#town square map
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demartinidesigns · 1 year ago
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A time for celebration with a side of intrigue.
This map set can be found on Roll20 and more like it through the Interactive Map Directory on demartinidesigns.com
Help pick new map topics and receive early Roll20 and full res files. | patreon.com/demartinidesigns |
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fernrisulfr · 2 years ago
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Town Square Map
This one was meant to be sort of a town square/cross roads maps. Larger than the street battle map, this one could be used for something other than combat, though it certainly isn’t big enough for the whole city. 
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plumbus-central · 2 months ago
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i love imagining scenarios where morty and summer meet rick and minnie when they were their age, whether through time travel, parallel universe, age regression, or some other sci fi nonsense.
god bless him mortys trying hard to relate to his teenage grandmother from the late 70s
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vinyls-and-valentines · 2 years ago
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Man, I have such a clear image of like. The map of where one of my stories takes place, but if i even tried to put it to paper I'd fuck it up so badly
#like. there's this coastline that's kind of all juttery and stuff and it very gently dips inland down south but goes almost straight and#slightly outwards in the north and about midway along the coast in the east there's a little jut-out where there's a port#north of the port there's these steep cliff faces and down south they wear down into rolling hills and slim sandy shores#the east cape of the continent is up north just off the map by maybe 25000-27000 kilometers. west of the port there's the capital and north#of that is a small old mountain range#the capital is made up of limestone and brick buildings with 4 floors and a network of huge gears and weird pulley systems throughout. they#kind of look like they're almost leaning on each other and the further toward the edges of the town you go the more it looks like the city#home just sprouted in the middle of a storefront or an inn or something overnight#the town square is set up in the ruins of this ivory castle and taken up almost completely by stalls with colorful awnings. it has dark#cobblestone streets surrounding it and no pavements ending where the forged iron and brimstone walls of the administrative buildings'#front gardens begin or branching off further into the city down streets with pavement either side#there's a foundry on the edge of time by which most locals are employed. it has it's own dedicated train line which connects with the#station further south-east. the manors and estates outside of the city have lush forests and red brick walls closer to the residences of#workers and the nobles inhabiting the land#anyways. i'll probably workshop my beloved little steampunk city more later these are just like. notes to get down the image of it i have#in my head because it's so pretty. the stalls in the square look like colorful wild flowers from above <3#boo rambles#unrelated
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dndsettingsinfo · 11 months ago
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Xmas Square [25×25] by Fateful Force
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cadere-art · 10 months ago
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thank god for adobe photoshop (yuck) measurement functions for allowing me to know the area of layers. crunching numbers for the excell tables on this map folks
you know you're really having fun with worldbuilding when you bust out the excell tables
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nerdygrackle94 · 1 year ago
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I finally figured out how to turn on Minecraft coordinates at the beginning of the year. So naturally I made a spreadsheet to track the scope of my world xp I finally got things set up the way I want them, so I printed it out for fun :)
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starryserenade · 2 years ago
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I have a whole Disney fireworks finale mentally mapped out to this song.
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sso-maev · 21 days ago
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Ok so remember this map?
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A complete map of Jorvik, with a semi-accurate scale to measure any distance on the island. I’m really proud of it! There is, however, one glaring problem with this map.
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WHY IS JORVIK CITY SO SMALL????
I’m sorry but Jorviks capital should not be smaller than middle-of-nowhere ranger town Dundull. The generally accepted minimum population requirements for a city are 50 000 residents. Following the canon map, Jorvik city would need to fit at least 50 000 people in what looks like 2,25 square miles. That would mean Jorvik city houses 22 222 people per square mile, making it the 24th most densely populated city in the WORLD.
Possible? Sure. Likely? Considering the clear inspiration from the way less dense Stockholm, the lack of giant apartment complexes or slum neigbourhoods, which would imply that people live closely together, I’m gonna have to say no.
So how big should Jorvik city be, if the map size is inaccurate? Kind of hard to tell since we can’t see places like Governors Fall or Aideens Plaza on the map.
But there is one place we CAN see.
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And if we can use this map, we can measure how long it takes to cross it.
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I am very normal about the horse game.
From the barracks to the pier, it takes 38 seconds to cross the map. On a similarly flat surface on Jorvik, we can measure how long Pier 13 actually is, giving us this comparison.
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Now, I’m going to show two theories on how big Jorvik City is based on these measurements.
The first one is the most canon-compliant, but also the most ridiculous. By comparing pier 13 to the area outside jorvik stables, we know that pier 13 is ~1 km long. Yes, this is an absolutely massive pier don’t worry about it. Looking at the jorvik city map, we can see that this smaller pier is meant to be to represent Pier 13, and we can do the math from there. Jorvik gets an area of 340 square km, and if we use Stockholms population density as a guide, Jorvik City has about 1,8 million citizens. Cool! One problem though.
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You can’t fit it on the map. A city this big would take up almost one fourth of Jorvik, and you’d need to redraw the entire map to make it fit.
So my other option shifts the canon a bit to make the maps fit together. If we go against canon and assume that Pier 13 is actually the larger pier, that downsizes Jorvik City to ~47,5 square kilometres, with a population of around 250 000. This makes Jorvik more comparable to a more densely populated Reykjavik; smaller in area but with double the amount of people. And while it still messes with the coastline a bit, it at least fits into Central Bay.
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Personally I think both theories work, but for consistency’s sake, I’m leaning more towards the second theory.
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staticbleeding · 2 months ago
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⛧°。 ⋆Waiting on the Stars ⋆°⛧
+:。.。 teen Stanford Pines x gn reader 。.。:+
I really want to turn this into a multipart story if this gets good enough reception so let me know what yall think! warnings : strong language, suggestive language, the usual teen shit pt.1 pt.2
1972 Moving to the small town of Glass Shard Beach, New Jersey was not how you expected to start your senior year. Not long into your stay however, a certain twin catches your attention, or maybe you caught his. Will this be a journey among the stars? Or another tale lost to time?
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Your shoes squeak quietly against the vinyl floors of the halls as you walk to the office. Glass Shard Beach High School is painted on big letters against the walls. Eyes bare down on you as if you had a third arm. No one moves to this town. Let alone a new student in their last year of highschool. The walk to the office was filled with whispers and stares. You do your best to keep quiet and ignore the anxiety boiling up inside you. "It's only one year. Just survive one year here then you are gone from here", you mentally console yourself. You stop yourself in front of a door with big letters saying 'Office'. Opening the door, you are met with a dingy room that smells of old paper and sweat. Off to the side of the room is a big desk that sits an older lady with curly grey hair and thick glasses that looks like they can fall off at any movement. She types away at a typewriter that looks older than herself, "Um excuse me? Am I supposed to get my schedule here?", you speak for the first time since entering this dull building. The lady looks up at you with a sweet smile forming on her aged face. "Yes! What's your name dear?" she says in a sweet voice. You smile at her, "(Y/N)(L/N)". She opens a big filing cabinet that looks like it hasn't been dusted in centuries. She pulls out a beige file that has your name on it, a thin piece of paper falls out as she opens it. Handing you the paper along with a map, she welcomes you to Glass Shard. Bidding the woman goodbye, you walk out into the hall and navigate yourself to your first class.
Physics is written in big bold letters "You gotta be fucking me" you groan out. Opening the door you are met with eyes immediately on your form. Despite the eyes watching every move you walk up to the teacher sitting down at his desk at the front of the class. "You must be the new student. My name is Mr. Barron and I will be your teacher for this year. What's your name?" the balding man takes your hand to shake. As you shake the sweaty hand of the older man, your name falls from your lips. "Everyone this is your new classmate (Y/N)! Be nice for once please", turning his attention back to you, "go ahead and take a seat next to Stanford". His hand directs you to an empty seat next to the said kid. You sit down and look over at Stanford. Thick glasses sit on the strong nose of the man. A white button up is adorned by a red bow tie is tied perfectly against his neck. His hands are busy drawing in a notebook that looks to be filled with art and many ramblings. "Hi Stanford" your voice whispers out to the man that hasn't looked at you since you sat down "Please call me Ford" Stanford says in a quiet voice trying to ignore your gaze on him "Oh okay Ford" You smile at the nerdy looking man You gaze at his artwork, "You are really good at that", pointing at his current drawing of some sort of creature. A light red dusts the mans face. You start to notice more features of Ford's. His square jaw, the little indent on his chin, his glasses that he keeps pressed close to his face. He clears his throat and whispers a small thank you. Nodding your head, you turn your attention back to your books in front of you. His gaze strays to you throughout the class. Stealing glances at you as your focus is elsewhere. Taking in every detail of your face and mannerisms. The way your hair falls, your little laughs at the teacher's jokes, and the way you looked so focused on your notes. Who are you? What led you to this town? Questions circle his head as he watches you gather your books and backpack as the bell rings. That night he went home and sat awake, drawing in his notebook wondering what made you so interesting to him. Weeks go by as you get into a rhythm of going to classes and trying to get used to your new home in Glass Shard. Becoming more and more accustomed to the new town and starting to make more friends as the days come and go. The words shared between you and Ford slowly become more and more. Your first block interactions with the man becomes some sort of normality to you. A part of your everyday routine. He starts to get more accustomed to your presence, wanting more of your presence near him. He can't help but take note of the small quirks of yours. The way you lay your head down during the morning announcements trying to get one more minute of sleep, or how quickly you gather your things as the bell rings to rush and meet with your friends before your next class, or the way you look down when the teacher asks for an answer to a question. He finds himself waiting for the next moment he can get with you. But that's all he gets with you.
Walking along the boardwalk of the town you've started to get accustomed to, you look up and see a dingy looking sign. Pines Pawns Without thinking, your hands push against the creaky door. A bell rings above your head signaling your presence in the space. Your eyes meet the wide eye look of your classmate Ford sitting behind the counter. His gaze looks over you. Seeing you outside of the classroom wracked his nerves instantly. His palms begin to sweat and stick to the pages of the magazine in his hand. "Oh Ford! Hi". You smile towards the man you grew to know in your brief interactions. "(Y/n)?? W-what are you doing here?" He stutters out, quickly clearing his assortment of Cryptid Weekly magazines that are spread out in front of him.
"Thought I would finally pop my head in here after walking by it for awhile." You smile at the blushing man "Oh um...well this is it. My family store.." He scratches the back of his neck and looks away from your prying eyes. "Weird seeing you outside of school. I started to think you lived there." You joke with the blushing mess in front of you. A part of you weren't joking. You swear you have only seen the man walking in the halls with his twin and back to class. Never outside. You see the man tighten up and look down at the ground with embarrassment filling his body. "So what kinda cool stuff do you guys sell?" Sensing the incoming awkward silence, you fill it in. Looking around you spot gold chains, fur coats, and various diamond rings you for sure knew were fake. "Just..stuff. What would you call 'cool stuff'?" Ford says with a small smile. "Like dinosaur shit, shrunken heads, fairy dust? I ran out of all of my fairy dust last night. Need a refill man." You joke as your fingers graze against a fur coat that was definitely needing a wash. "None of that here unfortunately. We do have crystals however. Fake of course, but pretty nonetheless." the man looks towards you at that last part. Leading you to the back of the shop, he shows you a small crystal that definitely is plastic. You gently grab it from his hand. Your fingers graze over his. The thought that this is the first time you two have ever touched crosses his mind and he immediately looks down and tries to focus on anything else. You soon find a couple of crystals that would look nice in your room. Buying them and leaving the store left a silence Ford wishes would swallow him whole. He watches as you leave the shop with a little jump in your walk. The first time he has seen you outside of school and he spends the entire time a stuttering mess. "Nice going Ford." He mutters to himself and waits for the time the store closes. He doesn't hear his Ma scamming another person with her phony 'readings'
He doesn't hear Stan call dibs on the shower first
He walks to his shared room like a zombie and lays on his bunk. Looking up at the posters that are stuck to the bottom of the top bunk, Ford thinks about how you laughed and joked with him, how your fingers felt grazing his, how your eyes looked when you smiled. Slowly his eyes close and he drifts to his now usual nighttime routine of seeing your face smiling. Not cause of some stupid joke someone made but cause of him. He can't help but wish he had more confidence to talk to you. Ask if you want to go to the beach sometime. Maybe this is more than just a simple curiosity. He groans and hides his blushing face against the pillow. Silently wishing you would leave his mind. But you don't.
Little did he know, that you were thinking of the interaction yourself. Wondering why he stood out to you so hard.
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Shit this was the first full story I have written in like 3 years?? I hope y'all enjoy and if it's liked, I will love to have more parts. Baii <3
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neon-kazoo · 3 months ago
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Villains I dont see very often; mute. Mute villains are the best, nothing can convince me otherwise.
One idea thats been on my mind is a mute villain confessing to the hero, either through sign language, or a perfectly executed scheme. You’re choice :))
Not sure if this counts, but I ran with it. Might try this again after I gather some ASL knowledge. Hope you enjoy :)
A Silent Movie
It wasn’t exactly easy to get Hero sat in front of the cinema screen. In fact, the planning for this trap had taken over sixth months. Not to mention the money it took to buy this building off foreclosure, and the multitude of investments into Hero-proofing the location.
It was even harder to get said hero to stop yelling long enough to pay attention to the image being projected from the back of the room. Not that their sense of hearing was needed for this experience, but Villain imagined Hero would appreciate the lack of noise-based distractions, including sounds they themselves were making.
The theater was notably large, probably the most expensive showing room of its day. That is to say, the upholstery was a little outdated. The popcorn had been swept off the floor, the swirling carpet surprisingly clean. The velvet of the seats did not appear stained, and the cupholders were absent of any discarded snacks or tickets.
The glow of the emergency exit lights were the only thing illuminating the room, and they revealed a dim image of the hero situated in the center of the third row, which was optimal seating in the villain’s opinion.
Clearly, Hero did not agree, considering how hard they were pulling at the restraints to try and exit their carefully selected theater chair.
It was futile, of course, and the hero finally stopped straining when the villain appeared a row below them, quiet as a mouse, standing with a finger pressed to their lips.
Villain retreated when the hero quieted, letting their attention shift to the screen and this special showing. Images flicked past, and Hero became engrossed in the story unfolding on the screen.
Shown was a news reel Hero recognized as the time Villain had crashed their Election Day speech. A zoomed out map of the city, marking City Hall with a red square. Grainy footage of two figures dancing around next to a dumpster. Once again the map appeared, now with two squares pasted on top. The pattern continued, and Hero was amazed.
It was an agglomeration of every moment they had spent together, every public battle, every nighttime-shady-alley encounter.
There was only one reason to collect these momentos, these reminders. It had all meant something to the villain.
The complete lack of kernels on the carpet certainly pointed to a level of dedication and commitment to this scheme.
Maybe, they were hoping it meant something to the hero, too.
Another scene zoomed out a final time, revealing all the markers spread across the city. Only, now, Hero noticed, a rather distinct pattern had formed.
Villain moved like a phantom, appearing again, this time at the hero’s side. The ropes at their wrists fell away like magic while Hero gazed at the awkwardly hovering villain. They presented the hero with a glittering object hung from a chain held loose around their fingers. It was a large ruby gem, expertly cut into the shape of a 3-D heart.
Stolen, no doubt, Hero suspected possibly from the large jewelry exhibition that had just entered town.
The screen flashed bright, and lit up the hero’s face as it contorted in surprise. They processed the scene as fast as they could.
A heart of red markers, a heart of ruby, a heart fluttering in their chest, a heart laid open in front of them.
“Oh,” Hero breathed, “Oh.”
Villain sucked in a breath.
This was it, this was the moment they got rejected because they couldn’t-
“I had no idea.”
Of course they didn’t know, it’s not like Villain had ever spoken about it.
Preparing automatically for the rejection, Villain started to withdraw their hand, cold-as-steel demeanor returning to them with all the familiarity of a security blanket.
It was so stupid of them to think that they deserved any kind of reciprocation, so stupid to think that the hero could possibly-
The hero snatched the charm from their fingers before they fully withdrew.
“I didn’t say no,” they spoke softly, and the villain’s heart skipped a beat.
They reached out their other hand, wrapping their fingers over the still-outstretched hand of the villain. Instead of elaborating, Hero pulled the frozen criminal closer, connecting their lips in a gentle proclamation.
Actions spoke louder than words anyway.
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iheartmapi · 3 months ago
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Norwegian Holiday
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Ingrid Engen x Reader
Summary: For the first time, you and your girlfriend go on holiday to her country.
Fluff.
TW: none expect probably kinda shitty depiction of Norwegian culture (I’ve never been there don’t @ me)
Word count: 968
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“The charm’s hidden in the small towns, kjæreste”
The brunette beside you remarked as your train slowly approached it’s destination.
“Well, I’m gonna have to trust you on this one, Ing…”
As the vehicle came to a stop the two of you raised from your seats and gathered your bags, there wasn’t a lot of commotion, after all why should there be when you picked out a tiny town to visit…but well you were enthusiastic about this holiday anyways. Ingrid lead you, though she haven’t been here before she could actually read the signs you passed by.
You fished out your phone from your bag, “Uh babe we rented the hotel on your phone right?” She turned to look at you, as the two of you managed to navigate into one of the towns streets, “I think so, let me check, can you get my phone for me?” You listened and then started the tumultuous act of searching for Ingrid’s phone in your guy’s travel bag, finally you handed the mobile to her.
As Ingrid searched for the reservation, or rather the hotels name so that google maps could help you out, you stood by her, observing the buildings that littered the street, and the might mountains that surrounded the town…this place was almost like a very cozy fairytale “Aha!” Ingrid beamed, were supposed to gooooo…” she turned and turned before pointing in the correct way “We’re supposed to go there” the brunette took hold of your arm and lead the way “So hasty..” you chuckled, “We’ve got no time to lose!” Ingrid beamed.
Thankfully, you didn’t get lost and got to register at the hotel, your rooms were nice, the mattress was the perfect balance between hard and soft, and the decor? Well there wasn’t really much to say about it, it was regular, kind of genderless and beige really.
Of course the moment everything was checked off the two of you got dressed and left the hotel to go exploring, this time leaving google maps behind to just see the town for yourself.
The first thing you and Ingrid thought was necessary to see, was the town’s square.
From the very middle; there was a nicely carved stone fountain, really just plain space, some benches and then the building that surrounded it…shops, cafes, restaurants the likes. “Stand there, I wanna take your picture, pretty girl” Ingrid smiled, you cheerfully pranced around to pose in front of the fountain for Ingrid’s phone’s lenses, after a couple clicks the two of you continued on strolling around.
“Feeling the Norwegian spirit already?” Ing playfully nudged you, you smirked “Definetily, oh I need to get me some kitschy Viking souvenir!” At that comment she scoffed “So stereotypical of you” you just winked at your girlfriend and said “Whatever you say, Viking lady” to which she just nudged you again and you laughed.
Trying Norwegian food was a must have on your list, so not too soon after you made your way to a restaurant, your eyes skimmed across the menu, trying to pronounce the foreign to you words as Ingrid had a laughing fit at your butchered words.
Then with some help from Ingrid you chose a dish called “Kjøttkaker med brunsaus”, a seemingly simple recipe. The waiter soon brought your orders to the table and left you to live this delicious moment.
You stick your fork into the meat on the plate and took a dramatic breath “Here goes nothing…” you munched on the meat cakes, wanting to savour the taste..after a moment of thoughtfulness you decided on “This is quite good actually”
Ingrid’s mouth curved upwards “I’m happy you like it” before continuing on eating her own meal, “You’ll have to make this for me when we get back home, Ingy!” You remarked joyfully, “Alright alright” she laughed at your liveliness “Calm your horses and finish eating first”
Towns square, restaurant and now a souvenir shop because you begged Ingrid to see it when you spotted it…you scanned the Viking-y souvenirs, from hats to cups, there were many things to choose from…Ingrid herself paced around the building, observing the assortment of the shop before returning to you, “So?” She asked “You getting anything?” You turned to Ingrid with a comical seriousness “I’m torn between the Viking hat and the Viking cup” Ingrid raised an eyebrow “I’m assuming you’re expectantly waiting for me to say you can get both?” You nodded “There’s no limit for what you want babe, if you want it buy it” you reached for the “viking” hat and put it on your head “I was afraid the amount of kitsch I wanted would annoy you” Ingrid just rolled her eyes and patted your now covered head “It’s you, I couldn’t get mad even if I wanted to.”
So you bought the things you wanted, put them in your bag for walking around and went on with your exploration of the small town. The rest was really just you two appreciating the views and architecture, or entering places you thought looked interesting..
The day flowed smoothly and soon you found yourself sitting on a bench with a view of the lake by the town, waffles in your and Ingrid’s hands.
“This is like…so pretty it’s crazy” you said as you munched on your waffle
“Chew before you speak babe…” Ingrid sighed at your childishness (but with a smile on her face)
“fine fine!” You finished the piece and swallowed “Now as I said, the views are crazy here”
“I’m glad you’re enjoying Norway” your girlfriend smiled even wider, her eyes crinkling “You know I care about your happiness the most”
“Oh don’t you make me blush…” you added “You’re already outshining this landscape” you winked before getting back to devouring your waffle
“You’re such a dummy…”
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tallangrycockatiel · 2 months ago
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So it turns out that the H P Lovecraft story A Shadow Over Innsmouth contains enough detail to construct an internally consistent map of the entire town! Which I did. And then it got a bit out of hand. Anyway, if you would like to follow Arthur and John around town in Death of the Arthur, you can do so!
Detailed image description under the cut:
[ID: A sepia-toned, drawn map of Innsmouth, a town divided into roughly 4 quadrants with the Manuxet River bisecting it horizontally. To the north is Newburyport, NW is Rowley, SW is Ipswich, S is Arkham, and E is the Atlantic Ocean. The town is laid out in a rough grid system. To the west is a railroad station and track and the Marsh estate. In the centre of town is New Church Green and the temple of Dagon north of the river and Town Square and the Gilman House hotel south of the river. To the east is Old Square and the Marsh refinery. On the ocean are the lighthouse and Devil Reef. Horizontal streets, starting N and moving S: Sand, Rowley, Martin, Church, River, Bank, Paine, Waite, Bates, Eliot, South, Babson, State, Marsh. Vertical Streets, starting W and moving E: Adams, Lafayette, Washington, Broad, Federal, Fall, Main, Fish, Water. /END ID]
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hellfirenacht · 4 months ago
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Crit Happens: Session 0
Fic Summary: You are who’s Dustin’s favorite cousin from out of town who is staying with him for the summer. Eddie finds himself jealous as he's suddenly been pushed aside as Dustin’s favorite dungeon master. When Dustin insists that Eddie join the campaign, you and Eddie quickly butt heads about how Dungeons and Dragons should be played.
Master List
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May, 1986
Session 0
The air in the drama room was hot and stagnant as the members of Hellfire held their breath. One Erica Sinclair held the D20 between her palms, shaking her cupped hands together, while everyone stared at her in anticipation of the drop that would tell them if the campaign that they had been working through all semester had been for naught. 
Eddie’s eyes narrowed and he found himself standing taller to look over his DM screen as the die fell from her grasp, tumbling and rolling to decide the fate of the party. Two weeks ago, he had damn near thrown a fit over the idea of pushing back the finale of The Cult of Vecna out by a week, but he was no longer regretting that decision after spending his spring break working and reworking his notes until he was ready to kill Vecna himself from the frustration. 
The older Sinclair stood behind his sister, gripping her shoulders tightly, while Dustin and Will held Lucas’s. Actually, if Eddie hadn’t been staring so hard at the die as it clacked along the squares of his map, he would have seen all of Hellfire cleaning to each other, and he would have absolutely made fun of them. 
Not now though. 
The die hit the small podium that Eddie had spent an afternoon putting together to set Vecna on top of. The mini-fig shifted just slightly under Eddie’s hawk-like gaze before toppling over. A fitting end as the die settled on the magic number. 
“Nat 20!” Erica yelled, smiling wide with an excitement for the game that made Eddie nostalgic for his days as a player. Immediately, the room erupted in cheers and jumping as the members of Hellfire celebrated. 
Eddie jumped up, and clapped his hands, hardly able to believe what he was seeing.
Two weeks ago, Lucas begged him to postpone Hellfire. Two weeks ago Lucas had told Eddie that he could guarantee a passing grade for O’Donnels if he would postpone this one time. Lucas swore that he could get Eddie the best math tutor in Hawkins. 
Now, said tutor had just rolled a Nat 20 and was being hailed as a hero amongst the party that Eddie had been guiding for the past school year. 
It could have brought a tear to his eye, knowing that Hellfire had beaten his campaign, and now he was set to walk the stage in a week to graduate. 
“That’s why we play!” Eddie declared, dramatically bowing to Erica, who stood proud as the rest of the group high-fived and jumped around. 
“Erica, you’re joining Hellfire officially when you get to high school, right?” Will asked. 
“We’ll see if I want to join this nerd club in a year.” Erica said, as if that hadn’t been part of the deal with Eddie postponing Hellfire for Lucas’s game. 
The night wound down, as members reluctantly were picked up by their parents. Eddie himself was stalling as he cleaned up the board for the last time. He had always known that this day would come, that there would be a last Hellfire meeting, a final campaign, one last adventure. He knew that, but never really believed that it would happen until he was folding up his DM screen and sliding it into his beat up backpack. 
Eddie already promised himself that he wouldn’t ever enter the grounds of Hawkins High again once that diploma was in his hands. There had been talk amongst his band-mates about setting up a game for just Corroded Coffin, but nothing set in stone yet. 
He watched as most of the group headed up the stairs and towards the door, until it was just the freshmen huddled in a corner and whispering to each other in a hushed and excited tone. 
Curiosity got the better of Eddie, it always did. He walked over to the little sheep and crossed his arms. “And what’s the big secret?” he asked. 
The boys jumped slightly, and they all looked like they were stuffing something in their pockets or subtly trying to hide something, which only made Eddie more curious. 
“We were just deciding who was going to be the dungeon master next semester!” Mike said, a little too fast, but it was a good alibi for now. The older members of the band had never shown too much of an interest in running the game, but Eddie knew that Mike and Will had swapped around being the DM long before joining Hellfire. 
This did interest Eddie though, and he was willing to ignore whatever secret that the children were holding for the moment. He knew this was an important decision for the fate of the club. “And who among you thinks they are worthy of being my successor?” He asked, crossing his arms over his chest. 
Dustin took a step forward. “I do.” he said.
Eddie’s lips stretched into a grin as he looked down at his favorite freshman (though he’d never admit it out loud). Had it been up to Eddie, he would have picked Henderson himself. Maybe Will was a close second, with his passion for the game above all else. 
“So, Dustin the Bard thinks that he is good enough to tell the tale of Hellfire for the future generations?” Eddie asked. 
“I know I’m good enough.” Dustin replied. “I learned from the best.” 
Eddie hadn’t expected such a sentiment from the kid, and for a second his expression softened. For the past year, Dustin had constantly talked about how great and amazing Steve Harrington was, practically worshiped the jock much to Eddie’s confusion. But knowing that Dustin really did think highly of him as well, melted a part of Eddie’ cynical old heart. 
“When is she coming in anyway?” Will asked, looking at Dustin. 
...Who?
Dustin’s head snapped over at Will with a glare, the Byers kid had a shit eating grin. 
“She’ll be coming in next week.” Dustin said through his teeth. “But that’s not important right now.”
Eddie didn’t consider himself a nosy person, but he was. He was about to leave Hawkins High and Hellfire forever, and these children were being cryptic and weirder than usual. 
Dustin turned back to Eddie. “I’ll be running the next campaign.” he tried again. “I already have a lot of ideas.”
“Well, Henderson, you’re in luck.” Eddie said. “I’ll have some free time on my hands this summer, I think if you’re going to live up to my legacy then you should at least get the proper training.” 
Eddie’s mouth was going faster than his brain with the idea. It’s not something that he would have offered to anyone else, and truth be told he didn’t know why he was suddenly feeling the need to hang out with anyone other than his band over the summer.  
It didn’t have anything to do with the fact that after he had that diploma in hand he would be even more lost than he was within the walls of this prison of a school. Nothing to do with Wayne talking about getting him a job at the plant after graduation or the fact that suddenly Grant, Gareth, and Jeff had summer plans with their families which would cut into Corroded Coffin’s rehearsal and stage time. 
No, it had nothing to do with any of that. It was out of the kindness of Eddie’s heart that he was willing to guide his sheep into one last adventure to prepare them for the new year and new challenges that they would have to face without the mean and scary freak of Hawkins High protecting them. This was all only for the future of Hellfire. 
Dustin looked confused, looking to Mike and Lucas for support but they looked like they were holding back laughter. 
Were they laughing at Eddie? After all he’d done for them over the past year? Keeping them relatively safe from bullies, letting them join Hellfire?
Lucas slapped Dustin on the shoulder with a smirk. “See you later. Good luck.” he said before him, Mike, and Will practically bolted up the stairs and out the door. 
This kept getting weirder and weirder. 
“So you want to train me...?” Dustin asked, turning his attention to Eddie after nearly setting the staircase on fire with his glare. 
“Think of it like ‘Dungeon Master Boot Camp’.” Eddie said, though he sounded more confident than he felt after that weird exchange. 
He couldn’t fully blame the freshmen either, it’s not like he had ever asked to hang out with them outside of school or Hellfire. The closest had been Grant’s birthday party, and the two times they had all gone to the arcade together as a club. 
“About that I- uh.” Dustin was holding onto a piece of paper in his hands, fiddling with it. “I’ll actually be living with the person who taught us D&D this summer and they said that they’d help me- but you can help,too!” 
Eddie’s face must have betrayed some form of emotion with how quickly Dustin had added in that last part. He tried to brush off that odd feeling of disappointment, it didn’t matter anyway. This was just something Eddie was offering to kill time during the summer due to boredom. No other reason.
“And who exactly taught you to play?” Eddie asked, crossing his arms. It was no secret that the kids knew how to play before joining Hellfire, but he had always assumed that they had learned the same way he had; by sneaking into bookstores and libraries and writing down as much of the rules as he could until he could finally put together enough money to buy his own copy of the players handbook. It hadn’t occurred to him that someone would have taught anyone in that group. 
“My cousin.” Dustin said. “She doesn’t live here, but she used to come up for summer break before going to college. My cousin was the one to bring me the books and got me into the game and then we just played a campaign every time they visited.” 
There was something about the way Dustin was talking that made Eddie feel like he was trying to hide something from him. 
“And so this cousin of yours is coming back to visit for the summer and will be, what, teaching you how to play again?” Eddie raised an eyebrow. 
“No! No, she’s just gonna run a campaign for us!” Dustin said, incredulously before sighing and showing Eddie the piece of paper that everyone had been poorly trying to hide. He snatched the paper out of Dustin’s hand and looked it over. 
It was about the size of a chocolate bar, with ADMIT ONE TO THE CARNIVAL OF LOST SOULS on the front. When flipped over, it looked like an invitation to some sort of demented carnival, with doodles of ghosts and gross clowns and rancid looking carnival food. Dustin's’ address was scrawled in a drippy red ink across the back as well as a date and time. 
Eddie was both impressed and confused. 
“What is this?” 
“That’s the invitation we all got to be part of the campaign.” Dustin said. “My cousin really gets into theme.” 
Eddie kept looking at the ticket. It glowed just slightly in the dim light of the drama room. Was that glow paint? 
Yes. Yes it was. 
“Carnival of Lost Souls.” Eddie read slowly. Was that a new module? 
“It’s an adventure they made up. I don’t think they even use any module or even Faerune for the campaigns.” 
What kind of blasphemy was this?
“And you want this person to train you to be the dungeon master for Hellfire?” Eddie was unimpressed. 
“Yes- I mean no- I-”
Eddie was finding joy in the way Dustin was floundering. The kid was usually quick on his feet and sharp witted, fitting for a bard, but now he seemed backed into a corner. 
“Join the campaign.” Dustin finally blurted out. “You don’t get to ever play, right? Come join the campaign and then I can learn from both of you!”
That was a tempting offer. Eddie had been trying to get Corroded Coffin to schedule weekly D&D during the summer, but as it stood they’d be lucky to even meet up for rehearsals. 
Eddie looked down again at the ticket. Henderson seemed to really have faith in this person, and when was the last time Eddie got to play outside of the occasional one shot? Very rarely. 
“Keep the ticket.” Dustin said. “Just bring that with you and I’ll make sure you get in.” 
“Is this a secret club, or something?” Eddie shoved the ticket in his lunch box. 
Dustin shrugged “My cousin always likes to go all out.” 
“Dustin, you’re mom’s looking for you!” Will called down the stairs. 
“Shit. Coming!” Dustin called back up. “Eddie, come join us if you want. I can show you what I’m working on for next year and you can actually play for once.”
Eddie wasn’t given a chance to answer as Dustin ran up the stairs, leaving him alone in the drama room. 
He watched the door close and looked around the room that had been a safe-haven for the past few years. It was a bittersweet feeling, Eddie had always hid inside of the game and his band, being given a few precious hours a week to be more than what this school and town thought of him. Here, he could be a hero, a rock star, a somebody. When he finally got that diploma in the next two weeks and ran off that stage, what was Eddie running to? 
---
Welcome to my new series! I'm doing a lot of research on D&D and the satanic panic for this, so I hope you all enjoy <3
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dndsettingsinfo · 1 year ago
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Market Square by Domille's Wondrous Works
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pudding-parade · 8 months ago
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It's the tutorial that no one asked for! And I blew my entire day on it, so you better appreciate it! :) No, seriously, this is as much for me as for anyone else. I don't do this process often, and when I do, I have to re-remember the steps, and sometimes I forget some of them and have to figure it out again. This will save future me from having to do that.
Even if you aren't me, if you're interested in being able to place diving lots in most any world you like and that has ocean, this will be relevant to your interests. Unfortunately, it is a sometimes fiddly process to get a working lot at the end, and I went into a lot of detail, so the tutorial is long, but please do follow it closely because if you skip a step or mess anything up, your lot will be wonky or it might not work at all, and I don't want to hear your whining. :)
Note that this is a tutorial for placing a new, empty diving lot, which is the first step in placing a downloaded diving lot or one that you yoinked from another world, but this tutorial doesn't cover how to get such lots working. This just shows you how to place an empty lot, which I'm assuming for this tutorial's purpose that you will then build/decorate yourself. Frankly, I've discovered that building your own is much easier than trying to ram square pegs into round holes, which is what placing downloaded dive lots often feels like, even if you know what you're doing. It can be as time-consuming, if not more time-consuming, to get a pre-made lot placed and working than it does to just build your own.
So, here we go.
Step 1: Pick Your Poison. Choose the world/save you'd like to plop a dive lot into, open it, and go into Edit Town. You can use any world you want, EA or custom, so long as it has accessible ocean in it. (More on that in Step 3.) I'm going to use Sunlit Tides, just because many people want to put dive lots in it yet can't always get them working.
Step 2: Cheats! You need some cheats, so open the cheat box by pressing Control+Shift+C and then enter these three:
testingcheatsenabled true buydebug on enablelotlocking on
Note that you need to enable testing cheats first because the other two aren't available otherwise.
Step 3: Placing the Lot. Go into World Editor and in the Lots submenu of it choose the lot size you want:
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As far as I know, a dive lot can be any size you want from the minumum 10x10 to the maximum 64x64, any of the EA standard sizes or any custom size you might add using this mod. If you are bound and determined to try and place a downloaded/yoinked lot, then in my experience, it's best to make the new lot a little bigger than the lot you want to place, if possible, so that you have some wiggle room to get it to fit better. But, I'm assuming you're going to build your own here.
If you plan to do lots of terrain sculpting on your dive lot, bigger is better. That said, unless you're going to do something really elaborate, it doesn't have to be 64x64, the largest possible size, either. Smaller will mean that your prospective lot will fit in more places on the map. So, it's up to you. For this, I'm just going to place a 30x30 lot, because I'm not going to build/decorate it or anything.
Now, it needs to be said that not every world will be able to have diving lots. The world must have ocean, obviously, and that ocean must be routable or else sims won't be able to get to it. The ocean also has to be deep enough. Generally speaking, "deep enough" is if the water is dark blue. (Or green, or whatever color the lighting mod you use might make it.)
For instance, in Sunlit Tides here, it's pretty obvious where the deeper water is:
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But you know what? I'm going to place a dive lot in some of the shallower water, anyway, because I/you actually can, within reason. And if you're interested in doing this in Sunlit Tides, I'll warn you that the deep spot in the pic above has a very uneven bottom. It's really not a good place to put a dive lot. And I'm not sure what the deep water on the outskirts of the map is like, but the good news is that much of the deeper and flat-bottomed shallows, as I've noted, work well.
So: With your chosen lot size selected, move your cursor around in the ocean where it seems to you that the water is "deep enough" until you come to a spot you like and where the lot grid is green. If the grid is never green, then the ocean likely isn't routable at all and you won't be able to place diving lots in that world. I have never run into that, myself, but I also haven't done this all that often, so it's certainly possible. Anyway, I'm picking here:
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My advice would be to not make your lot too far off-shore even if you can do so, or else it will take sims a long time to get to it. Especially merfolk, because they always swim out to dive lots rather than take a water taxi, and they swim much more slowly than a water taxi moves. Once you find your spot, go ahead and place the lot. Doing so will create a square island, not a sunken lot. That's fine. We'll fix it in a moment.
Step 4: Change the Lot Type. Click the lot's icon and change the lot type to community and then choose "Diving Area" as the subtype:
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Note that this option will only show if you've enabled lot locking. So if you didn't enter that cheat up in Step 2 or if you entered it incorrectly, rectify that situation now so that you can set the lot type.
Step 5: Sinking the Lot Enter the lot and flatten it with this tool in build mode:
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This will submerge the lot so that it's level with the sea floor rather than being an island. You can now move the camera down under the water and have a look at your potential diving area, like so:
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In particular, check the edges of the lot to see if there are any huge drop-offs or other great differences between the level of your lot and the surrounding terrain. Whether or not this will happen is world-dependent. Some worlds have very uneven/jagged underwater areas, which is what will make you end up with drop-offs, while others, like Sunlit Tides here, are (mostly) pretty flat.
You can see in the above pic that this lot is a little sunken along two of its sides. That's fine; that small amount of difference can easily be smoothed out with the terrain sculpting tools. If there are steep drop-offs or upward slopes, you can sculpt the lot to try to blend it with its surroundings, but be advised that 1) Interactable objects like dive caves can't be placed on uneven terrain and still be usable and 2) If you end up really deep down, the camera goes wonky and it's frustrating-to-impossible to build or play the lot. So, if you've got a huge drop-off and/or a steep upward slope on one or more of the edges of your lot, I'd recommend just trying a different spot. But, it's up to you. If you feel you can work with the uneven edges in some way, have at it. You are braver than me.
Step 6: Save that MFer. Once you have a lot you're satisfied with, this is a good time to save. So, go back to Edit Town and do that.
I recommend saving often during this entire process because, I don't know about your game, but sometimes mine will "hang" or even crash when moving between Edit Town and Build/Buy, especially if I do it a lot. And with this process, you will be doing it a lot, not to mention exiting out to the main menu and then going back into the save a few times. Since getting a dive lot placed can be a fiddly business, it sucks to lose a lot of progress to a hang/crash. So, in my opinion, you can't save too often, but in this tute I'll only prompt you to do it when you must.
Step 7: Exit Stage Right Remember long ago in the last step how I said you'll be exiting to the main menu a few times? Yeah, the first time is now. You do this because, for whatever reason, the game doesn't register changes made to the "structure" of dive lots without exiting and re-entering the save. So do that. Once it's reloaded go back into Edit Town and then back into the new diving lot. Because now it's time to place a dive buoy.
Step 8: Deploy Buoy The dive buoy is located in the debug items, so if you haven't turned on access to that yet, do so now. Then, go into the buy menu, sort it "by function," not the default "by room," and you should see this question mark here:
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Click that, and then I recommend that you go to the filters on the right-hand side of the menu and choose just Island Paradise objects. Because you'll be going into the "Misc. Objects" tab and, especially if you have all EPs/SPs, there's a crap-ton of objects in there to sort through. So, filter, then choose the "Misc. Objects" tab, and you'll see this much-more-manageable selection:
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Choose the dive buoy, as indicated, and place it anywhere on your dive lot. It doesn't matter where because (spoiler alert) this one's going to be deleted, anyway.
Step 9: Ogle That Shapely Buoy Once your buoy is placed, move your camera down to the ocean surface and have a closer look at it. Like so:
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See how the ball part of it is just sitting on the surface of the ocean? That's bad. If you were to leave it like that, you'd have sims (and sharks, if you place a surface shark spawner) swimming/snorkeling in the air, if the lot would work at all. But don't panic! We can fix it. We just need to shift the entire lot down a l'il bit, so let's do it!
Step 10: Copy the Lot to the Library Go back out to Edit Town. Check to make sure that your lot designation is still "Diving Area." (Because during this process, it will sometimes change.) Then, save the lot to your library. The game will give you a warning about cancelling all sim interactions or something. That's fine. Just put a copy of the lot in the library. The thumbnail in the community lot catalog will look like a blue square.
Why are you doing this, you ask? Because now you're going to bulldoze the original. Why? Because we need to move the entire lot down a little bit, and you can only do that by placing a fresh copy of the lot. And you may need to do this several times until you get it at the right depth, so having a copy of the lot in your library is necessary. You can delete it out of the library once you've got your dive lot in the right place, if you want.
Step 11: I'm a Steamroller, Baby Once you've got a copy of the lot safely in your library, bulldoze the original lot you placed. Once bulldozed, the game will change the lot designation back to "No Visitors Allowed," so you'll need to change it back to "Diving Area."
Step 12: Go Down on That Lot To move the lot down when it's placed, you need this cheat activated:
setimportedterrainoffset -0.1
The value at the end can be whatever you want, as many decimal places as you want. A positive number will move the lot up, and a negative number will move it down. (You can use a larger negative number to make deeper a lot that's too shallow, and it can also be helpful if you're intending to try to place a downloaded diving lot on this lot so that it might better match the depth of the water in whatever world it came out of, but this won't always have the effect you want. For one, your lot will be down in a hole.) For the purposes of this tute, all I need to do is move the lot down a teeny bit so that the dive buoy on the lot is sitting IN and not ON the surface of the water. Hence, the -0.1 value.
(Now, I should mention that other tutes I've seen will have you just lower the terrain right under the buoy to sink it a little bit rather than doing this bulldoze-and-replace-with-a-whole-lowered-lot thing I do. This method can work, but I don't like it for various reasons that I won't go into for brevity's sake. I'm just telling you what I do, which has worked every time I've placed a dive lot, including shallow-water ones like this one.)
Step 13: Re-Placing the Lot Go into your library and place your saved lot back where it was. DO NOT ROTATE IT or else things will get screwed up. (Namely, your lot will become an island again and resinking it won't really work.) Just click "Accept." And then check its lot designation and change it to "Diving Area" again, if necessary, which it probably will be because stupid game.
Step 14: Ogle that Shapely Buoy 2, Electric Boogaloo Now, enter build mode and move the camera down to the ocean surface again to check the dive buoy. Ideally, it will now be sitting IN, not ON, the water, like so:
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If it's still sitting on the surface, the lot needs to be deeper and therefore moved down farther, so go back to Edit Town, bulldoze the lot again, change the value of the imported terrain offset cheat to a larger negative number (Perhaps -0.5) and try again. Be aware that, as I said, once you get to larger numbers (as in greater than -5 or so) you start ending up with your diving lot down in a hole, which may or may not be workable.
Now, there is a marker on the buoy, the little black rectangle I outlined in the pic above. If the ball part of the buoy is at least partly in the water but that marker is still above the water, as in the above pic, the lot will still work, but there will be a "hop" (and sometimes a pause) when a water taxi or a swimming merperson crosses the boundary of the lot. The higher the marker is above the water line, the larger that "hop" will be. (Because, if you haven't figured it out yet, the dive buoy is what tells the game where sims can swim, vertically, on a dive lot.)
If such a hop doesn't bother you, you can leave the buoy as-is. If you're a perfectionist like me, you go back to Edit Town, bulldoze the lot, and change the value of the terrain offset cheat to try again. Do this as often and with as many decimal places as your level of perfectionism demands. :) I'm not that fussy, so I usually just move the lot down in increments of 0.1 until the marker is at or below the water line but the ball of the buoy is not completely underwater because you don't want the ball completely underwater, either. At least some of it needs to be above water. So, fiddle as much or as little as you feel you need to.
(For reference/scale, the gap between the marker and the water line in the above pic would probably be fixed by an offset of about -0.15 instead of -0.1. But it would also be fine as-is unless a little hop at the lot boundary will bother you.)
Step 15: Bye-Bye Buoy! Once you have the lot so that the buoy is where you want it, DELETE THE BUOY. I repeat: DELETE THE BUOY. Yes, DELETE THE BUOY. For whatever reason, dive lots drawn from your library that contain buoys won't work. I don't know why. They just don't. You need to place a fresh buoy. (I'm pretty sure this is why lots of people can't get downloaded dive lots or lots that they pulled from other worlds to work. Sometimes the answer is simply to delete the buoy, if the lot came with one, and place a fresh one.)
Step 16: Exit Stage Left Once you have DELETED THE BUOY and only once you have DELETED THE BUOY, go back to Edit Town, check to make sure the lot is still designated as a diving area (and change it back if necessary) and save. Why? Because now you need to exit to the main menu and reload the save again. So do that.
Step 17: Fresh Meat Buoy! Once the save is reloaded, go back into Edit Town, and check to make sure the dive lot is still designated as one. Redesignate, if necessary. Then, go into build/buy and place a fresh buoy, just as you did before. This one will be staying permanently, so place it where you actually want it to be. (Which really doesn't matter; aside from defining the vertical space of the diving lot, it just designates where your sim "enters" the lot.) If you want the lot to generate sharks on the surface, you can also place surface shark spawners now, too, as few or as many as you want, and because you have properly adjusted the height of the lot, the spawned sharks will not be swimming in the air. The spawners are also in debug mode, under the fish spawners. (There is also a spawner for underwater sharks. Do not put that one on the surface. Make sure you only put surface shark spawners on the surface.)
Step 18: Set the Lot's Skill Level You set the required skill level for the diving lot by going to buy mode (if you left it), making sure the hand tool is active, and then holding down control and shift while clicking on the dive buoy. Choose the option "Set Required Diving Level…" from the menu that comes up:
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…and then from the resulting options under that choose a NON-ZERO number. For some bizarro reason, buoys default to level zero when placed, and a diving lot set to skill level zero is inaccessible even if a sim has level 10 scuba skill. (Good move, EA! Why is zero even an option if it doesn't work??) So, pick whatever skill level you'd like, so long as it ISN'T ZERO. (I suspect that this is another reason why people can't get downloaded dive lots that they place in a world to work.) Once you have the skill level set, go back to Edit Town and save.
Step 19: Test And now you're pretty much done. All that's left is to test the thing to make sure the lot works before you bother with building/decorating it. So, return to the game and send a victim to your new, empty lot and see if they successfully arrive (with or without a "hop" at the lot boundary) and successfully get themselves underwater. (My advice, for testing purposes, is to just give the sim you pick enough diving skill to use the lot. This can be done with NRAAS Master Controller.) Don't bother with doing anything further with the lot until you make sure it works.
Here is evidence that my lot, though shallow, works:
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If your lot doesn't work, then something went wrong somewhere. Most likely, you missed a step or did a step wrong. I know there are a lot of words here, but they're all necessary to (more or less) guarantee a working lot in the end. So, try again. It's possible that you will have to pick a different location and start over, but I've been able to get a lot working wherever I've placed one, so long as it was in deep-enough routable ocean.
Step 20: PROFIT! Assuming that your lot works, "all" that's left is to build it! :D I'm not going to go into detail about that. It's all up to you. You can sculpt the terrain, paint it with whatever terrain paints you want, place objects, whatever. If you're in shallower water, any objects you place that are tall enough to stick out of the water will just be chopped off at the water line; you won't be able to see the rest above water. The corals and stuff are in debug mode under "Underwater Objects," but if you don't want the tropical look, so long as you have moveobjects turned on, you can place (almost) any object you want down there, aside from things like walls and fences and other build items that can't be drawn underwater. Rocks, plants, trees, columns, and anything from the buy and debug catalogs are all good. If such an object has a function, sims won't be able to use them, though. They'll just become deco. (So, no underwater basketweaving sculpting. Sorry.) So, go to town. Have fun. For this tute, I'll just mention a couple objects and their settings and we'll finally be done.
Miscellaneous Objects:
First, treasure chests. Like the dive buoy, they're located in the "Misc. Objects" of debug mode. There are two versions, one for land and one for water. Obviously, on a diving lot, you want the water one if you want any at all. If you do want to use them on your lot, place down as many as you want, and then set the diving skill level necessary to open each one and designate the treasure each one will hold. You do both by holding down control and shift while in buy mode with the hand tool active and clicking on a chest, just like setting the skill level of the lot on the buoy. This brings up this menu:
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The "Assign Treasure" option gives you eight different treasures for the chest. You simply pick the one you want. The "Set Required Skill Level" option allows you to assign the diving skill necessary to open the selected chest. You can choose any number you like from 0 to 10. (Yes, zero is OK for this purpose, even though no one with zero skill can scuba dive, so…Yay EA.)
Then there's the dive caves. I think they are in the "Underwater Objects" section of the debug catalog; I'm not sure because a mod I use moves them to the regular rock section. Anyway, there are two styles, which you're probably familiar with, but they both function the same way. If you have more than one of them in the world, even if they're all on the same lot, your sims can travel between them, much like a subway. Unfortunately, I can't show you how to set this up because that mod I use to move the caves to the rock section also makes them recolorable, but it breaks setting up this functionality and I don't feel like hunting the mod down and taking it out. But it's pretty easy. You Control-Shift-Click on each one, give them a name, and then you can connect them by using the names you give them. Again, it works much like subways. It's pretty self-explanatory.
Finally, there's the fog emitter. If you're unfamiliar with this object, it's a base game object located in the "Misc. Objects" section of the debug catalog. The thumbnail in the catalog looks like this:
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And it looks like this when it's placed:
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They can be used on any lot, they disappear in live mode, and they can generate not just fog but many, many different effects. Literally thousands of different effects. You place the emitter where you want, and then control-shift-click on it and choose "Set Visual Effect" from the resulting menu:
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When you click on it, you get this:
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In that window, you type/paste the code for the effect you want. Of course, you will need to know the code for the effect you want. For your convenience, I've uploaded my list of effect codes, which is complete and includes the codes from all EPs, here. It's just a text file, and the codes are in alphabetical order. Since the list is all-EPs, some of them may not work if you don't have the EP the effect comes from, but if that's the case, then any such code you enter simply won't do anything.
The most relevant effects for a diving lot all start with "ep10," but there are others you could possibly use, too. Some of the names of the codes are more helpful than others in terms of knowing what it will do. Generally, you need to experiment. But, you can add schools of fish, single (but non-catchable) fish of all kinds (if you want catchable fish to spawn, you need to use the spawners, not the fog emitter), sharks (non-interactable), light rays, bubbles, glows, fog, all sorts of things, if you're patient enough to go through the list, look for interesting possibilities, and try them out to see if they will work for you. There are whole tutorials dedicated to the object, if you look for them. There's also a mod that makes them shiftable, which can be very useful, here.
One final suggestion: If you go through this process in a world that you know or even just suspect that you'll want to use again and you'll want the dive lot(s) you made in that future save, for the love of pie keep a copy of this save file somewhere. That way you won't have to go through all this crap again. Because even if you save a copy of your finished lot, unless you manage to place the empty initial lot in the new save in the exact spot you placed it when you built the lot, it's not likely to be quite right. So beware.
And with that, I think we're done here. If anyone has any questions, or if you decide to try to make your own diving lot and have questions along the way, feel free to hit me up and I'll do my best to help. Just keep in mind that I'm not an expert by any means.
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