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#those are for another day
elizabro · 7 months
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please consider how you engage with aaron bushnell's death. you may react to it as you will, but it's crucial to remember that his death was specifically a call to action. it was not meant solely to shock but to draw attention to a vast moral hypocrisy: that to many, a soldier dying in a campaign backed by the U.S. government is noble, even if the soldier kills innocents to do so, even if the cause is morally bankrupt--but this? this is insanity. a man taking his own life, on his own terms, in an attempt to help others while hurting nobody else, is somehow less rational and more horrifying than the mass killing of civilians.
of course aaron's death was horrific. but as he said beforehand, it is realistically no more horrific than what's happening in gaza. if we can't stomach this, then why can we stomach children being bombed? thousands being starved? for all that self immolation is, it brings death in a matter of minutes. it is a fraction of the amount of pain, fear, and grief that people in gaza are experiencing. it's just that we are able to quantify it. and this tiny, quantifiable sliver of horror is still so unbelievably awful. how can anyone bear to think about anything else when this horror is happening a millionfold in palestine? this is the question aaron bushnell was asking. and he wanted you to face it, head-on, watching him burn to death.
I've been seeing people make fanart. minimalist graphics to sell on t-shirts. to commodify his death, to mythologize it not a day afterwards, is not only in poor taste but a hindrance to his message. the answer is not commodification, nor is it defeatism, nor is it rejoicing in his death. if you want to honor aaron's legacy, take action. channel your horror and your outrage into making a material change. this wasn't about him. this was about palestine. remember that it was always about palestine.
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foxofninetales · 8 months
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One of the big differences I've noticed from getting into Chinese dramas is how spoiled you get from gifsets of shows you've never watched. You see a gifset from an American show of one person cradled in another person's arms, pierced with multiple arrows and spitting blood, and suddenly you've been spoiled for a major character death. You see the same thing in a Chinese drama and you've gained a net zero information wise.
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fictionadventurer · 8 months
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How did Treasure Planet manage to come up with the greatest aesthetic in all human history? Victorian elegance plus space-age flair, with just enough dirt and grime and wear and tear to make it feel real? A combination of traditional and computer animation that perfectly embodies the movie's blend of old and futuristic? How does it get any better than that?
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crunchchute · 6 months
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My Sam & Max cosplay I debuted at a local con during the weekend!
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midoristeashop · 3 months
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Jack prost
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Jack studies but I was only allowed to ref the rotg concept art 🤩
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alienssstufff · 5 months
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I love the way you draw Etho he's so squishy
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thank you! Whwh honestly I don’t think I ever have or could draw him threatening I never saw him that way
Even in the Apocalypse au he isn’t
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poorly-drawn-mdzs · 4 months
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Good morning, Sleepyhead.
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#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#'WWX was asleep for 4 days' is an incorrect factoid.#The average WWX sleeps for 8 hours. The PD-MDZS WWX who was asleep for 40 comics and 4 months is an outlier.#We are back to present day! I have missed drawing them!#Ah...the contrast between how the flashback ended (cold and distrustful) to how wwx wakes up (warm and watched over)...#The gap between the past and present is very important. Not just in this story but in our lives too.#The past can still hurt and it doesn't just go away with time as some say. It is the power of realizing that things have changed.#We can't get the good back. The bad memories have concluded. Those live somewhere else now.#It is hard to realize that you have to live for today and tomorrow. The past is so loud.#For WWX it is realizing that despite the mistrust in the past - He really does have faith that LWJ will be there for him.#It is the reflection of knowing that you changed and will keep changing and that change is good and kind sometimes.#But more importantly...and this I really do mean with all my heart:#It will all end up okay in the end. Even after the worst day. The most painful losses. You will get through it.#What feels like a breaking point is truthfully just another step you have to take. You'll get through it even though it feels like the end.#There are wonderful things you have yet to see. Friends you have yet to meet.#Even if it hurts so badly...one day it just aches. Someday you'll go a few weeks not remembering that it ever hurt.#Oh and because my izutsumi comic revealed many people were in need of hearing this:#You are loved. Right now. You are so loved right now. We just forget to tell each other that.#Go tell the people you love that they matter to you. I'm assigning you homework!!! You are graded on completion.
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fuupan · 1 month
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drew these for heart pirates day and uhhhh ep1115
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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mamawasatesttube · 2 months
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my ideal timkon don't get together until they've both already done some queer realizations and dated other guys a little bit, in part because on tim's end, i think he's been in love with kon since he was 17, but at 17 tim didn't even know he was bisexual, forget anything else. and his feelings for kon were so big but also so constant that he didn't even realize they were there or significant because they've always been there and been huge. for years. so he putters along and does his time in the torment nexus (the closet) and languishes a bit but slowly starts to figure it out.
meanwhile kon dates someone, mostly like omg im dating a guy this is ALLOWED !??!?! and its pretty lowkey and casual and doesnt last bc like . super identity issues, right. kon would Never just tell someone, but secrets and casual relationships dont last long etc etc. but just the entire principle of kon dating someone and then being like yeah idk im not really feeling it like hes nice and all but i think hes more interested in like… yknow, my hot bod, than me. its whatever tho. and tim just being SOOOOO mad that someone would date kon and not absolutely adore him. tim will not be unpacking why hes so mad about kon having a shitty boyfriend. obviously its just bc kons his bestie and deserves better. (😶)
so he's just grouchily tinkering on some upgrade for his car to get the grumpy energies out. like WHATEVER! (angrily turns socket wrench) he's not saying kon should dump the guy or anything (angrily turns socket wrench) but he's just SAYING, kon can do BETTER!!!!! (angrily turns socket wrench) and kon DESERVES better!!! kon deserves someone who will treat him RIGHT!!!!! (angrily turns socket wrench) like if TIM was gonna fuck kon he wouldn't do it like a goddamn quickie and just fucking leave (angrily grabs the next size socket and scoots further under the car) like kon OBVIOUSLY doesn't like that so why won't this guy GET THAT!!!! (angry tinkering noises) if he's that shallow he can go find himself a sexy body pillow to screw!!! leave kon alone!!!!
and cassie sitting on a chair nearby is just like. sorry what was that? "if i was gonna fuck kon"? did you just say--hey tim? hey. can you go back a step?
and tim's just. obviously this is a hypothetical everyone considers about kon. look at him he's . you know. besides, tim's just talking as his best friend who wants the best for him! ugh stop trying to read into it cassie, that's not the POINT--
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tempo-takoyaki · 5 months
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It's maid day! *maid-fication beam*
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rameiixo · 9 months
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xiaolumi resurrected from my heart for the new year!!
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ricky-mortis · 3 months
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Hatchetfield @femslashfortnight Day 1: Make It Sapphic AU
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ohitslen · 1 year
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Intrusive thoughts
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ewwww-what · 6 months
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You guys don’t get it, they used to be the high 5 heroes. They used to be the high 5 heroes guys. They used to. They used to be starry eyed freshmen. They had to choose each other. They had to have awkward introductions. They had to pick that name together. I’m never okay ever.
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timethehobo · 3 months
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Veilguard male companions but make it Persona.
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