#think about it! You're literally a one-person dev team
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thatjellywalker · 7 months ago
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Y'all I just had an epiphany
I'm like. Just one body
Not even in a pluralistic sense (still debating that!) but in terms of all of the stuff I'm trying to do I'm just one person with so much shit going on at once. It makes sense that it takes so long for me to get any of my work out there or organised
And honestly? I should be proud of myself that any of the things I'm working on actually get worked on in any capacity. It's incredible that any of my side projects can even happen amongst just. Life in general
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inkabelledesigns · 1 month ago
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It's incredibly frustrating and exhausting to have to question every piece of media that passes your screen as to whether or not it was made with generative ai. I don't like that I can't trust people not to use the literal theft machine for their projects. Especially when it comes to indies.
Like, so there's a new indie horror game called Zoochosis, right? I have no stakes in Zoochosis, a game about a zookeeper that's trying to stop the spread of a mutation with the animals isn't really my speed. But I'd heard of the people who made it before, and I wanted to see if they'd grown. The devs behind it are also responsible for another game, Sparky Marky, which used ai voices, much to my frustration. I tuned into a stream today where someone was playing it, and after hearing a little bit of the dialogue from Doc, I asked if they'd hired actual voice actors. The streamer seemed unconvinced that they had. So I immediately turned it off and decided to go hunting instead, because I needed to know if real people voiced in Zoochosis. I needed to know if this dev team learned anything from their last experience.
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Thankfully, there are credits for the voice actors of this game, but they're very far down, which is a little disappointing. The common threads between them is that most of them have a Fiverr page, so I imagine they were hired through there, but I can't confirm that. Frankly I don't love Fiverr given they are also run rampant with generative ai right now, it's not inspiring confidence. But a number of these voice actors have full on websites for their voice work that seem pretty legit to me. In the case of Doc's voice, Tim Stephenson, most of his work is in commercial voice over, not character voice acting, so that explains some of what I was hearing. Commercial VO and character acting for games, shows, etc. are different skills with different needs. Just because someone can do one very well doesn't necessarily mean they're perfectly equipped to do both, especially when I didn't see credits for a voice director here. Without a director, you're recording remotely and going off of your instincts, and while many actors can have great instinct for performing, getting a performance that fits the vision of the project still requires some communication.
I think it's too soon to tell if these actors were actually paid for voice acting, of if these are ai voices synthesized from their likeness. The game is so new that it hasn't shown up on their imdb credits or personal website credits yet, and until it does, I'm gonna be a little skeptical. At the same time, there are many explanations for why the voice acting sounded off. The dev team behind Zoochosis has a lot of names that lead me to believe they may not be native English speakers (and I'm fairly certain I've heard that from others too). Writing and editing dialogue for a game in a language you don't speak is NOT EASY! That's a big ask, and if that's what's happening here, then I'd actually be very impressed by the quality of what I'd heard. It's just...frustrating. I expect this from big corporations and companies, but Zoochosis is an indie game. The folks over at Clapperheads are a small team making this thing real. And I'm troubled by the idea of an indie team, something built on passion and a desire for creative freedom, using generative ai. They're not the only ones to do so. Pastra, a YouTuber who loves indie horror, has started a series of videos that play into this found footage/news broadcast horror story, and for part of it, they used ai generated images of photographs of children to represent the victims of the monster. And they defended this by saying that it was better to use these generated images of children than actual real children. And I'm just sitting here confused by that. Because like, the model that that generative ai is trained on is using stolen images of real children to make those fake photos. So not only does it fall under using a child's image without consent, but you don't even know what children you've stolen the visage from. That is not a good look. The same goes for Indigo Park. AI was used for the opening footage of Issac Indigo introducing the park, and that's part of why his facial movements are so janky. Mason from UniqueGeese at least apologized and said he'd do better next time, but like...the chapter 1 revamp came out and that wasn't changed.
It's small stuff and big stuff, but either way, it's not okay. Until generative ai is trained only on data that is given to its developers consensually, it is not a viable tool for creation. It's not ready to be tested until the ethics part is worked out, and even then, I don't think I'd ever want to touch it. Like I get it, game development is hard, and in the indie scene, it's hard to make it all come together. But also, I expect a project built on passion to at least TRY to be creative in its solutions, and for the people making it to know better than to use stolen content. I expect better. Maybe I'm wrong for expecting better. But I expect better.
I'm just...disappointed. It makes me feel like I can't touch anything in modern media. Like I may as well go back and only play games, watch shows/movies, and explore stories made before 2023. At least then I can trust that it was probably done without the use of the theft machine. That's such a hopeless thing, giving up on modern art and all the potential it comes with. I don't want to give up on art. I don't want to give up on people telling meaningful stories in modern times. Please, humans, keep making art with your own two hands. Please give me something to be hopeful for.
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nekropsii · 4 months ago
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your staunch defense of transfeminine people in a community where we're so routinely mocked and sidelined does not go unnoticed or unappreciated.
you're doing a fantastic thing
Hey, I'm glad it's doing something!! It was... Kind of radicalizing realizing that no one's fucking normal, actually, they just say they are. But the really, really radicalizing thing - the thing that got me to start being very loud and aggressive about it all - was getting hit with wave after wave of misdirected Transmisogyny for two reasons...
I acknowledged Transfem reads of characters exist, and stated that I actually - gasp! - enjoy some of them, even over the popular Transmasc readings of the same characters. Getting hit with backlash for this was expected, but I didn't foresee how that would manifest. Several people - all self-reporting as trans men, weirdly - flooded my notes and inbox talking down to me, treating me like I'm stupid, and that I don't understand Transmasc struggles (I do, I just distinctly was not talking about them), and... Most vexingly, treating me like I'm a woman, and acknowledging me as such. By saying I, for example, preferred a Transfeminine reading of Dave over the popular Transmasculine one - by simply bringing up trans women in a conversation that didn't include putting them down - I had apparently branded myself as a stupid bimbo woman in their eyes that desperately needed mansplaining to. By discussing trans women positively, I had branded myself as an "other", and needed to be treated as such. I don't understand why it was all trans men doing this - you'd think they'd know better than to start misgendering and condescending people just because they started talking about feminism or trans rights. You'd think they'd understand meeting feminism with traumadumping is inappropriate.
I put a Cis Woman in my Webcomic, and she apparently wasn't feminine enough for some fucking people. Mind you, none of us on the Dev Team ever really thought that she was any degree of Masculine. She was never designed to be masculine, and she wasn't designed with transness in mind. We'd always referred to her internally as a cis woman. She just happens to have broad shoulders, narrow-ish hips, an Adam's apple, a bigger nose, and some serpentine heat pits on her face that happen to look like facial hair.
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This is her. The uncanny, ugly, mannish freak who should've just been a boy. She looks normal! She's just a regular woman! Apparently, when you tell people that what human beings would identify as sex characteristics are totally randomized on an alien bug species because that alien bug species literally only has one sex, that's cool and based until it's applied to women? Even then, these are all traits that some normal human cis women have in real life. What's even more jarring is that almost all of the Transmisogyny thrown at me over Tejuri's appearance was done over fucking Cohost - the website people fled to specifically to escape Tumblr's Transmisogyny. The site that touts its pride in getting rid of all Transphobes. God.
I've noticed that people often preach their alliance not as a genuine statement but as a way to keep with the trends. A lot of reblogs on posts about loving trans women are viewing them as either a body ("loving trans women" taken as synonymous with wanting to have sex with them), an object ("loving trans women" taken as their value being synonymous with their romancability), or a token (saying that you "love trans women" is the latest political trend in progressive spheres, and professing this makes you look like a better person, even if you don't mean it). I've learned recently that a lot of people don't know anything about Queer Theory or Transfeminism. A lot of people apparently don't even realize Transfeminism exists. It's been a fucking wild past few months. Things I thought were just basic human decency and common sense apparently need to be stated, because it turns out my standards for what counts as "basic human decency" is a lot higher than most. Wild. @_@
Every time someone pulls this stupid horseshit on me, I get more annoying and more powerful. Nothing's gonna make me back down. At the end of the day, I have the privilege of being able to shut up and stop facing harassment. That's not a privilege trans women have. It's why true allies cannot stop fighting even when it does get a little hard. We can put the weapons down. They cannot.
Every now and then I think about the phrase "Trans Women are the Women of Women". Every day, it becomes more true.
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vangbelsing · 4 months ago
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Ever since Veilguard was announced, there's been an absolute tidal wave of hate ranging from vitriol for the art style, gameplay changes and overall feel/aesthetic of the game, to outright racism, homophobia and transphobia, as well as attacks on the devs and fans trying to enjoy the game. So I want to just put this out there.
It is valid to:
Not enjoy the art style, as no one should dictate what your aesthetic preference is
Prefer the systems/gameplay of previous DA games
Prefer to wait until the game is out before you buy into the hype
Distrust EA/Bioware due to its past and its current actions/situation
Criticize what you dislike about the game in your own posts
Simply decide that this game isn't for you
I encourage you to:
Speak out against the mass layoffs and often inhumane practices by EA and to elevate the voices of those impacted by them
Speak out against and bring attention to the problematic or harmful things EA/Bioware has/will engage(d) in, do, say, etc, willingly or unknowingly, in the future
Criticize EA, Bioware, the devs/team and Dragon Age itself about the things on which they can improve, as it is not too much to ask for someone/something to do better
Spread awareness of what EA/Bioware have done, what they are doing, and what they do in the future. Let people know the history of these companies so they can make informed decisions and to improve the working conditions for the teams at these studios
What you shouldn't do:
Attack or harass people who are excited for and showing support for the game.
Comment under the posts of fans or official trailers/interviews with the sole intention of hating on the game to ruin the excitement or fun for others. If you don't like it, don't interact with it.
Spread misinformation about the game in an attempt to negatively impact it
What is absolutely unacceptable:
Being a hateful fucking bigot
To all the hateful fucking bigots out there:
I keep seeing a repeat of comments like: "this isn't my Dragon Age!" "Dragon Age is too gay!" "Dragon Age has too many black/Asian, literally any person who isn't a cishet white male or a conventionally attractive straight white woman!" And you know what? You're absolutely correct! Dragon Age is gay! Dragon Age is a space where people of all colors, races, cultures, ethnicities, identities, sexualities, orientations, and all walks of life exist, both in world and in its fan base!
And as for this being "not your Dragon Age", again, you are absolutely correct! This isn't your Dragon Age, because Dragon Age isn't for you. It never has been, and it certainly isn't now. The co-creator is a gay man, the devs have always included queer people and poc, and despite its many flaws and the numerous ways in which it has let down the people belonging to those groups, it is still a space for them, which are created in part by people like them.
Dragon Age will always be inclusive, as it has been from the very first game that you love acting like you care about so much. There are gay, lesbian, bi, pan, trans, black, Asian, and all other kinds of people both in and behind these games! If you can't handle that, then fine! We don't want you anyway!
To the people who actually care about this series and who want this game and team to succeed:
I encourage all of you to let your voices be heard by the devs. Tell them exactly how you feel! Let them know what landed, what made you feel seen, what resonates, what you think needs work, where they stepped out of line; all of it! More than anything, there are real people behind this game, and they've poured years of their hearts, souls, time and talent into this piece, and it seems a lot of them genuinely care for their fans and this game and want to deliver the best game they can to us! And those people matter! They deserve a fair chance to see their work pay off without having to be negatively impacted by people who just want to spread hate and see others fail.
No one is above criticism, no matter how good their intention of how pure their desires are, so when they misstep, speak out! But while we should be sure to let the devs know how much this game means to us and how much what they do matters, let's also push for the fair treatment of everyone who was unfairly laid off or mistreated by EA/Bioware and who are still fighting for their due compensation for their hard work. Let's advocate for them in the months leading up to DA:TVs launch and the months after. And let the devs know how important it is to have those people's names in the credits!!!
And most importantly... Please be kind to and look out for one another!! There's so much going on in the world right now, and there is so much hatred being spread against minority groups, and we need to be compassionate to each other! Let's allow the game to be a thing that brings us together and gives us something to escape into and enjoy!
In closing:
Hate the game or love it, if you are transphobic, racist, homophobic, antisemitic, misogynistic, or any other kind of prejudiced bigot, THIS GAME IS NO PLACE FOR YOU!! NEVER WAS, NEVER WILL BE!!!!
Thanks for your time! Fuck TERFs and racists and all the other bigots!
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pressureconfessions · 3 months ago
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hello mod ur doing the lords work 🫡
I love pressure with all my soul but i believe both the fandom and the dev team are EXTREMELY Immature in terms of their interactions with each other. The deaf mode issue was one thing; people genuinely had a right to be concerned over something like that, but personally i feel like after that problem happened the fandom exploded into immediately thinking the worst of EVERYTHING the devs do. Yes -- the devs are 110% not flawless (the mere fact that many rules established in the discord server had to be reworded in order to make them less vulgar and rude BAFFLES me), but I feel like many people forget that these people are Just People. Sebastian (the character) is, in all technicality, an OC (coming from a Sebastian fictive). Pressure isn't a desperate ploy to gain money. It's literally a roblox game!!!! This is the first time the devs have ever HAD a fandom; it's horrific to think that it took less than a year for such a rabid fanbase to form in such quick succession.
On the opposite side of the same coin, how the devs act is actually atrocious. Making your fans purposefully upset is EXTREMELY and utterly childish. Calling genuine suggestions/concerns "ragebait" is very unsettling!!!!! You're telling me THAT'S what you think of your fanbase???? When faced with genuine criticism and worry about certain features in such a large scale game LIKE Pressure, there HAS to be some form of professionalism that is entirely absent when you take one look at the dev team.
Don't get me wrong; i believe these people work very hard and have something GREAT in front of them. I believe they don't intentionally do stupid things, but that goes for literally everyone. I think both the Pressure fandom AND the devs DESPERATELY need to step up in terms of how they act with each other. We aren't in an MMO ring; let's stop treating the twitter replies like one.
.
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woodchipp · 11 months ago
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Hi there! I came across your post dissecting Omocat's Motivational Speech. I decided to read it with a friend of mine and holy crap-HOW did ANYONE read that and NOT see this person as a horrible jerkhole?! Seriously, we saw WAY more red flags in this writing BESIDES the ones you pointed out?! I usually don't say anything, but I couldn't keep quiet with what was put here:
"the stress will be there. you can overcome it but it will not go away"
Why are they making stress as something that can never leave after encountering something that causes it??? It CAN go away! One simply just TAKE A BREAK FROM IT, or STOP DOING WHAT'S STRESSING THEM OUT! There's no reason to make stress out as this force that permanently looms over a person after introduction. If that's the case, more human beings would be dying from that (it's one of the aiding factors to a lot of serious health problems and a lethal one on its own)!
"The next thing is to know you are not alone on this. We have a team of, I don't now, 10 ppl here everyday working. I can vouch that you are all, for the most part, nice people."
For the MOST part??? So Omocat doesn't truly believe that the people slaving away in making their game, and are considered as FRIENDS by them, are nice people??? Guess that makes sense considering how Omocat treated them behind the scenes. Why show kindness to people if one doesn't believe that they deserve it, right?
"There are some people who have more work than others, so I ask for those who have a bit less on their shoulders to remain courteous. It's distracting and feels really bad to hear laughter or people enjoying themselves when you have so much wor to do."
This MAY sound reasonable at first glance, but my friend immediately point out that this is manipulative language to shame and guilt trip employees into not complaining about mistreatment or taking much needed breaks from working. Coporate companies LOVE to use this kind of talk to keep employees in line by playing on their sympathy to help their fellow man, and the fear of being singled out and hated by everyone in the workforce.
"Thinking of all the choices I made down the line could have led to a different possible worse situation. This kind of thinking needs a certain level of humility"
Oh really? Cause Melonkid DID suffer the worse situation from not only not being paid royalties, was mistreated while working on this game, but is being ganged up by former coworkers AND most fans of the game! On top of being lied on to be painted as mentally unstable! So uh...way to make this line moot, Omocat.
"Another thing that helps is the way I view deadlines. Deadlines are deadlines. They are immovable. They are above me, like higher beings."
THIS shocked us. Not only is it unprofessional to say such a thing to employees, but...WHY??? I'm not joking when my friend asked if Omocat's studio is stationed outside of America, because to portray deadlines as a deity when this is a LITERAL talk to a literal dev team? Yeah, that's cult talk.
"Think of deadlines as a demon you have to continually give nourishment and sacrifice to or else it will destroy our game/ And everytime you work on the game, finish something. you're saying fuck you to that demon"
Okay, these are no longer red flags anymore, these lines are just Omocat conditioning employees with cultist mentality to have control over them as they work on the game. Moving the deadline is impossible because it's a being higher than our existence, so stop asking to have it moved so you can rest. Don't you dare take anymore breaks than the limited amount I am allowing YOU to have, or else the "demon" destroys all our hard work and you will be to blame for it. That's what these lines are actually saying. In what way is this suppose to be motivating? In what way is this NOT evoking an ominous sense of danger from this person?
"It actually means so much to me that I have to pull back on a lot of emothons since I have a natural tendency to take everything to do with this game really personally."
Yet that's exactly what Omocat did with the Melonkid situation. Instead of handling the whole thing professionally, like a person who owns a business is SUPPOSE to do, they instead acted like this employee had ruined their life with handling financial affairs over royalties. Goodness, out of the many speeches I had read online out of controversies, THIS one was the most blatant in the person's true colors. The fact that none of the fans see this is beyond disturbing, it just shows the growing trend of victim blaming that is putting actual victims in danger. Yet, allow horrible people to take advantage of the narrative as long as they play things right.
holy shit I absolutely did NOT catch that "for the most part" part. that's peak passive-aggressiveness
Given that she apparently also mistreated her ex-manager (who was a friend of hers as well), I'm not surprised that this is the way she seems to treat people she considers "friends". It's still immensely disgusting, sure, but it's not all that surprising.
Personally, I wouldn't go as far as to claim that her equating deadlines with a demon is "cult talk", but yeah, I can't possibly see how such rhetoric is supposed to be even remotely motivational. "nourishment and sacrifice" Jesse what the fuck are you talking about
Also... how is giving the "demon" nourishment saying "fuck you" to it?what a thoughtful metaphor
my joke theory that the devs exhausted the Kickstarter money on huge amounts of weed is seeming more and more plausible by the day huh
The fact that none of the fans see this is beyond disturbing
As I've mentioned before, this kind of controversy would've completely erased any other developer off the face of the Internet by now. But since Omocat is responsible for making a game specifically tailored to appeal to the sensibilities of Tumblr/Twitter users, she's pretty much inviolable :)
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izicodes · 1 year ago
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I want to get into coding but I’m scared about working for a company and talking to people lol and I don’t think I’m creative enough. what do meetings and the job consist of? i have this assumption in the back of my mind like “what more is there to say/do other than code a website?” haha hope this is ok to ask! it’s super vague tbh I can’t find anything that touches base to a specific level enough online.
also, I’m not a math genius… very insecure about that since high/middle school. do I still have a chance? how does math go into coding?
Hiya! 💗
I completely understand how you feel because I felt the exact same thing when I started working at my current workplace.
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Working for a company
Many coding jobs do require collaboration and communication with others. However, it's important to remember that not all coding roles involve extensive social interaction. There are positions where you can work independently or have limited interaction with colleagues.
In my case, I work in the office Monday and Friday. Mondays are when everyone in the whole IT Department is in, except those who are off or on holiday etc. This is what I do:
I walk in
sit at my desk near the window
headphones in
log in
code - occasionally turn around and annoy the Lead Web Developer with cries because my code isn't working (he then solves it in 10 seconds...)
At around 2:30pm is an IT meeting in the conference room. What do we discuss?
IT manager discusses any updates as an IT department as a whole. Any concerns about the technology used in the company. Any bootcamps we need to do internally, how was everyone's holidays, a little gossip.
Then everyone takes turns and discuss what they did the past week
That's it.
That's my company but I assume it's something similar for other companies. It's also important to know not everyone in the IT Department are web developers or work on building websites, not even in the sub-department Dev Team. Our Dev team are 6 members and only 2 (me and the Lead Web Developer) are web developers, so work on the company's websites. The other guys are very script-building and database oriented. All I do is code websites.
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Maths in coding
Depends on what you're coding. I work with websites, I use Year 11/Grade 10 level of maths - it's not hard. As a reference, I stopped learning maths as a subject at school at a Year 13/12th Grade level and the stuff I'm using is way easier than what I learnt last - stuff my little sister, who's 14, can understand.
I chose web development because of the little maths. Some people have told me "Oh you'll encounter it one day" - I still haven't after 2 years. I use C# and JavaScript at work and still do very little maths. Maybe loops? I know if you're going to study computer science at university you will have to learn a good amount of maths, definitely harder than what I use!
Here is a list of the maths I use daily, that I can think of:
Arithmetic
Algebra
Logic and Boolean Algebra
Basic Algorithms
That's it. Maybe if I learnt the maths need in programming to the max, it might make my life easier when I am working on my personal projects, but my life is already easy with the little maths I know so I'm good for now.
Designing websites is less maths-y and more... designing in my opinion and experience. "I drew out this design for the website... how do I do I code that?" literally me every time I start a project.
Again, other fields in Computer Science would require more maths knowledge so research that field you want o go into and Google/ChatGPT "What maths is needed in [field name]?"
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Hope this helps, my advice may not be the best since coming from a web dev point of view but it's still advice! Good luck 😎🙌🏾💗
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astralartefact · 6 months ago
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Placeholder Name for Atarase's Media Diary
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Entry 005 - Paper Mario: The Thousand-Year Door Remake
<<Prev: Unicorn Overlord
Synopsis
The Only Plumber I know is made to visit Fantasy America to collect yet another set of mystical stars - and we gladly do it all over again.
How much did I know before playing?
I played the Original and I liked it very, very, very, very, very, very much. One of my favorite games ever.
Did I like it more than I expected?
It was everything I hoped for <3
If you say you like Turn-Based RPGs and own a Switch you owe it to yourself to play the Classic.
Since I liked it, here's what I hated about it
I would be hard pressed to find anything really.
I guess they could have added more things (the Luigi fight we all crave and the rest of the Paper Mario 1 cameos that were even hinted at in the game files of the original) - but I think what they added is good enough. They added Super Bosses, they added non-intrusive QoL - I don't need them to change the face of the game, I like the OG for a reason.
(and also a thought I had was - I don't know how many writers from the OG Games (both PM1 and TTYD) worked on the Remake and if there isn't much overlap I could see the Remake Devs feeling weird about putting those fanservicey kind of things in on their own)
Also the Thinking Music is punishing don't stop the banger while I'm over here being stupid navigating the UI q_q
What did this game make me think about?
Similar to what I said in my Entry on Unicorn Overlord, I kept thinking that this game - at least in this day and age - isn't even all that groundbreaking - it just does the thing you're supposed to do, the normal Turnbased RPG Overworld-to-Dungeon-to-Boss Loop really really well and it's kind of weird that people don't do it more often.
I guess Thematic Takes on RPG Staples aren't interesting enough for the Unique Selling Point Crowd anymore :/
Specific Impressions that will stick with me
the soundtrack
The Excess Express was the Progenitor of my love for Train Levels.
Specifically for this Remake - How having Vivian's Trans Moment* makes Mario's actions more heartwarming.
*look forward to hearing about this in the ramble section
Outstanding Audio
Very non-exhaustive List because Goddamn. This Soundtrack.
vs. Shadow Sirens
vs. Atomic Boo
Moon Battle
vs. Magnus Von Grapple 2.0
There is one single "bad" thing I have to say about the Soundtrack and it is... that I think Origami King's OST is still unbeaten as my favorite. The banger ratio of that game is simply unbeatable.
All the Partner Themes they're all so good and they're used like twice each
Edit: ___the bonetail theme, goodness___
Besides that they did exactly what I wanted them to do. The Paper Mario Sound Team is just amazing, they do not get enough credit. I'm so excited to see what's next - whatever it is the entire team decides and/or gets to do.
btw there's nothing quite as irritating to me than people complaining about remake soundtracks, even in the off chance that i agree with the sentiment its always voiced in the most condescending tone possible and it drives me up the walls. and sure, ppl can voice 'valuable criticisms' and disappointments or whatever, but i also can read them and be baffled why you thought you needed to share it sounding like you're the only person on earth who understood the original, especially when - like it is in this case - the remake sound team is the same as the original, they literally made the thing you like so much and you thank it by calling them names for daring to 'not get' one specific second in their own work as much as you do.
especially now that we don't really have technical sound quality to improve on there's always going to be changes you like more and less because any remaining difference is closer and closer to a lateral move and the only 'value' difference is subjective opinion. and regardless, the original keeps existing, you hear the new soundtrack in context for a playthrough at most, afterwards you can just listen to the og again.
Favorite Character
Toadette. My All Time Fave, she steals the show everywhere she goes <3
Also Mini-Yoshi, Vivian, the Rich Bob-Ombs, Kammy Koopa,...
Favorite Arc/Story Line
The Excess Express, I know it's relatively short but I just really love Train Levels
Also Glitz Pit, I guess I just like when the Dungeon is the RPG Chapter Location.
Favorite Set Piece
The Remake is so beautiful I could really put anything in here.
Honestly I love all of the Chapter 6 locations, the train in the different atmospheric lightings, the Sunset train stop, Poshley Heights,... (Bad Glimmerich in german, one of the reasons I will allow Fluffy)
Favorite Scene
The Excess Express being covered in the Smorgs (is that the name, they're called Fluffys in german which is kind of lame but I will allow it)
Best Performance
I'm leaving this in here because they didn't replace Charles Martinet for this one and they got me too often with random Luigi Dialogue sounds there's a really good one where they talk about luigi and when they show his picture he echo-ey goes 'wahoo!'
Also the new voice sounds they gave all the characters were too cute, some of them sounded really really nice.
German Localization Notes
I can happily confirm that Barbara is Trans in German too! I can't tell you with certainty how the situation was with the original but I'm pretty sure it was also removed there.
Honestly the German Localization for this Game is and was so good, you people have no idea. I don't know how similar the text between the two is (I haven't played the OG in years) but they kept all the names from the old Localization - which I was a little bit worried about since the german names are so wildly weird (in a good way) I could have seen them go back and 're-align' some of them.
The OG Localization didn't give that much of a damn about keeping in line with the source material when it comes to Character and Location Names, but also they got the Vibe so well they honestly did a better job at it in certain places.
For every weird thing like calling Petal Meadows Fire Valley (which makes more sense when coming from the japanese name but still mischaracterizes the 1-1 world of this game in a way that's honestly fascinating to think about) and boring names like Fluffy we have things like calling "The Great Gonzales" Bomba Luigi, a change I will defend with my life, that's such a funny name, it even makes that Bowser Scene with Rawk Hawk funnier when Bowser is perplexed who the fuck Bomba Luigi is supposed to be. (mini yoshi calls you bomba throughout the game and nobody remarks on you being called like your brother - not even luigi himself, which makes it funnier)
Also the Grandma Bubu (Puni) yells the phrase "Soll ich mir in der Kälte hier Gicht holen!?" (do you want me to get gout in this cold) at the Boy Bubu and that's just. I'm still laughing about it. I hope you have a similarly fun-to-shout sentence in its place.
Ugh, I love it. I know if I looked it up people would complain about how much they 'changed'.
--- ENTERING THE PRETENTIOUS SECTION OF THIS ENTRY ---
What about this game gives me Hope for the future of gaming?
I just want this game to be a sign to let future Paper Marios break the character design regulations again. (if you didn't know, these are an actual thing and are why post ttyd has either fully unique looking npc or entirely non-unique npcs, it's for brand integrity reasons so new characters aren't confused as 'official' and like all brand integrity stuff it sucks the fun out of everything)
I'm even one of the four people in favor of letting them do whatever they want with the gameplay if they don't want to do Standard Turn-based RPGs anymore - by which I mean to say I was fine with Sticker Star - but the texture that only PM and TTYD have, the Texture we all want and crave so much, comes squarely from the unique Toads and Goombas and Koopas and Bob-Ombs..., all the ones they're not allowed to do anymore because the Brand Integrity Manager says no.
(okay so to put this a little more thought out: specifically the unique npcs make the paper mario style less about 'haha paper pun' (which, as funny as they might be once in a blue moon, not a single person cares about) and more an abstracted story book-esque depiction of the mario universe. it makes the entire thing work better by just being 'real but less detailed' - which also makes the plot work better with fewer details - instead of... well, a paper(thin) joke.)
What about this game makes me scared for the future of gaming?
The Unique Selling Point will be the end of me.
Ever since Dexit (yes i'm specifically blaming that hot mess) awakened the worst type of Gamer to the fact that complaining about Problems caused by Capitalism means nobody can disagree with you, Nobody gets to have fun anymore. Not gamers, Not devs, Not anybody.
Everything has to have Value now, everything has to have a reason to exist, a unique take and always also a quantifyable improvement on what came before. If it isn't as good as 'it should be' it's an insult to the people paying money for this! You need to fix this, I paid for this! I know what's good and need to share my intellectual opinion on this minor detail that you clearly don't have any idea about! What in god's good earth are you smoking that you thought this was acceptable?
It comes with this "Customer can do no wrong" mindset (which is often enough wrong btw, you're very much responsible for your own goddamn actions) and it always belittles the thoughts and decisions of the developers who more than likely have to fight higher-ups for those to actually end up in the video games they produce.
Sticker Star really is a good example of that, aside from the Brand Integrity stuff that made us lose unique NPCs the other thing people endlessly complain about is that the Sticker System disencourages Battles which i'm pretty sure they just heard someone smart say once and that therefore the system sucks, who could ever have thought of pivoting to something that stupid???
Well, it's actually a really creative idea on a very foundational RPG problem: Turnbased RPG Battles and the Overworld are for the most part distinctly seperated from each other. For a standard TRPG what you do in the Overworld has fuck all to do with your battles. This is an attempt to make Overworld Exploration a meaningful part in the Battle Gameplay Loop. It has its downsides and it didn't work out perfectly, but I think it was an interesting idea to put to the test!
But I guess that's not allowed. The Devs simply were too stupid to realize you would just end up doing a lot of backtracking to get good Stickers. They just simply don't know what they're doing and we have to make that clear to them by lambasting the game whenever it comes up. (and also to prove to everybody that you have very smart opinions)
There's a thing I learned in school and you might have heard that too before: You shouldn't tell people negative feedback (first). And that might sound like "a nice thing" to do, you "shouldn't hurt anybody's feelings" after all, but here's the thing why I think we should do that: Most of the time People already know what they did wrong, but they don't know what they did right - what they can capitalize on.
Maybe keep that in mind the next time you share your "Valuable Criticism" underneath an official Instagram post (btw who in their right mind does that)
The Ramble Section where I get to actually talk about what I thought about
Let's talk about 'Nintendo adds Transphobia.' I know it's just a meme. Still don't like it :) I liked that they added the Transphobia! I just don't like the meme.
It's like bnuuy. I don't get the joke. It's not fun to pronounce. If the joke is that u and n are upside down, then you could also type pnuuh, that's the entire word upside down. Why are you all finding this so funny. I just don't get it. And just for the record, it's fine you find it funny. I hope you feel validated that I'm okay with your choice of meme. I just don't get it.
But with 'Nintendo adds Transphobia' there is this undertone of "What they did is good" (that's the happy reaction gif in the background) - but the thing they added, the Transphobia, is some amount of bad, or else it wouldn't be funny to be happy about it. We would prefer if you added the Trans Character without including Transphobia after all. But would we? Would that be "better" - whatever that would even mean?
And just to get it out of the way, yes, for a lot of people it's probably haha just a joke about how it sounds funny to be happy about adding transphobia - but then i still don't know what you people think you're doing when spreading a haphazard joke about 'nintendo does a transphobia' in a day and age where nobody checks any of the news they receive when nintendo is literally doing the thing they are supposed to be doing, like come on guys i do have the moral high ground here and i am firing shots
Fully aware that I'm taking this too seriously - If this is what's resting at the heart of some these jokes then I would guess this comes from the "It shouldn't be a huge/integral part of their character!"-BS that people (on both sides) have been peddling for years (because assholes really want that and well-intentioned people rightfully don't want to be fetishized) - but regardless of what you're using that sentiment for, clearly it's not that easy. Like, it should matter to the character or else it might as well be a JK JKRO "Dumbledore is Gay" Tweet and never be talked about again.
It's not like Beldam bullies Vivian just because she is Trans, Beldam bullies everybody, she almost bullies Doopliss more than her. It's just that 'her bullying feels meaner ever since she realized she was a sister, not a brother.' You know, exactly what they state in game and exactly like somebody would probably feel about it even if Beldam's Transphobia didn't play any part in the bullying at all, Feelings don't really care about Facts after all and it creates another dimension to Vivian, a tangible relationship between her and her bullying.
Sure, everything about her story would work without her 'being trans' - but a little change like that goes a long way to color all of her interactions. Even just the simple fact that Mario is nice to her hits a little different knowing that her sister treats her differently since she lives as a woman.
But that's all kind of besides the point because while they wrote a Trans Character facing a struggle that hopefully people will at least feel a little represented by - that's not the only thing they did. They put a Canonically, Directly Stated Trans Character right next to the best plumber you know. And that's kind of the thing that annoys me the most about "They Added Transphobia." Like guys. She's a main character. She's not some weird side quest character that appears one time, doesn't even have a name and says a weird line about it before disappearing forever like that one quest people bring up to say FF14 has Gay Representation. You Can Have a Fully Canonically Trans Woman on Screen for 50% of this Game, Right Next to The Mario Man, And He's Like "You Rock Girl. Love Wins." He doesn't even wince when she implies she has a crush on him.
This is a much bigger deal than some of you make it out to be! This is a serious occassion and you made the social blunder to show up wearing "They added Transphobia"!
And for the people that missed it: Origami King also had a Trans-affirming Birdo Moment where they used her for a Secret Drag Show at the Coffee House at the Rainbow Spring. The Paper Mario Writers know what they're doing with Mario's Image and even Nintendo's Brand Identity Manager can't stop them. You look foolish and don't know who you're talking to. These people made Mario canonically visit a gay bar hiding as a coffee shop. Fix your wig.
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rimeiii · 11 months ago
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I hate beating up a dead horse (and in fear of incurring the wrath of the fandom once more) but the way WHB handles content warnings is just...
Where are the detailed content warnings? Not just for the angels, but for everything? Because honestly, I think the game would've garnered less backlash for having them - a "this game is made for mature audiences, viewer discretion is advised" screen before logging in would be the bare minimum honestly.
Say what you want about the angel cards including dub/non-con content and the cards themselves veering towards that sort of territory but at least give a fucking warning about it? I've always criticized the devs for not having 18+ rating all across the board when clearly mature games like Limbus Company get the 18+ rating. If WHB is NSFW because of the sex and kinky stuff, Limbus is NSFW because of the immense amount of gore and dark content.
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"But they have content warnings-" ONLY FOR SEX. AND PAIRED WITH 16+.
It would be perfectly reasonable to assume that, for people who played this game without following any of the pre-release contents, with this combination THERE WON'T BE ANY DETAILED DUB/NON-CON.
This is in Indonesia's Google Play Store, and if it's different in other regions, then it also begs the question - why the FUCK is it not just rated 18+ across the board?!
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Limbus Company, the closest comparison I can think of being with their devs (Project Moon) also being a Korean indie company that created a gacha with mature content that has a staff team the size of a high school class (in fact I wager Limbus has less staff working on the game because around half of their staff works almost exclusively at their merch café), only had warnings for extreme violence and strong language, but at least they had the decency to put more warnings in their earliest trailers and the game website - and it's always common courtesy in the fandom to warn potential players with one particular image I'll show down below, containing a list of the game's content warnings.
Oh, and they're rated 18+ across the board, including a Mature Content Description on Steam.
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And sure, you can make the argument of "well you know what you're getting into upon looking at the card art", but therein lies the issue of not warning at the very start of the game - nobody knew for sure what triggers would be in the game upon startup.
Whatever way you slice it, dub/non-con is a genuine trigger for other people despite it also being a kink (I personally don't get it and it's a no-no for me even in fiction, but you do you). Adding clear content warnings would literally harm no one and helps people avoid things they know they don't want to consume. Yes, despite the in-game context clues providing hints, a clear indicator is still preferable.
Take, for example, the Lobelia summer skin controversy in Granblue Fantasy. People already know Lobelia as the twisted Evoker who not only murdered his own parents but recorded their dying screams of pain in his conch shells, doing the same thing to his countless victims afterwards. All of this is mentioned during the Fate Episodes to recruit him. You want to know the problem with his summer skin, Danger Beckons by the Shore, though?
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There's a home screen voiceline where he offers one of his conch shells for the player to listen to, wherein you will hear the pained and tortured screams of one of his victims as she's attacked and later on eaten alive by a shark. Keep in mind, this sort of voiceline wasn't even in his base art, and while his Fate Episodes had tortured screams it wasn't even half as bad as this particular voiceline.
It's even given a content warning in the wiki.
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For a rather significant amount of players who bought the skin, the inclusion of this voiceline despite the subtle warning in the skin blurb (which, fyi, is only accessible AFTER you bought the skin) hampers their enjoyment of the skin when they put it on their home screens then tap Lobelia - which many people who get character skins do. Mostly because there wasn't any clear indicator of the scream and a lot of people never appreciated the sudden jumpscare scream. The fact that Lobelia is a psychopath and doing this shit is in character for him should also be able to stand together with the fact that including a scream out of nowhere is pretty scummy and not a good time. Especially for non-JP speaking players, who essentially got jumpscared by a scream out of nowhere, as they never understood the fact that Lobelia was offering one of his conch shells.
Back to the rating issue, though. Why not rate WHB as 18+ if you're going to include content that could very much be considered controversial, like non-con? Like, say, Limbus Company (which I hate bringing up again bc fuck kjh)? Which not only has the warnings in the app store but plastered in the earliest trailers (still viewable on Steam and Project Moon's YouTube channel but not on the Google Play Store) and the official game website?
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And sure. Some of these trigger warnings sound silly (reference to traffic accidents is more or less Charon driving Mephi like a maniac iirc based on the content we already have in the game). But I did genuinely appreciate the warning because let's talk about the first three Cantos after the prologue, hmm?
Canto 1 already includes cannibalism, war, torture, and body modifications, among other things! Canto 2 has references to alcohol and gambling, as well as mentions of homicide - despite being a lighter Canto overall! And in Canto 3, we experienced discriminatory violence, more body modifications, enforced ideologies and/or actions, and religious torture and violence among other things!
I can stomach gore easier compared to non-con and even I appreciate the warning, particularly with regards to Canto 3. Kromer's fascination with everything pure (i.e. no body modifications), all stemming from seeing...something...in the basement of Sinclair's old mansion, the cult behaviour that led to mass murder and torture by the faction she leads (up to and including brainwashing as detailed by Kleinhammer Heathcliff's Identity story) Kromer's obssession with Sinclair and him standing beside her as an ally...it's all genuinely so unnerving, and are story beats the game handles really well despite how disturbing it all really is when you stop and think about it.
"But you should've known considering the game's aesthetics-"
Maybe, especially considering one of Gregor's launch cards is literally this, and most if not all Uptie II arts are gory at the very least.
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However, again, I have to underline the importance of content warnings - this time with an irl example.
I have a friend who was interested in Limbus Company. I've talked extensively about Gregor and how much I love him, and it started because I have a drawing I made of him in the back of my phone case and Liu Gregor's Uptie II art as my phone background at the time. They said they were interested, then I had to explain the sorts of contents she would encounter in my native language, Indonesian.
"Blood and gore, violence, a lot of mental health issues - Gregor has PTSD and his chapter depicted it pretty well, human experimentation, homicide, so Nagel und Hammer is basically the Inquisition and kills people to 'purify' them, oh yeah cannibalism is also a thing-"
"Stop, stop, I'm not playing if that's the content I'm going to see. I don't think I can handle it."
This same friend was also interested in playing If On a Winter's Night, Four Travelers - a free point-and-click adventure game that deals with themes like depression, homophobia, racism, and suicide. She was willing to try that game out because it wasn't as gory as Limbus Company. For context, the Mature Content Description for this game on Steam:
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In both cases, I had to personally explain the content warnings in Indonesian since my friend isn't the most fluent in English and she has a far lower limit for dark content compared to me, but I did send that image of content warnings for Limbus Company and urged people to read the Mature Content Descriptions on Steam for anyone who wanted to try any of the two games and is fluent in English. Why?
Because it's basic human decency to try and keep people informed of any potential triggers and content they might not be comfortable seeing.
Either way, main takeaway from this issue:
Dub/non-con might be your kink, but it might not be for others - it might be uncomfortable or downright triggering as all hell for others, in fact. So, clear content warnings (in particular for any and all triggering content) harm nobody, especially as it helps people avoid story beats where their turn-offs and, more importantly, their triggers.
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romance-club-daily · 1 year ago
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A little bit late, but I'm gonna jump in on the recent "RC uses AI art" bandwagon. I understand where you're coming from — I'm an aspiring translator and even before the whole AI craze I had no idea how tf I'm gonna look for a job once I'd graduate, but now the situation's even more dire. That being said, I think we really really REALLY shouldn't jump to conclusions about in this case because
do we actually have any proof that it's AI generated art besides "it looks like that"? Because AI... doesn't really have a "style", it's literally gonna look like the art you feed to it/what it finds on the web. I've already seen at least one instance of artists being told that their art is actually AI generated just because it looks similiar. CGs in all stories are usually more realistic-looking, imo, and showcase the biggest differences between different artists' styles. All of this is speculation is conjecture, but like, so is the whole thing about RC using AI art in the first place. So I'll just move on to more solid argument
just last month, on August 4th, RC announced an open call for hiring artists. I guess this vacancy was targeted at CIS countries since as far as I'm aware they didn't crosspost it to Facebook or Twitter or anywhere besides VK and Telegram channel. On 28th they stopped accepting applications from artists and are, most likely, currently continuing the tryouts. My point is: what kind of company would resort to using free AI and then go and hire real humans you actually have to pay? It just doesn't make sense
Here is my translation of these posts about the whole hiring business and screenshots. I'll send you links via another submission or ask because I'm afraid tumblr might nuke this one
translation, if anyone knows russian and thinks I made a mistake of some sort feel free to correct me, after all there's a lot of artist argot I'm not too sure about:
august 4th:
2D artist vacancy
Friends, we announce that we started hiring artists to Romance Club team. ❤
We're YSI, an independent game development sudio from Moldova, that creates interactive visual novels. We're looking for people who may become a part of our big family.
If you're a talented character and/or game locations 2D artist (or you're just great at drawing), then you're exactly who we're looking for!
✅ What do we want from the applicants?
- creativity and rich imagination;
- to be professionaly versed in 2D graphics softwares (experience with Adobe Photoshop is necessary);
- to be able to draw by hand using a graphic tablet;
- your portfolio is necessary.
❗All of the applicants will be given a test assignment❗
✅ Why you should choose Romance Club:
- friendly young team as well as modern office in the capital of Moldova;
- to work with experienced professionals in informal and inspiring environment;
- opportunity to realize your own creative ideas;
- exciting long-term projects;
- fair wage + bonuses;
- possible career development;
- game dev is cool!
If you're interested, send us your portfolio at jobs @ yourstoryinteractive. com and briefly tell us about your skills
August 28th:
2D artist vacancy, applications closed
Friends, we finished the hiring process for artists❗
Huge thanks to those who sent us their resume. Everyone turned out to be incredibly talented and interesting.
✅ Candidates that received an e-mail from us move on to the next stage of tryouts
Our apologies for not being able to reply to everyone personally. We received a great deal of applications and, unfortunately, couldn't possibly contact everybody.
Thank you for showing interest in Romance Club and working for our company!
With all due respect,
Your Story Interactive
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As a side note, it is possible that some of the artists may use AI without their hire-ups and writers and so on even knowing that — unlikely, I don't have any proof of that, but it's a possibility. But I feel that the only thing we're doing here is treading muddy waters of conspiracy theories. I'm repeating myself, but it just seems unlikely that there's actually any AI involved when the company in question just started hiring new artists. You may argue that they had to use AI for the most recent update because of the staff shortage but once again: let's not dive into conspiracy theories. Okay, I took longer than I needed to, but I rest my case
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I agree with you on some points, it could be the artist using it without the company knowing and it is a possibility (although I think would be naive of them). But I believe that hiring artists and using AI is something that can happen simultaneously, in the beginning. One thing may not have to do with the other either. That said, it has caught our attention because the style has changed drastically from one update to the next and is very similar to how AI-generated images look. The public used to complain that the characters didn't have realistic poses and out of nowhere they change some to something ultra-realistic (without being able to see a real evolution until reaching this point), almost like a painting which happens to be very similar to how the AI works with images. It's something to be suspicious of, we shouldn't straight accuse them, but being suspicious and sharing our distrust is valid, given that many companies have recently been doing this. And if an employee is using AI and they know about it, It has to be approved by someone at the company, and it carries the company name. I don't think they're that naive (an artist's style changes suddenly and no one wonders why).
Since when they see that using AI is cheaper (or costs almost nothing) and it's fast, they have to make a decision, ethical or not.
Let's see what will happen, but I hope for a good outcome! I love RC stories and would be shame if they go for this path.
And of course, this is absolutely my opinion on this, you can agree or not and that's ok for me.
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sapphire-weapon · 7 months ago
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Hey, I have a lot of new people here, so let me just say, for the record:
I don't engage in ship wars. Do not ask me about ship wars. I don't care what other ship fans are saying. I literally don't care. Do not send it to me and ask me what I think. I think I don't give a shit. I think you should block them. I think you have better things to do with your time. I know I certainly do.
I'm also not here to win your arguments for you or give you ammunition to continue your stupid ship war on your own. Do not send me asks trying to mine me for arguments. I won't answer.
In fact, don't ask me about Ada or aeon at all. Just don't. I won't answer you. I think Ada is a boring nothing of a character, and I don't like aeon as a ship. I have talked about her and the ship at great length already (check my ada wong tag), and I'm tired of talking about things I don't like.
I do my best to theorycraft on this blog, and I'm frequently wrong. Do not take what I say as unchangeable, inevitable canon law. I have maybe an 80% success rate -- which is high, but it's not 100%. I was wrong with several of my predictions for RE4make and Separate Ways. I am probably wrong with some of my RE5make predictions, too. Being wrong is part of theorycrafting. It's part of meta analysis. And so, in that vein, I will also never fall on my sword and apologize for being wrong. Because it's just part of the process.
My favorite form of humor is absurdism and hyperbole. Do not take everything I say seriously.
This is a personal blog. I do this for fun, not to cultivate an audience and be some kind of... idk digestible source of information for the general public. If you find that you're not having fun while you're here, you should leave.
"But the devs said --" I don't care. I literally don't care. So many of those interviews are translated like garbage, and this fandom cherry picks information all the time. It's impossible to know what the devs actually said without seeing the original Japanese of their actual words. Not only that, but there is no central figure within Capcom overseeing RE's lore. Please understand that. No one is steering the ship. RE is not a lone artist's passion project. Each RE title is worked on by hundreds of devs, and creative leads change from title to title. There's no unified creative vision -- no sole person's interpretation that's valid and true for every title in the series -- with the exception of RE2make to RE4make.
If it's not in the games or the CGI movies, it's not canon. When these games are being made, because there's no central lore figure and no encyclopedia of RE lore just hanging around Capcom offices, the only frame of reference that these individual teams have to create their story is the games and movies that came before it.
No one on the dev team for the current project is searching through obscure promotional items and re-reading novels and digging through old interviews to see what the other teams' intentions were for every single individual title. That's not how game development works. The dev teams are replaying the old games. That's what they're doing. Because Resident Evil is a game first and a story second.
I don't care what the devs said. I don't care that xyz is an officially licensed Capcom product. I don't care.
If it's not in the games or the CGI movies, it's not canon.
It's not canon.
It's not.
Don't raise that argument to me. It's not canon.
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splashinkling · 9 months ago
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Another Get to Know Me
thanks @sleepy-night-child for the tag!
a band that you don't like that many others do:
I'm pretty amicable for music. it'd take a song I really hate for me to not like a band. on the other hand, I will like any song that will get me to sing along with it
least favourite animal and why:
bees. when I was a kid, someone told me to not move around bees so that they wouldn't bother you. outside during recess, I froze still cause a couple of bees landed on my shoulders/neck. the bell rang for us to go inside and I had to make a mad dash for the doors despite the fear I'd get stung. hindsight and common sense now tell me bees are generally harmless and wasps are the enemy, but I'm traumatized now and treat them the same
hot fandom take:
head empty, I don't really have any takes, especially ones that aren't already out there. also not really in fandom land, I'm just on my own island.
do you wear any jewellery, if so, what's your favourite piece:
not super devout, but I've got this necklace from elementary school that's a cross with a dove on it that I still wear. otherwise, the owl ring I got a couple years back that I wear as a necklace is the one
a movie others liked but you didn't:
honestly I watch so many movies with my friends nowadays and a lot of them are really bad lmao. I think a recent movie we watched was The Killer and I didn't like it, but it's rated highly for who-knows-why. like it's not even a comedic mess-up, the assassin was just bad at his job and it's not entertaining
three things you love about yourself:
I'm a relatively positive person, or more like I don't have that much hate in my soul. will try to be the best supportive friend you've ever had. and I've got a lot of creative outlets to use!
a place you hope to visit in the future and why:
Japan! I wanna see so many gamer things there. plus the tourist-y landmarks/activities. life-sized gundam is also on the list, if that's still around. and the food! (that I've been seeing because I follow this one guy on YouTube)
an actor that gets on your nerves and why:
the first name that came to mind was Dwayne Johnson for whatever reason, but he's doesn't actually get on my nerves that much
things you're excited about in the near future:
(slowly and surely) getting back to writing!! reviewing some of these games that I've been playing recently, because I've got Opinions on some of them. and getting used to this fancy new limited edition 8BitDo controller that I got. if this was a week ago, I could've said watching my friend finish the main story of Like A Dragon: Infinite Wealth, but that's already happened
least favourite ship in a fandom you're in:
again, not really in fandom land so I have no idea about what ships go around.
what's the most toxic fandom you've been in:
as a gamer and basketball fan, those are wildly toxic fanbases. gamers are so mean to the devs (sometimes rightfully so, other times not so much) and to other players. like literal death threats sometimes, it's insane. and then fans of basketball would literally boo their own players at times, like what.
list three things you find beautiful about life:
Space science (thanks Kurzgesagt)! Other people's works (art, writing, games, or otherwise)! Family, friends, and pets!
any dreams for the future:
finishing and publishing any of my works so that people can (hopefully) enjoy the experience I made for them
how are you feeling today?
another day of writing, gaming, etc. but it's grey and gloomy outside and it's sucking like half of my energy away, especially because I need to walk the dog later. and the NBA Trade Deadline is at 3pm so I might be spending more time than usual paying attention to player movement/trades between teams, especially because my team is Not Good and I'm expecting them to make moves this deadline.
no pressure tagging @talesfromaurea, @moonluringfrost, @ettawritesnstudies, and sleepy friend already tagged @oh-no-another-idea and @drippingmoon, but I'll tag as well if you'd like :)
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lesboylycan · 2 months ago
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npd + avpd culture is daydreaming about being made moderator on a server for a game you know pretty much everything about because (A) it would mean one more person to deal with things so the singular dev can focus on the game instead of people borderline harassing him (constantly @-ing him for trivial shit that any semi-experienced player could answer, demanding that he accept friend requests so they can DM him, etc), and (B) it would basically cure your fear of being seen as annoying (all of the mods are handpicked by the developer so if he thinks we're good then we must be right?? and also we already got complimented by another server moderator who was like "wow you know a lot lol" because the two of us had to essentially tag-team answering questions because this is a server full of 13 - 15 year olds with no sense for exploring the game itself to answer their questions or, god forbid, searching keywords on the server in case their question was already answered) and give you credibility as an authority which means your judgment will be trusted (as it deserves to be. as you're so scared of it not being)
(the only reason we're so confident answering questions already is (A) we basically no everything as said above, but also (B) these are a bunch of kids--some of whom might not even be 13 yet--who know basically nothing and ask the simplest questions that you can literally find just by looking up the wiki and also will be so confidently wrong that it hurts, which just means that if we get something wrong we can just say "whoops, sorry! lol" and literally nobody will bat an eye because we don't let ourselves make too egregious of mistakes and always try to give ourselves wiggle room ("i think it costs around [this much], give or take" "i'm pretty sure it's [this]"))
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shmowder · 5 months ago
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I opened my game to check when I played, and it was in April & May of 2022! No wonder I'm operating almost entirely on vibes alone out here. I also checked my intended difficulty save and I died 10 times, and Maria, Eva, both Stamatins, Murky, and Notkin (😭) had died by the end. So, not spectacular, but not half the town either.
You mentioned not being super familiar with Anna in one of your posts; she's the one I seemed to interact with the least, as well. As far as Yulia and Victor go, one thing I really like about them is that they'll both go to visit at the theater if they're healthy ♡
Thanks for putting together that age chart (and for pointing me in the direction of the P1 Wiki)! P1 Victor really doesn't look 58 but I'll buy it for P2 Victor. Big Vlad is younger than him?? What? Pretty much everyone who is supposed to be in their 20s, I'd guessed to be in their 30s... maybe I'm just bad at interpreting ages 😂 Well, I'm going to tell myself they're in their 30s in P2 :P
The animal + body part thing is so cool! A flamingo, huh. I never would've thought of that, but it makes sense the way you explain it. For Aglaya, I was thinking crow as well, even if it's a little on-the-nose. I love that you mentioned a mourning dove, they are my favorite kind of bird! I've got to go to work soon, but I hope I can spend some more time later thinking of answers to your questions!
Thank you for being so kind! I love your responses (you put so much thought into them, wow) and I'm excited to read the essay <3
🐿️ anon
Yeah Victor really doesn't look that old, let alone older than both Big Vlad and Alexander. The P1 ages are probably just after thoughts the dev team added in the VK posts without considering the timeline or ingame models.
Like you're telling me a 16y old Artemy was best friends with a 13y old kid Rubin? three years is absolutely massive when you're that young, especially when you're at the edgy age of 16.
Or that Caspar is ten?? TEN? A 13 year old Notkin is having beef with a literal ten year old oh my god.
How in God's green earth is Anna 18? A TEEN? I thought she was 35- Aglaya being around Maria's 26 age was also a shock, so was General Block being 40. Aren't they a little too young to hold such high positions of power?
Tho, I do like how Capella is the oldest of the termites. It's fitting, especially with her being the wisest and their leader.
And oh my god. Murky is 8. EIGHT. That's third grade elementary school eight. That's still learning how to write and read eight. That's " just learned the table of multiplication and struggling with anything past number 5" Eight years old.
WHO IS LETTING AN EIGHT YEAR OLD SLEEP IN A BROKEN TRAIN CAR ALONE IN THIS DANGEROUS TOWN FULL OF NIGHT LOOTERS ANDS EASY TO ACQUIRE GUNS.
I am going to personally strangle Victor Kain to death for not building that school and decided that another useless stairway to heaven should take priority. THAT SHOULD'VE BEEN THE BUILDING WHERE MURKY LEARNS HER ALPHABET >:( HOW IS SHE GOING TO KNOW THAT "A" IS FOR "APPLE" NOW HUH? HOW IS SHE GOING TO LEARN THAT THE COW GOES MOO AND THE SHEEP GOES BAAA >:(
I see your vision with Aglaya's animal being a crow. It's classic and fitting. She is one of the few inquisitors who go against the stereotypical manipulation and rather set all their cards on the table when facing a problem, at least that's how her mentor used to behave and she took after him. That's why I thought of a mourning dove, it's a clear contrast against a cunning crow. I'm glad to hear they're your favourite birds! Birds are such a treat for humanity, i feel so bad we don't treat doves and pigeons with the same kindness we extend to cats and dogs.
Crows can be friendly and kind despite the public perception of them, which fits Aglaya. Everyone looks at her and assumes she is trying to manipulate them or get inside their head, just like people look at a crow as a bad omen despite it being another lovely bird just trying to survive out there.
Thank you so much for your sweet messages <3 I appreciate them a lot and your patience when it comes to me taking time to reply ah- I'd love to hear those ideas eventually when you're ready to share them.
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arcplaysgames · 2 years ago
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lots of cartomancy talk in this one
I feel like the only Confidants I have I can work on are Chariot and Death right now, so I actually pulled up a spoiler-free guide to see what I should be prioritizing and I ASSUME THERE IS A CHARM CHECK EARLY ON BC WOW THIS FAQ IS HAVING ME SPEND SO MUCH TIME IN THE BATHHOUSE
can I be a dumb yank for a second and say communal bathhouses are really fascinating to me. I would never be able to attend one until I'm older because I am a happily fat person, but the concept is still really compelling to me. Is it like a public restroom, is it rude to speak to the people around you? Or is it like a hairdresser where you are expected to speak to the people around you? also this thing with the baths having different medicinal qualities on different days, is that a thing because that's really interesting.
I think it interests me because I am a queer who does not drink alcohol, so like... finding comfortable communal spaces is actually very difficult. You can only go to so many coffee shops, yanno.
Does Japan share the trouble that America does, that the places you can be outside your home are all commercial in some way rather than public spaces you're allowed to just go?
This is the kind of thing I think about playing a game like Persona which is trying to evoke a sense of place. There's this moment that I screencapped but now I lost it, where Morgana talks on the train ride about how they like foreign products (like soda and food) because they always feel more effective than stuff from your country. Which, if that is a shared experience in Japan (and everyone in the world, lets be frank) (okay except the UK, I don't uh expect things from the UK to be better) (no not even the tea) (wait i guess the chocolate, yes)
that to me is very interesting.
goddamn i'm fucking rambling.
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Ryuji's confidant arc seems to be pretty spot on for a Chariot. He is good at his drive, his forward momentum, the urge to get shit done without always thinking things through. A Chariot is that friend you call in a crisis who will help you get through something so long as they don't have to make big decisions. He gives that vibe that if Reverie broke his legs and wound up bedridden for a while, Ryuji would be there like "hey what you need done" and would do the cleaning and shopping and helping Reverie limp around. THAT'S him.
But like all Chariots, he doesn't have a grip on the reins, which seems to be his broken relationship with the track team. It was that urge to act (goaded by Kamoshida) that cost everyone the team and the resources. He's carrying that around like an anchor pulling the dirt up behind him.
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Also he brought me to a special ramen shop in Ogikubo so I think that's literally Harukiya. I even looked up images of inside the shop and they're super similar!
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jfc are those the same bowls
Would love to talk to someone on the dev team about the decision to go from, to my understand, 4 games of fake locations inspired by real places to just straight up real places.
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Props to Takemi for being actually pretty goth. The casual morbidity with her never stops, which I find interesting.
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lmao I love the body language in this game honestly. The way she slouches to get closer and examine Reverie as he drinks more lighter fluid is in of itself good characterization.
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Got some details on her which really elucidate the Death arcana assignment. (Fun fact, the Death card is also sometimes just called The Nameless Arcana/The Arcana With No Name.)
She fucked up something at the hospital and has been thrown out of the Tokyo medical community basically, so she operates her solo practice. Now, I'm not sure what the eventual plot here is, but Death can be a card for going through mourning and coming out stronger for it. I would be into seeing something about letting go of the lingering resentment about her expulsion and gaining peace from being the provider to small community that can learn more about her themselves, outside her reputation.
THAT SAID SO FAR IT'S JUST LIGHTER FLUID COCKTAILS, SO WHO KNOWS IF IT'LL BE THAT DEEP.
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Meanwhile, lmao, fucking Sojiro. I am getting the feeling I am supposed to be reading him as just an omnidirectional curmudgeon, all bark and less bite. He's going to teach Reverie to work in the coffee shop.
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Which reveals him as the Hierophant.
Now, I don't really know if Atlus knows what the fuck the Hierophant is. In P3, the Hierophant link was atrociously written, both on a technical level and the actual sideplot. It had frankly zero connection to the idea of the Hierophant? (it was the Old Couple and the tree, for those who don't recall, I wouldn't blame you for scrubbing it from your minds.)
And I have been really loud about how Dojima should have been the Hermit and the fucking Shrine Fox should have been the Hierophant.
I was assuming Sojiro was Hermit from his early remarks but now I realize that doesn't work with the frequent references to him being a social gadfly with his Hitting The Open Bar On The Lido Deck look. So...
A coffee shop owner for the Hierophant is frankly an interesting concept. He demands exacting behavior from Reverie but also brings him into the fold. A patriarch not of religion but of the cult of coffee, where the secret rituals and knowledge are about beans and tending to customers, that's a humorously apt take on the Hierophant.
When people talk about the Majors, I feel like Emperor and Hierophant get confused/conflated a lot. But the Hierophant is often what people are thinking of. They exert an outsized amount of control, they accept and excommunicate people to keep that control, and they are the keeper of the spiritual rulebook that allows them to have that power. They are the material gatekeeper in contrast to the spiritual gatekeeper of the Priestess. And while the Priestess is motivated to protect people by controlling knowledge, the Hierophant is not only motivated to protect themselves, but they are motivated to protect The Order, The Cult, The Religion, which also protects them.
All this to say: Hierophant of Coffee? Hilarious.
(Also retroactively explains why he's been such a Huge Bitch to Reverie, Hierophants hate everyone who threatens the social order.)
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I don't know what it is about Reverie's face but it makes literally every needy dorky statement he says so much better.
ALSO? I WOULD HAVE LOVED MORE VOICE ACTING FOR HIM. Just gimme someone to say the chosen lines. I want some DELIVERY on these absolute bangers.
okay this one has been Hella Long so I'll make a new post for the enxt plot development
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dimiclaudeblaigan · 1 year ago
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normally i don't directly engage in discourse or anything and don't rly care to, but one thing the fandom mentions often is how edelgard is generally made for straight men and like... it's very true - true enough that a hint of it had to be completely wiped from the localization for being too suggestive (read: outright sexual).
some of you might have already heard about this before, but i was going back through the nintendo dream interview since it'd been a while since i'd read it again. as always it just aggravates me how literally specific those support lines are when we know the team (via the interview) had "a lot of people" wanting to take edelgard's side. like... it's just not surprising they'd stick a sex joke in there. if there's one thing the loc did right, it was taking that out lol...
it's basically that byleth (both byleths, but frankly female byleth having that line almost kinda comes off as fetish bait which is... perhaps even worse) has a line in their c support where, when they enter her room at night because they hear sounds coming from her room, suggests they entered her room for sex. the term used is yobai (night crawling), which is an old jp custom where unmarried men and women would have sex. the guy is supposed to say something first to make sure she knows (so it's not rape), hence byleth "telling" her that's what they're there for.
edelgard responds with a smiling blushing portrait. her neutral expression is a small smile, and that was uh, not edited at all (and she wasn't given an angry expression in response like you'd expect a character like her to). so basically byleth makes a joke about fucking her in the middle of the night and she blushes. she responds with, "you know what that means right?", followed by "so you're joking. don't surprise me like that", which... can be taken basically in two different ways (like, geez don't shock me that you'd even ask for that kind of thing, or don't surprise me i was hoping for that). mind you her 3D model is giving a knitted eyebrow frown, but the 3D model is also still blushing.
(also, to be specific, in the loc version she's still blushing, but all byleth says is "i was restless", so the blushing portrait literally doesn't even fit. it's just a leftover from the original script. edelgard's response is also a vocally flat and literally confused "what could that possibly mean?", which like... idk buddy, what do you think "i was restless" means??? i mean come on loc team, i know you wanted to remove the sex joke, but her response to "i was restless" being a genuinely confused blushing response in a completely flat tone was bonkers and entirely out of place. there were other things they could've put to tone it down immensely and have it just be a misunderstanding without making edelgard sound like an actual, literal idiot for not knowing what "i was restless" could possibly mean.)
it's just... really unfortunate. the devs could've made a great game without this level of controversy, but they were evidently too horny to do so and had to adjust the narrative so that the "this time female villain" was justified and had other characters, particularly women (wlw is uh, popular... for usually the wrong reasons), obsess over her (then hopes just further cemented that even harder and not just with monica - which mind you, i shipped edelgard and monica as my own little crackship before hopes was even a thing so... lol...).
i know, i KNOW, i KNOW, you are all SO sick of me saying ashnard is RIGHT THE FUCK THERE, but it's SO TRUE (or maybe you're not idk lol). like, he's basically the same character with a different skin, except... since he's not female, he doesn't get the same treatment. the thing is, he shouldn't - he's a bad person, and that's the whole point! so like... why couldn't they make edelgard the same way? well... evidently bc the devs were literally too horny to think about a proper narrative for her (repeatedly pointed out and labeled as) conquest actions.
they cared so much about the game's story and yet... they didn't care enough past uh, this issue to be like hey, this one character existed before who we called a villain, but we can't do the same for the pretty lady bc we like her too much.
like idk, if that was gonna be the case i kinda wish they just made edelgard's role go to a male again, bc they obviously can't handle it? i mean when there's a literal sex joke in there (notably with just edelgard out of all the characters afaik, who can marry both genders of byleth and the line isn't changed depending on gender) and (a lot of) the team got outed in a Dream interview for wanting to side with her, it just reeks of bias of "we don't actually care about her actions or goals; we just like her because she's hot and a strong woman".
it's just... such wasted potential. aaaaaaaaaaaaaaaagh.
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