#trick speaks
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lilacgaby · 2 months ago
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title: save me.
pairing: childhoodfriend!katsuki x reader
katsuki has always saved you, his princess.
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the first time you asked katsuki to save you was in kindergarten.
you'd fell and scraped your knees after some other little boy shoved you to the ground, upset that you had taken the swings from him earlier. you were in tears as you begged, "save me kacchan!" as his eyes widened and a feeling he couldn't describe overtook him, he scared off the other boy, happily taking the praise from you as you looked at him stargazed, in awe of his strength.
from that day on he swore to protect you, in all the games you'd play, he'd be the knight, you'd be the pretty princess in the tower, and his gang of friends would be monsters, trying to attack you.
he'd superglued your hands together at recess once too, just to keep you with him. he smiled as he said, "now we'll be together forever!" the reprimanding the two of you faced because he did so was worth it in his opinion, as the message stuck throughout the years.
it manifested in his protective nature over you never ceasing even as you two aged. in middle school the guy who'd been rude to you to the point of tears in biology came to you the next day, shakily begging you to forgive him. guys wouldn't look your way, terrified to even upset you. when you confronted katsuki about it? he'd deny it, say you must've done something yourself.
katsuki felt you were the only one who was his equal, the only one he wanted by his side on his journey to become number one.
that's why he was glad to be with you in u-a, why he 'let' you apply without the public humiliation he'd inflicted on izuku.
since you two were together constantly due to the dorms, you'd do everything together. you'd study together, train, sit next to eachother in class, eat lunch together. you'd even developed a habit of napping in his bed, waking up with horrible 'bedhair', not knowing it was because he'd play with it when you were fast asleep.
and as you two graduated, becoming pro-heroes, getting married. opening an agency together, plans for children on the way.
plans that were all thrown out as quickly as they were conceived.
the last time you asked katsuki to save you was when you were bleeding out in the destroyed streets of the city. debris and destruction surrounding you as you struggled to even mutter the phrase. "..s-save.. me." you could barely see him, let alone see the heartbreak and despair in his reaction.
everything hurt, your body could barely process why. maybe it was the fact you were being impaled on a blade of steel, brought forth by the villain who'd caused this madness in the first place.
"you're.. you're gonna be okay." he said, equally for yourself and him. trying to convince himself this was all a nightmare, one he'd hope he'd wake up from soon.
but as he looked over at you, processing the fatal wound in your stomach. he knew he couldn't be selfish and lie to you a second longer.
his words came out cracked as he confessed, 'i.. i don't-- i can't help you.'
how dare you? how dare you try comforting him in your last moments, reaching out to coddle his face with the hand that wasn't mangled, softly smiling and ignoring the blood cascading down your mouth as you dedicated your last words just to him. "i love you.. you've always- been my knight, katsuki."
he felt your hand drop, but he rushed to pick it up. he had never felt so hopeless in his life, he always swore to protect you.. and yet? he failed. he was a broken man as he was escorted away from your corpse, only your ring to serve as a permanent reminder of what he lost.
he was a broken man as he tried and miserably continued life without you, seeing you in everything, yet never feeling you again.
the only form of solace he would ever get was to find that villain, and to pummel him into the ground. and he did so, feeling so gratified in the moment, as if he'd served justice in your honor.
but all the blood he'd shed would be worthless,
for nothing could bring back his pretty princess in her tower.
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alt ending!
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xxplastic-cubexx · 21 days ago
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[right to left]
finally finished This Wip from Ever ago and so now i ask you ever look into another dudes eyes and suddenly want to do whatever he wants
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phantomrose96 · 1 year ago
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I'm beginning the understand the brutality inherent to the human soul <- (set up some homemade fruitfly traps and felt bad about it at first but is now kinda into the sport of it)
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cain-writing · 2 years ago
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OK unfortunately i’ll have to wait till tomorro to do the funny sketches bc impromtu babysitting and if they walk out in the middle of the night while im drawing OC trture i WILL cry
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letsplaythermalnuclearwar · 3 months ago
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hey you know what would be like. the WORST possible thing? if no time had passed for mortals during God Games. if the entire time, Odysseus had just been frozen on that ledge. and at the start of the Vengeance Saga, Ody's still on the ledge. he looks to the skies, to the trees, out over the ocean. he looks for an owl with knowing eyes and strains to hear her voice over the waves, because surely, surely she'd come for him. the haven't spoken in nine years and he ruined whatever relationship they had when he stupidly, foolishly let the cyclops live, but she has to still care, right? she was his mentor. she was his patron. he meant something to her. he's sure of it
but she's not there. he waits, but she's not there. he closes his eyes, sparing himself the view, and steps off the ledge
and is saved by Hermes. and Odysseus briefly thinks that he has died, since Hermes escorts souls to the underworld. but Hermes assures him that, no, he's alive, Athena heard him, she bargained with Zeus, he can go home now. he can finally go home
his friend came through
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mostlysignssomeportents · 6 months ago
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Against Lore
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For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
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One of my favorite nuggets of writing advice comes from James D Macdonald. Jim, a Navy vet with an encylopedic knowledge of gun lore, explained to a group of non-gun people how to write guns without getting derided by other gun people: "just add the word 'modified.'"
As in, "Her modified AR-15 kicked against her shoulder as she squeezed the trigger, but she held it steady on the car door, watching it disintegrate in a spatter of bullet-holes."
Jim's big idea was that gun people couldn't help but chew away at the verisimilitude of your fictional guns, their brains would automatically latch onto them and try to find the errors. But the word "modified" hijacked that impulse and turned it to the writer's advantage: a gun person's imagination gnaws at that word "modified," spinning up the cleverest possible explanation for how the gun in question could behave as depicted.
In other words, the gun person's impulse to one-up the writer by demonstrating their superior knowledge becomes an impulse to impart that superior knowledge to the writer. "Modified" puts the expert and the bullshitter on the same team, and conscripts the expert into fleshing out the bullshitter's lies.
Yes, writing is lying. Storytelling is genuinely weird. A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people. These are people whose suffering, by definition, do not matter. Imaginary things didn't happen, so they can't matter. The deaths of Romeo and Juliet were less tragic than the death of the yogurt you had for breakfast. That yogurt was alive and now it's dead, whereas R&J never lived, never died, and don't matter:
https://locusmag.com/2014/11/cory-doctorow-stories-are-a-fuggly-hack/
Hijacking a stranger's empathic response is intrinsically adversarial. While storytelling is a benign activity, its underlying mechanic is extremely dangerous. Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work.
Cult leaders and con-artists know that they're engaged in mind-to-mind combat, and they make liberal use of Jim's hack of leaving blank spots for the mark to fill in. Think of Qanon drops: the mystical nonsense was just close enough to sensical that a vulnerable audience was compelled to try and untangle them, and ended up imparting more meaning to them than the hustler who posted them ever could have dreamt up.
Same with cons – there's a great scene in the Leverage: Redemption heist show where an experienced con-artist explains to a novice that the most convincing hustle is the one where you wait for the mark to tell you what they think you're doing, then run with it (scambaiters and other skeptics will recognize this as a relative of the "cold reading," where a "psychic" uses your own confirmations to flesh out their predictions).
As Douglas Adams put it:
A towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Magicians know this one, too. The point of a sleight is to misdirect the audience's attention, and use that moment of misattention to trick them, vanishing, stashing or producing something. The mark's mind is caught in a pleasurable agony: something seemingly impossible just happened. The mind splits into two parts, one of which insists that the impossible just happened, the other insisting that the impossible can't happen.
You know you've done it right if the audience says, "Do that again!" And that's the one thing you must not do. So long as you don't repeat the trick, the audience's imagination will chew on it endlessly, coming up with incredibly clever things that you must have done (a clever conjurer will know several ways to produce the same effect and will "do it again" by reproducing the effect via different means, which exponentially increases the audience's automatic imputation of clever methods to the performer).
Not for nothing, Jim Macdonald advises his writing students to study Magic and Showmanship, a classic text for aspiring conjurers:
https://memex.craphound.com/2007/11/13/magic-and-showmanship-classic-book-about-conjuring-has-many-lessons-for-writers/
There's a version of this in comedy, too. The scholarship of humor is clear on this: comedy comes from surprise. The audience knows they're about to be surprised when the punchline lands, and their mind is furiously trying to defuse the comedian's bomb before it detonates, cycling through potential punchlines of their own. This ramps up the suspense and the tension, so when the comedian does drop the punchline, the tension is released in a whoosh of laughter.
Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. Comedy – like most performance – has an element of authoritarianism. You don't give the audience what it wants, you give it what it needs.
Same goes for TTRPGs: the game master's role is to deny the players the victories and treasure they want, until they can't take it anymore, and then deliver it. That's the definition of an epic game. It's one of the durable advantages of human GMs over video game back-ends: they can ramp up the epicness by "cheating" on the play, giving the players the chance to squeak out improbable victories at the last possible second:
https://wilwheaton.typepad.com/wwdnbackup/2009/03/behind-the-screen.html
This is so effective that even crude approximations of it can turn video-games into cult hits – like Left4Dead, whose "Director" back-end would notice when the players were about to get destroyed and then substantially ramped up the chances of finding an amazing weapon – the chance would still be low overall, but there would be enough moments when the player got exactly what they'd been praying for, at the last possible instant, that it would feel amazing:
https://left4dead.fandom.com/wiki/The_Director#Special_Infected
Critically, Left4Dead's Director didn't do this every time. As any showman knows, the key to a great performance is "Always leave 'em wanting more." The musician's successful finale depends on doing every encore the audience demands, except the last one, so the crowd leaves with one tantalyzing and imaginary song playing in their minds, a performance better than any the musicians themselves could have delivered. Like the gun person who comes up with a cooler mod than the writer ever could, like the magic show attendee who comes up with a more elaborate explanation for the sleight than the conjurer could ever pull off, like the comedy club attendee whose imagination anticipates a surprise that grows larger the longer the joke goes on, the successful performance is an adversarial act of cooperation where the audience willingly and unwillingly cooperates with the performer to deny them the thing that they think they need, and deliver the thing they actually need.
This is my biggest problem with the notion that someday LLMs will get good enough at storytelling to give us the tales we demand, without having to suffer through a storyteller's sadistic denial of the resolutions we crave. When I'm reading a mystery, I want to turn to the last page and find out whodunnit, but I know that doing so will ruin the story. Telling the storyteller how the story should go is like trying to tickle yourself.
Like being tickled, experiencing only fun if the tickler respects your boundaries – but, like being tickled, there's always a part where you're squirming away, but you don't want it to stop. An AI storyteller that gives you exactly what you want is like a dungeon master who declares that every sword-swing kills the monster, and every treasure chest is full of epic items and platinum pieces. Yes, that's what you want, but if you get it, what's the point?
Seen in this light, performance is a kind of sado-masochism, where the performer delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need.
What your audience needs is their own imagination. Decades ago, I was a freelance copywriter producing sales materials for Alias/Wavefront, a then-leading CGI firm that was inventing all kinds of never-seen VFX that would blow people away. One of the engineers I worked with told me something I never forgot: "Your imagination has more polygons than anything you can create with our software." He was talking about why it was critical to have some of the action happen in the shadows.
All of this is why series tend to go downhill. The first volume in any series leaves so much to the imagination. The map of the world is barely fleshed out, the characters' biographies are full of blank spots, the mechanics of the artifacts and the politics of the land are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is.
This is the moment at which everything seems very clever, because your mind is just churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together.
SPOILER ALERT: I'm about to give some spoilers for Furiosa.
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FURIOSA SPOILERS AHEAD!
Last night, we went to see Furiosa, the latest Mad Max movie, a prequel to 2015's Fury Road, which is one of the greatest movies ever made. Like most prequels, Furiosa functions as a lore-delivery vehicle, and as such, it's nowhere near as good as Fury Road.
Fury Road hints as so much worldbuilding. We learn about the three fortresses of the wasteland (the Citadel, the Bullet Farm, and Gastown) but we only see one (The Citadel). We learn that these three cities have a symbiotic relationship with one another, defined by a complex politics that is just barely stable. We meet Furiosa herself, and learn something of her biography – that she had been stolen from the Green Place, that she had suffered an arm amputation.
All of this is left for us to fill in, and for a decade, my hindbrain has been chewing on all of that, coming up with cool ways it could all fit together. I yearned to know the "real" explanation, but it was always unlikely that this real explanation would be as enjoyable as my own partial, ever-unfinished headcanon.
Furiosa is a great movie, but its worst parts are the canonical lore it settles. Partly, that's because some of that lore is just stupid. Why is the Bullet Farm an open-pit mine? I mean, it's visually amazing, but what does that have to do with making bullets? Sometimes, it's because the lore is banal – the solarpunk Green Place is a million times less cool than I had imagined it. Sometimes, it's because the lore is banal and stupid: the scenes where Furiosa's arm is crushed, then severed, then replaced, are both rushed and quasi-miraculous:
https://www.themarysue.com/how-does-furiosa-lose-her-arm/
But even if the lore had been good – not stupid, not banal – the best they could have hoped for was for the lore to be tidy. If it were surprising, it would seem contrived. A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying – it's just resolved. Like the band performing every encore you demand, until you no longer want to hear the band anymore – the feeling as you leave the hall isn't satisfaction, it's exhaustion.
So long as some key question remains unresolved, you're still wanting more. So long as the map has blank spots, your hindbrain will impute clever and exciting mysteries, tantalyzingly teetering on the edge of explicability, to the story.
Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/27/cmon-do-it-again/#better_to_remain_silent_and_be_thought_a_fool_than_to_speak_and_remove_all_doubt
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justaz · 5 months ago
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when merlin asks arthur for things, the king is usually inclined to give him what he wants but it is not always guaranteed such as when his emotions cloud his judgement. but merlin’s surefire way of getting arthur to give in? he steps into his space, lays a gentle hand on his arm, and says “arthur, please” and he folds like a house of cards.
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rocketbirdie · 8 days ago
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i told you. i'm fine
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politemagic · 2 months ago
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love when metal vocalists hit me with a good “EEUUGGHH” or perhaps a “BLEGH”
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romanceddawn · 6 months ago
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Puzzleshipping: "You gave me your heart, you know..." [Insp.]
❕ Please do not repost to any other sites ❕
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eustaceloser · 1 month ago
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love this dude
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littlelightfish · 7 months ago
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I love that Kui tries to convince us that he is a tidy clean-looking man. He doesn't take baths. I won't buy it.
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cain-writing · 2 years ago
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abzolutely Not. 
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thatsbelievable · 1 month ago
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pinkpossibly · 1 month ago
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It's spooky time!!!
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mamawasatesttube · 6 months ago
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i just think lois lane should put tim drake in her purse like a little dog. a scrunkly little companion who's even better at picking locks than she is, which is saying something. a nosy little freak after her own heart. the rubber duck she uses when talking her thoughts out loud to put clues together. her coffee gofer. her purse ferret.
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