#ltnm 3
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-blows dust off this blog-
So
Little Nightmares III, huh???
I was trying to avoid being excited about it because no solid release date and 2024 could be a few months from now or a year from now and Idk how long I can handle being so fuckin hyped for this game YEEHAW
BUT I CAN'T, I KEEP THINKING ABT THE GAME AAHAHHGAGA
so here are my thoughts, if you wanted to know
FIRST OF ALL, i am so glad that after we saw LTNM II we thought it'd be co-op but it was just an AI, that we finally get co-op! AND ONLINE TOO, i spent the first day worried it'd be shared screen same room situation since i wasn't trying to get my hopes up but then I realised I can just.. google it.. AND IT IS!!! ONLINE!! IDK WHO I AM GONNA PLAY IT W FIRST AAAAAAAA
anyways, you can definitely tell it's a new studio working on this game, the world feels mostly the same but the character designs themselves are definitely stylistically similar, but not the same. With Six especially, the MC designs were very simplistic and realistic but used colour (or for Mono, a single design quirk being the bag) to stand out against their backgrounds and against the enemies which are largely neutral colours. But these new ones feel... "over designed"? On their own they definitely aren't, but in comparison to Mono, Six, Seven, and even NPCs like the flashlight girl, they have a lot more going on (especially the little wrench kid, Idk which one is Alone and which one is Low yet btw OOP)
Despite it being a new studio and you can tell, new puzzles and environments, they're still doing their best to have the OGs vibes and whatnot to feel familiar, namely in the trailer they bring back the fuses, and the additional gameplay video there's a short scene with an environment with all the shelves you can find in LTNM 1s gnome section (the one with the cart that is affected by the Maws swaying).
But regardless, it still feels different enough my brain is still nervous about it. I also feel In A Way about Tarsier having LTNM II explode and their franchise getting the attention it deserves, only to have it stuck with Bandai and now it's going to likely explode again and they aren't involved. Idk how anyone on that team feels about it, but if it were me omg.
Also the only boss we've seen so far (i hope they add more and i def want some to be a surprise so im not gonna assume this is the only one for now) feels... out of place? it has the design qualities of a LTNM boss, but the size of it makes it more of a spectacle than a warped/corruption of an adult. All the previous bosses fit in their environment, we are the small ones and they are scaled to the world around them. This is the first time, outside monster Six who imo is a bit of an outlier anyways due to her circumstances, we're getting a boss who is this huge and doesn't even fit their own environment. I hope we get a lore reason for this in some way, because currently the boss doesn't have the same vibe as the others and it's throwing me off a bit. Don't get me wrong, it'll be terrifying, but looking at the picture as a whole they are sort of out of place for me rn. I don't hate the bitch either, I'm not gonna be like omg get rid of it or change it, but it does strike me as odd seeing it for now.
And yes the tall man is too tall for a lot of things, but he's not THAT big. He's more like yer tall guy who hits his head off doorways, which happens irl anyways LMAO
Little Nightmares primarily tries to capture the feeling of being a small child and how everything is big and scary, but a doll that huge is out of the realm of reality set up for us already. It's gone from scary corrupted animal to godzilla, if that makes sense.
OH AND THE MIRRORS ARE VERY LTNM COMICS OF THEM TEE HEE < 3
#while i find the MCs designs to be a bit much for now they're fast growing on me as characters#they give me indie movie vibes more than little nightmares MCs vibes#but hey if we get a 4th installment then it goes from an outlier to part of a trend#my brain will get over it eventually anyways these are just my initial thoughts#oh and as long as they either dont bring back the flashlight or change its controls im mostly fine w the puzzles and whatnot#like suuuuuper minor gripe but i loved in the first games that when you had a weapon it was too big and too heavy#they had serious weight when you swung them and the mcs clearly struggled#and it really helped you feel powerless even when armed#i know the masked kid has a slingshot btw but i just hope it isnt used as an easy weapon and more as a distraction#having any kind of upper hand in this world sort of diminishes the initial scare factor they were going for#being that youre a small child helpless in this world#outside sixs ending but aside from the hallway you literally dont play w her power at the end#text#long post#little nightmares 3#ltnm 3#ooc
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Honestly, I don't think Little Nightmares III is gonna end in betrayal. It would be kinda repetitive if it did-- I mean, there could be ways to make it work, but in general I'd expect something new.
I think it *might* end in Low or Alone dying/something else happening to them, but on accident. In a situation where no matter how much the other one would try, it wouldn't be possible to save the other. I think it could also have a very specific effect considering that the game is going to be co-op.
(There's also a tiny chance that it might end well, or at least semi-well; what we know about the game for now puts down the question of "Are they able to escape the Spiral, and then, the Nowhere? Is it even possible to escape the Nowhere at this point?" And if the answer to that second one is "yes" then, like, we'd probably get to see that happen. It might as well be "no" but we don't know that yet)
#little nightmares#little nightmares 3#little nightmares III#little nightmares low#little nightmares alone#ltnm#ln#idk how to tag this sorry <3#ln low#ln alone
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hey guys, these are my shiny new ltnm ocs!
they’re part of a builder brigade located in pale city. this brigade’s goal is to build things that make access and navigation easier for children. repairing and installing ladders, climbables, swinging ropes, and all the other fun things children use to escape certain death.
while the brigade in the pale city is definitely the most popular and largest, many members leave in groups to create more builder brigades in other parts of the world!
these 3 newcomer friends combine their skills to navigate the pale city and build and repair. Hammer Girl being the strongest able to carry nails and tools in her bag and even take out pesky enemies, Rope Girl with her incredible throwing range and smarts [?], and Monkey Child who can scale pretty much anything to catch ropes and tools tossed to them!
there’s many more in the brigade, running around and salvaging materials from the rubble of the slowly deteriorating city...
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Latinum conversion
LATINUM CONVERSION UPGRADE
LATINUM CONVERSION FULL
The conversion process produces ship parts for the Ferengi DVor as a.
LATINUM CONVERSION UPGRADE
So, if you need just a few G3 materials to finally upgrade that module or station component and don't want to wait for your refinery to produce it, consider converting a bigger batch of latinum as it will be worth more in the long run in terms of material output. About Us Stfc latinum refiningAbout Fleet Latinum Refinery Command Raw Star Trek. From 100 or more materials, your cost is 40% of your output (ie. at 1k and more every lat buys you 2.5 commons and is constant. between 100-999 the rate gets better the more you buy. Gold nanoplates exhibit 68.5 photothermal conversion efficiency and peroxidase-like activity, and AuNPTs (50 g mL1)/H2O2 (0.1 mM)/NIR (1 W cm2, 3 min) show excellent synergistic antibacterial ability and promote MRSA-infected wound healing in vivo. return to Shadow Tactics: Blades of the Shogun after all these years, and we hope that we were able to convert that joy into this standalone expansion. at 10k or more ship xp the rate remains constant at 50xp per lat. The screenshot from Excel shows the best guess given the data points I've given it. for ship xp the rate is different upto a bulk of 9999. Exchange Cardano to Bitcoin Latinum with beneficial rate using our website or app Fast transactions ADA to LTNM exchange with low fee Choice between. The TLDR version is that if you are trying to convert for 99 G3 materials or less, the cost of how much latinum it requires follows a different scale than if you were converting latinum for 100 G3 materials or more.įor the first scale, the latinum cost is computed with a logarithmic equation. I finally had enough of a data set where I plotted it out in Excel, and boy were the results interesting. So for the past few weeks, I've been filling my phone with screenshots of Latinum to Material conversion dialog boxes. The LTNM conversion factor has 6 significant digits.So the costs of latinum to convert into G3 materials (gas, crystal, and ore are all the same mathematically) for upgrades was weighing on me, because they seemed so inconsistent. The BTC conversion factor has 12 significant digits. The exchange rate for the Bitcoin Latinum was last updated on 11:17 PM from The International Monetary Fund. The exchange rate for the Bitcoin was last updated on 11:17 PM from Latinum is a rare silver liquid used as currency by the Ferengi Alliance and many other worlds. Bitcoin Latinum prices in other currencies are based on their corresponding USD exchange rates. The symbol for Bitcoin Latinum can be written with LTNM. Bitcoin Latinum price conversions on CoinCarp The current market price of Bitcoin Latinum (LTNM) is updated every 1 minutes and is automatically sourced in USD. Need to convert 1 GPL to USD Or 100 USD to GPL with accurate, real-time prices Try our Gold Pressed Latinum to United States Dollar currency conversion & calculator. The symbol for Bitcoin can be written with BTC. They can then be converted to Gold Pressed Latinum. Reversed rate: Bitcoin Latinum (LTNM) to Bitcoin (BTC). Your first step will always be buying Bitcoins or Ethereum with your credit card. This currency converter is up to date with exchange rates from 11:17 PM. Moreover, we have added the list of the other popular conversions for 0.5 Bitcoin (BTC). We are providing BTC to LTNM converter tool with real-time online exchange rate calculator. You can also bid higher or lower than the bid.
LATINUM CONVERSION FULL
In the last step, access the BTC /LTNM or LTNM / BTC to buy Bitcoin Latinum with ask price (buy price) or sell BTC at bid price, after a few seconds wallet Bitcoin Latinum (LTNM) will be full of coins. This page provides the exchange rate of 0.5 Bitcoin (BTC) to Bitcoin Latinum (LTNM), sale and conversion rate. Go to Wallet / Deposit & Widthrawal section You will see the following icon. Selling 0.5 Bitcoin (BTC) you get 2,606.91 Bitcoin Latinum (LTNM) at 11:17 PM. You can convert Bitcoin to other currencies from the drop down list. We have added the most popular Fiat Currencies and Crypto Currencies for our Calculator/Converter. BeInCrypto is currently using the following exchange rate 0. 0.5 Bitcoin is equal to 2,606.91 Bitcoin Latinum. The conversion value for 1 GOLD PRESSED LATINUM to 0 USD.
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#Breaking: #LTNM and #OSO ATMs Enters Into a 3 Year Partnership to Install LTNM ATMs in the #US
#Breaking: #LTNM and #OSO ATMs Enters Into a 3 Year Partnership to Install LTNM ATMs in the #US
https://twitter.com/BTCTN/status/1456124729362944000?s=20 Source: Twitter
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Main complaints abt LTNM Switch ver:
1.) Death Lag
Goodd, the time from restarting between check points or between deaths is insanely slow. Much slower than my pc ver I believe, and my pc ver can’t keep up w the intro w the lady [the sound finishes much sooner than the video, so its desynced]. Idk if this is just me.
2.) No Achievements
I think the nome achievement especially, and the bottle achievement for Seven really contribute to the game in their own way. The achievements add a little more to the world and give a bit more character to how you interact w your environment and how you see the characters you play as. They also provide little sub-objectives, because tbh, LTNM doesn’t offer too much replayability on its own.
You can still get these achievements in the switch ver, they’re totally intractable, and you still unlock the concept art for doing so, but... It never, ever tells you that you jumping on the bed or playing all the piano keys is why you unlocked the concept art. To someone fooling around, the concept art is just.. there.
You don’t even get the saving eye symbol in the bottom right when doing any of the steps for the achievements. I would have liked to have seen them as maybe a different menu option, since I’m pretty sure the PS4 ver keeps its achievements since the PS4 supports achievements for games.
The fact you can still do all of them is interesting, and you still get some the visual results from them [such as the nomes at the end of the game], but for someone who may not know these achievements or know they exist, the concept art appearing “randomly” might get frustrating. Especially when the game doesn’t give you any real lead in how to find them all.
3.) You Can’t Customize/Map Controls
The controls can be really wonky at first, especially with jump, run, and the lighter all being under your thumb. Doing any of them in succession will take practice, and if you have larger fingers it’s probably even more awkward. You can customize controls on the PC version, so I’m not sure if this is partially Nintendo’s fault or if they just didn’t think it’d be necessary.
It’s not too-too bad, but definitely could use a bit better placement. Maybe the Lighter as L/R instead.
Otherwise my only other complaint is probably nothing to do w Tarsier, and just Nintendo favouring their own IPs, but you can’t clip videos. You can screenshot tho, but I would have liked clipping too. Altho that’s not necessary at all to play the game.
#other than that the usual physics are still floaty and weird#and enemies can still cheese your deaths#text#ltnm#little nightmares#ooc#long post
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