#this is what character development looks like
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nipuni · 1 day ago
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Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other 😆 spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second 😆 but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao 😭 Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell 😭 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdón amor 🙏 ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in 😆 also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well 🤔 especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much 🥺) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough 😆
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely 😭 the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it 😭 GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled 😭
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress 👌
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching 🥺
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all 😆
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here 😵‍💫
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
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felassan · 13 hours ago
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EuroGamer: 'BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc'
Original creator David Gaider on how "some of the big mysteries are being solved".
Rest of post under a cut due to length and possible spoilers.
"As I write about the secrets hidden in Dragon Age's mysterious Fade, and as I uncover some of them playing Dragon Age: The Veilguard, one question keeps rising up in my mind. How much did BioWare know about future events when first developing the series more than 20 years ago? That's a long time, and back then BioWare didn't know there would be a second game, which is why Dragon Age: Origins has an elaborate and far-reaching epilogue. Why lay so much lore-track ahead of yourself if you don't think you'll ever get there? But look more closely at Origins and there are big clues suggesting BioWare did know about future Dragon Age events. There are obvious signs in the original game, such as establishing recurring themes like Old Gods and the Blight and Archdemons. But there's also Flemeth, Morrigan's witchy mother, who's intimately linked to events in the series now - more specifically: intimately linked to Solas. Does her existence mean Solas was known about back then too? There's only one person I can think of to answer this and it's David Gaider, the original creator of Dragon Age's world and lore. We've talked before, once in a podcast and once for a piece on the magic of fantasy maps, where we discussed the creation of Dragon Age's world. And much to my surprise, when I ask him what he and the BioWare team knew back then, he says they knew it all. "By the time we released Dragon Age: Origins, we were basically sure that it was one and done, but there was, back when we made the world, an overarching plan," he says. "The way I created the world was to seed plots in various parts of the world that could be part of a game, a single game, and then there was the overall uber-plot, which I didn't know for certain that we would ever get to but I had an understanding of how it all worked together. "A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.""
"This uber-plot document was only viewable on a need-to-know basis, he says, and only around 20 people on the team had access to it - other senior writers mostly. And even though Gaider left the Dragon Age team after Inquisition, and then eight years ago BioWare altogether, meaning he didn't work on The Veilguard at all, he believes - by looking at the events in the new game - his uber-plot lore "has more or less held up". That's impressive. What's even more impressive, or exciting, is that back then he also envisaged a potential end state for the entire Dragon Age series - a point at which it would make no sense for the series to carry on. "I always had this dream of where it would all end, the very last plot," he says, "which I won't say because who knows, we could still end up there. But the idea that this uber-plot was this sort of biggest, finite... That the final thing you could do in this world that would break it was there as a 'maybe we would get to do that one day'... There was just the idea of certain big, world-shaking things that were seeded in that arc, some of which have already come to pass, like the return of Fen'Harel." You've read that correctly: the idea to have Fen'Harel, also known as the Dread Wolf, reappear, was seeded all the way back then, way before Inquisition - the game in which he does actually reappear. But the concept for Solas, as a character who was Fen'Harel in disguise, was a newer idea. "That spawned from a conversation I had with Patrick [Weekes] and a number of other writers," Gaider says, "as an idea of 'what if you had a villain that spent an entire game where he's actually in the party and you get to know him?' Now, the god version and his larger role in the plot, yes that was known, but not that he would be presented as a character named Solas." Fen'Harel being known about means the other elven gods were known about, which means all of that stuff Solas reveals about his godly siblings - that they're not gods at all but evil elven mages he locked away behind the Veil - was known about back then too. "Oh yeah," Gaider says. "Everything that Solas tells you [at the end of Inquisition DLC, Trespasser]: it's all part of that original uber-lore - that was all in our mind." But why have so much lore if you're not certain you'll get to ever realise it? Well, to create a believable illusion. By creating an "excess" of lore, as Gaider describes it, Origins made Thedas feel like an old and believable place. A place with history, rather than a Western set that was all facade and no substance."
"BioWare also did something canny with the lore it did relay then, too: it shared it through the voices of characters living in the world, making it inherently fallible. In doing this, Dragon Age veiled its truths behind biases. The church-like organisation of the Chantry proclaims one truth, while the elves and dwarves proclaim another. Sidenote: you can experience this yourself through different racial origin stories in Dragon Age: Origins. This way, there's no one, objective, irrefutable, truth. "To get the truth, you kind of have to pick between the lines," Gaider says. So even though elven legends are coming true through the existence of Solas and The Veilguard's antagonist gods, it doesn't mean that's the one and only truth. There's truth in what the Chantry teaches and what the dwarves say, he tells me, which ignites my curiosity intensely. BioWare has also been tricksy in how it's rubbed out the lore the further back in time you go. "In general, the further the history goes back, we always would purposefully obfuscate it more and more," Gaider says - "make it more biased and more untrue no matter who was talking, just so that the absolute truth was rarely knowable. I like that idea from a world standpoint, that the player always has to wonder and bring their own beliefs to it." It leads into a founding principle of Dragon Age, which is doubt - because without it, you can't have faith, a particularly important concept in the series. It's where the whole idea of the Chantry's Maker comes from and with it, the legend about the fabled Golden City - now the Black City - at the heart of the Fade. This is the very centre of the lore web, and, I imagine, it's close to the series endpoint Gaider imagined long ago. All secrets end there. Did Gaider know what was in the Black City when he laid down Origins' lore? That's the question - and it startles me how casually he answers this. "Oh, yeah," he says. "What was in the Black City: that's the uber-plot. I knew exactly. "Was it as detailed in the first draft of the world?" he goes on. "No. I had an idea of the early history because that's where I started making the world. So the things that were true early-early: I knew exactly what the Black City was and the idea of what the elves believed, and what humans believed vis-a-vis the Chantry - that was all settled on really early. Then I expanded the world and the uber-plot bubbled out of that.""
"Gaider shows me the original cosmology design document for Dragon Age: Origins as if to prove this - or rather for the game that would become DAO. The world was known as Peldea back then. I can't share this with you because I see it via a shared screen on a video call, and because Gaider doesn't want me to, mostly because the ideas are so old they're almost unrecognisable from what's in the series now. But I can tell you it's a document that's just over a page in length, and that there's a circular diagram at the top showing the world in the middle and the spirit realm ringed around it. And on that document is reference to the Chantry's beliefs about a God located in a citadel that can be found there. Gaider says BioWare knew about Fen'Harel (the Dread Wolf) 20 years ago when it was developing Dragon Age: Origins, and that he'd one day reappear. The Fade wasn't known as the Fade back then, either, but as the Dreaming, because it's the place people go when they dream - an idea that lives on still. And if that sounds familiar to any fans of The Sandman among you, it should. "I'd say The Sandman series was probably fairly prominently in my head," says Gaider. "I liked that amorphous geography that was born from the psyche of collective humanity. I'd say yes, if I was to point at something specifically, that's probably where the very first inspiration of it took root." It's a lot to take in, but it reinforces the admiration I have for Dragon Age. Just as I have when hearing about the creation of my other favourite fantasy worlds, such as A Song of Ice and Fire, I begin to understand the magnitude - and the deliberateness - of the plotting that went on. I wonder if one day the Dragon Age series will end in the way Gaider first imagined, albeit slightly altered by the many other pairs of hands shepherding it along now. What a curious feeling it must be to know, so many years in advance, where things might go. Where that end is, I don't know, but I do know we'll take a significant step towards it in The Veilguard. After all, we're coming into contact with gods who were there at the recorded beginning of it all. "Yeah - we have access to people who can tell us the truth from first-hand experience," Gaider says, "although again, it depends on what the writers did with it. But if they continued the tradition of Dragon Age, you never know for sure if Solas is telling you everything, or what you're learning is the entire truth. "But yes, some of the big mysteries are being solved. I mean, will they one day definitively tell you about the Maker? Will we crack the big mysteries of the world and just make them answered finally? And does that ruin one of the central precepts that Dragon Age is founded upon? Maybe," he says. "Ultimately, that lore, when you make it big and you hint at it and hint at it and hint at it, it becomes a Chekhov's Gun of sorts. Eventually you got to pony up.""
[source]
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rubblerousers · 2 days ago
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RubbleRousers Demo Release - Play With Cat Genetics!
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After several months in development, it's finally time for the RubbleRousers genetics demo to be released!
Ever wanted to see what your favorite OC couple's kits would look like? Want to design a new character? Or just want a sneak peek of what the RubbleRousers genetics system has to offer?
Then this demo is for you!
You can find the demo here!
Happen to find a bug with the demo? Please report it here. (Screenshot required)
Feel free to share your creations with the demo! Lineart by @splasharooni, markings by @splasharooni and HeyRei (not on tumblr to my knowledge). All artists compensated for their work.
Want to learn more about the game? Join our discord!
Thanks for playing!
Special thanks to the Sparrow's Garden Discord server for teaching me, like, everything I know about cat genetics.
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yuukirita · 17 hours ago
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Love with your babybee series so far. Will there be any transformers crossover with your aus? I love to see a babybee crossover with transformers lost light.
Imagine the lost light dimension hopping to tf one universe and meet the tf one crew. Many members of the lost light will have mix feeling about tf one universe with sentinel prime stealing tcogs from newborn cybertronians to orion pax becoming optimus after being murdered by his best friend to bee being an actual baby!?!?
Cue lost light ratchet, first aid, and velocity working on giving optimus, elita, and other miners a medical examination. Meanwhile babybee is looked after by rodimus prime and the rest of the lost light since some members of the lost light have experience taking care of sparklings.
Lost light megatron left Iacon and took drift and the rest of the lost light deadliest fighters with to beat up tf one megatron and his decepticons from making the same mistakes that lost light megatron did in his universe. Tf one megatron have no idea what hit him with his alternate self leading a team of the most insane transformers of universe. Warning some decepticons will be killed during the confrontation because of the dangerous weapons made by brainstorm and whirl being whirl.
Babybee with rodimus, rewind, swerve, and tailgate watching Bluey and eating energon cookies that swerve made while waiting for optimus and elita (lost light ratchet examine bee first to check any issue that will affect bee’s development as he grow older). Bee is drawn to talking puppies especially the character named bingo.
Bee eats his cookie and look to rodimus, “Hey rodimus, where’s meggy and rest of your crew go? They’ve been gone for 2 hours already.”
Rodimus knowing he can’t tell bee that his megatron took half the crew with him to beat up other self for being an idiot instead told bee, “Meggy and rest of the gang decide to go walk around Iacon to do some exercise since we haven’t been stopping for planets for a while.”
Bee seems to be satisfied with rodimus answer as he decides turn back to the screen.
I prob won't do any crossovers no- But they're fun to think about!
I like your headcanon! But I would change one lil thing
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It's funnier if Bee just Knew.
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lordascapelion · 43 minutes ago
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And here I am in the middle, lmao
If you’re A) keeping your sexual preferences within the confines of marriage, B) treating them with an appropriate amount of privacy and C) not fixating on them to the point of making them a part of your identity, what’s the big deal?
Like maybe there’s something to be said about certain kinks. Incest seems like something that you should probably avoid nurturing, for instance, because it has the potential to develop into something actionable, which is obviously pretty bad. But radfems and tradcaths alike get absolutely mortified at even mild bondage. Which is odd because it’s generally considered to be a pretty regimented system, with more defined rules that the community is pretty stern about enforcing. I can only imagine that it’s so loathed because it’s aesthetically transgressive, even if the actual activities taking place don’t seem to cause any long-term harm to the participants.
Things aren’t sins just because they’re bad in and of themselves. They’re sins because they lead to some negative outcome or wear down a part of one’s character and enable destructive actions down the road. What I understand of human sexuality is that it can be quite the jumble of random garbage that is often sequestered from the rest of your brain. Unlike what all those crime shows tell us, weird kinks won’t transform you into a serial killer.
If you think that excessive attention to sex is problematic and that kinks enable that… well okay, but the animalistic grasp of human libido is something that many, many people are going to succumb to. For myself, I’d rather look to satisfy it in a way that’s ultimately constructive rather than to pretend it doesn’t exist (unfulfilled sexual desires tend to create depression and angst that will harm your effectiveness as a human being.)
But really, I can mostly just offer my gut feelings. And neither above perspective sits entirely right with me. Something is missing and I’m still not sure what that unifying element is.
Enough psychoanalysing why people have kinks. We need to psycholanalyse why they don't. Like you don't enjoy getting tied up? Clearly your tumultuous upbringing has given you a patholgical need to be in control at all times. Don't like fauxcest? That's because your petite-bourgeois class background means you view the nuclear family as a pure and sacred institution, automatically reviling anything that undermines or subverts this. Not into piss? That's easy; you're scared of the piss gnomes
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anthurak · 2 days ago
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Something ironic to consider: The one time we see one of Penny's strings being cut/broken, instead of it symbolizing her breaking free, it's a prelude to her leash getting tightened via the virus.
Losing the string leads to a LOSS of autonomy.
Yeah, not to mention it also feels similar to how Penny’s strings were turned against her by Pyrrha back in Volume 3.
Really, I think it illustrates the rather narratively-ironic, allusion-flipping relationship Penny has with her ‘strings’. This Pinocchio does have strings on her, but SHE is the one to control them. The strings are part of her, because they are extensions of HER thoughts and will.
Which of course makes it all the more dramatic and shocking when Penny’s strings are turned against her in Volume 3. And even more ironic as you said when a string being broken ends up leading to someone being able to control Penny.
Even more so, I think this imagery around Penny’s strings ties into how she, like most RWBY characters, really ‘flips the script’ on her allusion.
Like how Penny’s big, important and dramatic ‘become a real boy’ moment at the end of Volume 7 when she becomes the Winter Maiden is NOT actually any kind of ‘transformation’. But rather that Penny being able to receive the Maiden Powers is PROOF, beyond all doubt, that she was ALWAYS a real girl.
And when Penny actually does get a literal transformation into a ‘real girl’, it’s both narratively redundant for her character development given the above, and was basically forced on her in order to save her life from the virus.
And if you think about it, Penny’s transformation even wound being a liability. As in, Penny likely would have had a much easier time dealing with Cinder during the final battle if she still had her mechanical body (just look at their previous fight earlier in the volume), and she almost certainly would NOT have been mortally wounded so easily.
Really, when we consider how Penny never seemed to resent her mechanical body or lament being who and what she was or otherwise give the sense that she wished for an ‘organic body’, it really starts feeling like Penny is a Pinocchio who didn’t need to ‘become a real girl’, because she ALREADY WAS REAL.
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vamphorica · 2 days ago
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Because I hate being happy for more than two hours at a time, I've been considering to what extent Matt knew that Takada's kidnapping was a suicide mission.
I've been looking at this screenshot while I've been using it as a reference for a drawing and given that the poor boy is only designated sixty-nine seconds of screentime in the anime, I think it is interesting that there's a substantial pause on this specific frame. Matt is surrounded by Takada's bodyguards, unable to get out of the predicament he has found himself in. At this point, he believes there are two possible outcomes: he will either be arrested, or shot dead. You could interpret his expression here as apathetic, as that is how he tends to be characterised, but he sits in his car and looks out towards the row of headlights for about seven seconds. He considers his situation, acknowledging the number of men pointing their guns at him, and then he leaves his car.
The question is, did it occur to him then, or had he known beforehand, that his death was inevitable? Remember – Matt is one of a few characters in Death Note to be killed 'traditionally'. Should we take the Shinigami Eyes into consideration here, we have to assume that Matt is fated to die at this exact moment in time, regardless of circumstance. There is nothing that would have saved him from his demise that day.
However, I do wonder if, at nineteen years old, he is truly apathetic about his own life. I genuinely believe Mello sees his own death as an inevitable sacrifice, but I am not so convinced that Matt actually cares enough about defeating Kira to lay his life down for the cause alone. The manga suggests he leaves his car almost immediately upon being caught, and his final words, sadly, suggest a lack of foresight about the gravity of danger he is in.
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Kira's world is not one in which justice prevails as Light envisioned, but rather it is an autocratic reign of terror. There is absolutely no chance in which Matt would be detained in a society in which death is considered the appropriate solution to crime. He is a Wammy's boy, but even if he had not have been associated with the House, Matt would have still been aware that his risk of death is heightened exponentially through his association with Mello alone.
In the anime, when Matt looks out the window of his car, we hear his inner monologue. Nonchalant, there is no fear to be heard in Drew Nelson's performance of the lines, and Matt's awareness of his impending death is presented as being limited. Is it an act? Or is Matt portrayed as lacking self awareness to such an extreme extent? Perhaps to 'justify' Matt's position as the third successor to L, Ohba felt the need to present Matt as ignoring the inevitable, but at least to me, this feels like it greatly undermines his intelligence. He may not be competing against Mello and Near, but that does not negate the fact he was still raised in the same institution that they were. All the children are freakishly smart, that is the whole point.
Did Mello propose the plan to kidnap Takada to Matt with the acknowledgement that they were both likely to be killed? Mello's final thoughts in the manga and anime are asking Matt for forgiveness, his death apparently unanticipated by the former, which feels like a failure in writing the deaths of these two in a manner that reflected who they were.
Matt is, by all accounts, a fandom project rather than a fully developed character within the Death Note canonical universe, but we are aware that Matt was created for Mello. I hardly expect Death Note to explore the intricacies of such themes in the series (particularly given, as much as I hate to admit it, Mello and Matt are not the main characters within the franchise). However, even with the rather minimal source material provided to us by both manga and anime, we are made aware that the two have a very unique relationship. They know each other intimately, and Matt does not fear Mello as many of the other characters in the series do.
Mello does not want Matt to die. He values Matt and while one could attribute the gratitude for him to the popular fan narrative that Matt is the one to look after Mello after the explosion, or indeed the idea that the two are in a relationship, their interactions with one another already set up their alliance as one that appears to transcend the regular boundaries of friendship. Again, I'm pulling a lot from fanon here, I know. Take it up with Ohba.
Narratively, if Mello has to die, so too does Matt. Ohba could not foresee this character that is so dependent on another to live beyond him. Yet I simply refuse to believe that Mello would have placed someone so important to him in a compromising position where the likelihood that he will be killed is almost certain. As much as I believe that Mello's final thoughts being directly addressed to the deceased Matt demonstrates an important ode to their relationship, I cannot understand how Mello would have been shocked to hear of Matt's death, given the risk.
We know Mello was fully aware that he was going to die that night. If he did not die, Near would have, and I think to Mello that would have been the greatest loss he could have suffered in their ongoing conflict. Regardless of whether you believe Mello cared about Near to any extent or not, I genuinely cannot imagine Mello would have been happy to succeed as L had it been attained through Near's 'sacrifice'. I am actually exploring an AU of this very idea in a fanfiction I intend to publish early next year, in case you're interested, haha.
This returns to the question as to when Matt realises he is not surviving this mission. Presumably Mello asked for his cooperation, and in doing so, he would have had to explain the plan to Matt which, quite frankly, reveals Mello's intent to die as soon as it is advantageous to do so. Given that Mello did not want Matt to be killed, did Mello reassure Matt that he had created the plan to guarantee his safety? Did Matt believe him? Was Mello deliberately vague, only telling Matt that he needed to set off the smoke gun, then hit the gas and get away from Takada's security team?
As far as I can tell, there is no reason as to why Mello would have been dishonest with Matt, explaining what he was planning to do and why. Perhaps he even suggested to Matt that he could find someone else to take on his position, given the danger he anticipated they would be in. Matt is, as I think the series makes clear, very loyal to Mello, and so I doubt such a proposal was even considered, but I think it is safe to assume that if Mello knew how this plan would end, so too would Matt, whether Mello explicitly told him or not. He would have figured it out.
When Matt and Mello part ways for the final time, not shown to us in either the manga or the anime, they both know that they are saying their last goodbye to one another. I think Mello hopes that Matt will survive somehow, experience a Kira-free world and move on with his life, but I believe Matt knows, well before he got caught, that there is no escape from the inevitability of his death.
Maybe, when he steps out of the car, confronted by the 'big guns', he holds out a little faith that at least he might see Mello again soon.
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startheskelaton · 5 hours ago
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I take it that Sparkplug loves Shockwave but Starscream is head over heels for her and she doesn't know it?
I was just looking through you art and that's what I guessed.😅 Also, your shockwave design is HECKIN awesome! He's very creature shaped. My favorite shape. Lol.
So first off I think you have some characters confused but I love the enthusiasm!
This guy is Nightflyer, SON of Starscream
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And this guy is the TF prime design of Soundwave but for this AU, he’s a failed clone creature of Soundwave and is named Soundblaster
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The best way to explain it is with the dumb diagram I made
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Sparkplug develops feelings for both boys, mostly through boding about being an outsider that has great expectations put on them. However when Nightflyer gets outed for being a spy, she feels betrayed and assumes he only got to know her because of what she could offer him as being the daughter of Megatron and Prime. She meets Soundblaster after an invasion by the decepticons gets interrupted by the Decepticon justice devision. Getting lost in space with him through an accident with a warp portal.
Nightflyer vary quickly falls for both Soundblaster and Sparkplug without even realizing it at first. Both bots are kinda science experiments gone wrong and he’s incredibly into that. He’s aware of the feelings of distrust Sparkplug starts feeling from him lying, but he refuses to lose one of the only people in his life that makes him feel like he belongs. On the other hand, Nightflyer is completely convinced that Soundblaster is his best friend, singing his praises and thinking about him often.
Soundblaster hates Nightflyer mostly due to jealousy, however just doesn’t say anything due to a lack of communication skills. Soundblaster was conditioned to be mostly silent like Soundwave, however that was mostly just how Shockwave perceived him. During the earth invasion, Soundblaster corners Sparkplug and attempts to capture her in order to get good favor with Shockwave. However due to an accident they are transported halfway across the galaxy. In the time they take to find a galactic transport station, they realize their common identity crisis and feelings of not belonging. Sparkplug would develop a crush on Soundblaster while he would decide to devote his life to keeping her safe. 
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harpieisthecarpie · 22 hours ago
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Thanks for the peer review o7 i will use this power for ramble
I do think that a lot of the fic sex/romance issues were started in a genuine push to not spread misinformation, bc iirc fics used to parrot a lot of common myths re: intercourse (even moreso than now), especially ones about non-"traditional" non-cishet practices. And safety. And anatomy.
Which, it's cool and good to see a push for sex positivity and education! But I do feel there's now a pressure (internal or external) for the sexual aspects of fic to be textbook safe, sane, and consensual in all avenues.
I have 2 main reasons (beyond fic ≠ sex ed) that the squeaky clean route shouldn't be our only route. Which are: characterization, and erotica vs romance.
Firstly, characterization:
Intimacy can be an amazing way to explore characters, a relationship, or even a setting in your story. You can miss out on a lot by treating sex as simply a lesson rather than a tool in your narrative toolbelt!
Tbh I think the reason gen z ppl (like me) often say we "hate sex scenes" in media is bc they feel unnecessarily explicit or unnecessary in general, and we often don't have the language for what the problem is. Or we misattribute the ickiness to sex scenes happening at all!
I'm grayace and they can be boring af, or sometimes creepy as hell for reasons unrelated to the narrative (stop auteur directors now! /hj).
But one of my fave fave fave book series is the Binding Light trilogy by Freya Marske (I think the author's on tumblr actually), in which the sex scenes are narratively pivotal. And I, the sex scene hater, love the series sm I didn't even have to look up the title or author just now!! Unheard of!!!
These books are so dear to me bc the intimate scenes mirror both the (wonderful, superb) magic system AND the characters' relationships! Their sexual vulnerability and connection evolves alongside the characters' development. I've never before rambled about breathplay as a metaphor for trust, but Marske had me writing ESSAYS. My apologies to my friends' DMs
At first I had skipped those sex scenes, but once I had to go back for plot info, actually reading them made me go "oh holy shit this is all important".
I think stories miss that relevence pretty often. You don't NEED to have sex scenes, but also you CAN have them wherever it feels right.
IMO It's important to treat intimacy (of all kinds) in a work as character exploration first, rather than purely mile markers or something for characters (and writers) to "get a good grade in"
Moving on to erotica vs romance:
I've recently been watching a lot of SAVY WRITES BOOKS on youtube, and in one of her CoHo reviews she talked about the difference between works labelled "erotica" and "romance".
To her, romance novels have a sense of realism, they exist in a world that functions (at least adjacently) like ours. A romance would treat consent and safe sex like we do irl (or some historical equivalent based on setting). Basically, characters wouldn't be able to smash in a subway car without getting charged with public indecency.
Thus, if the characters were practicing BDSM, they would on some level acknowledge they're performing a scene (ex. consent check-ins and safewords). Here we have some level of RACK. Or if its unhealthy, there's framing acknowledging that fact!
Whereas erotica exists inside that BDSM scene! An erotic fic that tags its kinks and content correctly has given you enough for you to have informed consent. If you read the fic, you will thus be reading the "fantasy" of a BDSM scene. We know this isn't necessarily realistic or healthy, and that's fine! We read it with the knowledge it's not meant to be!
Uhhhh so. This was a really long way for me to explain "fanfic isn't sex ed so it's fine if they don't always use contraceptive"
tl;dr Intimacy and sex are cool for characterization. And smut is a Scene, if a person is informed of its contents all consent is accounted for :)
author’s notes today: hey guys so just a warning there isn’t 100% explicit verbal consent even though they’re both really into it so remember this is FICTION, also they don’t use a condom :((( but in real life safe sex is important!!! please be safe out there everyone
a/n back in the day: kept thinking about ____ stabbing knives through both of _____’s hands to pin him in place while they fucked so here you go lol =P
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fandomfixationstation · 3 days ago
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Asexual Reader x TWST Characters: Part One! Rewritten
This is a rewrite of earlier posts I once wrote on a different blog. I am revisiting this and trying to improve on what I wrote and once again doing this for myself and other asexuals who lack the content and kindness others get. Writing this for every fanfic I've read where the character breaks up with the reader for being asexual and doing better. 
That said, Everything will be entirely my headcanons and you aren’t required to agree with my interpretations of the characters and story.
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Vil Schoenheit
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Vil will give you a fond smile, because honestly he’s just happy you are willing to tell him, and that you feel safe enough to do so. He’ll treat you no differently than he has, still being a caring and considerate boyfriend. Since boundaries are the most important thing in any relationship he’s probably going to make sure that he understands your boundaries and make sure that none have changed for you. Or if some boundaries have changed to make sure he understands them and to make mental notes. After all, he knows very well what it’s like to have someone cross boundaries, he absolutely would not want to cross his significant others boundaries and be the source of their discomfort.
Vil has always been one to find different ways to show affection, some more traditional than others. Gifting flowers, brushing your hair, doing each other's nails, greeting you with a kiss to the back of your hand, Taps on the shoulder or wrist to say I love you, holding pinkies, or even pinkie promises. He absolutely cherishes forehead kisses above all else, he’d even lean down for one if requested. He’d find any way to bring a smile to your face because that’s all he really wants, is for you to be happy.
Honestly, I think the longer the relationship goes on, and more specifically as his understanding of asexuality develops. I think Vil slowly comes to the conclusion that all too well describes himself. He comes to enjoy quality time, and other gestures of intimacy that he finds more enriching and cherish worthy. In fact he learns the value of words of affirmation and learns to appreciate them in a new light with his significant other. Because giving sincere compliments and affirmations to someone he cares about deeply feels beautiful and receiving them from the same person ? even more so.
At the end of the day, He’ll always make sure you're comfortable with what he is doing. If you ask him to stop, he’ll listen and stop and make sure you're okay. He mostly just wants someone he can trust and spend his spare time relaxing with. Considering the rest of his time is spent being busy and stressed. So being able to make each other comfortable and spend time resting and relaxing, making each other smile is more than enough for him.
Jamil Viper
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Jamil at first might not completely understand, however he is a fantastic listener, so he will let you explain and ask questions to make sure he understands completely. He is very calm and understanding throughout the whole thing. He’ll make sure to ask what is acceptable and what is completely off the table. Regardless of whatever those boundaries may look like he is bothered because at the end of the day he just wants you to be comfortable and happy. To him it's rather simple like that. Because he values your boundaries and your comfort. Much like he wants his significant other to understand and respect his own.
He most certainly shows love in less physical ways, touch isn’t something he is particularly good at. However, he is quite fond of gifting his significant other two things, flowers and food. The flowers are specifically chosen with care, they always have a hidden meaning of their own, and he often doesn’t enjoy cooking for others, for his significant other it is different. He wants to make sure they are well fed and taken care of.
More importantly he is just a sucker for quality time, especially since he is also a busy person. So if you guys are just in the same room spending time together he is very appreciative of that time together. Sometimes that may look like cuddling together and not doing anything for about 30 or 40 minutes. Sometimes that looks like him doing whatever chores he has to get done while talking to you while you do something completely different. Whatever works for the two of you that day or that moment.
Jamil values communication significantly, so i’ll always be communicating what he is doing or what he plans to do, and if you voice your discomfort or disinterest he will absolutely understand and respect that. Especially if you do the same in kind for him when he isn’t comfortable with something. Needless to say he’ll always make sure that the two of you are on the same page.
Floyd Leech
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As I once stated before, This to Floyd, Has changed absolutely nothing about your relationship with him. He still gets cuddles? Perfect. He still gets hugs? Even better. He does apologize whenever he does cross a boundary and learns to make up for it and not do it again. He does enjoy physical contact but that doesn’t mean he’s going to cross your boundaries, besides there are different ways to do so. He quite enjoys even the most subtle of touch.
Though, there might be some questions farther down the line that he might have, however that is something he will talk about with his significant other and the two will decide on how you both will handle things moving forward. Because he is considerate about his significant others' wants and thoughts on important and trivial matters. Especially considering how much damage he would create in the hypothetical of someone just being disrespectful towards his significant other, for any reason.
That said, Floyd is more than happy to just spend time with you. That may be pulling you along to pull some prank, go on an adventure of some kind, scare the daylights out of younger students, or maybe just being a cuddle puddle on the floor, either watching something together or talking endlessly about anything and everything. You’d be surprised how philosophical and down to earth Floyd can get sometimes. Oftentimes talks can go for hours and feel very cathartic.
Honestly as long as you enjoy supporting him in whatever he is doing whether that's on the sports team or whatever antics he gets up to he doesn’t mind or care. As long as you are both happy and enjoying life to the fullest. He, far more cares about being able to dance with you under the moonlight and having thought provoking conversation at late hours that ends with you telling him to shut up and go to bed because it's 3 am.
Azul Ashengrotto
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The first thing that comes to mind while rewriting this for Azul is that I think he would honestly be relieved. Clears the air for him and removes a lot of self placed expectations from himself. Honestly makes him feel better and helps him relax a little bit in the relationship. Big heart to heart conversation about wants, needs, expectations and boundaries that should leave you both feeling better and more confident with each other.
He will do his best to set aside time to spend time with you, and when he has to cancel plans he often will get you something to make up for it. Not that it’ll solve the problem but he usually does it so he can give it to you in person and spend time with you anyway. Its usually something that you had mentioned needing or wanting or needing a replacement of something. He wants his gifts to be thoughtful, practical and helpful.
Even when it comes to simply cuddling on the couch he’ll make sure you're comfortable and make sure you're okay with where his hands are resting. He enjoys quiet peaceful relaxing time with his significant other. Nothing has to be happening, maybe the radio is on, or the tv. Maybe you're both doing your own things, but just getting to be in each other's presence with no expectation of the other is nice.
Post it note messages. He won't admit how soft he gets when he sees a note you left him. Not to mention he’ll find ways to slip you notes in return. They will always be unapologetically sweet and sappy. Not to mention he’ll find ways to just let you know that he was thinking of you and that he loves and cares about you. Even if it is just a short message saying I love you.
Lilila Vanrouge
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Previously I had said Lilia was Asexual, today I say he is still Asexual and very much so polyamorous, No I won’t elaborate on how or why. He is a hopeless romantic by nature and that manifests in many different ways. He will be the most understanding and accommodating and will continue to fall head over heels for you. He’d do many things for those he cares and loves oh so dearly, and you will be able to feel his affections on an emotional level.
Poetry, Love letters, cheesy pickup lines, flowers, cute or thoughtful gifts, he’d even serenade you outside your bedroom window if you let the man. Most of the ways he shows love aren’t very physical to the touch, they are actions of love. Doing laundry for you, or getting you coffee while you're busy. Bringing you something to help you fall asleep on a sleepless night. Telling a story to make you laugh or maybe feel better. He’ll literally sweep you off your feet if you let him.
Consider him inviting you over for afternoon tea on a day off, a harp and piano playing a soft melody as the two of you dance in the gardens peacefully. Honestly he’d probably pull this off at any time of day for as long as it felt magical and enchanting for you. Because at the end of the day he just wants his significant other to feel loved. Ideally the goal for him is for you both to continue to fall in love over and over again.
Cold winter nights will be spent drinking your favorite warm or winter drink of choice, cuddled up together by the fireplace. Lilia softly humming a melody of unknown or forgotten origin. Curled up in more handmade blankets than you can count. This could also apply to cold rainy days.
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felassan · 15 hours ago
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Polygon: 'How Dragon Age: The Veilguard’s writers decided each companion’s romance arc'
Rest of post under a cut due to spoilers.
“There’s so many different flavors of romances with the characters that even if one doesn’t work for you, one of them I think is likely to,” creative director John Epler told Polygon. “But they’re so tied to the character arcs that they become part of that character development as opposed to ‘and also you can romance them on the side.’” For instance, Epler said, Bellara’s romance is purposefully awkward and stilted. (“As Bellara’s writer, I’m very familiar with it,” he added.) “It’s clearly somebody who doesn’t see themselves as someone people are going to want to romance,” he said. “And so one of my favorite things is paying Bellara a compliment, and she takes it in the most awkward [way]. Because she herself as a character, and something you see through her arc, has these issues with how she sees herself, especially after what happened in her past. And so that romance kind of plays off of that as somebody who does have, I wouldn’t say necessarily low self-esteem, but has issues with self-regard. This is how that romance goes, especially if they are themselves a very awkward character.” Meanwhile, Lucanis — who joins the party after you rescue him from an underwater prison where he was tortured for a year after someone in his inner circle betrayed him — has a long road ahead of him in terms of opening up and letting others in. (That also means the results of one big early game choice might cut him off entirely.) “[He] has an arc that’s very much about family and letting people get close and seeing what happens,” said Epler. “And so with his romance, you get more of a slow burn where it doesn’t feel like you’re ever getting quite as close to him as maybe you want until the very end.” In addition to the player-chosen romance arcs, some companions you haven’t chosen to romance might enter romantic relationships with one another (or in the case of one character, with an NPC that isn’t in your party). This isn’t the first time non-romanced party members get together: A fan favorite, for example, is Qunari mercenary Iron Bull and Tevinter mage Dorian Pavus in Dragon Age: Inquisition. But Veilguard has more opportunity than ever before for these side romances to blossom. It all came down, once again, to what made sense for these characters’ own arcs. Bellara doesn’t romance anyone outside of Rook because, as Epler said, she is a “very focused person with a very specific obsession.” Romance isn’t exactly on the top of her mind. For Taash and Harding, however, a romance made perfect sense — both characters navigate accepting who they are and how that fits in with what they thought they knew about the communities and cultures they hail from."
“I think one of my favorite parts of that arc is how much compatibility comes through as you go through their arcs and you realize these are two people […] broken in ways that are so complementary to allow them to heal each other,” said Epler. “They end up developing this very lovely relationship, lovely romance that makes sense for the both of them.” Players might understandably want to go into the game without any spoilers about what characters might get together. But if you’re heading into your second playthrough and you already know more about what the characters’ relationships with one another look like, making decisions might take on a whole new level of significance. That was definitely the case for game director Corinne Busche. “What I love about those developments is that it really gives us some interesting and compelling decision-making about the choices and the consequences within the game,” she told us. “[The relationships] have an extra level, I think, for the decision making. I don’t want to get into spoilers, but there was a moment where I set the controller down and had to go, Oh my God, how can I possibly make this decision knowing what I know of these two characters and how they feel about each other? Oh, it just really makes it hit.” There’s a lot of emphasis on the inter-character relationships in Veilguard. Not only is there the usual party banter while out and about in the world, but you can also stumble upon conversations between characters back at your home base, mitigate disagreements between them, and read codex entries about their book club meetings, cooking rotation, and other things. It makes sense that writing interactions between these companions might spark some ideas for the writers. “It really does come down to who makes the most sense for these characters and who as the writers we are excited about pairing up,” said Epler. “Because I think something people forget is […] well, it’s not technically fanfiction. It’s the same impetus that drives fanfiction where you’re like, Who are the characters we love the most and who do we want to see together? Who do we think makes the most sense as a couple? And then playing with that and seeing if it actually does make sense.”
[source]
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stripe-conlon · 1 day ago
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To add to this, it’s a very…Lancastrian Christian view to see “god commanded me to love you” and following through with it as a good thing. I won’t say it’s American fundamentalism as a whole (although continued ticket sales at Sight & Sound, their expansion to Branson, MO, and their recent foray into actual movies instead of filmed stage shows speaks for itself) but it’s definitely very Lancaster County.
can’t remember what particular flavour of Christian fundamentalism the owners of Sight & Sound are, but they did grow up and found their theatre in a heavily Mennonite and Amish area. It’s a very heavy Mennonite and Amish area and those views, twisted with fundamentalism, are obvious in every Sight & Sound production, even their lighthearted “history of Christmas music and celebration” style show. Doing the will of God, in the eyes of the owners and their creative teams, must always be presented positively and as if you do personally like doing it.
In Esther and…I think also in Ruth (or maybe Moses?) there are times when one of the Hebrew characters talks about not liking God’s will but it’s always played for laughs. It’s something I’ve always fundamentally disagreed with and felt uncomfortable seeing in their productions. And thanks to my uncle working there, I’ve seen a lot of the shows. Esther, I think, was the first time I’d seen a character express fear over their situation and that was a massive development over how they previously wrote their protagonists as firm, resolute, and confident in doing God’s will. But even her fear felt inhumanly confident compared to, for example, Thor’s clear moment of doubt, looking at his hammer, in the Avengers after he fell from the Helicarier. Sight & Sound’s biblical heroes, frankly, aren’t human and aren’t relatable, unlike the people they’re meant to represent. And that is an intentional choice by Sight & Sound, fueled by Christian Fundamentalism.
I know in another post you mentioned how the actor made that line sound like hatred, I can tell you with confidence that it was the actor’s choice and he would have gotten a note about not doing it again after the show.
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Drew a scene from the Daniel musical but added a more angsty tone. This moment in the musical is meant to be seen as: 'Aww, look! God is making Daniel love the king despite everything he’s done to him, and he even cares about the king! Isn’t this wholesome?'
But I’m sitting here thinking: 'THAT'S NOT CUTE AT ALL!'
Also, this is not King Darius, it’s the first king that Daniel served, King Nebuchadnezzar (they kinda look the same at the moment).
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chaifootsteps · 2 days ago
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i get that the blueprint for pentious' redemption was probably intended as overcoming his loneliness and voyeurism to form real meaningful relationships with other people and stand up for them even at great personal risk to himself
but he still doesn't stand up for those five women because he still never names their murderer? his redemption shouldn't be tied to caring about other people because he finally made friends... he should care about other people even with no clear attachment to them because watching anyone get eviscerated in the street is bad? also sex workers have to be some of the most vulnerable groups ever. there was a perfect opportunity to lean into pentious being classist and looking down on sex workers. he befriends a sex worker in angel but aside from calling angel a whore once this isn’t clearly established and the lack of focus on character relationships means that their friendship never develops properly.
everything about this backstory is so sloppy and feels like multiple missed opportunities just to woobify him in an unsatisfactory way.
You want to know what the worst part is to me? The part that's almost as bad as Pentious, who's so guilt-ridden over the death of five sex workers that he goes around Hell calling sex worker "whores?"
It's the fact that Viv couldn't even be assed to look up what Mary Ann Nichols looked like. She made her a skinny, narrow-waisted thing with a tiny upturned nose and a hipster buzzcut.
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This is what Polly Nichols looked like.
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lj-lephemstar · 3 days ago
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Progress Checkup! (Nov. 2024) | Scratchin' Melodii Devlog
​​Hey again guys! Sorry if it's been a bit since the last devlog. With how much I've been up to, it sure feels like it!
Let's get right into it. For starters, the 3rd rival battle of Act 2 is complete! I'll likely be showing a gameplay preview of it sometime soon. This is the first song to use the new framework that I'll be using for all the other stages going forward, which also means I've had to spend the past couple weeks getting the previous songs working with this new system too... Did you know that in the demo builds, if I wanted to change something about the gameplay, I'd have to manually go back and change it for EACH individual song one by one? Well now, imagine all the songs had like a peace treaty to just share one good, clean, and organized system that I can easily tweak and add to as I please. So development is gonna be smoother than ever from here! This is how most games are SUPPOSED to work, but I was a liiittle too stupid to figure out how to do this until recently!
While I was moving Cream Cheese Icing over to this new system, I took the opportunity to make the chart a bit more beginner-friendly! For example, the first line went from this...
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To just this!
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As you can see, it has less notes, therefore it is less scary for new players. Believe it or not, I actually never intended for Cream Cheese Icing to be so difficult for new players in the first place! Naturally, being too good at my own game can make gauging the difficulty curve a bit tricky at times, but I think I'm figuring it out!​
You may have also noticed that the characters have new UI icons too! I felt like the old ones were too flat and boring, so I did a new take on them, aiming for more dynamic shapes and angles, not to mention how my art style's just kinda grown a bit in general since I last drew the icons. I also ended up leaving out the circles behind them. I was a little worried I was gonna run out of unique colors for all of them at some point, plus SOME of these guys can have really big hair and/or hats that pretty much just cover up the whole circle anyway. (hi rensa)
Speaking of artwork, here's a little look at some of the updated animation I've done for Stir & Mix! (Try to imagine it in not highly-compressed-gif-form. I promise it looks better in-game!)
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When working on Stir & Mix related stuff, I can't help but feel a bit of a sense of dread knowing how people may react to it... Honestly, sometimes I kinda wish it never got as popular as it did in 2022. But hey, doing my own thing regardless of what's expected of me is the most Scratchin' Melodii thing I could do!
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Speaking of which, Mia learned a ton of new stuff while doing the VOCALOID tuning for the last rival battle we worked on, so we might revisit Stir & Mix's vocals again at some point before release to give it even more style! (By the way, Mia and 2cada are the same person! Sorry if I refer to both names interchangeably! She's been the one doing all the VOCALOID tuning and vocal mixing for the game since 2023.)
Well, I think that's all for now! Here's another friendly reminder that there will NOT be anymore demos of the game. Any new content will be saved for the full game's release. I know I've said it before, but I probably won't stop saying it until people stop getting confused about it LOL. Thanks for reading!! I appreciate you. - LJ
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xfilesinamajor · 11 hours ago
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In defense of Calypso
Look, I'm not saying what Calypso did was okay. But most of the judgements I see leveled against her are the standards you'd apply to a mortal woman.
She's not. She's a goddess. And we already know that most of the gods/demigods have very little concern for human lives. Calypso is in the same class of being as:
the giant cyclops who eats people
the witch who changes men into livestock and then eats them
the wind god who thought putting a guy in a position where he had to go without sleep for ten days was no big thing, helpful even
the sea god who drowns 500+ men just to get back at their captain
the big daddy god who likes making a captain who has never done anything to him choose to sacrifice a baby and his own crew--not to mention (killing?) his favorite daughter just for winning a game against him, or all the mortal women he's forcibly knocked up
And those are all characters who have had company. Calypso has never had a chance to learn about relationships, or consent, or even humans in general. That's the kind of stuff you only learn through interaction with others. Divine instincts plus no societal norms is a dangerous combination.
There is no reason for an isolated goddess to immediately recognize that there was anything wrong with her treatment of Odysseus. And it's obvious that as she spends time with him, she starts to view him as a real person instead of a toy and regrets her initial treatment of him. She still should have let him leave her island, but it sounds like she knew all about Poseidon so she probably thought she was keeping him safe.
To summarize: Gods inherently treat humans as playthings, and affection/respect for individual ones takes time to develop. Calypso in particular has no experience or context on which to base her behavior with Ody. With time, as she gets to know him, she comes to understand how she screwed up. You don't have to feel bad for her or condone her actions, but before Odysseus came along she never had a chance to learn right from wrong.
And why spend energy hating her when Zeus is RIGHT THERE?
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sevs-corner · 14 hours ago
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Tf 141: Mafia AU! - Ch 2: Mini Epilogue
{A/N: I might make this a regular thing 'cause I love character development} Link below to the 2nd Chapter :DD
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Graves never knew he could laugh that hard.
It was like he got left hooked by that hooker again. Swift and out of nowhere- knocked him out of his knickers really. (Yes, he did wake up without it after being knocked out cold.)
It was said so nonchalantly and off-handedly like it was natural for you to assume that he was the 'boogeyman incarnate.'
He was just so amused by you blatantly and ever so confidently insulting him, right in front of his face.
He was quite surprised himself, usually- if someone had insulted him right in front of his face- a barrel would instantly be between their eyes, or a quick flip of his knife would find itself lodged right besides one of their ears-- whichever he was in the mood for really.
But you.
The glaring exception that he stumbled upon when he just wanted to do a quick smoke at his favorite spot at the bakery.
Before he even entered, he heard murmurs echoing, waking him out of his tired stupor and sobering himself up as he prepares to- potentially- make contact.
It might be that stupid cat that hates him whenever he goes to this spot, but with all the clearly pronounced non-cat like "meows-" he guesses it would be a person, playing with that ridiculously hedonistic cat. (He knows that plump white cat gets spoiled by Nonna and Nonno when they see 'em.)
So he rounds the corner, silently, steps carefully calculated with the intent of dodging anything that would make a sound.
Yet he pauses, taking a better look at you.
‘Who the hell were you?’
Why was there a stranger at his Nonna and Nonno’s place? There was no way you were a thief, judging from the looks of your outfit and how utterly careless of a job you did if you ever infiltrated this place.
Also…why a bakery? Were… you that hungry?
Maybe… he could provide a better source of income for you, instead of living the live of an unruly street rat.
Even if you were a new face, you had to know the rules of the street.
So he asks, and just like that cat- you jump and unceremoniously land on your ass. Yewouch.
He keeps the grimace to himself, keeping his guard up as you seem to…
not?
be intimated?
by him???
What is going on.
Now, he definitely has to get your ID and papers from the border patrol at the edges of the city. There was no way that someone from this city would act like this, especially if they have been out and around.
He wanted- no... that wasn't right... needed to know who you are.
You were like an itch at the back of his head that he couldn't scratch. Whether you were a threat or not, a new person in town never bode well for the families.
His gut tells him that he discovers a new cog in this creaky old machine he call his home.
So, he follows you through the back door, but was unfortunately stopped by that dreaded cat that was waiting for to lower his guard enough to assault him from the shadows.
He definitely needs his vengeance on that cat.
Once he gets away, he slicks back his hair in a huff as he went in and watch you absent-mindedly wash your hands.
"mio figlio*!" {A/N: Italian for "my son"}
He turns and smiles, "Nonna! I miss you!" opening his arms for a hug but all the old woman did was click her tongue and cross her arms.
"I'm surprised you didn't call me old hag," she sends an unimpressed look to him who reacted sheepishly, "why are you here?"
He pouts, "'cause I missed you and Nonno obviously."
"sure," she deadpans, "you're always welcome here son."
"I know that."
She irks at his confidence and proceeded to lift her foot, aiming for him until she sees at the corner of her eye- you, washing your hands for the umpteenth time now.
Connecting the dots and seeing where her son just came from, she smirks and lowers her foot.
"So you met cara?"
He raises his brow and nods, "did you find your new housekeeper from out of town?"
Seeing as how you had the bakery's apron on, he knew that you worked here, as well as the point that you looked a little too comfortable in the well-guarded space of Nonno. (Nonno's kingdom is the kitchen and anything the light touches in that space, anything outside of it is out of his control.)
Hence he charted it up to you being affiliated to either of the hags, and since Nonna just freely strolled up to him-- he'll take his chances.
But she shrugs, making him frown.
"Just came in last night," she begins explaining, "with John and his boys."
Graves sighs, another factor he did not want to think about at the moment.
"John's friend then?"
She shook her head again, making his creases grow deeper. If you weren't related to John, then how did you get to this place? By accident? This spot is so secluded in already desolate part of town, there was no way you came here intentionally. So, he continues gathering information from Nonna.
"Poor cara bumped into Kyle and was so sick that she couldn't get up," Nonna sympathizes, "had to let her stay for the night and let Johnny take care of her 'till the morning."
"Johnny?" He asks a bit astounded, "took care of a stranger?"
She raised her brow, "you think he did it willingly?"
He lets out a short laugh, "you're right."
"She's been cleaning her hands for the 10th time now," Nonna points out, "I think she still haven't sweated the sick off."
He looks at you, and-- lo and behold, you still were, eyes clearly in a daze as you stare at the wall, hands in an endless cycle of washing and drying off.
"You still say that?" He smirks at her shrug.
"Its true."
Graves watches his Nonna turn around to leave, only to get pinched by her again after scrutinizing your hand washing technique. (A++ for thoroughness.)
"Go and snap cara out of it," she nudges his signature mug in his hand, giving his Nonna a thanking smile while she just rolled her eyes- knowing that he could handle the situation that is you.
And so he does, and your reaction is as skittish as ever, even more so than that blasted cat-- maybe he should just call you 'micia.' {A/N: Italian for cat/kitten}
Although your quips immediately erased that thought, how DARE you call him-- a what?
'a boogeyman incarnate?'
First it was a tombstone (he knows that fairly well) but this?
THIS?
This is new.
And... he doesn't quite mind the light, fuzzy feeling in his chest when he got it.
A new refreshing face you are indeed, making him feel things he hasn't before.
So he tries to explain, why he was so apprehended before you left, despite the wheezes that seemed to be never ending.
He wants it to stop but it feels like he walked into a room filled with laughing gas, and it was quite... addicting.
Now he finds himself staring at you, working both the front and back of the bakery like it was a routiened thing ingrained in your brain. Maybe you waited tables before? You looked experienced, both in terms of service and communicating with customers.
He had half a mind to listen to his Nonna's rant about Nonno and the state of this place, but the other half was on you.
You with the messy hair, a food-stained apron, deep bags on your eyes, frame quite frail, hands shaken-- yet a smile stayed so bright like the sun above you in the alleyway.
Now he genuinely wonders how you found yourself here.
Were you like him? Needing a place to call home?
He hums, letting his thoughts spiral until it lands on you again. The you that snapped out of your rhythm and talked with a snark to John and his gang, quite similar in the manner that you did with him- making him grin quite a bit.
Nonna sees this and smirks, patting Graves' shoulder before standing and calling out to you.
He sees the color pop in your eyes, sparkling in wonder as you ask what Nonna wanted before it fully opens in shock at her words. He knew that the old hag likes messing with her kids.
Wanting to know what you were so shocked about, he approached the table with a smirk, a nod in greeting to the others while you were still in a panic, shakily holding onto Nonna's shoulders as you begged her for an explanation.
"Why don't you finish the lunch rush first, cara?"
So you resigned and nodded, having no choice but to comply to finish that part of the list. One ticked off, another tick to do.
As you finish that part of your shift, albeit more slowly now as fewer people entered and finished off their plates, you did a final check up and removed your apron with a relieved sigh.
Sitting with the rest, right in the middle of Suds and Nonna, as you held onto your own mug of cuppa.
You first listen in to the conversation, letting them lead the conversation as you think of ways of how to convince Nonna to give you minimum wage.
Even if it was a single bill for an hour- you'd take it. You just needed to start somewhere, and you would use this stumbled-upon-opportunity to the utmost possible way.
Once the conversation redirects to you and your situation, you took a sip and decided to explain what happened last night.
"That apartment's been run down for years..." Gaz, who you now learned was the kind man who took care of you last night, mentioned softly-- hands fidgeting above the table as he glanced at you and Price- the big boss man- nervously.
"Aye," Soap- you'd like to still call him Suds for fun- agreed with furrowed brow, "ye' said that ya friend lent it to ye' while ya' find a job 'ere?"
You nod, "that's the gist."
"Quite a ways away you are then," Price frowned, "this bakery is at the opposite end from where you need to be, hun."
You groan, sliding further down your seat- thinking of how the unlucky streak you've had has been fucking you up in more ways than Britney has 99 problems.
After a quiet moment of reprieve, you sat up again and down your shot of cuppa courageously.
"I have a proposal."
Nonna gleamed, arms crossed and an ever so present smirk on her face (just like Grieves.)
"Go on then, cara."
You inhaled and nodded, "I know I'm not in a position to ask but while I finish the list, can--"
You hesitated, knowing the heat of their gazes was crawling under your skin and making it itch, but you decided what you had to do-- whether it would to good or bad results thereon.
"-can... can I ask if its possible? Possible to get minimum.. wage.."
She perks up, and this makes you feel that you have to explain more--
"wh-what I mean is that--"
"You want to work here then?" She smiles, her voice soft, quite different from how she's talked to you so far.
You better consider her words now, thinking if it meant what it truly meant.
You nodded and she sighed in relief.
"Good," she pats your arm, "I was starting to feel guilty from how good you were working."
"So you did feel bad!" You glared at the old woman who simply laughs it off, ruffling your hair as your pouted.
"I did, but a job needs to be done."
"And I happen to be here- I know."
You both giggle and finally feel a bit more relaxed, that tension of holding onto that issue now gone quickly as soon as it was brought up.
"What if I contributed to that minimum wage?" Graves suddenly offers and you both turn to him in shock, one in confusion while the other in appreciation.
"Why?"
"I knew I raised you right mio figlio!"
Graves smirks, leaning back onto his chair with his hands in his pockets, "just want to pitch in to the cause."
You huffed, "I'm not a charity case...sir."
He chortles again, knowing that it was hard for you to deny the extra pay as it goes against your morals.
"No, no-" he corrects, "think of it as a son, helping his ma."
He wraps an arm around Nonna's shoulders, making her snuggle into his embrace happily while he looks to the four smugly. He knew that- with this proposal- he'd have more opportunities to... get to know you better per se.
"Then we want to help to," Price proses as well, making Graves throw him a quick pointed glare that earns him the same from the other three.
If he knew John as if he was his brother, then he knew he has a card hiding up his sleeve.
But its still to early to look into that, so he lets it happen.
You, on the other hand, were quite in a predicament of accepting it or not. You still wanted to repay both Price, Nonna, and Nonno (for lodging and food)- but it would be quite awkward if you did so through the means of their own money going back to them.
Although, from the looks of their faces, it seemed like they weren't going to stand down so you nodded- checking in with Nonna if that was alright with her and she simply grinned, an enthused reply of "yes! My sons are the best~!" coming from her.
"So," you cleared your throat, "I start today?"
Nonna thinks about it for a moment, "I don't see why not."
You internally cheer at this.
"Which means you have to know about the family business!"
The table shakes as the men stand in protest, but she pays no mind to it as your focus gets directed to her forcing eye-contact with you by grabbing both your cheeks.
"The family...business?"
"Yes!" you could hear the others scream but you could only hear the next words coming out of her mouth as she whispers...
"we're... a mafia family!"
Hearing this, the color- which is ironic as it is already colorless and pale- drains from your face, making you slump and faint in shock- brain shutting down as you.exe required a self-reboot.
"SHUT THE FUCK UP! THE WHOLE LOT OF YOU!"
Nonno enters, now pissed off at the mess and was going to ask you until his brows raised in question at his wife, carrying you by the face- was shaking your limb body awake.
Once again, you regret taking the offer of someone trying to 'un-fuck' your week.
A/N: A little long bit this time hehe (i enjoy writing Graves being one of the first charas that gets "enamored" by you, just because he sees you as an oddity in the city. He actually went to visit Nonna that day because he was so tired of his current life, that he needed a change of pace. He was thinking of helping around for a bit before exploring his options but, lo and behold, you appeared and presented a different kind of opportunity of experience he has yet to feel <//3) All of the boiyos are touch-starved and sometimes- in their moments of weakness- they ache for it hehe Thank you for reading! Next chappie will be up soon (im havin too much fun with world building this au)
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