#those games are fine
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kingofdoma · 2 years ago
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so i watched someone play the ffxvi demo yesterday, and...
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o0kawaii0o · 5 months ago
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On a break, what are they talking about?
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spitedemon · 7 months ago
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i really don’t think it’s “typical dragon age fandom nonsense” for people to be genuinely upset about the world state choices. combat, level design, art direction, gameplay gimmicks, those have all varied across each dragon age game. the one thing that’s remained constant are nods to our previous choices.
i wasn’t expecting my HoF to come riding in on a griffon, but i can’t find a monument dedicated to warden tabris somewhere around the anderfels? lucanis couldn’t have some lines about the time that one arainai boy was stirring up trouble in antiva city? you’re gonna tell me that making a mage the new divine wouldn’t have some impact on nevarra and antiva? on the anderfels, the supposed most devout militant andrastian nation in thedas? you’re saying nobody in the north is paying attention to who rules orlais or ferelden? come on.
#dragon age#yes i’ve seen john epler’s explanation on only wanting to carry forward choices that they could ‘really do something with.���#and i understand what he’s saying and i’m curious to see how those 3 choices they brought forward will impact the story!!#but i’m still disappointed. and i think telling people why they shouldn’t be disappointed is just gonna make them More disappointed.#also don’t really appreciate dev comments like ‘careful what you wish for with cameos. it just gives us an excuse to find new and horrific#ways to kill your faves teehee 🤭🤭’ like okay???????? what???#alistair came back twice & could be fine both times. loghain’s inquisition cameo was so meaningful because who the hell expected to see him#again? leliana can straight up die in origins and yall brought her back anyways. like what are we doing out here.#also when i think of ‘typical’ nonsense for this fandom it’s people doxxing each other over fictional character opinions. or what#fictional side your fictional inquistor took in the fictional mage-templar war. or just plain old racism.#NOT ‘damn it’s fucking upsetting that this excited replay i’ve been doing of the previous games and all the recommending i’ve been doing#for new fans to play the other games before veilguard has turned out to be pretty fucking pointless.’#might as well tell someone to watch a let’s play of trespasser and that’s it.#11/26 in a hater mood so i’m turning rbs back on lol. go forth & be petty
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molinaskies · 5 months ago
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I rewatched Sonic Twitter Takeover 7 recently and been thinking a lot about this question (this is only part of the answer given) because I had a little epiphany about it.
Obviously these aren’t really ”””canon”””. The lore revelations to be had in these takeovers aren’t supposed to prove any major theories, BUT I like to look at the takeovers as a general guide for how the characters are meant to be perceived at the time of their release.
I remember people reacting to both this takeover and takeover 6 (sonic frontiers) a bit poorly because of how Amy’s feelings for Sonic were downplayed. Given the recent stuff with the Gens remaster, too, this still feels particularly relevant.
Amy’s romantic feelings for Sonic have been downplayed—there’s no denying that—but I don’t think they’re being erased. With the exception of that one clip from takeover 6 (where Amy says she loves Sonic, Tails teases her about it, and Amy backpedals, saying she said “like,” not “love”—very Boom! Amy, btw), Amy’s feelings have still been on prominent display.
However, two things have changed:
1) Amy’s love has matured,
And, more importantly, in my book—
2) Sonic’s response has matured.
In the above clip, Amy states emphatically that Sonic is “her’s” and that she loves him and that he’s perfect, but kind of stumbles over herself once she realizes what she says. Important to note is that she doesn’t take it back at all, meaning that she meant what she said, but probably would have said it differently if she had given it foresight, given the setting they’re in.
This reads to me like Amy is still very confident in her feelings but is making a conscious effort to be less pushy about it—perhaps for Sonic’s sake. However, sometimes it just gets away from her because her love is just so plentiful. It’s cute!
And what makes it even cuter for me is that Sonic is, just, like, totally okay with this?
What does he do when she goofed up and gets flustered about it? He laughs! Short and sweet. He’s very aware of her affection, and he doesn’t mind it at ALL. He loves when he can get reactions out of her (directly or not). It’s in this same takeover that Sonic rags on strawberry shortcake (Amy’s favourite cake flavour) again—specifically to tease her—and he laughs the exact same way, there, too!
(It’s also implied, there, that Sonic gets Amy to chase him, so he seeks out the game just as much as she does.)
Sonic’s response can still read as distinctly neutral on a romantic level, for those who’d prefer that, but objectively it’s a lot more overtly positive. There is no denying that he enjoys her attention.
So, it’s a rebrand. For sure. But I actually find this to be a lot more wholesome? Zainey Amy™️ (when written well and not over-the-top for comedy like in certain games) absolutely has its appeal and deserves its place in canon, but the idea of Amy literally being unable to contain her love for Sonic and her compliments bubbling over is very cute to me. I also find it more powerful and significant because she’s finding her words to express her love instead of just reacting. It’s more thoughtful and reads as more genuine, as a result.
It’s different, but in my opinion, not bad! She’s not boring. She’s still giddy, passionate, loving, and more compassionate than she’s ever been. And Sonic is more accepting (enticed, even) as a result.
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bongosinferno · 1 year ago
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A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
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paranormal-taters · 7 months ago
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I'm rereading Lockwood & Co. and I just started The Screaming Staircase and. the thought of little 8-year-old Lucy Carlyle walking around in an agency uniform actually makes me so sick to my stomach.
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funkinmadnesss · 1 year ago
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Oops! All Mysterio!
I had a lot of fun doing these :] and I might eventually do more later but for now! The sillies <3
Info under the cut!
All Mysterios, left to right, top to bottom!
First slide, Cartoons: 1967, 1981, Spider-man and his amazing friends, 1994, TSSM, 2017
Second slide, Comics: Webspinners, Moosterio, Media Blizzard, Undead, Symbiote, Cosmic comic
Third slide, Fan designs: Mine :] , @hollowsart , @lazymonth , @cronchyy2 , @thenyougetbackup , @lazydaydrawings
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draconic-lesbian · 1 month ago
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Trying to sleep off dysphoria and waking up even more dysphoric feels like such bullshit. Like I turned me off and on again, why am I still immediately crying every time I try and front
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ganondoodle · 2 months ago
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(oh hey, we didnt have a long rant in a while, this wasnt supposed to be so long, as per usual with me ... i looked up some refs of the botw sonau ruins since i wanted to see how to combine its design to my sonau design in my totk rewrite- and this happened ... in case this sounds too angry or aggressive, its not meant like that, im not imploding about it, its just frustrating and annoying to me)
i have a problem with pretty much every inch of totk, and theres lots of big problems, and lots of things i find absolutely bafflingly stupid decisions-
one bafflingly weird and stupid decision to me, though there are way more important ones, is the nigh complete seperation from botw sonau (zonai) design aesthetic and totk sonau design aesthetic- its so .. weird and utterly unecessary it will never stop bothering me, its one that has relatively little impact in development but huge impact on the believability of the world
you have these ancient ruins of long gone people (that imo should have stayed a mystery, since that sense of lost history you cannot grasp makes both the world more believable and real feeling and will never let you stop thinking about, if you care about that kind of stuff at least- but i talked about that in length before im sure), but whats left leaves you still with a pretty clear design aesthetic, at least in the buildings that remain (the armor less so bc it really doesnt look like anythign ancient and just doesnt really fit together)
and then you make a game around them- but ... completely redesign their aesthetic .... in a rather big contrast too, for literally NO reason, there is not a single reason to do that, not even the excuse of trying to seperate the two games in their core aesthetic (like in the case of the shiekah- though that too is stupid bc ITS A DIRECT SEQUEL- IF YOU DONT WANT TO MAKE MORE OF THAT DESIGN THEME or leave it in for that matter THATS CORE TO THE PREVIOUS GAME DONT MAKE IT A DIRECT SEQUEL YOU DUM-) can do any work here, the botw sonau ruins werent many, it was background stuff, it wasnt a main theme and it didnt carry any importance in the game itself
like, botw sonau architecture was dark stone with red highlights (a color that usually fades rather quickly, imagine how strong it had to be once, maybe it was even more colorful at some point), bird, boar and dragon carvings, torches in bird shape, alot of swirls and round patterns among the blockier rough shapes, its was pretty detailed with patterns and pictures all over it --
totk sonau? blendingly white stone, all blocky shapes like unfinished blender models, not a swirl to be found, green hologram lights (or cold white light, i dont think there are any totk sonau torches, just those weird candle things- most light sources are lamps in impeccable shape all giving off that cold white light) and gold blocky script, theres rarely alot of detail on them, the pattern most often present beign a scale pattern ... one which i dont remember appearing anywhere on the botw sonau ruins in that way/that often, the only animal motif is a dragon head every now and then and it honestly feels tacked on, like they scrambled to try and connect the two in any way shape or form, white gold and green, theres nothing red anywhere, they neither connect to the botw sonau architecture nor to the one armor set- or its description, totk sonau have nothing to do with the phirone (faron) region (aside from that one quest that could have been placed anywhere), they are weirdly modern and techy, theres nothing "barbaric", not even their clothes are in any way connected (im so sick of all that gold tbh) even their magic isnt really .. magical, it all feels like science fiction type tech stuff (even though they said they wanted it to feel magical, couldnt be further from that tbh) the design of their magic symbols dont line up with their own building aesthetic or anyone elses even, its so messy
if you do the quest to get the fith sage its even more apparent- its the direct contrast between botw and totk sonau, its like a cut into a mod, theres no overlap, you cant argue that its bc the botw ruins where exposed to the elements and thats why the color differs- the totk sonau ruins left to rot both in the underground and in the literal sky are all just as if not more exposed, yet they all remain in rather good shape, all keeping the white and often completely colorless look, most damage being just some clumps of mold (?) or something having fallen over, and if they were protected so their color didnt change? wheres the red? the colors all should be in pristine shape then but its not bc there is no color
their excuse of "uuuh the hylians build those things in honor of the sonau!!" they tried to give doesnt work, like all other excuses, if they did why the hell does it look so different? sonau stuff was all over the place, you have the blueprints right there, WHY even build it? in those regions nonetheless that were of pretty little importance as far as we know, if this were the case they should be on the forgotten plateau or around hyrule castle but they are not- ALSO if the hylians built them for them .. so after they died out .. why then is there some weird mechanism with their actual aesthetic there in the ones in phirone? if they built it while they were still there ... why make it look so different?? ADDITIONALLY hyrules style of architecture is closer to the totk sonau one than the botw sonau so you cant even say it was influenced by their own style bc botws sonau is more different than both of them
it also adds to the .. feeling of something being off about the entire game (like it felt to me even shortly after starting to play), while i dont want to touch on the stupidness of how they handled totk shrines since thats another long rant i already did before, the sudden appearance of totk sonau style stuff literally everywhere (and the disappearance of anything not plot relevant shiekah bc it just went poof according to interviews and neither that nonsensical excuse nor anything in the game making sense- bc in the end they just wanted it gone and didnt care) would seem LESS weird if it was in the style of botw sonau, you know that style, its been here the whole time and more of it appearing would seem much less jarring, even if it doing so in completely non sensical ways- it would at least lessen that weirdness
i do not get why you would do that, did your designers have nothing to do so you made them make an entirely new aesthetic? did you not want your holy perfectly goodest god king to be anything but the most clean and kingly looking so you didnt even go for the barbaric idea from botw?(which i am not a fan of either) bc of course someone supposed to fill the role of perfect example of how to be good king of holy hyrule to zelda couldnt look "primitive"? was that given to the ancient hylians instead? with their designs going, to me, rather close to a mix of native american and ancient greek aesthetic (uh oh)- to contrast them to your superior alien that brought the idiots on earth technology since we didnt have enough tired tropes in here already? thought that design theme was more sellable? simply didnt care? (tbh, most likely in my eyes given the carelesness of the game to connect in any way to botw, much less in a meaningful one)
(those where written like questions but i dont expect anyone to answers for, it just sounds better)
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lucky-clover-gazette · 4 months ago
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tbh i think volo would have been significantly more normal and fine if he hadn’t been hiding so much of his true feelings and personality. like when you deny yourself genuine human connection to that degree you’re probably going to come off as a machiavellian monster who wants to make the world and the lives of others worse, but looking at his actual stated motivations and intentions it’s clear to me at least that the guy is deeply empathetic and idealistic and more than anything disappointed that the world can’t be better
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embras-grace · 1 year ago
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One thing I truly adore about Palia is the polyamory and general queerness. It's so nice that we can romance everyone so we don't miss any plots or items, but also its nice as a poly-queer person to see some representation in a game.
There is no jealousy. There is no hateful or painful breakups (as I understand it, if you break-up it is not mentioned and you restart the romance plot-line). No one makes negative comments about two pins or switching out pins.
It's so nice to see positive rep in a game and honestly such a breath of fresh air.
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tainebot01 · 11 months ago
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Considering that they both attended Themis Legal Academy around the same time, there is a greater than zero chance this happened at some point.
[Image ID: A digital redraw of the ‘Father in emergency room with son due to arrow injury’ meme, with Sebastian Debeste and Hugh O’ Connor from Ace Attorney. Both of them are sitting in an emergency waiting room. Sebastian has an arrow in his upper right torso, and Hugh is holding a Kyūdō archery bag. Sebastian has his arms crossed with his baton resting in his right hand, while Hugh is nervously gripping his archery bag with his left hand. Sebastian has a relatively calm or slightly amused facial expression despite the situation, while Hugh looks rightly concerned. End Description]
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psink · 5 months ago
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The GBG project is definitely the funniest thing Kuusuke has done.
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It's incredibly cartoonishly evil.
"Familiarizing them with this technology will reduce both their fear and resistance", "gain blind trust", "encourage them to stop thinking", "the target(Saiki Kusuo)" - it's so over the top.
But aside from that, another factor for it being really funny is how he Forgot the bag with the data.
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Kuusuke took a device to set up a fake phone conversation, parts to modify the shooting contest gun with, but not it.
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Kuusuke deliberately came back to live with his grandparents for this project. And before that, he stated that he'll return once he thinks he can win. The GBG project was a well-prepared attempt to win. And he just didn't bring the plans for it.
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front-facing-pokemon · 4 months ago
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dykedvonte · 6 months ago
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I think any fix-it mouthwashing au has to have the mandatory scenes of Curly either being able to blink again or speaking for the first time.
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vaguely-concerned · 5 months ago
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in his and davrin's banters, lucanis exhibits a certain little shit energy I don't think we see him have with anyone else other than illario and honestly I am living for this
#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#davrin#also that's really interesting. with illario it's clearly not ever meant to wound but it serves a similar function of 'hey fuck off'#they have that friendly insult game going that veils some real resentments and conflicts that perhaps. should have been dealt with#considering that you could hardly find two people less alike in fundamental character than davrin and illario... fascinating#I suppose both of them push past lines of comfort and don't really let up at subtler signals to back off#(illario to needle and davrin mostly because he's that straightforward I think haha)#but the sheer viciousness with which lucanis responds makes me think there could mayhaps be some resentment with that dynamic#that he won't let out with illario himself b/c he has so few interpersonal relationships and wouldn't risk disrupting one#even when illario is getting up to some Shit even outside of the whole betrayal thing#and davrin is sooo uninterested in doing anything but call 'em as he sees 'em and it's glorious haha#it also means that I think lucanis is more honest in those banters than he is with anyone else I've seen#including the fact that he's mad and that the ossuary really did suck that bad actually#with bellara he's like 'don't worry about me I'm fine *thousand yard stare*' and with davrin he goes 'yeah I'm haunted forever by it.#does that satisfy your curiosity' lmao. and then they're just trading barely veiled death threats for a while#davrin is confrontational but he's also a safe person to be angry with b/c I think at the end of the day he is also fair#many thoughts. all the time. all veilguard up in my neurons 24/7
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