testers to hunt after (routing) issues and such in my complete Sims 1 to Sims 3 world. I have finished the Magic Town and Vacation Island parts of the world, and I want this release of it to be perfect! Last release turned out to have some problem areas, and I don't want that to happen again. If you're interested, please let me know in a DM.
Thanks! <3
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