#too much debris
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novemberocean · 1 year ago
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Murderbot diaries be like: something happens
Murderbot: and I couldn't use my top speed...
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mydetheturk · 1 year ago
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your requested reminder to post knives going nuclear on zazie when you can :)
ok so im going to be reblogging this to the body horrors week later cause. uh. well. knives. quite literally goes nuclear?
all of these screenshots are from the overhaul project cause i haven't managed to catch the dark horse digital editions on sale yet, though i'll provide the dark horse translations where i can because i have physical copies, and the dark horse translations are imo clearer here.
there are ids in all the alt texts for the photos, it's why this took several days longer than i'd originally planned -finger guns- alt texts might look a little weird in the first set btw - tumblr started eating the photoset and i had to spend an extra half an hour fixing it -finger guns-
the pages are volume 11, pages 90-92, and 114-17, because a lot of the pages in between are leadup pages and also have the zazie control worm. thing.
pages 90-2 are the distant explosion (you can click on the first image and see it in the photo viewer, if for some reason it will not view in dashboard mode. But it does exist!)
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(on page 90, dark horse is a lot more specific, with "the northeast sky is glowing" instead of "the whole sky is glowing". the other two boxes with text read "what is--?!" and "oh my..!" respectfully as if they were cut off mid sentence.)
so uh.
knives went uh.
literal "nuclear bomb exploded just above a town"
because he kind of did. Unlike a true nuclear bomb, he did not form a mushroom cloud, but the metaphor is still there. that is a nuclear metaphor
per pages 114-117 (pages are from left to right, read the pages right to left. sorry)
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(legato's speech bubbles on page 114 in the dark horse edition read: Survival of the fittest is the law of nature. What is about to happen now is a just a logical extension of that. Be very afraid. You are in his presence. Did you not notice, Leader of the Sand Worms?
It reads very differently, imo, more like Zazie was caught up in their own plots and schemes to realize the control worm didn't work. Legato is also telling Zazie that Zazie should be afraid of Knives. Okay? Not asking if Zazie is afraid. Telling Zazie to be afraid. Like some sort of reverse "Be Not Afraid" from the bible.
Zazie's thought bubbles on page 115 are translated as "the dark hole is swallowing the poison" which reads more like knives made a black hole. given the visuals? that sounds more likely. Black holes, as a real life thing that we know about and have tried to study, are often referred to as swallowing things that pass too close. knives made a mini black hole to eat the poison from the sand worm venom. knives has consumed the dependent plants.)
the fact is, as a metatextual read, plants are nuclear reactors. independent plants are walking nuclear bombs. Nightow did this on purpose. We're meant to read them as something nuclear.
This is, as i was saying to @needle-noggins the other night when i was working on it in an attempt to get more of the alt texts written, a casual display of power. Knives is throwing a hissy fit! Knives is throwing a multi-megaton display of power because Zazie tried to take him over with the control worm. Page 91 had needle-noggins and i speechless because on the low end that tower of debris from the explosion is (if we did the very, very rough math right) THIRTY MILES TALL. Twice as tall as the tallest mountain in the solar system, Olympus Mons! or roughly five and a half times as tall as Mount Everest. On the outside, because we figured its anywhere from 25-30 times taller than the cloud cover, it could be up to thirty seven miles
Over halfway to space on earth.
like.
I know we love the independent plants and all. But Holy Shit. just.
holy shit
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stevethehairington · 4 months ago
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okay so it wouldn't be like a DIRECT au of it, just like a heavily inspired by, but BUDDIE TWISTER/TWISTERS AU:
so. buck is a storm chaser. he's got his team, him and a few others, and then abby, his girlfriend. they're working on trying to find a way to tame a twister — to get it to stop before it can start enough to do it's damage. they think they've finally got it, only when they go to put it into test there is a horrible accident and buck loses the whole team, except abby. the two of them are the only survivors. and it is DEVASTATING, but buck is like at least abby and i can lean on each other in our grief, we can get through this together. only abby quits. she quits stormchasing then and there and she leaves, just disappears, leaving buck alone with his grief. (if we want to be Extra Angsty, perhaps she even leaves with some sort of comment that implies she blames him for what happened).
so buck quits too — only it's not a permanent quit, of course. his sisters boyfriend, chimney, is a stormchaser, and when bucks home visiting maddie one day, chimney is there and he's talking about his teams plan (maybe his team was also after the same sort of twister tamer thing — maybe even based off of bucks teams initial research) and he's asking buck about it and buck hasn't thought about this stuff in a while (lies; he's thought about that incident every day since it happened.) but like enough time has passed that talking about it with someone else who's enthusiastic about the research rather than just interested in the tragedy of it all, starts to excite him a little too. and chimney tells him he should come with, when he and his team head out in a week. and after some Thinking and some encouragement from maddie, buck agrees and goes with chimney.
and so buck joins the 118 — consisting of chimney and hen and bobby (and maybe ravi too bc i love ravi okay). and it's good. they're a great team, brilliant, and they're all about helping people too. like, yes, their research is important to them, and they're fighting tooth and nail to achieve their goal, but they're put that on pause if there's even a chance for them to go help people evacuate or find shelter or clean up in the aftermath — and that's something buck really loves about the team. bc that's all he wants to do, help people. so buck fits right in with them and it's. it's fun, again. he did miss this.
and, of course, the 118 has a riiiiiival team — another group of stormchasers who are ALSO trying to find a way to stop the twisters before they can do their damage. they're both close, so it's kind of like a competition between them, which team will capture success first? but this team (not really sure who it'll consist of yet) but im undecided on if eddie would be the leader of the group or if he's just a team member, but. eddie dia,z with his sweeeeet texan twang, and his big cowboy hat and his flashy belt buckles and his charm, he's there. and their team is popular in the stormchasing world, and everyone's eyes are on them too.
but like it's always those two — the 118 and eddies team — at the forefront of it all, they're always chasing the same storms.
and both teams are on the cusp of a big storm, but the 118 catch wind that there's a small town in the path of this one, and they decide instead of following the twisters they're going to head to the town to help the people there. and they end up veering off the path and eddie notices and then HE finds out about the town and he tells his team they need to go help too but his team is like dude NO we gotta get to the twister, the 118 are gone so this is our chance to be the ones to test our tornado tamer solution, WE could beat them. and like eddies team has clearly lost the whole point of all of this — to save people. but HE hasn't, so he goes rogue and he heads to the town instead, where he finds the 118 and they're a bit wary of him at first bc it feels out of character for someone from his team to be here doing this rather than chasing the storm, but at this point im thinking buck and eddie have already had some conversations (MAYBE eddie has actually saved buck once already too so like that trust between them is already built) and buck just immediately starts shouting instructions and eddie falls into line with them and the two of them work flawlessly together and the rest of the 118 is like yeah okay he's good people and they welcome him in too.
and maybe eddies team runs into trouble too and eddie catches wind of it (he's still connected to their radios maybe?) and he's like fuck we gotta help them too so he and buck break off to go help that team (bc even if they're the 118's rivals and even if they're on the verge of the breakthrough the 118 has been chasing too, that doesn't matter rn. what matters is saving as many lives as possible) so the two of them break off to go help and they DO but eddies teams solution DOESNT work, but they took the 118's truck that was loaded with THEIR solution so buck and eddie let that loose and THAT DOES end up working and so buck and eddie save eddies team AND the town AND each other.
and, OF COURSE, through all of that buck and eddie fall in love, and in the end eddie ends up joining buck's team, and they chase storms together, and when they have bad days, when they have close calls, they're there for each other and they're not going anywhere, and they ALWAYS have each other's backs <3
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dramatic-dolphin · 10 days ago
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i also saw a big spider just now!!! fuck yea great day 🥰
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The fish waiting for 96 hours to end
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fiadorable · 1 year ago
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Hardspace Shipbreaker hits a spot I didn't even know existed. Hell yeah I want to use my laser gun to cut apart derelict spaceships. Hell yeah I wanna use my grapple gun to launch gigantic pieces of nanocarbon into the processor (and occasionally my face). Hell yeah I wanna fly around in my little spacesuit (and accidentally get sucked into the furnace because physics). I wanna put the dumb little stickers on my dumb little tools. I wanna figure out the best way to take apart each kind of ship for maximum profit and minimum damage to me (fuck you especially, quasar thrusters). I'm loving it.
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banqanas · 2 months ago
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This week's BOT onedraw!! The prompt was personal choice between Sherrock, Gusk, Kane, Flory, or Force so of course I'm drawing my oshi Kane 😇🙏💚
this time i took inspiration from the scene where Kane is using his Perfect Magic to the limits until his ears bleed from the pressure
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The link to my tweet isn't properly showing because i had to set a sensitivity flag
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waywardsalt · 1 year ago
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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gingeredmink · 1 year ago
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Have some Sou/Tats cause THERE'S LITERALLY NOTHING BUT A FEW OTHER DRAWINGS ON PIXIV/TWITTER FOR THESE TWO AND CALEB SHOMO I HAVE A PROBLEM
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enekorre · 1 year ago
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People who refuse to vote are so interesting. It's literally the trolley problem and they refuse to pull the lever
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fangsandsoftgrass · 3 months ago
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Deciding rn that Cirwedh isn't freaky enough she now has bitchin body hair because of her lycanthropy. I've always headcanoned Bosmer not having a weird body hair stigma like us "more civilized" races like Altmer/Dunmer/most human races probably do anyway so like, before lycanthropy she had body hair but now she has BODY HAIR!!! pits belly legs arms crotch it's wild just as Y'ffre intended. It's white too bc the transformation fucked her UP so ALL of her hair is white
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any chance we'll get an update to the first step of kintsugi soon?
To be entirely honest I have no idea.
It’s not abandoned, to be clear, and it’s going to be finished. I just haven’t cared all that much about marvel in a hot minute, and writings like pulling fingernails when I’m not interested in the material. I’ve also noticed that it tends to make for some of my more poorly written chapters.
That being said, hyperfixation happens on the turn of a dime for me. It could be a week; it could be a month. I don’t really know. It will come though! I really love kintsugi and have no intentions of abandoning it.
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occultopossum · 1 year ago
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Oh it's been a minute since I've talked about my toad pal
I have confirmed he lives somewhere in my garden
(my apt complex lost power for a hot minute earlier this week, so I was sitting outside bat watching and he came out of the spot he's been going to during the day and got quite startled I was sitting outside and turned 180 and went to his hidey spot)
he comes out of my garden at night and sits under the street like watching for bugs
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sea-jello · 2 years ago
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based on this post by @kassycreations lmao
+ harumi design i came up with on the spot
extras
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ignore how ones darker and lighter
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vimbry · 2 years ago
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lil update:
was pretty good!! I'm not planning on coming out to Everyone, but it takes a weight off my mind
pest control guy broke our oven door by accident 😭
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oc-cinematic-universe · 2 years ago
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joes like if a man was a shattered ceramic bowl that got fixed up with gold. whatever that repairing technique is called. except the process of repairing also involved finding out the bowl hadn't been complete in the first place, and finding pieces to add to it
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