#this game makes me miss dragon age 2
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wizardsix · 21 days ago
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it sucks when bad games exist bc usually they'll actually have good foundations for interesting characters/lore but it just. doesn't go anywhere. and it's incredibly frustrating every time. idk what it's gonna take for writers to take their work seriously but I am just so incredibly tired of mediocre writing.
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legionofpotatoes · 25 days ago
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I know the discourse well is poisoned and no one hates bioware games more than bioware fans, but I am just 🫠 having so much fun with veilguard it's unreal. It is selfishly the dragon age game I always wanted. with less emphasis on cRPG, a more focused story, curated mission based design that spotlights the high fantasy stuff, slowburn structure with companions, significantly less sidequest bloat, and a fully real-time action-oriented combat system that isn't riddled with the growing pains of previous titles. when I first played origins I imagined something almost exactly like this as my ideal version of a sequel; and it was one of those dirty, selfish thoughts that I knew was disrespectful to the then-established DNA of the thing, but I can't help but feel giddy about having it here and now. like down to the shift away from the childishly dark tone and to something more inherently flexible with a baseline aspirational quality. I hate aesthetically depressing games so much. am I not alive right here and right now already
When I say "aesthetically" there though I do mean it. I'm fully on the opposite side when it comes to tone and positions expressed in the story itself. I am just not including that in my analysis because I am not done yet - so please no spoilers! I think I am where most people consider to be the second act, and I definitely have my gripes with the narrative framework and some of the optics, but I won't put the cart before the horse and will see how it wraps things up first. Above that level, in terms of how it presents itself, of how it plays, of how it balances its core pillars - it is such a bioware-ass game and I could not be any cozier in it. So grateful it exists
#and thank god for that reboot away from live service horseshit they were pushing. this is the most offline ass game in ages. bless#anyway no one is allowed to reblog this because people here aren't normal and I am afraid of spoilers#but I cant pretend not to adore every second of Beef Hilda Mercar and her adventures as a shadow dragon reaper#I have her fully invested in shield throws. that shit couldnt bounce better if zagreus was tossing it#also everyone is so pretty 🫠 this is the first time for me in a bioware game where like#purely aesthetically. i feel targeted and manipulated. these people feel designed around my tastes it's so embarassing#text#dragon age#okay I gotta mention one more thing. it is a very specific ass peeve I have#their dialogue system has never felt as.. nimble in their frostbite titles. something about the constant fades in and out and click delays#it all feels insecure on the engine-end side to me. maybe I am dumb. but veilguard also has this issue#like the original 2 DAs and the unreal engine mass effects had such snappy and frictionless selection-to-dialogue feel#and their frostbite titles I swear to god some greare is missing in the wheels there. here too. it is a LITTLE annoying since this is like#my favorite part of engaging with their games. it's not a huge issue but I have grown keenly attuned to it#inquisition had horribly bad delays in response selection. andromeda had those godawful delays in starting and ending convos#and those things are still somewhat present here albeit to a lesser degree. it feels like a streaming thing#idk. I do not make games. but I think that shit needs to feel smoother
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minweber · 9 days ago
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I am sorry, Strife, you seem like a good dude and all, but you really, really should have been a backup character.
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As much fun as I'm having doing my alternative run of DA2, one thing I really miss about my mage Hawke is his friendship with Merrill.
Those two are best friends and he's 100% supportive in her goals toward the eluvian. Ed has the humorous/charming personality, too, which bounces off super well with Merrill. He doesn't think any less of her for her usage of blood magic; if anything he's impressed by her level of strength and willpower. He's so ready to defend her from the other companions and the clan, and he's absolutely out here attempting to matchmake her and Carver....at least he is in my heart because the game won't let me, it's fine, I'm not bitter about it or anything-
But then my warrior Hawke? She has the diplomatic personality with quite a bit of direct/aggressive thrown in there and she ends up having the same attitude as that one party banter Aveline and Merrill have: "Merrill, you're clearly talented and meant for great things, but you're stupid," and that's so difficult for me to lean into. I'm trying to play Aris differently so she ends up being so condescending to Merrill, like she's trying to gently tell her to give up on the eluvian but it doesn't come off well.
Also if Carver was around, Aris would be the opposite of Ed, she'd look at the suggestion of her brother and Merrill getting together and be like, "No :) I don't think so :) I like Merrill, she's my friend :) but she's not right for Carver."
But I guess it makes sense; if you told him that Bethany would giggle and kick her feet and twirl her hair around Sebastian, Ed would've thrown him in the ocean as a warning. Meanwhile, Aris is like, "A handsome prince that could take my sister away from all of this? Wonderful, we just need to work on his incorrect views on mages, but that shouldn't be a problem :)"
Anyway I miss playing Hawke as the #1 Merrill stan.
#dragon age 2#da2#da2 merrill#carver hawke#bethany hawke#sebastian vael#da2 hawke#edgar hawke#aris hawke#listen i'm a little weirdo i like comparing the different ways to play the heroes of da games but especially the different hawkes#i like comparing my own hawkes and i like looking at other peoples hawkes and the different relationship dynamics they bring to the table#kicks my little gremlin brain into gear#like ed always rivals aveline and their relationship is strained at best... meanwhile aris and aveline are ride or die best friends#and seeing aveline from both perspectives is....... well it's an experience i'll just say that sksksks#oh also i miss anders so much sksksk i miss his romance and the dynamic he and ed have#aris rejected him right from the start and while it's neat to see her character through an unromantic lens i still miss him and his bullshi#aris romanced isabela and *that* makes me want to bite nom nom so interesting and heartbreaking in its own way like losing leandra like tha#and then dealing with the qunari bullshit only to find out isabela's part in it before she abandons aris with the book#and then aris reunites with bethany who is bitter and pissed off and can't get away from her fast enough like........ the end of act 2 y'al#aris was *ready* for the arishok fight solely because she needed an outlet for her frustration and grief and agony#she couldn't kick his ass fast enough sksksksks and now she's so Done with everything and then isabela admits that she's in love with her#and it's just................. a lot. it's so much. i can't#anders and isabela's respective romances drive me nuts for very different reasons i love them#this has been another 'cj needs to ramble about [blank]' post#stay tuned for next week where she continues to sob about the hawke twins
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telltalebatman · 12 days ago
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i have a lot of things to say about the portrayal of qunari and the qun in veilguard, and absolutely none of them are positive
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nadas-dirthalen · 6 days ago
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Dragon Age: the Veilguard Was Packed with Lore — But Many of Us Overlooked It
— PART TWO —
[ 1 ]
Welcome back, friends and travellers. If you've been here a while, you'll know that I wrote 30,000 words of predictions in the week and a half before DA:tV released. But here's the most surprising thing—I was right, for the most part.
I spent my first Veilguard playthrough grinning (and then sobbing) at all the lore reveals. And here's the thing: I think most of us missed a lot of them, including even me.
So let's unpack some more.
Titans and Spirits: Dark and Light, Abyss and Fade, the Eternal Hymn and its Endless Listeners (2/2)
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This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
I've spoken a lot about the titans before. In fact, they make up the bedrock (lol) of many of my pre-Veilguard theories. While a lot of what I said a month ago has since become canon in Veilguard, there's a lot that remains as speculation.
Today, I'm going to talk about why I still stand by my theory from October: that the titans and the spirits have far, far more in common than we think, and that this is of vital importance for the next game(s).
Today's Discussion:
What Solas' Creation and Harding's Personal Quest Have in Common
Not Only Do Titans Behave as Spirits... Spirits Behave as Titans
The Dark and the Light, Sundered
Atonement Solas' Promise: He (Still) Seeks Regeneration
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What Solas' Creation and Harding's Personal Quest Have in Common
Thanks to Veilguard (and the hints that came before it, if you're coming here from my previous posts), we know that Solas and Harding have far more in common than they think. Both are inexorably connected to the titans: Solas because his body was crafted from lyrium, and Harding because of how her Stone magic awoke after touching Solas' lyrium dagger.
I've theorized before that I think Solas is still connected to Isatunoll, but that the creation of the Veil altered or harmed this connection somehow. Veilguard touches on this with its implications: Solas says the blight senses his presence during the Minrathous portion of the endgame, and says during his Atonement ending that he is able to soothe the titans' anger. It also asserts, during Solas' Memory #3, that the ritual to create the Veil went wrong, wounding Solas in the process.
Both Solas and Harding, then, have to do with both the titans' past and their future. The Temple of Solasan is referenced when this codex in Trespasser mentions the titans needing to be forgotten, and we know now that Mythal and Solas would come to sunder the titans with the lyrium dagger. Solas is the reason the titans were forgotten, and is likely the source of the song "I am the One."
Harding, by contrast, is one of few dwarves whose magic has awoken. The Titan Shade in her personal quest demands that the world remember the anger and pain it has forgotten: the titans' sundering (as well as her own anger). The titans have no future without acknowledgement of their past, and so both Solas and Harding have instrumental roles to play going forward (assuming both are alive and have agreed to this).
It is evident, also, that the pain of being forgotten is traumatic to the titans. Cole mentions this several times in Inquisition, as referenced in the last post. Songs that once sang the same; titans stuck asleep, forgetting how to wake.
And here is where Solas and Harding's parallels really come to light.
This trauma forces Harding to make a choice with her Titan Shade. In every scenario, she acknowledges the Shade's pain. Her choice, then, is to embrace that pain and carry it in Compassion... or embrace the titans' anger, as well as her own. In other words, as is referenced by Stalgard...
I drew close, and the sound became something more. I could feel it, Lace Harding…. Rage, sorrow, and a vast loneliness. — Codex: Letter for Lace Harding
Rage. Harding must choose between Compassion and Rage. We've seen this before. It comes up in Down Among the Dead Men, a story in the Tevinter Nights anthology:
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Following a trauma, spirits are pushed toward changing. For so long in this franchise, we called these changes "demons," and still do. But the creature itself is not different—it just exists in a different state.
Emmrich says exactly this, equating spirits and the Titan Shade.
I once communed with a soul who shared a tale of deep sorrow from his youth. "So that the truth wouldn't be lost," he said. Interestingly enough, he could only bear to recall the event after death, when the memory had lost its sting. (l cannot share the tale. A Watcher must keep the confidences of the dead.) Your experience with what you call "the Titan's Shade" brought this anecdote to mind. As you say, in the first moments of your transformation, you were unable or unwilling to confront the depth of the Titans' sorrow. But unlike my friend, this pain was never quite your own. Instead of being trapped within, it fled elsewhere. — Codex: From Emmrich, on Sorrow Denied
We see, now, that the titans do the same thing. The only difference is that Harding is connected to the titan through Isatunoll; her spirit is not, itself, inside the titan. Put through a trauma, though, the titans turn. This is something I theorized as happening to Solas' titan upon his creation, because the trauma of the elves making bodies from its lyrium caused the titan to lash out and fight back, just like Cole says in DAI.
This is why both Solas and Harding are capable of soothing the titans' anger. It doesn't matter that Harding is a dwarf and Solas is one of the elvhen: both are still connected to their titan.
But as much as Veilguard tells us about the Titans being more similar to spirits than previously thought, it does not stop there. No: if you listen closely, Veilguard whispers to you that this similarity goes both ways. Spirits are more similar to titans than we ever could have imagined.
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Not Only Do Titans Behave as Spirits... Spirits Behave as Titans
Something caught my eye during my very first Veilguard playthrough, super early on. Of course, I played the whole game through the lens of my own theories, wondering if there could be a connection between titans and spirits.
Immediately I saw, on the floor of a cell in the Ossuary:
I am Nyrys I was Nyrys I we were we are Nyrys — Note: Inmate Scribbling
Immediately, I was reminded of Harding's description of Isatunoll: "It means 'I am here.' But no, not 'I.' 'I' is singular. But it isn't 'we,' either. 'We' is multiple, but also separate... Isatunoll is the eternal hymn that encompasses all time. All spaces. I am. We are. This. That. Here. There. Now. And forever."
That seems to suggest that Nyrys, an inmate who was probably turned into an abomination, might be connected to Isatunoll. The note is written almost the exact same way that Harding is speaking. "But Lore," I hear you saying, "Couldn't that just be an abomination thing, a spirit struggling to share a body?"
I thought so, too. Right up until this.
Late after— (the handwriting abruptly alters:) a PEACE cut from the ALL golden stranded weaves PROTECTION CAGE keep them OUT keep me IN (Drawn below is a decagonal diagram of perfectly even, intersecting geometric lines.) — Codex: Lucanis' Logbook, 2
Understanding that Spite is likely writing with a phonetic understanding of the common tongue, we can interpret his words as 'a PIECE, cut from the ALL.' While I cannot say for certain what the rest describes (it could be Spite's opinion on the Ossuary, a reference to the titan's sundered dreams, or anything in between)... I know that these two first lines clearly talk about a spirit who has been cut away from something larger and grander than itself. The "all."
Now that sounds like Isatunoll, to me.
If you've been here since my October posts, you know where this is going. I've got to find a way to check this idea against other sources. And the first place I go, usually? The Chant of Light, for all the Chantry's evident faults.
I'm reminded of the creation of the Maker's first and second children.
Then the Voice of the Maker rang out, The first Word, And His Word became all that might be: Dream and idea, hope and fear, Endless possibilities. And from it made his firstborn. — Threnodies 5:1
That exact phrasing—"dream and idea, hope and fear, endless possibilities"—is used both in the creation of the Maker's first and second children. The spirits and the second children's souls. It is not used anywhere else in the Chant of Light.
At last did the Maker From the living world Make men. Immutable, as the substance of the earth, With souls made of dream and idea, hope and fear, Endless possibilities. — Threnodies 5:5
I've said before that I believe that all spirits originate as thoughts—namely, the thoughts of one or more of the titans. I think that even the souls of living people apply, here, despite what some of Emmrich's codices discuss. When you consider how Solas speaks about the Inquistor's spirit in DAI, it seems apparent that (at least to Solas) spirits and souls are interchangeable terms, when they belong to a living person.
Additionally, there is a manor in the Hossberg Wetlands that features an Obsession demon locked away that Rook must kill once they get to its location. The party speculates how the demon may have gotten there, and (I believe Rook) comments on how it is possible that the person from the manor themself may have become the demon.
That would imply that their soul was capable of doing so.
Now, let's go back to how spirits (the Maker's first children) and dwarves (the Maker's second children) are in possession of the same souls, per the Chant of Light. Understanding that the Chant of Light is flawed and that I do not believe that Solas is the Maker (rather, that Solas may have come from the titan that Andraste spoke to), I want to draw attention to this verse.
Then the Maker said: "To you, My second-born, I grant this gift: In your heart shall burn An unquenchable flame All-consuming, and never satisfied. From the Fade I crafted you, And to the Fade you shall return Each night in dreams That you may always remember Me." — Threnodies 5:5
It's important to note that the Maker says to his second-born (the dwarves) that they shall return to the Fade each night in dreams. Remember: the dwarves were once able to dream. More than that, though, the Maker says that the dwarves may visit the Fade each night in dreams to be able to connect with the Maker. They were, in fact, crafted with the "flesh of the Fade," a reference made to lyrium.
That implies a direct connection between the titans and the Fade. It suggests that, once, the titans also shared the Fade with other living creatures—or, perhaps, even more. I still believe that the Fade is the collective consciousness of the titans, and that reconnecting with the Fade is part of reconnecting with the titans because of that fact.
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The Dark and the Light, Sundered
In a previous post, I theorized that, because Solas created the Veil and it seemed to have sundered the titans in addition to separating the Fade from the waking world, the Fade must be the titans' shared consciousness. We know now that those were two separate acts: Solas sundered the titans and put part of their dreams into the orbs that became the Evanuris' foci. For a time, I thought that this theory must be wrong.
However, in the same series of memories, we learned one more fact: his ritual to create the Veil went wrong. In Memory #3 (Blackened Hearts), he cries out in pain during the moment the Veil is created. This not only hurt the world, but exhausted Solas. Hurt Solas.
"He broke the dreams to stop the old dreams from waking. The wolf chews its leg off to escape the trap." — Cole dialogue
This refers to the creation of the Veil. We know now that Solas created it, in part, to stop the blight from escaping—that would be the old dreams waking that Cole refers to. What's interesting is that Cole refers to this as Solas chewing off his own metaphorical leg to escape the trap. There was always a personal consequence for Solas referenced here.
But why? Why would being cut off from the Fade outside of dreams hurt him? Spirits exist on Thedas all the time. It is only the trauma of being pulled through the Veil against their will that turns them to demons.
To understand that, we must understand what the Fade even is. How it relates to the titans, and what that means going forward.
First, I want to take a look at this codex from Inquisition, which suggests that the water in the Abyss (the realm of the titans) may be the exact same thing as the emerald waters in the Fade.
It is possible—even likely—that the "emerald waters" Andraste refers to are the substance of the Fade, which began as an "ocean of dreams" (Threnodies 1:1) and was reduced to a well—bottomless but limited in scope—by the Maker's creation of our world. —Codex Entry: Here Lies the Abyss
There are other similarities between these two things that come up in Veilguard, if you're looking for them. The first, for me, is a codex.
What determines which sections of the physical world are echoed in the Fade? Is there an underlying logic, or glacial patterns past comprehension? Do our collective fears and longings craft what we see? The will of a mage is especially potent. We may learn to shape the Fade's pathways, if we are ever-mindful of the dangers this invites. — Codex entry: The Obverse of Reality
The phrasing here is very interesting. We know that Shaping is something that the titans once did. The dwarves, to this day, have the Shaperate, in charge of the Memories. To see that language applied to a mage's influence on the Fade implies that mages may exist the same power to manipulate the Fade as the titans did on the Stone, which suggests that the Fade and the Stone can be Shaped in the same ways. The similarity here does lend itself to a theory where the titans and the Fade are parts of the same being/collective.
The second is that one of the revenants—the Slaughtered Pillars, from Elvhenan's Haven—have a line of dialogue that jarred me the first time I heard it.
"Light and song, stolen."
We know that the titans being sundered took their songs away, for the dwarves (save for a few, now) do not hear the titans' songs anymore. It's the word light that gave me pause.
Three guesses as to where I looked for more instances of the word light. If you guessed the Chant of Light, the gigantic piece of lore with light in its title, you are correct!
The first mention I want to note is the very early in the Chant
Opposition in all things: For earth, sky For winter, summer For darkness, Light. — Threnodies 5:4
Note that Light is capitalized here, implying significance. Again, it appears here. Here, we're implying that capitalized Light refers directly to the Fade.
(11) Above them, a river of Light, Before them the throne of Heaven, waiting — Threnodies 8:11
And, lastly, and most prominently in Veilguard: the Lighthouse. Its name, in the elven language, is "Vhen'Theneras." Translated, though, that would mean, "core of dreams." Unless, of course, dreams and Light are the same thing.
But if the Light is indeed the Fade, and there must be opposition in all things according to the Maker, then where have we seen dark before?
We've seen it in the Abyss—aka, the Void. We've seen it in the darkspawn. Those blighted beings that emerge from the Deep Roads, aka the Abyss/Void. Remember that the blight itself is the escaped maddened dreams of the sundered titans. Darkspawn refers to the product of those escaped dreams—the ones not in the Fade/Light.
Crucially, the darkspawn behave in much the same way as anything connected to Isatunoll. They hear a Calling that, at first, belonged to the archdemons, but Antoine now says is coming from somewhere else, as well.
It's the description of Isatunoll that ties this all together for me: titans/their children and spirits, Abyss and Fade, dark and Light.
In a letter from Dagna to Harding, she describes Isatunoll — but in that description, she focuses on this idea that beings connected to a hivemind "know their purpose." Purpose is a word used by Solas all the time in DAI. Spirits have their own purpose.
Think about ants. Ants know what they are. They know their purpose, and they must understand, instinctually, how that purpose fits within the whole. But what if it doesn't end there? What if their consciousness isn't just individual? What if the nest itself knew what it was? A collective sentience of some kind. Nothing says the ants don't have a collective sentience. We just assume they don't, because they're ants. Ants. Or bees. Or darkspawn. Now, there's a thought. — Codex Entry: Thoughts on "Isatunoll"
What if consciousness itself is not individual? asks Dagna. What if the nest itself knew what it was? This explains the darkspawn, after all: the blighted beings who are all connected to the song of the Calling, and the maddened dreams the blight originates from.
The nest, except for that small trickle of escaped blight, is the Fade. The Fade, which is a place that responds to the collective wants and memories of those inside it. The Fade, whose pathways are shaped by the thoughts and wants of the people—especially mages—within it.
My theory is this: the creation of the Veil may have hurt Solas because Solas was still connected to his titan, and to Isatunoll. Some of his love of the Fade may be because he misses the titans' shared dreams—and, by extension, the shared dreams of every living person on Thedas (except the dwarves, and we know why that is).
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Atonement Solas' Promise: He (Still) Seeks Regeneration
We know that the Fade is the collective consciousness of the Titans. Their shared dreams. We also know that not all titans are blighted, because the one in Descent is not. Harding's titan also is not, by the end of DA:tV. I posit that this is why much of the Fade, according to Solas in DAI, is far preferable to the Nightmare's domain that we get to see in DAI. Some of that shared consciousness is still healthy.
Easing the titans' anger, therefore, means fixing all of the Fade. Reconnecting the two might mean that the collective consciousness between all spirits could return to Thedas—and since at least elves' and dwarves' souls likely come from the same origin, it could do a lot to bring some of the people of Thedas together.
This, to me, is part of Solas' grand plan. It is not only to bring back the world from Mythal's time—it is to bring back the world before they broke so much of it, before the titans were sundered by his hand. After all: Solas seeks... regeneration. And that's something he promises us after Mythal leaves.
It's important to me, therefore, that Solas says the blight can feel his presence during the fighting in Minrathous. Not that Elgar'nan can detect Solas through the blight, but that the blight itself can feel him. Neve/Bellara, depending on who is taken, can reach out to protect Solas the very same way: by communing with the blight itself, feeling what it wants, and redirecting its course. We see, here, a hivemind in action.
We also know that Atoned!Solas promises to "soothe the titans' anger." This is something he promises to do from Fade Jail, implying that he is able to interact with the titans and their anger from the Black/Golden City. This implies that the Fade itself, as a realm, is a means of communing with the titans, not just a specific spot within it.
The Veil coming down was always going to un-sunder the titans, and that was always one of the true aims of Solas' goals. Even if it meant blighting the world at first and effectively causing the apocalypse, the titans would eventually feel soothed. The Veil is a wound inflicted on this world, Solas has said before... and we know now that it was.
This section, short as it is, is just me telling you that Solas is still able to achieve those ends from Fade Jail. Just because the Veil is now bound to Solas' life force does not mean that the titans can no longer heal.
This buys us valuable time, allowing the titans' anger to soothe before their consciousness is restored, so that the transition is gentler. It promises hope for all of Thedas going forward. It might even promise a healthier, more stable Fade, shaped by dream, idea, and hope more than fear.
But what will that mean for future games? What could the Fade have to do with what's to come?
Why is now the time that the Executors and "those across the sea" want to make their big planned move on Thedas? Why is now when the "poison fruit" has ripened?
Like many of you, I hope to figure it out—and I feel that every day, I get closer.
Stay tuned. :)
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If you read this far, you're a hero, now and always.
Like I keep saying: I have to absorb this lore day by day! I cannot inhale the entire wiki in a day, much as I'd like to believe I could! That means that future posts can't adhere to a strict schedule, as they depend on me unearthing enough codices, notes, and connecting threads to provide a post's worth of material.
In future, I'm hoping to learn more about: the Forgotten and Forbidden ones, as well as the connections between them; the Executors, those across the sea, and the connections between THEM; the areas across the sea; the Devouring Storm and what it could mean for Thedas' existence... and maybe how Ghilan'nain was ever connected to any of it.
Stick with me on this journey, if you like. It's fun to keep theorycrafting and yelling with you all. <3
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mcflymemes · 27 days ago
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DRAGON AGE: THE VEILGUARD PROMPTS PT 2 *  assorted dialogue from the second hour of the video game
that suit of armor is moving.
where'd you come from?
i've only been gone three days!
the situation's changed - for the worse, unfortunately.
i've had a couple of days, and i'm still trying to wrap my head around it.
it does sort of explain a few things though.
there's something kind of exciting about it. and dangerous. really dangerous.
hope that means you've got an idea.
a few dozen demons shouldn't be a problem.
do you know what this place was?
it's probably something important.
well, isn't this a sight?
the artifact we're looking for must be inside.
think we can make that jump?
i plan to find out.
we're getting closer.
it's a lot trickier than that.
i've never seen this before.
it's almost like it's... breathing.
wasn't expecting to fight an ogre today.
just one of those days.
what does that crystal do?
i have questions.
it's kind of my thing. fixing magical stuff.
let me know when you're ready to head to the camp.
some of our most experienced fighters are still missing.
whatever's going on out there, it's scary.
sounds like things have gotten a lot worse since we left.
it's only a matter of time until our luck runs out.
if we could predict where they'd strike next, we might get ahead of them.
i don't know what you're going to find there. likely nothing good.
you sure you're up for this?
i've never seen fog this thick.
something happened here.
stay sharp.
it's so quiet.
where is everybody?
everything's just abandoned.
keep them inside.
everyone has to stay.
we need to search for survivors.
ever seen anything like it?
we're going to help you! we'll get you down!
i know you.
they made me do it.
i was tricked! manipulated!
i never meant for that! i swear! you must believe me!
what if the dragon comes back?
let's get him out of there.
we don't kill people. not like this.
try harder next time.
don't let me regret saving you.
what a pleasure to see you again.
so who are you exactly?
this dark turn of events shall only become worse.
what can you tell us about... all this?
how do we stop them?
how do we stand up against that?
none of us can do this alone, but we can stop them together.
these are the times in which legends are born... or slain.
i should've taken the shot.
we all did what we thought was best in the moment.
look where it got us.
we're still standing. the fight's not over.
i like that about you. you don't stop fighting. you push for answers and action.
we need someone who can put the pieces of the puzzle together.
we're fighting the unknown.
everyone has a part to play.
i think i can manage that.
i can feel lingering magic. powerful magic.
i can hear it.
i don't know how to control it!
you said something "took you over?"
i'm sorry. i wish i had answers.
talking has helped.
i guess we don't have any real answers.
we're friends, so i'm going to be honest.
it feels wrong.
i trust you have all this handled.
at least people are free because of what i did.
it must have been worse than i had thought.
so... you're going to be insufferable about it.
see, this is the reason nobody likes you.
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chanafehs · 2 months ago
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I don’t like the new armors
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Before anyone yells at me: I didn’t like them very much in inquisition either. Or dragon age 2. I think the thing dragon age (for me personally) has consistently missed is with PC armor and clothing.
They are fully capable of designing really interesting and cool stuff - look at Neve’s and Davrin’s costume design, I think those look great, but these just look. So odd.
The color combinations are not working and are clashing really heavily, maybe we’ll have tinting options (hopefully), but all the clothing has this weird clay-like texture that looks like it was sculpted to the body of the wearer rather than have the appearance of being able to take it off and on again. I know there’s a big element of stylization with very bright colors and simplified details which I think can be done right but the choices they took with some of these is just. Weird.
What are those crotch triangles…and the mage lords of fortune is just a antaam Saar remix but with gold and booty shorts? Surprised there aren’t more coins for a weird bellydancer fit people love. All the outfits sit really weirdly on the body types, like some parts of it are too big and some parts too small.
I could go on forever but I am definitely going to be pointedly ignoring a lot of these armor choices, I’m holding my tongue with a lot of criticism for this game but every new revelation makes me hesitate buying it…I can ignore a lot for good character design but if I can’t even look cool in this game ksks man
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skullmoss · 3 months ago
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seeing a post complaining about where rook "belongs" with the companions bc bioware isn't including them in companion-focused promo material makes me actually achingly angry about the way ppl engage with rpgs in the modern age. where they need to be spoonfed by mommy game devs in order to be happy.
"i hate the inquisitor because they're boring :("
"this is why i like dark urge origin over tav in bg3 bc it gives me a reason to care :("
like i'm sorry. the part about a ROLEPLAYING game like dragon age, like baldur's gate, like elder scrolls, is to fucking.....bring your own brain to the table and fill in the gaps for that character. if you don't want to play a game where you have to actively engage in creating your character from scratch, giving them your own little backstory to influence the why and how they say or react to things, then play a game with a semi-custom protag (mass effect, dragon age 2) or, better yet, a game with no customization and you just roleplay as A Set Guy (witcher, disco elysium).
for example, i personally hate dragon age 2 because i don't like how bioware went from a relatively malleable protag with multiple origin backgrounds (the warden) to just...attempting to make dragon age into mass effect by giving us a singular protag you can change the class, gender, appearance, and choose the personality of but you're stuck with the same background and family no matter what. inquisition has its MAJOR flaws, but the inquisitor is a malleable protag that's more in line with what origins established.
"why isn't rook really featured in promo materials?"
because the second bioware creates their own 'default' rook to advertise with, is the second fandom becomes less fun and fans suddenly latch on to that iteration of the character and say there's a 'canon' way to play the game when there isn't.
"where does rook fit into all this??"
idk mate the game isn't out yet and sometimes a protag is just Some Person who wound up at the wrong place at the wrong time. fucking have fun with it.
people love astarion from baldur's gate 3 even though he is ACTUALLY some rando with 0 connection to the main overarching story.
the gaps in characters like the warden, like the inquisitor, like tav in baldur's gate, are there for you to fill in. you can criticize the way it's done and handled in the game itself. hate the way certain things are shoehorned in without allowing flexibility. but to complain about the gaps existing period?? you're missing the point of a 'fully' customizable protag. are you that afraid of indulging in an OC?
the way some people react to and talk about games that are made a VERY SPECIFIC WAY to appeal to a certain demographic of gamers (people who can and will have fun with having freedom and not being entirely railroaded) is like....going into a peanut-free bakery demanding a peanut butter cookie.
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lullinglily · 4 months ago
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The Significant Placement of Miquella's Lilies
After the DLC I've started paying extra attention to the locations you find these lilies in, and I just wanted to make a quick ramble post about them! DLC spoilers under the cut of course.
RAYA LUCARIA ACADEMY (X3): Could be a reference to Miquella's infatuation with Radahn and/or ties to Ranni. Ranni gives you the lone wolf ashes at Miquella's behest. Miquella's cut dialogue during the Promised Consort phase 2 cutscene mirror's Ranni's Age of Stars speech. Additionally, Loretta, a former Carian Royal Knight, now is stationed at the Haligtree; yet another tie to Miquella and the Carians.
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VILLAGE OF THE ALBINAURICS (X1): Miquella’s Haligtree is a safe haven for all Albinaurics, and Albus comments that the village is for those that can't make the journey. This is probably the closest they’ll get to it.
EAST (X5) AND NORTH (X3) OF CARIA MANOR: Again, most likely just a tie to Ranni and Radahn.
BEHIND FORT FAROTH (X1): Right above Radahn's boss arena
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JARBURG (X1): The Jar Bairn states that there are plenty of rare flowers that grow in Jarburg, and Miquella's Lily is an exceedingly rare item. I could honestly just chock this up to the Jars' fantastic gardening skills, but the placement here could also be a reference to the "Jar Lore" we learn about in the DLC.
ULD PALACE RUINS (X3): The statue one lily is found at is identical to the statue in Mohg's Mausoleum. Most likely a reference to where Miquella is in the base game.
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BEASTIAL SANCTUM (X1): Some of these reasonings are just going to be summed up to "it's in Caelid, you know who else is in Caelid...?" + Gurranq is a staunch fundamentalist, which Miquella used to be. 
LENNE'S RISE (X1): Found in Caelid + a tie to the Carians. It's worth noting Lenne's Rise sits on a cliff overlooking Radahn's boss arena.
SELLIA, TOWN OF SORCERY (X3): Radahn learned gravity magic here, this is the Starscourge’s place of origin! Knowing Miquella's infatuation with Radahn, a few lilies here makes perfect sense.
CATHEDRAL OF DRAGON COMMUNION IN CAELID (X1): This one is hidden a little bit west of the church, and guarded by a banished knight, which Castle Sol is full of. There's plenty of Miquella Lilies in Caelid, so this isn't too special. The abundance of them here speaks for itself.
NEAR MIRAGE RISE (X1): Found near a gravestone + its location by Mirage Rise could be a reference not only to his connection with the Carians, but also how the Haligtree is a secret and well-hidden place. The Road to the Haligtree is full of illusory walls and hidden paths.
BEHIND CRAFTMAN'S SHACK IN MT. GELMIR (X1):  Miquella is described/shown to be a talented craftsman, specifically noted in the item description for his needle. There’s also a bow near this area which description reads as follows: 
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PERFUMER'S RUINS (X9): Most likely a tie to him caring for all the outcasted creatures in the Lands between that the perfumers were trying to heal, alternatively the perfumers could have been using Miquella's Lily to create their medicine. Both Miquella and Trina are known to be healers, what with how Miquella healed Freyja's Scarlet Rot and how Trina uses sleep to quell troubled minds.
LEYNDELL ROYAL CAPITAL (X5): These lilies, as well as the lilies in the Haligtree, can be summed up pretty easily. Miquella lived in Leyndell.
BEHIND THE SHADED CASTLE (X1): The Shaded Castle was sort of a pit stop for Malenia's troops after the Battle of Aeonia. One of Miquella's lilies being behind this troubled place is a clear reference to his direct (yet secret) involvement with the battle itself.
I'm sure I've missed a few, but this had been bugging me lol. Thank you for reading all this mess if you did.
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inkyquince · 23 days ago
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I'm going to make fun of so many peoole who don't like veilguard. Because....
Veilguard is the spiritual successor to Dragon Age 2
Inquisition is more like Origins, and I would call it the spiritual successor if it wasn't sufficiently lacking in other areas
Now there are dumb fucks out there who only like origins or only like inquisition. It's their entire personality when it comes to dissecting the dragon age games.
I like dragon age a lot because each game is a different genre. Origins is depression melodrama. 2 is a comedy that loves to stop and punch you in the gut every now and then, and shows the prime time when your friends are more your family than blood is. Inquisition is... A political thriller that happens to have magic (and the ugliest graphics. Bruh why is everyone but like three people so deep in the uncanny valley. Why is combat boring). Veilguard is getting to see what it feels like to inherit a situation outside of your control, it's more like an underdog story.
"it has cringy dialogue" and you don't remember origins? You think bioware doesn't dish out cringy dialogue for each game?
"the art style-" is STYLISED. Origins is good looking for graphics that feel outdated for 2009. But it's not realistic looking. 2 had it's budget slashed viciously so it does look wonky especially with their cameo characters. Inquisition, as I've said, feels deeply ugly because there is nothing stylised about it. They went for realistic and now everyones inquisitor is kinda ugly, sorry. People enter the uncanny valley, they always look better in concept art. The three prettiest people we have is Dorian, Cassandra and Josephine. Everyone else enters the uncanny valley of WEIRD looking. It's busted and I'm sorry. Veilguard? Fuckin stellar stylisation. The art, the environments, the magic, is so goddamn pretty.
"you cant control your compa-" yes you can. You can make them attack. Why are you sad about missing out on inquisitions boring combat where you press R. Wow. Amazing.
People have rose tinted glasses for these games. Play them from the first to the last game and I'd say veilguard is FULLY one of the best. I saw some loser on tiktok scream about the iron bull's signature being EXPLAINED in text and not shown?? Saying 10 years and for what?
10 years for a play through, start to finish, took me 55 hours doing ALL of the quests and exploring. From the amazing character creator and the hair physics that inquisition, 2 and origins could never make work. From the beauty of the backgrounds, how each location feels deeply lived in, compared to inquisition where new environments felt plastic and not real. For a finale that had me crying for 20 minutes at the choices I made and knew would make again. For the reveals, for the conversations, for the natural ending for Solas. I only cried in origins after my warden died. I teared up at Hawkes mother dying. Inquisition got no tears from me.
I'm sorry that you're hung up on small details. I have complaints too. Maybe a better fantasy term for trans and non-binary, but honestly the conversations that we're able to have about them? Deeply lovely. I personally wish that one day we can go back to the origins start, where we spend around 20 minutes IN our origin and then go frolicking. I'd kill to see that with the mourn watcher and crow origin so we can be excited when we see them again when we revisit the important NPCS. Personally do want the Lucanis romance to kick off earlier in the game, but he is one of the hardest ones to romance for good reason and it made sense for the character. I miss importing decisions but to be fair, the choices I made in origins wouldn't have shown up that much in veilguard, except maybe Kieran being in the background of some scenes at a stretch, but mostly for inquisition and Hawke. Varric obviously sees a lot of Hawke in Rook (just look at the dialogue wheel) and I wish we got to hear Isabella talk about them.
But these are so little. I have way more complaints about inquisition but I will still play it. I can acknowledge the flaws but if you hold it, or origins on a pedestal, that's just embarrassing for you, that you're stuck on a game, instead of being stuck on the series, in an excellent fantasy setting that keeps being expanded on.
Veilguard let's us say goodbye to Solas in the best way. There was NEVER going to be a happy end for him. Stop deluding yourself that the inquisitor and Solas would have rode off into the sunset. It's frankly embarrassing that themes from inquisition and veilguard flew over your head if you beloved that.
I've seen this same anguish over a sequel and it was for 2, after origins. Now 2 isn't the perfect game. It doesn't even have a proper title. But 2, a decade later, is well loved. It's full of jank, it's got strange coding, but the story has a lot of love. But it wasn't origins, so fans wailed and pissed. But it's a fan favourite these days and Hawke is deeply beloved and remembered fondly to the point that the possibility of their death in inquisition made an impact.
So, basically, get over yourself. None of these games are perfect and yes it took 10 years but I love it. I get to play as a crow for the first time, a faction I've loved since Zevran was able to rizz himself out of being killed. You can play as a Warden again, for the first time since Origins. Griffins are back and they're adorable. Their quest is heart breaking and anxiety inducing. You can play as new factions, ones we didn't fuck around with before, the shadow dragons, the mourn watchers, the veil jumpers. We get several amazing romances, that feel in character. Everyone is bisexual again but have clear preferences. Bellara has a preference for women, Emmerich has a preference for men, Lucanis has Never being in relationship. Taash and Harding might get together, Lucanis and Neve might get together. We get a companion that's trans, we GET to be trans for the first time. In inquisition we have krem but the developers never thought we would want to be trans, so I will happily take what we can get. Could it be better? Always. But I'm not stuck in 2014.
Take off your rose tinted glasses and go fuck that old man and maybe you'll lighten up.
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wizbizthewitch · 15 days ago
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SPOILERS for Dragon Age the Veilguard
I'm already one and a half times through the game so I clearly still like it, but it is wild to me just how much obvious missed writing potential there is. These are some of the instances that stuck out to me the most, and I would love to hear what ideas other people had or if people disagree.
- They do less than nothing with Taash being both non-binary and a child of two cultures. They literally make you pick one binary culture for them to identify with. They have them say "You don't get to tell me who I am!" Then ask you to tell them if they should be qunari or rivaini.
- They want Rook to be a foil for Solas, making impossible choices that lead to regret, but only have you make a total of 2 hard choices that lead to actual consequences. (I'm thinking of Minrathos/Treviso, and the companion who dies)
- Emmrich says the others have problems with his necromancy, but the only time it ever causes conflict, Taash says they hate it and then Emmrich says "ok I won't talk about it to you then." And it's immediately perfectly resolved. Any other dragon age game would have had at least one other party member be so morally opposed to necromancy that they hate Emmrich no matter what.
- Harding is supposedly overwhelmed by anger and a desire for vengeance after learning what Solas did to the Titans according to her quest's culmination, but we never see that. She literally says it's weird that she's not really mad, just sad.
- Davrin doesn't like that Lucanis is a literal abomination in one cutscene, then gets over it. No other real party conflict occurs because of Spite, which is crazy after Anders.
- Solas has become narcissistic and doesn't see people as real people anymore because he's been immortal for so long that their short lives stop seeming to have equal value to him, and Emmrich's personal fear of death and pursuit of immortality is never ever thematically explored as a foil for that or even really challenged.
- No veil jumpers ever grapple with the temptation to side with Solas to restore elvenan because the fen'harel cult just isn't in the game for some reason. It would have been way more interesting to have Bellara's brother be a pro-Solas fen'harel cultist instead of following some random evil guy with basically the same MO of kill a bunch of people to restore the elven empire.
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ayebibs · 1 day ago
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What would have made the Veilguard companions more compelling?
I keep wracking my brain trying to determine how the marketing of this game was so focused on the companions, their rich lives outside of the narrative, and the journeys that they go on when I think that they are objectively the worst written companions to date. Not to say that their appearances aren’t well designed or that they don’t have really fun and cute moments, but they are simply less three-dimensional than previous companions. Fundamentally, my biggest grievance with the Veilguard companions is that I just don’t find any of them nuanced or interesting. They are all good people, but they are not good or believable characters that fit this plot and interact with it in meaningful ways.
I have never been one of those people that ignore canon, but I have been perseverating on the missed potential of this highly anticipated game that we’ve waited ten years for. So, I wanted to criticize some of these characters and explore some changes that might’ve made for a more compelling group of characters had they been written differently, but (hopefully) respecting the vision of who the characters are at their core because I do think that the skeleton of something great is here.
Disclaimer because this is long and critical: There are a lot of spoilers below. I haven’t read all of the Dragon Age books and I could be missing things, but I also think that the game and the characters’ journeys should speak for themselves as we go through the story. I also get that these are just my opinions, I’m a STEM girlie by trade and a creative on the side! Not everything I suggest may be great or realistic for building a plot or realistic for writing the script of a videogame. I also don’t mind conversations about these characters! I think that would be fun, I just don’t want to be shat on for being very disappointed in this game when it’s been my favorite video game series for half my life and I went in very hyped and willing to excuse a lot!
Alright, if you’re still with me, buckle up!
First, before I outline the specific changes I would make to each character, I want to address that there are just flaws with the way BioWare decided to handle companions as a whole in this game. I want to mention them now because they impact nearly every character and I don’t become repetitive:
1. Most importantly, the approval system is pointless and probably could be left out of this game for all it means to the narrative. It is nearly impossible to wrack up disapproval for the companions and you increase approval and bond by just taking companions out and completing a quest. If the companions like nearly everything that Rook does, then it means that they don’t care enough about anything to have strong rigid opinions (which is good for a well-written character). If companions don’t have an opportunity for meaningful agreements or disagreements, it means that the writing is not what people expect of a Dragon Age game based on every single installment we’ve had so far. It is one of the few things that have stayed the same in all of the past games and one of the things that I think fans are really upset about and should have been nonnegotiable.
2. All of the factions (except for maybe the Grey Wardens) really just needed to be messier and more complicated. Not all of the factions were meant to be heroic throughout the series. As others have commented, the Lords of Fortune and the Antivan Crows are the most glaring examples of this. However, I think that the Mournwatch and Veiljumpers are not exempt from this either. The factions serve as crucial parts of our companion’s backstory and by sanitizing them, we are wiping key opportunities for character development. For example, it could be way more interesting to have a character who fundamentally disagrees with their faction, but doesn’t know how to escape it. Or, what about a character who loves their faction and makes us feel conflicted about them because of their willingness to explain away the faction’s history? I could write (another) essay on this, so I’ll leave this point here.
3. We simply needed to have more conversations with all of the companions. All we have are these short, uninteresting cutscenes to learn about the companions. The player should be able to go up to the companions and ask them about the history of their faction, who they trust and care about in their faction (and why), their past, and their opinions about new information (on other companions, side quests, and plot points). None of these even need a cutscene, just voice acting. It would also help players feel more connected to the companions.
4. There needed to be more visible personal and interpersonal conflict. The companions read like coworkers to me. They mostly like each other and, even if they do have disagreements, they are never explored in the narrative. They don’t seem to have any hugely conflicting viewpoints on any topic and, even if they do, they are benign. For example, what to pack for a camping trip or not wanting to talk about a particular topic (dragons vs. spirits) can be interesting in addition to more complex banter but the banter just feels inappropriate and irrelevant for the plot of this game. Overall, the companions rarely make a fit about anything. It feels like the writers didn’t want any character to appear problematic, but they made them flat because none of them seem to have a hill to die on except that they should save the world. This might have been fine in a game series that didn’t focus so heavily on companions and the way that ethics are shaped by personal experience, but this is not that imaginary game series.
5. The companion quests should have focused more on worldbuilding and getting to know the characters. I have little to say about this other than that the quests for Harding to try out her powers, training Assan with Davrin, shopping with Lucanis, and lighting candles with Emmrich, etc. were lazy, uncreative filler. I really cannot put it any other way. They should have all had quests that better explored their faction and, by extension, them. We barely learn anything in those quests and they are time wasters. Those are the scenes that should have been converted to a codex entry, not some of the important lore drops that we currently have in the codex.
6. Rook chooses one option of a binary for every companion towards the end of their personal quests. I’m okay with some of these, I think that it made sense for Bellara and Davrin to ask Rook what to do in their personal quests because it felt more natural. A friend asking a friend for their input. On the other hand, some of these are really inconsequential, semantic, and mindset related (Neve) and others are such personal choices that it feels inappropriate for Rook to be involved (Emmrich and Lucanis). In a lot of these cases, it would have made more sense to have dialogue options sprinkled throughout the game that influenced companions to make their ultimate choices. Giving Rook so much power in these decisions makes the companions feel one-dimensional because it strips them of agency that any believable character would want. Even if they wanted Rook to make these decisions, companions should have felt more strongly towards the options and either praised or disparaged Rook for their decision.
7. Finally, I found all of the romances very lackluster. I was never someone who considered Dragon Age games glorified dating sims (I actually really don’t like that take, even if it's all jokes), but I found myself missing the depth of relationships in previous games. All the relationships felt too new and shallow. Largely, I think this is due to points 3 and 4, but also due to a lack of reactivity with your companions. For example, companions barely acknowledge you getting them a gift or flirting. This could have also been helped by a few extra cutscenes with the companions.
That mostly covers the overarching issues that apply to all characters. Some of these things might come back in my individual discussions of the characters if it is particularly bad.
If you’re still with me, here are my thoughts on each companion and/or what I think would have made them more interesting:
Bellara
I came to like Bellara much more than I anticipated from the trailers and marketing. However, she is really emblematic of how the writers didn’t want problematic characters. There is nothing in the game that would cause people to accuse her of being problematic, but despite being an elf (a historically oppressed and enslaved group), she is so quick to apologize for the actions of ancient elves who oppressed her ancestors thousands of years ago which is ridiculous and solves nothing. It also really seems like the writers wanted her flaw or quirkiness to be some kind of neurodivergence and nerdiness and that alone doesn’t make a compelling character. I actually think it would be interesting if Bellara was, if not pro-Solas, pro-hearing him out because his intentions were in the interest of the elven people even though he made some shitty decisions. I think she would want to be interested in what Solas knew about the ancient elves and what their society looked like before the Veil. I think she’d want to know as much as she could about the technology. I think it would be interesting if she guiltily admitted to wondering what the world would look like if the Veil came down. How different would it really be to what they’re already experiencing? Could they not mitigate the problems? I think this would be an excellent point of tension between Bellara and Davrin (who is Dalish but might not understand her curiosity in the face of the blight) or Harding (whose people were so impacted by Solas and Mythal’s actions… more on Harding later).
Davrin
Davrin is actually my favorite companions in this game, but I still wanted more from him. I think it would be really interesting if, when the team is gathered around after Weisshaupt that Davrin really pushed back against the idea of sorting out their personal shit before progressing. He’s a grey warden who, in his estimation, just failed his one purpose. I think that this would cause a bit of tension between him and some other characters, like maybe Taash whose concerns are more personal than anyone else's at the time. He is serious and straightforward, so I don’t think it’d be out of character and it would make their friendship and training montage more satisfying later on if they had to move on from it. I would also expand on the fact that he was disappointed to not die when he killed one of the archdemons? It was touched on so briefly and he seems to emotionally resolve it in a few dialogue lines which I think is crazy, even considering that he wants to live to save the griffons and raise Assan. A “blow up” about how the team needs to put their personal affairs aside while struggling to keep his own personal affairs together would introduce a little more depth to his plot line and expand on one of the more interesting things about him that we barely got any time with.
Harding
Harding was one of the most boring characters to me in this game because she felt so flat and there were so many ways to make her more interesting. Her character isn’t helped by the Varric twist because the narrative requires that she doesn’t grieve except for one scene despite knowing Varric for at least a decade. Personally, I think that changing her reaction if/when she finds out what Solas and Mythal did to the Titans and her people would make her more well-rounded and believable. From that point on, Harding should be anti-Solas and you should lose approval with her every time you entertain the idea of trusting him. Maybe she could even express disappointment/frustration/sadness for an Inquisitor who believes Solas can be saved or speak of them more highly if they think that he is irredeemable. Also, we should’ve spent more time with her and the dwarven people. I think Veilguard was such a rushed and half-baked attempt at wrapping up that storyline. We learned so much about the dwarves in the last two games and we get to spend so little time with them.
Taash
Interestingly, I think Taash is one of the few companions with really obvious flaws. They are childish and impatient, but they’re poorly written and their flaws are never acknowledged or treated as flaws by the narrative. In my playthrough, their relationship with Harding might have been an interesting place to explore and address that childishness. It was also a missed opportunity for them to explore Qunari and Rivaini culture. As other people have commented, the binary choice between being Rivaini or Qunari is odd in tandem with Taash’s journey of self-discovery and identity. I think that choice shouldn’t exist and should be encouraged by dialogue options peppered throughout their larger quest. We were so close to exploring the rift that can form in families between first generation children and immigrant parents (and learning more about Rivain and the Qun by extension) when there is love but a fundamental difference in culture and lived experience. Instead, I feel like the narrative never gave us a chance to really hear Shathann out before her death, but I’ll give the writers a break because I think that they were going for tragedy and unresolved conflict and I don't know if I trust them to make that a conversation that fits the world and isn't anachronistic.
Emmrich
The thing that bothered me most about the Emmrich storyline was the final choice between Emmrich becoming a lich and bringing back Manfred. This is another choice that Rook should have influenced rather than choose outright. The number of times that you asked probing questions or commented on Emmrich’s desire to become a lich through more conversations about Emmrich’s fear of death and relationship with Manfred should have determined his final decision. Personally, it felt inappropriate for Rook to make that decision directly for him, no matter how much the game tried to justify it. I would have also liked to see his fear of death impact him more throughout his quest line and the narrative. The final quests are literally a suicide mission and he should have had more dialogue regarding it.
Neve
I’m going to admit that Neve was hardened in my playthrough and I haven’t explored her character in playthroughs where you save Dock Town, so this section might not be applicable to half of you. I didn’t understand a lot of Neve’s motivation behind her actions. I didn’t understand why she felt so passionately about her city or her jobs. Her drive felt hollow to me, making her personal quests feel generic. When I got to Neve’s quest where we gathered clues near the water in Dock Town, I was excited to finally learn anything about her, but it was devoid of any meaningful backstory. I would have written the quest to better explore Neve’s past, motivations, and personal relationships. The other big thing that stands out is that Neve is a noir detective and the VA has clearly gotten direction to sound like one, but her story is so devoid of mystery, intrigue, and many of themes that would make that more than aesthetic. And, like, isn’t her whole faction about freeing slaves? Why not make her personal quest more closely tied to that?
Lucanis
Lucanis’ personal quests are so tied to the dynamics of his faction, so I think a lot could have been solved by making the Crows more morally grey. I think Teia and Viago could have stayed the same, but we should have seen more negative interactions between him and the rest of the Crows. Outside of Illario, Catarina would have been an exceptional vessel to explore the problems within the Crows and a theme like generational trauma or exploitation. The party banter between him and Davrin criticizing each other's factions could have been an excellent space to talk about the negative aspects of the Crows and how Lucanis’ feels about them, either defend some misdeeds or express how he feels conflicted about his past contracts. In my game (when you save Treviso), Spite also felt more like a mildly important accessory in Lucanis’ plot than a significant problem. Few characters had anything significant to say about Spite and he caused few problems. I actually thought Spite was fun for most of the game, but he needed to be more problematic because he gave the impression that he was included more to build an aesthetic for Lucanis than a character-defining plot point. Finally, I think Rook deciding what to do with Illario was a poor decision. I would have written this as a decision Lucanis makes on his own based on how Rook encourages him to deal with Spite through a more fleshed out character arc.
This pretty much summarizes my thoughts on all of the companions. As you can tell, I am very Normal about this game.
I wanted to like these characters so much and they have an unbelievable amount of potential. They are all so fascinating in concept and all of them are poorly executed either due to the relationship building mechanics of the game, because of the writing and dialogue, or a mixture of both. That said, there are brief moments when I like them and I get glimpses of what they could’ve been.
I just hope the characters are better explored in future games (if we get one).
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americankimchi · 18 hours ago
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dragon age veilguard review: spoilers for the entire game ahead
alright now that it's been a few days and i've had time to 1) get over the honeymoon phase and 2) really think on the game beyond the emotional high of the endgame mission/endgame choice, i can finally type this up
my final score for this game is 8/10, if you just care about that part and wanna skip the rest.
preface, i've only finished one playthrough as an elf mage grey warden, and played every companion/region quest*/side objective to completion**.
i played it on the underdog difficulty and it took me ~74 hours (i left the game open and went to do something else a few times, so it should probably read closer to ~70). this is a screenshot of the final auto-save after i beat the game
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veeery long review under the cut ✌️
*exception being minrathous since i picked treviso instead, so the region quests got shafted
**didn't find all the chests or all the collectables, but i got close. also, i missed neve's first companion outing because i forgot to do it prior to the minrathous/treviso choice and didn't realize recruiting davrin was a cut-off point. aside from that i finished every quest i could grab my hands on.
OKAY SO i want to start this off by saying that i thoroughly enjoyed this game, enough to want to replay it again (i currently have two concurrent playthroughs as a dwarf shadow dragon and a human antivan crow going) and will probably be modding it to high heavens once that boat gets sailing, and that i believe it deserves that 8/10 score with all my heart. it was a great time.
that being said.
DIALOGUE REACTIVITY BASED OFF CHARACTER CREATION:
anyone who plays dragon age veilguard and only veilguard is getting a very surface level experience of what thedas is/has to offer culturally. i'm saying this because the excuse being "this is tevinter, why would it be the same as the southern half of thedas" isn't enough to explain a lot of gaping holes in the game's setting.
for instance, i played as an ELF MAGE GREY WARDEN in the middle of TEVINTER during a massive catastrophe brought about by the returned "ELVEN GODS"
having played all the games prior to dav, i did so because i knew that there would be
high tension with my PC being an elf in the notoriously cruel-to-elves country of tevinter, the old empire of which caused the fall of arlathan, and who enslaves elves to the point of it being a huge story beat for a previous companion (fenris)
a mage in a magocracy, where the script is flipped between mages and templars as compared to the south which recently went through years of a mage-templar war
a grey warden - their relevancy in thedas ended around 10 years ago due to corypheus basically tricking them all into hearing their calling, and 22 years prior veilguard during the fifth blight. at the beginning of the game, being a grey warden is more of a coincidental occupation than a narrative beat like it is in origins, but there's always something going on with the wardens so i picked it as a 'i'll pick this to experience the game first and then go for what i suspect is the best narratively relevant origin for my second playthrough' option
of the three descriptors, ELF/MAGE/GREY WARDEN, which do you think had the most story-relevant screen time?
that's right.
the grey warden one.
i won't say that there was nothing about being a mage, but i can remember probably on one hand where the option to chime in as a mage was relevant to what was being spoken about. (a conversation about spite, a conversation about scout harding's new abilities, and if there were more they weren't memorable enough for me to recall off the top of my head) which was fine on paper if you don't know anything about dragon age's entire deal wrt mages. i believe the only real mention about tensions between mages and templars happened in minrathous when we met up with neve's templar friend rana. i think the line reads something like "oh templars are just here to make sure the magic doesn't go out of hand. we don't even take lyrium like our southern counterparts" and then the game moves on to other things
which is crazy considering just how seriously the mage vs templar conflict was being leaned into for the previous three games, enough to the point where i was getting absolutely sick and tired of hearing about it. well the monkey's paw curls a finger because not only did i not hear about it, it felt like it never even happened.
TO BE FAIR: we're playing in tevinter (and antiva. and rivain. and the hossberg wetlands. and—well, you get the idea) and there's a general air of tevinter snooty superiority when they consider the 'south', so perhaps it wasn't fair for me to think "oh, they'd talk about it right? they'd bring it up more than once", but my being a mage seemed to just not even register for any characters in tevinter. not that i wanted them to roll out the red carpet or anything, but i can't remember a single moment where an NPC was like "oh right, you're a mage too". maybe they did, and i just don't remember it. but it didn't seem to matter at all.
but alright whatever, if we want to write that off as being "we're in tevinter. that has no bearing on circumstances here because it's a MAGOCRACY" fine i'll let it slide.
but the fact that my being an ELF didn't seem to be a Huge Deal when in tevinter threw me for a fucking loop. was there some sort of massive societal upheaval in the ten years between dragon age inquisition (dorian: i thought keeping slaves was fine as long as you treat them well) to veilguard (i found a single codex entry of a letter where dorian says "hey guys. we should stop keeping slaves. like genuinely what the fuck is wrong with us for even doing that in the first place") but the fact that NOBODY SEEMS TO BLINK AN EYE at my rook's elven heritage. ESPECIALLY since the main antagonists of this game are ALL ELVEN GODS seems like a wildly missed opportunity to introduce some tension. UNJUSTIFIED TENSION, but tension nonetheless.
the wardens had a lot of content, which both surprised and delighted me thoroughly. i'll never speak a word against them of course, and i did love how it showed that the wardens were here to do a job, and not play nice about it. the first warden was, in my humble opinion, one of the best characters in the entire game. annoying, gruff, called my rook warden basically the equivalent of a stupid rhino in a china shop not knowing what's best for the wardens/their oaths and impulsive in a way detrimental to everyone in his surroundings. literally one of my favorite lines happens when he and rook are beefing in the middle of the cobbled swan:
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like. that was so satisfying.
the fact that the first warden isn't a villain, he's actually a fantastic grey warden. he'd sacrifice himself to kill an archdemon, and in fact "steals the glory" for himself. like was he an asshole during that exchange? yes, but it's undeniable that he was going to his death voluntarily and with a grim fervor. that's peak grey warden. nobody can say he'd ever shirk his duty. his character flaw was that he's a terrible leader, has the military tactics of a damp slice of toast, and generally doesn't inspire his subordinates to feel any sort of true loyalty to him. see here where my rook aggressively relieves him of duty and after a tense exchange where it seems like combat is about to start, evka saves the day by taking charge. and she does take charge pretty quick. nobody seems to really oppose the real quick promotion.
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and then it's back to business as usual. archdemon trapping, anyone?
which was a problem i had with other factions in the game, namely the antivan crows. like yes, not every group is a monolith sharing the same ideals/morals/etc. but having played dragon age origins close to two decades prior where a massive point of contention was between zevran and the crows and the trauma that came from his upbringing as a crow... to then get thrown into treviso to see that the house we're dealing with is a bunch of leathery robin hoods was an unexpected turn. like. guys? weren't they villains? why are we all relatively good people (barring illario) here??? if anything, i thought that there'd be more politicking and backstabbing (literally and figuratively) but everything here seems kinda...... harmonious in comparison to whatever the fuck house arainai was doing. i might have missed a codex entry (i didn't read them all) explaining why the tonal shift happened, like maybe someone somewhere wrote about how house arainai imploded post-fifth blight when a crow went, well, rogue, and exposed the crows for the literal torture they put CHILDREN through, but nothing. like the game straight up lets an NPC whose name escapes me form a new house composed OF children at the end. like. what........ this isn't neverland, why are we forming the lost boys with knives here. hello??
on the other hand, i feel like the wardens had more options to expand on the fact that uh. yeah. grey wardens don't come from great backgrounds. like when you could conscript the mayor of d'meta's crossing much to everyone's displeasure, or the first warden actively being an obstacle to real progress (but not a villain! just extremely blind to the real dangers!), etc. etc. still not great in terms of "we employ literal murderers and criminals of every kind so we can toss them in the direction of darkspawn as a literal meat shield for thedas" but at least it's something.
but i digress. back to the point:
felt like the amount of dialogue options i had where i could bring up my warden expertise not only outstripped the mage/elf tags, but was so prevalent that sometimes it felt like the game was specifically catered to me being a grey warden. this is obviously just because i haven't played enough of the other origins to really feel out how much content they have in comparison, and it's partially just because of how obviously biased i am towards them as a group, but the FLAVOR of being a grey warden was present wherever i went. we'll see how well this opinion holds up after i finish my other two playthroughs.
THE COMBAT:
genuinely the best combat in the series. the fact that you can dodge-roll and more importantly PARRY in this game is an unexpected boon that i can't praise bioware enough for. the abilities themselves are smooth, the detonations provide a nice chunk of damage AND crowd control where you can just unload, and the damage types/weaknesses being a genuinely relevant part of the game to the point where if you have a lightning abilities/weapons equipped and you're facing down a hoard of antaam, you're going to have an extremely bad time*.
* on higher difficulties. i've heard on lower ones that it doesn't matter and you can just brute force your way through the game
i will say the "quick recovery" doesn't feel quick at all, even if i'm hitting the button for it frame-perfect, i can still get knocked down as the animation for quick recovery is going off, which was annoying. would've liked the i-frames to have saved me from getting turned into paste by the three ogres punching me down at the same time but alas.
also, they tend to target you even if you have a warrior (davrin/taash) on the team. unless you're actively casting taunt, they will run past your party members to hammer down on you. which was. annoying.
STILL I LOVED THE COMBAT, i went spellblade as a mage and my build was absolutely disgusting at the end. with a combination of fully stacked out duration+strike abilities, arcane bomb stacking abilities/weapons, and not even glancing at the other two trees for the majority of the game, i felt like i was a rogue that could conveniently cast chain lightning. it was crazy fun.
but also a steep learning curve. mythal took me 17 entire real life minutes to beat. LMAO.
i love that you don't need to restart the game if you want to play a different subclass, you can just refund your skill points and explore the game to your heart's content that way. not that i did, i picked one tree and stuck to it the entire game come hell or high water (or a lightning resistant high dragon 10 levels above me) and i had a blast with it.
THE STORY (THE EVANURIS, ROOK, & VARRIC):
hooooo boy. okay. this is going to be about the MAIN STORY ONLY, companion and region specific stuff will be in its own section later.
the writing for the main story was actually pretty enjoyable the further along in the game i got. every single main story mission was an incredibly cinematic experience; my favorite being the siege at weisshaupt mission—but only because it's kind of hard to quantify the endgame section as a 'mission' when it felt like an entire act on its own.
the amount of personality rook has was a breath of fresh air, and the voice acting for male british rook (alex jordan, who also coincidentally voices my favorite character in wuthering waves: jiyan♥) was SOOOO good. every line delivered felt like it matched the scene's energy/the personality i picked, so the flow of dialogue felt natural enough to be part of a tv show or movie.
although i do wish there was more option to be a little bit more of a bitch. a little rat bastard. not evil because i don't think dragon age would ever let you be evil in the way owlcat games lets you turn into a literal swarm of bugs consuming all (including companions) in its path, i thought there'd be a chance to be like. well. a little mean to people. i can be rude, but not mean. if that makes sense.
i do feel that rook was done a disservice by not having a hawke-like session 0 where we can see, precisely, why they're already so attached to varric and scout harding, but maybe that was left on the cutting room floor. i'm not a fan of tell don't show, so the game telling me "hey remember when you and varric did this thing that we're not going to actually show you" was pretty annoying. i wasn't expecting a dragon age origins-type prologue segment where i move through the world as a warden pre-veilguard, but i do wish we had like. a short cutscene flashback sequence or something to really immerse myself into the character. like let me put my shoes on before i start running the race!
still though rook felt really present in the story. like they slotted really nicely and smoothly into the leadership position which. i mean yeah who else, right? even though they did have plot armor in the sense that i didn't really understand (in-universe) why ghilan'nain and elgar'nan didn't just squish my rook into a pulp and scrape the dagger off the smear he became every time they came face to face... i suppose we wouldn't have a game, otherwise lolol
moving swiftly on, the boss fights felt appropriately built up to, and never did i feel like i was woefully unprepared for the task set up before me (although i must admit i was slightly taken aback by the three-headed hydra at weisshaupt. delightfully so, but it did stunlock me for a few seconds sjkhfj)
from the prologue -> endgame, i suspected something was off about varric once i realized "hey, how come nobody's talking to him anymore?" while the answer of "varric is actually a manifestation in rook's mind caused by solas trying to mold him into someone who could replace solas in the fade prison he crafted" was admittedly beyond the scope of what i came up with:
1. everyone in this game is a monumental asshole (funny, but disappointing narratively)
or
2. he died but bc he died next to the fade magic + we live in the fade now he's just a ghost only rook can see?? (true, but to the left)
i didn't really consider solas had a hand in it which is funny as hell considering. well. blood magic was mentioned at the very start of the game by solas himself
the reveal was very satisfying, and on my current playthroughs it's very entertaining to see everyone (especially solas, but my companions too) very carefully skirt the subject of varric's death by speaking about it in terms oblique enough that everyone in the know understands it as 'varric is fucking dead' vs. rook's manipulated memories understands it as 'varric is laid up in the infirmary'
the evanuris were very well designed, ghilan'nain being a creepy flesh centipede woman with tentacles and blight covering her head to toe was genuinely one of the most refreshing villain designs i've ever seen. elgar'nan was comparatively boring, but considering his whole deal is to be the elven god of tyranny having him just be a conventionally attractive man was a statement in and of itself.
their boss fights were standard, elgar'nan's being the easier of the two specifically because i wasn't trying to haul my ass through waves of darkspawn, but even ghilan'nain's wasn't that hard either considering all i really needed to to was burst some blight growths and could fully ignore the darkspawn if i wanted to. i had more trouble fighting the demon of desperation in minrathous than i did the story boss fights, but that was a trend for most games i feel. the side objectives containing the optional, harder fights and the mandatory quests softening the blow from the main story bosses so the player can get through them at a steady pace.
i do feel like the majority of the story was well written, but suffered greatly from pacing issues brought about by the format of the game itself. while there was a steady pressure brought about by the urgency needed to stop them from crafting the red lyrium dagger, the fact that i could just wander about the world picking up and completing side quests at my leisure before tackling the broader problem at hand did have me slightly confused about how long the game's time frame really was. i think it takes place over the course of a few months, or maybe a year total? if it was mentioned, it went straight over my head.
though i suppose that's a problem most RPGs have—the risk of allowing the player to have agency in picking what to do next means that. well sometimes they can spend hours trying to pick up every collectible while minrathous burns in the background.
though i did wish there was more dalish presence in a game focusing around the elven gods. like i know the veil jumpers are in the game as a faction but. they don't really feel dalish. they just feel like a bunch of archeologists who happen to be elves. a bit of a disappointment, there. also, they were constantly imperiled by something which really put a damper on the "we are also a competent group of people" vibe that i got from pretty much everyone else. the dalish aesthetic was just that, aesthetic. the veil jumpers being posted up in arlathan forest just seemed like they were there due to their occupation and not their heritage. bellara goes into it a little bit through her quest line, but i don't know. there wasn't that sense of unity and closed ranks the way it felt in da:o and da2. the less we speak of the dalish in da:i the better.
as for solas himself, i'm positive that the way you speak to him reflects his demeanor to you over the course of the game (i picked every aggressive/stoic option i possibly could, and the results i got were extremely entertaining; i have so many recorded videos of rook and solas duking it out but due to size constraints i haven't uploaded them anywhere ajkjdj) but at one point they went from "actively antagonistic" to "actively antagonistic but with begrudging respect"... on the side of solas. my rook was extremely honest about hating him every step of the way. extremely honest.
still, i loved how the game kept track of the progression of their relationship. the way every time a new talk with solas started i'd see a little "yeah last time you kept yelling at each other so we're keeping that energy" popup on the side of my screen. the way rook and solas could constantly. well i don't want to call it 'banter' because at every given point my rook would call him out on his bullshit and solas would strike back with a precise cut deep enough to bleed, watching them snipe at each other so aggressively vs. what i suspect is a much softer and more amicable conversation if you go the more diplomatic route was nice to see.
during endgame, since i completed every side objective (the solas's regrets chain of quests + the mythal encounter/fight) i had the option to:
deceive him by giving him a fake prop of his dagger
convince him to stop (unlockable by doing the aforementioned quest chain)
fuck it we ball; 1v1 me right now you bald bitch
obviously, i threw aside all other options and went for the 1v1. when i say i was HOWLING WITH LAUGHTER watching my rook go "I BEEN WAITING FOR THIS" and throw a haymaker to the face........... /wipes tear. it was beautiful. and then my rook STABBED HIM IN THE GUT, SEALING HIM INTO THE FADE FOREVER??? ten years i waited for this. ten YEARS. HALLELUJAH.
though it is very funny after all those years of seeing posts like "UMMM ACTUALLY THE VEIL SHOULD COME DOWN" and then the game is like "nah. that shit stayin up for a while" like kjHDJKLSHGFJK
anyways. i enjoyed stabbing him and watching him get yoinked into the fade. i'll do the merciful ending eventually but i had to do it to him at least once.👍
THE COMPANIONS:
though obviously i have a few characters who i enjoyed more than the others, i did like all of them!!
taash's questline was very good in terms of the cultural aspect (i can relate to feeling torn between two worlds) but the gender identity was somehow both heartwarming and. extremely awkward. it felt a little bit like watching an intro to gender studies 101 powerpoint presentation. like i suppose it was to explain the concept of being nonbinary to people who've never considered gender beyond what color cake to buy for a baby shower, but it did have me raising an eyebrow a few times. not in a bad way but in a very "this is obviously catered to people who don't know a thing about it, and i appreciate that bc it serves as a nice jumping off point for people to really get to know more, but it is a little clumsy in execution". i think my favorite scene for taash is when they're with neve in the dining room talking about how "nobody REALLY likes being a woman" and neve's just there like. oh. you sweet summer child. JKHDSKLAGHFGJ THAT WAS SO GOOD!! but i think the strongest part of their character arc was them trying to figure out who they are in relation to their cultural identity. especially the bit where they fought with their mom about it alllll the time. like where my second generation kids who don't really relate to their ethnic background at!!!!! RISE UP!!!!!!!!!!!!
the way i had to google if i was first or second gen. apparently it's "first to be natively born in a country = second gen" so i'm going with that
and the scene where they're screaming "TAMAAA" when shathann dies...... bro i teared up. i ain't ashamed about it. that was heartbreaking af.
still uh. it was kinda funny (read: eyebrow raising) that a character whose entire arc is coming to grips with multiculturalism and a break from the gender binary..... ends up being presented with a binary choice on whether or not to pursue their connections to their qunari heritage or their rivaini roots. like uh. guys. guys??? why do we have to pick??? aint the whole point of multiculturalism is that it's. uh. multicultural??? i suppose you could argue that it's the "oh you're just supporting taash into embracing a specific part of their culture, you're not really telling them to abandon the other!" but like. eh. EHHHHHHH. it didn't FEEL like that. esp. when it's presented as an either-or scenario.
THEIR PARTY BANTER WITH LUCANIS WAS THEEEE FUNNIEST SERIES OF LINES. i love those two together omg. and taash + scout harding!!! wagh!!!!
EDIT: i was gonna add a section abt the lords of fortune for taash's segment but forgot. which is very on brand bc they were forgettable at best and invisible at worst throughout the entire game. i don't want to say that they were irrelevant but like. uh. yeah. 💀💀
neve. neve neve neve. has hands down the absolute worst voice acting in the entire game. like i'm sorry to say that every single line was monotonous and genuinely lacking in any real connection to the words being said. i have to wonder if the voice actor for neve isn't used to working in a booth and more on camera, because truly with every line she spoke i became more and more disinterested with the conversation. the concept of a mage detective in the depths of minrathous rooting out corruption sounds so compelling, and it was, but unfortunately any deeper connection i could've forged with neve was hamstrung by the fact that i was bored to tears by the voice acting. even the conflict generated between my rook and neve due to him picking treviso (an obvious choice for a warden. they were going to blight the waterways) fell flat. because the lines were delivered flat. disappointing, considering how interesting the content of the game she features in is. like the sequence where i'm running through run-down ruins with NPCs tethered by their own blood jetting out of their bodies as they function as living speakerphones for a blood mage hell bent on revitalizing minrathous in her own twisted way. that's sick as hell. it WAS sick as hell. i loved every second of that. i just didn't love neve's voice acting. a shame, bc i was really excited about her pre-release. :(
scout harding's questline confused me not because of the content, but because it felt like this should've been a separate game entirely?? like why are we discussing the tranquilized titans and their horrific half-dead, half-dreaming state solely through the lens of a companion quest? why aren't we visiting orzammar or kal-sharok for more than 2 minutes and talking about the fact that the lyrium they've been mining for centuries is the blood of their ancestors?? like it's mentioned once or twice, but only during side-quests. like the solas's regrets quest chain or scout harding's companion quests. like isn't this a huge deal? why are we slotting this into a game about the elven gods?? the reveal that the evanuris essentially genocided the titans in order to craft their own bodies is a tale of horrific violence and violation and we........ just kinda. don't talk about it? after scout harding's quest is over? and the fugliest armor set known to man is unlocked? (toes. why does her armor have TOES.)
i did appreciate the fact that the game let us tell her that her anger was justified bc like. ngl if i learned all that and then the only option presented to me was to forgive the fuckers that did it i think i'd go crazy.
aside from that weirdness, scout harding is bestie. i love her. sorry that i KILLED HER OFF THOUGH!!! WHAT!!! okay unironically though i love that. i love that you can PERMANENTLY kill someone off. it adds depth. it adds STAKES. i wish more people would've died at the end. like bellara just being. fine? after being trapped in blight for who knows how long was baffling as hell. like she's not FINE but she's not dead. crazy stuff. how does being a warden sound bellara. u got a swift career change ahead of u. my rook's a warden tho he'll put in a good word for u dw
SPEAKING OF BELLARA. her questline was sad as hell but also like. how many times am i going to deal with cyrian bro like why couldn't we just knock his ass out. i know for the plot he has to keep going back to his evil masked ghost overlord anaris but like. eh.
his death scene was very sad though. bellara :((
CYRIAN UNMASKED LOWKEY....... KINDA FINE THO..... 👀
same as scout harding's i wish bellara's whole thing had more to do with the dalish. NOT THAT IT WASN'T I MEAN IT WAS ALL ABOUT BEING DALISH but it was more veil jumper than anything. man the veil jumpers were disappointing. just a faction built to fumble at any given chance. the only competent person is bellara and she's on the squad........... whole faction just fell apart without her 💀💀
bellara is my cutie pie bestie babygirl though <33 im so excited to romance her WAUGHHH even if i hate her hairstyle like girl what the hell is that on the back of your head!!!! they had to nerf her otherwise she'd be the Perfect Companion 😔💞
emmrich was sooo sweet. literally just an amiable old man on a journey to help his friends and students and his BONE SON!!!! SKELETON CHILD....... manfred my love......... unfortunately i did honor manfred's noble sacrifice and help emmrich into becoming a lich but like. that shit. feels like it should've been saved for post-game, somehow?? like in the veilguard equivalent of a trespasser or whatever. like what do you mean we just have an immortal lich companion just chillin. just vibin outta the necropolis. is that allowed?? are there other liches outside the necropolis???
???
the drip is immaculate though ngl. he easily clears everyone else's veilguard outfits <-she has only seen half of them due to only having the one finished playthrough
i didn't really use him much outside of his companion quests + fighting undead, so i don't know much about him with regards to party banter. sorry emmrich ;-;
davrin was. oh my goodness. have you ever seen a man so beautiful. the soulful brown eyes. the jawline strong enough to cut diamond. the EXPOSED CHEST. GOOD HEAVENS..... /SWOONS
literally the dreamiest dragon age companion ever like im sorry he clears literally everyone else ever made. and i say that even with zevran existing in the universe. (if silver fox zevran had at any point showed up in this game this opinion would swiftly change.)
i didn't romance him and i regret it bc i feel like there would've been something to the whole brothers in arms -> you and i are the only two people on this team who perfectly understand each other; you and i are dead men walking but we go to our blighted graves with grim smiles and clear eyes; should the calling come for one of us, it will end up claiming two, etc etc—unfortunately you recruit lucanis first and i didn't pivot 🫡
THE ONLY COMPLAINT I HAVE FOR DAVRIN: his entire arc focuses around assan. not JUST assan, like assan is the conduit through which davrin works through a lot of stuff, but it feels like. well i don't think there was a single scene where assan wasn't there. which makes sense because GRIFFONS. MY GOD. THEY'RE BACK. but also. i feel like if davrin had some space from assan in like a single mission/quest/etc. it would've been good. absence making the heart grow fonder and all. like i'd kill and die for assan but like 60% of the way through davrin's arc i was lowkey getting tired of it all being about our favorite bird son.
lucanis.... lucanis lucanis lucanis. he's the one my rook romanced and uh....... i'm gonna be honest. i wasn't really feeling like i was in a romance at all until the very end of the game. there's a line where lucanis was like "that's what i love about you" or whatever and i was like. huh? what? when was this established? i don't think we ever had a conversation or an event that would lead to this conclusion??? did i skip it? did i forget??? taps game is this thing on???
like i'm not saying the romance was BAD. (aside from some questionable animation choices. like why was lucanis standing so close to my rook like BACK UPPPPPP 😭😭)
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all of the romance scenes were sweet and enjoyable and full of typical Bioware Cringe Romance Lines™ (affectionate) (honorary) but it did feel a little like. 80% of the game we had tepid to mildly reciprocal reactions to any of rook's flirtatious dialogue choices, and then when i got the choice to lock in the romance for lucanis it's like. OKAY HIT THE GAS, BUDDY! IT'S TIME TO FLOOR IT. 0->100 in an instant. i love a slowburn, but this was less of a slowburn and more me silently watching a mile long fuse burn up for like 60 hours until it thunderously explodes all at once.
unrelated but why does rook not have a bed in his room. why is it just a couch. they were suckin' n' fuckin' on an ancient elven la-z-boy in the fade. amazing stuff.
ASIDE FROM THE WEIRD PACING ISSUES I EXPERIENCED (hopefully it wasn't universal) THE ROMANCE WAS SWEET. 10/10 WOULD RECOMMEND
as for his personal character arc. why the hell did lucanis become first talon??? like speaking as someone who found out post-game that he straight up SAYS in his tevinter nights short story that he doesn't want to be first talon. at no point in the game did i think "yeah this guy is fit for and desires a position of authority" like um. viago is right there. i could see the argument if treviso was blighted (don't know if teia and viago survive that; i saved treviso in my playthrough) but like. VIAGO (AND TEIA!) ARE RIGHT THERE BRO...............
him not killing illario is whatever i can understand not wanting to have the blood of family on your hands. it's the becoming first talon that's crazy. although i suppose the whole filial duty to caterina angle........ but since when was the antivan crow org following the right of primogeniture??? WHATEVERRR
also. antivan crows?? are not a moral organization??? what happened between da:o --> veilguard. why are they all robin hoods. weren't they child slavers who mercilessly tortured them into becoming assassins. there's an argument for "oh that was just house arainai" but i was expecting more morally gray/amoral assassins for hire and less "TREVISO WILL BE FREE. DOWN WITH TYRANNY" like huh???? are we red jennies all of a sudden. are we shadow dragons. whats goin on here.
FINAL THOUGHTS:
wow that's a lot. girl has a phd in yaponomics fr. at the end of the day, veilguard is a good game. i mean, i'm playing again it right now on nightmare mode this time. (CALIVAN'S FIGHT.......... WHAT THE FUCK................ i didn't die to his little minions OR to his pride demon summon i kept dying to his fuckass sextuple cast magic missiles that get spammed constantly like BRO CAN YOU RELAX. CHILL BRO CHIIIIIILLLLLLLLLL IT'S NOT THAT SERIOUS!!!!!!!)
i think this game could easily make space for a few more DLC, something like trespasser or mass effect's citadel DLC. hopefully they do because the epilogue slides were PITIFUL. PALTRY. and dare i say? PATHETIC. the romance slide for lucanis and rook being a single line of dialogue that they split between them. i was gobsmacked.
dragon age i say this because i love you and i have loved you for so long and will love you forever: BRING BACK WORLDSTATES. PLEASE. I DON'T NEED A MASSIVE CALLBACK. I DON'T NEED CUTSCENES. I WOULD BE CONTENT WITH THROWAWAY DIALOGUE. WITH A CODEX ENTRY. A LETTER SENT IN-GAME. PLEASE. BRING BACK WORLDSTATES AUGHHHH
although i don't think it'll matter bc if i'm reading those hints right we're going across the sea in the next game to deal with the uh. what was it called? something storm?? that the qunari were running from or whatever???? so i dont think anything we did here in thedas matters. it'll be like me:a except. you know. dragon age.
WAIT. PAUSE. THIS GAME HAS A SECRET ENDING??? <-SHE JUST GOOGLED "DRAGON AGE STORM"
FOR FUCK'S SAKE. WELL THAT'S ON THE TO-DO LIST NEXT THEN.
anyways i love this game. 8/10 would get my ass beat by the demon of desperation and its 5 billion summoned minions again 👍
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nadas-dirthalen · 22 days ago
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A Veilguard Achievement Icon Opened My Eyes on 15 Years of Lore... but Was I Right?
PART ONE: Rambling First Impressions & Overview
[ 2 ]
Hello again, friends and travellers. Now that I've beaten Dragon Age: the Veilguard, I wanted to go through all those 30,000 words of predictions that I wrote in the ~11 days leading up to its release. I'd seen an achievement icon that pieced together a lot of Dragon Age lore for me.
But, I hadn't played Veilguard. All I had was the footage from September 19, the achievement list, and anything else BioWare had released.
So... was I right? And if so, how much was I right about?
This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
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(no, this screenshot isn't a spoiler, I just like it.)
Welcome Back for Round Two. >:)
Stating right off the bat: I have only played Dragon Age: the Veilguard 1.5 times and so this collection is very, very incomplete. There's no way for me to learn every codex before they're even all on the wiki. If I've missed something, let me know!!
I don't know how many parts this is going to have. This has been a very fun, but very sleep-deprived week. Expect no sensible organization here; we're letting the ADHD reign!
That said, here's what I'm going to attempt to do:
A Recap of My Grand Theory: Solas was the Blight's Beginning, and Mythal was Responsible
How I Made My Predictions: A Study in Context and Pattern Recognition
What Did I Actually Get Right? (An Overview, Anyway)
Early Signs Veilguard Added to My Theories
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A Recap of My Grand Theory: Solas was the Blight's Beginning, and Mythal was Responsible
I really don't have space to go in depth on what amounted to 30,000 words of theorycrafting (which still boggles my mind, how did I do that and still find time to sleep). Instead, I'll link every post and make a bullet point list of what big guesses I made in each.
Part One: Solas was created from spirit and lyrium, crafted in one of Mythal's lyrium coffins that we see both in the Temple of Solasan and Trespasser. That means that some part of him was part of a Titan, once. There were hints about this across all three preceding games, and these hints re-contextualize those games and their place in the Dragon Age narrative. The Titans are likely the Forgotten Ones, because Fen'Harel walked among both the Forgotten Ones and the Evanuris in his legends.
Part Two: The Mythal lullaby in Trespasser is the story of Solas' creation, specifically. Da'durgen'lin refers to 'little stone boy.' Solas' twice-used phrase Ar dirthan'as ir elgara, ma sula e'var vhenan is him speaking to lyrium itself, which he does both with Sera (ancient elvhen? andruil memory? people go into more depth on this than I ever do) and the Eye of Kethisca. Elven phrases and pieces of writing/song from everywhere point to Solas' backstory and are all possibly written/sung by Solas. The codices in the Temple of Solasan are also referencing his backstory. There is a larger narrative at work happening in the random elven literature we find, and it suggests a lot of things about the world.
Part Three: The Titans are definitely the Forgotten Ones—at least, part of them (more on that later). They have all been sundered. One part remains in the Abyss; the other in the Fade. The Fade, in fact, is every Titan's consciousness, all sundered by Fen'Harel. This is the "leg" that the wolf chewed off to "escape the trap": Solas' connection to ir sa tel'nal, isatunoll. This is why he loves the Fade: he's reconnecting with the consciousness he broke himself apart from. This is also why he has Titan/Stone magic. This is also why lyrium grows both in the Abyss and in the Fade.
• Oh, and spirits seem like they might be the thoughts of Titans.
Part Four: The Chant of Light tells the story of the Evanuris, from their manifestation as spirits to their mining of lyrium and war with the Titans to the Makers' creation of "everyone else." The archdemons and Magisters Sidereal are also explained in its verses. The Chant also suggests the Maker is a Titan whose mind and body are sundered, and that Andraste's hearing the "voice of the Maker" is her hearing the Titan's song.
Part Five: The tragedy of the Evanuris, part 1/3: Mythal is known to have mined people from lyrium. Elgar'nan probably sundered spirits, notably Dirthamen and Falon'Din. Falon'Din seems to have wanted to attack Titans that "belonged" to other Evanuris to gain more "worshippers" (lyrium people; slaves) for himself.
Part Six: The tragedy of the Evanuris, part 2/3: Sylaise probably made the Scaled Ones. June probably is responsible for not just lots of inventions, but the invention of the geas. Dirthamen's "secrets" are "thoughts" (spirits) forced into the bodies of his worshippers... and animals... and trees (AKA, he made a lot of abominations).
Part Seven: The tragedy of the Evanuris, part 3/3: the blight seems to be the Titans' defence against repeated attacks. Crucially, all of the Evanuris made the Titans this way... but Mythal made them that way first. The reason the Titans are "forgotten" now is because Mythal tried to erase all memory of them so that none would find the blight again. (She failed. Thanks, Andruil and Ghilan'nain).
Part Eight: The story of Solas, part 1/3: Solas came from an un-sundered world where both "mage magic" and "Stone magic" were the same thing. He was created in the Temple of Solasan, where "icy terror" became the first blighted Titan. Solas' existence was significant to the Evanuris because it suggested that one can survive the blight, and his moniker (the Dread Wolf) comes from the fact that he was a wolf (elven general) that came from the terror Titan (dread).
Part Nine: Since Solas' origin story is the start of the blight, then all of Solas' story from that point is not the story of just him, but the story of the blight. This signifies his place in Dragon Age's entire narrative, and also spells out what the overarching Point™ of the series is. Backed into a proverbial corner where none of the Evanuris would stop the things that angered the Titans, Solas' only choice was to sunder the Titans from their consciousness. He misses the Stone, also.
• He also imprisoned the Evanuris in Stone, something called "gangue" in Hissing Wastes codices.
• His ultimate goal is to return consciousness to the Titans, fixing the "wound" he made when the Veil went up.
Part Ten: The Inquisitor is special because their spirit is from the same Titan as Solas. The Breach is a threat because if the Veil comes down too soon, all the Titans will come back blighted and angry. The Veil disintegrating means all the Titans are waking anyway, little by little. The Dread Wolf shape is actually an aspect of Terror that can kill people with fear. The Evanuris who've been killed before have potentially had their spirits "recycled" and might be reincarnating into mortal people now. Oh, and a bunch of predictions on the companions, Solas/Mythal, etc, that I'll go over again down below.
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How I Made My Predictions: A Study in Context and Pattern Recognition
I've had a lot of people ask how I... y'know. Did that. How one person could write 30,000 words of guesses in the week and a half before Veilguard, citing so many sources, and... not be that far off, probably.
Honestly the short version of this is, "I read the Chant of Light as it appears in World of Thedas, not with the canticles out of order like they are on the wiki, has anyone else done that?"
The longer version of this sounds even shorter, at first: I started playing Dragon Age games in March 2024, and I have ADHD.
Oh, and I'm a writer who's always been interested in game development, with dreams of maybe one day working in games or on video game IP. That helps shape my understanding of what games might need to accomplish, narratively, and the mechanisms they might use to accomplish those goals.
I was able to play all three games this summer. In fact, I finished Inquisition for the first time after Veilguard's first trailers this year, on June 26. What that means is that my first real experiences learning the finer lore of Dragon Age were all this year, and had the context of Veilguard's trailers. We knew we were getting a narrative followup to Trespasser, and so where did I center my focus? Trespasser. Everything I learned about Thedas, I tried to make sense in the context of Trespasser. Every piece of lore had to fit with Trespasser. Not just the environment of the Crossroads or the companions' banter, but what Trespasser was trying to teach us.
And most of its codices are about the Evanuris warring with the Titans. The Titans, who we'd just seen in Descent. The storytelling point of Trespasser was to make us question the nature and morality of Fen'Harel by giving us context about the Evanuris and their own history, then letting us ask for Solas' perspective on it.
That's the thing about Dragon Age. Very little of it is there pointlessly. Every level, every DLC, every codex, is there to teach you something. Even the smaller codices, which don't seem to mean anything tremendous, are there to teach you how to parse the voice of all the other codices. So even beyond the games, I asked myself: what is Tevinter Nights trying to teach me about how Thedas works? What is The Masked Empire teaching me? Is it the same? And what about World of Thedas, volumes 1 and 2, written from the perspective of Thedosian historians, deliberately written to misdirect the reader with the historians' biases?
Whatever I found had to work with what was promised in Veilguard: a controversial Solas. New understanding of the Evanuris. Harding's new magic. Regions of Thedas we never explored, and why those places would all matter.
Knowing the three act structure, as a writer, and knowing that ensemble casts all need to bring a puzzle piece of the grander theme into the main plot through their own personal quests, I had a vague skeleton of what I would need to find. The shape of the information I found would have to fit the world and the relationship dynamics advertised in the Veilguard. Origins would have to matter to the Veilguard; same with DA2; same with Inquisition. Despite the series being disconnected by featuring different leads, the worldbuilding is very much connected between instalments, and so Veilguard would have to be one logical step past everything that developed in Inquisition. (Nevermind a whole host of other criteria that honestly deserves its own post).
It's very hard to describe how the pattern recognition in some ADHD brains works. What I will say is... I noticed something. Every mistranslated elven codex where it deliberately says it has been mistranslated is an invitation for you, the player, to try and figure out what is correct. Everywhere that World of Thedas says that something must be preposterous to the historian narrating it is an invitation to ask yourself: could this be possible? How would that work?
Things like the linguistic overlaps between the elves and the dwarves are intentional. Words that are phonetically similar are far more often intentional than simple oversight. Every scrap of lore holds some significance.
Because in Thedas, every perspective is right, to some degree. Including the Chant of Light. Including ancient elvhenan. If you try and make them all reconcile with each other, and you've also done so in the context of the Veilguard, and you've also got ADHD and a near-photographic memory that is strongest with emotional memories and rules/systems? Well... You get me. You get 30,000 words of "one single picture of lyrium-spirit Solas cracked all of Thedas for me in the span of one mind-blown week while I power-read World of Thedas to check all my facts and essentially lived inside the Dragon Age wiki."
(AKA, you get Bellara in human form. Sorry, Bellara. It's rough out here. But now you, reader, know the reason that this blog was renamed nadas-dirthalen in late September—and why I, when I embraced my nonbinary identity, chose the name Lore for myself.)
And what was promised in Inquisition, as well as in Veilguard's marketing? The Evanuris, Titans, and the blight. They would all have to tie together—and they did.
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What Did I Actually Get Right? (An Overview, Anyway)
I'm going to try and categorize this. Oh god. These are going to be such disorganized posts, but I want them done before much information comes out, so bear with me.
What I Got Right:
Solas and Mythal: Yep. He caused the blight; she made him do it. He created the Veil and wounded himself. They weren't romantic; they were trauma-bonded. She wasn't a paragon of good. They both tried to stop the blight anyway.
Sundered Spirits: The sweet, sweet vindication of learning that Dirthamen and Falon'Din were sundered all along. Thank you, BioWare. We also learned that this happened to the Titans (more on broader implications in the last category in this section).
Titan Stories In Elven: Bellara sang "Ir sa tel'nal Mythal las ma theneras" and my heart soared. :) My ego swelled. :) That's all the confirmation I need right now that I hit the nail on the head with the elven lullabies and Solas' backstory.
The Chant of Light Told the Story of the Evanuris: The demons that would be gods. We know now that all the Evanuris manifested physically from their original spirit forms. The Chant called it.
Mythal, Andruil, and Ghilan'nain's Roles in the Blight: Mythal created it, but wanted it sealed away; Andruil found it again; Ghilan'nain made it grow and grow.
Taash, a little? I hypothesized that fire-breathers might come from the Scaled Ones or otherwise have been engineered by an Evanuris. I know they were engineered for the purpose of war, but not by whom (I... think. Needs a replay to confirm).
Davrin: Yes! Davrin was the one who connected that Solas feels responsible for specifically the blight and conveyed that to the rest of the team. He questioned the nature of the Grey Wardens and helped to choose a path forward without any archdemons left.
Harding: Yup. Titan connection. Yup, our narrative path to finding out about angered Titans.
"Do We Win?/Do We Stop the Blight?" Well, in Solas' good ending, we do get what I thought we would: the Evanuris all gone, the Titans on a path to restoration.
What I Definitely Did Not Get Right:
VARRIC?!?! When I said, "If you know, you know. Lyrium dagger, dwarf. If you don't know, close your eyes and pretend you read nothing" — GUYS I THOUGHT VARRIC WOULD GET MAGIC HE REALLY HATED AND I CRIED LIKE A BABY WHEN I SAW WHAT HAPPENED :(
Lucanis: I really thought Spite would be a Forgotten One. However, it's stated a few times that Spite is not a run-of-the-mill demon, and Lucanis is not your average abomination. I wonder if there's banter I'm missing, or if something will happen with that in DA5. Poisoned fruit, and all that.
Emmrich: I really thought Emmrich would do world-changing "give all the spirits back to the Titans" stuff. I think my error with most of the companions is that I forgot how much information actually can feasibly fit into a game without it being 300 hours long or melting the brains of its players.
Neve: Nothin' happened with gangue mentions, or Archon mentions! I was way, way off with Neve.
The Eclipse: It did not have anything to do with the Bird Boy Evanuris™ :( But Elgar'nan moving the sun and moon was badass as hell, and I honestly loved Elgar'nan far more than even my highest expectations.
What I Haven't Gotten Right... YET:
Bellara….?????? Guys I thought there was a Dirthamen connection and they put a codex in the game that says specifically that Dirthamen held a fondness for frogs, same as Bellara. And then they gave her a brother who... ya know... was... presumed... dead... AKA, on the other side of the Veil... for a while... And then they gave that brother a sundered piece of Bellara's own vallaslin. John Epler, where are you going with this please I wanna KNOW, the Bird Boys™ occupy my mind at all hours. (But also? Surprise Forgotten One mention with Bellara, and surprise Anaris mention specifically, and I'm going to pat myself on the back for being so oddly focused on Anaris in my predictions.)
Chant of Light Confirmations: I actually have yet to see a single Chant of Light verse in Veilguard. I think they're saving that one for later, keeping it up their sleeves for the next games. The needle didn't move with confirming/denying anything in the Chant except for the Evanuris as spirits that manifested into physical shape and then sought to conquer the Titans.
Titans-as-Forgotten-Ones: For a time, I thought they disproved me on this, showing Anaris as a spirit, the "eighth" while the "sixth and seventh" roamed free. Showing Anaris craving a body to wreak his evil (?) machinations upon the world. But then I got to thinking, and I realized: they never said the Forgotten Ones are spirits, they just showed one being a spirit. What did they say about spirits in general, or the Titans' relation to the Fade in general?
Titans-and-Fade Connection: I theorized that the Titans' consciousness is the Fade, and the Veil is what keeps them all sundered. I theorized that spirits are thoughts, either floating around in the Fade or held in lyrium. For a long time in Veilguard, I thought I was being disproven. Solas' memories don't say that the Veil sundered all Titans, and they don't say that Titans' consciousness is the Fade, either. But, as I went through Veilguard, I realized... they also didn't not say it. And that's when I knew.
I have to go digging again. And after 8.5 days, here's what I think I've got. It's a start, but a promising one.
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Early Signs Veilguard Has Added to My Theories
Remember how I said that there are very few in things in Thedas that are there for no reason? Well, Veilguard has given us plenty of tie-ins to previous material already, just with the stuff I remember off-hand from the past week, no wiki entries to go by yet.
(Please bear in mind that I have had this game for 8 days and this is just barely scratching the surface of its content!)
Let me re-examine some of the things I mentioned above:
Titans-as-Forgotten-Ones
The Nadas Dirthalen's very first word is Sulahn'nehn. Remember how I said many things in Thedas are there intentionally, and that World of Thedas is a book made up of invitations to solve puzzles? This is no exception. World of Thedas states that, translated literally, this common word for "rejoice" actually means "sing again."
That word might be a rallying cry for the spirits of Titans who'd, I don't know... lost their song. A promise of plot to come, made a decade ago. Why else would they include that word, instead of anything more frequently used by characters/the fandom?
I also noticed: the Nadas Dirthalen looks to be contained in a lyrium crystal, specifically. We already know that lyrium is used to store memories! It may be that the Nadas Dirthalen, the inevitability of knowledge, was Anaris storing his knowledge and memories in an attempt to pre-empt the creation of the Veil. Nadas Dirthalen might be a promise: a promise that the Forgotten Ones will return to sing again, and that their knowledge and memories will guide them to victory.
But if I was going to hazard a guess that this is the case, I couldn't base my theory on just this line of dialogue.
Titans-and-Fade-Connection
First and foremost: Neve and a couple codices say that Solas' ritual to create the Veil went wrong. We all heard Solas cry out in pain at the moment of its creation!
Second: defeating one of the revenants, whose name is something like "The Slaughtered Pillars," made my ears perk up. I noticed in the combat with the Betrayal of Felassan that the dialogue lines are supposed to be Solas' regrets, given voice.
You wanna know what it says when you fight the Slaughtered Pillars?
"Light and song, stolen."
You wanna know what the Chant of Light refers to the Fade as? Three guesses. C'mon. :)))
That's right! Light! But why would the slaughtered pillars of the earth complain about their light AND song being stolen? Well—I'm guessing that their Light is the Fade; their consciousness. And without their consciousness, their dreams, all concept of isatunoll was lost to them.
When I heard this line, I threw out what I thought I had been told about the Forgotten Ones being spirits, not Titans. Now, I have a new idea (one that still needs verifying and much codex-reading): the Forgotten Ones are those sundered spirits that Solas severed from the Titans. The entire Fade being cut off from Thedas was an unintended consequence that hurt him as badly as it did the Titans he meant to put to sleep.
(We don't even know that he was in uthenera by choice, with how often he talks about being weakened.)
Suddenly, "Sing again," makes total sense as a rallying cry for Anaris and the Titans, both. I very much look forward to digging through the minutiae of every codex to see if I can find anything else that backs this up!
Terror/Horror Mentions
I need to really examine this one, ideally with the help of a wiki that doesn't quite exist yet for this game, to get all the exact lines. But I swear that fear is mentioned almost constantly in Solas' memories, and also a lot in conjunction with Anaris and with Harding's Titan.
I'm not letting go of my "Solas was crafted from Terror/Dread" theory. Not yet. Not yet.
Bellara and the Bird Boys™
I think BioWare's favourite game, at this point, is teasing us with sneaky little mentions of Dirthamen and Falon'Din. In Veilguard, we went to Zazikel's skeleton in the Cauldron. In Arlathan, owls were just... glowing. Everywhere. Why? I don't know! Rook also doesn't seem to know! But they mention it many times over, and that is always a cue for us to pay attention and ascertain why.
I don't know what Bellara's sneaky little connection to Dirthamen and Falon'Din could mean for the two sundered Evanuris. I don't know if it means that I'm right, and that Dirthamen escaped Fade Jail when Corypheus and the Magisters Sidereal entered the Black City. I don't know if it means that, when Dirthamen and Falon'Din died, their spirits fused back together (because... Mythal's didn't?).
I just know that this has worsened how I constantly search for the Bird Boys™ in everything. Something is happening here, I just need to figure out what.
What Do I Think This Means?
I think this means that BioWare are about to make good on their promise shown in the Poisoned Fruit post-credits scene. Dragon Age 5: Something Something Something Forgotten Ones, ooohhhh, spooky, Terror Terror Malice Fear Nightmare Time, Featuring Solas (reluctantly or gladly) Helping Heal the Titans. And did we mention that the Forgotten and the Forbidden Ones have always been more closely linked than most of the fanbase thought?
But I can only guess at that for now, and I've got some serious reading to do before I say anything more specific than that.
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As always, if you read this far, you're one of the real ones. This has been a jumbled mess of midnight thoughts, but I promise you this: I'm only just digging into Veilguard's finer workings. I'm only just starting to put its many pieces together.
And like every Dragon Age game, I can tell that there is something big lurking between the lines of every one. I just need to read something like 135 mementos and [redacted] codices from everywhere else several times over in order to figure out what it is.
But this is just Part One. I promise: the second it clicks for me, I'll write it all in a rambling frenzy for you, too.
It's still super up in the air, but I think for the next one, I might try and tackle What Dragon Age: the Veilguard Did Narratively—and What DA5's Story Will Likely Do to Follow. We'll see what happens to me 50, 100, or 200 codices from now. :)
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translucio · 16 days ago
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more veilguard thoughts! minor spoilers below cut
stuff im liking:
still having fun with combat
level design has been good, tons to explore, solid puzzles. beautiful environments. im liking how distinct and lived in the big cities are feeling.
i am liking lucanis more than i expected.....i know Everyone is simping over him but.. i might have to as well and romance him instead of bellara 🙈
im liking how bite sized the codex entries are. makes it easy to read them all on pickup whereas in inquisition sometimes it was like godddd i want the lore but i dont wanna read five pages right now
petting cats and dogs! i love the haptic purring, that's a really good way to do it (i would honestly love to see that polished even further with variations + meowing/whining/sniffing/licking sounds thru the controller but hey, it's a tiny part of the game and what they have is fine)
the resource economy is feeling pretty decent to me, im motivated to seek out collectables, i buy stuff from vendors often, i understand the upgrade system enough to inform my decisions. it feels very god of war or ghost of tsushima. so my only worry is that i might just get bored of it after many hours as i did in those games (which, i think the solution to that is for the level design to keep things interesting and satisfying enough that theyre rewarding even without the collectibles. so we'll see)
stuff im not really liking
overall plot so far feels Just Okay. but i felt that way about 2 and inquisition too lol
it is actually starting to really bum me out that you can't talk to people at will. like, the lack of dialogue choices in it, for a bioware game, is troubling to me. these settings and characters are interesting and filling me with many questions! i want to be able to dive deeper into them, but i just cant. you just get barks for all the world npcs. and the lack of choices really makes rook feel more like a prewritten/predestined character rather than one that's really yours to characterize. i realize it's a lot of writing and voice acting $$ to have that many dialogues, but that's one of the main selling points for bioware games for me... and it feels weird that other games are now doing it better than dragon age.
similarly the lack of continuity of choices from previous games makes me sad.
i still haven't gotten all that far, but i am several hours in at this point, and i gotta say i am kinda missing side quests a bit... related to the point about lacking world dialogue, but the world is feeling a little bit underwhelming in terms of the character and lore context/depth that i find myself wanting. which was a big problem for me in inquisition as well. like sure, there are collectables and hidden paths and puzzles to navigate through, and those are absolutely a huge improvement over inquisition's. but those don't give life and flavor and narrative depth to the environment the way that having meaningful interactions with npcs does. the barks are nice, but they leave me wanting significantly more in terms of interaction and depth.
im gonna keep comparing it to god of war (2018 - haven't played ragnarok yet) since that's really the closest thing its reminding me of. and while i loved god of war, i did feel like its world was very lonely. it made up for it with its extremely honed in narrative focus on the journey of the two established characters, and the quality of its writing and voice acting both for their dialogues and the few quests with other characters. it's not a game about the setting or how it shapes the characters that live there, it's about a grieving father and son who happen to be gods.
whereas dragon age IS about its world almost as much as it is about its characters. and with such a rich setting with three prior entries to build on, it seems kind of a shame to let players explore all these places we've heard about but not meaningfully interact with the characters there outside of Big Epic Story Moments or companion-focused quests, especially when you could in the previous games.
anyway.... much to think about... still enjoying it, still have more thoughts as i keep playing
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