#this is just a small part of a bigger analysis I've been working on
Explore tagged Tumblr posts
Text
Aziraphale has always piqued Crowley's curiosity. He fascinates him. He surprises him. He keeps him guessing.
Aziraphale to Crowley is just one big unanswered question and Crowley spends an eternity trying to figure him out. So he keeps asking him questions.. tempting him with choices to understand him better.
But it turns out that Crowley doesn't just love trying to figure out the puzzle that is Aziraphale..
At least not until he's finally given an answer to the one big question he never realized he was asking the entire time..
Do I love this Angel?
And yes. Yes he does.
…excuse me. I broke my own heart again..
#good omens#good omens meta#this is just a small part of a bigger analysis I've been working on#sometimes I like making short posts too..lol#ineffable husbands#ineffable idiots#crowley#aziraphale#good omens analysis#I have a big meta essay to follow up with this cause I guess I legit don't have anything better to do than write long analyses lol#TLDR; Crowley Loves Aziraphale
27 notes
·
View notes
Text
Humans are hard to include in worlds filled by anthros (Sonic aestetic analysis)
Aestetic... a word I like.
This kinda work. Both of them have about same cartoonish proportions, similar head size, similar hands and feet size. The human girl has a thicker body and is bigger, but humans are tricky to include in a world with anthros.
The fact is, since we are humans, the specie is particularly familiar with us. What we are is written in our DNA. If you ask to a blind person to draw a fellow human, the drawing will turn out correct, the very same a person with normal sight woyld do.
So is tricky to avoid the uncanny valley and keeping them recognizable as humans. Humans are also rather large overall compared to hedgehogs and other beasts as specie. In fact we are included in the great apes group. Alongside the gorillas we are the also the tallest so pretty much big animals (but we are also slim).

Actual hedgehogs are as big as human hand, or so. Sonic doesn't need to be this small. Just more balanced.
Humans are always been a presence in Sonic world. Eggman is the most well known. And he has large hands and feet, like Sonic and the other. But his proportions are quite realistic and I think he should look bigger because actually, his head is smaller than Sonic's and the other...

In this scene from Sonic X it works well. Eggman's human features are exaggerated (like the typical human long nose compared to the flat noses of the other apes), and his head is about as large as Sonic's, making him fit the enviroment.
Those are very a little bit awkward. When I complain that the size are awkward is because of Eggman's small head.

This is no-no! She just doesn't match in the universe. Like, she belong somewhere else. Small hands and feet, anime proportions, vintage Italian style doll face...



Back in the '80s I saw some that were even closer to what Maria looks like. There were even drawings of girls who just looked like Maria around, some hanged on walls in my granparents home, I just can't find them not even online (the last time I saw them I was 16).

(Shadow likes those pictures...)
Surprisling Mario fits greatly despite being part of a completely different universe.
With modern style...


And even with SatAM style

Both in Sonic and Mario, humans tend to have small eyes.
Roundish head, large hands and feet, noodle limbs just like the beasts... Eggman obioulsy has small eyes. I figure them being about roundish, like Mario's.

Now, we see some human eyes there. A western aestetic just look better within Sonic world (the aestetic is pretty much western overall, being based on rubber hose style). Maybe hands and feet size could be more balanced...

I don't like Eggman having Majin Bu style eyes like in SatAM and AoStH. I've read somewhere he has regular human eyes. There (Archie) he looks as if he is possessed by an entity, so I wonder, Sonic should try to save him at this point? I imagine is to show that Eggman is a psychopath, but it doesn't do the job. The shape and size of the eyes is fine.

This is a joke... 'never mix styles' I was told 'Characters should look like they're part of the same universe!'...
Even Eggman was changed to have a realistic look, and it sucked.
Elise should be with Cloud Strife and Sephirot, not with Sonic, if we are talking about the style.
Outside Sonic series...
Top Cat
A human and six cats. They fit perfectly in their universe. Like Sonic, the cats are bigger than real cat, still smaller than humans. Heads look perfectly in proportions.
Now, here we are in the opposite territory. The feline is bigger than a human. In fact he is a puma.
Just to show how well human and anthro blend togheter in Hanna&Barbera works. In addition they also have actual four legged beasts, like Scooby Doo.

In Japan antros are rare, yet it can still work it the style is consistent. In Dragon Ball and Dr Slump we have plenty of anthro characters who blend well with humans. And there are also actual four legged beasts.
Some Japanese anthros


#shadow the hedgehog#sonic the hedgehog#sonic#shadow#eggman#sonic prime#tails nine#nine#sth#tails the fox#anthro#furry#anthropomorphic#animals#dogs#cats#hedgehog#human#humans#art#aestetic
48 notes
·
View notes
Text
[ there was more to this ask, but some was spoilers 😆 - C ]
Ooh, that is a fun challenge! I might make this a bigger Title post, actually, because it's been a good while since we've had one of those.
...alright, I just finished, and this one kind of got away from me. I hope it's ok that I sort of hijacked your post to talk about Aspects as a whole - but rest assured, I did answer the original question. Let's get into it!
Unfortunately, it might be kind of difficult to make Class guesses. My theory is that they're Sburb's take on RPG party roles - and for obvious reasons, we haven't seen how any of the non-Player characters would fit into a Sburb party. A full analysis of the hypothetical Midnight Crew, Exile and Guardian sessions would be fun, but it's a little out of scope for this question.
Personality certainly seems to be a factor. I don't think it's a coincidence, for example, that the Seers are the most inquisitive members of their respective parties. Dave and Karkat both hide their true emotions behind a persona - but then again, so do Feferi and Jade, two happy-go-lucky Witches with incredibly dark backstories. Dave may be the worst offender, but half the cast is hiding behind some sort of facade.
John, for his part, doesn't seem to have anything in common with Equius - at least, nothing I can see. I might dig a little deeper for human/troll Class parallels once we've seen more of Equius and Feferi, but our sample sizes are so small that it's going to be hard to tell which shared traits are intentional.
Anyway, none of the other classes feature a pair of Players that I could toss into a Venn diagram, so we're at a bit of a dead end.
I suppose I could approach this from another angle, and try to extrapolate a Class from each character's life circumstances - for example, by speculating that Grandpa's inheritance of the Betty Crocker brand makes him a potential Heir - but that's clearly not an accurate method, given that literal heiress Feferi is a Witch.
See, Classes are a tough nut to crack! The main issue here is that the comic has given us very little to work with - it's been tight-lipped on Titles in general, and there's been almost no exposition on Classes specifically.
It might be easier just to try and assign Aspects to each of the non-Players - so that's what I'm going to do. I'll also take the opportunity to put forward my best guess for what each Aspect means.
Without further ado:
Time means time.
This one seems extremely straightforward. Not all the Aspects are quite so literal - Breath, for example, seems more closely related to wind than the body function it's named after - but Time is about engaging directly with its namesake. It may have other meanings as well, but we haven't seen any yet.
If you wield Time, then you're the session's designated time traveler - which is a lot less cool than it sounds, because it means you're on Doomed Timeline cleanup duty. Enjoy the corpse disposal!
Both of the comic's Time Players have fashioned their own personal time machines out of musical instruments. Music seems to have some connection to Time - which makes sense, since it's an art form of pitch, rhythm and beat. Music is time.
We can also talk for a second about Dave's Quest. As we'll see, each Land Quest seems to directly concern the Player's Aspect. Dave's Quest is to...
...um.
Well, one of these is Dave's Quest. The LOHACse is the only one of the two which is directly related to Time, but I've speculated that Dave's sword-in-the-stone quest will involve him rewinding Caledfwlch to an earlier point in its timeline. Plus, the Caledfwlch quest also speaks to Dave's Class as a Knight, so I think it's the real one.
For the sake of completeness, let's also talk about the Time Lands. Each Land always seems to feature one trait which either directly or obliquely references its Player's Aspect. LOHAC is self-explanatory, but Aradia's Land of Quartz and Melody is an interesting case, as its 'Aspect trait' could be either of its two descriptors. Quartz could reference the quartz in a modern clock, and Melody could reference the musical connection I mentioned above.
I can't think of any non-Players with particularly strong ties to Time - aside from the Felt and Lord English, who we know very little about. Let's say they're all Time Players, and English rules over them as a Prince of Time. As a mob boss and destroyer of worlds, he undoubtedly shares some of Eridan's megalomania.
Space... well, we actually don't have much for Space. We haven't seen Jade or Kanaya do anything with their Aspect, nor do we know anything about their Quests.
We do know that both Space Lands contain the Forge, so maybe there's something to that. Presumably it's going to forge something, and I think it's probably where you're supposed to create the universe. If your task is literally to create Space, it makes sense that a Space Player would take point - but that begs the question of what would happen in a session without a Space Player.
Maybe the game prefers a Space Forge, but it can spawn on another Land in lieu of one - or maybe Space is the 'default' Aspect, and it's actually mandatory in every session.
As far as Space's symbolism is concerned, my assumption is that it's as straightforward as Time, but we'll need to see more.
While I'm here, I guess I should dip my toe into this hot mess.
Yes, LOFAF's Space Word does appear to be Frogs. Yes, that does imply that Kanaya's was also Frogs, or something equally mysterious. No, I do not know what this could possibly mean.
These frogs are apparently heralds for their god, Bilious Slick, whose shadow has been looming over the comic for months now. I guess their appearance on the Space Lands implies that Slick is Space themed, which is at least consistent with my theory that he's the final obstacle between the Players and their universe.
Moving on, because I give up.
(Oh, and if anyone's a Space Player, it's Bec. You could also make an argument for Mom Lalonde, since her home was fitted with an observatory, but that's very tenuous. We don't know much about Space, so I don't know how else to tie a character to the Aspect.)
There's a lot going on with Light.
All Quests so far have had ties to the Player's Aspect, so whatever Jaspers thinks he's talking about here should have something to do with Light.
Jaspers... seems to be talking about different ways to represent information, and instructing Rose to find a particular DNA sequence. (I have to assume this isn't the MEOW sequence, because I don't think Sburb wants Rose to fill LOLAR's oceans with First Guardians.) So, it sort of looks like Light is information, doesn't it?
Well... maybe. See, things are are complicated by the fact that Dave's Quest above was also Knight-themed, so this spiel from Jaspers could be partially Seer-themed. How can we tell which is the Seer stuff, and which is the Light?
Recently, Rose said this, seemingly confirming that her Title is about information ('knowing shit'), and also implying that the 'knowing' is a Seer thing.
This allow us to compare her to Terezi, the other Seer. As we'll see below, she specializes in discerning people's personalities and motivations - literally, seeing into their minds - so it sounds like being a Seer is about perceiving or 'seeing' things that relate to your Aspect.
Rose, the Seer of Light, should therefore have an advanced perception of Light - but just what is Light? What can Rose see?
Well, she says she can see 'the big picture'.
I think Rose's powers allow her to zoom out, understand the broad strokes of a situation, and see how it all ties together - and I think that is the essence of Light.
Dave wonders how he's going to navigate the Furthest Ring's twisted-up space, so she scans the overall situation with her Light powers, and vaguely understands that it won't be a problem. Dave will be able to play his part.
However, if he asked why, exactly, it won't be a problem, or how he's going to do it, she'd be stumped. That's not her department.
I think I sort of understand what Light means now, but I can't think of a succinct way to describe it. The zooming-out Aspect, maybe? The everything-is-connected Aspect? The don't-sweat-the-details Aspect?
Guys, I think I'm starting to understand Homestuck!
Ah, shit.
Yeah, I don't know how Vriska or her powers slot into this interpretation. As the Thief of Light, I guess she'd be stealing... the bigger picture... from other people? And that lets her take their luck, somehow?
I guess when you give yourself 'good luck', you are sort of improving your situation in the general sense, rather than the specific. You don't know the details of how your luck will manifest, but you don't really need to - all you need to know is that it'll be good for you.
I don't know. This is getting messy, and more than a little abstract. I'm sure Vriska will be doing a lot of luck-stealing, so we'll hopefully learn more as we go.
At least the Land of Maps and Treasure fits Light-as-the-big-picture. A map is, literally, a big picture.
A flurry of disquieting happenstance is related to the ADORED SOVEREIGN. With no other options, her counsel is all that is left to be sought. Abdication is never ideal. But in the face of inevitable conquest, conceding ground can supply the only remaining advantage.
WQ, then, seems like a good fit for a Light Player. After listening to PM's full report, she seems to understand how the pieces fit together.
The Queen knows that Jack wants her dead, and clearly understands how dangerous a Player item can be, in the wrong hands. She doesn't know what's in the package, or what Jack will do with it - but she doesn't need to. She can see the writing on the wall, so she retreats.
I did a bit of Breath research for this post, and landed on the above quote. I think Breath is about direction and destination.
TT: John? TT: Are you there? -- tentacleTherapist [TT] is now an idle chum! -- EB: hey, yeah i'm here! EB: and not dead i think. TT: I know. TT: I've been watching you scramble through the house like a lunatic. TT: You should have answered me sooner.
John's a meandering kind of guy. He's wandered haphazardly around the session for three thousand pages, but he always seems to reach his goal. Despite not knowing where to go, he always seems to be where he needs to be.
John's Quest as the Heir of Breath has been explained in detail. He needs to unclog the pipes of LOWAS and defeat Typheus, freeing his Land's fireflies from their cloudy prison. In essence, John's Quest is to give these bugs a new direction, allowing them their full axis of movement once again.
There might also be some Heir stuff in this Quest, but its ultimate goal seems to align pretty well with that Breeze quote above, so I'm willing to accept it as Breath evidence.
AG: Have you ever tried to fly? I 8et you haven't! AG: How a8out we take to the skies, Pupa! AG: Hahahaha, oh you like that idea, Pupa? Yes, you do. I can feel it in your simple, mallea8le 8rain. AG: You want to fly so 8ad!
Breath might also have something to do with agency - or at least, the ability to choose your own actions. John's freedom-themed Quest isn't the only example of this - Tavros's entire arc is about how Vriska keeps denying him agency, while pretending she's doing the opposite.
(I'm going to avoid comparing Homestuck to other works, because this post is long enough as it is, so you're just going to have to imagine the twelve paragraphs of Deltarune meta that would otherwise be placed here.)
AT: bECAUSE THE ONLY TIME i EVER HAD FUN PLAYING THIS GAME WAS WHEN i WAS ASLEEP,
Tavros just wanted to do his own thing. He wanted to ignore the game and float around Prospit, away from everyone's expectations - but he was denied this opportunity, again and again. It's no wonder that he's on a bit of a high right now, after being granted the freedom of his new robo-legs.
As for potential Breath Players - well, CD reminds me of John a little, but he seems a lot more likely to stay on task. I don't know what Aspect he'd be assigned.
Now - we're onto the Aspects we've only seen in trolls. We don't have as much for most of these, since we haven't seen any troll Quests, nor any Aspect powers sans Vriska and Terezi.
Terezi, the Seer of Mind, deals in personality - or maybe, more generally, vibes.
CG: WE'RE NOT EXILING JACK, HE'S COOL. [...] GC: [...] 1 DO NOT G3T 4 GOOD F33L1NG FROM H1M! GC: H3 K1ND OF CG: STINKS? [...] GC: W3LL GC: SORT OF GC: H3 DO3SNT SM3LL B4D 4CTU4LLY GC: H3 SM3LLS R34LLY CL34N 4ND SH1NY 4ND D4RK D4RK D444RK L1K3 4N O1L SL1CK 4ND TH3R3 1S 4 T1NY H1NT OF L1COR1C3 TH3R3 TOO GC: 1TS MOR3 L1K3 GC: TH3 W4Y H3 MOV3S GC: 1 SM3LL H1S SMOOTH MOT1ONS 4ND TH3 W4Y H3 SQU1NTS H1S 3Y3S 4ND 1T G1V3S M3 TH1S R34LLY N3RVOUS F33L1NG
When she smells someone, her Mind-enhanced perception doesn't just tell her what they look like - it also seems to communicate that person's essence. Terezi can see the idea of Jack Noir, here. She's smelling what it feels like to be inside his head.
GC: TH3 D4Y 1T H4PP3N3D W4S TH3 F1RST T1M3 1 3V3R H34RD FROM MY LUSUS GC: SH3 WOK3 M3 UP, 4ND 3V3R S1NC3 H4S B33N T34CH1NG M3 4 D1FF3R3NT W4Y TO S33 GC: 4 D1FF3R3NT W4Y TO P3RC31V3 3V3RYTH1NG 1 GU3SS, NOT JUST 1N 4 S3NSORY W4Y
Terezi is also a naturally perceptive person, so it's sometimes unclear whether her reads are due to Seer clairvoyance or her own deductive abilities. As a general rule, I'll only treat her insight as a Mind power if she explicitly refers to her sense of smell as its source, since that's the avenue for her supernatural perception.
GC: T3LL M3 YOUR R34L N4M3!!! >:[ TG: ok lets say its TG: dave why not GC: D4V3! GC: TH4T SM3LLS L1K3 TRUTH GC: 1 W1LL D3C1D3 TO B3L13V3 1T >:] TG: fuck
Therefore, I'm pretty sure her powers do, in fact, allow her to detect lies. Mind, then, might be related to the concept of truth - as in, your Mind is the truth of who you are, stripped of all illusions.
I was initially going to place Droog here, since he seems to be the only Crew member with his head screwed on, but I no longer think Mind is about being rational or analytical.
Blood is the first Aspect I don't really have a guess for. Maybe it's got something to do with genetics - Karkat is a carcinoGeneticist, after all, and a mutant to boot.
Spades Slick is blood brothers with a Knight of Blood, and he's got a lot in common with Karkat, commanding his party with a moderately annoying leadership style. I'll put him here on the strength of those parallels, and I can revisit it when Blood is explained.
We don't know much about Nepeta, so we don't know much about Heart. Shipping is all about drawing them, though, so maybe Heart is about romance - or, more broadly, relationships and connections.
Nepeta's Land of Little Cubes and Tea is a lolcat joke, so it might not conform to the Aspect Word pattern. I guess, since the cubes are sugar cubes, it might be a pun on 'sweetheart'? Who knows.
I'll put Hearts Boxcars here, and not just because of his name. He's the only member of the Midnight Crew with any interest in shipping.
Feferi revived Sollux with a kiss, so Life is probably healing, as it is in many other element systems.
How her Land of Dew and Glass relates to Life is a mystery. While dew can refer to condensation on any surface, it's often used to describe the water droplets which accrete on grass and other flora. That's kind of a connection to a living thing, but feels like a stretch and a half.
Let's also put Nanna here, since she's the only true healer in the cast. I don't know why the other sprites don't use the healing beam.
Our Void Player is in a Land of Caves and Silence - a hole in the earth, and an absence of sound. Void seems to represent negation, or a lack of something.
Also - this might be a reach, but Scratch describes the gaps in his clairvoyance as 'pockets of void', so perhaps Void also has something to do with uncertainty - aka, a lack of information.
Most of the Guardians could go here, really. Bro seems the best fit, since he's constantly hiding from Dave, and completely vanishes for most of the session.
When a timeline is marked for destruction, we say that it's doomed.
Doom seems to represent death, obliteration and entropy. Sollux Entered into the Land of Brains and Fire, and I think it's pretty clear that Fire is the trait which is tapping his Aspect.
Doom may also be the Aspect of prophecy. After all, Sollux is a prophet of Doom - so maybe he's a prophet because of Doom. It could also be related to his nature as a Mage, but Mages haven't been explained, so I can't speculate.
I originally thought that Sollux might be a Seer - but the Seer Class seems to be about gathering information related to a particular Aspect, rather than directly divining the future. Maybe a Seer of Time could see future events, but it's certainly not a default ability of the class.
Grandpa seems to have some ties to Doom. He prophesized Jade's death to her when he told her about her dead Dream Self - plus, he's a hunter, with a house full of corpses. Also, his entire presence in the session is overshadowed by the spectre of his future death. This is probably the Aspect guess I'm most confident in.
I guess there's also Hope, a brand-new Aspect with no lore. Eridan's 'hope' would seem to be expressed in the fact that he constantly hits on people, hoping in vain for a yes. Thankfully, we're not aware of any non-Players like that....
The mail is the one final hope for resurrecting a dead planet from its ashes, and the letter carriers are the brave soldiers of God in this righteous crusade. They are the defenders of the light of knowledge, free communication, and the exchange of ideas. They are the bold toters of all those little papery conduits of freedom, the white postmarked angels that whisper a message on their deliverance, a promise to the yearning: "There is hope yet."
...but PM is pretty much screaming about hope in her mail monologue, so we'll put her here.
ORDER IN THE COURT. YOU WILL HAVE ORDER IN THIS COURTROOM. IF EVERYONE DOES NOT SETTLE DOWN YOU WILL CLEAR OUT THIS COURTROOM, YOU SWEAR TO GOD.
It's hard to classify the Aimless Renegade. He's all about crime and punishment - which is certainly a Terezi trait, but I don't think it's a Mind trait.
As for Dad, he has a well-established gentlemanly personality, but I don't know what Aspect is the most 'gentlemanly'.
I could try and classify more obscure characters like FedoraFreak, the Pen-pal, Jaspersprite or the Hussie self-insert, but I'll tell you right now I don't have any guesses. Still, that was fun, and it was a good opportunity for me to update my thoughts surrounding the Aspects!
173 notes
·
View notes
Text
The Force is a forest
So I've had a thought.
There are all sorts of posts on this webbed-site that analysis Star Wars, and the Force, and the Jedi vs. Sith dynamic - some I agree with wholeheartedly, others have turned my own worldview on its head, and a select few make me want to throw my computer out a window.
Now I've got one of my own.
The Force, when you come down to it, is an ecosystem. A metaphysical inclusion of all ecosystems in the universe, technically, but for purposes of this analysis we're just going to call it a forest. All different types of fauna and flora, from the big to the small, mega to microbial. All different kinds of networks and relationships, spanning the whole of the forest to just occupying tiny nooks, separate entities working in harmony and others finding the best possible spots to take advantage. Death and rot have their place, too, because nothing lives forever, and when something decays, it provides nourishment to an entirely new generation of life.
The Dark Side is not death and rot.
The Dark side is man-made machinery.
It is the chainsaws, the flamethrowers, the bulldozers, coming in and taking taking taking until there's nothing left, cutting down trees and removing undergrowth and tearing at the earth itself for resources to steal away.
The Jedi Order is big on ideals, on finding your path towards enlightenment and spiritual contentment - in other words, maintaining and watching over a patch of woodland, finding joy in small things and taking time to appreciate each individual detail. That isn't to say sometimes a person doesn't get annoyed, or outright angry, that this plant isn't growing where it should, or that animal is stealing more than its fair share, and at that point, out comes a hatchet or a gun (or a lightsaber), to fix what is seen as the problem. But is the destruction truly necessary? Could the annoying plant have been gently pulled from the soil, and moved elsewhere? Could the irritating animal have been trapped and relocated rather than killed? The point of being a Jedi is not that moments like these never happen: it is learning from them, learning restraint and how to see another option, so that each member of the Order can strive to do and be better.
But if one refuses to mind themselves, if they think well, there was no harm done in cutting down that one weed, or eliminating a single pest. They've joined the cycle of life and death, after all. No great loss to the ecosystem. And that makes it easier to justify the next time a bigger plant needs to be removed, a larger animal exterminated, rearranging the woodland to be better - if it's yours to protect then it's also yours to tend as you wish, right? And you really want that particular tree out of the way for something else to grow instead, but wait, now it all looks wrong, the dratted bugs are gone but nothing new is growing, you cleared out all the frustrating birds but now there's rotting fruit everywhere, why doesn't it look nice anymore, why won't this stupid piece of land do what you want it to? Fine, if it won't cooperate, tear the whole thing down.
But you can't recreate what was lost at that point. Because the level of annihilation you unleash is Not part of the usual cycle of life and death. It is wholly un-natural, and nothing will be as it once was. Perhaps this bit of forest will recover in time, after you've finished and left; perhaps not. Maybe a more gentle soul will come in to repair what they can, in the aftermath or long decades later.
(Maybe, at the very last moment, you are struck by realization, and halt, and attempt to redeem yourself by healing the harm caused - but even then, long years of work won't be enough to restore what was there. Even if the forest does grow back under penitent hands, it will be something new, and possibly not ever equal to its former self.)
Tldr: the Force, as a whole, will have small ups and downs, the occasional wild fire catastrophe, and a wealth of different experiences every day in every place. Individuals can get frustrated, can feel a whole range of emotions, and sometimes inflict more harm than they mean to. Jedi, too, which is why they strive towards the ideal of "there is no emotion, there is peace". Because that's a better path than losing one's temper every day; to tend to the forest, instead of harming it. But Sith? Those who get attached to what they want above any other consideration, who cling to a thing, a person, a vision of how things should be?
They're the ones bringing out woodchippers, sooner or later.
16 notes
·
View notes
Note
I just wanted to write that I appreciate your honesty when it comes to your feelings about the reality of Luke & Nicola. I think the majority of us in this Fandom originally got caught up in the magic of anticipating Polin & the media that was designed to hype S3. This was the first Bridgerton season that was able to fully media bomb & put their stars (N&L) front & center for us to see & engage with. And then Lukola was born.
If it's alright to share... I can't even recall when I caught the fever. LOL Maybe after S3 Part 1? I'm not on every SM platform so maybe I ran into some You Tube S3 interviews & promo videos? All I know is that it was enjoyable seeing how much THEY seemed to enjoy it all. As others so often write on Tumblr "We saw what we saw". I started clicking another video... then another video... then episode analysis... then fan edited analysis with/without songs - scenes with/without soundtrack (IYKYK)... then tarot readings... then star charts, AO3, etc. Gluttonously, I wanted more so I joined Tumblr to lurk & read. SO MUCH MATERIAL. I realized I wasn't alone in this fever. I woke my ass up for the S3 Part 2 launch & watched it in one sitting. I even dragged myself into work that same day with my eyes red & bloodshot. I'm an adult. Who acts like this?! *points at self* This girl.
So of course what fan wouldn't want "reel to real"? I had never shipped real people before. I've shipped characters & it's always fun. It's escapism. But people?? Well, the problem with people... they're real & messy. Go figure. They are as flawed as the rest of us. Who wants THAT in a shipping fantasy? So yes, starting at papwalk... the adjacents... all this STUFF in between? Popped my balloons. Yucked my yum. Pissed in my Corn Flakes.
I can understand why people want to hold on to their ship (in whichever configuration). It's easier than trying to answer - How did my intuition fail me? Did I gaslight my OWN self? Are UFOs real? People can "spiral" when faced with moments that make us question things. Open Tumblr & you see spiraling in all of its forms EVERYWHERE. People block others for even THINKING or LIKING a different opinion at this point. Hell, I mainly lurk and like posts & have been blocked by some. Do I find it bizarre? Sure, but I don't know any of you just like you don't know me. We're all just trying to self soothe. Some are just handling it better than others.
All of this to say: you can still hope for Lukola in the small or bigger recesses of your heart - you can feel however you want when adjacents emerge from the dark bog - you can even have a shit-take on Luke and the next a shit-take on Nicola that completely negates each other! Why? Because it's human. We're fickle beasts. But we can also step back & breathe fresh air. We can decide to walk away if necessary. But! Let's not harass fellow fans or the actors, folks. It's not fair to them that we're on a struggle bus trying to accept what our reality is.
*Waves to everyone & crawls back into my cave*
.
5 notes
·
View notes
Note
I don't know the extent to which having to count on your fingers is part of what makes you feel not good at math, but I think you can be very good at math and still count on your fingers. I add on my fingers and I have a PhD in a math-based discipline. Not trying to discount your self assessment at all just wanted to add the data point.
Aw, thank you! There are bigger issues for sure than being unable to remember small-sum addition -- I do genuinely struggle with a lot of math conceptually, it's not just the mechanics that bog me down. Pretty much everything that requires that part of the brain -- math, grammar, musical theory, coding -- I really am not equipped to comprehend or retain. But also like, I don't use much math in daily life, even working as a researcher who does quite a bit of quantitative analysis, and you don't need to know musical theory to play the ukulele, so it's not a big deal.
There are things in life I've been prevented from doing by my inability, but it's not like working harder would have fixed that, so at least I just gave up early and used that energy on other, more productive things. I doubt, for example, that I could ever "learn to code" -- it's simply not something within my ability -- but a lot of devs I've met can't write a coherent email, let alone a novel, so it all averages out in the end. And knowing my limitations has allowed me to focus on my skills -- those failing grades in high school are irrelevant now, but the prose skills I developed while failing math class are still useful to me. :D
78 notes
·
View notes
Text
Small analysis on DR murder mystery no one asked for but I wrote it anyway!
Danganronpa! A colourful series of murder mysteries with a pink tint of blood. The last addition to the series – Danganonpa V3: Killing Harmony – has been around for 7 years now and that makes me automatically feel so old, but hey what’s worse than that is to think that 2019 was 5 years ago now. It’s been half a decade since the start of COVID epidemic and that alone would make someone sick. And during these years I found myself in and out of Danganronpa fandom spaces. Specifically a Fan Danganropa fan spaces, the inception goes crazy on this one. I am a big enthusiast of taking the Danganronpa’s core ideas and shaping them into something new. I don’t really go into actual canonical Danganronpa fandom, because, well, it's a completely different can of worms that I really do not want to deal with. I've had enough discourse these past 5 years in MCYT fandom and am really tired. But that’s a side tangent.
What we are actually here today is to take a peek at what makes the most intriguing part of any Danganronpa game tick – the murder mystery. And as a side hustle we can take a peek on how different characters affect it. And just maybe a structure of the plot itself. (spoilers for mainline dr games ahead)
So, first thing first let’s look at the way a chapter in the main line Danganronpa game is structured, something you guys know very well.
DAILY LIFE
First we have a Daily Life. On the first glance you might think – “What Daily Life has to do with a murder mystery aspect of the mainline game? Isn’t it supposed to be a peaceful time with no murder?”. And on the surface you are right. But Daily Life serves many purposes for the Murder Mystery: Environment, Motive and Social Interaction.
Firstly, set up of the environment. Like props on the stage, rooms and layout of the building or other environment that is introduced in Daily Life will affect the murder in some way. It’s basically Chechov’s Arsenal we’re talking about. If there’s a gun in the first act, it must be shot by the end of the third and if there’s a garbage compactor in the Daily Life it must be used in a murder. Of course as we progress down the chapters and the area of the Killing Game’s grounds grow bigger it gets harder to just keep in mind what happened when and what rooms have what. And mainline DR games really suffer from “we used this room once in one chapter and forgot about it” disease. But in defence of the games, the area they work with is usually so unbelievably huge (especially suffers SDR2). I really don’t blame them for not utilising stuff from previous chapters in new ones.
But also it’s what is really easy to fix for us, the murder mystery and DR enthusiasts, in our own Danganronpa-like stories. All that needs to be done is to shrink the scale a notch. Instead of opening up a whole new section of buildings or new floors every new chapter, it’s worth opening up a few rooms. It’s also important, listen to me, it’s very important that every new room that is opened is unique in some way. You should not be able to replace it with a room from the previous chapters and you should not be able just get rid of it without significantly changing the plot! It shouldn’t be just a prop that characters alternatively hang out in. This one gets really bad in V3 with the Ultimate Research Labs – most of the labs were not really special and not used at all, which is a pity.
The second thing which is provided to us by Daily Life is a motive. Motive is a really broad term for any event that was planned by the Mastermind or organiser of the Killing Game. It can be Practically anything, but what’s important to keep in mind is that it’s something that someone who Wants murder to happen made. It’s basically a stimuli for a murder however it might present.
Some of the cannon motives in Danganronpa, especially in the very first game, are very trivial, while the others are kinda weird. In the THH it was the very point that Junko was making – the Ultimates, so called symbols of hope, will actually abandon morals like any other person for such trivial reasons like secrets and money. In SDR2 and V3 they just kinda decided to get crazy with them. The infamous Despair Disease and that Virtual Reality thingy or even the First Blood perk. Because, well, Ultimately both of the games’ Masterminds didn’t have anything to prove with them. One existed to just simply send players into a state of Despair again and the other was a TV show for fun.
Which leads to this interesting point – the Motives of your Danganronpa-like story should reflect the Mastermind’s ambition or their own motive for making a Killing Game. Also, personally I think it would be nice if every motive was related to the main theme of your story. Since the Mastermind tries to prove something to the cast to “win” over them, the protagonist usually symbolises the opposite idea (ex. Makoto “Hope” vs. Junko “Despair”; Hajime “Future” vs. Izuru & Junko “Past”; Shuichi “Truth” vs. Tsumugi “Lie”), so it would be a great chance to show how Mastermind thinks and how cast and specifically the Protagonist overcomes the motive from the other side of the ideological spectrum. And it works to show the grey area of the spectrum too, but it’s way deeper into themes than into murder mystery itself.
And the final third part that presents in the Daily Life I eloquently named “Social Events”. To clarify, I do not mean like Free Time Events, no. I mean Major Events that were organised by the cast that played into the murder. A lot of people caught on to the importance of this one element of Daily Life, but got stuck on the execution part of it – something I dubbed in my head as “Party Syndrome”. Categorised by the extensive need to write a some sort of party in one too many chapters.
Jokes aside, the Social Events are VERY important for a murder case in every Danganronpa chapter. Basically Social Events is something that characters That Are NOT the Mastermind do that will affect the way the murder will play out. They are often made to be something to combat the Motive or other ways to cope with the reality of being in a killing game. Rarely they are set ups organised by a wannabe killer and when they are, the wannabe killer got beat to it by someone else. Except for all chapter 3 murders. Yeah, one of the absolutely weakest parts of every Dangnronpa games, what a surprise. Not! Absolutely no one is surprised that the most obvious murders have the easiest solution – a person who set the whole thing up. Which is an important lesson – sometimes the thing that makes the most sense is not a good answer for a good murder mystery.
There’s actually a lot of good examples of Social Events in the mainline DR games that aren’t some party. Like the switch of rooms between Sayaka and Makoto, the sauna challenge between Mondo and Kiyotaka, Kaede’s and Shuchi’s Mastermind investigation, Kaito’s and Shuichi’s training, Insect Meet and Greet (technically. Not a party. Kidnapping).
A lot of fangans faced this criticism about how weird it is to throw a party in the killing game, which is absolutely completely fair. Whatever your social event is, please remember that your characters in the story feel the weight of death on them. Even the most carefree and borderline delusional ones. Which unless it’s the point, not all and definitely not most of them. Keep it real, ask yourself would YOU approve of such an event in these circumstances? If not, why would it happen anyway? Or come up with other ways to introduce social activity. Remember the worst your characters can be is passive and reactive in lieu of being active and making decisions.
And that’s about covers Daily Life, in conclusion to the end of the segment I would like to say that Daily Life should highly set up the scene for Deadly Life, they should not exist as two separate entities. Of course when murder happens you are supposed to feel shocked, but to a reader of Danganronpa-like story it’s very obvious that the murders will happen. There’s no point of trying to surprise the audience, they highly expect it. So, set the viewer up properly instead of trying to use an element of shock. But don’t fall into the pit of predictability either. It’s a delicate balance.
DEADLY LIFE
Before we could go into details of Deadly Life part of Danganronpa Murder Mystery inner workings, I want to make a note of the methods they use to conceal the identity of the killer: time of death, murder scene and murder weapon. Or simplier put: “when?”,” where?” and “how?”.
On the most rare occasions it’s also “who?” as in “who’s the victim?”, such as in chapter 5 and 6 of THH and chapter 5 of V3, one of the most convoluted chapters of the entire game trilogy. The reason why it’s so rare is because, at its core, DR Killing Game is a closed murder mystery which means we have a set number of characters we know, so it becomes obvious who’s not with us anymore. It’s a really hard trick to pull off to completely disguise a victim to beyond recognition And not make it obvious who is missing from the cast. In THH it’s achieved by “extra body” of a secret sixteenth’s student who was murdered by a mastermind previously, the whole chapter relied on that lack of knowledge and was a set-up by a mastermind to get rid of one of the players. In the V3’s case however the idea was flipped – now it’s a plan of two students working together to confuse the game and break it, which was supposed to result in beating it entirely. The idea of both is pretty clever and it’s what sets these 5th cases apart so much.
But generally the culprit will try to conceal the true time of death, the true murder scene and the true murder weapon to hide their identity. Or for other reasons (ex. Mondo moved Chihiro’s body to Girl’s changing room in order to keep his secret rather than hide a true murder scene).
You should be aware that no matter how much effort you put into murder, there’s no such thing as a “perfect murder”, there never is. Especially in the DR killing game. The game is NOT fair for the killer, please, understand it. Your killer works alone against a group of innocent students AND against the Mastermind. Mastermind does want to test the participants’ abilities and for them to feel despair of possible looming death. HOWEVER, the mastermind won’t allow the unsolvable. The mastermind wants the game to continue, this is why they provide a case file about a murder. Of course they would leave out some information that would probably reveal the identity of the culprit immediately, but generally the mastermind's goal is to have the innocent party win and win until there’s 2 (or 3, depending on the rules) students remaining.
Also even if it wasn’t that way, it’s nearly impossible to set up a perfect murder, due to a killer and a victim being flawed. Everyone makes mistakes, especially in a high stress situation as murder.
Now we can move on to Deadly Life.
I would love to divide Deadly Life in three parts: a body discovery, investigation and a trial. Very obvious division, but an effective one at that.
When we talk about Body Discovery I of course mean these things:
When was the body discovered?
Who discovered the body?
What circumstances led to discovering the body?
These things are crucial to understand when you write a body discovery, because Discovering a body is one of the important things for the killer in the DR scenario. Until the body is discovered there will be no trial held, which means the killer has no chance of escape even if they kill somebody.
When was the body discovered? Time frame. In the killing game time measured a lot like this daytime/nighttime due to having morning and nighttime announcements and some areas being off-limits during night. Which actually doesn’t matter for Mastermind, I think. Like a lot of rules have literally no effect on the mastermind (like no sleeping outside dormitories). They are made exclusively for the murder mystery part, so guilty students could take advantage of it. When answering this question it’s also important to think “How much time has passed between actual death and the body discovery?” and “Why did it take this long to discover it?” and “Why discovering it at this time would benefit or hinder the killer?”.
Who discovered the body? According to canon DR rules across the trilogy, the body is officially discovered when three non-guilty participants see it. It’s a very special rule to the killing game and stayed a very important part of it across the mainline games. It’s often used to either deduce the killer or prove the innocence of one of the suspects. When you answer this question, think about “Why was it they who discovered the body?” if discovery wasn’t immediate after one person found it why didn’t they tell others?
What circumstances led to discovering the body? Did the group of participants just accidentally stumbled across the body? Did they come looking for this person, because they were missing? Were they doing something unrelated and the body just sort of dropped on them? Did they actively witness death live and where too late to save the person? And most importantly “why is this circumstance important/not important (in case they didn’t do any preparation) to the killer?”
Noticeably every part should include an answer to “Why?”. Killers in DR do not do anything for no reason. BECAUSE IT’S A WASTE OF TIME! If something doesn’t benefit them in some way, do not do it. Very simple.
The Investigation is a mandatory part of the game where you run around and note down all the clues you can find, as the name suggests. It’s always a convenient amount of time when at least one person finds everything there’s to find physically. The main mistake you can make during the investigation is to give out all the information about the circumstances of a murder. You give out hints, not the whole murder and it’s very important. If your audience solves the murder entirely from investigation alone – you’ve failed to write a mystery.
Class Trial – the main event of the Deadly Life, where innocent parties try to find the guilty and where the audience should try to puzzle together the whole mystery. During a class trial some new details about the murder should present themselves as we go along. Like for example in my absolute favourite case 4 for SDR2 where we deduce the layout of the funhouse. Something that we couldn’t understand from investigation alone. But it doesn’t have to be anything big like a whole layout of the building. It can be details of someone’s seeing the victim or the killer and realising it at the moment, the details of how some part of the mechanism works, etc. Also it’s the perfect time to catch slip-ups. The DR community do not usually like when something is solved on pure chance of slip-up, so if you plan on using them, make sure that instead of chance, your characters set up a trap for their suspect to fall in. That would look MUCH cooler than if your culprit just gave out too much info by accident.
A danganronpa case always gets solved because it was something specific to a character that only the culprit could have done, but it is not supposed to be obvious from the start.
Also I really want to bring attention to the victims of the case. Victim is an important part of the case WITH the killer. They should play an active part in the murder. This will further the context to the murder and give more mystery. Was the victim doing something to provoke the culprit? Why did the culprit choose this character as their victim? Did they even have a choice? If the victim was strong, how were they overpowered by the culprit? What if they wanted to be murdered? What if they tried to fight off the murderer and lost? Did the victim have habits a culprit took advantage of? All of that WILL directly affect the murder mystery. Make the victim an active character and make it so no one else but this character can be a victim in this case.
FROM START TO FINISH?
The truth is – murder mystery starts with a new chapter, we just do not know it yet. When you start writing a chapter you should already have an idea of who the culprit and victim are and how you want to carry out a murder in this chapter. Because you need to go through several steps and even the first one – level design with it in mind. It's kinda a question of “what came first, a chicken or an egg?”, but instead of “chicken” and “egg” it’s a “murder plan” and “level design”. Say, I can’t exactly tell if the idea of Kirumi using a ropeway that connects the gym window and a window of Ryoma’s lab through the pool came before or after they designed a level like that. And neither do I know how the hell they had an idea to use a confusing building structure of a funhouse from SDR2 as a “secret weapon” to kill a guy. But what I do know, it was set up from the very beginning of the chapters.
What I do know is, when you already have an idea who the culprit of the case is, try walking them through the chapter as if they were the protagonist. “What made them want to kill now?”, “how did they choose the victim, the timing?”. Construct a “perfect murder” from their POV, divide it into parts and think about what can go wrong? Because something always goes wrong. Maybe rules will affect their plan, or there will be some witnesses the culprit wasn’t expecting. If the whole thing was actually a freak accident – how would they react and improvise? How can you involve other characters into that murder otherwise?
Just start somewhere and answer your questions “what’s next?” on the way. When you write it it may seem genius and convoluted or maybe on the flip side, too simple and obvious. So my advice is to have a story “beta-testers”. When you finish the draft of a full chapter – send it for a reading to someone who could provide you with feedback on the quality of the mystery. They will tell you if you are being an idiot. If you work completely alone then it gets real hard to judge the story.
#> tired writes#I GUESS???#there's more than 3k words#but it's still kinda small because in theory there's a lot to expand on but I already put out thoughts I wanted so idc enough
10 notes
·
View notes
Text
Blorbo Spotlight: Trynnt
Howdy gamers! In today's spotlight we have a character from Pip/Pyppyn (he/they) @pyppyn. Go check out their blog!
Who do we have the pleasure of speaking with today?
Excelsior! I'm Trynnt! That's Explorer or Artificer Trynnt if we're using titles, but I just like my name.
What's your background? Where do you come from?
I'm from a smaller settlement on the Tarnished Coast called Rata Kasus. It's a good way away from Rata Sum but there are just as many krewes and labs at work out there. Fishing too, your regular coastal town. I graduated from the College of Synergetics and apprenticed with a few different krewes before making my own way in the world. These days I live in Lion's Arch with my family!
What are some important relationships in your life? (romantic, platonic, familial, etc)
I'm lucky to have two romantic partners - my wife Seffi and our other partner Welxx. His name may not be on our marriage contract but he's every bit important to us. They both mean the world to me and I'm glad to have made a life with them.
My other closest relationship would have to be my older brother Czoll. He and Seffi always looked out for me when we were little and to this day he's the kindest, most caring person I know. I love 'ya, big guy.
I have some great friends as well! i could talk to Zexx for hours about jewelcraft and chronomancy and the same goes for Neffh's understanding of the magitechnical use of necromancy. It's been a delight to work and learn with them and I'll always enjoy the time we spend together. True geniuses and great people, both of them.
This ah- this list would get really long if I kept going, so I'll move on!
Have you done anything you'd like to brag about?
You're giving an Asura an opportunity to brag? You're either very brave or very foolish and will regret this by the time I'm done!
I'm an elementalist - a weaver specifically - and I've always been fascinated by the way different kinds of magic interact. It all exists in a kind of balance across a broad spectrum. Not just the four elements, but everything! It's always changing, working in harmony at one point or total dissonance at another. That kind of ordered chaos got me thinking.
I'm also an artificer - an inventor. I make machines and technologies that I hope to use to better the world around us. Tyria's changed a lot in the past decade, and now more than ever is it important that we rebuild and we've been given an amazing opportunity to do that thanks to Aurene and Her unique fusion of different magics that should react violently - but don't!
-ah bolts, I'm rambling. I made a machine that uses prismaticite to alter the state of magic from one input to another! I call it the Prismatic Aetherconverter. Turns out if you cut those crystals in the precise way, you can alter their output of magic. Put that assembly in a channel and feed magic through the whole system, you get a means of shifting its attunement to your exact specifications.
I use this for my other craftwork. It's a great way to speed up enchanting or charging magitech and it's a great source of magic for study in lab environments! I hope to improve its scalability and introduce a number of different form factors in the coming years, make magic more accessible to the masses.
What's your profession? What does a typical day look like for you?
I'm an explorer with the Durmand Priory. I joined almost ten years ago now and my responsibilities there vary from day to day.
If I'm out in the field it probably means I'm part of an expedition or a Pact taskforce looking to discover something or solve a problem. For me that often means I'm a small part of a much bigger team. Excavation, ruins-delving, anomalous materials handling. Everybody's important and everybody's got their role to fill. What we uncover tends to end up in my lab for analysis and adaptation into artifice.
If I'm working back at the Priory proper, I serve a logistics role. Any equipment requests for advanced technology, enchanted items, and specialized tools flow through me and artificers like me - a golem suit for hazardous environments, a camera designed to look into the Mists, or special munitions for use against dragon minions, for instance.
I find the work to be quite fulfilling!
What are some hobbies you enjoy?
I like to collect and restore old technology for starters! Really old - stuff my grandparents would have used. Datapads, audio devices, communicators, golems and golemites, that sort of thing. A lot of it doesn't work but it has a history all the same. We Asura don't have many connections to our past because of the Elder Dragons, so it feels like a way to look back on where we came from.
I play Polymock too. I was never good enough for the pro leagues but what could be more fun than some simulated holographic violence between Tyria's deadliest monsters? There's a card game variant too that makes for good entertainment on longer expeditions.
If all of that wasn't enough, Seffi's good at keeping me active! We swim or go on hikes or head out to Tyria's different mountain ranges for rock climbing. We don't bother with climbing back down though - that's what gliders are for! She calls me a cheater for using earth magic to speed my way up the cliffs, but she sure doesn't complain about more airtime after the fact. The Festival of the Four Winds is the best time for it - tall rocks, strong currents, and the summer sun? Alchemy, that's just perfect.
-
That's all for today! If you're an UWU guild member and would like to put your character in the spotlight, use this form!
11 notes
·
View notes