#this gameplay trailer slapped
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cowplantrelish · 1 month ago
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Oh, it's official official.
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sonic-adventure-3 · 6 months ago
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i really like the new radical highway remix. it’s some real zardonic type stuff, metal & bass
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I’m so sorry I may sound like a loser cuz I know a lot of people don’t like the game, but are there any votes for “This Comes From Inside”?
You are not alone anon!!! It has 5 nominations, making it one of the most nominated songs so far!
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wickedghxst · 1 year ago
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just remembered alice asylum got cancelled by ea. man… i can have Anything i like, huh? bloodlines 2 gets turned into a bastardization. bge2 is most likely cancelled or having the same fate as bloodlines. bloodborne & gravity rush will never come to pc. sr2 pc patch is dead. see? god hates me. -_-
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grayscales090 · 2 years ago
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i haven’t been posting on here very much lately, but not because i don’t have much i wanna post, but because i just have tOO MUCH I wanna post!! i get excited and freeze up for some reason
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felassan · 3 months ago
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Notes and thoughts on the companion Abilities we learned today -
just for reference a quick note again of what they are:
Harding - Seismic Shot; Heavy Draw; Shred; Adrenaline Rush; Soothing Potion Davrin - Battle Cry; Death from Above; Heroic Strike; Assan Strike; In War, Victory Bellara - Fade Bolts; Enfeebling Shot; Replenish; Time Slow; Galvanized Tear Taash - Fire Breath; Dragon's Roar; Dragonfire Strike; Spitfire; Fortune's Favor Lucanis - Eviscerate; Abominate; Soothing Potion; Debilitate; Adrenaline Rush Emmrich - Final Rites; Replenish; Entangling Spirits; The Bell Tolls; Time Slow Neve - Icebreaker; Blizzard; Glacial Pace; Time Slow; Replenish
Some Abilities are shared between companions. For example, both Lucanis and Harding have Adrenaline Rush and Soothing Potion, and Emmrich and Neve and Bellara all have Time Slow and Replenish. I think this is to do with the "core kits" that were mentioned before. like "Time Slow" for example as a part of the core kit for mage characters.
some of these Abilities we've seen demonstrated in gameplay videos so far or had shown/described in screenshots/articles before, like Death From Above. :>
Seismic Shot: since "seismic" can relate to earthquakes and other vibrations in the earth and its crust, this is a really cool name for one of Harding's moves (dwarf, Deep Roads, the Stone, Titans, her new earthbending skills etc) and I'm curious about both its gameplay effects and if it's tied to her new magical powers
Shred: arrowfire that shreds armor presumably
Soothing Potion and Replenish: both sound like heals
Heavy Draw: a heavy attack of Harding's? (Rook at least has access to both light attacks and heavy attacks)
Battle Cry: similar in name to previous abilities like War Cry and Battle Roar. Applies Taunted to enemies in the area
On Death From Above and Assan Strike. Death From Above deals high Stagger and can be used to deal damage from afar, presumably Assan Strike can also be used to deal damage from distance
In War, Victory: the Grey Warden motto will never not slap and evoke a great sense of heavy emotion.. 🥺 it was this part of the Grey Warden motto that was featured as a dialogue line in the release date reveal trailer. A+ name for a Grey Warden's move, no notes
Galvanized Tear: this ability is like a gravity well, it pulls enemies together. you can use it to draw enemies into one place
Adrenaline Rush: a buff that grants enhanced damage/enhances Rook's damage stats
Heroic Strike: applies the overwhelmed debuff. This causes the target to take additional Stagger ("deals high Stagger")
Eviscerate: At half health of less, this deals bonus damage, increasing in effectiveness the closer the target is to death. can be used to detonate a combo and strike a whole group of enemies
Abominate: Deals high Barrier damage and applies Knocked down to enemies in the area. can be used to knock enemies down. also, implications
Final Rites: it's giving finishing move vibes. I love the allusion to cultural practises like Last rights. very appropriate for a thoughtful, caring necromancer whose character is about exploring death and necromancy in a thoughtful nuanced way
The Bell Tolls: For Whom The Bell Tolls (two) reference? :) it's giving a 'your time alive is ending' or a 'your time as a spirit inhabiting this dead body is ending', clock strikes midnight, Cinderella-kinda vibe. bells toll in some places of worship when someone has died (funeral bells), or during other important life rites. also very appropriate for a necromancer
^ No man is an island, entire of itself; every man is a piece of the continent, a part of the main. If a clod be washed away by the sea, Europe is the less, as well as if a promontory were, as well as if a manor of thy friend’s or of thine own were: any man’s death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bells tolls; it tolls for thee.
Fortune's Favor: Lords of Fortune allusion, 'fortune favors the bold' :)
Taash has three abilities involving her fire-breathing and two with "dragon" in the name. 👀 they are really emphasizing the dragon connection/dragon symbolism and she is really living up to the "Ataashi" ('dragon, glorious one, great thing') in her name. in Trespasser Dragon's Breath was a Qunari conspiracy to kill most of the leadership of southern Thedas, involving explosives. I'm really curious about the specific mechanism or origin of her fire-breathing; like is she doing it the way fire-breathing performers do it irl (sounds kind of DA Artificer-y), or has she literally gained or developed some kind of literal innate fire-breathing draconic ability?
throwback to this post:
Maybe it was Taash who wrote this Codex, and the title is alliterative, “Taash Talks”? The writer comes across like a dragon enthusiast and it references being near the shore/sea. Iron Bull once said “So, when you face a dragon, does it get your heart pumping? Do you breathe a little faster, feel the blood racing?” (in the DA:TV trailer, Varric says that they will need someone “with fire in their blood” to face dragons).
Varric was being literal in that line huh. :D
the Qunari are known to hold dragons sacred. they have a physical similarity and some believe that the Tamassrans cultivate dragon blood within the Qunari, allowing some to tap into combat abilities similar to Reavers. is that practise the source of Taash's fire-breathing power? Kieran comments that Adaar's blood doesn't belong to their people. Cory also has weird comments about qunari blood. or maybe she just drank dragonblood? Reavers unlock powerful abilities by drinking it and a dragon-hunter would have access to dragonblood in abundance. Cassandra has dialogue where she tells the Inquisitor that her family used to be known for their Reavers. she says that too much dragonblood caused them to grow deformed, they grew scales and became more draconic than human. if there are legends of Reavers growing scales and draconic appearances after overindulging, why couldn't someone also breathe fire dragon-style? :D "igniting everything with draconic fury" makes me think of Reavery stuff too. Taash is out here living my Inquisitor's (who was a Reaver) dreams.
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the-solar-system52 · 1 year ago
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DAYCARE ATTENDANT IN HELP WANTED 2
FUCK YESSSS!! I REALLY THOUGHT RUIN WOULD BE SUN AND MOON'S LAST MAJOR APPEARANCE BUT NO!! NEW TRAILER IS OUT AND ITS TIME TO ANALYSE!!!
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WE FINALLY GET TO DO ARTS AND CRAFTS WITH SUN!! This seems to be a puzzle mini game where you make Paper Pals!! I'm guessing, if you mess up the Paper Pal, you get jumpscared (probably by Moon) or it could be a time trail. It does seem weirdly DARK in the clip for Sun to still be here, but maybe that was intentional? Or not.
(those red doors seem to have lightbulbs on them, maybe there's a mechanic where we need to stop the lights from going out?)
Edit: I have even more evidence to suggest that the lights will be a feature in this minigame! In the one clip, if you slow it down, you can see the lights flicker and the screen you are using switch off!
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I bet this is the electricity going out, and if that happens, Moon will jumpscare you! A lot of HW minigames have a "do this task but also stop this thing from happening so you don't get jumpscared" like the mangle vent repairs, so this makes sense!
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NEXT UP WE GOT THE CAROUSEL MINIGAME! Not much to say about this one, since Dawko already uploaded him playing it, but this is significantly higher quality! Moons animation is different, and more things could change from the Dawko version considering the fact that it was only a playtest and wasn't finished yet. I'm very excited to play it!
(I hope they upload the carnival music in better quality if they release the soundtrack for the game. that shit SLAPS)
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Ok so this is a weird one. We seem to be training the endo (who has a VR HEADSET on) with a moon-themed memory card game. At first, I thought this would be in the daycare because of the background, but in another clip, we see the camera pan over and we are actually in the daycare-themed room in the endo section all the way back in security breach!
Moon has always had a weird unexplained connection to the endos. Broken endo parts in his room, Moon merch and Daycare structures in the endo basement thing, and even evidence of a scrapped area of the endo section that Moon was supposed to appear in. (There was an unused soundtrack and unused animations, check out the Lost Bits YouTube video on SB for more info)
I'm excited to see if they will explain more as to why these connections are here. Is Vanny using Moon to train the endos to do her bidding? I dunno, but I'll be waiting to find out.
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Last image i could find is this. It sure is a sun, dunno if its actually connected to Daycare Attendant Sun or not. The way this shot is framed makes it look like a dark ride?? That, or the player character has the weakest flashlight imaginable.
But if this IS Daycare Attendant related, then it'll most-likely be the intro for the Paper Pals minigame! Still, UNREASONABLY dark if this is a sun-centric minigame, there's no way the dark won't be part of the gameplay mechanic in this.
If anyone recognises this specific structure from anywhere in the pizzaplex please tell me!!
Edit: There's also this weird glitch-transition effect when it cuts to DJ Music Man, what's that about? Reminds me of the BB World Arcade Game a little bit.
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Ending thoughts:
So before we get too excited, let's not forget about Help Wanted 1. The minigames were just that, MINIGAMES. They weren't even canon, and depending where this game takes place in the timeline, I don't think these are either.
I mean, these are DCA normal models! Where we left him in the story they were:
In their RUINED models.
And 2. Eclipse! And therefore non-hostile.
And even if this takes place BEFORE Ruin, how on Earth would Moon be at a CAROUSEL? In Help Wanted 1, the game was made-up by Fazbear Entertainment to make light of the rumours going around about Freddys, although they were based on real events, the Glamrocks aren't ACTUALLY in the Sister Location basements. I'm not saying there's NO truth to the minigames, but we shouldn't accept everything they tell us at face value.
BUT that doesn't mean we won't get ANY Daycare Attendant lore crumbs. Firstly, we may possibly get voicelines in the minigames, if they don't decide to just reuse old ones.
Secondly, it's possible this game will have something similar to the Help Wanted 1 Tapes. Secrets outside of the minigames that tell us more about the canon lore! Bonnie, The Glamrocks, DCA, and other loose ends from SB may be mentioned through these secrets!
Thirdly, what I just said may be made more likely if the "we play as Cassies dad" theory is true. If Cassie takes after her dad in having sympathy for the animatronics (which I think she does) then he will probably have something to say about all the stuff Fazbear Entertainment has done to the animatronics. Especially since he WORKS there.
EITHER WAY I AM SO INSANELY EXCITED!! Unfortunately, it comes out on December 14th and I won't be able to play it till Christmas so TAG YOUR SPOILERS EVERYONE!!!
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girlfriendsofthegalaxy · 4 months ago
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tuesday again 8/6/2024
people mad at a video game for being woke, i'm mad at it for not being woke enough. so it goes.
also i wrote a yeehawgust fic
listening
another addition to the "SOMEBODY COME FUCK THIS (GAY)" playlist, thank u charli xcx and billie eilish
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reading
im still really annoyed with Retraction Watch for platforming a terf last year and then not doing any sort of sockpuppet damage control in the comments. since they got acquired by crossref they've done way less guest editorials. not to be all "stick to sports!" but stick to sports, retraction watch.
they did introduce me to this substack series i will be following with great interest about the rise and fall of hindawi. wiley acquired a paper mill a few years back, bc they seemingly did zero diligence, and then blithely ignored the problem for two years before being forced to do the single largest retraction of papers in scientific publishing history, somewhere above ten thousand articles because it is STILL ONGOING.
i do love following various retractions bc i like seeing what finally made someone go "wait a minute", and, as i have just written in a cover letter, "I studied astronomy and have held several data jobs because I’m fascinated with how and why systems work and fail..."
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watching
my best friend has decided while i'm at her home in the evenings eating her food and bothering her children (for my mental health, it is very important i am fed tiny bits of mushed up banana by hand by her one-year-old), our new project is watching all the xmen movies. i have no particular desire to do this or special affinity for the xmen, and i would like to keep eating very good texmex and bothering her children (for my mental health, it is very important i play hot wheels with the five-year-old). this sounds so super bitchy of me but it's hard to convey that these are essentially on for background noise.
saw the first two. the two things i know about them are that hugh jackman is in them and they're at the statue of liberty in one
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playing
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an ideologically baffling little environmental game free in the epic store this week, LumberJack. this is on PC and Switch for $13, which is far more money than the playtime anyone can get out of this game. tiny tiny tiny little Spain-headquartered studio without an active website, it looks like one guy hired out to make this and two more games and then went back to single-dev projects. i can respect that!
steam reviewers are mad at this game for being woke, and i'm mad at it for being woke in a very strange way. your one mechanic, as a bear, is swinging a big axe to remove cars and trailer offices and portapotties and various garbage from the landscape.
i wish the movement and look controls are inverted, and i wish they weren't, or at least had an option to make them normal. i know Why this isn't a mobile game (can't monetize something with twoish hours of gameplay and twenty levels) but it's a very straightforward and simple game that would translate very well to mobile. much like donut county.
now for being picky about the political mindset of the developers: as much fun as it is to be a bear swinging an axe around, lumberjacks are not the people i associate with wild preservation movements.
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saving the land and turning it back into pristine and perfect land for wild animals in this game looks like erasing every hint of human activity from a site and turning it into sheer recreational use. many levels are heavily polluted, but some can definitely be read as recycling centers. im confused by the erasing every hint of humans in early levels, and then this level where you break down a radio station, slap the host with your axe, and she turns into a park ranger who starts gardening and taking care of chickens?
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i don't think that removing all the traces of people from the landscape will magically fix everything, nor do i think simply being in unspoiled wilderness will magically fix me.
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there's a golfing level where you whack bombs into various small buildings. i think golfing to save the environment is a strange choice to make for designing a game.
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i also briefly thought this bird in every level was an extinct ivory-billed woodpecker, which was a little alarming bc there are some real nutjobs out there with very strong beliefs about this bird and government overreach and how much the government is lying to you about the extinctness of various animals.
i stopped playing about halfway through bc i was not having fun and found the underlying environmental message a little confused. they've managed to sell at least 10k units which is...not very good. i am not surprised this is free on epic, and i wonder what their payout for that was. would not be surprised if they negotiated a payment to their nonprofit partner ecologi as part of that.
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making
yeehawgust fill! i have another bitchy blond babygirl!
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what the fuck is the prisoner? cult 60s british spy tv. with all the surreality and anxieties about the cold war and midcentury psychological horror you could possibly want
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He’d been drugged enough times to recognize the splitting migraine rapidly galloping down his neurons. “Where am I?” He fought down the taste of bile (ketamine? xylazine, by the aftertaste) and the rising panic. Oddly enough, the migraine was always worse with veterinary sedatives. One would think a mind would adapt to nearly three hundred years of irregular drugging and constant experiments. One’s body had adapted and ghoulified, but in equally unhelpful ways. The tycoon flickered, approximating an appraising blink. “This meeting has been a long time coming, hasn't it? You've come a long ways, literally and, I suspect, figuratively as well. You’re in the Free Economic Zone of New Vegas.” They’d pretended the prisons were so many different places: across the Continent, in various parts of London, up and down and all around the East Coast of these wretched States. Rarely this far west, aside from the awful escapade in the faux pre-War Western town. “What do you want?” He managed to swing his ankles off the saddle (also pre-War? Heavily used. It certainly wasn’t his, the equestrian event had always been his worst event in the pentathalon) and jolted what felt like every half-dead nerve in his half-dead body.
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yakool-foolio · 4 months ago
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New gameplay trailer for Tribe Nine looks sick! Excited to see more of these characters, as it seems a lotta them aren't seen in the anime (but I haven't seen it so uh I'm not a reliable source on that). Kazuma seems like a super fun antag and I'm already predicting that Yutaka, Miu, n Kazuki may end up being my 'trio of favs' for this game. All of the designs slap hard.
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Can't believe Tsumugi Shirogane and Martina Electro fused. Welcome to the world Minami Oi.
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dalishious · 3 months ago
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Do you have any concerns with the trailer you just saw? I really hate that I sort of feel bummed out by the gameplay trailer. There are some beautiful and exciting things about it. Don’t get me wrong. I just sadly relate to some of the people I see hating on the game on YouTube. People, I normally don’t agree with because they are living in a world where the game never evolved from Origins and what they really want is the Witcher, not Dragon age.
I do know animations can be fixed, but it’s odd they would show it so rough. Like…Darvin and Rook are super cross-eyed? The npcs we saw, they were well voice acted and I loved their looks, but their voice actors speak faster than the generic, non-refined movements of their mouths. I was personally so excited to play a Qunari warden, but…and this one may just be either Corrine’s aesthetic choice to smooth everything for her character, but gameplay trailer Rook had no texture. Rook looked super human with horns just slapped on. It’s a very odd thing. Combinding that with the mass effect gameplay…idk. I play this game for the story and the characters. I really love the world and I’m excited for where the narrative goes. It just felt so incredibly bland to me in some ways. Like all the flavour was stripped. I guess, I’m hoping you or some of your followers see what I see but have hope and can provide some encouragement. lol. I have been on such a hype train for this game, but I honestly felt so low after finishing that one.
I didn't notice the cross-eyed thing or the mouth thing you're describing
I do not think it's fair at all to draw assumptions on the entire CC based on what one Rook made in it looks like.
I do remain a hater of every bit of gameplay we've seen though, and I am dreading trying to learn it myself. Looks disgusting.
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ladygwyndolin · 4 months ago
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Sorry if you already answered this, but what were some things you wanted/expected out of SOTE that we didn’t get, either narrative/lore or new gear/spells/mechanics etc?
HOOBOY do I! SOTE was a masterpiece but it definitely missed on a lot of things I hoped it would hit. Most of it is lore related, but there are some major gameplay-side elements I wish had been included as well. I'll divide it into categories to make it easier.
NARRATIVE:
I've already talked about this a lot, but where the FUCK was the Godwyn/eclipse lore? An entire plot thread from the base game that needed elaboration and seemed primed for exploration in the dlc got tossed out the window for the sake of Radahn fanboy pandering. So infuriating.
Interaction with Miquella. The trailer showed us what appeared to be one on one interaction with Miquella, something that just wasn't there in the final release. The dude is barely a presence in the dlc; hell, he doesn't even get a line when he dies. For a DLC that was supposed to be about him, he was the weakest part of the story by far.
More lore about the giant skeletons in Nokstella
Literally anything about Malenia. At least fucking mention her name.
Torrent lore
More info about the outer god of rot/formless mother/three fingers
ACTUAL INTERACTIONS BETWEEN THE DLC AND THE BASE GAME. The total lack of these when said interactions were a thing all the way back in DARK SOULS 1 was nuts. So many areas where they could have done that both inside and outside the dlc to the point where not having it actually creates major plot holes.
GAMEPLAY:
Hey fromsoft, where did you put the int/faith scaling affinity? Hey fromsoft, could you not find the time to grab chaos/dark infusion and slap a new name on it? Hey. Hey. Can int/faith builds have something please.
SUPPORT SORCERIES! INT users really got left out to starve in the dlc which extra sucks since they get way less stuff in the base game as well. The DLC legit has TWICE as many incantations as it does sorceries, which is like...come on. I'm not even a sorcery person and it bugged me. I was hoping for some more utility type sorceries, since incantations have had a monopoly on those.
More sleep enemies! More stuff to do with sleep in general!
More boss lines/cutscenes. Rellana and Romina not having any whatsoever is such a massive letdown.
They still haven't added the option to let you sell items at the twin maiden husks. Still.
No mechanic to kiss Ranni
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linuxgamenews · 16 days ago
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Get Ready for Intense Battles in HeistGeist Cyberpunk RPG
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HeistGeist cyberpunk RPG game launches the story-driven experience on Linux, Mac, and Windows PC. Developer Doublequote Studio’s creative talents bring this release to life. Now on Steam with a discount and 94% Positive reviews. Get ready to dive into the gritty cyberpunk world of HeistGeist! The latest single-player RPG from indie studio Doublequote Studio is finally here. Now live on Steam for Linux. This game has all the ingredients to keep you hooked — high-stakes heists, intense battles, deep storytelling, and that cyberpunk aesthetic. In HeistGeist, you step into the shoes of Alexandra, a skilled thief on the run after a job goes south. Set in a fictional Central Europe in the 2040s, the gameplay drops you into a world where corporations rule, tech is everywhere, and every choice you make could change the course of the story. Your mission? Build a crew of specialists to help you pull off some truly epic heists while staying one step ahead of the powerful corporations who’d like nothing more than to see you fail. What’s unique about HeistGeist is its cyberpunk and unique approach to combat and strategy. Battles are card-based, meaning you’ll use a deck of cards to outwit security systems, guards, and other obstacles in your path. You’re not just slapping down random cards, either — HeistGeist lets you create killer combos, level up your deck, and even adapt your cyberpunk strategies depending on your playstyle. Whether you’re into all-out offense or a more tactical approach, this title lets you play your way, with controller support..
HeistGeist cyberpunk RPG - Launch Trailer
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The hacking system takes things up a notch. Rather than just pressing a button to hack into these cyberpunk systems, HeistGeist makes hacking a title of its own. Imagine cyberspace as a grid, and each move you make involves placing programs and viruses to break through the servers’ defenses. It’s strategic and totally immersive, keeping the hacking experience fresh and engaging every step of the way. Of course, no cyberpunk game would be complete without a solid storyline, and HeistGeist delivers. The title is fully voiced, so you’ll get to know the personalities of each character as you progress. The story is full of twists, so you’ll always be guessing who to trust and what might happen next. Doublequote Studio has created a rich world that feels both futuristic and grounded in the gritty reality of a tech-obsessed society.
Here’s a quick look at what makes it all special:
Heists: Every mission is more than just a job—it’s a test of strategy and skill. Plan carefully because every choice could change the story.
Story: HeistGeist follows a gripping, original cyberpunk tale set in a very cool, reimagined Central Europe. The full voice cast brings every character to life.
Combat: Engage in card-based battles that demand quick thinking and powerful combos. It’s all about timing and strategy!
RPG Elements: Build your character by constructing a deck that fits your style. Install cyberware to boost your abilities and give you the edge.
Hacking: Jump into cyberspace and take on grid-based hacking challenges. Install programs and run viruses to crack systems and get to the good stuff.
If you’re into story-driven games that mix cyberpunk RPG elements, card battles, and a fresh hacking mechanic, then HeistGeist is your next go-to. Launch into it on Steam, build your perfect deck, and see if you’ve got what it takes to survive the future. Which you can play now on Linux, Mac, and Windows PC.
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yarpharp · 5 months ago
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Okay so I was beginning to tell myself that DA4 is not gonna be as bad of a trainwreck as the reveal trailer was. I really was. But then I finally just watched the DA4 gameplay trailer and like....
Alright Varric I respect your desperate need to convince Solas not to be a dumbass. I really do. I would do the same with more cussing. But also DO YOU WANT TO DIE IN THE INTRO SEQUENCE? And why is your hair black but grey???? Dude you are strawberry blonde what is this shite. Gimme going-grey-with-a-hint-of-red. And where is your chest hair, old man???
The character models are so... Valorant blender smooth. I keep seeing Battle Royale designer vibes and it's very strange. I know that is industry standard by this point but still... where's that Bioware stylization?? Secondly: the iconic DA design style is SOOOO muted in this. Where are my angular and pointy Tevinters? I got some of it, but like viciously sideways. Why are the demons so fuckin weird? They don't even look like the demons from the LAST THREE GAMES. They look like Bioware was running on a tight schedule given to them by EA at gunpoint and decided to cut the models down to save on time. Which... Yikes. Yikes my guy.
The dialogue wheel is janky. I know this is still supposedly pre-launch but... Did they really just slap the old UI with a different visual style? Bro you had TEN YEARS. And also, who the hell wrote your dialogue? And when was Varric ever that close to Solas? They respected each other, sure. But best bros? Solas is notoriously introverted. People made jokes about it. This is some fake news.
Thirdly, I'm a little puzzled by the hyper drama of the Arlathan forest ritual shite. I am aware the stuff behind the scenes in the comics have been talking about shit happening in the forest, but... Okay, correct me if I'm wrong: Solas raised the Veil at Skyhold. His theoretical resources to raise said Veil were his orb and the central locality of said castle. Cool shit. What the fuck are these statues? Are they supposed to represent the gods? If so, what the fuck are you doing USING THOSE, SOLAS? AND ARE THOSE FIGURES EMERGING FROM THE HOLE IN THE VEIL SUPPOSED TO BE THE CORRUPTED EVANURI?? WHY ARE THEY DESIGNED LIKE A FUCKIN HYLICS 2 CHARACTER? (no disrespect, I love Hylics 2) I just... I recognize that Solas is desperate to fix his wrongs and theoretically save everyone from the Evanuri (because if the theory the elven gods are inflicted with the blight is still true, then yeah ya gotta kill the source of the blight) so he's seeking out dangerous shortcuts, but... Idk man. Idk. I am just sooooo skeptical of this. This has so much more obvious "EA has its paws on a franchise and proceeds to ruin it" energy. I am sooooo skeptical.
My positive opinion? Solas looks great. Did he fuckin growl like a wolf when he smashed Bianca with his glowy eyes? Yes, yes he did. Are the landscapes awesome? Yes. Is the companion programming still janky even in the new game? Yes. Is that floating building a magical panopticon?! Possibly, and that's fascinating. Are the voice actors the same? Can't quite tell, because I can hear voice mixing happening to their voices so either they aren't the same VAs but they're tuning them to sound close or they are not putting full effort into the VA shit until release. Am I an EA hater?
Yeah, but that's because I have been burned too many times to believe EA won't ruin a glorious RPG franchise. I'll try to stay optimistic, but I am struggling.
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littlethingwithfeathers · 10 months ago
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I'm grumpy about Silent Hill again...
TW for discussions of suicide, self harm, abuse (both parent to child and amongst peers) and general spookiness. Y'know... the usual Silent Hill rigmarole of trauma and despair. Also be warned that I'm going to spoil a lot of the Silent Hill series, in particular Silent Hill 2 and the Short Message game that just came out. ***
So... one of my most popular posts out there is this one. It's about Pyramid head and the loss of subtlety in media. And I couldn't help but feel like we hadn't moved an inch from when I posted that back in... *checks date on post* hrrk. my bones... 2017. I'm going to die soon. Anyway. Today I watched Second Wind do a run of the short, free-to-play Silent Hill: Short Message. I admittedly had a good bit of trepidation going in just because of the marketing. Which, for all of you marketing majors out there, that is called "Not a good sign." Marketing should make you want to play a game... especially if you're a fan of the series already. But this... it was a bit of a wet blanket, largely due to the fact that it spoiled a lot of the focus of the game. It basically said "this is a game about how bullying and being chronically online is real bad. We're gonna be spooky about it now." And... straining to push aside how incredibly reductive that is... why give it away? Why say it out loud? Why did you tell us what you are doing? Can you imagine Silent Hill 2 if we'd known it was about James killing his wife from the jump? We didn't. We hadn't the first clue. We knew nothing other than that he was looking for her and she was maybe dead? But we didn't know how... possibly lung cancer or TB given that she had the most pointed coughing sequence since the movie Tombstone. And hey... the last game had someone looking for a loved one too. Maybe that's the deal with Silent Hill. Who knows? No one did at that point. It was still a big old mystery for the most part. And then the E3 trailer... like there's the weird pretty lady in jail? But what's she talking about? Who the fuck is Mary? Is that... his wife? Well then who the hell is Ms. Miniskirt? No wait... is that his wife in the VHS tape? What the hell is going on? Oh look gameplay! And... a little girl? And a weird guy with a gun... This soundtrack slaps. I'm gonna go see if it's up on Napster yet. (this was 2001... again... my bones etc) I remember combing over low-res copies of that video for HOURS when it came out. Why are the nurses different? It's not snowing? Who are all these people... And why do they all sound like they put ketamine in their coffee. It was like a great big puzzle to work out and we had a ball theorizing and researching so when it came out we were HYPE. And that was largely because in short... we knew SOME things at release. Fog. Nurses. Big stick. Weird people. Banger soundtrack. Dead (but probably not) wife. And we presumed or supposed more... cult activity? New beasties? Radio maybe? But we effectively knew nothing about the plot. And the best part was, while they had a solid hook (Find dead lady who we love so huggy buggy much) and instant intrigue (Angela in the cemetery being weirder than a film by David Lynch), and a very familiar setting (we may have improved draw distance on the PS2, but we don't have to use it!), we still didn't really know what was going on. The plot was essentially unfolding out of a black box. Silent Hill 2 was quite content to be a slower burn than trying to boil the Lake Superior with a signal flare. You don't even see the main "villain" Pyramid Head until a few hours in and, as I pointed out in that other post, there's no flashy cut scene to introduce him and go WOOOOOO SCARYYYYY. He's just chillin' behind some prison bars (which that totes is normal in an apartment complex) and staring at you like I stare at the inside of my fridge when I really would like some cheese to materialize.
And then... like we're not even really sure what the hell is going on for the longest time. We meet our wife's hot twin with the key to a strip club and she keeps getting killed over and over... and things keep getting increasingly rapey and lewd in a way that's just uncomfortable more than anything... But even at the end. Even with the big reveal of "You killed your wife." they still don't ever explicitly state "And you killed her because you couldn't have sex with her anymore." It wasn't until you finished the game, and talked to someone else about it, or let your brain cook on it for a bit that you went... heyyyy... he's a horndog! (In fact... if I'm going to chide SH2 for anything it's that right at the very VERY end they tried to frame James's actions as understandable because the woman who was dying and frightened and in pain was mean to him. Yes, being a caretaker is hard. But Christ... pick a topic for discussion.) But contrast all that with Short Message. The marketing and such all said out loud "THIS IS ABOUT BULLYING" so even going in... I was already like "yep. The bully is probably us, but we had reasons because we have to be complicated and you aren't allowed to make the player feel bad" And lo was I correct. There was no... intrigue. I was never curious about the character or the people around her because I knew this story. They already told me what story they were telling so I could practically sing along, especially as a millennial that had to grow up watching little videos and skits in school about the evils of bullying. And when you are going to tell a trope-ish story, and you tell the audience what the trope is, it becomes "say the line" writ large. This isn't me advocating for super twisty unexpected plot arcs (looking at you, Supernatural). Far from it. You absolutely should tell a story in such a way that the audience understands how you got from point A to point Z, even if there are some surprises along the way (See Sixth Sense for that masterclass). Rather, what I'm missing from this (and frankly a lot of the Silent Hill games and honestly... media in general these days) is a sense of restraint. A sense of trust in their audience to "get it." They can't just plonk us in the fog with a radio and a stick and say "You're here to find your best friend/dog/cousin/wife/business partner. Good luck. Here's a weirdo to prattle cryptically at you in order to unsettle you immediately. Bye!" No! They have to tell us what kind of story they're telling and what themes are important. They can't just... give us a Silent Hill Game and trust that we know what to do with it. It's... insulting frankly. Especially as a longtime fan of the franchise who remembers when they did trust us and they did have faith in their work. I will say this in compliment to Short Message. The environment design was pretty cool. Especially the sticky-note hallways... they looked like leaves... and sometimes teeth... and like tightly packed bones in an ossuary. It didn't... say anything really. But it looked cool. And you can't go wrong with Akira Yamaoka's soundtrack. But... while I'm on the subject of design. Y'all. An animate sakura tree in an oversized hoodie is not scary. But bless you for at least having the restraint to not make her Pyramid Head.
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nekodatta · 2 years ago
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Everyone is understandably talking about hot Ganondorf and Buckethead guy, but have you guys noticed FEDORA DUDE?? And in the exact same scene of the trailer, another dude is wearing a pot.
Now.
A couple of questions:
1) Can LINK wear a bucket/pot/fedora?? Because I can already see the fedora speedruns incoming.
2) Can we.... Can we ARM THESE GUYS? I don't think that this is some cutscene but actual gameplay footage because we see some guys pushing a cart around while Link charges ahead, almost like some "protect the cart" mission with a battle happening all around.
In Breath of the Wild, two of the greatest problems were inventory management and weapon clutter. You gathered all this random stuff and monster parts that you would use mostly to sell or cook some food after you were done using it for sidequest or upgrading armor. This looks to have been solved with the fuse system, you can use all that random stuff to infuse your weapons/arrows/shields with various properties.
Another problem was finding a cool weapon but being reluctant to pick it up because you had no inventory space, or simply didn't want to drop one of your current weapons. What if we can actually GIVE better weapons and shields to the NPCs?? This would actually ENCOURAGE you to run around looking for cool stuff because you are making your ragtag bunch of Hyrule Avengers stronger as a whole by giving them better stuff to use.
And... I feel like, again, part of this was already present in BOTW. Every single NPC equipment is literally something that you CAN pick and use for yourself, to the point that taking pictures of them shows up in your Compendium as an entry for that object. So why not take it a step further?
3) The ultimate question: we know for sure from the gameplay demo that enemies can use fused weapons... CAN FRIENDLY NPC DO IT?
Could I literally slap a royal claymore to a torch and give that one dude rambling about the Master Torch the weapon he's always dreamed of???
Please tell me this is what's happening Nintendo. Because it would be amazing. Literally endless possibilities. And it fits with the whole vibe of the game, the tagline.
"Explore. CREATE. Discover"
I've got another crazed rambling incoming about this, I'm sure I'm not the first one that has thought about it, but I'll think about it some more first.
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Guys, I have a confession to make. I have zero interest in playing the Elden Ring DLC atm. I still will open up headcanons for it starting August 1st. I spoiled myself on the lore and I made screenshots and got screenshots from friends for the most important characters. I think a couple are still missing like Ymir or Bayle, but I find a way around. But now under the cut I want to say the why I can't bring myself to play the Elden Ring DLC right now:
So... I was genuinely excited for this DLC. It would give us Miquella lore. It would finally tell us what his deal is. We can finally see his plan to save his sister etc etc. And then I saw people being REALLY disgruntled about the DLC. Mostly Mohg fans. So I got curious... far too curious. "What are they so upset about?" And so I looked up spoilers. I looked up who the final boss of the DLC is. Only to be slapped in the face with Radahn. Freaking Radahn! Apparently he and Miquella are doing a twin princes situation?! After that relevation I ran to AO3 to look at the ship tags...
Not. a. single. Miquella/Radahn. fic. had. been. written. pre. DLC. That DLC... just gave us a crackship that had nobody on the agenda and made it CANON! I couldn't believe it. But I first wanted to play through the DLC and see if I can take something from it that I like. And yeah, there are things I like from the lore, but I cannot help but think that final boss is bullshit that someone pulled out of their ass. Malenia whispering to Radahn in the story trailer is not enough for me. Okay, so I played the game, but... ...while the exploring is as fun as in the main game... It suffers from the same problems I have with the Elden Ring main game end game. Enemies with bloated HPs, FAR too long combos and I just don't have fun learning a boss when I heal after a combo and the animation is too slow so they hit me again with the start of their next combo. I don't want to summon my mimic tear for every single boss. Really not. But sometimes the DLC feels like it forces me to because I am not fast enough anymore. Why are all these bosses on speed? Sigh... it just isn't much fun to me anymore. What I liked so much in Dark Souls and Bloodborne, the hard and fair gameplay, seemed to have reduced to "hard for the sake of being hard". And yes, I collected Scadu Tree fragments. Doesn't change the fact that the bosses still have insanely long combos that my brain cannot comprehend. One day I will play through the DLC. I paid money for it after all... but after that sorely disappointing final boss reveal and the game being more of the weakest part of Elden Ring (at least for me), I don't feel like playing atm. I kinda hope that FromSoft takes a long break from Soulsborne now and thinks about where they want to go with it.
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