Thinking, putting pieces together...
Leaks about Dokutaro (aka the Poison Peach) who granted the Loyal Three their deepest wishes (to become stronger/wiser/prettier) by fixing them with the toxic chain...
Kieran vowing to become stronger and rumored to be the Champion in the Blueberry Academy arc...
Codes for 'zombie' in the DLC that haven't aired for the Teal Mask...
What I'm wondering if the player is asked to come to Blueberry Academy to help defeat the 'Champion' because they have taken control of the school and made everyone into 'zombies' with toxic chains - all part of Dokutaro's master plan (which may involve Ogrepon, may involve Terapagos) and you, as the main character, have to fight your way through the school and the 'Elite Four' to get to Kieran and free him from Dokutaro's influence. I also think that perhaps the evolution for Dipplin might go from Grass/Dragon to Poison/Dragon (to keep with the theme of caduceus and healing but the opposite, and also tying in with what happens to Pokemon influenced by Dokutaro - wouldn't be surprised if a new poison-move boosting item is introduced as well).
I know there's theories that the professor wearing a scarlet blazer and violet pants might be the villain (and she might still be involved, maybe she releases Dokutaro and introduces Kieran to it in a bid to get Terapagos) but thinking about how the first half of the DLC is more exploration and the latter half is battling makes me think about the Team Star battle mechanics but also how to raise the stakes and what makes sense story and lore wise given everything that's being set up.
Then again, maybe I'm wrong. This is just speculation after all...
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Listen. Listen I get the hype and thirst for Miguel O'Hara okay? I get it. BUT THE WAY I WOULD FOLD FOR HOBIE BROWN I SWEAR TO GOD. I would make lawn chairs jealous. Wet paper towels would have nothing on me. Origami would wish it could do what I would do. The unholy things I want that man to do to me would get me banned from church. I apologize in advance for the person I will become once ATSV gets released on demand. Hobie and Miguel had no reason to be that fine but if I don't see more people simping for Spiderpunk I will be DISAPPOINTED he was TOO GODDAMN PRETTY for you guys not to jump on that.
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-blows dust off this blog-
So
Little Nightmares III, huh???
I was trying to avoid being excited about it because no solid release date and 2024 could be a few months from now or a year from now and Idk how long I can handle being so fuckin hyped for this game YEEHAW
BUT I CAN'T, I KEEP THINKING ABT THE GAME AAHAHHGAGA
so here are my thoughts, if you wanted to know
FIRST OF ALL, i am so glad that after we saw LTNM II we thought it'd be co-op but it was just an AI, that we finally get co-op! AND ONLINE TOO, i spent the first day worried it'd be shared screen same room situation since i wasn't trying to get my hopes up but then I realised I can just.. google it.. AND IT IS!!! ONLINE!! IDK WHO I AM GONNA PLAY IT W FIRST AAAAAAAA
anyways, you can definitely tell it's a new studio working on this game, the world feels mostly the same but the character designs themselves are definitely stylistically similar, but not the same. With Six especially, the MC designs were very simplistic and realistic but used colour (or for Mono, a single design quirk being the bag) to stand out against their backgrounds and against the enemies which are largely neutral colours. But these new ones feel... "over designed"? On their own they definitely aren't, but in comparison to Mono, Six, Seven, and even NPCs like the flashlight girl, they have a lot more going on (especially the little wrench kid, Idk which one is Alone and which one is Low yet btw OOP)
Despite it being a new studio and you can tell, new puzzles and environments, they're still doing their best to have the OGs vibes and whatnot to feel familiar, namely in the trailer they bring back the fuses, and the additional gameplay video there's a short scene with an environment with all the shelves you can find in LTNM 1s gnome section (the one with the cart that is affected by the Maws swaying).
But regardless, it still feels different enough my brain is still nervous about it. I also feel In A Way about Tarsier having LTNM II explode and their franchise getting the attention it deserves, only to have it stuck with Bandai and now it's going to likely explode again and they aren't involved. Idk how anyone on that team feels about it, but if it were me omg.
Also the only boss we've seen so far (i hope they add more and i def want some to be a surprise so im not gonna assume this is the only one for now) feels... out of place? it has the design qualities of a LTNM boss, but the size of it makes it more of a spectacle than a warped/corruption of an adult. All the previous bosses fit in their environment, we are the small ones and they are scaled to the world around them. This is the first time, outside monster Six who imo is a bit of an outlier anyways due to her circumstances, we're getting a boss who is this huge and doesn't even fit their own environment. I hope we get a lore reason for this in some way, because currently the boss doesn't have the same vibe as the others and it's throwing me off a bit. Don't get me wrong, it'll be terrifying, but looking at the picture as a whole they are sort of out of place for me rn. I don't hate the bitch either, I'm not gonna be like omg get rid of it or change it, but it does strike me as odd seeing it for now.
And yes the tall man is too tall for a lot of things, but he's not THAT big. He's more like yer tall guy who hits his head off doorways, which happens irl anyways LMAO
Little Nightmares primarily tries to capture the feeling of being a small child and how everything is big and scary, but a doll that huge is out of the realm of reality set up for us already. It's gone from scary corrupted animal to godzilla, if that makes sense.
OH AND THE MIRRORS ARE VERY LTNM COMICS OF THEM TEE HEE < 3
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