#this is my favorite solas' line ;_;
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antarees-8 · 2 months ago
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Veiltober "Fen'Harel" "I would treasure the chance to be wrong once again, my friend..."
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crows-of-buckets · 22 days ago
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Idk why but I have been turning these lines around in my head since I first played the tricking ending. Do you think he realized how much he sounded like Elgarnan at the end? Does it haunt him?
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pumpkinlass · 22 days ago
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Shoutout to my favorite line of Crow!Rook backstory in the game.
Atticus De Riva, obliterated, getting an ugly Fen’Heral back tattoo at his Crow initiation party. (Solas Disapproves)
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aleyothorncrow · 3 months ago
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Blackwall. I don't know why, perhaps it's the combination of him working with his hands and having the need/opportunity to do so arise so often in his daily life.
Sera would scorn it at first maybe ("lay off, the holes're hurting no one" and would think it's so hilarious when the backside of her pants split open), but the more she watches Blackwall the more convinced she is of how punk it is, and starts learning from him with gusto. Maybe even outpaces him, but not in a socially-recognized way. Her stitches are gaudy and obvious, turned into decorations. His are furtive, secret, you hardly know they're there.
Cole wants to learn too, something about changing something and it's still the same really appeals to him, but he doesn't quite get that you need a rip first to repair. He just ends up adding new stitches to undamaged clothes, in ways that make them unwearable (the collar stitched closed, sleeves tangled and sewn to the torso).
Sera tries to teach him by ripping a new hole for him herself, but Cole doesn't take that well ):
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felassan · 5 months ago
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Compilation of snippets from the DA:TV acting talent panel at SDCC (Dragon Age: Meet the Heroic Companions of Thedas) today (July 26th). DA:TV spoilers under cut.
Huge props and tysm to the users who live-tweeted and clipped this panel, you are heroes 🙏💜!!
The panel was moderated. In attendance were John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
The panel ended with a Q&A session.
(BioWare have stated that a recording of the panel will be made available at a later date.)
Edit/update: I've now been through this post and tidied it up :)
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Here are some pictures from the panel [source]
Here are some more pictures from the panel [source]
In this Twitter thread there are also some video clips of parts of the panel [source]
BioWare tried to avoid spoilers in the panel [source]
Key points/summary of DA:TV: hunting Solas, found family companions, stop the elven gods [source]
When auditioning the companions, BW were specifically looking for character chemistry [source]
BW used motion capture for the game [source]. Mo-cap was mentioned a lot in the panel [source]
Lucanis sees assassination as a job. His mind is as dangerous as his knives and he is also "kinda hilarious" [source]
There was mention of other Crows [source]
Zach Mendez read Tevinter Nights like three times [source]
A clip of the actors doing mo-cap was shown [source]. Photos of Zach mo-capping for other characters was shown [source]
BioWare said that Zach brought a certain darkness to Lucanis [source]
Zach is excited for the romance and is looking forward to the stats [source]
Zach mentioned that he used his own relationship with his brother in his portrayal of Lucanis [source] (surely this means ILLARIO.. ?👀)
Zach played a lot of darkspawn originally while auditioning [source]
Ali Hillis really welcomed Zach into the DA family [source]
Neve is from Minrathous. She has fun banter and is a cynical detective with a heart of gold. They want to show a rebellious side of Tevinter [source]
Jessica Clark loves Neve's loyalty, dedication, and different vision of Tevinter
Neve is fighting for the people [source]. Jessica: "She is really really fighting for those people, and she loves those people. So, yes, she's cynical, and yes she's kind of tough and brusque and all these other things, but when they say there's a heart of gold, there really, like, to have that kind of a passion and dedicate your life to something like that, I think that's definitely my favorite part about her" [source]
Jessica loves how much Neve loves Docktown and its people [source]
Neve sees a different vision for Tevinter than what has previously been depicted in the series [source]
The actors were separate from one another while recording lines but still bonded really well and organically [source]
There are several Veilguard gc [source] (groupchats?)
Ali is an angel and very supportive of the new cast [source]
Emmrich is a "stone cold silver fox" (this is a quote from the panel moderator) [source]
BioWare knew the reaction they would get about Emmrich from the fandom [source]
Nick Boraine feels like he's been preparing for Emmrich all his life. He's obsessed with death (as a comfort and not scary) and enabling people to transition into death. He is attracted to this aspect of the character [source]
"You're gonna need a dictionary for Emmrich" for all the magic spells [source]
"Interesting how this character caught fire compared to the other sexy characters" [source] (I think this was said wrt Emmrich?)
BW had a great time recording with Nick, he is a very consistent actor [source]
Nick and Matt Mercer have never met [source]
Manfred plays off of Emmrich. "I set the tone" [source]
What has Harding been doing in-between DA:I and DA:TV? She's been working closely with Varric and the Inquisition remnants. She and Neve already met in the comics [source]
Ali vividly remembers the beginning of voicing Harding, she says it's brilliant writing. She really thought of Harding's personality and traits. She's so happy to be back [source]
wrt the Covid-19 pandemic and the year 2020, BW had to pivot with working remotely and were able to push through their projects. [source]
"[Harding] chasing Solas for a decade..." "that was a great relationship that [you] developed... and now I'll stop talking now". Ali was excited [source]
John Epler talked about how companions may but heads, and won't be predictable [source]
There are thousands and thousands of lines and so many characters to meet [source]
Zach "unfortunately has been around the DA Reddit before recording as Lucanis" [source]. He feels inspired by all the fans and cannot wait for us to play it [source]
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John Epler on Emmrich: "I mean honestly, I will say, like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who is kinda like, ‘okay, y’know, we've got, let's figure it out, let’s take a deep breath’. And just his journey through his character arc, and his interactions with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s also just, again, based around this core of this warm, kind-hearted, professorial necromancer. Which, again, is not something you see a lot of in media. I mean, usually, necromancers are depicted in a very specific way. But it’s been, it's awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer, working with Emmrich as a character." [source]
All the actors are excited about the dialogue and narrative, and for us to explore DA:TV [source]
Ali says that we will really find ourselves in this game [source]
During the recording process, the actors all hear the previous person's recording and react or respond to it [source]
Due to Covid-related lockdown, a lot of recording was done over Zoom, and the writers besides Ashley Barlow (creative performance director) would jump in on the call to talk about the previous person’s lines [source]
A question was asked about the background factions. "Characters not causes". [source]
You can work with the Grey Wardens in the game (for example) [source]
The actors all met this weekend. They are an "un-chosen" family [source]
Zach stood in for multiple characters for mo-cap, for example he was Assan [source]
Lucanis has a heart but is stubborn and stuck in his ways. Zach is excited for fans to help his character open up as the story progresses [source]
Jessica is incredibly honored to join the DA universe. She is new to voice acting for video games. “This is play pretend. Playing Neve allowed her to step into her power.” [source]
A question was asked on what their first exposure to fantasy was, and do they implement this into the acting? John talked about Lord of the Rings and how every media you experience will seep out into your work [source]
Ashley didn't want the dialogue to sound modern [source]
Zach loves Theseus and talked about the symbolism in DA [source]
Jessica loves Greek mythology and lore [source]
Nick talked about The Hobbit and how he would dress up in big boots and a cape when his mother would read to him [source]
Ali recently went to Greece and felt like she saw DA everywhere [source]
A question was asked - "From your companion's perspective, which previous companion would you romance?" Zach kind of has a thing for The Iron Bull, saying "oh that awakened something inside of me". He also likes Dorian. Jessica was too overwhelmed to answer. Nick was also overwhelmed by the question, but thinks Solas is sexy [source] [source]
Ali fangirled over Lucanis and Emmrich [source], prefers Emmrich [source]
A question was asked - "Is DA:TV and DA:I streamlined together?" [paraphrased]. Answer: DA games are not as streamlined as Mass Effect and act almost as standalones [source]
The cast were asked about which aspect of their character is their favorite. Ali loves the little quirks about Harding. "Lucanis is a good cook!?" ** Neve is very dry and pretty closed off about it. For Emmrich, it's the "exploration of the idea of death and necromancy" [source] (** FINALLY CITATION for this? :D)
A question was asked: "How do you decide to introduce the lore in each game?" BioWare answered that it depends as they build each game. They always know the base lore, and see opportunities through game mechanics and characters. They try not to infodump [source]
A question was asked: "Any favorite party banter?" Ashley Barlow said to listen for "hand to bone combat" [source]
The game takes place approximately 10 years after the end of DA:I. You start the game hunting for Solas. The game is built on some core principles: be who you want to be in a world worth saving and with characters that matter. The companions are always at the heart of DA and they are at the heart of this game too. [source]
The moderator asked John Epler about what is bringing this party of people ("this rogues' gallery") together. John: "I mean, it's the end of the world, and each character that you bring into your party understands that the world is ending, that they need to stop that, and you're really building, what I would say is, more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods" [source]
"He is kind and has some spectacular lines. He is a natural nerdy scientist. He loves learning." [source] (Emmrich? ^^)
Ali didn't realize that Harding was such a beloved character. She thanked fans for bringing this character back [source]
Ali is super excited that the game is releasing. She said that there has been an evolution to Harding's character and that she's been chasing Solas for like a decade at this point [source]
Jessica loves the writing in the game [source]
Nick loves its narrative [source]
Ali said that this game is going to take you into a world that will blow your minds [source]
On Manfred: Nick was asked what it was like having another character to bounce off of. He said "Oh man! I mean, that is such a hard question, because Matt and I have never met, and we worked completely separately, and, I, I mean I know that the rapport is really great, but it's in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it's, I can't wait to meet Matt" [source]
BW still said that the game's release window is Fall 2024 [source]. Nothing more specific was given [source]
There are also more snippets here in this Tumblr post, go check it out!
[source, two]
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corseque · 1 month ago
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On the scale of 1 (Rise of Skywalker) to 10 (Shadowbringer/Endwalker), where would you place Veilguard?
critical post
I’ve burst into enraged tears like 5 times since I finished it, which is not nearly even close to as many times as Rise of Skywalker, but still 5 times too many. Just the shallowness of the writing, the obviousness, the incredible frustration at the simplicity, the ignoring so much of my favorite character in order to make a stupidly simple plot work, the horrendous time I had trying to ignore Rook’s annoying stupid fuckass pov while just trying to self-insert myself into the end of my favorite fictional character of all time’s story after waiting 10 years. I screamed in frustration that I had to hear the painfully obvious commentary these brand newcomer characters who I did not give a shit about, explaining to me like a toddler how I should feel about revelations I have been writing about for 10 years, especially when what they were saying was stupid as fuck. I cried at the thought of so many cutscenes and so much effort went into stories I found very forgettable and went nowhere, while they were able to only scrounge up like 10 total animated shots reuniting Solas and Lavellan. I mourn that I could not make any decisions in a BioWare game. I mourn Solas’ story so much, and probably will for years. I will never get over the way they talked down to him and never listened to him for even a second, lest they actually have to write a branching path into their game. I hate that the theme was regret but Rook regrets nothing ever so (shrugs) regret doesn’t affect them or mean anything to them. I mourn the loss of the voice and point of view of his people, the ones he was fighting for, the ones who are alive. I mourn that it turns out that he’s just a stupid feral dog who is 100% wrong about everything always and he always has been from the beginning of time. I cried that the game said the answer was that Solas should NOT try to help his people and they never even discussed it as a philosophical question or the ethics of it or anything, or playing as a character so dense they never once even wondered if accidentally freeing the gods killed more people overall than the veil coming down would have. (We avoided this question like the plague, lest we feel less like purely Good Heroes who could talk down to the gods with righteous fury). I mourn that I’m never going to know what would have happened without the Veil. I feel so stupid for thinking that elves or spirits as factions would appear in any capacity with lines and perspectives in this game. I’m so angry at how safe and smoothed over everything in the setting is, and how it felt like the main characters never struggled with anything and have nothing to say. I can’t believe Dragon Age is so shallow and unsatisfying and head-empty. I mourn that the story of Dragon Age is Over to me and I will never play another game.
I’ve also cried a few times at the completely separated and individual imagery and music in the last scene. I’ve cried that my favorite character didn’t die in any world after 10 years of being at death’s door. I’ve cried at the thought of him being a little worm spirit, and that I was right about him the whole time. I cried when activating Felassan’s crystal in the final fight and seeing all the buffs. I cried when I turned the page and realized the default inquisitor was exactly the same as my personal Lavellan, down to hair style, eye color, hair color, vallaslin removed. I cried when I realized Solas thought he should have died as a spirit rather than be born. I cried that the main story Dragon Age has been telling the whole time has been about the reconciliation and freeing of my favorite fictional character. I cried that Solas and Lavellan got married in the end, when I genuinely wasn’t expecting either of them to even be alive. They’re both still alive and in love in every single world. I can’t wrap my head around that.
I have no idea where to put it. It’s a few high highs but some intolerably low fucking lows. It could have been so much worse but the bar is on the fucking floor. I go back and forth between moderate enjoyment to just being so angry. It could have been so much more and I do not know who to bite for it.
I have no idea.
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maythedreadwolftakeyou · 1 month ago
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VEILGUARD SPOILERS FOR LUCANIS ROMANCE SCENE
I haven't seen anyone post this option version for the first dialogue wheel choice in Lucanis' romance scene yet, but it's by far my favorite because it's one of the few (perhaps even only) opportunities the game gives you to add a little depth to your character and the Lucanis relationship (even if it's never mentioned again). My comment below is just about that one choice and followup but ummmmm i recorded the whole scene anyway just for you know. Me. Anyway...
This is the only "anxiety/alarm" dialogue option I think I picked the whole game, but I think the timing of it is really perfect. Especially with the knowledge that Rook was trapped in the Regret Prison for WEEKS. Even if time moved faster for them, we can still imagine it probably wasn't as fast as it took us the player to go through it. But Rook has just gone through a series of awful things--losing one of their companions (and being the one to consign them to that role), learning Varric has been dead all along, Solas (who they were perhaps just coming to trust) betraying them, being trapped with no idea if they'll be able to leave. And they just got confirmation that Solas was using blood magic to make them hallucinate their dead friend speaking to them, so that they'd fall in line with his plans more easily. So when they're trapped and struggling to escape and suddenly hear their new companions calling to them, and come out to find everyone they hoped was still alive safe and waiting for them... wouldn't they doubt it? At least a little? I mean if Solas REALLY wanted to trap them in the Fade forever, wouldn't this be the absolute best way to do it--by convincing them they ARE out and everything might still be okay? And this is especially great with the Lucanis romance because he (and Spite) are the only one on the team who have first hand experience with that same thing. He escaped the Ossuary but he didn't, truly, at first. He knows what it's like to be trapped somewhere and then not really believe in his own freedom afterward. And THIS time, he gets to be the one comforting Rook, who's been his rock through the whole experience, and Rook gets to be the vulnerable one for a change as he finally steps into the more active/supportive role. I just think it's really nice symmetry, to have an option where the hookup scene is coming from a place of loss/desperation on BOTH of their sides, to convince themselves that everything is real AND there's a chance that everything might actually turn out okay in the end.
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heliomanteia · 9 days ago
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I love VG because it discusses one of my favorite narrative themes: the making of a tyrant.
It’s a theme that has been built up since the Exalted Council of Trespasser, and since base game DA:I in practical terms.
Solas is the thin tightrope between what he wishes to be (a hero) and what he fears to become (a tyrant). This has also been built up at the very least since Trespasser. In my opinion, VG builds up on the making of the tyrant perfectly through the triangle of Elgar’nan/Solas/Rook, constant questioning of “what makes you the leader?” (continuing the Dragon Age tradition of challenging the logic of heroic stories), and other narrative means through the game.
For some reason calling Solas a tyrant in the making causes a weird wave of defensiveness across certain areas within the fandom but he is one. He’s one with a “motive”, sure, but he deluded himself into thinking the end justifies the means — which is a dangerous line of thought repeatedly discussed in the game. Solas is a step away from being a tyrant. He’s very well aware of it himself (“I won’t have you witness what I have become”) and he’s challenged over it by Rook (re: Elgar’nan comparison; “and I believe I had you [to keep me in check]”).
Solas as a character begs to be stopped before he (keeping in mind he’s a [former] spirit, not your usual elf) inevitably twists within the best parts of his nature. Varric is right, he aches for someone to sell him a better option than the one he’s mind locked in. He’s begging the player to show him an alternative before he becomes what he hates.
And I love VG for that (and many other) narratives that it consistently offers. “What makes a good leader?”, ���How many excuses until tyranny?”, “Where is the line between a hero with an excuse and a tyrant?” are far from being the only questions the game asks. Some of them are literal (i. e. the question of abuse of power during lichdom quest) and some are more metaphorical (i. e. does doing the bidding of a god release you from responsibility? [no] during Bellara’s quest).
It’s a good game.
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merrinla · 2 months ago
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Corinne Busche and John Epler about their favorite party banters in the Veilguard
Corinne: My favorite pairing just on banter alone is Taash and Emmrich because they have very different views on necromancy, on life and death. Emmrich is nuanced and a bit of a romantic on the subject, whereas Taash is very blunt. And, my goodness, Taash will tell you exactly what's on their mind. So I find their banter really enjoyable.
John: It's hard for me to choose because there's just so many fun little stories, the story arcs that go on through the banter pairings. You know, people loved the chess match between Iron Bull and Solas, the romance between Dorian and Iron Bull in Inquisition. And I think one thing I love about these followers, these companions, there's so many of those. There's so many little arcs. You've got Bellara and Lucanis talking about cooking. You've got Neve and Lucanis talking about old jobs. You've got Bellara and Neve building this kind of sisterly relationship. So I will say my favorite in terms of just, it has one of my favorite little beats and I'm not going to spoil it, is Bellara-Emmrich. They just have such a fun and geeky relationship that they build over the course of the game. And it ends up being having some of my favorite lines and some of my favorite beats. But honestly, I don't think you can go wrong. And one thing I'll say is, choose different ones. Always swap around. And I think you'll be pleasantly surprised by how many fun and emotionally poignant little anecdotes you'll get out of that.
Corinne: You know, the one that makes me laugh quite a bit is that Bellara and Neve relationship. Neve is notable within Minrathous. So Bellara...she fangirls over Neve pretty hard. And I adore it. It still makes me laugh.
Kristen Zitani (interviewer): I only had recruited Bellara and Lucanis so far. And their cooking discussions and sort of fear of if Harding is the one cooking that night is very, very fun.
John: That is one of my favorite banter reads by any actor in the game just at the other one. Yet "Usually is". Just how heated Bellara sounds.
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sorce
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cybershock24601 · 25 days ago
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A thing about Bellara’s character that I feel a lot of people miss is that she is the poster child of unproductive guilt. Almost every character moment you have with her is her feeling guilty or responsible for something wrong whether it’s actually her fault or even reasonable for her to feel that way. You have the veil jumpers going missing and she’s convinced that somehow she must have missed something or done something wrong whether it’s a reasonable assumption or not. You have her constant guilt over the ancient elven gods “our gods” popping up constantly throughout the game. You have the pulling a Bharv scene. In every instance Rook is there to tell her it’s either in no way reasonably her fault or to do something about it.
I think both the conversation about feeling guilt about the gods in the kitchen and the Bharv one with Taash demonstrate this the best. In the conversation in the kitchen, you’re constantly telling Bellara that it isn’t her fault for what the evanuris have done but because that feeling is so irrational it’s hard to reason with. I think my favorite line in that exchange is Rook going “who’s that helping” when discussing Bellara’s irrational guilt and the conversation can end on a note of well if you’re going to feel guilty and responsible for this anyways then do something about it. It serves no one to just sit there wallowing in sadness and guilt when things go wrong and if you can’t stop yourself from feeling responsible for a situation out of your control then you need to pick yourself up and do something to help. It’s easy to feel paralyzed by feelings of guilt especially when you’re someone who is prone to blaming yourself for everything but you can’t let that stop you from moving on.
Then you have the pull a Bharv scene where Isabella lays out one of Bellara’s big problems which is fucking up, feeling bad about it (genuinely horrible in her case) and then being so upset you make it about yourself. This scene is kinda a critique of Solas’ whole issue but also hits on one of the big messages of the game which is if you fuck up, you gotta make it right. It isn’t enough to just feel bad about it, you got to do something about it.
There is of course a lot more to Bellara’s character but her guilt complex is core to her character arc and also to the main themes of Veilguard.
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ir-abelas-vhenan · 1 month ago
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I received a comment on one of my posts about how Solas and a romanced Lavellan aren't his most important or only relationship, and while I have been trying to work through the content we ARE given in the game (which is, unfortunately, mostly Solavellan focused and less expansive for Inquisitors who had a different relationship for him as far as I currently understand it) before moving on to other things I wish we'd gotten to see, I wanted to take a moment to emphasize that I do love and miss the connections forged in Inquisition. I look forward to seeing more posts delving into it once the initial torrent of emotions settles a bit.
I know that EVERYONE except Cole Greatly Disapproves at the end of Trespasser, but if Varric can overcome any grudge he had claim to against someone who (potentially) set in motion a series of events that killed his best friend, I like to think that even if we didn't get to see it in Veilguard, his other friends tried to help bring him home, too. Maybe in the form of helping out where they could, but at the very least through some meaningful little moments we could have gotten as codex entries (or can imagine for ourselves quite nicely).
My favorite is currently the possibility that in the skirmishes between agents of Fen'harel and the Inquisition (disbanded or not), little slips of paper get dropped/exchanged/found amidst the chaos.
Depending on your worldstate, Blackwall is potentially the king of "I made some REALLY bad mistakes, but exist as proof that with the right people around you, you can still do good." Solas admired him a great deal, and they had some of the best conversations in the game. I like to think he'd send letters both grand and impassioned as well as just short ones, maybe little updates on his life. "Helped an injured farmer repair his roof. Stayed for a fantastic meal. Never would have happened if I hadn't tried another way."
I know there was more to their relationship than chess, but I also would have loved if Bull and Solas exchanged a few more intellectual jabs through it. Solas wins, and wins, and wins, but I like to think that the closer we get to Varric finding him at the ritual, the more ground Bull eventually gains, until finally, panicked, Solas never sends an agent with his next move, and Bull knows he's faltering at the finish line.
And ofc I would have killed for absolutely any interstitial scene with a Cole who remained a spirit, arguably the character that understands Solas the most, talking to him in the Fade Prison. I think he really could have benefited from some compassion while he was busy manipulating Rook.
These are just my initial thoughts though. I know there's so much more that could be talked about (I'm still partial about a world in which Solas' worst nightmare in the form of Sera appears and for once they're on the same page because if he thought she annoyed him? Hoo boy is Elgarn'an even more susceptible).
Anyways. Yeah, I love Solavellan, but I love the entirety of his story and the relationships he formed, too.
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thekingofwinterblog · 1 year ago
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How to fix Halamshiral as a Zone
Inquisition is a flawed game.
I don't think there's anyone who is going to argue otherwise.
The only question is wheter you place it higher or lower than DA2.
One of the things I think it does better than DA2, is that it managed to give every place a soul, an identity of it's own, and at least a distinct, if not always amazing storyline.
The emerald graves doesnt have a very interesting plot, but it has some spectacular side quests, and atmosphere, inculding a haunted mansion, which might be my favorite possession based quest in all of DA because it shows much better than others just how dangerous untrained mages actually are to those around them.
The storm coast tells a story of what was once an important dwarven port, and shows how it fell and was repurposed over time.
The Hinterlands shows the aftereffects of the templar mage war, as well as solas stupid plan to give cory his orb, and the mage rebellion and an actually decent time travel story.
I could go on, but the point is, I usually have at least aomething nice to say about every single region.
All except one.
Halamshiral.
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Halamshiral was the single worst part of all of Dragon Age Inquisition for me, and every single time I boot up this game, it's always the last thing i do before the temple of sacred ashes, despite how bizarre the game flows as a result.
And the reason is because i hate everything about it.
I hate it's unique attempt at side quests, i hate the characters involved, i hate the Orlesians who inhabit it, and i hate how this section tries to copy what worked so amazingly well with Orzammar and Denerim during the landsmeet section, and fails every single shot it lines up.
The ONLY good thing i have to say about this, is that it's at the very least relatively short.
So here's today's question. How to fix Halamshiral?
Let's begin with the three main players.
Celene, Gasparde, and Briala.
The big problem with every single option, is that they all suck.
Celene and Gasparde are both fucking awful people without any redeeming qualities, they have no charisma, and there is no prospect of the Empire reforming itself under either of them, the way Orzammar would under Bhelen.
Meanwhile, Briala is much, much better, but the problem is that we know exactly what is going to happen here if you support her.
Maybe today elves will have it better, but tomorrow, when Gasparde is gone, or celene turns on elves again as she always does all the progress will be repealed, and reversed, along with a few purged alienages.
Its an old story that's been told before in Dragon age.
In short, there is no reason at all to care about this overall plot. None whatsoever.
There were so many reasons to care about both Orzammar and Denerim in the same situation, and every single character involved had so much more charisma than either of these would be monarchs.
So let's fix that.
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Starting with Celene, take the idea of her wanting to reform the empire, and actually take it to the next level.
Celene is genuine in wanting to reform the empire, and has already taken grand, successful steps to make the entire thing much better for everyone, even elves, giving them and serfs more rights, outlawing the practice of chevaliers having a tradition of killing unarmed city elves to graduate.
But the catch is, while she is genuinely making progress, she is doing so within the confines of the great game.
Celene has nonintention of changing the great game, no plans of wanting to remove this thing that holds Orlais back more than any other, this center stone of their nobility and it's culture.
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Meanwhile, Gasparde is a different kind of reformer, one that takes the ideas he had of him claiming to hate the game, and actually doing something with it.
He is far less progressive, has no love for elves, is far more warlike than Celene ever was... But unlike Celene, his ideas of reform isn't going to act within the grand game.
He's going to break it.
Unlike canon gasparde, this gasparde is hated by every single noble family in the entire empire. His only support, and it's a strong one, is the army. The parts of the army that supports Gasparde, and they are a huge part, are loyal to him personally to the hilt.
And he hates them back. He hates the game, he hates the way it cripples the empire, and he wants to change things. Like Celene he plans to break the serfs free of their chains, for the good of the nation and it's power and economy if not for any progressive reasons.
And he'a going to start with Halamshiral.
For this Gasparde isn't merely positioning men to stage a coup... He's planning to kill EVERY SINGLE NOBLE in Halamshiral. Evety man, every woman, every child there.
He's going to reform this empire by wiping out it's cancerous nobility in one fell swoop, and install himself as supreme dictator to see his reforms through, and wiping out the entire Orlesian nobility that might have opposed him, french revolution style.
And thus the Inquisitor has a dilemma.
Unlike Orzammar, where only one side was a reformer, both of these Orlesians are... But you have to choose one.
Do you choose Celene? The more progressive candidate, who wants a more peaceful Orlais going forward? But who is not willing to get ridd of the grand game to do so, thus making it a permanent risk that all her reforms will be undone...
Or will you support Gasparde, and by doing so be complicit in destroying the entire nobility of Orlais, many of whom are not guilty of the shit that Celene and Gasparde here both hate so much? Gasparde is far less likely to create a peaceful Orlais going forward... But he will have obliterated the Grand Game for good and all, a prize that might be worth this Red Wedding style bloodbath.
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Meanwhile there is Briala, the elven spy who has enough influence to allow, or prevent Gasparde's plans from going through.
Here there should be another moral dilemma, quite different from the base game.
Do you convince her to aid Gasparde, in exchange for the Elves getting a duchy of their own in Halamshiral? Do you then back her up with Inquisition forces and support, forcing Him to publicly announce her as such, and trust his own, twisted version of honor to actually stick to it going forward(Something he ultimately does), or do you throw her to the Wolves the moment things get rough?
Or alternatively, do you convince her to side with Celene, and bury the hatchet? And if so, on what terms? And similarly, if she actually wants to get something out of this, you actually need to back her up... Something you may, or may not choose to do.
And voila, here you have an actual story of intrigue, massive, lasting political changes as a result of the Herald's actions, and morally grey on grey choices.
Everything that Denerim and Orzammar had in spades.
Now moving on from the plot to the actual place.
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Halamshiral has no soul.
It's a french villa on a mountaintop. Whoop de freaking do.
It has no interesting murals, unique art only found there, interesting geography, or anything really to make it stand out.
Compare it to Denerim and Orzammar, and the way they fleshed out the entire city's levels of power and criminal underworlds, and you see the difference.
Denerim is a very realistic, squat, squalid medieval city, with it's buildings built on top of every single bit of available space.
Orzammar is a full on high fantasy dwarf city lit up by a lake of lava.
Halamshiral is a villa presented as a city.
How do you fix that?
There is an artist here on Tumblr who pretty much showcased what Halamshiral could have been, if they had taken the idea of the Dalish(who were the original owners) taking inspiration from native americans(amongst others), and use that to build a truly spectacular city, which has long ago been paved over, but the structure is still there.
Make it a city on the water, like the aztex capital of Tenochtitlan, a marvel of canals and stone.
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Make it this Venezia like city, with canals everywhere you look, and the entire city running on water. A marvel of Dalish city building, where they took something as simple as a couple of islands in a lake, and built the most beautiful city in the world.
And rather than just limit you to the palace, instead let you actually explore this city.
Expand the entire event from one night, to a week.
Let the Herald explore the city, meet the players, interact with the nobles, become friends with a few like you could with Ferelden's bans, which in turn makes the possibility of sacrificing them for the greater good hit so much harder.
Let you choose what fancy stuff to wear to the balls and meetings, rather than have this stupid motto of forcing you to wear one, pre determined outfit like this game had for some reason.
Let you discover the places where what little Elven Architecture and art still remains can be found, and talk with the elves who still live here, the descendants after the first elves the Orlesians enslaved.
Make the plotting of Gasparde and the positioning of troops be gradual, not instantly discovered and twarted.
And at the end, if you choose to back Gasparde, you mirror that scene from Dragon Age 2, where the Templars sail across the bay, and you either step aside and witness the bloodbath you just allowed to happen, or you fight them and be recognized by the nobility(most of which are horrible, horrible people) as a hero who just saved the day.
Have the venatori plot be to kill both Gasparde and Celene, rather than their involvement mostly be about handing the player the the easy knife for the knot of which monarch to pick without having to get your hands dirty.
Also have the entire group be gathered for once. Every inner member of the Inquisition just like at Denerim.
Each of whom have their own thoughts on the events.
Who supports who? What is the right thing to do? What is better for the inquisition? Are you staining your honor beyond repair if you back Gasparde? Does the Inquisitor maybe have a breakdown after witnessing what they just allowed to happen and they walk through the gardens or rooms filled with corpses? Maybe have the scene at the end with the love interest be about a moment of them truly comforting their lover in the aftermath of it all, understanding(or not) that as boss, it's your job to have to make the tough decisions. And now you have to live with them.
Or if you wanna go the other way, this could be one of the breaking points like Origins had. If you support Gasparde, Blackwall choses to tell you to get bent, and that he will die as benefits a knight. Defending the week, and calling you out on how you are just as bad as he ever was, a child killer who's going to run away from responsibility, to pretend you are some better person than what you actually are. You're a murder. Just like he was. You are just as responsible for the blood that's flowing as he was with that carriage back in the day.
It would have been a far more impressive reveal moment for his crimes, that's for sure.
Cole probably would be the one who would be second most upset, but wheter he leaves or ultimately stays should probably be depended on your other choices and your relationship with him prior to this, probably have his personal quest be the determinating factor of what he chooses to do.
And i could go on, but point is, this would be a return to Origins choices actually mattering. There were choices that could make or break a characters bond with you. Shale would not budge regarding Caridin, Leliana and wynne would stand against you if you choose to defile the urn, Sevran would choose to betray you for his old friend if he didn't like you enough, and of course the age old choices at the end of act 3 in da2, where you have to pick between templars and Mages, as well as anders fate, and chances are regardless of what you do, at least 1 person ends up dead.
If anyone reading this has any suggestions for how to further improve this storyline, feel free to share, but regardless, i think we can all agree that this is a vast improvement of what we actually got.
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tonati143 · 28 days ago
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Anders rant
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Lowkey, I need to talk about this and Im sure other Anders fans have probably talked this to the ground.
But I feel like Anders suffered so badly at the hands of the creators and its both heartbreaking and the largest reason I love him so much. We see him, easily one of the most hated characters in the fandom, and he is not handled with nuance by either fans or anti’s because the writers never even gave room for that nuance.
You either are hate him or you love him, because there was never an option presented that allowed for a grey area.
Lets talk about easily one of the most popular options (and mirror to Anders), Solas. He easily does so much worse for even less of a reason. What he tries to do in Veilguard, what he did in Inquisition. If I remember correctly, bro gives the anchor to Corypheus bc he couldn’t understand it and thought bro would fix it for him.
If this would have been Anders, there would be outrage.
But because Solas has the benefit of writers that love him in both games, he gets the benefit of getting a grey area. There is not nearly as much hate, no one sits down to talk about how secretly he is the cause of every problem here.
I cant help but wonder what Anders did to lose out on such nuance. Cullen, one of my favorites, receives that nuance, when we are well aware what can happen with his story line if we dont play our cards right in Origins and DA2.
To have a writer that basically wants you dead is so crippling.
There is no nuance, there is no forgiveness. Even the route where your Hawke doesnt stabby stab him is made to look like you made the wrong choice. I was lucky, my Hawke in inquisition does not paint Romanced!Anders as a monster, my Hawke is much more forgiving and speaks of him as someone who needs to be taken care of. But Ive seen other people talk about how their Hawke speaks of Anders.
We lose out on Awakening!Anders in a way that almost doesnt seem natural. It is like we were given a completely different character. One is capable of facing trauma, and I would even say having to give your body to a spirit holds some form of trauma as well, while maintaining core parts of their personality. It wouldnt have hurt to show us bits of that previous Anders once in a while.
Its hard to look at really, because there are things that he says in DA2 that gives us insight to what is going on in the chantry, things that gives us insight to why he is going through such lengths. But because everything is structured around the idea that you are supposed to hate him, no one ever really acknowledges him in game or in the fandom.
I saw on a comment a few days ago that states that Anders tried so hard to be heard, to have his stance listened to but throughout the game almost everyone shrugs him off. No one takes him seriously. And yes, he can be obnoxious about it sometimes, but if I put myself in his shoes, I would also be talking and talking about it until someone acknowledges me. In smaller cases where I would have things to say in places like highschool and everyone would ignore me, I would find myself repeating it again until someone would tell me “yeah, we heard you already”. Its in a way where I understand what it feels like, to have something so important to say and to be pushed to the side, I understand what Anders feels in party banter in a way that cant be said outloud without being questioned if I agree with his decision towards the Chantry.
He could have been perfect, a way to start a conversation where we ask ourselves, at what point are extreme measures acceptable? At what point can we consider what a person did to be necessary or unnecessary? Would anyone have listened to the cause if that measure hadnt been taken?
Unfortunately, its answered for us, it ends the conversation before we can even have it. It tells us what is supposed to be the answer. It tells us it is wrong, it tells us that this is a black and white conversation. What could have been a legitimate substantial conversation cut short because of their efforts to make the fandom hate Anders as much as they do.
And I mourn that ever since 😔
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maabelasdaruth · 7 days ago
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So I have been obsessed with THE GREATEST by Billie Eilish as a sollavellan song, my evidence:
Okay, my top contender are my favorite lines in the song, because of how they apply to Solas refusing to let you go with him to help tear down the veil:
"And you don't wanna know (Know)
What I would've done (Done), hmm
Anything at all
Worse than anyone"
We know now how his refusal of help was directly related to his trauma with Mythal but honestly, this rejection does save my Lavellan in a lot of ways, because there is a very real part of her who would have become a monster for him (still possible depending on Rook's actions) but Solas refuses to have the debate over the veil, refuses to let you close after you know he's Fen'Harel- but seeing Ghilan'nain and knowing she did all of that for love of Andruil, that's what fucks with Amelin. It feels like dark mirrors of what could have been, and what could still be if the veil fell as a Somniari in love with the God who broke the world (again)
Okay so these are the building points of my favorite lines in this song, and fully supports the mentality of the Inquisition focused on redeeming Solas-
"Doing what's right
Without a reward
And we don't have to fight
When it's not worth fighting for"
This resignation to doing what must be done to stop Solas comes from his refusal to let her help but also, his refusal of help is an admission of doubt and disgust at the methods he would be taking for the greater good, he didn't want to stain her hands too, and Lavellan did all of this without knowing if she'd be able to redeem him
Last quote in my argument even though the whole song works really well, this is specifically that post trespasser Sollavellan vibe
"I loved you
And I still do
Just wanted passion from you
Just wanted what I gave you
I waited
And waited (Oh)"
Closing Arguments,
"I shouldn't have to say it
You could have been the greatest."
Because with the right redemption arc they are the greatest romance in Thedas (imo, I love my other characters too but in world shattering behavior they're peak)
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felassan · 5 months ago
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Transcript of the DA:TV ‘Meet The Companions’ panel @ SDCC.
Update: this post has now been updated into a full transcript.
BioWare have said that they are going to share a recording of the panel at a later date. In the meantime, here is a transcript of it. When the recording is available, I will update this post further if required. This is a word-for-word transcript (in as far as it was possible to make one, it was quite a noisy room with lots of people in it), but a few bits were not clearly audible - these are marked as "[...]". listening to the original source in audio/video format, when it’s available, first-hand is of course always advisable, in case of any mis-hearings or missing things out etc on my part!! :>
there are other things from the panel here in this BioWare blogpost, collected in this compilation post, and also in this Tumblr post.
The panel was moderated/hosted by Lucy James. In attendance were creative director John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
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[panel begins]
Lucy: Goodness me, there are a lot of you. Hello everyone. Hello San Diego. But more importantly, hello Dragon Age fans! Give yourselves a cheer! Now welcome to a panel that I am so excited to be moderating today. A little bit of, what do you call it, a little bit of, I'm just gonna say it, we're doing Q&A at the end. There is a microphone right here. I will give a warning - housekeeping was the word I was searching for. We're gonna be doing Q&A at the end. I will give you a warning to come up and ask questions to this incredible panel of developers from BioWare and actors from the brand new Dragon Age game, The Veilguard. I'm Lucy James, I'm your moderator for today, but you're not here for me, you're here for these incredible people, so let's go down the line and see who we have on the panel today. We have creative director John Epler. Creative performance director Ashley Barlow. The poised and pragmatic assassin, playing the role of Lucanis, Zach Mendez. The necromancer Emmrich, we have Nick Boraine. Absolutely did not mean to skip, but we have different, different lineup over here. The voice behind the private detective Neve, Jessica Clark. And returning franchise favorite, you know her as Lace Harding, the lovable Scout, Ali Hillis. Now, we all love Dragon Age games for multiple reasons, whether it is the combat, the impactful decisions that we get to make, the romances - I know my [...], I know my - but the heart and soul of every game is always the companions, and so we are gonna be doing a deep dive into some of the new cast as well as, like I said, returning franchise favorite. So I'm gonna kick off with you, John.
John: Awesome.
Lucy: Can, you know, you've been at BioWare for a couple of years now.
John: Yeah, seventeen years as of this year, so.
Lucy: Wow. Can you tell us a little bit about your history with Dragon Age?
John: Absolutely. So as mentioned, I've been at BioWare for coming up on seventeen years now. I worked as a QA tester on Dragon Age: Origins, moved into cinematic design, did that [...] Dragon Age II, Dragon Age: Inquisition, and then became lead cinematic designer for Dragon Age: Inquisition - Trespasser, where I worked closely with Trick Weekes, building out that story. And then now as creative director on Dragon Age: The Veilguard, which has been just a fantastic project to be a part of.
Lucy: Now, I assume pretty much everyone in this room has gone frame-by-frame through the trailers and gameplay videos and every BioWare social post about Dragon Age, but just in case there's anyone in the room who is unfamiliar, give us the quick overview of Dragon Age: The Veilguard?
John: Absolutely. So Dragon Age: The Veilguard is the latest entry in the Dragon Age franchise. It takes place approximately ten years after the end of Inquisition. You start the game hunting for Solas. It's a game built on some core principles of: be who you want to be, in a world worth saving, and with characters who matter. So, again, companions always at the heart of Dragon Age, they're at the heart of this one as well.
Lucy: And so, I mean, why is this team coming together? You mentioned it a little bit there, and like, what's bringing this, kinda 'rogues' gallery' together?
John: I mean it's the end of the world, and each character that you bring into your party understands that the world's ending, that they need to stop that, and you're really building, what I would say is more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time, they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods.
Lucy: Now we were chatting a little bit before the panel, and you kinda said, like, a bold statement which was that this is one of the best groups BioWare has ever written. I say 'bold', cause we all have our favorites. What makes you say that? What's going on with The Veilguard that makes them so special?
John: Yeah, I mean, I think that every Dragon Age game the companions we write and create for those games are the best companions for that one. And I think in this case, what's really fascinating and what I've really loved to see come out through the game, through its development is, the way these characters form relationships, not just with you but with each other, so, whereas, you know, sometimes characters maybe don't interact as much. Each one of these has a relationship that extends beyond Rook, the protagonist, but also some become friends, some become lovers, and some become rivals. And it's just, the way that they learn to get over their differences, or put them aside, has really been fun and exciting, because they all represent a different part of the world of Thedas.
Lucy: I am very excited to see how these family dynamics come together, avoiding my real life family for my virtual family. Ashley, you’ve been playing a huge role in helping bring these characters to life. Can you tell us a little bit about your role at BioWare?
Ashley: Yeah. I’m the creative performance director, so I get to cast all of these characters, with the team at BioWare, of course. And then work tirelessly in the booth with them, I mean, they just met like this weekend. I just silo them off, and they do their work, and they listen to each other, and, you know, 3000 hours later, and then they get them back around, and we can iterate on it, and they can say, ‘oh, oh that’s what everyone sounds like!’, now they get to play off of it. So, it’s a big road-trip in a VO booth. From my house.
Lucy: A big road trip. A big deal. A big game. Where do you even begin with a behemoth like this?
Ashley: We, we audition our companions. We have to make sure that our leads can play off of each other, that compliment each other, that juxtapose each other. Like John said, it’s kind of like a family, an un-chosen family, and so we need them to, you know, it’s, you need to create an ensemble, a diverse ensemble, so that the players get the choice of who they want to bring on this hero’s journey. And so, we brought them all in, you know, and they, we do motion capture, so we need to see how they move, and how they walk, and how they talk, and how they can act like heroes. And they all carry themselves so well. Now, it’s tripping me out, because they all look like their characters to me.
Lucy: Now, there are plenty of returning faces in The Veilguard, but there are new companions that we will get to know and love. Let’s start with Lucanis. John, can you give us a little quick overview of his background, and what’s his deal?
John: Absolutely. So Lucanis is the stylish assassin from the Antivan Crows, you know. But, not bloodthirsty, more, as he sees assassination as a job, one that he is extremely skilled at. Over the course of the story, you learn more about him, more about his character, more about his relationship, not just within The Veilguard, but also with the Crows and with other characters in the world. And I think, it’s fascinating to see how that grows over the course of the game.
Lucy: Now Zach, you are the voice. I mean, how do you approach this? Where did you […]?
Zach: Well, when I first found out I got the role, I read Tevinter Nights, which is the book, that came out [...] and you should read. And I read The Wigmaker Job, in which Lucanis is featured. I read it about three times, and after I closed the book I realized, ‘this might be the coolest guy I ever get to play’. I mean, not only is he a smooth assassin, not only is he determined - yes, he can kill you a thousand different ways, but what struck me was, his mind is as dangerous as his knives. I mean this is a guy who takes in the environment with all five senses. He’s constantly attuning himself to the kind of shifting terrain of every mission. And also, he’s kinda hilarious. I mean, if you look at his relationship with his cousin Illario, in The Wigmaker Job, they’re constantly giving each other crap. But there’s a lotta love there, so I got to pull, you know, from my relationship with my brother. Because we love each other dearly, but we can be ruthless with each other. And so, it was really easy to play in that way.
Lucy: I mean, yeah, you mentioned being a comedian there. Ashley, how was working with Zach?
Ashley: Yeah.
Lucy: Harnessing that and bringing it to the character.
Ashley: Zach’s one of the funniest people I know. And that’s a lot to live up to. But, you know, he came in as one of the most adaptable actors. And, you know, we did a lot of motion capture during 2020, 2021, 2022, even 2023, and so Zach stood in for like, Assan, and Varric, like all the characters [...] just mostly, most - [a scene plays on the screen behind the panel of the actors doing mo-cap. Zach as Assan hops along the ground like :D over to Davrin, Rook and another character. Davrin is happy to see him and scratches him under the chin. Davrin motions to Rook, who then bends down and hugs Assan] - I mean I’m pretty sure [...] a huge inspiration for the cinematics. Once you see this scene that this is, like - remember it, 'cause [...] -
Zach: Just know, when you’re hugging Assan, you’re hugging me. That means a lot.
Ashley: It’s true! But, yeah, but, for Lucanis, Zach was able to bring, I mean once you get in the game and you meet Lucanis, you’ll know that he’s, you know, a murdering Crow, and then, is a […], you know, there’s a darkness. [there is a rumbling noise in the background and the panelists look around confused]
[?]: I think it's just thundering.
Ashley: It’s thundering, let's, let's do a -
Zach: The darkness.
[...]
Ashley: But in the darkness -
Zach: Prepare yourselves. [background noise continues]
Ali[?]: It’s coming.
Zach: Seriously, what is that? What’s happening?
A person off to the side: Other rooms!
Zach: Okay, okay, okay, thank you.
Ashley: Okay, thank you. [...] think you were doing it. As you can tell, he brought like a, he brings a lightness to it, ‘cause you can’t always be that heavy. I don’t want to be scared or crying in the booth all the time. And thank God the writers, John included, and all of the writers of Lucanis really brought some fast, quick-witted writing. So he’s quick as a whip, he really lightened it up, and can’t wait til you guys get in and play it and romance this sucker! Sorry! Sorry not sorry!
Lucy: I was going to say, how does it also feel to play a romanceable character?
Zach: Oh, I’m quite excited about it. Ashley has promised to give me the stats of how many people romance me. I'm really looking forward to that.
Lucy: No pressure, gotta get those numbers up!
Zach: Yeah, I know. But, that’s the great thing about Lucanis, is that, you know, he’s extremely smooth, as an assassin, but, and, yes, he does have a heart, he does have a soft side, he’s not completely adept at always dealing with other people and interactions of that such, you know, he’s extremely stubborn and stuck in his ways, so it’s really hard for him to let people in sometimes, so I’m really excited for fans to get to meet him, and, you know, help him open up.
Lucy: And before we go to the rest of your illustrious cast members, what’s, what was, what’s been your highlight of working on The Veilguard? Is it, you know, this moment getting to see everyone in person? Was it a story from on set one day, or an interaction with one of the devs?
Zach: Well, you know, I did, before the first day of shooting, I did kinda get an idea about how passionate the fanbase was, which made me really excited. I don’t wanna say nervous, because I don’t say I’m nervous, I say I’m excited. And so before the first day of shoot, I was very excited. And luckily, you know, Ashley and them, didn’t have me do too much on the first day. I played a lot of darkspawn. I darkspawn-ed my ass off, though. I want you guys to know, I really –
Ashley: Oh he did, yeah.
Zach: – and when I got home, I thought to myself, you know, ‘Zach, did you darkspawn hard enough?’ I was just worried! You know, and within an hour I got a text from Jeff, who’s a part of this cast as well, and Jee, telling me what a great job I did. And then, I’ll never forget. I got a call from Ali Hillis down here. And I will remember that conversation, because for thirty minutes, she made me feel like I was welcome in the Dragon Age family, and it gave me so much confidence moving forward. So thank you Ali, so much, I still remember that, God bless you.
Lucy: That is lovely. See, the family stuff coming up already. I’m very excited.
Ashley: [...]
Lucy: Right, let’s move on. Coming to the private detective, Neve, who we actually got a glimpse of in the gameplay reveal from a few weeks ago. Let’s take a quick look. [a scene plays on the screen; the scene when Rook meets Neve in the prologue with Varric and Harding, that we saw in the gameplay reveal video] Now John, can you give us a quick overview of Neve?
John: Absolutely. So Neve, as you can see in the video, is one of the first companions that you encounter in Dragon Age: The Veilguard. She’s from Tevinter, Minrathous specifically. And anyone who’s played Dragon Age before knows that we’ve always talked about Minrathous, we’ve always talked about Tevinter, so we wanted to have a character who showed, not the parts of Tevinter that we’ve touched on before, you know, obviously slavery is a big part of it, it’s a mageocracy, but somebody who was pushing back, fighting back against that. And Neve’s shown up in the ancillary media as well, in the comics The Missing. And it’s just, she is that, you know, somewhat cynical detective with a bit of a heart of gold, bit of [a?] romantic, and just seeing her character evolve over the course of The Veilguard, over the course of the game, because again, she’s one of the first people you meet, is. Always fun seeing Neve’s character bounce off other the followers, banter has been super fun, just the way that she, what she brings to the table is always, it’s always so interesting to me.
Lucy: Jessica, I mean, what was it like getting that call to find out that you were gonna be in Dragon Age?
Jessica: It was slightly terrifying, and it was, I just felt really honored immediately, because I feel like, to be, I feel like they entrusted me with such, something with such significance and such importance to so many people, and so I just really wanted to honor that, and bring everything that I could to this fabulous character that I had been gifted. So yeah, that was.
Lucy: And I understand that you are kind’ve newer to the kind’ve voice acting, kind’ve realm. How was it different from more traditional roles?
Jessica: I am pretty new to it. I’ve barely done anything as significant, Dragon Age is enormous. It was very freeing honestly, I mean, like Ashley said, they auditioned and auditioned and auditioned and auditioned us. Like, every time I was brought in, I was like, ‘oh I didn’t get that’, you know what I mean? And then three months later there was another audition, and. But it was just so interesting and so freeing, because it really is sort’ve, it almost felt like play pretend, like when I was a little girl, you know? And it’s like what you dream up in your imagination. Because they, you know, they give you this character, and they give you some of the dialogue and then they really wanna see where you go with it and how you move and how you embody her and how you react to dragons that aren’t there because you’re in an audition room. You know, like all of that. So, and then, also, playing Neve, it really allowed me, and being a voice actor, it really allowed me to sort’ve step into my power a bit more, because, you know, I’m very tall, and things like that. And so, in a lot of my, sort’ve, more traditional television and film work, they kind’ve want you to be the girl, and I have to raise my voice, and be a little softer, and you know, kind’ve, not diminish myself, I don’t wanna say that, but just be very conscious of my physicality. And then Neve, it’s completely the opposite. You know, so Ashley had to work with me literally on dropping my register and things like that, and it was so confusing at the beginning, and then it was so amazing, to kind’ve have that opportunity, so I’m very grateful.
Lucy: Yeah. I mean, what drew you, what’s your favorite thing about Neve? – get that applause going, go on, let's go!
Jessica: I love her loyalty, I love her dedication, I love how much she loves Docktown and its people and how she really sees a different vision for Tevinter than, as John said, than what’s previously been depicted. And she’s really really fighting for those people, and she loves those people, and so yes she’s cynical, and yes she’s kinda tough and brusque and all these other things, but when they say there’s a heart of gold, there really, like to have that kind of a passion and dedicate your life to something like that, I think that, that’s my favorite part about her.
Lucy: And what were some of your highlights from, I mean, is it, is it kind of strange to record a video game, because I assume you’re doing things in different orders -
Ashley: Yeah.
Jessica: Oh yes.
Lucy: - working with some people some days and other people different days - tell me about that?
Jessica: I mean in terms of that, I just trusted Ashley and John, you know, and they know, and I was there to learn and embody and kind’ve grow into that. But I think my favorite thing, even though we were all separate disembodied voices a lot of the time, we kind’ve really all bonded in the way that we were intended to, you know? And that’s why we’ve been so excited all week and all weekend, because we can be like, ‘oh my god, you’re here, oh my god you’re here, you’re here, you’re here’, finally, you know? And you know, I know on a lot of projects, people are like ‘oh yeah, we’re all like, we love each other’, but we really do, we really really do. And it just evolved so organically. And there was something magical about it just being our voices in the beginning. You know, like sort’ve taking anything else out of the -
Zach: Equation.
Jessica: – you know what I’m saying. I’ve run out of words.
Ashley[?]: Yeah, it’s like an audible penpal. […] speaking to each other for so long.
Jessica: Yeah, yeah, yeah.
Ashley: It's nice with Jess, [...] she hit it on the head, you know, voice acting, you know, I hate to say it, I don't wanna put Jess - Jessica’s obviously a beautiful woman, but in the booth, it doesn’t matter. We just, pulled out the power and the range that Neve has, and it’s limitless, and as a woman to see that kind of writing and that kind of performance ability is, I know for a lot of us in the room, probably, pretty badass.
Lucy: Jess, I wanna, I'm gonna come back to something, because you mentioned, like, you’ve been messaging, and that the cast, you know, really loves each other, is there a Veilguard groupchat?
Jessica: There are several.
Lucy: Hold up. Who sends the most memes, who is the person who only reacts with the thumbs-up emoji?
Jessica: I, I would say Jeff is the most active, who plays one of the Rooks, I would say, in that respect, and to bounce off what Zach said, just an incredibly generous actor. And then, Ali, like it’s so true, like I had that story too, like literally even being back there, I was like, [gasp], I was like, she’s like, ‘it’s gonna be okay’, she’s like, ‘it’s good, it’s like, you’re gonna love it, it’s gonna feel special’. She literally like held my hands and like looked into my eyes and was like [inhale, exhale], you know? [looks at Ali and reaches out to her] I love you.
Lucy: I was gonna say, if we’re doing an Ali love-in, she did that for me too. So.
[?]: She does that for everyone.
Lucy: She’s done it for everyone? Fantastic!
Ali: Guys, you’re making me cry!
Lucy: We didn’t expect, hang on, we did expect one of our companions to be - a stone cold gray fox. BioWare treating us well. Emmrich has been driving the internet wild. And so, John, can you give us a little bit of background there?
John: Absolutely.
Lucy: Where did Emmrich come from?
John: I mean honestly, I will say like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who’s kind’ve like, ‘okay, you know, we’ve got, let’s figure it out, slow, take a deep breath’. And just his journey through his character arc and his interaction with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s all so just, again, based around this core of this warm, kind-hearted, professorial necromancer, which again is not something that you see a lot of in media, usually necromancers are depicted a very specific way. But it’s been, just awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer and working with Emmrich as a character.
Lucy: And Nick, you are the voice behind Emmrich.
Nick: I am.
Lucy: How did you prepare for the role, you know, what were you told about him before you got into the booth for the first time?
Nick: I think I’ve been preparing for Emmrich all my life. I was very attracted to the role initially. And I was so, I was overjoyed when I got it because I think it was, the writing of Emmrich is really fascinating. It’s this, this man that is obsessed with death, on one hand, but on death as a comfort, death as a transition, death as something that is not scary, and that ability to enable people to transition, and the investment that he gives in that sphere, which we don’t give in our own lives. I was immediately attracted to that and I thought that that was – I’d never seen that before, and so to go in these two ways, to talk about death and to talk about it in a way that is kind and that the transition becomes a kind transition, that was fascinating to me, and I think, will be fascinating to you too, yeah.
Lucy: And I hear as well that Emmrich gets, I mean, you’re all gonna get some fantastic lines, but I hear that Emmrich has some quite spectacular ones. You, Nick, you and Ashley, I would love to hear about the process of, was it difficult to get like some of those tongue-twisters, and?
Ashley: Yeah, Sylvia the lead writer basically was like, ‘Ash, you’re gonna need a dictionary for all of the sessions with Emmrich’, it’s like, 'Okay!'. And we get there, you just nailed them all, like 'shduhfejdkjjdhdjdhfjehfjkhehe into the Fade'.
Nick: Well, I don’t know if I nailed them all, that’s very kind of you. But, there was some serious tongue-twisters there, and, but it’s great, it’s great to be in the booth, and to be given a challenge like that, and. Yeah, it’s fantastic, I mean that’s what I love to do, so it was great to be just gifted that.  
Ashley: You’re such a natural nerdy scientist. […]
Nick: It's my inner self.
Ashley: It's your inner secret.
Nick: Yeah.
Lucy: Now I love that, and I think, I think the, I, I’m drawn towards with Emmrich is that like, he loves learning.
Ashley: Yeah!
Lucy: It’s very clear, like, it seems like you’ve really just thrown yourself into this role and the world of Dragon Age. You know, I asked Zach a similar question and it’s like, you’ve been working on this for so long, what’s it like now that people have caught a glimpse of your character, it is just a glimpse, but people are desperate to know more?
Nick: I mean it’s so interesting that this character has kind of caught fire a little because, when I did it I thought ‘okay, well everyone else is like so sexy and like, it’s just amazing, and I’ll just be this kind of professorial kinda guy chatting in the background, having fun, you know, dealing with death, and you know, on the side’, and suddenly it became this thing of like, no, this is actually really interesting. And I think people have found it interesting, and I love that! I love that you guys have also found it as interesting as I have as because, it’s, it's a fantastic character, he’s a fantastic character, honestly.
Lucy: I mean, Ashley, working with Nick, any other highlights to share about your time in the booth, or?
Ashley: Oh man, every, Nick is the most consistent person I’ve ever met in the booth – or in his garage.
Nick: Yeah.
Ashley: Recording booth, he’s really like [a hippy in art?], so I, so it’s kinda trippy, seeing you again in person and knowing what your character looks like.
Nick: Yeah.
Ashley: But yeah, you’ve just been so consistent with Emmrich and bringing this grounded-ness, and I’ve learned so much working with you, and. Yeah, now, you tell me, what, what good really looks like.
Nick: Oh wow, thank you, thank you. Appreciate that.
Lucy: I mean obviously, there’s Manfred too.
Nick: [gasp!]
Lucy: Played by Matt Mercer. What was it like kind’ve having another character to [...] bounce off of?
Nick: Oh man! I mean that is such a hard question because Matt and I have never met.
Ashley: Yeah.
Nick: And we worked completely separately, and. I mean I know that the rapport is really great, but it’s in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it’s, I can’t wait to meet Matt.
Ashley: We recorded, basically before Manfred.
Nick: Right.
Ashley: All of before Manfred.
Nick: Right.
Ashley: And so Manfred got to play off of your straight delivery -
Nick: OH he did? I did not know that. Oh man!
Ashley: I know!
Nick: He got the easy part!
Ashley: Yeah, totally! So you set him up, just to knock it out of the park –
Nick: Right!
Lucy: Okay, so you got to set the tone. You get [...]
Ashley: Yeah, yeah […]
Nick: Right right right right. I set the tone!
Lucy: And, finally. Last but certainly not least, Ali Hillis returning as Scout Harding. Please [indicates for applause]. Now, I’m so excited because, she’s one of my favorite Dragon Age characters period and it looks like we’ll be seeing a lot more of her. But what has she been up to, John, between Inquisition and The Veilguard?
John: So I mean, if you’ve read the comics, you know that Scout Harding has been working with Varric to track down Solas. So she has been on his tail for quite some time. The game starts just as they finally - tracked him down, figured out where he is, but she’s been working with the remnants of the Inquisition, working with Varric, and then also working with Rook and Neve. Again, if you read the comics, you know that Harding has met Neve, they have a […] relationship before the events of the game. But yeah, she is dedicated to taking someone who used to be a friend, someone she considered, you know, even if they weren’t close, because Harding wasn’t part of the Inquisitor’s core companions, somebody she knew, somebody who treated her with some amount of respect, and knowing what he’s up to now, knowing she has to stop him, so.
Lucy: She was in the core Inquisitor’s, of my heart, so.
John: That’s right, well, I mean, she had the light romance, so.
Lucy: I tried to flirt with her every time. Never went anywhere. Ali, you are no stranger to playing beloved BioWare characters, obviously, Doctor Liara T’Soni.
Ali: [in her Liara voice] It is very nice to see you all today.
Lucy: What’s it like to be returning as Lace Harding?
Ali: First of all, it was a complete surprise. I don’t know if it was for you guys, but it was for me. So I was so excited when I got that call, because I had no idea it was coming. And after recording the last Dragon Age, and going to cons, much like this one, and having the line in front of me and all my pictures spread out, and every few people, someone would come up and say, well, ‘Where’s your Scout Harding photo?’ I was like, ‘oh, I didn’t bring one! Like. I didn’t realize! Okay!’ So I started getting more into the idea that this was a really beloved character, and I didn’t realize! And she was so much fun to create because BioWare gives us so much freedom as actors, it’s such a collaborative effort, both with Liara as well as Scout, I remember getting in the studio for the very first time to record these characters. I do a lot of voiceover, I do a lot of amazing games, I don’t always remember the very first day in the studio with a project, and I do for both of these projects. Because they were so poignant in my life, because it was, it was, a group of people coming together, they had already obviously conceptualized these characters. There was art, there was writing, brilliant writing that we are only so lucky to chew on in these voiceover sessions with such expert direction. The material that we are given to work with, only, just blasts us off this planet, in the acting world. But, just, knowing that when we went in to create Scout Harding to begin with, and one of the ideas I remember us talking about was, like, ‘well, I wonder if she’s kind of a character whom, when she talks, maybe she draws in the dirt with her toe?’ You know, coming up with these little tiny bits of yumminess to create a character and build it, the fact that they give us that honor to work with them on it, you know, is incredible. So when I heard that she was coming back, I was thrilled from the inside out, because I felt a part of this whole thing, so thank you, guys, for bringing her back. You! [to the audience] You! [to BioWare devs' direction] Thank you.
Lucy: I think I can speak for all of us when I say, we are thrilled.
Ashley: Yeah.
Lucy: You know, a lot has changed in the time since Dragon Age: Inquisition. I mean, what, how, for you has the experience of recording changed, like, technology-wise? Obviously, a little thing happened in 2020 we don’t have to talk about, but how has it changed for you?
Ali: Yeah, and speaking of that little thing that we’re not supposed to talk about, but the way that this company pivoted and, I mean, we were working on something, we had a project in the works, and somehow, every single person had to deal with this big thing in the world that we’re not talking about -
Lucy: We can talk about it.
Ali: - and somehow produce a game! So when you guys play this, just know that the amount of effort that went into this one, you know, maybe exceeds every game I’ve ever worked on because, we had to, everyone had to pivot, you know, suddenly we’re working from our garages – me too – and usually we’re wearing pants. And, and, you know, when I worked on past games with BioWare, everybody was in Edmonton, pretty much, and then everyone just kinda dispersed and I didn’t know where anybody was, and Ash was working out of her house all the time. It was incredible because we just did it, we pivoted, like all of you did, like all of us did, and we all came together and we made it happen and I was really really proud of that. Anyway, I know we weren’t supposed to talk about it, but it was magical, and powerful, and incredible. And I’m so sorry, back to the original question.
Lucy: No, I mean, how has the process changed for you?
Ali: The process has changed for me? I got to do p-cap! I got to be her! I got to physicalize, they gave me that, I got to physicalize her this time, which I didn’t get to do last time and I did not get to do in Mass Effect. And I really had a great time with it! Because, just like these guys have all talked about, we all come from different acting and theater backgrounds, I think Ash as well, and different types of performance, and it was cool to get on the volume - the p-cap stage -because, it’s like a theater.
Ashley: Yeah.
Ali: You have freedom! It’s better than a theater because you can turn around backwards and talk like this and everybody still knows what’s going on, so, it’s freedom in acting and we get to really bring the character to life outside of being behind the microphone and envisioning all of it, we actually get to perform. So that was one big difference for me in this game particularly. That, and the, doing it from my home sometimes in voiceover, or studio, it was, we kinda just, went with the flow.
Lucy: Is it easy to come back to a character that you kinda know inside out, or is it kind of like a mental block about it because you’re returning to something, or is it easier to come up with something new to […] What was it like getting back into the shoes of Harding?
Ali: That’s a really good question because it had been a minute. I mean, I’m so excited this game is releasing, how about you? Woo! You know what, with her, again, just kind of like Liara, because we came about this character so organically, I did ask, I remember asking to hear voice-bytes, I just wanna make sure we were in the same ballpark. But also, you know, there’s been an evolution.
Ashley: Yeah, you’ve seen some shit.
Ali: Yeah. We can’t really talk about it, you guys’ll have to find out for yourselves. But there’s been an evolution, so.
Ashley: Yeah.
Ali: So, yeah, it’s, it's, I can’t really say anything else about it without giving stuff away.
Ashley: She comes back with such, like, a veteran voice, y'know?
Lucy: Yeah, I kinda noticed that, like, she’s, she’s got a little bit more of an edge to her.
Ashley: Yeah.
Ali: Yes.
John: Well, she’s been chasing Solas for almost a decade, so.
Ali: And I love that, that is an amazing relationship that you guys created. And then I’ll stop talking about that. Damn!
John: No more!
Ali: I’m so excited!
John: I know!
Ali: I defer to these guys!
Lucy: I mean, question, kind’ve for all of you. We kind’ve touched on it a little bit, the challenges, and you know, the fact that the game is almost here, Fall 2024. I’d love to know, down the line, and just, you know, what’s been kind’ve your guiding light for all of you on this project?
John: I mean for me, it’s always been about, Dragon Age has always been about the people. I mean, the companions, the villains, the allies you make along the way. And for us, making sure that that stayed central, that that was still our guiding light. We really wanted to focus the game, the story, the gameplay, always around yourself as a character, but also the other characters in the world, not just, again, how they relate to you, but also, having these relationships, having this idea of this world that exists, with people that exist, not just as kind’ve a theme park for the player character to go through. But they have lives, and they have internality, like they’ve got an internal life of their own, that cause them to act in ways that may not always be predictable, but is always fascinating, and makes them feel real, even if you’re only getting a few dozen lines, they feel like real people.
Lucy[?]: Yeah.
Ashley: Yeah. I think that was my guiding light, like, I’m, have to find logic in these, you know, over hundred thousand lines in the story and over 700 unique characters you can meet. And I, in this fantasy world, I, we’re all still looking for the truth. What is the truth? How can we ground this? Do I believe it? Do you believe it? Are we in it? And that was always my North star. And, you know, often times I’m in the booth, and sometimes I’ll just, ‘I don’t buy it, I don’t buy it’, or, and, so, it was my job to be the gatekeeper, I felt, in the booth, to make sure, that I buy it, so you will all buy it.
Zach: I made the mistake, before we started shooting, of checking out the Reddit of Dragon Age. Not a good idea. It was a bad idea. But what I did, what struck me is that these people, these fans, have the same passion for this game that I have had for a hundred fantasy worlds. You know, places where I’ve gone into and discovered different parts of myself through. through, following these stories. And so I felt an, I felt so, it was so incumbent upon me to put as much effort as I could into this game. And I really do feel like the fans inspired me to pour my heart and soul into this, and I just cannot wait for you guys to play it, I really cannot.
Lucy: Jessica, what about you?
Jessica: I would say for me it was the dialogue, honestly. I loved the writing, Brianne was my writer, and Ashley, and John, and she’s right, like it’s, you gotta go deeper, and like we’re trying to find it, and we’re trying to find it together, and sometimes we’re not there, and sometimes we have to come back to it, you know, there was, I could tell there was such an evolution in my work, and part of that was because I just kind’ve gave it over to the writing. And whenever I did get to play off the other actors, you know, sometimes they’ll have, you can play in with their lines, and that was just such a joy, and I got to like discover other little parts of the game that I had no idea about, you know, because we’re doing it in isolation. So that was kind’ve the joy for me, and just honestly trusting, trusting the team and Ashley and John, so.
Lucy: Nick?
Nick: Yeah, I mean I’d have to say narrative as well, I think what the writers have done on this show, you don’t get in other games, you just don’t. You don’t get the level of, the depth of character. And character makes story. And that is what they focused on here. And I just kept coming back into that booth going, ‘I’ve never, I’ve never, experienced this before’. And just one last thing as well, I think the fact that we were separate, and I’m only just sort’ve putting this together now, the fact that we didn’t see each other, the fact that we didn’t know each other, has created a kind of magic that, I think is extraordinary. You can’t see somebody and you have to listen in the dark for cues and signals, and you have to put it together. That, that is magical. And I think, out of the chaos of 2020, 2021, 2022, which was exactly when we were recording and trying to figure this out, that’s when the magic came together, that’s, and I think we all feel that here, and I really hope you guys do too.
Lucy: Ali?
Ali: Well I feel like they’ve kinda covered it. I was gonna speak to kinda like what John said. One thing I really like about this game particularly, and I think you guys will find this as well, is you really find yourself in it.
Ashley: Yeah.
Ali: And the relationships, not only with the player and the people you bring along, but the team with each other, it’s just, it’s so well-written, the relationships are so conditioned that you really get lost in the moment. And I love when I’m at a con signing somewhere and someone comes to the table and says, you know, ‘this is a game that took me away from something I was dealing with in my real life, and I’m so grateful for it’, and I feel like, this is one of those games. This is gonna take you into a world that’s gonna blow your mind. And, I was just so honored to be a part of this group, again, again, I’m just gonna echo everything everybody said. But when I would hear their voices in my cans, in my headset, and I don’t get to see their faces, there is something so specific and so intimate about that experience, when you’re not seeing each other, and you’re just hearing, they have this amazing system where we get to hear each other. Whoever’s recorded first is played, if I’m having a conversation with these guys, if they’ve recorded first, I get to hear them and talk back. Acting is reacting. So it’s really nice that I actually get to react honestly off of these guys with expert guidance. So, I was really appreciative that we’ve conditioned these relationships in a fantasy land and also in real life, and I think you guys will feel that when you play.
Lucy: Now we do have time for Q&A. I'm gonna ask the panel another question, but if you wanna start lining up, we have, people are jumping to their feet already, this is great. We have a microphone right here. Before we go to Q&A, I suppose, what's the big, the biggest takeaway you want when people actually get to play later this year?
John: For me, honestly, it's just, how much this project has just been a team effort in a way that, everyone is working collaboratively with each other, everyone is bouncing off each other. Everyone was talking earlier about the writing, but I think what's fascinating for [...] has been so awesome to see is, the actors also shaping these characters as we built them. Seeing, like, how, Nick delivers a line, how Zach delivers a line, how Jessica delivers a line, how, and then, bouncing off that and then forming the character, shaping the character, so. We realize, okay, so, Ali has this, you know, has this, says things in a very specific way. Maybe we, let's re-write a few things, let's really lean into this, you know, what she brings to the character, and it's just. That's true across the entire team. It's not just the actor, it's not just the writer, but everybody who has worked on it, has a little piece of themselves in it. And to me there's just this excitement that that brings, and just this amazing passion that you can see in everything that's been built in this game.
Ali: It's so cool, I was gonna say, when we were recording, and I know we gotta get these questions, when we were recording during the pandemic and we were at home, I didn't realize sometimes that on the Zoom call I'd only see Ashley's face, or sometimes, you know, whatever, whatever she puts up. And then suddenly I'd have a question, 'hey, so in this line, this and this?', suddenly, like, John, or somebody else would just pop in, and talk about the line, so, we were always collaborating, it was just amazing, I was very grateful to have you guys ever-present.
John: Thank you.
Lucy: Alright. Shall we go to our first question? We all ready?
[?]: Yeah.
Lucy: Alright.
Audience member: Hello. [...] fan of Dragon Age since Origins. Oh, I must say, I am very disappointed with this panel. You've failed to mention a very important part of the game! The factions!
John: Mmm!
Audience member: So I would like to know, what can you tell me about them, and, can you join them, or do you just interact with them?
John: So, you start the game, you get to choose which background you go with. Each one is tied to one of the major factions. But one of our principles from the start was the concept of 'characters not causes'. So we didn't wanna just give you, 'here's the Grey Wardens, they're just kinda this group that exists in the world', we wanted to attach characters to them. So I can speak to the Grey Wardens in particular, anyone who's read comics and any of our short stories know Evka and Antoine, they kind've represent your connection to that faction. And you can work with them throughout the story, you can help them out. And decide how much you want to spend time with them. But each one of them [...] represents these important forces in the world that you need to get on your side if you're gonna stop the end of the world, so.
Audience member: Looks good.
Lucy: I was gonna say, Zach, you've done, you've done your research, so how exciting was it for you to kind've see and hear all these factions coming into play?
Zach: What, I'm sorry, can you repeat the question?
Lucy: You did all your research, so.
Zach: Oh, yeah.
Lucy: How exciting was it for you to hear about these factions and then hearing about how they'll come into play in the game?
Zach: Well, I don't think they kept my voice for Antoine, but I did my best French accent, I think it was pretty painful for everybody else on set, I really did. Oh yeah, the Grey Wardens are a barrel of laughs, those guys, they're absolutely wonderful. Well, yeah, so I had to play a bunch of characters, so I had to really steep myself in the understanding that, okay, the Grey Wardens go a lot, go through a lot, actually, doing what they do. They make a pretty intense bond in order to carry out exactly what they do. So, I tried to bring that as best I can to the physicality when I did do the motion capture and whatnot, but I cannot wait to see how it plays out in the game.
Lucy: Next question.
Audience member: Hello, I've also been a fan of Dragon Age since Origins. So, I've noticed in pretty much all of the games, there's a lot of influence from classical fantasy and mythology. So I was wondering, general question for the whole panel, what was your first exposure to fantasy or mythological storytelling, and do you use any of that in your voice-acting?
John: Hm. I can speak to mine but I can't speak to the voice-acting part, obviously. I mean I read Lord of the Rings at a very young age, and everything that you read that you, any piece of art that you enjoy, engage with, it's obviously gonna have an influence on yourself and also what you do.
Ashley: Yeah, there's a [depth?], in it, you know, to the fantasy world, that acting, it's kind of timeless, right? It can be anything, anywhere, and I feel like when we were doing the voices, we, you know, we didn't want it to be in 2020 or 2024 or whatever, so I think that's how I was most influenced, is, what's the most universal sound or a language, or a mixture of those, that can feel like nobody knows what it is?
Zach: I mean I was obsessed with, I think it's Theseus and the Minotaur, that story, when I was young. Did I just put my foot, I think it's Theseus, it could be Perseus, I can never remember okay?
Audience member: It's Theseus.
Zach: It's Theseus? My man! Thank you. I appreciate it. But I love the symbolism in those types of myths, right? Like, the Minotaur is this half-man, half-beast, who sits in the middle of the labyrinth, and the labyrinth is, of course, your mind, and you are also the Minotaur, and you are also Theseus. But so, getting to see the symbolism that's represented in Dragon Age, and how deep the meaning is, like that, those the stories I've always wanted to tell, ever since I was young, so I, it was a real honor to get to bring this to life.
Jessica: I also, my first, was Lord of the Rings, but I also was very interested in Greek mythology growing up. And, yeah, I think it's that, as Zach said, the symbolism, that you see, and like, I think you really see that in Dragon Age, and I know you know, right, you all, like, know the lore, and go looking for things, and that's really exciting to me. And then, just, yeah, the limitless possibility, right? You're not limited to what people look like, or whether you're human, I don't know, you know what I'm saying, like, that can really can take your mind and the world and the depth of the world anywhere and everywhere. And that's so exciting.
Nick: Yeah, I mean, for me it was The Hobbit, as well, my mom read me The Hobbit, and I would go, 'stop, stop!' And I would run to her closet and put on a pair of her boots, these shiny boots, and wear a cape, and I would go 'okay, okay, carry on' [...], you know, just, I would just, I would just be so in it. And then I'd go like, 'stop, stop, I'm gonna read that bit, I'm gonna read that bit'. And, you know, it was just, it absolutely informed why I'm sitting here today.
Ali: I wish I had better answers. Talking about, instead of yesteryear, talking about recently, I was travelling, and we were in Greece, and I feel like I saw Dragon Age everywhere. Just like an inspiration to travel and look back and, I'm now infatuated with castles. So, actually, it's brought me into this world, instead of me discovering it, you know, a long time ago, this has what's really brought me here.
[?]: Thank you very much.
[?]: Thank you.
Lucy: Thank you for your question.
Audience member: Hello, thank you for answering questions. For the new companions, if you could romance, from your companion's perspective, which older companion would you romance?
Ali: This could get embarrassing!
Zach: I kinda have a thing for The Iron Bull. Yeah, I saw him for the first time when I was looking up some answer to some question I had when I was reading the books, and I was like, 'oh, that awakened something inside of me! Huh! Look at that!' - You guys are gonna leave me hanging after I said that I want to have sex with The Iron Bull?
Jessica: [...] Um, I, I, don't know, honestly, I'm overwhelmed by that question, so [...]
Nick: I guess I'm a little overwhelmed by that question too. I have a particular fondness for Manfred, but, you know that's, that's a very particular relationship. I would say, like, I think what you've done with Solas is really sexy [...]
Zach: Dorian is really cute too. Yeah. [...] the mustache. Dig that guy.
Ali: Well, he's sitting right next to me, so this is a little embarrassing, but every time I heard Emmrich in my cans. Just, woooo. I might be on-board with all of the fans out there for Emmrich. If you'll have me, if you'll have me.
[?]: Thank you.
Panel: Thank you.
Audience member: So, the first game I played was Inquisition, and, this is not a knock, but, because, my reference would be Mass Effect, and I love that series. For Mass Effect 1 to Mass Effect 3, it seems the games was more streamlined. I'm getting the same feel from Inquisition to this one. Does that, what you can expect from gameplay-wise?
John: I mean, I don't think there's any, I don't think it's streamlined, it's. Again, each Dragon Age has been fundamentally different in its gameplay. We've tried things, seeing what works, seeing what didn't. In the case of The Veilguard, just like the other games, you wanna keep that tactical, strategic complexity and make that the centerpiece. And each one we focused on a little bit differently. In the case of this one, I think our skills in particular are some of the best we've done. There's some exciting combinations you do there, so.
Audience member: Thank you so much.
John: No worries.
[?]: Okay. There we are, okay.
Audience member: I was wondering what your favorite aspect was of the character you voiced?
Lucy: Ali, should we start with you this time?
Ali: I mean, so many layers, man, we're talking BioWare characters here! I think some of my favorite things about Lace Harding are the little things. Like, she loves her mom, you know, she loves to write letters home, she's always talking about her mama's soup and stuff like that. I love that relationship. She likes plants, and raising plants, which is inspirational, since I kill them. But just the texture they add to the characters, that's, in general, but for me, yeah, it's those little things that really kinda give me a bunch of stuff to work with in my brain, for bringing these characters to life.
Zach: I love the fact that Lucanis is a good cook. I just imagine him finishing a job and then going home, and, you know, cooking him a meal to kind've calm himself down, but with like the same knife he just used to murder somebody. He cleaned it of course, he cleaned it, but at the same time [...] -
Ali: I recommend my mama's soup.
Jessica: I really enjoyed, we sort've worked to bring, like, a noir element to Neve, and her being a private investigator, and so I really enjoyed leaning into that. And then she's just so dry, you know, like, things really mean a lot to her, but she's not necessarily gonna let you know that, you know what I mean? You have to kind've, like, discover that underneath. And, so I, I related to that, and I love that about her.
Ali: I was gonna say, 'I don't know anyone like that'.
Nick: I loved the, the fact that the writers just took Emmrich and explored the whole idea of death. The whole idea of necromancing, and, I really responded to that, I got into that, and bringing kindness into it, I know that sounds crazy, but it's to not have this idea that death is vulgar or kind've to be, something to be terrified about, but something to actually engage with on so many levels. I just thought the fact that the writers had the courage to do that in a game like this, I thought, it just blew my mind.
[?]: Thank you for the question.
Lucy: I think we have time for a couple more quick ones.
Audience member: Hi, okay, so first of all. Okay, hi, again. So, first of all, my dad just died, so [...]
[?]: Oh, I'm sorry.
Audience member: [...] Thank you. [...] So, [...] what you said about your take on Emmrich, really, really, I appreciated that. So, my question, to, I guess, John, would be, so, lore-wise, mechanically, not like story-telling-wise for the lore, how do you decide what lore goes in what games? Like, just, okay, so like, what decides what goes in Dragon Age 3, what goes in Dragon Age 4, what goes in Dragon Age 90-bajillion? Not from like a story perspective, right, but from, like a, what do we want to do, right?
John: Mhm. I mean it really does come down to, each one, as we build, it's, it's hard to say it as [...] something that we come [...], it's like, 'okay, we're gonna do it this way, this way, this way', mechanically, but, we kind've, we always know the base lore of the franchise, of the IP, and as we start to build the story, we start to see these opportunities to again, [...] speaking mechanically, bring certain elements in that make the most sense with the characters we're building and the story we're telling. We try not to overwhelm by saying a bunch, having a bunch of lore included that's not necessarily critical to the understanding of the story, but we always wanna expand the universe, and expand the IP, so.
Audience member: Thank you.
John: You're welcome.
Ali: And, can we please have a Dragon Age 90-bajillion?
John: I'd like that.
Ali[?]: That'd be amazing.
Audience member: Hi, I'm Matt. I've been a fan of Dragon Age since, actually, The Stolen Throne book, before I even knew there was like a game. And my question was, for the voice actors, one of my favorite things is the party banter. Was there any, like, lines of party banter that you recorded that you can say that just made you just, like, laugh, 'cause some of the party banter is pretty hilarious. Like, is there a certain thing that just sticks in your mind, whether you can say what it is, or just who it was with, like, so I can be on the lookout for it?
Ashley: I have one, it's so not appropriate. Do I have permission to say it?
Ali: That's what I was gonna say.
Zach: Yeah, say it.
Ashley: Listen for "hand-to-bone combat".
Lucy: I mean, do we end it there?
Ali[?]: And, scene.
Lucy: Well thank you so much everyone for coming to the panel. Thank you [...] Fall 2024.
[panel ends]
--
[source: DA:TV ‘Meet The Companions’ panel @ SDCC. BioWare have said that they are going to share the recording of the panel at a later date].
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carabas · 1 month ago
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Hey. Why does Lucanis's storyline end like that. Why would you start a storyline with a conversation like this:
Lucanis: I've always thought that to live truly is to live fully. But even before I was captured, my life was not really my own. So much had been determined for me. Rook: Being grandson to the First Talon must come with a lot of baggage. Lucanis: And when I proved I could carry it, the expectations only grew.
And after he has repeatedly stated in Tevinter Nights that, though he certainly doesn't want to quit the Crows, he does not want to be First Talon and would not be suited to it:
"All that effort training and grooming us, and the old woman still won't step aside." Beneath the bitterness in Illario's tone was something rotten. "Your time will come," Lucanis assured him. "Will it?" Illario's piercing gaze met Lucanis's in the mirror. "People talk. You've always been her favorite." He'd heard the rumors. For all their secrets and intrigue, the Antivan Crows were a chatty bunch. "My talents lie elsewhere," Lucanis said, gesturing toward the arsenal around him. "You're the one with the silver tongue."
Tevinter Nights again:
Illario's gaze grew hard. "How long are you going to keep doing this?" "Doing what?" "Caterina's bidding." The wine turned in Lucanis's mouth. "Illario. Stop." "If I was in charge, you wouldn't have to do this anymore," he cajoled. "You could quit." Lucanis stared at his cousin. "I don't want to quit." Illario sat back. The distance between them suddenly felt much wider than a table. "Even if it kills you," Illario whispered. "Death is my calling," Lucanis stated, matter-of-fact. "Just as yours is to become First Talon." He smiled, hoping to ease the tension, but Illario's posture remained taut. "And if Caterina disagrees? If she thinks you're the better man for the job--" "I don't want it, Illario," Lucanis insisted. "But you wouldn't refuse." "It's impossible to refuse Caterina," Lucanis admitted reluctantly. "Only prolong her, until she sees reason." He knew it wasn't the answer Illario wanted, but it was the truth. And in their line of work, honesty was hard to come by.
...and then Caterina declares Lucanis First Talon and, that's, we're leaving it like that. That's where we're leaving it? We started this story with a statement that his life had never been his own and had been determined by Caterina, and we are ending the story with his life being determined by Caterina, that is what we are doing?
The final pivotal scene of this game is about a spirit being released from an unwanted role he had been twisted into! Solas was Wisdom before Mythal turned him into her weapon as the Dread Wolf, a role he had remained trapped in long after the person who imposed that duty upon him had died! Letting Solas persist in his perceived duty twists him into a monster who starts talking like Elgar'nan, the very thing he'd said he feared becoming! Finally releasing Solas from Mythal's service is the super happy best ending of this game! The obvious parallels are paralleling!
And yet this story ends with Lucanis in the role Caterina put on him as First Talon??
Bioware why would you write it like that, I just want to talk
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