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#this is a small joke
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tfw i just remembered confusing another show for a role swap of rc9gn and i am absolutely embarrassed lmao, good job me
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soranker · 8 months
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DEEP💥SPACE💥PLANET💥FUTURE💥GUN💥ACTION❗️
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nocek · 1 year
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Peter annoying Miguel is the funniest thing but throwing Deadpool at him is like throwing annoyance equivalent if a nuke and I live for it XD
I'm totally accepting the fanon that there may be multiverse out there but there is only one Deadpool as a gospel <3
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kidokear · 1 year
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What do you mean this isn't how it went?
This joke had been bouncing around my head ever since I've seen that episode.
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noodles-and-tea · 6 months
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👀
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kuro-ayameart · 9 days
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That time Umemiya ended up on the cover of a local gardening magazine.
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ghostiiest · 13 days
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( original joke by sweepswoop_ on twt!!! )
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poorly-drawn-mdzs · 11 months
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If I was in a lucid dream with a ghost, I would simply impress them with my blunt rolling skills
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blorbologist · 3 months
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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Been meaning to sketch stuff for this AU for a while now, and I finally have some very rough design vibes down for Jon, as well as April (his daughter)
For context: this is essentially an AU where TMA!Jon is not Chester, and is instead in a similar situation to Celia, though he’s been working at the OIAR since around late 2018.
Some notes:
April was made before TMAGP Jonathan and Martin were said to be dead, but because this is an AU, I’m sticking with the original concept for her, which is that she was the adopted daughter of the original TMAGP!Jon, until Jon… essentially overwrote him. She was only two at the time, and so the sudden change isn’t something she remembers, but if you looked at old photos before the change, you’d notice the difference.
ERROR and Jon are two sides of the same coin and play into the theme of duality. This may change as we learn more about Error but for now that’s remaining the same.
Jon’s scars from TMA are not present, though he has specific tattoos indicating where they would have been. This is based on the idea that becoming the pupil of the eye reverted him back to how he first looked when he became the archivist, looking the most like himself than he has done in years, right? Well, Jon would… greatly disagree, and didn’t appreciate the ‘gift’.
Oh, and finally, I mentioned this a while ago when I first posted about the AU I think, but the idea initially came to me while I was listening to the song ‘Epilogue’ by The Antlers, and the visual of Martin being trapped in the computer and Jon being by himself hit me like a train at full speed. So, uh, sorry about that. Here we put the tragedy in Horror-Tragedy!
I think that’s it for now though.
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w0rm-3nthus14st · 5 months
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dirk strider. i realize the first one doesnt have his tattoo on it but thats okay his glasses are also defying gravity in it so im giving myself a pass
reference for the first sketch below
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spookygibberish · 3 months
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Funeralworms comprise a genus of Juggernaut characterized by a heavily-built, serpentine form, the absence of eyes, a single pair of broad, paddle-like forelimbs, and a prominent array of individually articulated, crushing jaws. They are employed in the disposal of organic materials, the production of high quality fertilizer, and the reclamation of Ibis tissue from corpses. The latter function earning them a central role in Bibat funeral rites, hence the name.
In Bibat, it is believed that Ibis tissue, while a powerful creative force in life, is equally capable of corruption, especially when touched by death. It is therefor not adequate to bury the Ibistouched, since Ibis tissue, if allowed to decompose, has the potential to render the earth fallow and breed illness. By consuming the Ibistouched dead, Funeralworms collect the Ibis tissue from the flesh, freeing it from corruption, purifying it, and accumulating it in their bodies to be returned to the Oracle System. It is mandatory that the corpses of all dagnyds, Sansin, Thrones and Throne-children both headless and unbodied alike, be fed to the Funeralworm. This is not a necessary funeral rite for those who are not Ibistouched, but the devout often choose to have it preformed upon their death. If a funeralworm is not available, cremation is an acceptable alternative.
Funeralworms are semi-aquatic dagnyds that reside entirely in special pools (bymūt)constructed for their housing. At their least elaborate, bymūt are little more than shallow ponds dug into clay soil, but they are often encircled by a low, stone fence with an offering platform at one end, and a chamber for dung collection at the other. These pools are usually located several kilometers from areas of habitation, although many larger cities have grown to encircle bymūt that were originally constructed a more acceptable distance away. These tend to be the most elaborate of their kind, ending up with bespoke temple complexes erected around them. As the functions of the Funeralworm are deeply linked to Bibat customs, their husbandry is entirely handled by Sansin, though the service they offer is a public one.
The design of the bymūt is necessary for the survival of fully mature funeralworms, who are not only so large as to be incapable of freely moving over dry land, but risk being crushed beneath their own weight without the support of water. Newborn funeralworms, at about a meter and a half in length, are the most mobile of their kind, and often attempt to escape their bymūt to explore. This is usually permitted (with supervision), as such young individuals have limited processing capacity, and rarely exist in a context where the sole burden of waste management relies on them. Many Sansin are sympathetic to the plight of the Funeralworm, and see little purpose in restricting the movement of a creature which never approaches agile at any age, and for most of its decades long life will be confined to a single small pool.
Despite a life spent entirely in water, Funeralworms are entirely air-breathing, and are not particularly good swimmers. They are protected from flooding by the high fat content of their bodies, which renders them buoyant and unlikely to drown. The greatest risk floods pose is temptation. Rising water allows Funeralworms the opportunity to travel freely from their bymūt, and many die after becoming stranded once the water level recedes, especially those which are particularly old and heavy.
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kaurwreck · 9 months
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I think it's cute that Chuuya only chokes Dazai by digging his fingers into Dazai's carotid arteries, since that's generally considered "safer" (insofar as any strangulation can be safe) than applying pressure to the trachea, which risks crushing it.
(In 55 Minutes, Atsushi similarly chokes someone via their carotid arteries to knock them unconscious without damaging their throat— so we can assume it's intentional here too. Asagiri clearly knows the difference.)
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Less "optimus and bumblebee fight megatron and starscream" and more "motley crew of ocean-themed beastformers try to get their old band back together and have to trek through various galaxies to find their missing members"
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nerdyqueerr · 5 months
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The Amazing Devil truly knocked it out of the park with Fair in terms of love songs i mean its got everything. Domesticity, deep adoration, confessions of love when youre sure no one else can hear, a that's what she said joke, yogurt, genuinely dont think there's a more romantic song on the face of the earth
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jelly-fish-wishes · 9 months
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ACT 1
ACT 2
ACT 3 - 1 <<< 6 / 7 / 8
Might as well make these guys a trio to rival our three Bois.
Dry Bones being the nicest one of the three lol. I also thought it’d be funny if Shy Guy drew on Dry Bones’ skull while he’s not looking. Jigglypuff vibes xD.
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