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Veiltober "Fen'Harel" "I would treasure the chance to be wrong once again, my friend..."
#my art#dragon age#veilguard#dragon age 4#dragon age veilguard#veiltober#da fanart#solas#fen'harel#dragon age art#this is my favorite solas' line ;_;
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"Oh, but you know the truth, right?” *sarcastic af*
—Nomaris Lavellan
From the Axe of Green Edges weapon description: One of the last Emerald Knights alive after the exalted march destroyed the elven Dales, Nomaris famously lodged his axe in the tree he had planted in the Emerald Graves, saying, "Let it remain here until my people are free, to mark my soul, which shall never rest."
#finally sharing some fave shots of my canon lavellan#i use ellana in my fics and i actually really like it but if i HAD to pick a canon name this is IT#i think that line where lavellan claps back at solas about the dalish is one of my all time favorite#and alix wilton regan's delivery????? ugh so good#mage lavellan#emerald knights#nomaris lavellan#dragon age: inquisition#Solas#my inquisitor#solavellan hell#dragon age
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Compilation of snippets from the DA:TV acting talent panel at SDCC (Dragon Age: Meet the Heroic Companions of Thedas) today (July 26th). DA:TV spoilers under cut.
Huge props and tysm to the users who live-tweeted and clipped this panel, you are heroes 🙏💜!!
The panel was moderated. In attendance were John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
The panel ended with a Q&A session.
(BioWare have stated that a recording of the panel will be made available at a later date.)
Edit/update: I've now been through this post and tidied it up :)
---
Here are some pictures from the panel [source]
Here are some more pictures from the panel [source]
In this Twitter thread there are also some video clips of parts of the panel [source]
BioWare tried to avoid spoilers in the panel [source]
Key points/summary of DA:TV: hunting Solas, found family companions, stop the elven gods [source]
When auditioning the companions, BW were specifically looking for character chemistry [source]
BW used motion capture for the game [source]. Mo-cap was mentioned a lot in the panel [source]
Lucanis sees assassination as a job. His mind is as dangerous as his knives and he is also "kinda hilarious" [source]
There was mention of other Crows [source]
Zach Mendez read Tevinter Nights like three times [source]
A clip of the actors doing mo-cap was shown [source]. Photos of Zach mo-capping for other characters was shown [source]
BioWare said that Zach brought a certain darkness to Lucanis [source]
Zach is excited for the romance and is looking forward to the stats [source]
Zach mentioned that he used his own relationship with his brother in his portrayal of Lucanis [source] (surely this means ILLARIO.. ?👀)
Zach played a lot of darkspawn originally while auditioning [source]
Ali Hillis really welcomed Zach into the DA family [source]
Neve is from Minrathous. She has fun banter and is a cynical detective with a heart of gold. They want to show a rebellious side of Tevinter [source]
Jessica Clark loves Neve's loyalty, dedication, and different vision of Tevinter
Neve is fighting for the people [source]. Jessica: "She is really really fighting for those people, and she loves those people. So, yes, she's cynical, and yes she's kind of tough and brusque and all these other things, but when they say there's a heart of gold, there really, like, to have that kind of a passion and dedicate your life to something like that, I think that's definitely my favorite part about her" [source]
Jessica loves how much Neve loves Docktown and its people [source]
Neve sees a different vision for Tevinter than what has previously been depicted in the series [source]
The actors were separate from one another while recording lines but still bonded really well and organically [source]
There are several Veilguard gc [source] (groupchats?)
Ali is an angel and very supportive of the new cast [source]
Emmrich is a "stone cold silver fox" (this is a quote from the panel moderator) [source]
BioWare knew the reaction they would get about Emmrich from the fandom [source]
Nick Boraine feels like he's been preparing for Emmrich all his life. He's obsessed with death (as a comfort and not scary) and enabling people to transition into death. He is attracted to this aspect of the character [source]
"You're gonna need a dictionary for Emmrich" for all the magic spells [source]
"Interesting how this character caught fire compared to the other sexy characters" [source] (I think this was said wrt Emmrich?)
BW had a great time recording with Nick, he is a very consistent actor [source]
Nick and Matt Mercer have never met [source]
Manfred plays off of Emmrich. "I set the tone" [source]
What has Harding been doing in-between DA:I and DA:TV? She's been working closely with Varric and the Inquisition remnants. She and Neve already met in the comics [source]
Ali vividly remembers the beginning of voicing Harding, she says it's brilliant writing. She really thought of Harding's personality and traits. She's so happy to be back [source]
wrt the Covid-19 pandemic and the year 2020, BW had to pivot with working remotely and were able to push through their projects. [source]
"[Harding] chasing Solas for a decade..." "that was a great relationship that [you] developed... and now I'll stop talking now". Ali was excited [source]
John Epler talked about how companions may but heads, and won't be predictable [source]
There are thousands and thousands of lines and so many characters to meet [source]
Zach "unfortunately has been around the DA Reddit before recording as Lucanis" [source]. He feels inspired by all the fans and cannot wait for us to play it [source]
[new textblock due to character limit!]
John Epler on Emmrich: "I mean honestly, I will say, like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who is kinda like, ‘okay, y’know, we've got, let's figure it out, let’s take a deep breath’. And just his journey through his character arc, and his interactions with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s also just, again, based around this core of this warm, kind-hearted, professorial necromancer. Which, again, is not something you see a lot of in media. I mean, usually, necromancers are depicted in a very specific way. But it’s been, it's awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer, working with Emmrich as a character." [source]
All the actors are excited about the dialogue and narrative, and for us to explore DA:TV [source]
Ali says that we will really find ourselves in this game [source]
During the recording process, the actors all hear the previous person's recording and react or respond to it [source]
Due to Covid-related lockdown, a lot of recording was done over Zoom, and the writers besides Ashley Barlow (creative performance director) would jump in on the call to talk about the previous person’s lines [source]
A question was asked about the background factions. "Characters not causes". [source]
You can work with the Grey Wardens in the game (for example) [source]
The actors all met this weekend. They are an "un-chosen" family [source]
Zach stood in for multiple characters for mo-cap, for example he was Assan [source]
Lucanis has a heart but is stubborn and stuck in his ways. Zach is excited for fans to help his character open up as the story progresses [source]
Jessica is incredibly honored to join the DA universe. She is new to voice acting for video games. “This is play pretend. Playing Neve allowed her to step into her power.” [source]
A question was asked on what their first exposure to fantasy was, and do they implement this into the acting? John talked about Lord of the Rings and how every media you experience will seep out into your work [source]
Ashley didn't want the dialogue to sound modern [source]
Zach loves Theseus and talked about the symbolism in DA [source]
Jessica loves Greek mythology and lore [source]
Nick talked about The Hobbit and how he would dress up in big boots and a cape when his mother would read to him [source]
Ali recently went to Greece and felt like she saw DA everywhere [source]
A question was asked - "From your companion's perspective, which previous companion would you romance?" Zach kind of has a thing for The Iron Bull, saying "oh that awakened something inside of me". He also likes Dorian. Jessica was too overwhelmed to answer. Nick was also overwhelmed by the question, but thinks Solas is sexy [source] [source]
Ali fangirled over Lucanis and Emmrich [source], prefers Emmrich [source]
A question was asked - "Is DA:TV and DA:I streamlined together?" [paraphrased]. Answer: DA games are not as streamlined as Mass Effect and act almost as standalones [source]
The cast were asked about which aspect of their character is their favorite. Ali loves the little quirks about Harding. "Lucanis is a good cook!?" ** Neve is very dry and pretty closed off about it. For Emmrich, it's the "exploration of the idea of death and necromancy" [source] (** FINALLY CITATION for this? :D)
A question was asked: "How do you decide to introduce the lore in each game?" BioWare answered that it depends as they build each game. They always know the base lore, and see opportunities through game mechanics and characters. They try not to infodump [source]
A question was asked: "Any favorite party banter?" Ashley Barlow said to listen for "hand to bone combat" [source]
The game takes place approximately 10 years after the end of DA:I. You start the game hunting for Solas. The game is built on some core principles: be who you want to be in a world worth saving and with characters that matter. The companions are always at the heart of DA and they are at the heart of this game too. [source]
The moderator asked John Epler about what is bringing this party of people ("this rogues' gallery") together. John: "I mean, it's the end of the world, and each character that you bring into your party understands that the world is ending, that they need to stop that, and you're really building, what I would say is, more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods" [source]
"He is kind and has some spectacular lines. He is a natural nerdy scientist. He loves learning." [source] (Emmrich? ^^)
Ali didn't realize that Harding was such a beloved character. She thanked fans for bringing this character back [source]
Ali is super excited that the game is releasing. She said that there has been an evolution to Harding's character and that she's been chasing Solas for like a decade at this point [source]
Jessica loves the writing in the game [source]
Nick loves its narrative [source]
Ali said that this game is going to take you into a world that will blow your minds [source]
On Manfred: Nick was asked what it was like having another character to bounce off of. He said "Oh man! I mean, that is such a hard question, because Matt and I have never met, and we worked completely separately, and, I, I mean I know that the rapport is really great, but it's in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it's, I can't wait to meet Matt" [source]
BW still said that the game's release window is Fall 2024 [source]. Nothing more specific was given [source]
There are also more snippets here in this Tumblr post, go check it out!
[source, two]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#dragon age: tevinter nights#covid mention#mass effect#dragon age: the missing#dragon age: the missing spoilers#if any of the source links are incorrect pls lmk ^^#there is a lil bit of repetition in here sry as it's a compilation of 2 different twt threads covering the same event!#if you caught any other livetwt threads for the panel that isn't included here pls lmk ^^#Edit/update: I've now been through this post and tidied it up and collected some stray tweets :)
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Corinne Busche and John Epler about their favorite party banters in the Veilguard
Corinne: My favorite pairing just on banter alone is Taash and Emmrich because they have very different views on necromancy, on life and death. Emmrich is nuanced and a bit of a romantic on the subject, whereas Taash is very blunt. And, my goodness, Taash will tell you exactly what's on their mind. So I find their banter really enjoyable.
John: It's hard for me to choose because there's just so many fun little stories, the story arcs that go on through the banter pairings. You know, people loved the chess match between Iron Bull and Solas, the romance between Dorian and Iron Bull in Inquisition. And I think one thing I love about these followers, these companions, there's so many of those. There's so many little arcs. You've got Bellara and Lucanis talking about cooking. You've got Neve and Lucanis talking about old jobs. You've got Bellara and Neve building this kind of sisterly relationship. So I will say my favorite in terms of just, it has one of my favorite little beats and I'm not going to spoil it, is Bellara-Emmrich. They just have such a fun and geeky relationship that they build over the course of the game. And it ends up being having some of my favorite lines and some of my favorite beats. But honestly, I don't think you can go wrong. And one thing I'll say is, choose different ones. Always swap around. And I think you'll be pleasantly surprised by how many fun and emotionally poignant little anecdotes you'll get out of that.
Corinne: You know, the one that makes me laugh quite a bit is that Bellara and Neve relationship. Neve is notable within Minrathous. So Bellara...she fangirls over Neve pretty hard. And I adore it. It still makes me laugh.
Kristen Zitani (interviewer): I only had recruited Bellara and Lucanis so far. And their cooking discussions and sort of fear of if Harding is the one cooking that night is very, very fun.
John: That is one of my favorite banter reads by any actor in the game just at the other one. Yet "Usually is". Just how heated Bellara sounds.
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sorce
#dragon age#dragon age the veilguard#emmrich volkarin#taash#bellara lutara#neve gallus#lucanis dellamorte#lucanis#dav#dav spoilers#datv spoilers#dragon age the veilguard spoilers#veilguard spoilers#bioware#corinne busche#john epler#lace harding
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How to fix Halamshiral as a Zone
Inquisition is a flawed game.
I don't think there's anyone who is going to argue otherwise.
The only question is wheter you place it higher or lower than DA2.
One of the things I think it does better than DA2, is that it managed to give every place a soul, an identity of it's own, and at least a distinct, if not always amazing storyline.
The emerald graves doesnt have a very interesting plot, but it has some spectacular side quests, and atmosphere, inculding a haunted mansion, which might be my favorite possession based quest in all of DA because it shows much better than others just how dangerous untrained mages actually are to those around them.
The storm coast tells a story of what was once an important dwarven port, and shows how it fell and was repurposed over time.
The Hinterlands shows the aftereffects of the templar mage war, as well as solas stupid plan to give cory his orb, and the mage rebellion and an actually decent time travel story.
I could go on, but the point is, I usually have at least aomething nice to say about every single region.
All except one.
Halamshiral.
Halamshiral was the single worst part of all of Dragon Age Inquisition for me, and every single time I boot up this game, it's always the last thing i do before the temple of sacred ashes, despite how bizarre the game flows as a result.
And the reason is because i hate everything about it.
I hate it's unique attempt at side quests, i hate the characters involved, i hate the Orlesians who inhabit it, and i hate how this section tries to copy what worked so amazingly well with Orzammar and Denerim during the landsmeet section, and fails every single shot it lines up.
The ONLY good thing i have to say about this, is that it's at the very least relatively short.
So here's today's question. How to fix Halamshiral?
Let's begin with the three main players.
Celene, Gasparde, and Briala.
The big problem with every single option, is that they all suck.
Celene and Gasparde are both fucking awful people without any redeeming qualities, they have no charisma, and there is no prospect of the Empire reforming itself under either of them, the way Orzammar would under Bhelen.
Meanwhile, Briala is much, much better, but the problem is that we know exactly what is going to happen here if you support her.
Maybe today elves will have it better, but tomorrow, when Gasparde is gone, or celene turns on elves again as she always does all the progress will be repealed, and reversed, along with a few purged alienages.
Its an old story that's been told before in Dragon age.
In short, there is no reason at all to care about this overall plot. None whatsoever.
There were so many reasons to care about both Orzammar and Denerim in the same situation, and every single character involved had so much more charisma than either of these would be monarchs.
So let's fix that.
Starting with Celene, take the idea of her wanting to reform the empire, and actually take it to the next level.
Celene is genuine in wanting to reform the empire, and has already taken grand, successful steps to make the entire thing much better for everyone, even elves, giving them and serfs more rights, outlawing the practice of chevaliers having a tradition of killing unarmed city elves to graduate.
But the catch is, while she is genuinely making progress, she is doing so within the confines of the great game.
Celene has nonintention of changing the great game, no plans of wanting to remove this thing that holds Orlais back more than any other, this center stone of their nobility and it's culture.
Meanwhile, Gasparde is a different kind of reformer, one that takes the ideas he had of him claiming to hate the game, and actually doing something with it.
He is far less progressive, has no love for elves, is far more warlike than Celene ever was... But unlike Celene, his ideas of reform isn't going to act within the grand game.
He's going to break it.
Unlike canon gasparde, this gasparde is hated by every single noble family in the entire empire. His only support, and it's a strong one, is the army. The parts of the army that supports Gasparde, and they are a huge part, are loyal to him personally to the hilt.
And he hates them back. He hates the game, he hates the way it cripples the empire, and he wants to change things. Like Celene he plans to break the serfs free of their chains, for the good of the nation and it's power and economy if not for any progressive reasons.
And he'a going to start with Halamshiral.
For this Gasparde isn't merely positioning men to stage a coup... He's planning to kill EVERY SINGLE NOBLE in Halamshiral. Evety man, every woman, every child there.
He's going to reform this empire by wiping out it's cancerous nobility in one fell swoop, and install himself as supreme dictator to see his reforms through, and wiping out the entire Orlesian nobility that might have opposed him, french revolution style.
And thus the Inquisitor has a dilemma.
Unlike Orzammar, where only one side was a reformer, both of these Orlesians are... But you have to choose one.
Do you choose Celene? The more progressive candidate, who wants a more peaceful Orlais going forward? But who is not willing to get ridd of the grand game to do so, thus making it a permanent risk that all her reforms will be undone...
Or will you support Gasparde, and by doing so be complicit in destroying the entire nobility of Orlais, many of whom are not guilty of the shit that Celene and Gasparde here both hate so much? Gasparde is far less likely to create a peaceful Orlais going forward... But he will have obliterated the Grand Game for good and all, a prize that might be worth this Red Wedding style bloodbath.
Meanwhile there is Briala, the elven spy who has enough influence to allow, or prevent Gasparde's plans from going through.
Here there should be another moral dilemma, quite different from the base game.
Do you convince her to aid Gasparde, in exchange for the Elves getting a duchy of their own in Halamshiral? Do you then back her up with Inquisition forces and support, forcing Him to publicly announce her as such, and trust his own, twisted version of honor to actually stick to it going forward(Something he ultimately does), or do you throw her to the Wolves the moment things get rough?
Or alternatively, do you convince her to side with Celene, and bury the hatchet? And if so, on what terms? And similarly, if she actually wants to get something out of this, you actually need to back her up... Something you may, or may not choose to do.
And voila, here you have an actual story of intrigue, massive, lasting political changes as a result of the Herald's actions, and morally grey on grey choices.
Everything that Denerim and Orzammar had in spades.
Now moving on from the plot to the actual place.
Halamshiral has no soul.
It's a french villa on a mountaintop. Whoop de freaking do.
It has no interesting murals, unique art only found there, interesting geography, or anything really to make it stand out.
Compare it to Denerim and Orzammar, and the way they fleshed out the entire city's levels of power and criminal underworlds, and you see the difference.
Denerim is a very realistic, squat, squalid medieval city, with it's buildings built on top of every single bit of available space.
Orzammar is a full on high fantasy dwarf city lit up by a lake of lava.
Halamshiral is a villa presented as a city.
How do you fix that?
There is an artist here on Tumblr who pretty much showcased what Halamshiral could have been, if they had taken the idea of the Dalish(who were the original owners) taking inspiration from native americans(amongst others), and use that to build a truly spectacular city, which has long ago been paved over, but the structure is still there.
Make it a city on the water, like the aztex capital of Tenochtitlan, a marvel of canals and stone.
Make it this Venezia like city, with canals everywhere you look, and the entire city running on water. A marvel of Dalish city building, where they took something as simple as a couple of islands in a lake, and built the most beautiful city in the world.
And rather than just limit you to the palace, instead let you actually explore this city.
Expand the entire event from one night, to a week.
Let the Herald explore the city, meet the players, interact with the nobles, become friends with a few like you could with Ferelden's bans, which in turn makes the possibility of sacrificing them for the greater good hit so much harder.
Let you choose what fancy stuff to wear to the balls and meetings, rather than have this stupid motto of forcing you to wear one, pre determined outfit like this game had for some reason.
Let you discover the places where what little Elven Architecture and art still remains can be found, and talk with the elves who still live here, the descendants after the first elves the Orlesians enslaved.
Make the plotting of Gasparde and the positioning of troops be gradual, not instantly discovered and twarted.
And at the end, if you choose to back Gasparde, you mirror that scene from Dragon Age 2, where the Templars sail across the bay, and you either step aside and witness the bloodbath you just allowed to happen, or you fight them and be recognized by the nobility(most of which are horrible, horrible people) as a hero who just saved the day.
Have the venatori plot be to kill both Gasparde and Celene, rather than their involvement mostly be about handing the player the the easy knife for the knot of which monarch to pick without having to get your hands dirty.
Also have the entire group be gathered for once. Every inner member of the Inquisition just like at Denerim.
Each of whom have their own thoughts on the events.
Who supports who? What is the right thing to do? What is better for the inquisition? Are you staining your honor beyond repair if you back Gasparde? Does the Inquisitor maybe have a breakdown after witnessing what they just allowed to happen and they walk through the gardens or rooms filled with corpses? Maybe have the scene at the end with the love interest be about a moment of them truly comforting their lover in the aftermath of it all, understanding(or not) that as boss, it's your job to have to make the tough decisions. And now you have to live with them.
Or if you wanna go the other way, this could be one of the breaking points like Origins had. If you support Gasparde, Blackwall choses to tell you to get bent, and that he will die as benefits a knight. Defending the week, and calling you out on how you are just as bad as he ever was, a child killer who's going to run away from responsibility, to pretend you are some better person than what you actually are. You're a murder. Just like he was. You are just as responsible for the blood that's flowing as he was with that carriage back in the day.
It would have been a far more impressive reveal moment for his crimes, that's for sure.
Cole probably would be the one who would be second most upset, but wheter he leaves or ultimately stays should probably be depended on your other choices and your relationship with him prior to this, probably have his personal quest be the determinating factor of what he chooses to do.
And i could go on, but point is, this would be a return to Origins choices actually mattering. There were choices that could make or break a characters bond with you. Shale would not budge regarding Caridin, Leliana and wynne would stand against you if you choose to defile the urn, Sevran would choose to betray you for his old friend if he didn't like you enough, and of course the age old choices at the end of act 3 in da2, where you have to pick between templars and Mages, as well as anders fate, and chances are regardless of what you do, at least 1 person ends up dead.
If anyone reading this has any suggestions for how to further improve this storyline, feel free to share, but regardless, i think we can all agree that this is a vast improvement of what we actually got.
#dragon age inquisition#dragon age#dragon age origins#dragon age 2#halamshiral#gasparde#celene#briala#inquisitor#blackwall#thom rainier#the herald of andraste#the inquisitor#meta#what could have been#tenochtitlan
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Blue's DA4 Screenshot Binge Pt. 3
CAMEOS CAMEOS CAMEOS
I just wanna say FUCK YES i was right, we get everyone from Tevinter Nights
Evka Ivo - Tevinter Nights, Short Stories, The Missing
Fighting against Elgar'nan and Ghilan'nain with other Wardens: that there in the center with her buns and her hammer is EVKA. I assume we may have also seen Antoine but I didn't really see an archer anywhere.
They are my favorite and I demand more fics with them.
Irelin - Tevinter Nights, Short Stories, The Missing
Our favorite shape shifting Veil Jumper with DAI's June vallaslin is back:
ANDARATEIA CANTORI/VIAGO DE RIVA - Tevinter Nights, Short Stories, The Missing
God I would have rioted if we didn't get them. I am pretty sure big haired elf crow here is Teia, and mustachio'd crow is Vi.
Mourn Watch - Tevinter Nights
I really wonder if the two we see in Emmrich's shot are Audric and Myrna <3 (pleased I want to hug audric so badly pleeeease)
MOMIGAN
I just want to say I never doubted Morrigan would be in DA4, I figured since she was going to be a smaller role she might have fewer lines and not need to be hired super early like when she was first asked and said she hadn't been asked yet.
Mom cut her hair into a respectable A-line cut, and I think her hair is graying and she has mouth creases ;w; she has never looked more beautiful to me. Rocking her same arm sleeve, wrist feather, necklace... and her mother's helmet.
People were confused at first, thinking it was her sister, Yavana, from Those Who Sleep - who wears a dragon skull as her helmet in a very similar style!
But it's Morrigan <3
I'm going to make a few more guesses:
Zara Renata?
At the end of Wigmaker Job, Magister Zara Renata, a blood mage Venatori Magister who uses her slaves to keep herself perpetually beautiful, implies she's going to lure Lucanis in and destroy him. Maybe she's the one he's fighting against here:
They are in distinctly Tevinter ruins I think, and it looks like maybe Teia? is on the stairs.
Felassan? Please? God? For me? FOR MJ???
In a nest of some kind, with these sacks of white growth that seem to be consuming corpses, there are tentacles wrapped around an elf who is not looking so hot.
Their face is streaked with dark veins like a ghoul. They're wearing some kind of armor - seems like it might have triangles on it, perhaps a Veil Jumper. Their hair is pulled back sharply with a tight buzz on the sides.
Please, god? Please? My husband?
But also: concept art Solas, as much as I hate white guys with dreads:
My money remains on Felassan.
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Cassandra Deleted Dialogue
Cassandra Masterpost
—
Cassandra: Leliana mentioned a Grey Warden in the Storm Coast, did she not? I have my doubts their disappearance is related to our troubles, but she is not often wrong. I would look into it.
—
PC: I was hoping we could spend some time together.
Cassandra: I suppose there is nothing pressing right this second.
Cassandra: If you like, certainly.
Cassandra: Are you not heading out of Skyhold? As you wish.
Cassandra: I’d enjoy that. ㅤㅤ ㅤ
Cassandra: I’ve never understood this game.
Cassandra: Ha! Can you believe it? I’ll win this round yet.
Cassandra: How often must Varric play this to become as good as he is? It boggles the mind.
Cassandra: You’re cheating, aren’t you? Can you cheat at this?
Cassandra: Madness. I only draw a card once I no longer need it.
Cassandra: Andraste’s tits! Why do I keep playing this?
Cassandra: I’ll play my hand! Just… give me a moment. It will come to me. ㅤㅤ ㅤ
Cassandra: I’ll go easy on you this time. Three bruises is enough, I think?
Cassandra: (Chuckles.) You almost had me that last time. One more bout!
Cassandra: Now then, a little practice bout, yes?
Cassandra: Take me down if you can, Inquisitor. Do your best.
Cassandra: Let’s see how you fare in one-on-one combat.
Cassandra: …years of practice under my mentor, Seeker Byron. The man was a warrior without peer.
Cassandra: Maker’s breath! Fine. One more bout, and then I give up. ㅤㅤ ㅤ
Cassandra: The uniforms were Josephine’s doing. It’s still a mystery to me.
Cassandra: …and there I stood at the monastery’s gates, the apostates staring at me as if my hair were on fire.
Cassandra: The Lord Seeker never let any argument go. He was like a dog who refused to let go of a bone.
Cassandra: …so I opened the chest only to find an entire cache of lyrium vials. “Just some rags,” ha!
Cassandra: …twelve templars in one Circle. I never saw the like before or since. The knight-commander was beside himself.
Cassandra: You notice how they look at you? There are many who would give anything for such reverence. ㅤㅤ ㅤ
Cassandra: Interesting that this ruin stood empty all this time. I wonder how Solas knew of it?
Cassandra: Majestic, isn’t it? Of all the spots in Skyhold, I think this is my favorite.
Cassandra: …and then twice again before the battle was through. It took me weeks to recover.
Cassandra: …and so I said to the man: “is this a jest? Put your trousers back on, you fool”
Cassandra: …and they would look at me with such fear in their eyes. I could never stand that part of it.
Cassandra: …nine times out of ten, it was nothing. Just fears and useless superstition. (Sighs.) ㅤㅤ ㅤ
Cassandra: I never said I was frightened of horses. They just… have such large teeth.
Cassandra: Can we ride fast? I prefer galloping, and I suspect the horses do as well.
Cassandra: Do we have any apples? I can’t believe I forgot to bring even one.
Cassandra: …and the chevalier’s horse threw him, on cue. I could not stop laughing.
Cassandra: No, nobody solely speaks Orlesian any longer. Well, perhaps the marsh-folk.
Cassandra: I always wanted to visit Minrathous. Someday I’ll see the twin guardians for myself.
—
[Part of the jealousy dialogue. These lines are not technically deleted and can be heard in-game using the bi-Cullen mod. (ask me how I know)]
Cassandra: It’s probably nothing, but it claims that you and Commander Cullen are…
Cassandra: Ah. Is Commander Cullen aware of that?
—
[Low approval scene. It may still be in the game, but I cannot find the plot trigger for it.]
Cassandra: Honeyed words. Liar’s tongue. And I fell for it all.
#dragon age inquisition#dai transcripts#dragon age#dragon age transcripts#dragon age dialogue#dai#dai dialogue#long post#cassandra pentaghast#cassandra#deleted dialogue
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alright so I'm not actively seeking out DA veilguard information, but I also don't have all the possible spoiler tags blocked.
I've had a little excitement build, though my outlook is to keep a wait and see approach, and my interest in Dragon Age in general has been a background simmer - I felt neutral towards the initial announcement of name and date etc.
I admit my interest peaked up with the preview of the character creator, maybe even getting a little excited to create a rook, and to set foot in Thedas again.
now, recently I've seen some news that very few decisions from Inquisition has made it over, and that we can't play / decide what our inquisitor does, and that no decisions from DA2 or Origins matter. And I admit that is disappointing? The game series is tied to meaningful choices - and ofc they have to bottle neck and streamline, but it feels a little hollow.
One thing is the inquisitor, and not just speaking as a solavellan (I never thought i'd get a solas romance scene in veilguard tbh that struck me as wishful thinking), where I feel there's a good deal of difference how to deal with the past romance for the individuals (do you still carry a torch etc), but I'd hoped Dorian would show up and Dorianmancers would get some choice here too, etc. It's also just means it will probably be a short cameo.
Now what I really think of is the lack of matter in choices. If the well of sorrows don't matter, why was it such a big deal? Does it not matter who is Divine? and much more.
Most of all, what makes me (pre-emptively I guess) upset is Kieran. Not only should it matter whether the Old God soul is potentially there in Solas via Flemythal, but Kieran could also just be a regular kid too. He will exist or not exist depending on world state. And given that Morrigan shows up, are they just going to ignore this just because he's what - seventeen? twentyone? years old? Morrigan and Kieran means so much to me, there are very few media I can think of where people are allowed to be parents and still be a person with agency in the plot, without having the plot relate to their parenthood directly (because Kieran can also not exist of course). This is SO incredible important, and if they just - handwave that away it's making me mad just thinking about it.
Mostly, though, I think it was a mistake for them to try and cater to both new and old players in a whisy washy way. It's been 10 years, I get it. They want to appeal to people who was not playing (or shouldn't have been) an M rated when Inquisition, let alone Origins came out. They can't make too many references to old games, they can't confuse players.
But i think - with the time it took to develop this game, I'd much rather they'd done a soft reset instead. Solas succeeded, the veil has come down, it's 75 years later. Or even shorter, leaving room for old favorites to show up, but also having a reason for the decisions to not matter? I don't know. But something that would have made the game accessible to new players, and refreshed everything for old players. I frankly think they are trying to both have and eat the cake, and I fear it's going to fall on it's ass.
Lastly, I don't need a solavellan resolution. They're resolved in my head and been for 8 years. And I'd rather keep that than some halfassed 4 lines that don't fit Iwyn.
#also can we the fuck get hawke out of the fade?#please and thank you#da4#da4 spoilers#dragon age veilguard#dragon age veilguard spoilers#dragon age critical#da4 critical#dragon age#yeah I'm old and cranky today#maybe it's a psych were not actually revealing everything#but hm#I'm wondering about the marketing blitz and whether it will live up to it
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Fic authors self rec! When you get this, reply with your favorite five fics that you've written, then pass on to at least five other writers. Spread the self-love ❤️
Thanks @freesidexjunkie! I have only four works up on AO3 but I have more than a few WIPs so I'll choose one of those for the 5th. I'm terrible at explaining my thoughts behind stories. I just sort of write them? Here is my attempt at explaining them.
1. In Consultation With Spirits - At the start of All New Faded for Her, you can have a dialogue with Solas where he admits to having no friends. That set me to wondering where a man like him would go if he needed relationship advice. The Fade. I didn't think he would always seek those spirits out. Sometimes they would find him. I paired each stage of the romance with the spirit I felt he would most likely meet- Wisdom, Love and Regret.
2. And Yet - I've always had a soft spot for this piece. I wanted to write something from Solas' point of view reflecting on his guilt for getting involved with Lavellan and hurting her. I wanted it to be lyrical and dreamy like Solas, which is why the refrain "and yet" keeps popping up.
3. Cold Comfort - This story has gone through many iterations. It is also my first attempt at adding smut to a story. Whether or not the Inquisitor and Solas had sex was left open. I've always wondered what might cause Solas to cross that line. In his romance scenes he always seems to get himself under control before things can go too far. So, I felt it would have to be a very conscious decision on his part. I also liked the idea that Solas would be a very tender lover. This was what I came up with.
4. An Elf Walks Into a Tavern - Part 1 of Where Wolves Fear to Prey. I was fascinated by the idea of Theneras and Varric getting together to trash their exes. When it came to writing it though, I realized that Theneras' confused feelings about Solas would make her less likely to want to talk about him. The entire conversation between Varric and Theneras then became more about her avoiding the fact that she is still in love with Solas and not being very successful at it.
When Lovers Call in Dreams - This is a WIP. The third installment in my Where Wolves Fear to Prey series. It is post-Trespasser. In it my Lavellan, Theneras, confronts Solas in the Fade after an attempt on her life. I want to explore the jumbled feelings the pair have for each other and how those feelings might affect their actions going forward.
#solas#dragon age#dragon age inquisition#solavellan#dai#solasmance#fen'harel#solas dragon age#solas dread wolf#dai solas#ao3#ao3 writer#ao3 fanfic
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Thoughts on the source of the Regret demon in the rotunda in the short story Callback;
I have seen some posts circulating this app about the regret demon in Tevinter Nights’ Callback and if it is the regret of the inquisitor, Solas, or combined, and had to bring up my favorite thing in the story: Regret’s dialogue is in Solas cadence (Hallelujah!)
Furthermore, other than some of the obvious lines like “I am the regret of a god!” I do think there are some interesting parts of Callback that point to the specific regret and choice that the demon was formed from. Obviously, the demon takes form from the Solas’ paintings/frescoes of the inquisitor’s choices and story in Inquisition that Solas witnesses. However, there are some other interesting hints. Firstly, while the signs point mostly to this being the regret of Solas, there are some hints to some of the Inquisitor’s regret as well.
Throughout Inquisition, the Inquisitor and their might is often compared to that of a dragon. Solas is the dread wolf. In Callback, the form of the creature is described as follows; “It snarled a toothy growl, a sound that - like its shape - was somehow between wolf and dragon” (Pg 122). This could serve two purposes; as a connection to the specific guilt that Solas has regarding the inquisitor, whether that is how he sort of used them while they are in possession of the anchor, the betrayal when he leaves, the lies he told that he was simply an apostate, etc. It could also be regret regarding his relationship with them.
However, the Inquisitor is not the only one to have dragon imagery. The elvhen goddess Mythal is also compared to a dragon; "Mythal is often depicted as a dragon or a female humanoid figure with dragon head and wings. Some scholars have speculated that the constellation Silentir, which is depicted as either a dragon in flight or a man carrying a horn and wand, may have originally been a representation of Mythal" (Link). Beyond this, Mythal's known host is Flemeth, who has the ability to turn into a dragon, likely from her connection to Mythal.
The description of the wound that the demon suffers from Sunderland follows the description of the creature. While the wound was just created, it feels too intentional after a description of the demon’s form. “The wound in its chest remained, but it filled and discolored with new material” (122). My personal take on this is the heartbreak from the regret that Solas suffered, whether the inquisitor romanced him or not, and the possibility of the heartbreak of Mythal's murder in ancient times being repeated through Inquisition. More importantly, it symbolizes dealing with heartbreak through other means - not really healing or recovering from it, but filling it with something else to abandon the feeling rather than own/accept it. Regret seems to agree based on what follows.
We later get a glimpse into Regret’s experience and how it thinks about Solas’ regret compared to the fight in the short story. “Regret expected resistance. It had never been accepted. Never owned” (133). This tells us that even after years, the regret over the choice Solas made was never really fully processed by him. This is equally heartbreaking considering the likelyhood that this is a repeated heartbreak, first with Mythal and later with the Inquisitor, romanced or no.
However, the story ends on a hopeful note regarding this regret; in two specific places, firstly; “For a moment, the sunlight illuminated something within - a sliver of the spirit that might have been. Not the opposite of regret. A different flavor, or shade. Contemplation. Introspection. It felt the echo of the actions that had summoned it” (135-136).
This could mean several things. One of which, that Solas’ inner conflict about the “realness” of the people he was working with was so potent that it attracted a spirit from the fade of contemplation or introspection. At multiple points, romanced inquisitor or not, Solas must come to terms with the Inquisitor’s inner circle being made up of real people. He forms relationships with everyone the inquisitor travels with. Varric and Solas are fast friends, and Varric makes him question his beliefs constantly, with Solas admitting he hadn’t thought about things a certain way or that he was just wrong before Varric explained a different way to look at the world and it’s people. Iron Bull and Solas’ relationship begins as hostile, with Solas pushing Bull and prodding him about the Qun at every opportunity, so blinded by his paladin-esque beliefs in freedom and choice to realize that Bull barely follows the Qun or lives like other Qunari. This challenges Solas greatly, and Solas has to really face this if he is brought on Bull’s personal quest with the Qunari dreadnaught;
Gatt: I don't see any tattoos, but you're carrying a staff. Are you from a Chantry Circle? Solas: No. And I would prefer not to discuss it. Gatt: Have I done something to offend you? Solas: You joined the Qun. Gatt: After they rescued me from slavery. Solas: And put you into something worse. Solas: A slave may always struggle for freedom, but you among the Qun have been taught not to think. Iron Bull: Solas, not the time.
To Solas’ conversations with Bull after the quest, if you side against the Qunari;
Solas: You are not Tal-Vashoth, Iron Bull, not really. Iron Bull: Well that's a fuckin' relief. Solas: (If the Inquisitor is Qunari) No more than our Inquisitor, whose parents left the Qun before s/he was born. Solas: You are no beast, snapping under the stress of the Qun's harsh discipline. Solas: You are a man who made a choice... possibly the first of your life. Iron Bull: I've always liked fighting. What if I turn savage, like the other Tal-Vashoth? Solas: You have the Inquisition, you have the Inquisitor... and you have me. Iron Bull: Thanks, Solas.
Solas and Iron Bull are just two examples of friends Solas makes during his time with the Inquisition that challenge his beliefs on how “real” they are. Any time spent in the rotunda at Skyhold watching Solas proves that he is just as deep in thought, pacing and pondering and thinking in his idle animations more than the other companions. There is an anxiety to it, as though everything he believes is being challenged. This all being said, either his introspection/contemplation was so tangible that it summoned a spirt of introspection or contemplation (spirits we have not, to my knowledge, heard of yet) OR, as the theory that Solas and the elvhen people are actually spirits in physical form has gained traction, he could be that very spirit of introspection or contemplation, and left behind a piece of him. We know that there isn’t much to go off of when it comes to spirits taking a physical form because, to our knowledge, the only time that has happened or even could is IF Cole decides to got the more human route. Solas either does not know how Cole came to have a physical form or does not reveal it, so as far as the Solas-is-a-spirit theory goes, we know that process and all it would entail would be complicated to say the least.
The idea of Solas leaving a piece of him behind is only strengthened by the knowledge that the Regret demon was not a spirit’s opposite. Every demon shown before has been a spirit twisted into its opposite. The theory further strengthens when we examine the other hopeful note at the end of the story; “[The demon] glimpsed the spirit realm beyond the Veil, and a faraway glimmer. Familiar, and somehow far brighter than what had drawn it here. It knew where it would go” (136). I can’t find the post, but some have theorized that the spirit senses the lighthouse or Solas in the fade and knows where to return. The deep, tangible regret that was so strong a demon was created is a weaker force than this summons home to the fade - to its home.
All this being said, I believe the regret that Solas feels is over making the same decision for a second time. The first time Solas made a decision that impacted the world and humanity itself was when he decided to seal away the elven pantheon and the forgotten ones. This included Mythal, despite their close relationship. He betrayed his friends because their power got to great, they were corrupted, and he could no longer sit and watch as his friends oppressed his people.
Solas: What will you do with the power of the Well once Corypheus is dead? Inquisitor: (I'll rely on those I trust) I'm not arrogant enough to think that it's my decision alone. Whatever happens, we'll do it together. S: You think to share your power, to avoid the temptation to misuse it. A noble sentiment... But, ultimately, a mistake. I: Why? S: Because while one selfless [woman] may walk away from the lure of power's corruption... No group has ever done so. I: (What, never?) There's a first time for everything. S: Perhaps... But it will not be this time. I believe even you know that. I: Why is this so important to you? S: You have not been what I expected, Inquisitor. You have... impressed me. You must not let false modesty allow you to pass your power to someone else. There are few regrets sharper than watching fools squander what you sacrificed to achieve.
Alternatively;
Solas: Because while one selfless [woman] may walk away from the lure of power's corruption... No group has ever done so. Inquisitor: I trust my friends. Solas: I know that mistake well enough to carve the angles of her face from memory.
Solas is faced with a decision: to watch the Inquisition, after defeating Corypheus, either become exactly what the elvhen gods became, or risk the chance that they might be better. As Solas points out in the first instance, however, even the Inquisitor knows that corruption is inevitable. They first saw this in Haven, when Leliana told her spies to kill a friend of hers who had turned. Even early on in the Inquisition, corruption was always likely. As the Inquisition gains more power and it is easier to displace kings and queens and eliminate threats with the wave of a hand, what realistically will happen? Worse, is Solas really just to sit there and watch, or will he leave the Inquisition and work to make the world better? (As a side note, this is where we look at Trick Weekes' words on this exact thing in this post about "gracefully accepting things as they are". It would be absolutely out of character for Solas to trust that maybe this time power will not be abused.) Does he wait for the corruption to spread to his friends, who one day could turn on his beloved Inquisitor as the elvhen gods turned on Mythal?
Mythal's fellow elven gods killed her in their lust for power. This act was the final straw that led the Dread Wolf to banish them. However, the first of his people do not die so easily. (Link)
As for the mistake of trusting in his friends - "I know that mistake well enough to carve the angles of her face from memory." I believe that this refers to his relationship with Mythal. From the statue of Fen'Harel in the temple of Mythal to the imagery of the dragon and the wolf, to the sweetness that Solas shows Flameth/Mythal when they meet at the end of Inquisition, their relationship as at least friends is all but certain.
Mythal's Well of Sorrows knows the secret greeting from those Fen'Harel trusted, which suggests that Fen'Harel and Mythal were close. (Link)
As for the specific betrayal, I tend to err on the side of caution regarding Mythal still. Mythal still branded elves, still had slaves. Was this the betrayal that Solas can carve from memory? Does he worry that one day the inquisitor will fall to this as well? Or does it simply refer to Mythal's murder by the other gods?
After all this, however, it still leads us to wonder what the "better choice" the regret demon, restored to a contemplation/introspection spirit, thinks might have been a better choice. It is likely that it is just contemplating, as it's nature, on the vague idea that there was something better. This is what I lean towards, but the wishful thinking part of me hopes that his "better choice" would be trusting the Inquisitor with his true identity and that they could come to see why his mission is important, as there is an opportunity to beg for that in Trespasser when you meet him. While a group of friends might become corrupted, Mythal might not have been, and maybe rather than working towards his plan alone without her she might have lived. Maybe this is yet another thing that is history repeating itself - leaving the Inquisitor rather than trusting that they could work together to make the world better.
#callback#tevinter nights#dragon age inquisition#dai#dragon age#dragon age tevinter nights#dragon age veilguard#solas#dragon age solas#i have been working on this all week. im sorry but solas is simply rotting my brain and i need people to see him for the complex#and interesting character that he is#im also obsessed with callback and tevinter nights as a whole and cannot stop thinking about the connections and what might happen#in veilguard. oh my goooooooddddddd#mythal#dragon age theory
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weird fun facts about your oc(s)
rules: share some fun facts about your oc(s). they don't have to be relevant to their story, perhaps even better if they aren't. the weird ones are the best!
thanks for the tag, @solas-backpack-mug!
Lorenzo (Pillars of Eternity):
does not have eyelids! also, under his death godlike growths, his eyes are completely black. he does have a transparent third eyelid, though
his voice is a little raspy ever since he blew it out on a particularly intense chant
gets little gold decorations for his face growths between POE1 and Deadfire. also, in general, he starts dressing much nicer during the timeskip, as he eases into his new noble status
Selene (Pillars of Eternity):
when she uses cipher powers, her glowy pupils expand to cover the whole eye (yes, many of these facts are about me giving my godlike characters cool eyes)
her birth name is Sigrun. it became "Selene" through a series of mispronunciations by Aedyran speakers and she kept it because she liked it better
has very neat handwriting and is a decent artist, which often suprises people who know her as a Woods PersonTM and don't know that she grew up in a temple, where she used to spend a lot of time transcribing/illustrating Ondrite texts. she's better at drawing creatures and landscapes than people, though
Aqun Adaar (Dragon Age):
he's ambidextrous! which is often useful because his line of work (artificer specializing in Sharp and Explodey Things) is such that you Will mess up one of your hands every once in a while
decided to grow out his hair because the Dalish kids he used to hang out with as a child all wore their hair long, and he thought it looked cool
his favorite colors are red and purple
May Cadash (Dragon Age):
a pretty good chess player, which, due to her general BrawnTM vibe, people usually don't expect
has a really nice singing voice, which she developed by singing verses from the Chant of Light to herself when no one was listening
has really thick calluses on her knuckles and fingertips, to the point where she doesn't really feel anything there
tagging: @layalu @curiouslavellan @ndostairlyrium @apeirotilio if you want to share some stuff about your ocs!
#long post#herearedragons meta#oc: watcher lorenzo#oc: watcher selene#oc: aqun adaar#oc: may cadash#I used to hc selene's art style as pretty messy but considering the illustration thing. I think it's way neater actually#maybe I'll try to figure it out sometime#pillars of eternity#dragon age
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Transcript of the DA:TV ‘Meet The Companions’ panel @ SDCC.
Update: this post has now been updated into a full transcript.
BioWare have said that they are going to share a recording of the panel at a later date. In the meantime, here is a transcript of it. When the recording is available, I will update this post further if required. This is a word-for-word transcript (in as far as it was possible to make one, it was quite a noisy room with lots of people in it), but a few bits were not clearly audible - these are marked as "[...]". listening to the original source in audio/video format, when it’s available, first-hand is of course always advisable, in case of any mis-hearings or missing things out etc on my part!! :>
there are other things from the panel here in this BioWare blogpost, collected in this compilation post, and also in this Tumblr post.
The panel was moderated/hosted by Lucy James. In attendance were creative director John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
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[panel begins]
Lucy: Goodness me, there are a lot of you. Hello everyone. Hello San Diego. But more importantly, hello Dragon Age fans! Give yourselves a cheer! Now welcome to a panel that I am so excited to be moderating today. A little bit of, what do you call it, a little bit of, I'm just gonna say it, we're doing Q&A at the end. There is a microphone right here. I will give a warning - housekeeping was the word I was searching for. We're gonna be doing Q&A at the end. I will give you a warning to come up and ask questions to this incredible panel of developers from BioWare and actors from the brand new Dragon Age game, The Veilguard. I'm Lucy James, I'm your moderator for today, but you're not here for me, you're here for these incredible people, so let's go down the line and see who we have on the panel today. We have creative director John Epler. Creative performance director Ashley Barlow. The poised and pragmatic assassin, playing the role of Lucanis, Zach Mendez. The necromancer Emmrich, we have Nick Boraine. Absolutely did not mean to skip, but we have different, different lineup over here. The voice behind the private detective Neve, Jessica Clark. And returning franchise favorite, you know her as Lace Harding, the lovable Scout, Ali Hillis. Now, we all love Dragon Age games for multiple reasons, whether it is the combat, the impactful decisions that we get to make, the romances - I know my [...], I know my - but the heart and soul of every game is always the companions, and so we are gonna be doing a deep dive into some of the new cast as well as, like I said, returning franchise favorite. So I'm gonna kick off with you, John.
John: Awesome.
Lucy: Can, you know, you've been at BioWare for a couple of years now.
John: Yeah, seventeen years as of this year, so.
Lucy: Wow. Can you tell us a little bit about your history with Dragon Age?
John: Absolutely. So as mentioned, I've been at BioWare for coming up on seventeen years now. I worked as a QA tester on Dragon Age: Origins, moved into cinematic design, did that [...] Dragon Age II, Dragon Age: Inquisition, and then became lead cinematic designer for Dragon Age: Inquisition - Trespasser, where I worked closely with Trick Weekes, building out that story. And then now as creative director on Dragon Age: The Veilguard, which has been just a fantastic project to be a part of.
Lucy: Now, I assume pretty much everyone in this room has gone frame-by-frame through the trailers and gameplay videos and every BioWare social post about Dragon Age, but just in case there's anyone in the room who is unfamiliar, give us the quick overview of Dragon Age: The Veilguard?
John: Absolutely. So Dragon Age: The Veilguard is the latest entry in the Dragon Age franchise. It takes place approximately ten years after the end of Inquisition. You start the game hunting for Solas. It's a game built on some core principles of: be who you want to be, in a world worth saving, and with characters who matter. So, again, companions always at the heart of Dragon Age, they're at the heart of this one as well.
Lucy: And so, I mean, why is this team coming together? You mentioned it a little bit there, and like, what's bringing this, kinda 'rogues' gallery' together?
John: I mean it's the end of the world, and each character that you bring into your party understands that the world's ending, that they need to stop that, and you're really building, what I would say is more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time, they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods.
Lucy: Now we were chatting a little bit before the panel, and you kinda said, like, a bold statement which was that this is one of the best groups BioWare has ever written. I say 'bold', cause we all have our favorites. What makes you say that? What's going on with The Veilguard that makes them so special?
John: Yeah, I mean, I think that every Dragon Age game the companions we write and create for those games are the best companions for that one. And I think in this case, what's really fascinating and what I've really loved to see come out through the game, through its development is, the way these characters form relationships, not just with you but with each other, so, whereas, you know, sometimes characters maybe don't interact as much. Each one of these has a relationship that extends beyond Rook, the protagonist, but also some become friends, some become lovers, and some become rivals. And it's just, the way that they learn to get over their differences, or put them aside, has really been fun and exciting, because they all represent a different part of the world of Thedas.
Lucy: I am very excited to see how these family dynamics come together, avoiding my real life family for my virtual family. Ashley, you’ve been playing a huge role in helping bring these characters to life. Can you tell us a little bit about your role at BioWare?
Ashley: Yeah. I’m the creative performance director, so I get to cast all of these characters, with the team at BioWare, of course. And then work tirelessly in the booth with them, I mean, they just met like this weekend. I just silo them off, and they do their work, and they listen to each other, and, you know, 3000 hours later, and then they get them back around, and we can iterate on it, and they can say, ‘oh, oh that’s what everyone sounds like!’, now they get to play off of it. So, it’s a big road-trip in a VO booth. From my house.
Lucy: A big road trip. A big deal. A big game. Where do you even begin with a behemoth like this?
Ashley: We, we audition our companions. We have to make sure that our leads can play off of each other, that compliment each other, that juxtapose each other. Like John said, it’s kind of like a family, an un-chosen family, and so we need them to, you know, it’s, you need to create an ensemble, a diverse ensemble, so that the players get the choice of who they want to bring on this hero’s journey. And so, we brought them all in, you know, and they, we do motion capture, so we need to see how they move, and how they walk, and how they talk, and how they can act like heroes. And they all carry themselves so well. Now, it’s tripping me out, because they all look like their characters to me.
Lucy: Now, there are plenty of returning faces in The Veilguard, but there are new companions that we will get to know and love. Let’s start with Lucanis. John, can you give us a little quick overview of his background, and what’s his deal?
John: Absolutely. So Lucanis is the stylish assassin from the Antivan Crows, you know. But, not bloodthirsty, more, as he sees assassination as a job, one that he is extremely skilled at. Over the course of the story, you learn more about him, more about his character, more about his relationship, not just within The Veilguard, but also with the Crows and with other characters in the world. And I think, it’s fascinating to see how that grows over the course of the game.
Lucy: Now Zach, you are the voice. I mean, how do you approach this? Where did you […]?
Zach: Well, when I first found out I got the role, I read Tevinter Nights, which is the book, that came out [...] and you should read. And I read The Wigmaker Job, in which Lucanis is featured. I read it about three times, and after I closed the book I realized, ‘this might be the coolest guy I ever get to play’. I mean, not only is he a smooth assassin, not only is he determined - yes, he can kill you a thousand different ways, but what struck me was, his mind is as dangerous as his knives. I mean this is a guy who takes in the environment with all five senses. He’s constantly attuning himself to the kind of shifting terrain of every mission. And also, he’s kinda hilarious. I mean, if you look at his relationship with his cousin Illario, in The Wigmaker Job, they’re constantly giving each other crap. But there’s a lotta love there, so I got to pull, you know, from my relationship with my brother. Because we love each other dearly, but we can be ruthless with each other. And so, it was really easy to play in that way.
Lucy: I mean, yeah, you mentioned being a comedian there. Ashley, how was working with Zach?
Ashley: Yeah.
Lucy: Harnessing that and bringing it to the character.
Ashley: Zach’s one of the funniest people I know. And that’s a lot to live up to. But, you know, he came in as one of the most adaptable actors. And, you know, we did a lot of motion capture during 2020, 2021, 2022, even 2023, and so Zach stood in for like, Assan, and Varric, like all the characters [...] just mostly, most - [a scene plays on the screen behind the panel of the actors doing mo-cap. Zach as Assan hops along the ground like :D over to Davrin, Rook and another character. Davrin is happy to see him and scratches him under the chin. Davrin motions to Rook, who then bends down and hugs Assan] - I mean I’m pretty sure [...] a huge inspiration for the cinematics. Once you see this scene that this is, like - remember it, 'cause [...] -
Zach: Just know, when you’re hugging Assan, you’re hugging me. That means a lot.
Ashley: It’s true! But, yeah, but, for Lucanis, Zach was able to bring, I mean once you get in the game and you meet Lucanis, you’ll know that he’s, you know, a murdering Crow, and then, is a […], you know, there’s a darkness. [there is a rumbling noise in the background and the panelists look around confused]
[?]: I think it's just thundering.
Ashley: It’s thundering, let's, let's do a -
Zach: The darkness.
[...]
Ashley: But in the darkness -
Zach: Prepare yourselves. [background noise continues]
Ali[?]: It’s coming.
Zach: Seriously, what is that? What’s happening?
A person off to the side: Other rooms!
Zach: Okay, okay, okay, thank you.
Ashley: Okay, thank you. [...] think you were doing it. As you can tell, he brought like a, he brings a lightness to it, ‘cause you can’t always be that heavy. I don’t want to be scared or crying in the booth all the time. And thank God the writers, John included, and all of the writers of Lucanis really brought some fast, quick-witted writing. So he’s quick as a whip, he really lightened it up, and can’t wait til you guys get in and play it and romance this sucker! Sorry! Sorry not sorry!
Lucy: I was going to say, how does it also feel to play a romanceable character?
Zach: Oh, I’m quite excited about it. Ashley has promised to give me the stats of how many people romance me. I'm really looking forward to that.
Lucy: No pressure, gotta get those numbers up!
Zach: Yeah, I know. But, that’s the great thing about Lucanis, is that, you know, he’s extremely smooth, as an assassin, but, and, yes, he does have a heart, he does have a soft side, he’s not completely adept at always dealing with other people and interactions of that such, you know, he’s extremely stubborn and stuck in his ways, so it’s really hard for him to let people in sometimes, so I’m really excited for fans to get to meet him, and, you know, help him open up.
Lucy: And before we go to the rest of your illustrious cast members, what’s, what was, what’s been your highlight of working on The Veilguard? Is it, you know, this moment getting to see everyone in person? Was it a story from on set one day, or an interaction with one of the devs?
Zach: Well, you know, I did, before the first day of shooting, I did kinda get an idea about how passionate the fanbase was, which made me really excited. I don’t wanna say nervous, because I don’t say I’m nervous, I say I’m excited. And so before the first day of shoot, I was very excited. And luckily, you know, Ashley and them, didn’t have me do too much on the first day. I played a lot of darkspawn. I darkspawn-ed my ass off, though. I want you guys to know, I really –
Ashley: Oh he did, yeah.
Zach: – and when I got home, I thought to myself, you know, ‘Zach, did you darkspawn hard enough?’ I was just worried! You know, and within an hour I got a text from Jeff, who’s a part of this cast as well, and Jee, telling me what a great job I did. And then, I’ll never forget. I got a call from Ali Hillis down here. And I will remember that conversation, because for thirty minutes, she made me feel like I was welcome in the Dragon Age family, and it gave me so much confidence moving forward. So thank you Ali, so much, I still remember that, God bless you.
Lucy: That is lovely. See, the family stuff coming up already. I’m very excited.
Ashley: [...]
Lucy: Right, let’s move on. Coming to the private detective, Neve, who we actually got a glimpse of in the gameplay reveal from a few weeks ago. Let’s take a quick look. [a scene plays on the screen; the scene when Rook meets Neve in the prologue with Varric and Harding, that we saw in the gameplay reveal video] Now John, can you give us a quick overview of Neve?
John: Absolutely. So Neve, as you can see in the video, is one of the first companions that you encounter in Dragon Age: The Veilguard. She’s from Tevinter, Minrathous specifically. And anyone who’s played Dragon Age before knows that we’ve always talked about Minrathous, we’ve always talked about Tevinter, so we wanted to have a character who showed, not the parts of Tevinter that we’ve touched on before, you know, obviously slavery is a big part of it, it’s a mageocracy, but somebody who was pushing back, fighting back against that. And Neve’s shown up in the ancillary media as well, in the comics The Missing. And it’s just, she is that, you know, somewhat cynical detective with a bit of a heart of gold, bit of [a?] romantic, and just seeing her character evolve over the course of The Veilguard, over the course of the game, because again, she’s one of the first people you meet, is. Always fun seeing Neve’s character bounce off other the followers, banter has been super fun, just the way that she, what she brings to the table is always, it’s always so interesting to me.
Lucy: Jessica, I mean, what was it like getting that call to find out that you were gonna be in Dragon Age?
Jessica: It was slightly terrifying, and it was, I just felt really honored immediately, because I feel like, to be, I feel like they entrusted me with such, something with such significance and such importance to so many people, and so I just really wanted to honor that, and bring everything that I could to this fabulous character that I had been gifted. So yeah, that was.
Lucy: And I understand that you are kind’ve newer to the kind’ve voice acting, kind’ve realm. How was it different from more traditional roles?
Jessica: I am pretty new to it. I’ve barely done anything as significant, Dragon Age is enormous. It was very freeing honestly, I mean, like Ashley said, they auditioned and auditioned and auditioned and auditioned us. Like, every time I was brought in, I was like, ‘oh I didn’t get that’, you know what I mean? And then three months later there was another audition, and. But it was just so interesting and so freeing, because it really is sort’ve, it almost felt like play pretend, like when I was a little girl, you know? And it’s like what you dream up in your imagination. Because they, you know, they give you this character, and they give you some of the dialogue and then they really wanna see where you go with it and how you move and how you embody her and how you react to dragons that aren’t there because you’re in an audition room. You know, like all of that. So, and then, also, playing Neve, it really allowed me, and being a voice actor, it really allowed me to sort’ve step into my power a bit more, because, you know, I’m very tall, and things like that. And so, in a lot of my, sort’ve, more traditional television and film work, they kind’ve want you to be the girl, and I have to raise my voice, and be a little softer, and you know, kind’ve, not diminish myself, I don’t wanna say that, but just be very conscious of my physicality. And then Neve, it’s completely the opposite. You know, so Ashley had to work with me literally on dropping my register and things like that, and it was so confusing at the beginning, and then it was so amazing, to kind’ve have that opportunity, so I’m very grateful.
Lucy: Yeah. I mean, what drew you, what’s your favorite thing about Neve? – get that applause going, go on, let's go!
Jessica: I love her loyalty, I love her dedication, I love how much she loves Docktown and its people and how she really sees a different vision for Tevinter than, as John said, than what’s previously been depicted. And she’s really really fighting for those people, and she loves those people, and so yes she’s cynical, and yes she’s kinda tough and brusque and all these other things, but when they say there’s a heart of gold, there really, like to have that kind of a passion and dedicate your life to something like that, I think that, that’s my favorite part about her.
Lucy: And what were some of your highlights from, I mean, is it, is it kind of strange to record a video game, because I assume you’re doing things in different orders -
Ashley: Yeah.
Jessica: Oh yes.
Lucy: - working with some people some days and other people different days - tell me about that?
Jessica: I mean in terms of that, I just trusted Ashley and John, you know, and they know, and I was there to learn and embody and kind’ve grow into that. But I think my favorite thing, even though we were all separate disembodied voices a lot of the time, we kind’ve really all bonded in the way that we were intended to, you know? And that’s why we’ve been so excited all week and all weekend, because we can be like, ‘oh my god, you’re here, oh my god you’re here, you’re here, you’re here’, finally, you know? And you know, I know on a lot of projects, people are like ‘oh yeah, we’re all like, we love each other’, but we really do, we really really do. And it just evolved so organically. And there was something magical about it just being our voices in the beginning. You know, like sort’ve taking anything else out of the -
Zach: Equation.
Jessica: – you know what I’m saying. I’ve run out of words.
Ashley[?]: Yeah, it’s like an audible penpal. […] speaking to each other for so long.
Jessica: Yeah, yeah, yeah.
Ashley: It's nice with Jess, [...] she hit it on the head, you know, voice acting, you know, I hate to say it, I don't wanna put Jess - Jessica’s obviously a beautiful woman, but in the booth, it doesn’t matter. We just, pulled out the power and the range that Neve has, and it’s limitless, and as a woman to see that kind of writing and that kind of performance ability is, I know for a lot of us in the room, probably, pretty badass.
Lucy: Jess, I wanna, I'm gonna come back to something, because you mentioned, like, you’ve been messaging, and that the cast, you know, really loves each other, is there a Veilguard groupchat?
Jessica: There are several.
Lucy: Hold up. Who sends the most memes, who is the person who only reacts with the thumbs-up emoji?
Jessica: I, I would say Jeff is the most active, who plays one of the Rooks, I would say, in that respect, and to bounce off what Zach said, just an incredibly generous actor. And then, Ali, like it’s so true, like I had that story too, like literally even being back there, I was like, [gasp], I was like, she’s like, ‘it’s gonna be okay’, she’s like, ‘it’s good, it’s like, you’re gonna love it, it’s gonna feel special’. She literally like held my hands and like looked into my eyes and was like [inhale, exhale], you know? [looks at Ali and reaches out to her] I love you.
Lucy: I was gonna say, if we’re doing an Ali love-in, she did that for me too. So.
[?]: She does that for everyone.
Lucy: She’s done it for everyone? Fantastic!
Ali: Guys, you’re making me cry!
Lucy: We didn’t expect, hang on, we did expect one of our companions to be - a stone cold gray fox. BioWare treating us well. Emmrich has been driving the internet wild. And so, John, can you give us a little bit of background there?
John: Absolutely.
Lucy: Where did Emmrich come from?
John: I mean honestly, I will say like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who’s kind’ve like, ‘okay, you know, we’ve got, let’s figure it out, slow, take a deep breath’. And just his journey through his character arc and his interaction with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s all so just, again, based around this core of this warm, kind-hearted, professorial necromancer, which again is not something that you see a lot of in media, usually necromancers are depicted a very specific way. But it’s been, just awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer and working with Emmrich as a character.
Lucy: And Nick, you are the voice behind Emmrich.
Nick: I am.
Lucy: How did you prepare for the role, you know, what were you told about him before you got into the booth for the first time?
Nick: I think I’ve been preparing for Emmrich all my life. I was very attracted to the role initially. And I was so, I was overjoyed when I got it because I think it was, the writing of Emmrich is really fascinating. It’s this, this man that is obsessed with death, on one hand, but on death as a comfort, death as a transition, death as something that is not scary, and that ability to enable people to transition, and the investment that he gives in that sphere, which we don’t give in our own lives. I was immediately attracted to that and I thought that that was – I’d never seen that before, and so to go in these two ways, to talk about death and to talk about it in a way that is kind and that the transition becomes a kind transition, that was fascinating to me, and I think, will be fascinating to you too, yeah.
Lucy: And I hear as well that Emmrich gets, I mean, you’re all gonna get some fantastic lines, but I hear that Emmrich has some quite spectacular ones. You, Nick, you and Ashley, I would love to hear about the process of, was it difficult to get like some of those tongue-twisters, and?
Ashley: Yeah, Sylvia the lead writer basically was like, ‘Ash, you’re gonna need a dictionary for all of the sessions with Emmrich’, it’s like, 'Okay!'. And we get there, you just nailed them all, like 'shduhfejdkjjdhdjdhfjehfjkhehe into the Fade'.
Nick: Well, I don’t know if I nailed them all, that’s very kind of you. But, there was some serious tongue-twisters there, and, but it’s great, it’s great to be in the booth, and to be given a challenge like that, and. Yeah, it’s fantastic, I mean that’s what I love to do, so it was great to be just gifted that.
Ashley: You’re such a natural nerdy scientist. […]
Nick: It's my inner self.
Ashley: It's your inner secret.
Nick: Yeah.
Lucy: Now I love that, and I think, I think the, I, I’m drawn towards with Emmrich is that like, he loves learning.
Ashley: Yeah!
Lucy: It’s very clear, like, it seems like you’ve really just thrown yourself into this role and the world of Dragon Age. You know, I asked Zach a similar question and it’s like, you’ve been working on this for so long, what’s it like now that people have caught a glimpse of your character, it is just a glimpse, but people are desperate to know more?
Nick: I mean it’s so interesting that this character has kind of caught fire a little because, when I did it I thought ‘okay, well everyone else is like so sexy and like, it’s just amazing, and I’ll just be this kind of professorial kinda guy chatting in the background, having fun, you know, dealing with death, and you know, on the side’, and suddenly it became this thing of like, no, this is actually really interesting. And I think people have found it interesting, and I love that! I love that you guys have also found it as interesting as I have as because, it’s, it's a fantastic character, he’s a fantastic character, honestly.
Lucy: I mean, Ashley, working with Nick, any other highlights to share about your time in the booth, or?
Ashley: Oh man, every, Nick is the most consistent person I’ve ever met in the booth – or in his garage.
Nick: Yeah.
Ashley: Recording booth, he’s really like [a hippy in art?], so I, so it’s kinda trippy, seeing you again in person and knowing what your character looks like.
Nick: Yeah.
Ashley: But yeah, you’ve just been so consistent with Emmrich and bringing this grounded-ness, and I’ve learned so much working with you, and. Yeah, now, you tell me, what, what good really looks like.
Nick: Oh wow, thank you, thank you. Appreciate that.
Lucy: I mean obviously, there’s Manfred too.
Nick: [gasp!]
Lucy: Played by Matt Mercer. What was it like kind’ve having another character to [...] bounce off of?
Nick: Oh man! I mean that is such a hard question because Matt and I have never met.
Ashley: Yeah.
Nick: And we worked completely separately, and. I mean I know that the rapport is really great, but it’s in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it’s, I can’t wait to meet Matt.
Ashley: We recorded, basically before Manfred.
Nick: Right.
Ashley: All of before Manfred.
Nick: Right.
Ashley: And so Manfred got to play off of your straight delivery -
Nick: OH he did? I did not know that. Oh man!
Ashley: I know!
Nick: He got the easy part!
Ashley: Yeah, totally! So you set him up, just to knock it out of the park –
Nick: Right!
Lucy: Okay, so you got to set the tone. You get [...]
Ashley: Yeah, yeah […]
Nick: Right right right right. I set the tone!
Lucy: And, finally. Last but certainly not least, Ali Hillis returning as Scout Harding. Please [indicates for applause]. Now, I’m so excited because, she’s one of my favorite Dragon Age characters period and it looks like we’ll be seeing a lot more of her. But what has she been up to, John, between Inquisition and The Veilguard?
John: So I mean, if you’ve read the comics, you know that Scout Harding has been working with Varric to track down Solas. So she has been on his tail for quite some time. The game starts just as they finally - tracked him down, figured out where he is, but she’s been working with the remnants of the Inquisition, working with Varric, and then also working with Rook and Neve. Again, if you read the comics, you know that Harding has met Neve, they have a […] relationship before the events of the game. But yeah, she is dedicated to taking someone who used to be a friend, someone she considered, you know, even if they weren’t close, because Harding wasn’t part of the Inquisitor’s core companions, somebody she knew, somebody who treated her with some amount of respect, and knowing what he’s up to now, knowing she has to stop him, so.
Lucy: She was in the core Inquisitor’s, of my heart, so.
John: That’s right, well, I mean, she had the light romance, so.
Lucy: I tried to flirt with her every time. Never went anywhere. Ali, you are no stranger to playing beloved BioWare characters, obviously, Doctor Liara T’Soni.
Ali: [in her Liara voice] It is very nice to see you all today.
Lucy: What’s it like to be returning as Lace Harding?
Ali: First of all, it was a complete surprise. I don’t know if it was for you guys, but it was for me. So I was so excited when I got that call, because I had no idea it was coming. And after recording the last Dragon Age, and going to cons, much like this one, and having the line in front of me and all my pictures spread out, and every few people, someone would come up and say, well, ‘Where’s your Scout Harding photo?’ I was like, ‘oh, I didn’t bring one! Like. I didn’t realize! Okay!’ So I started getting more into the idea that this was a really beloved character, and I didn’t realize! And she was so much fun to create because BioWare gives us so much freedom as actors, it’s such a collaborative effort, both with Liara as well as Scout, I remember getting in the studio for the very first time to record these characters. I do a lot of voiceover, I do a lot of amazing games, I don’t always remember the very first day in the studio with a project, and I do for both of these projects. Because they were so poignant in my life, because it was, it was, a group of people coming together, they had already obviously conceptualized these characters. There was art, there was writing, brilliant writing that we are only so lucky to chew on in these voiceover sessions with such expert direction. The material that we are given to work with, only, just blasts us off this planet, in the acting world. But, just, knowing that when we went in to create Scout Harding to begin with, and one of the ideas I remember us talking about was, like, ‘well, I wonder if she’s kind of a character whom, when she talks, maybe she draws in the dirt with her toe?’ You know, coming up with these little tiny bits of yumminess to create a character and build it, the fact that they give us that honor to work with them on it, you know, is incredible. So when I heard that she was coming back, I was thrilled from the inside out, because I felt a part of this whole thing, so thank you, guys, for bringing her back. You! [to the audience] You! [to BioWare devs' direction] Thank you.
Lucy: I think I can speak for all of us when I say, we are thrilled.
Ashley: Yeah.
Lucy: You know, a lot has changed in the time since Dragon Age: Inquisition. I mean, what, how, for you has the experience of recording changed, like, technology-wise? Obviously, a little thing happened in 2020 we don’t have to talk about, but how has it changed for you?
Ali: Yeah, and speaking of that little thing that we’re not supposed to talk about, but the way that this company pivoted and, I mean, we were working on something, we had a project in the works, and somehow, every single person had to deal with this big thing in the world that we’re not talking about -
Lucy: We can talk about it.
Ali: - and somehow produce a game! So when you guys play this, just know that the amount of effort that went into this one, you know, maybe exceeds every game I’ve ever worked on because, we had to, everyone had to pivot, you know, suddenly we’re working from our garages – me too – and usually we’re wearing pants. And, and, you know, when I worked on past games with BioWare, everybody was in Edmonton, pretty much, and then everyone just kinda dispersed and I didn’t know where anybody was, and Ash was working out of her house all the time. It was incredible because we just did it, we pivoted, like all of you did, like all of us did, and we all came together and we made it happen and I was really really proud of that. Anyway, I know we weren’t supposed to talk about it, but it was magical, and powerful, and incredible. And I’m so sorry, back to the original question.
Lucy: No, I mean, how has the process changed for you?
Ali: The process has changed for me? I got to do p-cap! I got to be her! I got to physicalize, they gave me that, I got to physicalize her this time, which I didn’t get to do last time and I did not get to do in Mass Effect. And I really had a great time with it! Because, just like these guys have all talked about, we all come from different acting and theater backgrounds, I think Ash as well, and different types of performance, and it was cool to get on the volume - the p-cap stage -because, it’s like a theater.
Ashley: Yeah.
Ali: You have freedom! It’s better than a theater because you can turn around backwards and talk like this and everybody still knows what’s going on, so, it’s freedom in acting and we get to really bring the character to life outside of being behind the microphone and envisioning all of it, we actually get to perform. So that was one big difference for me in this game particularly. That, and the, doing it from my home sometimes in voiceover, or studio, it was, we kinda just, went with the flow.
Lucy: Is it easy to come back to a character that you kinda know inside out, or is it kind of like a mental block about it because you’re returning to something, or is it easier to come up with something new to […] What was it like getting back into the shoes of Harding?
Ali: That’s a really good question because it had been a minute. I mean, I’m so excited this game is releasing, how about you? Woo! You know what, with her, again, just kind of like Liara, because we came about this character so organically, I did ask, I remember asking to hear voice-bytes, I just wanna make sure we were in the same ballpark. But also, you know, there’s been an evolution.
Ashley: Yeah, you’ve seen some shit.
Ali: Yeah. We can’t really talk about it, you guys’ll have to find out for yourselves. But there’s been an evolution, so.
Ashley: Yeah.
Ali: So, yeah, it’s, it's, I can’t really say anything else about it without giving stuff away.
Ashley: She comes back with such, like, a veteran voice, y'know?
Lucy: Yeah, I kinda noticed that, like, she’s, she’s got a little bit more of an edge to her.
Ashley: Yeah.
Ali: Yes.
John: Well, she’s been chasing Solas for almost a decade, so.
Ali: And I love that, that is an amazing relationship that you guys created. And then I’ll stop talking about that. Damn!
John: No more!
Ali: I’m so excited!
John: I know!
Ali: I defer to these guys!
Lucy: I mean, question, kind’ve for all of you. We kind’ve touched on it a little bit, the challenges, and you know, the fact that the game is almost here, Fall 2024. I’d love to know, down the line, and just, you know, what’s been kind’ve your guiding light for all of you on this project?
John: I mean for me, it’s always been about, Dragon Age has always been about the people. I mean, the companions, the villains, the allies you make along the way. And for us, making sure that that stayed central, that that was still our guiding light. We really wanted to focus the game, the story, the gameplay, always around yourself as a character, but also the other characters in the world, not just, again, how they relate to you, but also, having these relationships, having this idea of this world that exists, with people that exist, not just as kind’ve a theme park for the player character to go through. But they have lives, and they have internality, like they’ve got an internal life of their own, that cause them to act in ways that may not always be predictable, but is always fascinating, and makes them feel real, even if you’re only getting a few dozen lines, they feel like real people.
Lucy[?]: Yeah.
Ashley: Yeah. I think that was my guiding light, like, I’m, have to find logic in these, you know, over hundred thousand lines in the story and over 700 unique characters you can meet. And I, in this fantasy world, I, we’re all still looking for the truth. What is the truth? How can we ground this? Do I believe it? Do you believe it? Are we in it? And that was always my North star. And, you know, often times I’m in the booth, and sometimes I’ll just, ‘I don’t buy it, I don’t buy it’, or, and, so, it was my job to be the gatekeeper, I felt, in the booth, to make sure, that I buy it, so you will all buy it.
Zach: I made the mistake, before we started shooting, of checking out the Reddit of Dragon Age. Not a good idea. It was a bad idea. But what I did, what struck me is that these people, these fans, have the same passion for this game that I have had for a hundred fantasy worlds. You know, places where I’ve gone into and discovered different parts of myself through. through, following these stories. And so I felt an, I felt so, it was so incumbent upon me to put as much effort as I could into this game. And I really do feel like the fans inspired me to pour my heart and soul into this, and I just cannot wait for you guys to play it, I really cannot.
Lucy: Jessica, what about you?
Jessica: I would say for me it was the dialogue, honestly. I loved the writing, Brianne was my writer, and Ashley, and John, and she’s right, like it’s, you gotta go deeper, and like we’re trying to find it, and we’re trying to find it together, and sometimes we’re not there, and sometimes we have to come back to it, you know, there was, I could tell there was such an evolution in my work, and part of that was because I just kind’ve gave it over to the writing. And whenever I did get to play off the other actors, you know, sometimes they’ll have, you can play in with their lines, and that was just such a joy, and I got to like discover other little parts of the game that I had no idea about, you know, because we’re doing it in isolation. So that was kind’ve the joy for me, and just honestly trusting, trusting the team and Ashley and John, so.
Lucy: Nick?
Nick: Yeah, I mean I’d have to say narrative as well, I think what the writers have done on this show, you don’t get in other games, you just don’t. You don’t get the level of, the depth of character. And character makes story. And that is what they focused on here. And I just kept coming back into that booth going, ‘I’ve never, I’ve never, experienced this before’. And just one last thing as well, I think the fact that we were separate, and I’m only just sort’ve putting this together now, the fact that we didn’t see each other, the fact that we didn’t know each other, has created a kind of magic that, I think is extraordinary. You can’t see somebody and you have to listen in the dark for cues and signals, and you have to put it together. That, that is magical. And I think, out of the chaos of 2020, 2021, 2022, which was exactly when we were recording and trying to figure this out, that’s when the magic came together, that’s, and I think we all feel that here, and I really hope you guys do too.
Lucy: Ali?
Ali: Well I feel like they’ve kinda covered it. I was gonna speak to kinda like what John said. One thing I really like about this game particularly, and I think you guys will find this as well, is you really find yourself in it.
Ashley: Yeah.
Ali: And the relationships, not only with the player and the people you bring along, but the team with each other, it’s just, it’s so well-written, the relationships are so conditioned that you really get lost in the moment. And I love when I’m at a con signing somewhere and someone comes to the table and says, you know, ‘this is a game that took me away from something I was dealing with in my real life, and I’m so grateful for it’, and I feel like, this is one of those games. This is gonna take you into a world that’s gonna blow your mind. And, I was just so honored to be a part of this group, again, again, I’m just gonna echo everything everybody said. But when I would hear their voices in my cans, in my headset, and I don’t get to see their faces, there is something so specific and so intimate about that experience, when you’re not seeing each other, and you’re just hearing, they have this amazing system where we get to hear each other. Whoever’s recorded first is played, if I’m having a conversation with these guys, if they’ve recorded first, I get to hear them and talk back. Acting is reacting. So it’s really nice that I actually get to react honestly off of these guys with expert guidance. So, I was really appreciative that we’ve conditioned these relationships in a fantasy land and also in real life, and I think you guys will feel that when you play.
Lucy: Now we do have time for Q&A. I'm gonna ask the panel another question, but if you wanna start lining up, we have, people are jumping to their feet already, this is great. We have a microphone right here. Before we go to Q&A, I suppose, what's the big, the biggest takeaway you want when people actually get to play later this year?
John: For me, honestly, it's just, how much this project has just been a team effort in a way that, everyone is working collaboratively with each other, everyone is bouncing off each other. Everyone was talking earlier about the writing, but I think what's fascinating for [...] has been so awesome to see is, the actors also shaping these characters as we built them. Seeing, like, how, Nick delivers a line, how Zach delivers a line, how Jessica delivers a line, how, and then, bouncing off that and then forming the character, shaping the character, so. We realize, okay, so, Ali has this, you know, has this, says things in a very specific way. Maybe we, let's re-write a few things, let's really lean into this, you know, what she brings to the character, and it's just. That's true across the entire team. It's not just the actor, it's not just the writer, but everybody who has worked on it, has a little piece of themselves in it. And to me there's just this excitement that that brings, and just this amazing passion that you can see in everything that's been built in this game.
Ali: It's so cool, I was gonna say, when we were recording, and I know we gotta get these questions, when we were recording during the pandemic and we were at home, I didn't realize sometimes that on the Zoom call I'd only see Ashley's face, or sometimes, you know, whatever, whatever she puts up. And then suddenly I'd have a question, 'hey, so in this line, this and this?', suddenly, like, John, or somebody else would just pop in, and talk about the line, so, we were always collaborating, it was just amazing, I was very grateful to have you guys ever-present.
John: Thank you.
Lucy: Alright. Shall we go to our first question? We all ready?
[?]: Yeah.
Lucy: Alright.
Audience member: Hello. [...] fan of Dragon Age since Origins. Oh, I must say, I am very disappointed with this panel. You've failed to mention a very important part of the game! The factions!
John: Mmm!
Audience member: So I would like to know, what can you tell me about them, and, can you join them, or do you just interact with them?
John: So, you start the game, you get to choose which background you go with. Each one is tied to one of the major factions. But one of our principles from the start was the concept of 'characters not causes'. So we didn't wanna just give you, 'here's the Grey Wardens, they're just kinda this group that exists in the world', we wanted to attach characters to them. So I can speak to the Grey Wardens in particular, anyone who's read comics and any of our short stories know Evka and Antoine, they kind've represent your connection to that faction. And you can work with them throughout the story, you can help them out. And decide how much you want to spend time with them. But each one of them [...] represents these important forces in the world that you need to get on your side if you're gonna stop the end of the world, so.
Audience member: Looks good.
Lucy: I was gonna say, Zach, you've done, you've done your research, so how exciting was it for you to kind've see and hear all these factions coming into play?
Zach: What, I'm sorry, can you repeat the question?
Lucy: You did all your research, so.
Zach: Oh, yeah.
Lucy: How exciting was it for you to hear about these factions and then hearing about how they'll come into play in the game?
Zach: Well, I don't think they kept my voice for Antoine, but I did my best French accent, I think it was pretty painful for everybody else on set, I really did. Oh yeah, the Grey Wardens are a barrel of laughs, those guys, they're absolutely wonderful. Well, yeah, so I had to play a bunch of characters, so I had to really steep myself in the understanding that, okay, the Grey Wardens go a lot, go through a lot, actually, doing what they do. They make a pretty intense bond in order to carry out exactly what they do. So, I tried to bring that as best I can to the physicality when I did do the motion capture and whatnot, but I cannot wait to see how it plays out in the game.
Lucy: Next question.
Audience member: Hello, I've also been a fan of Dragon Age since Origins. So, I've noticed in pretty much all of the games, there's a lot of influence from classical fantasy and mythology. So I was wondering, general question for the whole panel, what was your first exposure to fantasy or mythological storytelling, and do you use any of that in your voice-acting?
John: Hm. I can speak to mine but I can't speak to the voice-acting part, obviously. I mean I read Lord of the Rings at a very young age, and everything that you read that you, any piece of art that you enjoy, engage with, it's obviously gonna have an influence on yourself and also what you do.
Ashley: Yeah, there's a [depth?], in it, you know, to the fantasy world, that acting, it's kind of timeless, right? It can be anything, anywhere, and I feel like when we were doing the voices, we, you know, we didn't want it to be in 2020 or 2024 or whatever, so I think that's how I was most influenced, is, what's the most universal sound or a language, or a mixture of those, that can feel like nobody knows what it is?
Zach: I mean I was obsessed with, I think it's Theseus and the Minotaur, that story, when I was young. Did I just put my foot, I think it's Theseus, it could be Perseus, I can never remember okay?
Audience member: It's Theseus.
Zach: It's Theseus? My man! Thank you. I appreciate it. But I love the symbolism in those types of myths, right? Like, the Minotaur is this half-man, half-beast, who sits in the middle of the labyrinth, and the labyrinth is, of course, your mind, and you are also the Minotaur, and you are also Theseus. But so, getting to see the symbolism that's represented in Dragon Age, and how deep the meaning is, like that, those the stories I've always wanted to tell, ever since I was young, so I, it was a real honor to get to bring this to life.
Jessica: I also, my first, was Lord of the Rings, but I also was very interested in Greek mythology growing up. And, yeah, I think it's that, as Zach said, the symbolism, that you see, and like, I think you really see that in Dragon Age, and I know you know, right, you all, like, know the lore, and go looking for things, and that's really exciting to me. And then, just, yeah, the limitless possibility, right? You're not limited to what people look like, or whether you're human, I don't know, you know what I'm saying, like, that can really can take your mind and the world and the depth of the world anywhere and everywhere. And that's so exciting.
Nick: Yeah, I mean, for me it was The Hobbit, as well, my mom read me The Hobbit, and I would go, 'stop, stop!' And I would run to her closet and put on a pair of her boots, these shiny boots, and wear a cape, and I would go 'okay, okay, carry on' [...], you know, just, I would just, I would just be so in it. And then I'd go like, 'stop, stop, I'm gonna read that bit, I'm gonna read that bit'. And, you know, it was just, it absolutely informed why I'm sitting here today.
Ali: I wish I had better answers. Talking about, instead of yesteryear, talking about recently, I was travelling, and we were in Greece, and I feel like I saw Dragon Age everywhere. Just like an inspiration to travel and look back and, I'm now infatuated with castles. So, actually, it's brought me into this world, instead of me discovering it, you know, a long time ago, this has what's really brought me here.
[?]: Thank you very much.
[?]: Thank you.
Lucy: Thank you for your question.
Audience member: Hello, thank you for answering questions. For the new companions, if you could romance, from your companion's perspective, which older companion would you romance?
Ali: This could get embarrassing!
Zach: I kinda have a thing for The Iron Bull. Yeah, I saw him for the first time when I was looking up some answer to some question I had when I was reading the books, and I was like, 'oh, that awakened something inside of me! Huh! Look at that!' - You guys are gonna leave me hanging after I said that I want to have sex with The Iron Bull?
Jessica: [...] Um, I, I, don't know, honestly, I'm overwhelmed by that question, so [...]
Nick: I guess I'm a little overwhelmed by that question too. I have a particular fondness for Manfred, but, you know that's, that's a very particular relationship. I would say, like, I think what you've done with Solas is really sexy [...]
Zach: Dorian is really cute too. Yeah. [...] the mustache. Dig that guy.
Ali: Well, he's sitting right next to me, so this is a little embarrassing, but every time I heard Emmrich in my cans. Just, woooo. I might be on-board with all of the fans out there for Emmrich. If you'll have me, if you'll have me.
[?]: Thank you.
Panel: Thank you.
Audience member: So, the first game I played was Inquisition, and, this is not a knock, but, because, my reference would be Mass Effect, and I love that series. For Mass Effect 1 to Mass Effect 3, it seems the games was more streamlined. I'm getting the same feel from Inquisition to this one. Does that, what you can expect from gameplay-wise?
John: I mean, I don't think there's any, I don't think it's streamlined, it's. Again, each Dragon Age has been fundamentally different in its gameplay. We've tried things, seeing what works, seeing what didn't. In the case of The Veilguard, just like the other games, you wanna keep that tactical, strategic complexity and make that the centerpiece. And each one we focused on a little bit differently. In the case of this one, I think our skills in particular are some of the best we've done. There's some exciting combinations you do there, so.
Audience member: Thank you so much.
John: No worries.
[?]: Okay. There we are, okay.
Audience member: I was wondering what your favorite aspect was of the character you voiced?
Lucy: Ali, should we start with you this time?
Ali: I mean, so many layers, man, we're talking BioWare characters here! I think some of my favorite things about Lace Harding are the little things. Like, she loves her mom, you know, she loves to write letters home, she's always talking about her mama's soup and stuff like that. I love that relationship. She likes plants, and raising plants, which is inspirational, since I kill them. But just the texture they add to the characters, that's, in general, but for me, yeah, it's those little things that really kinda give me a bunch of stuff to work with in my brain, for bringing these characters to life.
Zach: I love the fact that Lucanis is a good cook. I just imagine him finishing a job and then going home, and, you know, cooking him a meal to kind've calm himself down, but with like the same knife he just used to murder somebody. He cleaned it of course, he cleaned it, but at the same time [...] -
Ali: I recommend my mama's soup.
Jessica: I really enjoyed, we sort've worked to bring, like, a noir element to Neve, and her being a private investigator, and so I really enjoyed leaning into that. And then she's just so dry, you know, like, things really mean a lot to her, but she's not necessarily gonna let you know that, you know what I mean? You have to kind've, like, discover that underneath. And, so I, I related to that, and I love that about her.
Ali: I was gonna say, 'I don't know anyone like that'.
Nick: I loved the, the fact that the writers just took Emmrich and explored the whole idea of death. The whole idea of necromancing, and, I really responded to that, I got into that, and bringing kindness into it, I know that sounds crazy, but it's to not have this idea that death is vulgar or kind've to be, something to be terrified about, but something to actually engage with on so many levels. I just thought the fact that the writers had the courage to do that in a game like this, I thought, it just blew my mind.
[?]: Thank you for the question.
Lucy: I think we have time for a couple more quick ones.
Audience member: Hi, okay, so first of all. Okay, hi, again. So, first of all, my dad just died, so [...]
[?]: Oh, I'm sorry.
Audience member: [...] Thank you. [...] So, [...] what you said about your take on Emmrich, really, really, I appreciated that. So, my question, to, I guess, John, would be, so, lore-wise, mechanically, not like story-telling-wise for the lore, how do you decide what lore goes in what games? Like, just, okay, so like, what decides what goes in Dragon Age 3, what goes in Dragon Age 4, what goes in Dragon Age 90-bajillion? Not from like a story perspective, right, but from, like a, what do we want to do, right?
John: Mhm. I mean it really does come down to, each one, as we build, it's, it's hard to say it as [...] something that we come [...], it's like, 'okay, we're gonna do it this way, this way, this way', mechanically, but, we kind've, we always know the base lore of the franchise, of the IP, and as we start to build the story, we start to see these opportunities to again, [...] speaking mechanically, bring certain elements in that make the most sense with the characters we're building and the story we're telling. We try not to overwhelm by saying a bunch, having a bunch of lore included that's not necessarily critical to the understanding of the story, but we always wanna expand the universe, and expand the IP, so.
Audience member: Thank you.
John: You're welcome.
Ali: And, can we please have a Dragon Age 90-bajillion?
John: I'd like that.
Ali[?]: That'd be amazing.
Audience member: Hi, I'm Matt. I've been a fan of Dragon Age since, actually, The Stolen Throne book, before I even knew there was like a game. And my question was, for the voice actors, one of my favorite things is the party banter. Was there any, like, lines of party banter that you recorded that you can say that just made you just, like, laugh, 'cause some of the party banter is pretty hilarious. Like, is there a certain thing that just sticks in your mind, whether you can say what it is, or just who it was with, like, so I can be on the lookout for it?
Ashley: I have one, it's so not appropriate. Do I have permission to say it?
Ali: That's what I was gonna say.
Zach: Yeah, say it.
Ashley: Listen for "hand-to-bone combat".
Lucy: I mean, do we end it there?
Ali[?]: And, scene.
Lucy: Well thank you so much everyone for coming to the panel. Thank you [...] Fall 2024.
[panel ends]
--
[source: DA:TV ‘Meet The Companions’ panel @ SDCC. BioWare have said that they are going to share the recording of the panel at a later date].
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mass effect#feels#lul#covid mention#solas#dragon age: tevinter nights#dragon age: the missing#dragon age: the missing spoilers#tryin to help keep ppl fed hh ʕっ•ᴥ•ʔっ♡#for everyones' safety I left out the part where they leapt onto the table and yelled that#they are now free to announce that not only is felassan alive but he's in DA:TV and there's a quest to pursue his hand in marriage#okay sorry i made that up. that didnt happen
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31 Days of Dragon Age
Based Off This Post
Day 21- Introduce You Inquisitor
Nesialwyn, or Nesia, is a Dalish mage, next in line to become the keeper when she's sent out her final test, spy on the peace talks in Haven. She's very intelligent and grew up falling in love with the tales of her people, she's very naive as she's not used to people out for themselves mentality. Though she loves her people, she absolutely despises responsibility and was almost relieved when she didn't have to go back to her clan. She falls in love with Cullen, his need to make up for his past and his overall caring for people is what first piques her interest, he is the exact opposite of everything she'd been told about humans. She is very willowy, with long dark red hair that she cuts to her shoulders after she becomes inquisitor. Her eyes were a very midnight blue, but after the mark took place, they turned bright, almost glowing, green. After she stumbled through the snow for hours she got frostbite, so the tips of her fingers are black, and the arm with her mark has bright green veins, like the mark is running through her blood. She becomes very close friends with Solas, and though they started off rocky he is the first person she goes to for questions and will always bring him to elven ruins with her. She is also very close with Dorian, Bull, Varric, Cassandra. She is interested in Cole and asks him consistent questions to find out what exactly he is. She never really connected with Blackwall but respects his want to change. She doesn't like Sera and Vivienne much, due to their views on elves and mages, but has a high respect for what they've done with themselves. She's honestly one of my favorite OC's because she's so fun to write and like comes to alive by herself.
ANYWAYS 10 DAYS UNTIL DRAGON AGE VEILGUARD
#dragon age#dragon age the veilguard#dragon age 4#dragon age inquisition#31 days of dragon age#cullen rutherford#sera#vivienne de fer#the iron bull#dorian pavus#cassandra pentaghast#varric tethras#solas dragon age#blackwall#thom rainier#josephine montilyet#leliana#dalish inquisitor
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Tagged by @mightymizora!
Rules: make a poll with five of your all-time favorite characters, and then tag five people to do the same. see which character is everyone's favorite.
Tagging @infernaldaydreams, @swordbisexual, @femmeharel, @amaranthsynthesis, and @eregar because I expect more than one of y'all to include Solas and I think that's worth bonding over.
My goal here was to alternate between Star Trek and other properties and it was hard, I could have done an all Star Trek line up very easily
Ianthe fanart from here
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nothing will disconnect me more from the story of horizon 3 than aloy having multiple potential romance options that get determined by the player. i just feel like in a game with so much storytelling nuance, it would be weird for aloy’s romantic partner to not be canon or be alongside aloy during the main quests at some point down the line. and you can’t make every romance the same with just a different person, so i feel like the game would lose a lot of depth for me if aloy’s love life is not intertwined with the main story. you know, the way elisabet’s is in forbidden west?
for example in dragon age games, i love inquisition but the only relationship that feels canon to me (rather sadly for a lot of the fandom who doesn’t favor this ship) is solavellan. and that’s because it ties into the story so well. i played through the game to try every romance with solas being near last and i couldn’t believe how much depth it added to the game. and then it made me sad for all my other inquisitors and their romances that felt…… flat. because the writers obviously had a favorite inkie/companion pairing, but had to keep options in the game because they were in each predecessor.
your fanservice should not be as important to you as getting a well-written third game, and the fact that everyone only started rioting for optional romances in the third game after seeing seyka and aloy kiss in burning shores shows that we don’t need other options. “it was rushed” literally all they said was that they liked each other and maybe even kissed if you let them. this romance is just beginning and we should be praying it will become an intrinsic part of the story. because both of them have so much potential to learn from one another, and i’m going to be pissed if their full romance is cut because you guys wanted the option to project your straightness onto poor aloy.
#hfw#hfwbs#bs#burning shores#horizon forbidden west#aloy#seyka#discourse#i am a ship hater#its okay to have aus but canon is canon#and aloy is a canon lesbian#LOL#jk i know it’s ‘not confirmed’ YET#i can assume a lil gayloy#as a treat
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Fellow Bioware fans, specifically for Dragon Age Inquisition- Hear me out on this idea ive had
So what if Bioware did a DLC for Dragon Age: Inquisition, similar to Mass Effect's Citadel DLC
(And for those who don't know the Citadel DLC, its an...expansion pack? Or something similar that allows the crew of ME3-Mass Effect 3- to have a shore party on the Citadel. It has mini games to play of all kinds, small scenes with our favorite characters, love interest or not, and even a bit of a quest line to follow that is very hilarious and even more exciting, plus a bit more dialogue added to the game I believe)
Anyhow-What if, despite the circumstances, the inner circle of the Inquisition got something similar. Maybe not a whole vacation in itself but still something, y'know? I know Tresspasser may have did something similar but this is just me imaging fun and more comical with the potential chaos of the Inquisition crew.
Imagine this- romance scenes with the love interests like-
Seeing a more playful side of Cullen as we volunteer to help with dog training. Perhaps finally seeing him without a suit and in some casual clothes for once. I can just imagine a scene of him getting tackled by dogs as our inquisitor is laughing their ass off on the side.
Seeing Cassandra get pulled into relaxing for a bit by reading a story together, maybe her indulging in some fun by voicing the dialogues as our inquisitor is the one to act them out more.
Seeing Solas take us through a bit of an art gallery and pointing out his favorite pieces as he explains the meanings behind it. Then deciding at the end of it that he would like to make a peice with us or paint something in our quarters by our asking.
Seeing our favorite mage, Dorian go out on an actual date with his boyfriend and easing his nerves about being public about it. Him waving them off and saying thats hes fine, but obviously melting once he realizes that no one cares that its two men. And not just that- but him being sassy and playful, flirting with his Amatus as they dine together freely.
Piggybacking off the previous one, if your inquisitor is female and bestfriends with him instead, then the two having a nice day out together. Maybe if he isnt romanced to Bull in that playthrough, then helping him get a small date with someone. Maybe he fails a bit, but is able to laugh about it cause it was less terrifying than he thought compared to home. (You can plainly tell how much I adore this man)
Going to see a Jousting match with The Iron Bull. Maybe not as exciting as Dragons but perhaps Bull can read into the body language and tell whos going to loose, and instead of just telling us, he makes it a game that WE have to guess instead. Romanced version- if we win, hes laughing a bit, saying "Thats my Kadan!" (Jfjsjffs)
Blackwall probably can't do a whole lot, considering after his real identity problem, so maybe he makes pulls together a nice dinner instead. (Mostly for romance version) And somewhat saying towards the end, "You may be the Inquisitor, but you're still a lady, and you should be treated as such."
Look, I havent romanced Black wall that often, but boy- from the scene on youtube, the man can sure show his gentleman side.
And the fact that you can romance him as any race? OOO- Just imagine how much more tender that'll feel for a qunari or eleven inquisitor, LIKE-DKDJSOWNAK MAN WANTS HIS LADY TO BE TREATED LIKE THEY DESERVE
Anyhow, im gettin' off subject-
Helping Cole on a task he asked from us. It could be something so simple as flower picking cause he felt a little girl nearby feeling real upset about something and wanted to help.
I know alot of people have different views of Cole, just like any character, and people see him as either the son or little brother depending on how you go about it. So maybe this can go either way. Especially if your character is elven, they can give him tips on which flowers may be more appropriate or safer to leave for the little one.
(Ignore this if you want- My main Inquisitor is an elven chick named Bellatrix and ive always imagine her having a small soft side for Cole, treating him like a little brother in some areas cause he reminds her of her siblings. )
There are so many ways to go about this whole idea, honestly. And while I don't have many ideas for Sera, Josephine, Leliana, Varric, and Vivienne, I would have loved to see scenes with them in playful moments like these. Like Vivienne shopping with the Inquisitor or Sera going on that promise to make cookies with them and it turns into a whole mess but both end up laughing on the floor, flour caked on.
Out of all the Dragon Age games, Inquisition has to be my l, above all, favorite because of the outright love the characters bring to your character. Whether they are a steel on the outside, light hearted qunari, a playful and chaos making elf, or a soft but proud decision making dwarf with a bit of clumsyness. You cant really say that it doesnt matter what or how your character is, but its true how much it does matter cause it brings just another side of possibilities with such a character.
I apologize for my ranting but if you've taken the time to read this, please share your ideas with me cause even though hasn't made something like this for Dragon age, fans surely bring that idea to light in any way they can💜
#dragon age#dragon age inquisition#dorian pavus#cassandra pentaghast#the iron bull#cullen rutherford#da solas#cole dragon age#blackwall#dragon age games#Dragon Age x inquisitor#dragon age x reader
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